editorial
Industry Apologetics: It's Not Just A Game
Posted by Leigh Alexander at 5:20 AM on June 24, 2008
In my last column, I defended Grand Theft Auto IV from allegations of sexism, based on my opinion that it treats everyone distastefully. It provides a sandbox experience, I said, that allows players the opportunity to explore the underbelly of humanity and themselves, reflecting their own worst impulses back at them.
I was pleased that the article provoked thoughtful, in-depth discussion about the treatment of race, gender and other social issues in games, but in debunking a single individual's attack on Grand Theft Auto, my intention was not to provide a blanket pass to games that permit (and arguably, in this case, promote) antisocial behaviour. So I was more pleased at the commenters who criticised the virulence of my GTA IV defence than I was at those who agreed with me (though, hey, who doesn't like to be agreed with?).
One of the ways I rationalised what I'd written is by noting that games are scapegoated and crucified at every turn by people who've never even played them, and that this unfair public flogging threatens the medium's potential for mainstream legitimacy.
Why those who make games don't defend their own craft vigorously is a question for another time, but my position has been that the least we can do is to return these volleys when they're aimed our way. If we want to see games truly thrive and grow away from stigma, it's our responsibility, really.
And that's why the most irresponsible thing we can ever do as gamers is to speak the phrase, "It's only a game."
We Live At A Flashpoint
It can be said that it's fair for gamers to be defensive. After all, we've got heaps of prejudice to confront. Social, ethical and political warriors seem to feel they can tear down the things we love after only second-hand experience, our generational peers have called us strange for decades, and the myriad brilliant little revelations we've discovered through play over the years go completely overlooked in the broader world we belong to.
We've also developed a heavily internet-based culture. Many of us have plenty of "real world" gaming pals, and online game services make it easier for us to play with friends we can actually speak to. But a strong central vein of the gaming audience does its group socialising on the boards, blogs and forums that comprise the backbone of our world, and that format means that we've got the ability to react immediately - with all the force and venom that anonymity enables. That reactionary, passionate society becomes self-perpetuating.
Those are the largest reasons why our community arguments around games are so passionate. And when someone, rationally or otherwise, criticises a game's themes for being too violent, too sexual, racially offensive or gender-biased, we can almost predict the number of comments the discussion will spiral madly into, with a sigh, and a here we go.
We can understand clearly how we came to be so defensive, and to an extent we recognise the necessity of standing up for ourselves. But if we engage in what one Kotaku commenter referred to as "screeching industry apologetics," we must beg the question: are we really serving games?
Looking in the Mirror
I sometimes enjoy being violent when I play Grand Theft Auto. And sometimes I just enjoy the mission-based gameplay, but I'd be lying if I said I didn't find the ragdoll physics of a body crumpling over the hood of my car to be cool, and I suspect many of you would be at least slightly untruthful in that assertion, too.
I used the wrench a lot of the time in BioShock just because I loved the satisfying thud of metal on Splicer flesh, the meticulously crafted clink and thud, the way my victim dropped like deadweight. Someone programmed that in, deliberately, as if just for me.
Sometimes when I'm playing a first-person shooter, I wish the skull splattering would be just a little more grisly. Satisfying.
I was a Little Sister killer, and feel the game experience was more meaningful because I went there.
We can do these things and many more in our games; we can shove, shatter, abuse and denigrate. We can ogle Soulcalibur breast physics, we can get "environmental kills," pantyshots, a meat hook.
Suppose you didn't play video games at all, and merely were a person who fantasized for two to three hours each day, or however much time you spend gaming on a daily basis, about wrenching people in the head, about chainsawing half-dressed women, or about mowing people down during a war. Or about that quintessential chestnut: hiring a prostitute only to beat her up and take your money back.
Would you be healthy?
Our Own Little World
Now, be calm. Of course, it's a great big leap between playing a game and having a really unhealthy conscience. A game is, well, a game, and games are neither reality nor reality-simulators. But as realism becomes a priority in development, as we demand more immersion, more emotional impact, more game worlds we can really believe in, "it's only a game" will become more and more a flimsy excuse for why we love to do what we do.
We so desperately want "more choice" in games, more freedom, and more insight into how our choices impact the game world - and this is because we want to experiment. Human beings no longer live in an era where they must fight each other for social dominance, survive harsh elements or kill their food, but some lingering relic of that instinct probably persists, and it's probably that itch that we scratch when we're playing a violent game.
At least, that has something to do with it. Another part is, I think, we enjoy learning about ourselves based on the actions we take in simulated environments. Of all the things we do in games, very little of it can safely, legally or literally be replicated in reality - we'll never fly a spaceship, we'll never save a planet, we'll never sleep with a blue alien.
And obviously, not all the things we do in games, not nearly, could be construed as reprehensible. Gamers also love their peaceful Azeroth sunsets, their epics of aging mercenaries, their interludes of salvation.
But when we defend attacks on game content with "geez, it's only a game," then we're also relegating those moments of meaning to mere two-dimensional thrills.
The Hard Questions
"It's only a game" is a phrase that agrees with all of those who ever looked down their noses at the medium, who want to nutshell it as a child's plaything, who want to promote the kind of prejudice that will keep games from ever achieving widespread respect for everything they are.
When gamers ask whether the imagery of a white man shooting through a vacant-eyed sea of African villagers feels all right to them, we do ourselves a massive disservice when we simply dismiss questions like that, when we attack each other.
Whether or not you like murdering whores in GTA IV, we do ourselves a massive disservice when we fail to use that as a springboard to consider our own, and our community's attitude toward women.
So it may be our responsibility to defend games, to explain them when they're misjudged, to support our right to the full spectrum of emotion and experience they offer, both delightful and disturbing.
But questions like MTV Multiplayer's Steven Totilo's (our kind guest editor this week), asking, "Are Games Our Fantasies?" ought not to be brushed under the rug.
