playstation 3
PS3 Red Alert On Hold
Posted by Mike Fahey at 1:00 AM on June 6, 2008
We've been hearing rumblings about this for a couple of days now, but now Eurogamer has received official word from EA that production on the PlayStation 3 version of Command & Conquer Red Alert 3 has come to a halt. While EA could confirm that the development of the PS3 version had ceased, they could not reveal the reason for the stoppage, nor discuss whether or not this was a temporary decision. Very, very curious indeed.
The move isn't without its benefits, however, as PC and Xbox 360 development is being bolstered by newly freed resources. You can look forward to seeing C&C Red Alert 3 on those platforms this Autumn. We'll keep you in the loop should further developments unfold for the PS3 version.
Work on Red Alert PS3 officially halted [Eurogamer]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Pandaschreck
Posted 1:43 AM 6/6/08
@Edpsx: PS3 Development isnt really the issue, its multiplatform development including the PS3 because its architechture is radically different.
Pandaschreck
cduran02
Posted 1:41 AM 6/6/08
Im a huge PS3 fanboy, and Im also 100% sure that Moore has NOTHING to do with this delay.
All I can say is my money goes to the developers who give a damm about my platform of choice and puts in some real effort.
Being a software engineer myself I can understand the lure of an easy to develop system, but at the same time I love a challenge and would never pass one up when presented to me because I know that the bigger the challenge the greater the reward.
Just my 2 cents...
cduran02
Foxstar Sixtail
Posted 1:41 AM 6/6/08
@Northern Cat:Because a well done console RTS could rock. The era of "Mouse and Keyboard or GTFO" is slowly coming to a end.
As for this, is it really that shocking? A title developed foremost for PCs is coming later to the PS3 because it's not a PC, where you can almost drop and drag PC developed titles right onto the 360 with nary a hitch? Honestly, this is going to happen more and more often.
Foxstar Sixtail
Jechticknight
Posted 1:41 AM 6/6/08
@Sniper_Zegai: It was a phase. Just like it was for the PS2. You've already seen what happens when developers start to wrap their heads around the PS3 architecture, and you've seen what's to come. Ignoring those facts give you little to speak about.
I also love how although they halted development, they didn't give any particular reasoning behind it. Wait for more info. Kthx.
Jechticknight
Bleentastic sees bandwagon and jumps
Posted 1:38 AM 6/6/08
well seeing as EA and PS3 in the same sentence is usually followed by a delay of some sort so i was waiting for this too happen better then them sending out a unfinished product b/c they have a set in stone release window (Madden 07/08)
Bleentastic sees bandwagon and jumps
Edpsx
Posted 1:37 AM 6/6/08
@Edpsx:
Wow, you guys cant take a little sarcasm very well can you? Everyone take a deep breath.
I know he is head of the sports division and probably has nothing to do with this delay. I just found it funny that EA was once again delaying another PS3 title when everyone else seems to not have so many problems.
Did the PS2 get this many delays initially? I cant remember that far back anymore. LOL
Edpsx
Sniper_Zegai
Posted 1:36 AM 6/6/08
I thought the old "PS3 is hard to make games for" was just a phase and that companies needed time to adjust but it seems like said companies are not willing to wait on the PS3 to start making money.
I really do feel sorry for PS3 users who forked out the extra cash for the "superior" hardware, only to be on the end of constant delays because of that exact same hardware.
Sniper_Zegai
kryo
Posted 1:33 AM 6/6/08
Wow. Mere fanboyism is one thing, but now I'm genuinely puzzled. You guys really, really believe there's a CONSPIRACY involving PETER MOORE, EA and PS3 delays? :D
kryo
Jechticknight
Posted 1:28 AM 6/6/08
@phantam: Sony does the same btw. They send out people to help in the development process.
Jechticknight
Northern Cat
Posted 1:28 AM 6/6/08
@phantam: You make a good point. You know, I liked C&C3, I just couldn't play it without getting my arse handed to me.
Why not just give mouse and keyboard support for these games? Would it be so hard?
Northern Cat
Yonderboy
Posted 1:28 AM 6/6/08
PS3 is harder to code for. Folks are more familiar with Xbox 360 as it's basically a PC and the dev tools are better.
Things are definitely improving on PS3 dev side, and people are figuring out the unusual memory management hoops you need to jump through. It probably won't always be the case that PS3 is harder.
Just look at the dev boxes though. The 360 dev box looks like a 360 with a little hat. The PS3 is the size of two pizza boxes laid end to end, sounds like the deck of an aircraft carrier, and can be used to fry eggs. Oy.
It ain't easy doing everything new and different.
Yonderboy
Jechticknight
Posted 1:27 AM 6/6/08
@KroKan:
LOL another troll. It must be very easy to be simple-minded.
