playstation 3
MotorStorm: Pacific Rift Hands-On Impressions
Posted by Michael McWhertor at 3:20 PM on May 17, 2008
Evolution Studios' tropically themed follow-up to MotorStorm was playable at today's SCEA Pre-E3 Judge's Day, a pre-alpha build that gave us just a taste what the sequel holds in store. Just two levels were on hand in the demo version of MotorStorm: Pacific Rift, Beach Comber (for single player) and Rain God Spires (for split-screen multiplayer). The former was comprised of an inland area, thick with vegetation, and a sandy beach, the sun setting brightly in the distance. The latter was a rockier track, one that looked to have been inspired by Rain God Mesa from the original MotorStorm.
Evolution may have changed up the setting, but they haven't mucked much with the MotorStorm mechanics, as players of the first will feel right at home. The vehicle line up is almost exactly the same, but handling on the rides felt just a bit looser, making it harder to avoid obstacles than we remember. Unfamiliarity with the new Pacific Rift tracks more than likely accounted for our many, many crashes. It certainly wasn't a skill issue.
The newest, most notable changes come in the form of engine cooling by driving through pools of water—watch out though, motorcycles simply can't handle deep water—the new monster truck vehicle class and splitscreen multiplayer.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
There are currently no US comments for this post.