It must also be our responsibility to uphold a willingness to examine games, to discuss them civilly, to be willing to see what we're saying about ourselves through play. To have answers for the really hard questions: "Do these actions we take in games affect us as people? Does interactivity make it unfair to compare harsh content in games to the same content in movies?"
We want to defend, we want to react, and we want to forgive, because we want to love games and everything about them. And sometimes, we just don't want to think at all, and we'd rather just play, thank-you-very-much, and that's fine.
But don't say "it's just a game." For gaming's most passionate fans, there should never be any "just" about it.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Mikazukinoyaiba
Posted 7:16 AM 24/6/08
@jp182:
"speak for yourself"
Whenever did I start speaking for anyone other then myself?
"I like the idea that something that used to be my "anti-social" pass time is deep enough to allow for such an article."
People would make an article on just about anything.
Which is what I meant by "pretentious" but if anyone feels seriously about this topic enough then don't let me stop them.
I just had to say that I find all of this rather silly.
Mikazukinoyaiba
DARTH_TIGRIS
Posted 7:10 AM 24/6/08
Thank you, Leigh Alexander. Thank you so very much.
I purposely didn't read the comments that were a response to this (yeah, I know, its kinda sad), but you echoed something that I've been trying to 'preach' about for a long time on comment pages and message boards. 'Just a game' is borderline self hatred when stated by someone that claims to be a gamer.
Thanks for the link to Totilo's editorial too. I wasn't aware of it and look forward to reading it.
Keep bringing material like this and you'll help bring gaming journalism out of the ghetto that many seem to gleefully wallow in so often.
Once again, thank you.
DARTH_TIGRIS
Flurp
Posted 7:07 AM 24/6/08
Very thought provoking
Flurp
Leigh Alexander
Posted 7:05 AM 24/6/08
@Tonx: Felt compelled to pop in, as Lolita is one of my favorite books, like, ever. Because it's so well-written, and because it deals with some of humanity's darkest secrets, the things we feel unpermitted to talk about.
Saying "it's just a book" does huge discredit to everything Lolita is. The better response, in my opinion, would have been for people to say, "wow, why am I reacting this way to this?"
Leigh Alexander
kw4k
Posted 6:55 AM 24/6/08
@Shalashaska: great point! one needs to 'put themselves in others' shoes' more often
kw4k
jp182
Posted 6:54 AM 24/6/08
@goldwings: that attitude won't change anything. We must diligently press forward with our message if we ever want to change anyone's mind.
@Mikazukinoyaiba: speak for yourself. I like the idea that something that used to be my "anti-social" pass time is deep enough to allow for such an article. Also, please keep in mind that a good story and experience are what MAKE a game fun for some of us.
jp182
SigmundTheSeaMonster
Posted 6:54 AM 24/6/08
It's just a tool, could be a suggestion.
Placate your "inner" desires?
Become the "antihero" without harm to anyone in the real world?
Escapism?
I play GTAIV and find myself getting angry. Why? It is only a game, yes? Yet, I find flaws with the physics (how is it that a character design can run/lean sideways and get snared on a stairwell?), the camera can be annoying (try driving then backing up--steering should be the opposite!), and the driving...please...would programmed broken struts?
Oops, venting.
Games are now "profitable" and tie in to movies, books, comics and cartoons. They weren't when companies were dumping carts in the desert.
I'm just waiting, for the decline of civilization, and someone say, "meh, it's only a game".
To me, if I enjoy it, the game succeeded. However, it wastes time. Time I will never get back. So if you have the time and cash to spare, go play a game!
SigmundTheSeaMonster
wild homes and gardens
Posted 6:48 AM 24/6/08
@thesycophant: I guess the creators could argue that, but I don't agree with that. I feel that ultimately the industry has to not only defend itself, but to build inroads for gaming into the larger society. The link between what the industry gives us and what we necessarily want can be debated-- and I'm unsure developers and publishers really deliver what we would ask for. Largely, they just guess-- this is how all art works.
wild homes and gardens
Poison
Posted 6:46 AM 24/6/08
Well written and thought out. Kudos.
Poison
broomperson
Posted 6:46 AM 24/6/08
@Tonx: "Criticism should be answered with criticism, not dismissal."
Well written!
broomperson
broomperson
Posted 6:40 AM 24/6/08
I think the term, "It's just a game" is substitute for a different sentiment that agrees with this article. When gamers say that, I think what we mean is, "It lets me be someone other than I actually am. It's not me, but I feel connected."
Unfortunately it's a lot easier to say, "It's just a game."
I think it's important to remember that there is always an anti-movement when it comes to things like this, and this one is losing steam, fortunately. More and more naysayers are becoming singular whimpers that are drowned out. Dungeons and Dragons faced similar stigma when people started playing, and for a lot of the same reasons. It allowed people to be in another life. I remember hearing a story about how kids playing the game killed someone for real, and being horrified. Then when I heard my cousin played the game, I worried about him. Looking back, though, I know that my cousin is one of the most well-adjusted, happy people I know.
I think you're right, Leigh, in saying that this phrase doesn't necessarily describe what we mean, but I think the anti-video game movement is dying, regardless of how we defend it. The reason "why those who make games don't defend their own craft vigorously." They don't need to.
broomperson
Silent Predator
Posted 6:40 AM 24/6/08
Another enjoyable read, Leigh. Thank you for that.
The "it's just a game" argument may be weak, but sometimes that is all you can respond to critics with. When people call video games "murder simulators", there is no real rebuttal for that other than "it's just a game". It is true that games are getting better at immersing the player in their world, but it stops at a certain point.
