massively multiplayer
Warhammer Online Crafting Exhaustively Explained
Posted by Mike Fahey at 3:30 AM on May 30, 2008
Want to know everything there is to know about Warhammer Online crafting? Do you want it badly enough to listen to EA Mythic GM and Warhammer Online lead designer Mark Jacobs drone on and on and on and on about it? You might think you are, but after a couple of minutes you might be tempted to just hit the jump and get what info you can from the press release in order to save your sanity.
In short, Warhammer Online's crafting consists of alchemy apothecary and talisman making, with several gathering professions to help back those up. It isn't a recipe based, so you aren't likely to find yourself with an inventory full of crap you can't use. You'll be able to harvest items by cultivating plants, stripping the flesh off of animals, scavenging corpses, and Magical Salvaging, which is like disenchanting, only with a ridiculous name.
Don't take my word for it though! Take Mark's, for thirteen minutes. I'll be napping if you need me.
EA Mythic Reveals the Warhammer® Online: Age of Reckoning™ Crafting System
Highly Anticipated MMORPG Introduces Innovative System That Allows Crafters to Create Potions, Talismans, and More to Aid Them on the Field of BattleFAIRFAX, Va.—(BUSINESS WIRE)—EA Mythic, a division of Electronic Arts Inc. (NASDAQ:ERTS), unveiled new details for the crafting system in Warhammer® Online: Age of Reckoning™ (WAR). With two crafting abilities (Apothecary and Talisman Making) and four supporting gathering skills (Cultivating, Magical Salvaging, Scavenging and Butchering), the MMORPG incorporates an innovative crafting system to aid players in their fights on the battlefield's of WAR.
"Crafting is a beloved MMORPG element for many players, however, it can often feel like an unnecessary addition to the game," said Mark Jacobs, general manager of EA Mythic and WAR's lead game designer. "The crafting system I've envisioned for WAR is innovative, fun and doesn't require hours and hours of grinding materials, items or recipes in order to succeed. It is a system that is tied directly to your Realm's ongoing war effort whether you are a player who loves PvE, RvR or simply crafting in general."
The Apothecary crafting ability allows players to create all manner of useful potions, lotions and powders to heal, enhance stats, or cause damage to others. By combining various ingredients, players will even have the opportunity to "design" their own potions according to their needs. The second crafting ability, Talisman Making, will allow players to make useful items imbued with magic powers to be worn by a character.
WAR's gathering skills produce the raw materials required for Apothecary and Talisman Making:
Players can train themselves in Cultivating, and plant seeds and spores in order to harvest weeds and fungi, components frequently used in Apothecary creations.
Magical Salvaging lets players break down magical items, converting them into fragments and essences that can be used in the crafting of Talismans.
Scavenging and Butchering are used to collect unseen resources off of the corpses of slain creatures - Scavenging allows players to recover hidden items from more intelligent creatures, while Butchering allows players to collect meat, skin and bones from non-sentient beasts.
Crafting in WAR is not about grinding for raw materials to create beneficial items, but about using developmental processes that don't interfere with the Realm vs. Realm™ battles that are central to WAR. For example, a character with Cultivating training can continue to grow weeds and fungi even while laying siege to the enemy's city.


Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Arttemis
Posted 4:08 AM 30/5/08
@Channing: I imagine that would be plain ol' looting.
Arttemis
Channing
Posted 4:05 AM 30/5/08
Scavenging.
You can't just, you know, look in their pockets?
Channing
auvii
Posted 4:05 AM 30/5/08
Sounds lame.
auvii
Draconis
Posted 4:02 AM 30/5/08
Interesting PR material. On one hand I appreciate the candid and straightforwad nature of the video. On the other hand, it felt like I was watching a 13 minute board meeting powerpoint. Maybe I'm just use to the ADD under 4 minute sound bite of videos these days.
Draconis
c0d3m45t3r
Posted 4:01 AM 30/5/08
I don't, absolutely DO NOT love how they show no gameplay. These videos are great tutorials but this whole policy of not showing stuff in game is not right and makes me careful.
c0d3m45t3r
IrNoThnk
Posted 4:00 AM 30/5/08
yes!!
