industry news
David Cage Talks Emotion In Games, Hints For Heavy Rain
Posted by Leigh Alexander at 9:20 AM on June 26, 2008
Quantic Dream's David Cage, whom you know for Indigo Prophecy, was at France's mega science museum Cité des Sciences et de l'Industrie to talk about emotion and immersion in games, and Gamasutra covered Cage's talk:
The more subtle, social emotions such as love, empathy, joy, sadness, jealousy, anger, and shame are frequently addressed in literature and cinema, Cage pointed out, but are rarely successfully tackled by games. He pointed to Ico, Shadow of the Colossus, Rez, Katamari Damacy, and The Legend of Zelda as a few titles that draw from both ends of the emotional spectrum.
Blah blah emotion, blah blah social behaviour, Mr. Cage - tell us something about the mysterious, much-reputed Heavy Rain:
Of course, the gamers and video games journalists attending the event expected to get some exclusive info on the so-far mysterious Heavy Rain, and entreated Cage to offer new details. The designer noted he couldn't speak in detail on the game, but he did indicate that the game follows in the footsteps of Fahrenheit/Indigo Prophecy.
Though Cage is intrigued by the possibility of real-time player-to-NPC conversation, the current impracticality of such technology means the game will, like its predecessor, use traditional dialogue trees.
It will be a heavily author-controlled story, eschewing the open world trend in favour of delivering a fuller, more directed, emotional experience.
Is "linear" a bad word now? I hope not, when there's a good story.
Heavy Rain's Cage: Games Stuck In Primitive Emotional Range [Gamasutra]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
hikergirl
Posted 10:11 AM 26/6/08
@Chaospluto: Cage's hype is working I see. ¬¬
That isn't a knock on you being excited for it. People like Cage, who are full of hype and lead people along with little tidbits like that annoy me to no end. I would much rather they kept their mouths shut until they had something substantial to show.
hikergirl
SpearXXI
Posted 10:11 AM 26/6/08
SPOILERS
I really liked Indigo Prophecy... until it pulled the batshit *insert inhuman super powers* towards the end.
Everything was just awesome, until I got to that point, and I just lost attachment to the main character.
SpearXXI
housewarmer
Posted 10:10 AM 26/6/08
@TeknoVagrant:
Agreed. This is the only ps3 exclusive game I know of that will keep me from selling my system that I bought for MGS4 as soon as I finish it up.
I really wish I had picked up Fahrenheit back when it was first released...I bought it on XBL and love the story and the execution, but am having a really hard time getting into it because by modern terms the graphics are quite primitive, which really diminishes the atmosphere that's so essential in a game like this.
housewarmer
Grimmjow Jeagerjaques
Posted 10:03 AM 26/6/08
@karasu is my homeboy: I only felt those "Symptons" in Every Metal Gear Solid game, Silent Hill 2, Final Fantasy VII & X; Shadow of The Colossus and Ico. Fahrenheit (or Indigo Prophecy) is one of the finest games ever made.
Grimmjow Jeagerjaques
kidko
Posted 9:59 AM 26/6/08
Aside from cross-eyed gun girl, I'm looking forward to this game based on what I've read. Emotional moments are what keep me interested in adventure/rpg titles but bad gameplay can keep me from getting through it. Mass Effect had some great moments and the gameplay was fun enough (side quests excluded) to keep me playing through the whole game. Elder Scrolls titles have emotional plots hidden throughout their worlds wrapped up in books or that odd person you didn't expect to find out in the middle of nowhere. They acted as little power pellets that kept me playing.
kidko
Antiterra
Posted 9:51 AM 26/6/08
"It will be a heavily author-controlled story, eschewing the open world trend in favor of delivering a fuller, more directed, emotional experience."
Good, good, GOOD! That's very reassuring to hear, especially if Cage was as unapologetic about the plot's direction as Gamasutra's piece suggests, in a time when linearity is (yes, Leigh) often considered a bad word.
Quantic Dream are one of few studios capable of delivering engaging and original storylines, I'd hate to see them give that up.
I don't mind the lack of information on Heavy Rain. Strangely, I almost like it.
