June 7, 2008

editorial

What Game Genre Leaves You Cold, Oh So Very Cold?

Posted by Brian Ashcraft at 3:45 PM on June 7, 2008

Time to run at the mouth! It's Friday. So prop up your feet and open your mouth as we close this week with another round of TELL US DAMMIT. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us -- more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob -- and we might feel a tinge of guilt when we ban your arse. Or not, because really we're incapable of human emotion. Whatever!

Earlier we did a post on why first person and third person shooters are not popular in Japan. Many folks don't seem to get the appeal! Fair enough. Everyone is entitled to his or her opinion.

Question: What game genre leaves you cold?

third person shooter

Buy MGS4, Get This MGS4...Shopping Bag?

Posted by Luke Plunkett at 3:30 PM on June 7, 2008

Your first thoughts may be that the Metal Gear Solid 4 marketing juggernaut maaaay have gone a step too far this time. The offer? Buy a gunmetal or regular MGS4 bundle in Japan and (while stocks last!) you get this...bag. It's one of those cotton, canvas-y type bags that you all should be using to throw your groceries in instead of plastic bags. Which may sound boring, but seeing as it's big enough to hold a PS3 box in, it's also mighty practical! After all, most gaming trinkets are just junk to clutter your shelves with. It's nice seeing one you can not only use on a day-to-day basis, but is environmentally conscious to boot!

KONAMI、「MGS4」いよいよ来週発売!最新トレーラーを公開 [Game Watch]

fighting

Soul Calibur IV Vader's Apprentice Trailer

Posted by Brian Ashcraft at 3:00 PM on June 7, 2008


Here, we go! Have a gander at Darth Vader's secret apprentice in action in this new Star Wars game trailer. Though, we're slightly confused why there are all those characters from Soul Calibur in it. What gives?

Read More »

announcements

A Week In Comments

Posted by Brian Ashcraft at 2:00 PM on June 7, 2008

The Original Adventures Review: Whip It, Whip It Good
Comment by: Erwin
Nominated by: shaunomacx

It's fun to play in co-op, but the partner AI is horrible sometimes. I can't tell you how many times Marcus got lost in his own museum.

Why First and Third Person Shooters Are Not Popular In Japan
Comment by: stoneagedan
Nominated by: Antiterra

Okay, so I asked for the medial research, and here it is, from Stern RM, Hu S, Uijtdehaage SH, Muth ER, Xu LH, Koch KL (1996), Human Heredity, v46(1) p7-14 "Asian hypersusceptibility to motion sickness".
They found that American children born to Asian parents were more susceptible to motion sickness than European-American and African-American ethnicities, so yes, Japanese people probably are more prone to motion sickness.

Schabrak was right, so I apologise if I was a bit abrupt.

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wii

Wii Remote Graf Mod Looks Truly Exciting

Posted by Luke Plunkett at 1:30 PM on June 7, 2008

And no, not because it raises the prospect of a Wii port of Mark Ecko's Getting up. It's because, when I look at this excellent, home-made modification - crafted by German uni student Martin Lihs - that sees a can of spray paint turned into a fully-functioning Wii Remote, I think of a Wii version of Jet Set Radio (with 1:1 tagging), then I get a little giddy, then I get a little dizzy, then I need to go sit down for a bit.

Wiispray turns Wii Remote into virtual graffiti spray can [Engadget]

announcements

Snake 'Stache Start!

Posted by Brian Ashcraft at 1:00 PM on June 7, 2008

And the Snake 'Stache entries are rolling in! Here's an Old Snake tissue lip from reader Cheese — complete with salute! Now, we didn't say you needed a Kotaku sign for this contest, but if you add one, we'll be happy. (However, you do need one for the Dragon Ball Z contest.) Contestants must create and wear moustaches made out of anything BUT hair. Got that? Entries must be of a non-hair moustache, and it must be on the contestant's face. Finalists will be announced on June 12th. That's soon! The winner with get an exclusive limited edition Metal Gear Solid 2 Raiden figure. More details here. Send your entry to kotakutcontestATgmailDOTcom. May the best 'stache win!

