June 15, 2008

wii

Librarian: I'm So NOT Wii Fit Girl

Posted by Owen Good at 11:00 AM on June 15, 2008

Those naughty librarian eyeglasses might say say yes-yes, but a New York City woman says, no-no, they're not hers. You see, there's Lauren Bernat, aka Wii Fit Girl, who hulaed her way to 2 million YouTube views about three weeks ago, and then vowed it was not a viral marketing scheme. And then there's Lauren Bernat, mild-mannered librarian, who's been deluged with Facebook requests from cretinous pic collectors admirers who'd like to better know Wii Fit Girl. Non-Wii Fit Lauren wants everyone to know she's trying to get a job, and the attention isn't good for that.

Librarian Lauren says she does resemble Wii Fit Girl Lauren, enough that an employer who Googles her might have second thoughts about her temperament for a serious job. "If someone has my business card, and doesn't know what I look like, and they Google me, it looks like it's me, and that's my whole career down the tubes", she said.

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real time strategy

Halo Wars Addict Meets Supplier

Posted by Owen Good at 10:00 AM on June 15, 2008

Halo Wars Addict got an interview with Graham Somers, Ensemble Studios' community manager. Naturally, this outreach is in his job description, and a blog titled "Halo Wars Addict" will probably deliver a positive piece. But it's still worth a look if you're interested in the real-time strategy version of the Halo universe, due out sometime this year, hopefully, or early next year.

Somers speaks at length about the pitfalls of RTS design, the responsibility the dev team feels in working with Bungie's existing Halo universe, and other things that make up a great RTS game experience. But he doesn't drop much in the way of confirmable news tidbits, just:

• Halo Wars and Ensemble Studios will have a presence at E3 this year. (We'll keep our eyes peeled).
• The game will ship "when it's ready", so, nothing specific on the date.
• No promises, but developers are aware of Machinima enthusiasm and may ship Halo Wars with tools to assist in its creation.

Halo Wars Addict Exclusive Interview: Ensemble Studios

retro

Retro Sabotage's 20th Edition: Missile Command

Posted by Owen Good at 8:00 AM on June 15, 2008

Our disturbed friends at Retro Sabotage are all suspender-popping about their 20th sabotage since the site launched shortly before New Year's Eve. Remember, these are flash games that play normally (or close to it) before something goes horribly, comically wrong and beyond your control.

The latest is the "Missile Command Docudrama" although its message is, surprisingly, kind of serious. Tof from Retro Sabotage explained to me in an e-mail: "We wanted an "anti-sabotage" to celebrate the 20th release, and it's kind of a mirror to Mockumentary (though we got mails of people who somehow believed in that one)".

In the past I know we've linked to some of their other clever redos of classic arcade games. The Xevious Autopsy in particular is worth a look, and I think it's new since RetroSabotage last got a mention here.

Missile Command Docudrama [Retro Sabotage]

retro

A History of Copy Protection

Posted by Maggie Greene at 7:30 AM on June 15, 2008

There's a nice look back on various forms of copy protection and games. If you make it, they will pirate it - and it's an entertaining look back at some of the ways companies have tried to outsmart the piraters, sometimes somewhat successfully and sometimes not at all. But is there ever going to be an end in sight?:

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playstation 3

Kojima on Kojima, in German

Posted by Owen Good at 7:00 AM on June 15, 2008

Reader maxax caught an interview with Hideo Kojima in Spiegel Online, the website for German-language Der Speigel, one of Europe's leading mainstream news magazines. Maxax translated it to English on his blog and so we offer up to you here, too.

Kojima explains his brand of antiwar sentiment, which is more or less circumspect about the reasons and results of war rather than outright pacifism. He also pines for a future where smaller, art-house productions are comparatively viable, among a world of titles that are increasingly developed for blockbuster effect, like Grand Theft Auto IV and MGS4.

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casual

'Under the Mask': Gaming Culture, an Essay

Posted by Maggie Greene at 6:30 AM on June 15, 2008

Well, it reads like an essay, but this piece by David Hayward is actually a transcript of a talk given at the "Under The Mask, Perspectives on the Gamer" event a few days ago (slides included!). It's a brilliant and somewhat lengthy piece on culture-with-a-small-c, as it relates to gaming (as, in Hayward's appraisal, just about everyone is a gamer these days by some definition or another). Games, despite coming off as a niche subculture at times, are worming their way into all aspects of society:

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fighting

Your Picture Here -- in Street Fighter IV

Posted by Owen Good at 6:00 AM on June 15, 2008

If you have a hi-res shot of yourself and can think up a reason that amuses Capcom, you can get yourself in Street Fighter IV as a background spectator. You have to do it fast though. Capcom extended this offer on Friday and it runs through Wednesday.

