psp
Checking Out Valhalla Knights 2, A Grind-Fan's Dream?
Posted by Leigh Alexander at 6:20 AM on June 25, 2008
Publisher XSeed admits that the first Valhalla Knights was just a wee bit of a hardcore grind, targeted squarely at that sector of the Japanese audience - and the non-Japanese fans who share their tastes.
So will Valhalla Knights 2 change things up a bit? Make things a little bit easier, more accessible? Add some simple modes, some auto-leveling, some easy outs?
Not so much.
"This one's actually a little bit harder", the Xseed rep told me when I went to go see Valhalla Knights 2 today. And, I'm told, that's exactly how the core JRPG fanbase wants things. In fact, the entire game's been built to accommodate the fanbase's feedback, and is shaping up to be a veritable wishlist of JRPG elements that could conceivably blow some minds when it hits PSP, likely in September.
Valhalla Knights 2 will be a sequel to the first only as much as, say, the Final Fantasy titles are sequels - incorporating some of the same magic systems and thematic elements, but existing in its own new world. More of a successor than a sequel, then.
Though VH2 adds more cinematic cutscenes than the previous Valhalla Knights, story takes somewhat of a back seat to quest-based gameplay, it seems. "There's more stuff to do, and more is better", said the rep.
I'm not done mentioning Final Fantasy, either. VK2's story's being written by Miwa Shoda, scenario designer for FFXII as well as Sword of Mana and SaGa Frontier, while the music's done by Advent Children soundtracker Shojiro Nakaoka.
The basic premise for VH2 involves a Goddess of Judgment, who appears every thousand years to evaluate the world and see how humans are doing. Oops, I'm showing my race bias - there are dwarves, halflings and robots, too. Anyway, this time, the Goddess determines that there's just too much war going on, and decides, in a Biblical Flood-type scenario, to eradicate all life as we know it. A witch with just a little more faith in mankind (and dwarfkind, and halflingkind, et cetera) decides to wound the Goddess to stay her hand, and yes, now it's up to you to save the world.
We know that VH2 will add three new job classes not seen in its predecessor, and two new races - in the demo I saw, you can play as one of various breeds of dog. Dogs using tennis rackets, statues and giant mallets as weapons. The rep told me that the franchise's hallmark is its character customisations; in addition to being able to select your characters' race and job class and customise their look and ability with armour and accessories, VH2 now adds the ability for you to customise faces and hair, too.
There are significantly more options across the board for VH2 - its predecessor had some 200 weapons and armour altogether, and this one's got 300. There are now over 100 items and over 70 spells, and from where I sat, the possibilities looked virtually endless. You can have up to six characters active in your party at a time, and can switch out the leader in realtime, and their entire outfit and equipment on the fly.
You can also change a character's job class at any time. Let's say you're a level 10 Priest. You can switch to being a Level 1 fighter - and keep all of your leveled-up Priest spells and your stats, too. In fact, the rep told me it'll be necessary to switch classes periodically to develop well-rounded characters. At any given time, you occupy one primary class and two sub-classes.
A grid in your menu lets you decide your battle formation - i.e., who stands in front and who stands in back. VH2's battles aren't random - all enemies are visible in the game world. If they see you, they'll try to engage you, but you can stealth-sneak past them by crouching down while you walk if you're hoping to avoid a fight. A small map on the upper right corner of the screen shows you where enemies are in relation to you, so that they don't sneak up on you, too.
If you do happen to get attacked from the back, your back row becomes your front row - but you can rapidly switch your team around in real time too, to get the mages behind the fighters and so forth. And as the battle progresses, each character builds up a gauge to use a special attack (think Limit Breaks) , and the type of attack depends on the type of weapon equipped.
Right now, said the rep, gameplay stands at a hefty 80 hours, but I was told this may be reduced somewhat for the U.S. audience. The length and intensity, said the rep, was aimed more at the Monster Hunter type of fan, so some edits might get made to suit the specifics of North American taste.

Comments (AU Comments · US Comments)
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Silent Predator
Posted 9:04 AM 25/6/08
@Thorax: Yeah, because in Halo 3 it's not like you're just shooting enemies over, over, and over again... Oh wait.
Silent Predator
pylon_trooper
Posted 9:01 AM 25/6/08
I'm curiously excited about how this one turns out. And kudos to Leigh for this piece, as the handhelds in general never seem to get a decent run-down on this site in terms of games. Good work.
pylon_trooper
deathtastic
Posted 8:47 AM 25/6/08
Grinder = people with no interests besides obtaining the next level and the best set of amour, If you find this sort of thing enjoyable you could be among other things wasting time that you will never get back.
deathtastic
dunetiger reads kotaku, seems pleased
Posted 8:38 AM 25/6/08
@ekkobi:
He won't. He never does.
dunetiger reads kotaku, seems pleased
kainzero
Posted 8:08 AM 25/6/08
I saw the banner and I thought it was a Phoenix Wright game =(
kainzero
OT79
Posted 8:06 AM 25/6/08
Now I really get interested in this one,more JRPG love for my beloved PSP! :D
OT79
Chewbenator
Posted 7:49 AM 25/6/08
Wow doesn't take nearly the amount of grinding as an Asian MMO. Sure you might end up at 70 grinding end game instances to get full sets of armor and such, but at least you are at the end game. To get to endgame in some Asian MMOs you would end up spending as much as someone that has been at 70 for a year in WoW. I liked Lineage2, just didn't have the time for it. WoW game around and finally killed my Everquest subscription because I could get a character to 70 in three months, while I had never gotten a max level character in EQ the entire time I played!