For all the choices we are being presented with in games lately, it is still very limited. Consider this: for all the freedom we are given in a game like GTA or BioShock, you as a player are still forced to kill to advance. On the other hand there are games like Splinter Cell, in which you can knock out most -if not all- of your enemies. What if in BioShock you could spare your enemies like you could with the little sisters? Now others may find that silly or stupid, after all, the bad guys are trying to kill you. You aren't given any choice, if you want to beat the game you have to kill. When confronted with that fact I think all you can say is that it's just a game.
I'm rambling here, but I hope those that read this get what I'm trying to say.
Silent Predator
joncoffee
Posted 6:36 AM 24/6/08
@Koztah: Yes people say that and those mediums have their own discussions on the merits of those words. Right now we are having a discussion about how "its just a game" affects this gaming medium.
You commenters should not dismiss this by bringing in those other mediums and simplifying it on a whim.
Focus your discussion on the gaming industry.
joncoffee
Koztah
Posted 6:29 AM 24/6/08
One thing I have trouble understanding about this article is - even though the logic is explained - what's so wrong about saying "It's just a game"?
Don't people continually say "It's just a:
-movie"?
-book"?
-story"?
-comic"?
-drawing"?
-doodle"?
-dream"?
Koztah
Soleyu
Posted 6:26 AM 24/6/08
As it has been said wonderful article, while I do agree that games as they are now warrant a more profound inspection, but for ourselves and games, I do not believe that the phrase "It's just a game" it's so vile and depreciating.
In essence games will always be "just games", be them videogames or playard games, as movies will allways be "just movies" to me the just moniker is about context, movies, games, role playing, fantasies, even books all gives us a release for our thoughts, dreams and wants in a different context.
Movies gives us a release by engaging our minds in the situtations of different people which we often times juxtapose to ourselves "If I were to lose my family, would I react like him?" "him" maybe Arnold Schawzeneger deciding to kill a fuckton of people, or Tom Hanks trying to win a tribunal case over the dangers of some drug.
Fantasies on the other hand gives us a different type of release, a whole world controlled by only our imagination in which we could be great heroes or great villains and all the world is dependant at our beck and call even the responses of others.
It's always about context, you asked what would happen if someone fantasized about wrenching people in the head all day?, well one way or another people do that, be that the teen boy hoplessly in love fantasizing about defeating an army of enemies to put his deeds at the feet of his princess to finally win her love; and then there is the disgruntled employee fantasizing about giving his boss one hell of a beating for beign an ass day in and day out.
Games give a whole different context for the release, even if they share a lot with movies and fantasies, like fantasies we get to live in a different world, but like movies that world is not our own. We live in games by the rules imposed to us by the designers, we strive to complete goals which they impose upon us, while at the same time giving us the liberty to do so in a way which pleases us or makes us curious.
GTAIII (haven't played IV yet) gives a different context to the experience, in the sense that one way or another you are imposed to try to live the life of a criminal, so the rules of the game one way or another has us live like one, what we decide is if we are a criminal with a heart of gold or even a ruthless criminal with world wrecking bloodlust.
In my opinion that is where the power of games shine, they makes us wonder and makes us live different types of lives but we can choose how to live it.
We somone says "it's just a game" to me it's always about that context, that imposed life where we can try to be someone different or maybe ourselves if we had been in different circumstances.
What are we saying about ourselves when we play a game it's wholly dependant on how we decide to play a particular game, it's like an actor playing a role in a movie, maybe there is a little about ourselves but the role is not ourselves, because ultimatly it's only a game, we may or may not come back with a greater understanding of the world and us, but we lived those moments always knowing that no matter the times we lost ourselves in the game, we are ourselves and those are the roles we chose to play for a brief moment in our lives.
It's only a game, but for a brief time we cried, we laughed, and we got pissed. Games give to us a different context in which to loose ourselves, and damn it, even if it's just a game I will defend the power of that context until the end.
Soleyu
Tonx
Posted 6:24 AM 24/6/08
@ItsSuperEffective: Alright.
Lolita. The classic book about, essentially, a pedophile. Banned countless times. Ruined the author's life. The old adage about corrupting society was wheeled out time and time again, and the book was shut down.
Of course it's made it to print a hundred times since it first hit, and it's hailed as a classic. It also had an audience, as was a commercial success, eventually.
When the old arguments are trotted down the mountain - corrupting youth or society, perverted or somehow deranged, what have you, what critical, well thought out response is there? The arguments have been the same for hundreds of years. Lolita, The Bump, Clockwork Orange, Manhunt 2, Hustler Magazine, Janet Jackson's Boob, whatever. How do you defend against an onslaught of opinions on an unprovable theory?
Well, you have two options. Either you can state your equally valid - but equally unprovable - opinion, adding fuel to the fire.
Or you can dismiss it by saying, "It's Just a ________".
Hence, when a pundit or alarmist lays down the same arguments every damn time, the same response is needed. Relax. We've had this discussion before. And it's still Just A Game.
Note: Read my first post before flaming me, where I say criticism should be answered with criticism.
Tonx
Al3xandr0s
Posted 6:23 AM 24/6/08
Of course, I can see how certain warped minds may actually be affected by GTA's gameplay I guess the same could be said about Neo and the gang killing all those poor cops (you know, they die in the matrix, they die in real life, heh) but that could also be defended by saying "it's only a fun action movie", you know...? Anyway, I'm ranting and if I don't stop I'll end up with over the top lengthy meaningless essays on the subject that really don't do much to promote, excuse or defend a certain view, like this piece (sorry, it's how I feel).
Al3xandr0s
EmeraldDragon
Posted 6:23 AM 24/6/08
Nice article. I agree that things like RE5 should not be just brushed aside. I just wish people would be willing to act on the images in a way that promotes social change rather than endless aregument about past events.
