real world
Dozen Research Teams Get Games For Health Grants
Posted by Brian Crecente at 3:00 AM on May 28, 2008
More than $US 2 million in grants is being handed out to teams researching how video games can improve players' health.
While the Robert Wood Johnson Foundation doesn't plan to announce the dozen research teams who will be awarded the grant money until Thursday, they did say that the funded studies will explore topics ranging from how motion-based games may help stroke patients progress faster in physical therapy to how people in substance abuse treatment can practice skills and behaviours in the virtual world to prevent real-world relapses.
I'd like to think that at least one is looking at the WiiFit and how it does at raising awareness of BMI, but maybe it's too soon for it to have soaked into academia.
It's heartening to see that the Robert Wood Johnson Foundation, the nation's largest philanthropy devoted to improving the health of Americans, has decided it's worth investing so much money to "explore how games can increase physical activity and enhance prevention, self-management of health conditions".
Hit the jump for the full release.
VIDEO/ONLINE GAMES FOR HEALTH: 12 RESEARCH TEAMS FROM ACROSS U.S. RECEIVE MAJOR GRANTS
Awards go to researchers in CA, FL, IN, ME, NC, NY, SC, VT and WA; Studies explore how games can increase physical activity and enhance prevention, self-management of health conditions
PRINCETON, NJ. More than $2 million in grants will be awarded to 12 research teams to help strengthen the evidence base that supports the development and use of digital interactive games to improve players' health behaviours and outcomes. The grantees will be announced during a live, phone-based news event (with full Q&A) at 1:30 p.m. EDT Thursday (May 29, 2008).
This is the first round of grants to be awarded from the Robert Wood Johnson Foundation through its Health Games Research national program, based at the University of California, Santa Barbara (UCSB). Funded studies explore topics ranging from how motion-based games may help stroke patients progress faster in physical therapy to how people in substance abuse treatment can practice skills and behaviours in the virtual world to prevent real-world relapses.
News event speakers will be:
* Debra Lieberman, Ph.D., communication researcher, Institute for Social, Behavioral, and Economic Research, University of California at Santa Barbara; and
* Chinwe Onyekere, program officer, Robert Wood Johnson Foundation's Pioneer Portfolio.
TO PARTICIPATE: Join this live, phone-based news conference (with full, two-way Q&A) at 1:30 p.m. EDT on May 29, 2008 by dialing 1 (800) 860-2442. Ask for the "health games grants" news event.
CAN'T PARTICIPATE?: A streaming audio replay of this news event will be available as of 6 p.m. EDT on May 29 at http://healthgamesresearch.org/.
About the Robert Wood Johnson Foundation
The Robert Wood Johnson Foundation focuses on the pressing health and health care issues facing our country. As the nation's largest philanthropy devoted exclusively to improving the health and health care of all Americans, the Foundation works with a diverse group of organizations and individuals to identify solutions and achieve comprehensive, meaningful and timely change. The Foundation's Pioneer Portfolio supports innovative ideas and projects that may trigger important breakthroughs in health and health care. Projects in the Pioneer Portfolio are future-oriented and look beyond conventional thinking to explore solutions at the cutting edge of health and health care. When it comes to helping Americans lead healthier lives and get the care they need, the Foundation expects to make a difference in your lifetime. For more information, visit www.rwjf.org/pioneer.
About the University of California, Santa Barbara
The University of California, Santa Barbara (UCSB) is one of 10 universities in the University of California system, and is one of only 62 research-intensive institutions elected to membership in the prestigious Association of American Universities. The distinguished 980-member faculty includes five Nobel Prize winners and scores of elected members or fellows of elite national academies and associations. The campus is also home to 12 national centres and institutes, eight of them sponsored by the National Science Foundation. U.S. News and World Report's guide, "America's Best Colleges," ranks UCSB number 13 among all public universities in the nation. For more information, visit www.ucsb.edu.
UCSB's Institute for Social, Behavioral, and Economic Research (ISBER) brings together researchers from many academic disciplines in order to foster collaboration and span the boundaries between the social and behavioral sciences, the humanities, and the physical and biological sciences. For more information, visit www.isber.ucsb.edu.