Chewbenator
TC
Posted 7:47 AM 25/6/08
"The Grind" is what made me eventually throw in the towel on FFXI after 5 years. I hope to god the new mmo SE has been working on won't be the same, but I somehow doubt that severely.
TC
idrisz
Posted 7:40 AM 25/6/08
Apparently the 15million wow subscriber disagree..
idrisz
Aex
Posted 7:39 AM 25/6/08
Wait... This sounds kinda cool... How did the first one not land on my jrpg radar?
Aex
Cyanotic
Posted 7:35 AM 25/6/08
The only thing I remember about the first game is that it had dwarves that were taller than the humans.
Cyanotic
lilaliendog
Posted 7:33 AM 25/6/08
eww I hate the grind. I wouldn't mind it if it didn't completely waste my life just trying to master a skill. I can deal with a few hours of grinding to gain something but hours to gain 10 percent of 100 just to gain one point of 50... yeah waste of time that will never get my money.
lilaliendog
ekkobi
Posted 7:29 AM 25/6/08
@ekkobi: *she may surprise us. Curse this lack of an edit button.
I don't mind a grindfest, so long as there's a story to keep it interesting.
ekkobi
Thorax
Posted 7:27 AM 25/6/08
*Same thing
Thorax
ekkobi
Posted 7:26 AM 25/6/08
@Antiterra: I couldn't agree more. But he may surprise us.
ekkobi
Thorax
Posted 7:20 AM 25/6/08
Ah yeah, doing the same over, and over, and over again. I'm so not there. (goes back to finishing Halo 3)
Thorax
ShaggE
Posted 7:19 AM 25/6/08
I never understood the appeal of grinding. To me, it's like killing the first Goomba in SMB, then resetting the NES, killing him again, ad infinitum.
ShaggE
Antiterra
Posted 7:11 AM 25/6/08
A grindfest penned by the author of the worst Final Fantasy story since FF3? Wow, this sure sounds exciting...
Antiterra
Leigh Alexander
Posted 9:49 AM 25/6/08
@pylon_trooper: They don't? Well, we often don't have control over what we're shown, so it isn't because of any deliberate oversight.
Leigh Alexander
mfwahwah
Posted 9:32 AM 25/6/08
I wish I had a PSP so I could at least consider getting this game.
mfwahwah
Malakym
Posted 10:09 AM 25/6/08
For my daily hour commute to work, repetitive, pick-up gameplay is exactly what I look for. Rarely do I want a story intense game for such a situation.
If this was a console game, I'd have no interest. Put the same game on a handheld where I can pass the time on the train, and I'm all over it.
Malakym
Wolfers
Posted 10:46 AM 25/6/08
The demo is nothing short of horrible. Well, I shouldn't say that, but it's definitely not my kind of game!
Wolfers
pylon_trooper
Posted 10:44 AM 25/6/08
@Leigh Alexander: Fair enough. Cheers for the reply. But, it sure was nice to read something indepth for a portable system. Hound PlatinumGames and drag up some tidbits on Infinite Line!
PLEASE...! :D
Again, cheers for the report.
pylon_trooper
Animatedexistance
Posted 12:12 PM 25/6/08
I am looking forward to this title, I actually finally picked up the first game in anticipation for it. It is a lot of grinding, but it is mixed with dungeon exploration. The 6 man parties and real time battles really makes it a lot more engaging than other grind-heavy portable RPGs, Etrian Odyessy in particular.
Animatedexistance
Draylorn
Posted 1:12 PM 25/6/08
I generally liked VK1, despite it's shortcomings. I'd say that what I've read here pretty much addresses most of the problems I had with the first game (like lack of character customization)
I haven't liked 95% of the RPGs on the PSP so far. I can't wait for this. It sounds like it'll be the game that the first one should have been.
Draylorn
Thorax
Posted 2:23 PM 25/6/08
@Silent Predator: That was the joke.
Thorax
mcderek3000
Posted 5:04 PM 25/6/08
I played about 10 JRPGs, but I'm still not "hardcore" enough to enjoy grinding.
mcderek3000
SuperMaxZero
Posted 1:24 AM 26/6/08
Eww. The only dungeon crawler I ever liked (and I loved it) was Persona 3, and that had, like, a plot, and half the game had nothing to do with the dungeon.
SuperMaxZero