"Players can train themselves in Cultivating, and plant seeds and spores in order to harvest weeds and fungi..."
Harvest Moon: Warhammer
Too bad I would probably waste more time farming than leveling :\ ugh.
IrNoThnk
Foxstar Sixtail
Posted 3:53 AM 30/5/08
As Crafting is one of the biggest and most interactive time sinks and money sinks in a MMORPG, it's very good to see that they are making a strong effort to do this right. I do hope they've taken in account bots and RMT's which will be on the way to digging themselves huge footholds in the market if they haven't.
@Eville1:Pretty much it can make a skilled crafter (The ones who study the markets) a crap load of money for less effort. Crafters also can make up a major part of the market place and in turn make the 3-4 hours you put into killing, skinning and dragging the various parts of mobs or the ore you dig out of the ground, the trees you cut down, etc profitable.
Bad crafting systems can cut deeply into a MMO's timesinks.
Foxstar Sixtail
Eville1
Posted 3:52 AM 30/5/08
@Shiryu: Agreed. 40 K was just way more fun for me in every incarnation, table top or video game.
Eville1
Shiryu
Posted 3:50 AM 30/5/08
40.000 or nothing for me, thanks.
Shiryu
darthmole12
Posted 3:49 AM 30/5/08
This system still is essentially "recipe-based" though. The only difference is the game doesn't tell you what the recipes are, but ultimately someone will figure out all the potion recipes for example, and you will get consistent results within a certain threshold. It's not like if you combine the same ingredients you're going to get wildly different successes. Though I can't say I'm a fan of the whole crit fail/crit success system personally. But I guess it's good that you don't lose all your ingredients on a crit fail.
darthmole12
Coquiton
Posted 3:44 AM 30/5/08
@Coquiton:
I should have said "Morrowind's alchemy and enchanting" :D
Coquiton
Coquiton
Posted 3:43 AM 30/5/08
This looks interesting, it's looking like you'll be able to really play around and get crazy results with pots and talismans.
Reminds me a lot of Morrowind's crafting.
Coquiton
AvocadoOverboard
Posted 3:38 AM 30/5/08
Note to everyone else, skip first 3 mins, this guy takes way to long to start talking
AvocadoOverboard
Eville1
Posted 3:34 AM 30/5/08
I suppose I just don't get the appeal of creating things in game. It makes you obsess over it and the whole grinding thing..Meh, I like my gaming in short bursts ala FPS. The longest game I've gotten into would be either Oblivion or Mass Effect. The whole MMORPG craze just passed me by.
Eville1
denebola
Posted 4:27 AM 30/5/08
I find it odd that there are minigames (w/in a game) that focus of creating things of almost inconsequential value.
Most jobs suck... but goodness, at least you get payde
denebola
Viper
Posted 4:20 AM 30/5/08
I didnt get into the beta for this :( which sucks
Viper
taftsearlobe33
Posted 4:16 AM 30/5/08
I have to say this is a pretty cool idea and I am defently interested in crafting for once. The entire idea of being able to add different ingredients to make custome potions really apeals to me.
taftsearlobe33
Krumm
Posted 4:56 AM 30/5/08
In the end it sounds exactly like all the others tbh. The only really cool thing is that you can make different versions of the same potion, with different power and duration, that was cool. The rest is just like everything else.
Krumm
jamouq
Posted 4:55 AM 30/5/08
I'm pretty stoked for Warhammer Online but that was a hard video to sit through. When I got the newsletter in my inbox this morning the first thing I did was check the latest podcast. But crafting? Booooooooooring! Sorry Mark Jacobs, leave the podcasts up to the british dude and the squigs. :)
jamouq
Unstop
Posted 5:12 AM 30/5/08
This is gonna rule.
Unstop
The_Phiphler
Posted 5:12 AM 30/5/08
It looks pretty nice.
