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MGS4 Japan Launch Reflections, Attacking Monsters!
Posted by Brian Ashcraft at 11:40 PM on June 12, 2008
To: Crecente
From: Ashcraft
RE: Sporelebrity
So! It finally happened. Metal Gear Solid 4 launched. I went out and checked the launch here in Osaka. Seems like the US launch was more successful with bigger crowds, bigger hype. For a AAA game (and hardware bundle), the Tokyo lines were surprisingly short. Like compared to how, say, Monster Hunter Portable 2nd G moved games and software in Japan with hundreds of people turning out at multiple locations across Tokyo in droves, the MGS4 launch here was way low-key. No doubt Sony is hoping MGS4 will do the same in Japan. Guess we'll find out when the official sales numbers come in.
As I mentioned in the comment section: Granted, it was raining in Tokyo (sunny in Osaka!) and there was that recent Akihabara tragedy, but from what I saw MGS4 doesn't look like it's doing gangbusters here. Maybe the actual sales figures will be different or maybe the game has legs or maybe everyone will be picking it up on the way home from work. Who knows?
Tomorrow I have the day off! I shall spend it reading a very cool looking Japanese monster book Yokai Attack! and drinking pricey Japanese beer. Tomorrow will be awesome. I can feel it.
(Oh, and creepy spider, dude.)
What you missed last night
Metal Gear Solid 4 launch delayed in Spain
Nintendo says only "geeks" want more Wii memory
Metal Gear Solid 4 San Fran launch
Kojima NYC madness
Metal Gear Solid 4 Osaka launch
Metal Gear Solid 4 Tokyo launch

Metal Gear Solid 4 has launched pretty much everywhere. Well, everywhere save for Spain. The game hasn't yet launched there because of a transportation strike against the high price of gasoline. Konami Europe isn't able to get the game to stores. Here's the statement from Konami Europe:
Remakes are all the rage these days! Whether it's literally remaking a classic, or just putting out "reimaginings" of long-running franchises, we can't get enough of the good old stuff. By re-releasing Rez on XBLA, you'd think Q's Tetsuya Mizuguchi would be big on the idea of remaking more of his classic titles, right? Like...Space Channel 5, maybe? Sadly, he's not, telling Eurogamer there's no "really special reason to remake Space Channel 5 now". Reason being that Rez was an experience, which could be improved upon with HD graphics, 5:1, etc, while SC5 is "funny, like a comical TV show. I don't feel the need for much more resolution in that!". Oh dear. Just because YOU don't need to see Ulala in a higher resolution, Miz, doesn't man WE don't need to.
We would sure like more Wii memory space! That would be great and make people happy. Wait, strike that. One more time: That would be great and make geeks and otaku happy — at lease according to Nintendo of Europe. Website Next-Generation brings word of a recent Euro Nintendo event:
Buried at the bottom of their self-congratulatory first birthday post (happy birthday!), SCEA's PlayStation.Blog team have a little note for their long-suffering European brothers, long without a decent blog of their own. They say they hear your pain, feel your pain, and are in talks to "bring more PlayStation news to you from that part of the world". Which I read as "we can't be arsed setting up another blog, but we'll post Euro stuff on this one". Good news, Europe! Your days of relying on the regrettable Three Speech for community info (PSN updates, release dates, etc) may soon be over.
Just a scant hour ago I made the trek down to the Powell Street GameStop to take in the midnight launch of Metal Gear Solid 4. Upon arrival, I was greeted with a line that went halfway down the block and around the corner. Roughly seventy five to a hundred and people waited patiently for the doors to open so they could once again get their hands on their beloved Solid Snake. First in line was lucky Kiattikhun Ratanatharathorn, known as "Bank" to his friends (pictured after the jump) who had been waiting for his prize since 6pm. He was accompanied by his friend James Demonico who wasn't actually there for the game but he owed "Bank" money so he came along for the ride (now I guess we know why they call him "Bank").
Metal Gear Solid 4 the game wasn't the only MGS thingy that went on sale today. Japanese clothing chain Uniqlo also put its MGS shirts up for sale. Writes reader Christian:
In the midst of a bunch of people talking/getting excited about a
Compared to Tokyo's Metal Gear Solid 4 launch, the Osaka one seemed more low-key. Above is the line at the Sofmap in Den-Den Town (Osaka's version of Akihabara) a few minutes before the store opened. The line was about 13 or 14 people long. To see the other side of the truck, hit the jump.