Hit the jump for two more moustaches. Two more awesome moustaches, that is.

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real time strategy

Oh, New Halo Wars Info!

Posted by Luke Plunkett at 12:30 PM on June 7, 2008

Courtesy of this month's GamePro, which is as you read this working its way to subscriber's mailboxes. While the cover feature promises news on all future Halo titles, it only dishes out hard information (and gorgeous new screens) on Halo Wars. But that's OK. We'll take it. Because a console RTS is a new experience for Ensemble, they've stripped back their traditional playstyle in favour of something a little more Halo-esque. Which means only one economic unit - "supplies" - and fast, fast, fast battles, with the team promising you can be fighting "within ten seconds" of hitting the battlefield. Also revealed is at least a partial list of the units that'll be available.

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third person shooter

MGS4 2006 v MGS4 2008

Posted by Luke Plunkett at 11:30 AM on June 7, 2008


In 2006, Metal Gear Solid 4 looked pretty great. In 2008, it's still looking great! But also...different. While we've touched on these changes before, the above vid is a showdown between the game's 2006 trailer and the finished version. Gone is the fancy lighting and bonus rendering passes, in its place not only an increased level of detail in the character models, but a game that you'll actually be able to play next week, as opposed to some pie-in-the-sky "target render".

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first person shooter

Team Fortress 2 Unlocks Its Feminine Side

Posted by Michael McWhertor at 10:00 AM on June 7, 2008

Team Fortress 2 classes decked out with doe eyes and D-cups? Inevitable. We're surprised it took this long to come to our attention, but artist "ghostfire" has launched a thousand shameful clean up sessions with her—not a typo!—rendition of the Red Team in cute outfits that are wildly inappropriate for battle. Yes, prints are available!

Select A Class... by ghostfire [deviantArt - thanks, Marc!]

industry news

Take-Two Ponders Entering The Music Game Genre

Posted by Leigh Alexander at 9:20 AM on June 7, 2008


Would Take-Two ever consider setting Rockstar loose on the music game genre? Last night, during Take-Two's Q1 financial results call, Board chairman Strauss Zelnick addressed an analyst who asked exactly that, "given Rockstar's nature". I guess he meant, "as rockstars"?

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announcements

Drinkin' Time

Posted by Brian Crecente at 9:00 AM on June 7, 2008

To: Bash
From: Crecente
Re: A Masked Sicko!

I don't know about you, but after a crazy hectic week like the one we just had I can't wait to knock off for the weekend, drink Mojitos and relax. By relax I mean yard work. Yes, I'm one of those crazy people who enjoy the relatively brainless, physical-intense process of keeping a heavily landscaped yard up to snuff. I also plan on cooking meat and faux meat on the grill. Do you miss having a yard in Japan? I don't know how I would deal with that if I lived somewhere where land was such a premium.

What you missed:
Amazon Snags Exclusive Fallout 3 Survival Edition
Soulcalibur's Secret Apprentice In Action
LucasArts Confirms Layoffs, Says The Dev Is Still Healthy
The Olympic Gamers
Analyst: LucasArts Layoffs About EA, Studio Politics
In Memoriam: Remembering Volition's Chris Allen
Turnin' Around: Highlights From THQ's Press Event

industry news

Possible Rock Band 2 Box Art, Release Date

Posted by Michael McWhertor at 8:40 AM on June 7, 2008

In another case of EA, Harmonix and/or MTV Games looking for consumer opinion on the next Rock Band, Joystiq has posted a pair of box art concepts for Rock Band 2 that are being focus tested via an online survey. As it did last month, when it polled potential Rock Band buyers about new pricing schemes, survey experts are asking web surfers to pick one of two styles. We happen to prefer the one above, but our arch-nemeses prefer the other.

In other RB2 news, we've heard from our retail buddies that Rock Band 2 is showing up in databases 'round the US with a November 2008 ship date. Thanks to BrocStoppable for the heads up on that. One other tidbit that recently crept out via reader Bryan was that the late Bo Diddley's "Billy-Bo-Jupiter Thunderbird" guitar from Gretsch will make an appearance in the sequel.