Butchering = cut it open
Scavenging = tear its armor off the corpse
Il probably go with cultivating though, Im that kind of guy. I wonder if you will be able to grow ferns, mosses and clubmosses, seeing as those also propagate through spores...
The_Phiphler
TuxBobble
Posted 5:06 AM 30/5/08
The guy's not a good public speaker, but it could be an interesting system. Wish I had a computer that would be able to run this...lol.
TuxBobble
cleverlymadeup
Posted 5:00 AM 30/5/08
glad i got my open beta key for this, looks to be fun
i've always liked the sense of oddball humour all the developers seem to have. they don't take themselves that seriously and show they like to have a bit of fun
i'm just trying to figure out if he's from boston or new york, his accent is faint but it pokes thru on a few things he says
cleverlymadeup
Foxstar Sixtail
Posted 4:58 AM 30/5/08
@denebola:It's not odd, it's one of the most important part of a MMORPG's timesinks, along with traveling, leveling jobs and getting gear. Like I said, a very robust and well done crafting system can help shore up other parts of the game and in a player run economy, it can make or break things.
It's how you keep the more casual players playing and spending $15 every month. I know in FFXI, there's a pretty deep pool of people who might have only one level 75 job, yet they spend 4-5 hours a day or more crafting.
Foxstar Sixtail
Omnimon
Posted 5:32 AM 30/5/08
Crafting - the necessary evil to having a successful guild in an MMORPG. Let's hope Mark learned some lessons from running DAoC.
Omnimon
Ken Hikari
Posted 5:20 AM 30/5/08
Looks great. I can't wait to play this game.
Ken Hikari
HappyWulf
Posted 6:06 AM 30/5/08
I don't see what many people's problems with WAR is, Kotaku's sour snide comments included.
I've actually been able to play with the closed beta and it's beautiful, funny, entertaining, fun as shit (hell, even PvP at level 6 was amazingly fun and I won a great PvP reward Bow out of it.). And I just got into crafting myself. The Harvesting works well, and Potion making is a little difficult at lv 1.
Unrelated to the video, the Public Quests are whats gonna make this game tear a new one into all the other MMOs on the market. It works amazingly well. Well, that and the large amount of classes, 3 war fronts, and huge amount of character customization from skills, tactics, morale skills, and spec paths.
HappyWulf
ryan
Posted 7:04 AM 30/5/08
I like the method, I'm just sad that it's limited to potions and trinkets. It'd be a lot more interesting to me if they had done the same thing with weapons/armors/etc. Combinations of power, ability, durability, bonuses based on the materials used would make for some fun crafting. Oh well, maybe they'll add it in later.
ryan
Lazz
Posted 6:57 AM 30/5/08
@darthmole12: Actually, with one main and up to three secondary ingredients, depending on how many raw ingredients there are in the game, there could be literally millions upon millions of different potions or talismans that can be made, in various combinations. I'm sure within a month or two of launch the most popular few thousand will be all over the intarwebs, but this is a system that could theoretically reward players putting obscure combinations together just for the hell of it. I like it. A lot.
Lazz
Xer0Ph0kus
Posted 6:47 AM 30/5/08
@Shiryu: @Eville1: I think it would have been a better decision given the obvious "WoW clone" comments that are bound to show up by the ignorant. 40k would fill a huge void in the MMO space.
I like Fantasy for tabletop though, sorry :)
Xer0Ph0kus
Freekarrtt
Posted 7:25 AM 30/5/08
@Foxstar Sixtail:
[offtopic]lol hey I know the person who made your userpic [/offtopic]
Freekarrtt
SpishackCola
Posted 7:11 AM 30/5/08
Woo! I love myself some crafting! I probably spend as much time crafting as being an adventurer.
SpishackCola
Laenir
Posted 7:58 AM 30/5/08
I'm sad to see no armor or weapon crafting. I also agree that it won't take long for recipe lists to pop up on the internet. I doubt most people will experiment on their own rather than just looking the recipes up on the web.