This morning, Metal Gear Solid 4 launched in Tokyo, Japan. According to Famitsu, there was a line of twenty or so in front of the Yodobashi Camera in Shinjuku at 8:30 this morning. By 9:15am, the line grew to about 50 people, and swelled to around 100 thirty minutes before the store opened.
Unless you've seen Happy Feet, you probably haven't heard of Animal Logic. The company is a digital animation studio based in Fox Studios in Sydney. It's also worked on 300, 28 Weeks Later and the Oz flick The Black Balloon. Excluding the hunk of aborted crap that was 28 Weeks, it's a excellent portfolio.
Nestled gently at the bottom of one of his most recent blog posts, David Jaffe has spoken a little on a topic that I've always found interesting as hell: the previous/working titles of some of his games. Something about how a different name can alter your entire perception of a title...anyways. Some of them are really interesting! Like the fact one of God of War's possible names was Ω. Just the symbol. And the fact Kratos was for a long time going to be called the much-cheesier (especially with ham and pineapple) Dominus. And that one of Twisted Metal's original names was the brilliantly evocative Cars and Rockets, which Jaffe said "nobody else" liked. Nobody? Oh Sony.
Let's take Unreal Tournament 2004. A still somewhat-popular online shooter. Now, UT2004 has two teams: red and blue. Just like a lot of other online games. If you recorded the results of 1,347 UT2004 MP matches, you'd think that, over time, the results would balance out, yes? 50% to the red team, 50% to the blue team. But no! Researchers at the University of Copenhagen in Denmark have found that red came out on top, winning 55% of the matches, tying online gaming into similar studies performed in physical sports, where it's been suggested teams/athletes wearing red enjoy an advantage over others. The reason? Because the "colour red may act as a psychological distractor for men, possibly because men flush and turn red when they're angry". Implied is that blue may also act as a psychological distractor for men, possibly because it makes them think of blue skies, fluffy clouds and lazy days at the beach instead of the bloody job at hand.
Mass Effect not running as well as you'd like it to? Your PC crying out in pain against the flood of polygons and normal maps? Never fear, TweakGuides has
Last week, two gamers - one in Washington, one in California - filed a suit against EA in the US District Court of Northern California. Their beef? That Electronic Arts, through their exclusive ownership of the NFL licence, are engaged in "blatantly anticompetitive conduct". As such, they're seeking - wait for it - "restitution and damages for those who purchased an Electronic Arts football game since August of 2005, disgorgement of all profits made as a result of anticompetitive actions, and that the infringing agreements be declared null and void". I admire their spirit, really, and I miss the NFL2K series as much as the next guy, but there's a time when legal action is called for, and there's a time when it's kinda stupid, and will only serve to further clutter your already over-cluttered legal system. This is the latter.
Distributor Red Ant has confirmed that Australia will be receiving the collector's edition of Fallout 3, the details of which we saw
To a certain extent, copying in this industry is inevitable. It's a creative industry, built on ideas, and ideas are mostly built on ideas you like that other people had. A nicer way to describe it is the "creative process". But straight-up stealing assets? To the point where almost your entire game - architecture, UI, the works - is built upon other people's work? Less accepted.
Marvellous just rang our doorbell, dropped off a press release that's got my day started off on the right foot. They've announced that King-simulator Little King's Story - the title
While I was at Sierra's preview event today, I got to see the latest Bandicoot title, Crash: Mind Over Mutant for Wii - it's also hitting Xbox 360, PlayStation 2, DS and PSP in the spring.
Game developers and publishers should have no trouble at all creating realistic worlds and populating them with realistic people as NaturalMotion and NVIDIA announce a partnership that pairs the former's morpheme animation engine with the latter's PhysX technology in one powerful force of realistically moving goodness.
50 Cent remains hopeful that his new game,
Two more titles join the growing stable of original Xbox titles available for download on your Xbox 360 next week as The Legend of Spyro: A New Beginning and Guilty Gear XX #Reload join the Xbox Live Originals program.
25 years ago today, CAPCOM Co., Ltd.was established in Hirano, Osaka for the purposes of selling software. Now it's two and a half decades later and Capcom is still going strong, with flagship franchises like Street Fighter more popular than ever, and old favourites like Bionic Commando ready to reclaim their popularity in this anniversary year. In celebration, Capcom CEO Kenzou Tsujimoto has
Now that Activision and Blizzard have a set a