Survey reveals Rock Band 2 concept box art [Joystiq]

Editor's note: Rock Band 2? We haven't got the first one yet! Why not focus on that EA/Harmonix?

wii

Tenchu 4 Wii Trailer

Posted by Brian Crecente at 8:00 AM on June 7, 2008


I have to say, I'm surprised at how good the game looks so far. Of course the trailer was really dark, so maybe things will look different under the glare of an in-game sun. Actually, I bet it's a night only game anyway, so win-win.

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industry news

Analyst: GTA IV To Hit 15 Million This Year

Posted by Michael McWhertor at 7:40 AM on June 7, 2008

Earlier this year, Hudson Square Research analyst Daniel Ernst issued estimates for Rockstar Games' Grand Theft Auto IV, pegging 2008 sales for the title at 13 million copies. Not a bad take. Analyst analysers populating the post's comments called that figure into question, with insight ranging from "Durrrr" and "dude is captain obvious" to "unbelievable" and "unrealistic".

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industry news

Turnin' Around: Highlights From THQ's Press Event

Posted by Leigh Alexander at 7:20 AM on June 7, 2008

Yesterday I visited THQ here in New York City, to check out their upcoming lineup of games for this year's Fall and holiday seasons. Given how heavily the publisher weighs its kid-friendly, casual and Nickelodeon-licence titles, I set my expectations low, but after getting a chance to check out a few items of interest, I feel a bit more optimistic.

"In fairness to them, you don't turn around an oil tanker in a day", said Wedbush Morgan analyst Michael Pachter.

A few titles stood out to me - I'm intrigued to see how Deadly Creatures turns out, as I like the creepy-crawly concept, and I thought Lock's Quest was an unexpected surprise, looking like more of a hardcore title aimed at fans of Japanese-style RTS games. And De Blob put me just enough in mind of Katamari Damacy to pique my interest.

In case you missed it yesterday, check out my posts from the press event:
Hands On With De Blob
Impressions: Lock's Quest
Impressions: Viva Pinata - Pocket Paradise
Impressions: Drawn To Life - SpongeBob Edition
Impressions: Wall-E
Impressions: Deadly Creatures

What do you think, guys? See anything you like?

mobile

First iPhone Game Redacted Review

Posted by Brian Crecente at 7:00 AM on June 7, 2008

Freeverse dropped us a note to let us know that they've released a "preview" of one their iPhone game Wingnuts Moto Racer, a heavily redacted preview.

Turns out that the developer, best known perhaps for their work on Marathon: Durandal for XBLA, is under an NDA with Apple and can't talk about the game just yet.

There are still some tidbits to be found on the site though.

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industry news

In Memoriam: Remembering Volition's Chris Allen

Posted by Leigh Alexander at 6:40 AM on June 7, 2008

Chris "Topher" Allen, who had been a multiplayer designer on Saints Row 2 at Volition, passed away on Sunday, May 11th of natural causes. He was 35.

Mr. Allen began his game industry career as a QA tester on Summoner 2 and The Punisher, and became a designer in 2005. Prior to joining Volition, Mr. Allen was a high school English teacher in Emporia, Kansas and Ankara, Turkey. He leaves behind his wife, Lesley. He was preceded in death by his grandfather, Chauncey Griffith. Mr. Allen was one of 12 grandchildren, and had many close aunts and uncles.

"Chris was truly one of those people who, after seeing them, you'd think 'I wish I was more like that guy' and mean it", said Chris' colleague, James Taylor.

Many more of his teammates at Volition contributed thoughts in his memory:

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game design

Reaching Students In A New Way: Sandra Day O'Connor Talks Our Courts Game

Posted by Leigh Alexander at 6:20 AM on June 7, 2008

Alarmingly, American teenagers are far more educated about entertainment media and pop culture than they are about their own government. For example, 59 percent of teens can name the Three Stooges, but only 41 percent can name the three branches of the U.S. government. 94 percent of teens know that Will Smith is the Fresh Prince of Bel-Air - but only 2.2 percent can name the current Chief Justice of the Supreme Court.