Fahrenheit (like Ico and SOTC) is a game I hardly knew anything about before playing it, and that made the journey even more intriguing.
And I certainly wouldn't like them to start releasing teasers and screenshots if Heavy Rain is slated for 2010...
Just do your thing, Quantic Dream, and if Fahrenheit's sales are anything to go by, you'll have plenty of fans waiting to buy your game when it comes out.
Antiterra
janai
Posted 9:50 AM 26/6/08
Oh, Rez made me feel a lot of things, rather intensely in point of fact, but emotional wasn't necessarily one of them....
*coughs delicately*
Er. Where was I going with this -- linearity! Yes. I never saw why that was such a bad thing, but then again, I'm more interested in the narrative side of things, and get annoyed at game mechanics getting in my way, or wandering around wondering what the objectives were and why, most importantly, I should care. It doesn't need to be a novel (and in fact shouldn't be), but I don't mind being on rails a bit if it brings me somewhere worth going. That actually ramps up the tension of trying to beat something tricky in a game... you're going through all that for a reason.
So, yeah. Now I'm definitely curious about this game.
janai
ManjiKengo
Posted 9:49 AM 26/6/08
@ManjiKengo: meant the comments, like half the time I hit submit the shit goes "adding" and never fuckin adds.
ManjiKengo
Heliophage
Posted 9:48 AM 26/6/08
I love his accent.
I went through most of Indigo Prophecy remembering his words during the tutorial, being sure to pay attention to my "Mental Elf".
Heliophage
ManjiKengo
Posted 9:43 AM 26/6/08
"Katamari Damacy"
Wait wait...I'm supposed to feel love, empathy, joy, sadness, jealousy, anger, and shame with Katamari? I was filled with feelings of AWE with Shadow of the Colossus.....
I'm glad he left out lost odyssey which made me cry just about every time i read a memory and hate gongora with a deep swell from within myself.
What's with kotaku being selective about what to add?
ManjiKengo
wild homes has particularly attractive fries today
Posted 9:42 AM 26/6/08
I think the makers of Hard Rain need to worry less about encapsulating the full range of emotions in the human experience in their game and focus harder on not having that shit land squarely in the uncanny valley. Everything they've shown off so far-- which, added up, wouldn't fill two thimbles-- looks more than somewhat distractingly artificial.
wild homes has particularly attractive fries today
Chaospluto
Posted 9:36 AM 26/6/08
I have high hopes for Heavy Rain, the trailer really makes you want to play it even if it doesn't show anything.
Chaospluto
Ajh
Posted 9:35 AM 26/6/08
non-linear..an excuse to get away with only half the story telling and make gamers WANT it.
NOW I'm interested in the game.
Ajh
Rabidsquirrel
Posted 9:32 AM 26/6/08
@Rabidsquirrel: oh and empathy... screaw that. Apathy I can work wonders with.
Rabidsquirrel
Rabidsquirrel
Posted 9:30 AM 26/6/08
@karasu is my homeboy: Level 5 was so pretty it made me feel joy. Soon after I experienced sadness the rest of the levels weren't like it. I proceeded to get jealous my friends got to level 5 first. Then I was angry at my self for being jealous and sad in the first place. After that I was full of shame for having such love for that game.
Rabidsquirrel
Lazlo
Posted 9:30 AM 26/6/08
@Gypse-scum:
Wow, violent and a half.
Lazlo
TeknoVagrant
Posted 9:29 AM 26/6/08
This is the only game that will make me buy a PS3. This and whatever the Ico Team is working on.
TeknoVagrant
priscabel
Posted 9:29 AM 26/6/08
@Gypse-scum: At least you're honest about it.
priscabel
Gypse-scum
Posted 9:27 AM 26/6/08
I'd kill half the readers of this website for this game.
Gypse-scum
Revolutionary
Posted 9:26 AM 26/6/08
I sincerely hope he doesn't mean that the gameplay portion of the game will be a collection of button-press minigames (like in Fahrenheit).
