May 18, 2008

art

Fear and Loathing in World 1-1

Posted by Owen Good at 11:00 AM on May 18, 2008

With great apologies to the late Hunter S. Thompson, for the out-of-context riffing.

"Luigi had taken his shirt off and was pouring beer on his chest. ... We had two bags of fire flowers, 75 mushrooms, five invincibility stars ... And suddenly there was a terrible roar all around us and the sky was full of what looked like huge winged turtles, all swooping and screeching and diving around the car ...

Update: The picture's artist is suzyage4. He says he drew the above image back in 2005. It's still timely -- Mario is timeless after all.

Super Mario Las Vegas [The Off Topic Forum]

retro

20-year-old Memories of a Life Not Lived

Posted by Owen Good at 10:00 AM on May 18, 2008

Gamers of my generation may remember Activision's Alter Ego, released in 1986. It was a text-and-graphics, choice-based somewhat-precusor to later games like The Sims or Second Life. The game fascinated me, even as a 13-year-old, with the idea of living another life -- and helping to create such a rich narrative -- or just living that far forward. I feel like I actually have memories of the virtual lives I led in the game:

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survival horror

Dead Space: Glimpses of Outer Space Carnage

Posted by Owen Good at 9:00 AM on May 18, 2008


Gametrailers put up this, the second teaser of Dead Space which releases October for the PS3 and 360. It's a backstory trailer, which justifies your reasons for hanging out in outer space with a bunch of rejects from the casting call to "The Mist," while dressed like Boba Fett stuffed into a radiator. I mock it because I doubt I'd play this more than 30 minutes without getting up to pace the room. Creepy games make me edgy as hell.

Dead Space - Exclusive Story Trailer

massively multiplayer

90% of Virtual Worlds Will Fail Within 18 Months

Posted by Maggie Greene at 8:30 AM on May 18, 2008

For those that lament the plethora of crappy MMOs and poorly-planned 'virtual worlds' of various stripes — fear not, a new report indicates that 90% are doomed to failure within a year and a half. Gartner, the research and advisory firm that produced the report, notes that the high rate of failure could be due to a number of factors; perhaps most importantly, the low cost of entry means that more experimentation is taking place (and like any experiment, a lot of virtual experiments fail). But it's not all doom and gloom:

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industry news

Girl Gamers: There are More of Them

Posted by Owen Good at 8:00 AM on May 18, 2008

You might need to head to Australia to find them (Brian? Luke?). Or at least, that's where the sure bet is. A story in the Sydney Morning Herald last weekend cites figures showing 41 percent of gamers in Australia are women, and also 38 percent in the United States, both figures representing growth. The Herald also says that if the trend continues, it will be 1:1 guys/girls gaming by 2014.

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casual

Saturday Timewaster: Putty Puzzle

Posted by Maggie Greene at 7:30 AM on May 18, 2008

I don't have time to waste this weekend, sadly, but if you do, there's a challenging little puzzler called Putty Puzzler, found over on the interestingly named 'Coke and Code.' It's putty. It's a puzzle. It's kinda hard. I spent a little bit of time with it and was pleasantly challenged — I'll come back for more after I've got a little time to waste.

Putty Puzzler [Coke and Code via Rock, Paper, Shotgun]

wii

The Conduit: About Damn Time

Posted by Owen Good at 7:00 AM on May 18, 2008

IGN got a trailer for "The Conduit," up yesterday. The Wii FPS is being developed by High Voltage Software and it still needs a publisher who wants to take a risk on a darker, edgier title for the family console.

"Deathmatch Authorised," ... "About damn time." Is that a message? Maybe someone's getting a little impatient?