At the closing keynote yesterday for the Games For Change event in New York, Retired Supreme Court Justice Sandra Day O'Connor, along with interactive media scholar Dr. James Paul Gee, announced a promising new initiative - if teens are motivated to learn about media, then why not reach them through a computer game?

The project, called Our Courts, will be a game designed to teach civics and encourage teens to become involved in the democratic process. It's being developed with input from teachers and curriculum specialists, and will be designed primarily for classroom use. Initially, the project will emphasise the court system, but will later expand to other areas of government.

"What we hope to do is pioneer a new teaching method designed to respond to the learning styles of this digital generation", said Justice O'Connor in an address on the Our Courts website. "Students today seem to thrive on 3-dimensional, discovery-based learning. They're much less wedded to linear presentations of information, and they prefer to explore around an issue. They seem to learn best by becoming fully engaged in an interesting issue, and they do particularly well when learning in a case study environment".

"Digital students crave a media feedback, and they want convenience. Now, we hope to respond to each of these needs in the Our Courts online environment".

Hit the jump for full details from Our Courts' mission statement:

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announcements

What Are You Playing This Weekend?

Posted by Michael McWhertor at 5:40 AM on June 7, 2008

The only gaming I'll be doing this weekend will be in the form of low stakes blackjack and pulling some one-armed bandits, as this weekend is a Vegas weekend for yours truly. Having just visited Las Vegas for Capcom's Captivate 08 media event last week, you might wonder why I'd be so quick to return. Well, when you don't leave step out of the confines of the hotel for 48 hours, you don't really see much of Vegas.

Besides, last night we had a bad gamer bender at a friend's house. After a Haze demo, we decided to continue slumming it with the so-bad-it's-bad Crash Time and the even worse Yaris, two impressively dreadful Xbox 360 racers. At least the Battlefield: Bad Company was fun. But I think I need a break. How about you? Gaming plans?

industry news

Analyst: LucasArts Layoffs About EA, Studio Politics

Posted by Leigh Alexander at 5:20 AM on June 7, 2008

LucasArts may be saying publicly that its recent mass layoffs were due to development cycles, but at least one analyst says the decision may be more about film studio politics and a new connection with Electronic Arts.

Analyst Michael Pachter estimated that prior to the layoffs, LucasArts had approximately 200 employees, the balance of whom were tasked essentially with liaising between George Lucas' intellectual properties and the only three development studios ever to build games on those properties: BioWare, Pandemic and UK-based Traveller's Tales.

Their primary role, Pachter said, was to ensure proper treatment of the Star Wars and Indiana Jones IP, manage business relationships with the studios, and handle marketing of the properties.

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industry news

Sony Trains Future Engineers With PlayStation-edu

Posted by Mike Fahey at 5:00 AM on June 7, 2008

Sony is always on the prowl for engineers and programmers with a familiarity with their hardware, but they haven't exactly made it easy to get your hands on a development kit in the past. That all changes now as SCEA introduces the PlayStation-edu program, which focuses on familiarising you engineers and programmers with the PlayStation hardware.

Qualifying institutions (college level and above) will be given a chance to purchase PSP and PlayStation 2 development kits complete with the hardware, dev software, and SDK, along with demo codes and samples so teachers can illustrate how the hardware works to students. The goal here is to generate a fresh crop of college graduates armed with the knowledge they need to create on SCEA hardware.

Interested parties can hit the link below for contact information, and if you are currently in a game programming or computer architecture class, start bugging the hell out of your professor so you too can get your hands on a PlayStation 2 with the word TOOL on the side in big letters.

PlayStation-edu [The Official PlayStation Blog]

sports

The Olympic Gamers

Posted by Mike Fahey at 4:30 AM on June 7, 2008

The original Olympic Games of Ancient Greece, first held around 786 B.C., were created as a celebration of human physical achievement, which apparently consisted of watching naked, well-muscled men running foot races.