EmeraldDragon
Al3xandr0s
Posted 6:20 AM 24/6/08
Oh, and of course, if a game does end up REALLY promoting particular behaviours, religious beliefs, or (im)morals or whatever else then defending it with "it's only a game" wouldn't be correct either... But for something like GTA, saying it's only a game is perfectly viable since nobody thinks it actually promotes going out and killing every random person you meet, that's all in the context of mindless fun, and such is only really fun when it doesn't actually negatively affect someone else's life, you know? Or should we suddenly have a concience and consider our moral beliefs because we caused a particular Artificial Intelligence to stop functioning as a "live" character and instead stand still? Meh.
Al3xandr0s
Al3xandr0s
Posted 6:15 AM 24/6/08
Pretty subjective piece. Don't people often say "it's only a movie" without doing anything to lessen the impact those can have? It's just a way to say, you know, maybe this piece, to the uninitiated appears to promote this kind of behaviour but really, it doesn't, because it's only a game, a movie, a song, a piece of art, and I wouldn't do that in real life just because I enjoy it in games, in thought provoking films, or whatever.
It's important because it makes you think about stuff (though I wouldn't say GTA specifically has that effect, heh) but it's not horrible like murder because really, it's just a game, ie not real. It's only derogatory if you think of it in this way, so perhaps it should be worded better when speaking to the uninitiated but I think all of us get the correct meaning and mean the correct meaning when we find ourselves saying it.
So, yeah, it's only a game basically is correct as a defense, it just should always be said and understood within the correct context.
Al3xandr0s
Shalashaska
Posted 6:15 AM 24/6/08
Wonderful read. I've tried to avoid judging other people's hobbies or interests as "just a car", "just a sport", "just dancing" because I reflect on my own passion and think that if I can feel as strongly as I do about what I do, how would I feel if someone attacked me for loving what I did? Unfortunately, not everyone follows the Golden Rule. I understand a person's passion for something because I've got my own. Games have never been "just a game" for me and I think my fervent defense of that for those who do believe that it is gets me in trouble.
Shalashaska
Mikazukinoyaiba
Posted 6:13 AM 24/6/08
@ItsSuperEffective:
I don't think the phrase "It's just a game" and "Everyone else is doing it" is even comparable.
The first is to dispell the serious tone or nature of an argument by rebuting someone for being ridiculous. Just like the phrase "It's just a joke" or "It's all just fun" which really gaming is, just for fun.
But the latter phrase is meant to try to justify something with the reasoning "They are doing it and so will I" without explaining why YOU yourself has chosen to take a certain action, or at least shows you don't think for yourself.
Mikazukinoyaiba
fuchikoma
Posted 6:08 AM 24/6/08
I agree that the argument can cheapen the reality of what is in these games, but...
When faced with accusations of being brainwashed into being heartless killing machine sociopaths, is "it's just a game" incorrect? For all the art and meaning contained for those in the know, the people who don't get it need to learn that it IS just a game. Not a career choice, not a religion, not a training regimen for some extremist group. It may be quite meaningful personally - like a movie, or book, but compared to some hypothetical that can rob us of our humanity... well, no - it's just a game. All things are relative.
But I was kind of hoping this would include things like the most recent RE5 debate as examples of burning lots of energy justifying a game when it's not really needed yet. That one in particular I think we as a community are going to be spending a lot of time explaining, and I think that not all accusations even necessarily warrant a thoughtful - or other - rebuttal. An attack must have at least an air of credibility about it, otherwise we're just spinning our wheels and going off at the slightest provocation. It's not unlike how Richard Dawkins refuses to debate creationists. We (IMO) need to pick our battles when we leap to gaming's defense otherwise in some cases we simply legitimize the attack's POV by making it seem like it's worth debating.
fuchikoma
superbabyproject
Posted 6:07 AM 24/6/08
@Mikazukinoyaiba: That's cool if you're playing Tetris, but I think there's plenty to debate when it comes to games that blur the lines between reality, cinema and gaming imo.
superbabyproject
Mikazukinoyaiba
Posted 6:05 AM 24/6/08
I think people are taking this all way to serious, not only articles like this but many other things.
Everyone plays games for fun, there are additional reasons that also differ with each person. For me, I suppose it is the characters, story, and immersion that I play games for but even that isn't consistent as there are plenty of other games I enjoy that don't offer that.
"It's just a game" is what I use because that is how I honestly feel, all of these discussions about games as an "artform" and how it should evolve, what it needs to do, and how it can mature do not interest me and actually starts to become pretentious.
Lets stop trying to take everything so seriously and examine it under the microscope.
Mikazukinoyaiba
ItsSuperEffective
Posted 6:02 AM 24/6/08
@Tonx: Using the "just a game" excuse is just such a weak excuse. The excuse is just like the "everyone else is doing it" excuse. Using arguments like that are ways to lose a debate. I'd fail if I used that in my English class.
What you need it to take "just a game" and make it more sound, and meaningful. I like your point of when to use it, but you need a more professional sounding argument, with examples that are unique.
ItsSuperEffective
MistaJeff
Posted 6:02 AM 24/6/08
keep in mind the level of thought and research they put in to portraying the eastern european immigrant criminals in the first part of GTA4 vs. the italians in the later part of the game. it felt like field research vs. 2 episodes of the sopranos. they were doing such a good job with taking themselves seriously, and suddenly they got lazy so they decided to lean on overblown stereotypes. which i have no problem with, so long as they don't take it so seriously and so long as they treat EVERYONE like an overblown stereotype. you had these believable characters with surprisingly authentic accents and suddenly we're back to swapping "badda-bings" and "badda-booms" as if the there's nothing wrong with the disproportionate level of thought put into the research of different ethnic groups. that game needed to make up its mind. personally i think rockstar was too lazy in terms of storytelling to afford to take themselves that seriously. they burnt themselves out creating a realistic city and had no juice left to build a quality, thought-out game on top of it.