Laenir
demonknightinuyasha
Posted 8:14 AM 30/5/08
i like it. id' be interested to see what other crafting jobs they'll add, like making weapons and armor and how they'll handle it. i dont really like the 1 crafting/1 gathering, especially since there's an unbalanced number of each. i like having alts with multiple gathering jobs or at the very least 1 gathering job one crafting job. i mean you could have just a gathering on the alt but it feels like wasted opportunity.
demonknightinuyasha
lariotone
Posted 8:36 AM 30/5/08
Sounds good on paper or when beeing told but it suck ingame. Will try not to be a naysayer since I like the warhammer world but atm this game is full of fail. I know but im not allowed to tell you why I know causse I had to agree to a bunch of terms etc.
lariotone
mynameisob3l
Posted 11:04 AM 30/5/08
he starts out like "it's not going to be like wow" and ends up explaining how it's going to be exactly like wow.
gg.
mynameisob3l
Trancer
Posted 12:18 PM 30/5/08
@lariotone: You seem really official, sir. Let me bow down to you while I'm at it, you secret agent, you. Let's remove that cock from your mouth and then you'll tell us what you have to say, right?
Trancer
belo
Posted 12:14 PM 30/5/08
@mynameisob3l: s'more like a mix of Witcher and FFXI's crafting, imo.
belo
reverseclipse
Posted 4:59 AM 30/5/08
it doesn't sound like anything new or revolutionary. How is this not grinding?
reverseclipse
Infinite_Monkeys
Posted 4:03 AM 30/5/08
So long as it's possible to make explosive potions (to be tossed) and poisons (to be given to unsuspecting victims) I will be greatly pleased.
Infinite_Monkeys
Ruzi
Posted 2:30 PM 30/5/08
needs more dakka
Ruzi
Jetsetneo
Posted 3:11 PM 30/5/08
To me it seems like they are trying very hard to let have all the 'looting' professions have a place for the two crafting professions. So no matter what you take you'll always be able to make something from anything.
The biggest difference from what I understand is that (in theory) you'll have high level potions/talismans/whatever from the get go, you just have to actually level to get to the places for the ingredients. Basically, the way this is different from (at least) WoW's system is that it forces you to create tons of lesser items, to get to the good stuff, which (again, theoretically) I could near skip the lame early stages of professions (that usually have little to no effect on gameplay), and get to the good stuff as soon as I hit the high level.
For just these few gathering/crafting professions, each have their place. Cultivating in itself seems like a crafting profession inside of a gathering profession. Scavaging and Butchering seem...pretty meh, to me they essentially look like 'double lewt'. The Apothecary profession seems like it could be interesting .
'I can add X amount of ingredient Y to make the potion last longer, but that means I can't put Z amount of ingredient A to make the effect stronger. ' Seems simple enough to me, at least its potentially more interesting than static values and statistics than in just about every other RPG (MMO or not).
Jetsetneo
Spiderbait
Posted 10:20 PM 30/5/08
I didn't really like the crafting system in WoW, I would simply craft items to go up a level in that skill and immediately sell the items, having no use for them. If this is like the system in the Witcher then it might just work. I remember always concocting just what I needed (unless I needed some cash) and sometimes making mystery concoctions to try and get some fun potions.
Spiderbait
cyr3n
Posted 4:10 AM 31/5/08
Rubies of Eventide's crafting system came first and it let you do weapons, armor, and ammo too. Not just potions.
cyr3n
ShineyBlueShoes
Posted 4:47 AM 1/6/08
Sounds good and all, but from the way he's talking it's still recipe based just we don't get to see the recipes.
ShineyBlueShoes
Alyun
Posted 4:10 AM 30/5/08
Some how I wouldn't mind if some MMO out there just completely ripped off of SWG's original crafting system.
Player based economy, weekly resource locating, and factories!
The only grinding that was ever really required was leveling the profession, most of the game or harvestors you created did the work for you. You could even pay other people to survey out for the best areas, you didn't even need to be online.
God I miss Pre-CU.
Alyun
chuffhoncho
Posted 3:32 AM 30/5/08
I'll pass on the video. Thanks though.
chuffhoncho