Luckily for the viewing public, the Olympics have come a long way since their revival in the late 1800s. Now they recognise both non-Greek speaking males and females as humans, they've added a fair bit of clothing, which tends to put the focus back on the actual sports...themselves expanded far beyond the initial foot-racing and wrestling of the original.

Over the past several decades, however, we've seen the emergence of an entirely new type of gaming - video gaming - and while it may not be an official event, the pastime we all know and love is alive and well at the Olympic games.

Let me introduce you to just a few of the gamers that will be representing the United States at the 2008 Olympic Games in Beijing...if we can pry them away from their consoles long enough.

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industry news

LucasArts Confirms Layoffs, Says The Dev Is Still Healthy

Posted by Brian Crecente at 4:00 AM on June 7, 2008

News of the rumoured layoffs at LucasArts that we broke yesterday afternoon were confirmed today by the developer, which maintained that they remain committed to their internal studio.

"I can confirm we had layoffs yesterday they were in the studio", said LucasArts spokeswoman Margaret Grohne. "They had to do with where we are in our product life cycles".

Yesterday a number of former LucasArts staffers contacted us to say that 75 to 100 employees were laid off from the company, including VP of Product Development Peter Hirschmann and the producer of LEGO Indiana Jones and LEGO Star Wars: The Complete Saga, Shawn Storc.

Read More »

role-playing

D&D 4th Edition Called Forth From Fiery Pit

Posted by Mike Fahey at 3:40 AM on June 7, 2008

The game that launched a thousand role-playing games toady celebrates its latest incarnation as Wizards of the Coast announces the release of the Dungeons & Dragons 4th Edition Rulebooks. The new set of rules not only herald a more streamlined D&D experience, but also the first true joining of pen & paper D&D to the online world with the introduction of the D&D Insider service, which gives players and Dungeon Masters alike access to online tools for character creation, dungeon building, and even a digital game table to play on. In honour of the release of the three books - The Player's Handbook, Monster Manual, and Dungeon Master's Guide - the D&D Insider service will be available for a free promotional period, after which a subscription will kick in. The books are currently available for $AU 36.29 a piece, or in a bundle for $AU 108.98.

In addition to the Insider promotion, Wizards of the Coast is sponsoring a Worldwide Dungeons & Dragons Game Day tomorrow, Saturday June 7th, during which locations around the world will be hosting special events to help ease players into the new ruleset. Hit the jump for to find out more about this worldwide celebration!

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fighting

Soul Calibur IV's Secret Apprentice In Action

Posted by Mike Fahey at 2:40 AM on June 7, 2008

Yesterday it was revealed that Darth Vader's secret apprentice from the upcoming Star Wars: The Force Unleashed would be appearing as a character in Namco Bandai's Soul Calibur IV, and now we've got pictures of the Mr. Secret himself in action, taking on the Soul Calibur regulars as well as the lean, green lightsabre machine Yoda himself. If this were a Star Wars game the screenshot up top would be immediately followed by a rolling Sith apprentice head, but who knows how things will go in the Soul Calibverse?

Check out the full gallery below, and hit the jump for the full video reveal, that promises, "New Powers Will Be Unleashed By A Secret Apprentice". Ooooo.

Soul Calibur IV: Vaders ApprenticeSoul Calibur IV: Vaders ApprenticeSoul Calibur IV: Vaders ApprenticeSoul Calibur IV: Vaders ApprenticeSoul Calibur IV: Vaders ApprenticeSoul Calibur IV: Vaders ApprenticeSoul Calibur IV: Vaders ApprenticeSoul Calibur IV: Vaders ApprenticeSoul Calibur IV: Vaders Apprentice

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role-playing

Dungeon Siege 3 Hero Could Fly Solo

Posted by Mike Fahey at 2:20 AM on June 7, 2008

With Space Siege deep in development, many fans of Gas Powered Games' previous efforts have grumbled at the change in venue from the fantasy world of Dungeon Siege to the depths of space. Worry not, yon fantasy fans, as GPG founder Chris Taylor reveals to Eurogamer.de that Dungeon Siege 3 is indeed in the works...though some major changes might be separating it from the first two entries in the series.

