massively multiplayer
IMVU on Creating a World From the Avatar Up
Posted by Maggie Greene at 3:30 AM on June 29, 2008
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Worlds In Motion sat down to talk about IMVU with CEO and president Cary Rosenzweig; I think we're seeing the second coming of Second Life if the New York Times picks up on this. The interview itself is interesting, with a lot of attention paid to the creative/economic aspects of item transactions and so forth. On how it all works (and how it's working out in IMVU):
Somebody takes the credits they get from IMVU, and it goes to the item's creator. At the point where the item is sold, IMVU takes some of these credits back. We call it a sink to pull credits out of the economy to prevent inflation.Numerically, the vast majority of people who sell those items take the credit and go back into the cataloguethemselves to buy more stuff.
Within IMVU, there's status with being a creator. Some of them are very successful, as they've created amazing things, and lots of people buy their creations. We allow them to take those credits and trade them for cash from IMVU members, so they're in a competition with us.
We have an internal system that creates tremendous incentive, not only social, but creative and now financial, to attract the best creators. Many, many more said that it brings in a little money a month. We're proud of that.
Of course, the IMVU model is nothing new, but they're reportedly now raking in $AU 1.04 million in revenue a month from their item catalogueand associated purchases. We'll see if it manages to really take off (and stay that way).
IMVU's Cary Rosenzweig On "Building From The Avatar Up" [Worlds In Motion]

Comments (AU Comments · US Comments)
Cool Furries
Posted July 2, 2008 2:43 AM
The furries on IMVU are awesome but I only discovered after downloading you have to pay extra for the nicer avatars.
wild homes is weathering cephalopod trouble!
Posted 3:56 AM 29/6/08
I've never checked it out-- and I doubt I'll be doing so based on the responses here. Sounds like something I'd rather avoid.
wild homes is weathering cephalopod trouble!
kumuasata
Posted 3:50 AM 29/6/08
I blame social networking websites.
kumuasata
muscrat_01
Posted 3:40 AM 29/6/08
wa what? since when was IMVU a game? Great 3D internet douchebaggery - evolving from MySpace.
muscrat_01
MagickBocks
Posted 3:37 AM 29/6/08
I've been on IMVU. It was shit. Nothing but creepy assholes trying to cyber, no matter what your avatar looks like. Not even worth the free download.
MagickBocks
Tinowyn
Posted 5:55 AM 29/6/08
Eh. I make enough from Imvu to pay for my food bills, which is handy, but I still wouldn't recommend to anyone, it's buggy and customer/creator service is awful.
Its just a glorified chat program really, if you don't expect much more, there is a small chance you would enjoy it.
Tinowyn
RandomPoltergeist
Posted 5:29 AM 29/6/08
@MagickBocks:
Same here. IMVU is utter tripe. I'm ashamed I ever downloaded that piece of trash.
RandomPoltergeist
Kaizuden
Posted 8:41 AM 29/6/08
Hah-HA.... furries. But I tried this and wow... was it ugly, and right off the bat they want you to buy things, moreso worse then a FTP KMMO...
Kaizuden
everybest
Posted 6:58 PM 29/6/08
@Tinowyn: How do you make money from IMVU? I thought it was just a chat program?
everybest
MPSai
Posted 2:06 AM 30/6/08
Oh yeah IMVU is full of weirdos, but playing dressup with your avatar and making some pocket change while never actually talking to anyone can be kinda fun.
MPSai
Klaken
Posted 3:35 AM 29/6/08
MEOW! wait isnt this the game that I see on annoying popup and banner ads the look like bum junk
Klaken