MistaJeff
thesycophant
Posted 5:59 AM 24/6/08
@wild homes and gardens: I think the burden of defending gaming absolutely rests on end users. The creators can always point to the fact that they're just creating product that users wish to consume, meeting market demand. The consumers have to justify why they demand and consume it.
thesycophant
superbabyproject
Posted 5:57 AM 24/6/08
You have to factor in the concept of peer pressure here. Because there are so many games that involve violence and killing, we've reached critical mass of acceptance of that game mechanic, and as such we start to theorise that gaming is some kind of release of an innate need to kill/injure other humans and as such is a good thing.
Now, consider if the same was true of games in which rape was a game mechanic. If there were enough of them, would it be considered acceptable for some individuals to find a release in that way? You might say no, but is an incidence rape more horrific than mowing down a street of pedestrians in broad daylight, less so or the same?
superbabyproject
DrunkenTrom
Posted 5:56 AM 24/6/08
To me a great piece of writing makes you lose yourself in your own thoughts when you're reading it. Like when you're reading a book and suddenly you realize that for the last 20 or so pages that you can't really remember the words you read but instead you remember your emotional responses as if it was a personal experience that you had. This phenomenon has also happened to me a few times while gaming. The last time it has happened that I can recall was during the single player campaign in CoD4. I agree that it is a great disservice to gaming as a medium to ever say "it's just a game" while defending it. Great article!
DrunkenTrom
Emperor_Guam
Posted 5:55 AM 24/6/08
One of my GTA4 guilty pleasures is running into a motor cycle at high speeds to watch the hapless biker rag doll end over end. Does this make me a terrible person?
Emperor_Guam
Datheron
Posted 5:53 AM 24/6/08
@goldwings: Interestingly enough, the term "game" has been overloaded with many definitions and connotations dependent of context, and we should be looking towards turning "it's just a game (like a toy)" into "it's a game (like life)". That is, we ought to emphasize the simulation and the serious messages of games over the trivial and - let's call a spade a spade - juvenile "features".
At the same time, the gaming industry needs to reach for maturity itself; promos need to be more than "look at how much blood comes out from this headshot!" Perception is a difficult thing to change, and it'll take more than just us gamers' claims to alter it to the unknowing public.
Datheron
wild homes and gardens
Posted 5:51 AM 24/6/08
I think this is a bit nuts. While it's certainly sensible for gamers to consider what it is we do-- and to be honest, it's hardly worth reiterating-- it's a little strange that the mantle of defending our hobby ought to sit on the shoulders of the end users, rather than on the industry itself. An industry that (allegedly, though Gallagher's an epic fuckup) has plenty of lobbyists and lawyers and loads of creative thinkers to effectively defend the habit to the rest of society.
So the thrust of the article is be reasonable, and defend yourself, but admit your hobby is not infallible? Hm. Self-examination? What a novel concept.
wild homes and gardens
vanderblade
Posted 5:51 AM 24/6/08
Great read. Thanks. Especially the portion concerning discussions surrounding RE5 and GTA's more questionable interpretations. We can't ignore them. They not only help legitimize the medium, they also urge others, as well as ourselves, to consider the medium with greater depth, patience, and perspective.
vanderblade
happycodemonkey
Posted 5:51 AM 24/6/08
Very nice; if we're going to get defensive about games being an adult art form we need to face the fact that we will, in fact, have to defend it as adults. Degenerating into mean-spirited children doesn't help anything.
happycodemonkey
thesycophant
Posted 5:51 AM 24/6/08
Both this and the Totilo article you linked to are excellent. To paraphrase Socrates, the unexamined game is not worth playing.
thesycophant
Tonx
Posted 5:48 AM 24/6/08
When we speak of misogyny in Metal Gear Solid 4; when we speak of sexism in the Grand Theft Auto series; when we speak of morality in Manhunt; then yes, "Just a Game" has no place in the discourse. Criticism should be answered with criticism, not dismissal.
But dismissal is equally important. "Just a Game" has it's place. When pundits and alarmists accuse a best-selling game of being a 'Murder Training Device' or a 'Terrorist Instruction Booklet', there is no need to enter into a critical discourse with opinions such as these. It isn't a 'murder simulator'. It really is 'just a game'.
Criticism should be answered with criticism. But dismissal of games as child's playthings or mind-warpers should be answered with dismissal on our part. It's just a game.
Tonx
LexMan89
Posted 5:45 AM 24/6/08
A good read. You do make some valid points, games are becoming much more realistic, and therefore it's harder to defend reprehensible actions that we commit.
LexMan89
Kuroomu
Posted 5:44 AM 24/6/08
Well said.
Kuroomu
Tycoonalex1337
Posted 5:42 AM 24/6/08
Interesting and compelling read. Why is it okay to be prejudiced against gamers, but being racist or sexist is a mortal sin? Misinformation is a big part of it, and I think TV does a lot to hinder the general acceptance of videogames as experience simulators.
Tycoonalex1337
Mr. Fap☆Fap!
Posted 5:40 AM 24/6/08
I agree in spades.
Although admittedly, I've given up on even trying to get gamers to understand why RE5 is perceived the way it is and show some understanding. It's a losing battle on my part.
Mr. Fap☆Fap!
greyhoundbus
Posted 5:40 AM 24/6/08
Well this is an article in the right direction... a whole lot better than the usual "Why can't these bozos who don't play games see that it's ok to run over prostitutes in GTAIV?".
greyhoundbus
Guvnah
Posted 5:40 AM 24/6/08
I agree with your point about most of our actions in video games never occurring in real life. I know I'd never close an Oblivion gate, scale a church steeple and then safely dive into hay, or even fire a gun. What I do in video games are things I probably never will do in real life. Things I can't do due to fear, limitations, or because it just doesn't exist.
But it's nice to pretend, right?
Guvnah
ImCrying
Posted 5:38 AM 24/6/08
Wow, someone actually used 'antisocial' when they meant it. This feature is also much better written than the one it references. Good job.