"There will be some things that are very much like Dungeon Siege 1 and 2, but some things will be simplified. I am done with multi-character parties; I really think that it's all going to be about a single hero. It's too much to manage", he says.

While it might be a bit jarring to fans of the first two games, it would certainly give Diablo enthusiasts something to think about.

Dungeon Siege 3 ohne Party [Eurogamer.De via ActionTrip]

industry news

Codemasters Races GRID To Japan

Posted by Mike Fahey at 2:20 AM on June 7, 2008

UK developer Codemasters have set their sights on Japan, announcing a fully localised version of the recently released Race Driver: GRID heading to to Japanese shores this winter. While the game in it's current form already boasts a series of Japanese events complete with a Japanese speaking announcer, Codemasters will be adding more country-specific content and translating all of the text for the release. On top of the localisation, copies of the Japanese version of the game will also ship with a full version of Colin McRae: DIRT. The release marks Codemasters debut as a publisher in the country.

"The recent success of key western titles in Japan is indicative of the current trend where Japanese gamers are not only more aware of popular western gaming brands but actively seeking them out", continued Cousens. "With Race Driver: GRID set to be fully localised and arrive bundled with Colin McRae: DIRT, it is an opportune time for Codemasters to enjoy brand success in Japan".

Two games for the price of one should certainly get the Japanese market's attention. Best of luck, Codemasters!

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mobile

iPhone Games to Get WWDC Appearance

Posted by Brian Crecente at 2:00 AM on June 7, 2008

iPhone games will be getting some face time at Apple's WWDC show next week, according to the CEO of LemonQuest, who believes games for the device will likely cost 17 to 18 Euros a pop (about $AU 29.08).

CEO Ignacio Cavero declined to talk about their game but said it's based on a big UK licence and uses all of the capabilities of the iPhone. He goes on to say that developing for the iPhone is more costly and that those costs are going to be passed on to the consumers.

"We're going to see a new generation of games", he tells PocketGamer.biz. "Instead of being sold for €5 in Europe, they'll be closer to €10 or €12. Take a look at what Apple is preparing for iPhone. Their games will be sold in iTunes for €17-18".

Make sure to check back here Monday for ongoing coverage of the gaming news that shakes loose from WWDC.

LemonQuest talks iPhone, ARM and industry consolidation [Pocket Gamer.Biz]

sports

Kevin Garnett, NBA 2K9 Salesman Supreme

Posted by Mike Fahey at 1:40 AM on June 7, 2008

Not only is NBA 2K9's cover athlete Kevin Garnett of the Boston Celtics one of the best players in the NBA, he's also a damn fine spokesman. Take a look at what he has to say about NBA 2K9, direct form the official press release.

"NBA 2K is where it's AT! End of story," said Garnett, who is currently playing in the NBA Finals against the Los Angeles Lakers. "It's the game I play, the game my friends play, and the game anyone in the league serious about videogames plays. NBA 2K is the real deal, and until 2K Sports find a way to plant an elbow in your chest, it's the closest thing to actually being there on the court. I can't tell you how pumped I am to be on the cover of NBA 2K9 - it's a real honour. Now watch out! Because this fall 2K Sports and I are going to deliver the best basketball video game out there, period."

OKAY! I get it. If I play any basketball game besides NBA 2K9 I am a total pussy.

Man, he's got some powerful advertising mojo right there. That's some old-school sports game hype. Hit the jump for the full press release, which Garnett completely carries...much like the Celtics.

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announcements

Why My GRID Review Is Late

Posted by Mike Fahey at 1:20 AM on June 7, 2008


Any of you folks have a game genre that you truly want to excel at but can't seem to get the hang of? For me that genre is definitely the driving game. Every time a new, promising driving game comes out I rush to the store, head home, and crash for several hours. The only time I've had even modest success is the Burnout series, and that's only because you are supposed to be a danger to yourself and others.