Revolutionary
karasu is my homeboy
Posted 9:26 AM 26/6/08
Did I play Rez wrong? It made me feel none of these symptoms:
love, empathy, joy, sadness, jealousy, anger, and shame
All it made me feels was, "Shit! I didn't highlight that last dude. ::restarts level in annoyance::" (<3Rez)
Lost Odyssey surprised me by being so emotional so early on, and it got me upset, so I think it was successful. I'm also interested in Cry On for the simple fact that the goal is to "make you cry every 15 minutes." I'd much rather have deeper, emotional games. We have enough of the other stuff.
karasu is my homeboy
phinehas
Posted 10:47 AM 26/6/08
When I saw the original Heavy Rain trailer it put a really bad taste in my mouth. Something about it screamed "Look how EMOTIONALLY HARDCORE we can be," and I just didn't buy it. Not to mention the puppets in the trailer looked like the fell down the uncanny valley and hit every ugly-mannequin branch along the way.
Maybe things have changed a lot since then, but thinking about it still makes me feel weird.
phinehas
Antiterra
Posted 10:46 AM 26/6/08
@PITwelve: It's very unlikely: Indigo Prophecy Dev Working on Exclusive PS3 Title.
(and sorry for the double post)
Antiterra
Antiterra
Posted 10:40 AM 26/6/08
@hikergirl: @hikergirl: How exactly was Cage hyping Heavy Rain when he was merely participating in a conference at the Cité des Sciences (not exactly a videogame spin centre), together with university professors, politicians, researchers, psychoanalysts, etc. ?
FYI, the title of the afternoon symposium was: "Creation And Research In Three Key Areas Of Gaming: Immersion, Emotion and The Body".
Yeah, the ideal forum to hype your game...
I imagine Cage was asked about Heavy Rain, offered what little information he could, and now, 3 weeks later, his words (originally destined to the people in attendance) have found their way to the Net.
It's not like the guy contacted media outlets to release some cryptic statement about Heavy Rain.
Antiterra
HaydenTenno
Posted 10:39 AM 26/6/08
This is the reason I bought a PS3, so please spread some more love, Mr. Cage. :(
HaydenTenno
Dubdoob
Posted 10:36 AM 26/6/08
@SpearXXI: Gotta agree with you buddy! Great game but they kinda overdid the story toward the end (hint: the old lady). Still a great game though!
On a side note..wasn't MGS4 full of emotional moments? I think they pulled it the right way. Not to forget God of War that makes you feel enraged the whole time.
It adds up the needed spice for games.Increases your involvement to another level when you take it personally to annihilate the antagonist of the game. Like how GTA4 did. *GTA4 spoiler* GOD I STILL HATE DIMITRI
Dubdoob
SatansBestBuddy
Posted 10:35 AM 26/6/08
FOR THE LOVE OF GOD, SHOW US SOMETHING!!!
I loved Indigo Prophecy, and a game that uses the same mechanics, but has a worthwhile story sounds like a dream, and it remains one so long as you don't show us anything about the game...
SatansBestBuddy
MGSchick
Posted 10:30 AM 26/6/08
@TeknoVagrant:
What about MGS4, GTA4, FF13, FF13 Versus, Ratchet and Clank, God of War 3, Resistance: Fall of Man 1 & 2, Killzone 2, Infamous, and various other games that I'm sure will be good to play on the PS3.
MGSchick
PITwelve
Posted 10:28 AM 26/6/08
Hope I can get my hands on this for the 360.
PITwelve
siempre
Posted 10:23 AM 26/6/08
I never understood why linear became a bad thing and open-ended sandboxes became all the craze. Sure, I love me some aimless wandering in Oblivion once in awhile, but very story-heavy games, like Mass Effect, work as well as they do because there are (relatively) few variables the developers have to worry about. They can focus on telling the story and sharing the experience.
Though I can't wait for the day when the two might meet, as improbable as it seems some times.
siempre
Comatose Turtle
Posted 11:09 AM 26/6/08
"Though Cage is intrigued by the possibility of real-time player-to-NPC conversation, the current impracticality of such technology means the game will, like its predecessor, use traditional dialogue trees."