The Health Games Research national program office at UCSB conducts and supports research to enhance the quality and impact of interactive games used to improve health. For more information, visit www.healthgamesresearch.org or contact the program at healthgamesresearch@isber.ucsb.edu.

Comments (AU Comments · US Comments)
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Tonx
Posted 6:01 AM 28/5/08
@Setzer IIDX: From the press release:
Funded studies explore topics ranging from how motion-based games may help stroke patients progress faster in physical therapy to how people in substance abuse treatment can practice skills and behaviors in the virtual world to prevent real-world relapses.
It's paragraphs like this that have me concerned. It looks like they're letting the free market take cares of the masses (hence no DDR / Kinetic / WiiFit mention) while the grants take care of the few. It just scares me that instead of providing tools for doctors, physical therapists, and counsellors of all sorts, they're aiming them directly at the patient. I think these studies could show amazing promise, but only if it doesn't cost face time with real people.
Tonx
MasterYong
Posted 4:31 AM 28/5/08
heh.. huh-huh... huh. heh-huh.
Wood Johnson.
huh-huhhuh. huh. FIRE!
MasterYong
jgross
Posted 3:42 AM 28/5/08
i always hear about this foundation on one of the local NPR stations (KCLU). Been meaning to check it out a bit more, and this article just landed it in my lap.
It should be noted that 'health' can also include mental health, not just Wii Fit, etc. And not Brain Age, but positive feelings after a really good interactive plot, or something like that.
jgross
Dullshimmer
Posted 3:35 AM 28/5/08
I'm not sure what I think about this. On one hand it is nice that video games are being looked at other than in the social evil category, however I'm just really not sure how much this will prove. Given the nature of medical studies another study will get produced saying the exact opposite of whatever this study comes up with. It just makes you wonder if the two million dollars couldn't be used better.
Dullshimmer
Setzer IIDX
Posted 3:33 AM 28/5/08
@Tonx: Self Management of Health Conditions to me seems to be saying they're trying to get people to manage their activity levels and diets.
On a more recovery oriented note, I'd say they'd also be focusing on getting patients that need physical therapy to actually do it without someone nagging/forcing them to. So many people just fail at physical therapy to recover.
Anyway, where's the DDR mention? Wii Fit sucks to get you healthy. DDR does not.
Matter of fact, I don't think there are any other games that can be considered healthy other than DDR (ITG/PIU) in terms of actual physical activity. And in the end, calories burned and BPM Raised are what really show results for getting healthier. At least in regards to the fact that the biggest American/Gamer health concern is weight due to lack of activity. Not many games will help with Diet, the other side of the obese coin.
Setzer IIDX
Humdinger24
Posted 3:14 AM 28/5/08
Of course looking in the right direction is good, but doing something about it is a totally different thing.
Humdinger24
ActualSimulation
Posted 3:14 AM 28/5/08
Seems pretty pointless to me. Research like this often yields skewed results anyway, just like polls.
ActualSimulation
Tonx
Posted 3:11 AM 28/5/08
From Crecente: It's heartening to see that the Robert Wood Johnson Foundation, the nation's largest philanthropy devoted to improving the health of Americans, has decided it's worth investing so much money to "explore how games can increase physical activity and enhance prevention, self-management of health conditions".
I'm on the fence about agreeing with you here, Crecente. On one hand, I'm happy to see games assisting with health concerns. On the other, I'm worried that Robert Wood Johnson is devoting any of their resources towards "self-management of health conditions". I've always felt squeemish about giving people less reason to see a doctor, but at the same time I can see games improving people's health as well. I guess I'm mostly worried about the slippery slope - this announcement is a good thing, I believe - but I'm concerned about being proven wrong.
Tonx
超外人
Posted 3:08 AM 28/5/08
They are philanthropists, they don't do this to receive free stuff, they do this to give away freebies to help people.
I don't know how much research they'll gain though.
超外人
Humdinger24
Posted 3:05 AM 28/5/08
These people just wanted free Wii Fits.
Humdinger24