ImCrying
Gitaroo_Dude
Posted 5:38 AM 24/6/08
Three cheers!
I think that we really need to confront the fact that sexism and other more base elements of male culture are wired into the industry since its inception, since it was founded by geeks looking for an outlet for their interests.
People who brush off the RE5 shitstorm or deny the effects characters like Lara Croft have on the perception of gaming do a disservice to gaming.
Gitaroo_Dude
Kokatu
Posted 5:36 AM 24/6/08
I too like killing people in GTA. I think most game critics would too. I mean, who's more dishonest and deceitful than an anti game lobbyist? It's obvious to anyone that JT doesn't give two fucks about the children, and if he does, he gives somewhere between 9 and 12 fucks about looking like a crusader for justice and getting in fights with people who disagree with him to push forward his bible based agenda. I think if he really played GTA, he'd at least have fun secretly.
Kokatu
pastepunkjames
Posted 5:35 AM 24/6/08
I hate to use an internet meme, but this really is made of win.
A fantastic read.
pastepunkjames
Neo-Senku
Posted 5:35 AM 24/6/08
Totally agreed with 100%. If games are to be taken seriously we gotta look at them both gamers and non with the same scrutiny. We can't try to brush stuff off with "it's just a game".
Neo-Senku
Shiryu
Posted 5:34 AM 24/6/08
Impressive read as usual, Leight. You're the best! v ^_^
Shiryu
goldwings
Posted 5:34 AM 24/6/08
The main problem though is that games are sometimes treated as toys, thus we also use the phrase "it's just a game (toy)." That phrase alone may be a cheap, easy-way-out tactic, but explaining the (psychological) reason why we do what we do in games, to those who are set that they are doing this for the "children"/society are near impossible.
goldwings
nick.soapdish
Posted 5:34 AM 24/6/08
It seems that many gamers dismiss critics with the same concepts that we try to draw people in with. There is a large amount of time spent praising immersion and realism in games, or how drawn in and how much more attached you can become to characters, situations, but we wouldn't use that same brush to paint the negative points that seem to rise every time some pixelated pedestrian gets mowed down in Liberty City.
In order to exude the passion some people have, they have to go beyond the argument of "just" a game, but it's the defense I see time and time again for bad press.
I'm glad to see issues like this discussed, though. Why avoid it? You have the platform, explore issues that affect us or don't, add a little pressure to those soft spots. We can't give answers, as you said, if we don't ask the questions.
nick.soapdish
Whyspir
Posted 5:33 AM 24/6/08
One of the longer things I've bothered to read on the internet.
I agree, however.
Though, sometimes "It's just a game," can be used in certain points I think. Of course, that's generally coming from an outside party after watching someone go into a rage after failing a multitude of times at something, like say, a Platformer where there's always that next to impossible jump unless you know the angle and trick to it. Also, please ignore that seemingly runon sentence. I'm to tired to do grammar properly.
Whyspir
jarjarwang
Posted 5:32 AM 24/6/08
It will be a great day when gamers come together and speak out against a game for a real reason; something other than the high price per horsearmor.
jarjarwang
HikariOblivion
Posted 5:28 AM 24/6/08
Wonderful piece.
HikariOblivion
alecpyron
Posted 5:25 AM 24/6/08
Totally agleed! Nice column.
alecpyron
Kounji
Posted 8:09 AM 24/6/08
I am in such agreement with article than anything. You have to be willing to open your favorite medium up to criticisms. I think internet culture has turned everyone into reactionists. That said what Leigh brought up is true, you can't ask people to see only the good of your favorite medium but they must also be allowed to bring in their on critical thoughts into the conversation.
Kounji
Koztah
Posted 7:58 AM 24/6/08
@joncoffee:
This is the section of the article I was talking about:
'"It's only a game" is a phrase that agrees with all of those who ever looked down their noses at the medium, who want to nutshell it as a child's plaything, who want to promote the kind of prejudice that will keep games from ever achieving widespread respect for everything they are.'
This infers that the gaming medium doesn't exist in a vacuum. It also indicates that there are people who look down their noses at the medium, and one can assume that these people looking down their noses are most likely outside the gaming industry.
That said, I fail to see what's wrong with comparing a phrase that affects perception of the gaming medium from outside the industry and fandom with its usage in other media and indeed other day to day activites.
As an aside, "You commenters" is an interesting turn of phrase.
Koztah
thesycophant
Posted 7:51 AM 24/6/08
@Al3xandr0s: @Mikazukinoyaiba: It would be hard to disagree with you more. I think if we don't examine how we react to the great, the bad, and the so-called run-of-the-mill in similar measure, we're doing a great disservice to our popular culture and ourselves.
I don't really ever refer to anything as "Just a _______." That whole concept--even applied to movies I hate or games I think are painfully mediocre--is a little sad to me.
thesycophant
Setzer IIDX
Posted 7:46 AM 24/6/08
@Mikazukinoyaiba: Isn't calling this debate or discussion silly a bit much?
I mean, I think there's a middle ground here. Mika here has a point to a degree, we're getting heated over entertainment. Take that thought a step back, and some may say that we can even get annoyed as a result of our entertainment. Personally, I have a blast debating stuff, but some people DO get so vehemently defensive of games being not so accepted or games being ostracized that your source of pleasure becomes a headache. Now that IS damn silly.
But games, nowadays, are a medium for ideas. That much can't be denied. As it was said earlier, if we're talking Tetris or RIIIIIIIDGE RACER!, well then yeah, it really is just a game. And those games can be related more closely to sports; the point is to win with a higher score. But Metal Gear Solid and the disgustingly overrated Grand Theft Auto are stories, designed to compel and inspire thought. And if they weren't, then why give them stories at all?