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xbox 360

XBLA's Delisting Policy? Developers' Perspective

Posted by Maggie Greene at 5:30 AM on June 15, 2008

GamerBytes, the new blog in the Game Developer/Gamasutra/GameSetWatch line up, chatted with some developers to get their opinions on the XBLA delisting issue. The little three parter is a nice look at a couple of view points. Unsurprisingly, opinions are mixed — some are staunchly opposed, while some (like the cofounder of Merscom, Buku Sudoku developer) think it's a fabulous idea:

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wii

Battery Packs Cause Wii Wheel Alignment Issues?

Posted by Owen Good at 5:00 AM on June 15, 2008

Apparently, using anything other than disposable "crap-arsed gas station batteries" turns a Wii Wheel driving experience into that of a 1978 Datsun heading down to the shore. And no, that's not a desirable mod. Not for Don at videolamer, anyway. He swears that using the battery packs from the React Recharge Dock for the Wiimote reduces the 'Mote's weight and makes it drive off centre when placed in the Wii Wheel.

Quoth Don:

Was the weight difference, a very noticeable one, messing with the 'mote's center-point?

Yes, in fact. Replacing the rechargeable pack with a standard set of crap-assed gas station batteries made our karts dead centre again.

Now I've got to figure out how to add weight to my charger packs. That or play Kart at an odd angle.

So, fair warning, considering that the React dock runs about $AU 53.22, if you Kart like hell and are considering eco-friendly ways to keep your 'Mote juiced. Does anyone else have the same kind of issue, or just this guy?

Peripheral Disdain [Videolamer, thanks taidan]

real world

25 Best Games for the Classroom

Posted by Maggie Greene at 4:30 AM on June 15, 2008

One of the benefits of teaching on a collegiate level is that "fun" can frequently go out the window (as one of my professors routinely told a class full of students regarding the silent films the class watched, "I don't care if you like the film, that's not the point".); still, most of us don't want to bore the pants off students and try reasonably hard to make things interesting. It seems "fun" of the educational variety is even more important at the elementary and secondary levels, where I vaguely recall masses of activities designed to get us "engaged" and "interested".

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massively multiplayer

How Casual MMOGs Are Making Money

Posted by Maggie Greene at 3:30 AM on June 15, 2008

Lightspeed, a venture capital firm, checked out the average revenue per user for some casual, free to play MMOGs (Club Penguin, Habbo Hotel, Runescape, and Second Life), establishing that other that SL - which pulls in a little over $AU 9.58 a month in ARPU, thanks mostly to virtual land upkeep - these sorts of casual MMOGs pull in around $AU 1.33 ARPU per month. Which, until one considers the user bases of games like Club Penguin, seems like a damn hard way to make some money:

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pc

Spore Creature Creator Demo Leaks Early

Posted by Owen Good at 3:00 AM on June 15, 2008

The plan was to have a Spore Creature Creator Demo, containing about 25 percent of the full library of creature pieces parts, going out to the public around June 17, around the same time as the full version, which costs $AU 10.63.

Well, a file purporting to be that demo is on Megaupload as we speak. Now, 191 MB is a huge file just to be bogus malware, but still, we assume no responsibility if this isn't what it says it is or turns out to be something worse.

Spore releases for PC and Mac on Sept. 8, 2008, with a version for the DS on Sept. 7 and another TBA for the Wii.

Spore Creature Creator Demo (.exe) [MegaUpload, thanks Null Void]

role-playing

What Games Can (Continue to) Learn From D&D

Posted by Maggie Greene at 2:30 AM on June 15, 2008

Gamasutra has an interesting piece up that celebrates the art of thoughtful thievery — based around the idea that there are "no new ideas," so picking and choosing your sources wisely can at least lead to interesting new creations. Going off the recent release of the 4th edition of Dungeons & Dragons, Tom Smith looks at a couple of areas where game designers could take some lessons:

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industry news

All Counts Thrown Out in Criminal Case v. UK Modder

Posted by Owen Good at 2:00 AM on June 15, 2008

Wednesday, a UK judge threw out 26 charges against the self-styled "No. 1 name in console modifications," leaving MrModChips, as Neil Higgs is known, to freely do his business (from his parents' home.) More broadly, some are hailing the decision as effectively legalising console modifications in Great Britain, six years after a similar decision in Australia.

