Call Of Duty 5: First Trailer
Well, here you go. Our first look at Call of Duty: World At War. There's World War Two, explosions, American soldiers running around shooting bad guys. It all looks very nice, very moody, very well-lit. Before you start: we know, yes, it might not bring the Infinity Ward Shit like Infinity Ward did, but can we have one CoD5 post go by where people can at least give developers Treyarch the benefit of the doubt? It'd make a pleasant change. Thanks.



F.R.I.D.A.Y. That spells, yep, Friday. And Friday brings "TELL US DAMMIT", so sit back, relax. Let's talk. So! How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us -- more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob -- and we might feel a tinge of guilt when we ban your arse. Or not, because really we're incapable of human emotion. Whatever!
What's it like being Alan Wake? No clue! But maybe actor
COULD! I say COULD! Not will. So relax. You cool? Then we cool. While chatting with the 1UP crew, Kojima Production's Ryan Payton has said "There are some misunderstandings that this is the final Metal Gear game. But it's really the final chapter of the Solid Snake story. That's all". Care to elaborate? Well, right before that, he said there's "still a lot of room for filling in the gaps as far as Big Boss is concerned". Make of that what you will. My favourite part of the interview, though, doesn't even concern Metal Gear. After he's asked whether Japanese devs should start adopting Western control methods in order to improve their games, Payton says: "If other Japanese publishers want to improve their controls, I wouldn't say they need to adopt western ideas, but rather that they simply need to improve them". Too true.
The San Diego Comic-Con is just weeks away! We can't wait! We'd wager that you can't either, considering how spectacular our coverage of last year's show was. If you're planning on going—some days are already sold out!—you'd better make your plans and you'd better make it snappy, because these Halo bobbleheads aren't going to buy themselves.
Want to get into the Resistance 2 beta? One place to start is the next issue of Gamepro magazine which, in addition to having a little Resistance 2 wingding, is also the home to some beta access keys. They're not just giving them away, unfortunately. You just have a chance to win one. How many are they handing? Not sure. We're guessing at least 60. But that's just a guess.
While Soulcalibur III was largely forgettable for some of us at Kotaku, some of our best memories were forged in the game's custom character creation tool. The "dancer" style fighter armed with a pair of tambourines made for some rather amusing matches. Soulcalibur IV doesn't appear to be a slouch in the custom fighter department, with all manner of ridiculous weapons and fetish focused accessories at your disposal.







Chris Kingsley is CTO of Rebellion, who's done so many PSP titles he's got good reason to wax optimistic about the platform's future prospects. But wax he does, as part of a GamesIndustry interview in which he says that even though PSP has been "in the shadow" of the DS, the girl's still got life in her:
A new salvo's
The bad news? Activision is making Guitar Hero: Aerosmith. Wait, that's not the bad news. The actual bad news was that all those Guitar Hero III tracks you downloaded from either Xbox Live or the PlayStation Store won't work on your copy of Guitar Hero: Aerosmith.
With the new changes to the Pyro class in Team Fortress 2, it's time to blow the dust off the PC—something I've been neglecting—and get my hands on those lovely new weapons. And those two new maps! Since there's a free TF2 weekend happening right now, you really have no excuse not to join in on the fun. Okay, you might have a half-dozen or so, but I really don't want to hear 'em.
Remember Nibris' Sadness, the survival horror title for Wii that sounded so awesome and then disappeared with nary a trace after teasing us all with little more than concept art? Developer Frontline Studios ditched the publisher, and the last we heard was a promise from the Polish studio to keep at it.
Lately we are seeing more and more online flash games making the leap to consoles and handhelds. The newest addition to that roster is N+, an updated version of a little Ninja action/platformer game called N that took the interwebs by storm last year. The gameplay is simple and addicting. Guide your stealthy Ninja through mazes of obstacles, grabbing gold along the way until you eventually make your way to the exit. Now, Developer Silverbirch Studios is set to bring the title to the PSP and DS with new levels and new game modes.
It seems that in the age of "next gen" consoles, games are trying more and more to simulate realism. This is most apparent when it comes to sports games. Since most of these titles take place in a small variety of closed environments, it's much easier spend more of your pixels on other things like sweat and facial animations without skimping on environments. Smash Court Tennis 3 may not have beads of sweat dripping from its players brows, but it makes up for it in other ways like a deep character customisation area and creative playing courts.
Big game hunters, the next big thing in virtual hunting is heading your way in the form of Deer Hunter Tournament. Since the release of the original Deer Hunter, one thing the developers at SouthLogic Studios noticed was that the community of hunters were banding together to create their own tournaments. Following their lead, SouthLogic has made this next iteration all about the tournaments. The tournament system is built right into the game and the PC version will get actual licenced sponsors with prizes. Each player will run the tournament gauntlet in their own private area so you won't have to be fighting other hunters for the big prize. Scouting missions can also be taken on, giving the player an opportunity to study a particular area and its animals eating habits before diving in. World wide tournament results will be accessible through the game so players can see how they stack up against other hunters.
As fans probably noticed, the
Normally, we wouldn't consider dropping the cash on another fake drum set, what with the Rock Band kit already taking up considerable space in our living room. Unfortunately, Guitar Hero World Tour's set seems so much better that we're unfortunately considering it. Why? Silent silicone drum pads for one, pads that are also a bit larger in diameter than the ones that ship with Rock Band. That silicone also gives them a little bounce, making drum rolls a little easier to pull off.
Activision and RedOctane have stepped up the guitar controller game, adding an all new set of hardware features to the plastic axe that ships with Guitar Hero World Tour No longer are you limited to just five coloured buttons and a whammy bar, as the new Guitar Hero proprietary peripheral adds a new touch-sensitive slider on the neck, a new bridge button near the strum bar and a built-in accelerometer. Not only can they all be used during regular gameplay—oh, and your old Guitar Hero III guitar controllers will still work—but they all add a little something to Guitar Hero World Tour's new music creation mode.