Video games are just that, video games. No more, no less. They hold no power over us unless we let them. The same can be said for any sort of idea- written, audio, or visual. Hell, the same can be said of any SUBSTANCE, alcohol, drug, etc. So one could make the case that arguing that ANY of these truly have any power is moot, because it all comes down to how the individual is put together. Someone weak willed may be more likely to get a "dark message" from a metal band, or to "learn to kill" from a video game. They also may be more likely to find solace at the bottom of a glass. But at the end of the day, it's that PERSON that did it, not the drink, not the CD, not the game.
So, it's not so much that saying games can be more than games is pretentious. It's more along the lines of saying that games can POSSIBLY have this much power over all people and are possibly worth all this time and energy debating is...well....stupid. Not to say that TALKING games is dumb, but the amount of energy put forth to ban the medium or to even DISCUSS the medium is silly and it'd be energy better spent to figure out how to fix or help the PEOPLE that are so weak willed as to use these outlets as an escape or a crutch or an excuse.
....Wang. =)
Setzer IIDX
Mikazukinoyaiba
Posted 7:36 AM 24/6/08
@Al3xandr0s:
I have to say I've read all of your posts Alex and I agree with you completely.
As I said before, I don't care enough about the issue but treating the term in the absolute as others have suggested would be rather ignorant on their part.
If it's something you enjoy (like a great movie) and someone says "It's just a movie" you would be offended and feel the need to defend it so it would stick out from the rest of the run-of-the-mill movies.
But whene someone is making a ridiculous argument with a certain media involved, saying "It's just ___________" is a great way to point out that the object in question has NOTHING to do with the actual topic/controversy and the person is taking things far too seriously.
Mikazukinoyaiba
Al3xandr0s
Posted 7:22 AM 24/6/08
So basically, feel free to tell off people who treat our modern classics (whatever is a classic in your opinion) as "just games" when there's so much more to them but there's no reason to discriminate against the whole "it's only a game" notion when it can apply so well to much of the discussed material. Within the right context, it's correct, much like anything in life, so it shouldn't be fought against in such an absolut way.
Al3xandr0s
Al3xandr0s
Posted 7:19 AM 24/6/08
Well I guess the gist of what I tried to say earlier (not so succesfully) is that "it's only a game" (or movie, or book, or whatever) applies to most games (or movies or books etc) as most don't try to preach anything or delve into any really meaningful subjects in any meaningful way and end up just being games (or movies or books etc) so there's no harm in describing them as such. Yes, like any medium, they have the potential to do such things, and games that do do such things should not be called "just" games but they really aren't... Just look at the praise these "not just games" games have. Planescape Torment with its intricate storyline, Ico for achieving the evolution of narrative (even with its so very limited actual plot or story), and other such examples. Those aren't just games. Most games are though, and there's nothing wrong with defending them as such...
Al3xandr0s
.em.
Posted 8:20 AM 24/6/08
@Tonx:
This is terribly off the subject, but I have to say that Lolita was extremely well written. Even the first little chapter amazed me. Clockwork Orange was good as well. What you said about the "it's just a game" thing was interesting. Usually when someone tries to give their opinion in certain discussions, the other person can easily shut them down, telling them they are wrong, without simply accepting the words as an opinion (or considering them), thus causing a useless argument. While this could be possibly dismissed with the "It's just a game" or "It's not real" comment, I think its okay to expand on that comment.
It's good to think, and to get other's thinking.
Nice article, btw. I enjoyed Steven Totilo's "Are Games Our Fantasies?" and "I was a Girl in GTAIV" as well.
.em.
bialia
Posted 8:19 AM 24/6/08
@Mikazukinoyaiba: I would never consider self reflection to be pretentious or a waste of time.
"An unexamined life is not worth living."
(Thank you Socrates!)
bialia
Al3xandr0s
Posted 8:11 AM 24/6/08
@Setzer IIDX: Well, I never heard of Metal Gear Solid's story being controversial and accused of promoting ill behaviour. And if it happened, I'm sure it wasn't defended with the term of "it's just a game" especially when its storyline is really presented in the medium of movies and not the interactivity that defines games. Sure, it uses 3D graphics etc, and maybe sometimes you can move the camera a bit, but it's still a movie in that aspect.
Its gameplay on the other hand could possibly be accused of promoting murder by some ignorant clueless idiots. But we all know, that, well, its actual gameplay, really is just a game (and again I say that's only derogatory if you want to look at it that way). People play it because its fun, if immersion is part of that fun, else they'd just want to watch the cut scenes. Not mess around with the AI behaviours and the different ways they can try to overcome the given obstacles.
And in the case of Metal Gear I feel the story really is presented in an all different medium that is quite disconnected from the actual game (but again that doesn't make it bad, I can enjoy such games and I adore the original Solid).
If anything, it's always the gameplay that gets accused in games, because their actual stories really are far less controversial most of the time. The fact you basically just kill every other character in existence in so many of them, or are able to do so, as if that somehow promotes psychotic behaviour.
I still think it's a valid defense to just reply "it's only a game" within such contexts, just as you think it's fine to do so for "RIDGE RACERRRRRRRRR" because I think they're equally gamey as far as their gameplay is concerned.
I'd certainly put up a better argument if someone tried to talk about how a particular game's storyline promotes ill behaviour because an actual storyline (presented with movies, or within the gameplay, or any other way) certainly can have more power than the pure gamey aspects of games and is worth more serious discussion because as you say they're a medium for expressing idea(l)s.
But as long as games are attacked with just showing 5 minutes of someone massacring everybody in GTA, saying it's "just a game" (either in these words or with just explaining to them that it's just mindless fun that harms nobody) is valid to me, and there's no further defense required until they start properly critiquing games at a deeper level. When they do that, I'll feel compelled to properly defend them, otherwise I'd just be going on rants that are unrelated to what they're actually critiquing.