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industry news

Atari Reports Fourth Quarter Losses; Water Also Wet, Fire Hot

Posted by Owen Good at 1:00 AM on June 15, 2008

Via Shacknews late Friday, Atari reported $AU 25.12 million net loss in its fiscal year ending March 31, 2008, the last FY on its books before it starts getting a monthly allowance from Infogrames, and a lecture on the value of money.

The $AU 25.12M loss however is one-third the $AU 74.18 fiscal assbeating Atari took in FY07, precipitating the whole Infogrames merger/buyout/$AU 21.29M loan announced April 30 and taking effect the third quarter of this year. Also, Atari's loss includes about $AU 6.92 million in corporate restructuring charges. rather than regular business. Still, revenue was about $AU 85.14 million, less than $AU 129.84 million of a year before. So there wasn't the kind of expenses that go toward publishing crappy games games, but there wasn't anything to sell either.

Some brands, no matter how sickly they become, can just go on forever because they got in the race early, no matter where they dropped out. Just ask United Press International. Or Ovaltine. So if Atari is shifting to social, casual, whatever you want to call it, that's probably going after brand of low-awareness game consumer who thinks Atari's been around forever and will give games under its title a benefit of the doubt that the publisher didn't earn in the past five years.

Atari Reports 23.6M Loss for FY2008[Shacknews]

announcements

Kotaku Originals: With a Name Like (Fruit) Fuckers, It has to be Good

Posted by Owen Good at 12:00 AM on June 15, 2008

Brian's repeated use of "Fruit Fucker" in headlines -- Kotaku Originals, no less! -- this week will be a watershed moment in my development here. Sort of like the time my father made the mistake of laying down guidelines for "acceptable" swearing when I was 11. Yeah. No putting the genie back in the toothpaste tube once your pre-pubescent son launches his first parentally guided F-missile (I claimed the "under duress" exemption). With that example of permissive child rearing, thank God there were no M-rated games in 1984. I might have grown up to be something truly reprehensible, like a boxing promoter or a congressman.

Where the fuck were we? Oh yes, our originals coverage. Here it is. Another big week in Kotakopolis. Enjoy.

Be the King of Kotaku Commenters
Interview: Pachter Says Console Sales Still OK, But Expect Holiday Price Drops
SCEA Has No Plans To Offer Sixaxis Bundles In North America
Lunchtime With The Brothers Chap: Strong Bad's Creators Speak And Eat
No Place For Hideo: MGS 4's Hidden Themes
Rumour: Details On Sony's Motion Controls, No "Break-Apart"
Frankenreview Metal Gear Solid 4: Guns Of The Patriots
Return of the Game Club
Gunmetal PS3: The Unboxing

Do We Have Our First Rock Band II Artist?
Checking Out Rise of the Argonauts
Spore's Fruit Fucker, Or Why I Love the Creature Creator
Stan Lee, Ellijah Wood, Carlos Santana... and Crecente Duke it Out With Spore's Creature Creator
Our Metal Gear Solid 4 Review In Beta, Pushed Back
Bangai-O Spirits Circumvents DS Codes, Blows Minds
Get Paid To Comment and Ban
Hideo Kojima At NYC's Metal Gear Solid 4 Midnight Launch
Metal Gear Solid 4 Japan Launch - Osaka
Early Impressions: Crash - Mind Over Mutant On Wii
Early Impressions: Ghostbusters
Become Kotaku's Next King of Comments
The Incredible Hulk Review: The Beast Within
Take-Two Gets Into FTC Pissing Match
Metal Gear Solid Twin 'Staches!
Zelnick: Take-Two Experimenting With Microtransactions
More Details On Portal 2's Bad Guy
Interview: Turbine Confirms Console Project, Talks Future Plans
Impressions: My Pokemon Ranch
Interview: Flagship Studios On Life After Hellgate Launch
Hands On With Eternity's Child
Ninja Gaiden II Review: Swan Song or Death Knell?
Pachter: GTA IV So Did Not Drive Console Sales
Rumour: Casting Call Reveals Portal 2 Details?
Metal Gear Moustache Maniacs!
Digital Legends Bring 3D Fantasy To The iPhone
Pangea Bringing Enigmo And Cromag Rally To iPhone

Want to buy Metal Gear Solid 4? Head to Kuwait.