Behind the Scenes with Spider-Man: Web of Shadows
And taking us out this evening is 90-second behind-the-scenes video from Gametrailers showing the combat overhaul Shaba Games has in mind for the latest Spider-Man title. They're keen on unifying the web-swinging with the fighting, and ground, wall and air attack moves. It also promises switching between different costumes (and their abilities) at will. Not sure how that fits into the storyline. In the video you see Spidey taking on Hobgoblin (or Green Goblin, couldn't get a clear look), and the Vulture.
Spider-Man: Web of Shadows Behind the Scenes -- Combat Redefined [GameTrailers, thanks Tyson B.]



This sounds like it'll dog Resident Evil 5 right up to the release date. We had Capcom/RE5/Microsoft exclusivity rumours going back to February and they were
Back when I was your age, we played games that sucked and were no fun and we liked it, because it built character, and building character was fun (it was an early form of achievement farming). In fact, we used a slide projector to create finger-shadow combatants for Mortal Kombat, and it was a hoot when granddad had to roll the dice correctly in the correct order to get a fatality.
An alleged insider allegedly with Infinity Ward allegedly told TalkPlayStation.com that the Call of Duty 4 developer is "currently working on a new sci-fi title". And then they clam up pretty fast, saying no more info is on the way and, conveniently, we "may or may not announce it at E3".
The Behemoth aren't fools, they understand that adding ninjas not only adds awesomeness, it compounds it. (Seriously, try it out. Take any noun, say "plus ninjas", and tell me if it's not awesome. Christmas. Oregon Trail. My cousins' confirmation. Told you.) So word's out via the official blog that you can count on Ninja as another character, and Skeleton as still another.
We mentioned the new Sony Playstation-edu initiative when 



We linked to last week's MLG San Diego coverage that
Eidos yesterday launched an 