So, for now, we don't need to defend them at a deeper level because they're attacked at a very shallow level. We do however need to educate people about them at a deeper level, but that's a different subject than this.
Al3xandr0s
Mister Adequate
Posted 10:18 AM 24/6/08
I've been saying this for a long time now. Hopefully in as widely-read a place as this, it will spark a bit more thought.
Mister Adequate
Z4N5H1N
Posted 10:14 AM 24/6/08
You never fail to impress with your columns, Leigh. ^__^
Z4N5H1N
FunkyJ
Posted 12:06 PM 24/6/08
Leigh,
I have to take issue with the prostitute thing.
Whether or not you like murdering whores in GTA IV, we do ourselves a massive disservice when we fail to use that as a springboard to consider our own, and our community's attitude toward women.
The simple fact of the matter is if Rockstar had allowed male prostitutes (or female characters) then that wouldn't be an issue of gender at all.
Now, the reason why Rockstar didn't include male prostitutes is a whole other matter entirely. Rockstar could be the misogynistic and evil company many feminist critics claim, but I highly doubt it.
I think it's more a problem with society (and ratings boards) having problems with homosexuality in a videogame.
Rockstar barely get away with their M rating as it is, and to include sexual homosexual encounters that the player initiates would definitely get it the dreaded AO rating.
FunkyJ
Pantsman
Posted 2:55 PM 24/6/08
Excellent, I love this.
Pantsman
NighTrekr
Posted 3:25 PM 24/6/08
@Koztah: It also indicates that there are people who look down their noses at the medium, and one can assume that these people looking down their noses are most likely outside the gaming industry.
I don't know that we can make that assumption. There are an alarming number of "hardcore" gamers who seem threatened by the idea if a game being anything more than a light, fluffy plaything. Maybe it's because they don't want something they love to change, disappear or become "too serious" or wanky. I don't get it, personally.
NighTrekr
NighTrekr
Posted 3:23 PM 24/6/08
How many of those people saying "it's only a game" are doing it to downplay the relevance and importance of gaming ("it's just a silly, meaningless toy"), and how many of them are emphasizing the difference between fantasy and reality ("a game is not reality")?
The latter is an important point to emphasize for the numerous non-gamers who make alarmist leaps in logic. "Little Timmy loves to fight in his games, so the games must be training him to be violent in real life!"
NighTrekr
Ryodestined
Posted 3:15 AM 25/6/08
Why is this so important? It's just game column. I kid.
Seriously, this was really insightful. I can't find the words. For some reason, the interactivity of video games seems to make it so much harder to accept than literature and movies. The main thing is that people still find games of any kind to be child's entertainment and not as broad as other forms of entertainment. The interactivity is what attracts children the most and older generations don't seem to understand the fun behind the concept. However, I have great hope in the future as t is only a matter of time before games are understood as an entertainment medium. Not to be morbid, but those who fight against video games ware mostly older people and they will die out. The generations now growing up with games, those who love them, will take power in society eventually and the ignorance will fade away.
On top of that, the media needs to stop emphasizing the violent games and bring to light all the non-violent games and the innovative offerings that games provide. I think it's just silly how VIDEO games are the only games get blamed for negative society activities. How about blaming Candy Land for the obesity? How about Monopoly causing out-of-control corporate greed? Chess for wars? Operation for mal-practice? I could go on and on, but you get my point of the absurdity.
Ryodestined
Talleh
Posted 11:39 AM 25/6/08
I agree, and disagree, to a point. When people look at the violence on TV and wonder if it's affecting children and people as a whole, it's usually written off as "It's just a show", and manages to be taken seriously and is obviously very mainstream. But that could be just because it's already so mainstream and penetrated into homes across the world, and doesn't have anywhere to go but down, whereas games have plenty of room to grow and blossom.
A game like any other medium will offend people of the targeted race, religon, creed, whatever, just like anything else. Wasn't there a huge thing about Passion of the Christ? I'm sure that RE5 will casue many a press outlets to go balistic and attack with all their might, spouting lies and whatever they can think of. A lynching simulator, purposely targeted racism, sodemy with the press of a button, whatever they can think of, and because as mentioned, games are very young and not treated seriously enough, unless there is controversy launched against them, people take it for fact.
If you told a person that you saw on PBS a pornographic movie, would anybody believe you? No way in hell, but if you tell someone that the latest Barney or Seseme Street game has pornographic content, will they believe you? Maybe.
Games are still very young, but not so young anymore. There was so little media uproar about GTA4, except about how amazing it was and how well it was going to do. There weren't any special reports about how it's teaching our kids to buy a lap dance or steal cars, or at least not nearly as many as previous installments.
Writing something off as just a game might be harmful to it's growth for now, but with how much more popular and average games and gamers are getting, it wont be long before we can write it off without fear of demeaning the medium as a whole.
Talleh
konekonekoneko
Posted 12:39 PM 27/6/08
The whole point of literature is to make us deal with ideas about the human condition in various ways. I think I'm saying this to an audience who understands that games are just as much a form of literature as films and other sanctioned-by-even-the-snobby-authorities media, right? Well, if we're going to claim that games can do that for us, we have to deal with the flipside of things, that games can make us deal with ideas about the human condition even in ways that aren't uplifting.
In short, I agree 100% with Leigh's post, and I say this not as someone who's never thought about it from this angle before and is kneejerk-reacting to say "what a great new idea!" but rather as someone who has held essentially this position for years. (Not to imply that others here are necessarily kneejerk-reacting; it's just that agreeing completely with a post has the potential to come across that way, and I want to be clear that this is a really deep agreement on my part.)
But I also want to mention that this isn't necessarily an unhappy topic. Just as games that glorify violence can desensitize you, games that brush upon it and leave you horrified at what you've done can sensitize you. It cuts both ways, just as any form of exploration can do.
konekonekoneko