Witness my early attempts at racing here with Codemasters' new multi-format racer GRID, or Race Driver: GRID for you folks in Europe, who apparently need the extra clarification. It's quite sad, but at least I'm having fun, right? As I mention in the video, look for a full review next week, once I get into the swing of things.

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xbox 360

Xbox 360 Doesn't Violate Alcatel Patents

Posted by Brian Crecente at 1:03 AM on June 7, 2008

A federal jury has thrown out the third of five lawsuits brought against Microsoft by Alcatel-Lucent SA which alleged that the Xbox 360 violated the company's video coding patent.

The tech company was seeking $AU 435.09 million in damages and Microsoft was counter-suing for $AU 11.94 million.

Last February, a federal jury ordered that Microsoft pay $AU 1.56 billion in damages to the telcom equipment maker for violating two patents related to digital music, specifically MP3 encoding and decoding via Windows Media Player. That award was later overturned, and Alcatel is expected to appeal later this year.

That finding and the most recent finding are part of a larger suite of suits that also involve speech coding and the video coding used in the Xbox 360.

Microsoft didn't infringe on video patent, jury finds [San Diego Tribune]

massively multiplayer

Age Of Conan Biggest MMO Launch Since WoW

Posted by Mike Fahey at 12:40 AM on June 7, 2008

Funcom proudly announces that Age of Conan is now passing the one million copies shipped milestone, and with the game still selling out across the western world the number of subscribers should continue to grow at a steady pace. They're calling it the biggest simultaneous Europe/US game launch in history. Of course all of this success leads directly to the inevitable WoW-based marketing blurb.

"Sales data shows that Age of Conan is the biggest MMO launch since World of Warcraft," says Funcom Vice President of Sales and Marketing, Morten Larssen. "The numbers are very promising, and we are very proud to be one of the fastest selling PC games ever in a launch month and the biggest simultaneous Europe/US MMO launch in history."

I honestly never thought Age of Conan would do this well. Before I actually got my hands on the game all I had seen was some rather under impressive videos and a few lovely screenshots, but now here we are. Now let's see if they can get the promised features like PVP levelling turned on and get the bugs ironed out before they lose a good chunk of that million.

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first person shooter

Amazon Snags Exclusive Fallout 3 Survival Edition

Posted by Mike Fahey at 12:20 AM on June 7, 2008

GameStop and friends are about to get a whole slew of canceled preorders. Bethesda has just announced the Fallout 3 Survival Edition, which takes the regular Collector's Edition and dials things up to eleven. Really there is only one difference, but it's a pretty big one - a life-size replica of the Pip-Boy 3000, the wrist computer worn by players in the game. While not actually wearable (until modders get their hands on it), the Pip-Boy is painstakingly replicated in every detail and retrofitted with a digital clock so as to be useful as well as ornamental.

"This is an exciting day for Amazon customers and Fallout fans," said Greg Hart vice president of video games and software at Amazon. "We're delighted to be the exclusive destination for Fallout 3 Survival Edition; this is a great example of the continually expanding selection we offer to gamers."

I've not ordered a new release video game from Amazon.com in over five years, and here I am pondering the possibility anew. The only thing that could stop me is the price...$AU 134.98 is a ton of cash to spend, and with the regular CE at $AU 83.06, that means the Pip-Boy is costing you another $AU 51.92...but it's a Pip-Boy! This is a decision that shall weigh heavily in my mind indeed.

Fallout 3 Survival Edition Preorder [Amazon.com]

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playstation 3

A First Look at Afrika's Beanie-Wearing, Robot-Controlling Player

Posted by Brian Crecente at 12:00 AM on June 7, 2008


Not only does Afrika let you take pictures of lots of high-res animals, but you get to control those little remote camera bots and run! Seriously though, I am looking forward to this game. It looks like it's going to be a blast. I do hope they squeeze in some need facts about the animals while they're at it, this could be a great, fun educational game.

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