Dammmmiiiiiiiit, someone do this already!! Mass Effect promised this like 2 years ago, and then ever-so-discretely didn't do it. I don't see what the big deal is, I just want my conversations to play like fighting games. :3
Comatose Turtle
zanzibarlegend
Posted 11:54 AM 26/6/08
@Gypse-scum: "they don't call me scum for nothing"
you said it man! *locks door and bolts windows*
zanzibarlegend
Sumada
Posted 11:54 AM 26/6/08
@siempre: I couldn't agree more.
Sandboxing is fun to an extent, but nothing keeps me glued to a game more then a great plot to go with good gameplay. A game with open-ended gameplay, but that can capture the "epic-ness" that I get from story-driven games would really be an ideal game for me.
Sumada
That Lamer
Posted 11:48 AM 26/6/08
@karasu is my homeboy: Did I play Rez wrong? It made me feel none of these symptoms:
love, empathy, joy, sadness, jealousy, anger, and shame
You didn't have the vibrator add-on placed properly/you didn't have the PS2 version with the vibrator.
That Lamer
Gypse-scum
Posted 11:30 AM 26/6/08
@Lazlo: @priscabel: they don't call me scum for nothing
Gypse-scum
KEITH1437
Posted 11:29 AM 26/6/08
Hthe ending of Half life 2: Episode 2 made me shed a tear.
KEITH1437
the_answer
Posted 12:25 PM 26/6/08
@MGSchick: might i add wipEout, disgaea 3, lbp and socom to be released in hte next 4 months.. i don't know if this game will sell though - not mainstream enough
the_answer
fuchikoma
Posted 12:34 PM 26/6/08
That description sounds a lot like a visual novel... if they crossed that genre with a very good looking adventure or role playing game they may have a hit across east and west...
fuchikoma
mind in rewind
Posted 1:13 PM 26/6/08
@PITwelve: It's a PS3 exclusive.
mind in rewind
sascha23
Posted 1:04 PM 26/6/08
Sony, I expect a full trailer on this game at E3!
Cage and team know how to tell a great story.
It will be great to see it happen again with beautiful current-gen graphics and gameplay.
sascha23
Does Not Equal
Posted 1:54 PM 26/6/08
That's great, David Cage Of Quantic Fucking Dream. Now cross-port this game to the 360 so more of us can appreciate your vision of storytelling or emotion or whatever the hell it is you put on your cereal in the morning -- I don't care what you call it; I like your games. Don't shut out those of us who don't own a PS3.
Does Not Equal
NighTrekr
Posted 3:27 PM 26/6/08
The designer noted he couldn't speak in detail on the game, but he did indicate that the game follows in the footsteps of Fahrenheit/Indigo Prophecy.
Oh, so amazing first half and an unbelievably shitty second half, then?
In all seriousness, I'm dying for Heavy Rain to be what Indigo Prophecy was during its first few hours. You can create an entire game of that stuff without resorting to tired video game cliches, Cage. I believe it, so please prove me right this time.
NighTrekr
TSlade
Posted 3:24 PM 26/6/08
I can't believe people still care about this thing. It smells like one of those games that takes an eternity in developement and then lands with a dull thud.
TSlade
Purple Dave
Posted 4:03 PM 26/6/08
@wild homes has particularly attractive fries today:
Agreed. Every time I see that same tired old fake-as-a-3-dollar-bill screenshot I get creeped out a little more. The Incredibles looked better than that, and Pixar was _trying_ to make it look fake.
Purple Dave
GogolGants
Posted 4:30 PM 26/6/08
@TSlade: Yeah, if you've played Fahrenheit and Omikron you'd know what all the fuss was about.
Sony's pre-E3 thing:
Heavy Rain gameplay.
God of War III teaser.
Team ICO game debut.
GogolGants
TheJordanator
Posted 4:24 PM 26/6/08
@karasu is my homeboy: Interesting that you say that (about lost odyssey)
I read a lot of stuff where people talked about getting really emotional with lost odyssey at some point and it never happened for me, I just wasn't interested and I tend to get sucked in to even the fairly generic RPGs.
What DID get me was the short stories (the memories you could recall)
Brilliant brilliant literature.