The Conduit: Videos [IGN, thanks reader Mark L.]

real world

Virtual Property Disputes Landing in Real Courts

Posted by Maggie Greene at 6:30 AM on May 18, 2008

Ok, so virtual property disputes aren't exactly new, but there's a little wrap up on some of the current issues over at a Canadian website. Most of the issues discussed revolve around Second Life, but the questions of virtual property and other virtual issues are getting increasing attention:

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announcements

Kotaku Pitch Meeting: "Noise"

Posted by Owen Good at 6:00 AM on May 18, 2008

Back in 2005 when I was hating my job and casting about for meaning in life, I wrote Crecente and asked him what the process was for writing up and selling a game concept. Was it at all comparable to, say, pitching a book proposal or a screenplay? Not really, because there is plenty enough work generated by in-house creative teams, and outside licensing deals.

That said, even though I have zero coding skills and no game development acumen, I thought I had a few good ideas. So, in the first of what I hope will become a semi-regular feature (which means, I'll do more, but maybe not each week) here is the Kotaku Video Game Pitch for a concept I call "Noise." Yes, it was inspired somewhat by true-to-life events, from a time when I really thought I was going insane.

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xbox 360

Castle Crashers for XBLA "Completely Completed"

Posted by Owen Good at 5:00 AM on May 18, 2008

The cartoony multiplayer side-scrolling brawler, promising one of the deepest gameplay experiences of any Xbox Live Arcade game, is finished. So says developer The Behemoth on its official dev blog. No release date as of yet -- it will take "a couple months at the very least" to finish QA, certification XBLA bureaucracy, etc. etc.

Behemoth posted some new screenshots, and says the devblog will update with more character profiles even though the game's finished. Any guess what the points cost for this thing will be?

Castle Crashers is Completely Completed[Castle Crashers Development Blog, big thanks to GeorgeLiquor and Spade0013]

wii

Disaster Strikes Disaster: Day of Crisis

Posted by Owen Good at 4:00 AM on May 18, 2008

Quickjump reports that, according to a Nintendo news release, Disaster: Day of Crisis, being developed by Monolith Soft for the Wii won't make its July 2008 release date in Japan and has been delayed indefinitely.

Reason for the delay: lengthen the development process to improve the quality of the product. That has back-to-the-drawing-board written all over it, IMHO. The game involves surviving/coping with repeated natural disaster strikes while taking down a rogue military unit that's seized a nuclear weapon -- 24 meets The Day After Tomorrow meets The Core meets ... So it will need big visuals and super realistic physics to be a winner. Maybe that's the problem, who knows.

Disaster: Day of Crisis Delayed Indefinitely [Quickjump Network, thanks El Cernex]

game design

Difficulty: The Designer Perspective

Posted by Maggie Greene at 3:30 AM on May 18, 2008

We meditated on the question of difficulty in games last weekend, and Ernest Adams is now over at Gamasutra mulling the same problem (sort of). What's the best, most satisfying way to implement difficulty — or more precisely, difficulty settings? He looks at suggestions found in Interactive Storytelling by Andrew Glassner and has some of his own (and why dynamic difficulty adjustment may not be the answer):

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industry news

Ghostbusters Gameplay: Don't Cross the Streams

Posted by Owen Good at 3:00 AM on May 18, 2008

This, courtesy of Playr TV over on the UK's Bravo, seems to be the video that Flynn saw at the Sierra Spring Event back in April. If you're itching for this game, due out on all platforms around Halloween, you've probably seen gameplay clips in other videos so far. This one is a good five-minute look that lets you form your own impressions of the game, due out around Halloween on all platforms. A few of mine after the jump.

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real world

Digital Culture, Play, and Identity: A World of Warcraft Reader

Posted by Maggie Greene at 2:30 AM on May 18, 2008

Looking for new reading material? A new book is out examining WoW, and is available from Amazon for the nice price of $US 19.77 (not bad for a book coming from an academic press!). I'm personally really fond of edited volumes, and this one sounds pretty interesting — both in the contents and background of the research. Scott Rettberg, one of the contributors, explains:

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humour

Hell for Gamers

Posted by Owen Good at 2:00 AM on May 18, 2008

Another reason this is hell? Think of another thing gamers enjoy that requires opposable thumbs.