TheJordanator
gemetzel
Posted 4:07 PM 26/6/08
There's no point building any hope for this game. Lately games that have been in development for a long time (Dark Sector, Haze, etc.) have turned out to be at most rentals (Heavenly Sword) and at the very least ugly (Grand Theft Auto 4) Emotional impact be damned. The only emotion Haze and company left me with was disappointment. If this game better be damn worth the time or this gen is doomed.
gemetzel
EloraHRanma
Posted 6:53 PM 26/6/08
@hikergirl: Cage's hype? When a team has created two of the most innovative games ever, hype is created by itself.
Quantic Dream have made Omikron (The Nomad Soul), which mixed: graphic adventure (with several paths to solve most puzzles), open world, 3D fighting and FPS in one beautiful and Bowiefied package; and Farenheit (Indigo Prophecy), which took Dragon's Lair mechanics and transformed them into a adventure/action game, building Quick Time Events into the gameplay in a way RE4 and others can only dream of.
So, yeah, picture me hyped. And if David Cage had said nothing at all, I'd still be, just thinking "When will QD release something new?".
EloraHRanma
Ricksterlau
Posted 8:24 PM 26/6/08
Enough of this crap! I want this game's news and its release date.
Ricksterlau
Llost
Posted 10:18 PM 26/6/08
I'm not sure I agree with the zelda point, I never really found the game emotional at all (twilight princess and ocarina of time). Ico was a good one and shadow of the colossus would have been mentioned if it was me (fighting throughout the entire game for a dead woman who then was left alone was an odd feeling).
Llost
Dragzonox
Posted 11:57 PM 26/6/08
I don't know him from Indigo Prophecy, I know him from Fahrenheit -.-
Dragzonox
Reetesh
Posted 1:05 AM 27/6/08
Ah, so what that Pixar guy said is true then... when the creator has more control, it gives rise to more immersion.
I have no problem with games being linear, as long as they are enjoyable and really make me WANT to go from point A to B
Reetesh
pixeltao
Posted 1:46 AM 27/6/08
People who claim that emotions are rarely successfully tackled by games, and cite Ico or Zelda as examples obviously don't know videogames. Emotion is not about a realistic crying face, it's about how much the player is involved in the game.
I remember having a lot of emotion walking in the last corridor before fighting Dr. Wily in Mega Man 2, and I also remember that I was very affraid when I fought the first Ironknuckle before getting the candle in the Adventure of Link... It was only a few pixels moving on the screen, but these situations were intense.
pixeltao
kingofallcosmos
Posted 5:33 AM 27/6/08
@ManjiKengo:
I could speak to all of those emotions in relation to Katamari Damacy and its sequels, but for me, I was most touched by the king's origin story in We <3 Katamari. The shame and sadness from the rejection of his father are extremely relatable.
kingofallcosmos
nonpareil
Posted 5:24 AM 27/6/08
I *loved* *loved* *loved* playing through Indigo Prophecy. Such a great atmosphere to that game, which I played through with my GF over a very chilly winter. Really gripping story, compelling action, and awesome mood - shame the ending blew.
nonpareil
TheIrishNinja
Posted 12:08 PM 27/6/08
@nonpareil: 100% agreed; amazing game but man did it go batshit-crazy in the end, eh?
still, this kind of talk - much less citing most of my favorite games - gets me even more hyped for something im dying to hear more details.
TheIrishNinja
TeknoVagrant
Posted 5:12 PM 27/6/08
@MGSchick: I only liked MGS1, I have a 360 so I have more than enough shooters, I don't like Final Fantasy and I haven't seen anything that gets me excited about Infamous.
People shouldn't put too much value on my opinion. I bought the 360 for it's arcade games, back in early 06...... and I'd probably buy a PS3 if it had more unique "arcade" style games too.
TeknoVagrant
MGSchick
Posted 5:20 AM 3/7/08
@TeknoVagrant:
Fair enough. I like shooters but not as much as some other games. I guess besides the MGS games, I'd consider myself someone who really likes sandbox games and not just GTA. So I guess that's why I'm looking forward to Infamous and Prototype. I'm also more into 3rd person shooters than I am FPS. Arcade games are fun though. :)
MGSchick
MGSchick
Posted 5:18 AM 3/7/08
@the_answer:
Oooh good ones. What's lbp?
MGSchick