My vision of hell would be something like no opposable thumbs and nothing to play but Left Behind: Eternal Forces. On Intellivision.

Gamer's Hell [Toufee.com]

xbox 360

360 Alligator Skin Casemod

Posted by Owen Good at 1:00 AM on May 18, 2008

Alligator skin: Nothing like taking one of nature's top carnivores, a beast with no natural predators (except some jackarses on a fanboat), and turning it into something trivial. Once I ate alligator meat on a foccacia. A gator might dismember you in two bites and I imagine that hurts, but winding up as a sandwich? Pwned.

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announcements

Kotaku Originals: Grab Your Meat Shields

Posted by Owen Good at 12:00 AM on May 18, 2008

We were back to the usual forty-elebemteen-million Originals posts this week, and not all of it was Crecente mining EA Games Spring Break 08 or the Xbox 360 Spring Showcase, either. LucasArts and the ESA are splitsville. Sony announced its PS3 lineup through early '09. EA announced some numbers and said it's no longer providing quarterly guidance which, snark aside, I'd like to see more public companies do.

But of course no news sells like sex, and Leigh's interview with Playboy Cyber Girl of the Year Jo Garcia on her gaming habits trafficked some amazing readership. The week in Kotaku original reportage, below:

ESA Confirms LucasArts Exit
CBS Snags GameSpot In $1.8 Billion CNET Acquisition
Sony Announces 2008 and Early 2009 PS3 Line-up
EA Makes Three-Year Growth Plan, Quits Quarterly Guidance
Interview: Playboy Cyber Girl of the Year Is A True Player

Interview: Frontier Hopes LostWinds Breezes In More WiiWare Innovation
Sonic Chronicles: The Dark Brotherhood Hands-On
Former SEGA Idol Opens Meat House
Meet Sony's New Phil Harrison
Talking To The DBZ: Burst Limit Demo
Madworld: A Fun Romp Through Dismemberment
Microsoft, Here is Your Number One Customer
The Best Worst Game URL On The Internet Right Now
Waitin' Until Friday: Where Things Stand On EA-T2
Two Humans' Hands On with Too Human
Penny Arcade Game Impressions
Viva Pinata: Trouble in Paradise and Pinata Vision Impressions
Fable 2: A Glimpse at the Beginning and A Co-Op Surprise to Come
Banjo Kazooie: Nuts & Bolts Hands-On Impressions
Second Level Gears of War 2 Play Through
So... Will There Be Another Metal Gear Solid?
It's Sony Financials Time (incl. PlayStation Sales Data)
Yup, The PS2 Is Still Buttering EA's Bread
New MGS4 Screens Want To Sell You Things
Itagaki: No More Ninja Gaiden, This Was My Swan Song
EA's Riccitiello Still Sees PC Opportunities
EA's Riccitiello Talks "Holographic" Madden Interface, No Need For Take-Two
Battlefield Heroes: Hands-On Impressions
Skate It Wii Hands-On Impressions
Battleforge Impressions
Left 4 Dead Hands-On Impressions
Acquisitions Cause $454 Million In Losses For EA In Fiscal 08
Shane Kim: Rare Hasn't Realised Their Potential on the 360
Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?
Take A Look At Uniqlo's New MGS4 Shirts
You Really Did Get Assassin's Creed In My MGS4!
Presser Start!
Metal Gear Movie Update
If You Can't Beat 'Em, Join 'Em: Using Facebook For The Games Industry
Where In The World Is Brian Crecente?
Talking Over LostWinds WiiWare
What Would Be Your Perfect VC Update?
Rare: Just Hang On, Banjo 3's No Racer!
The Games My Mother Played
What Game Makes You Pull Your Hair Out?
Niko Bellic's San An Flight Priced By Airways