Jechticknight
wicko
Posted 1:27 AM 6/6/08
Getting it for PC anyway, I refuse to sully the RTS genre by using a controller.
wicko
Toasticus
Posted 1:25 AM 6/6/08
@sparced: Valid point, but I wasn't trying to make a serious argument, just trying to show the absurdity of the allegations by making one of equal absurdity. As Pandaschreck pointed out, Moore heads up a department unrelated to this game anyway.
Toasticus
pulyx
Posted 1:24 AM 6/6/08
Seriously.
I think PS3 owners don't even care anymore. It has become routine for them.
Currently being a PC gamer, i am popping the bubbly.
Delays FTL.
And like Northern Cat said.
RTS on consoles make no sense.
It always gets dumbed down.
pulyx
CarlitosColon
Posted 1:24 AM 6/6/08
sucks for ps3-only owners.
CarlitosColon
phantam
Posted 1:24 AM 6/6/08
@Northern Cat: like endwar ;)
phantam
phantam
Posted 1:23 AM 6/6/08
come on guys every dev even the ones that are now aclimated to the ps3 say that the 360 is by leaps and bounds a lot nicer to program and design for, not to mention rumor has it microsoft game studios bends over backwards even sending their own devs to help out if a studio runs into problems ...
Pandaschreck: your right on the first part, but the fact is RTS's on the 360 have become a really nice thing i love it... especially the more recent ones, i mean come on redalert for 360 looks wicked, halo wars gameplay videos look... well breathtaking... and ubisofts endwar just makes me drool with desire.
phantam
KroKan
Posted 1:23 AM 6/6/08
LOL another PS3 game cancelled. It is very hard and expensive to make a game for PS3 hardware.
It must be every developers' nightmare!
KroKan
NecronomiconUK
Posted 1:22 AM 6/6/08
@Edpsx:
Peter Moore is in charge of EA Sports, smarty pants
NecronomiconUK
JimmyNice
Posted 1:22 AM 6/6/08
Wasn't PS2 a pain in the ass to dev for too... too bad they never got that one figured out
*pause to let sarcasm drift off into the void*
As long as they keep working to get there... I'm fine... I little irked, but fine. There's is still lots of quality stuff on and coming for my PS3... and its the media hub of my entertainment system... I couldn't live without it...
JimmyNice
Northern Cat
Posted 1:22 AM 6/6/08
I don't get why RTS's are being released on consoles anyway. I'm a console gamer myself, I had a "PC phase" in the golden age of C&C and Red Alert 1 and Total Annihilation and such. It was a challenge enough playing the game, I don't need a control scheme to challenge me as well.
I dunno. Maybe I'd dig it if they bundled the game with some magic controller that would make things user-friendly to play, or maybe enable voice commands? "Build factory", "Squad one", "Base", it could make things way easier...
Northern Cat
Pandaschreck
Posted 1:19 AM 6/6/08
Moore heads up the EA Sports Label, C&C3 is part of the EA Games Label. They probably dont think it will sell enough to cover production & first party costs. Who in their right mind would play C&C on a console.
Pandaschreck
D-Sovereignty
Posted 1:19 AM 6/6/08
Meh... can't say I care much, if I were to get this game I would get it for the PC.
D-Sovereignty
Arthois
Posted 1:15 AM 6/6/08
Oh yeah, :cool:
Sony's console is a pain the ass the dev on it & it's not like they help.
Go Go PC!
Arthois
SpishackCola
Posted 1:13 AM 6/6/08
'Building'...'On Hold', damn! I need more money/power!, oh the memories I have playing the C&C series.
SpishackCola
Sparx
Posted 1:13 AM 6/6/08
EA just doesn't want to get over the learning curve period. As other companies have already proven, if you know how to use the hardware you can do quite a bit.
Sparx
sparced
Posted 1:11 AM 6/6/08
Alone in the Dark was already delayed before Harrison took over. He just made one of the announcements on its current status.
sparced
bigd7387
Posted 1:10 AM 6/6/08
Big Conspiracy? EA want's to make money like everyone else but the main problem is still Sony and using a hard to design for system just like the PS2 was. I sold my PS3 because of all the delays and cancellations but I would much rather play a game then wait on it. Hopefully in the future Sony will make an easy to design for system and I'll look at giving their platform another look but for now I'll use the 360.
bigd7387
Jechticknight
Posted 1:09 AM 6/6/08
@Edpsx: Ya rly
@Blinded220: You'd think that, but then again nowadays we have people nitpicking at reviews when just last month they handed out glorious rewards for a glitchy title. But you didn't hear that from me.
I wonder if MS will give 800 dollars worth of swag for Halo Wars btw. Just curious.
Jechticknight
sparced
Posted 1:09 AM 6/6/08
Only if it was on the PS3 with mouse and keyboard support would I have got it anyway.
Stick it up your arse.
sparced
Toasticus
Posted 1:08 AM 6/6/08
@Edpsx: You're right, it's a big conspiracy to infiltrate third party companies and mess up multiplatform releases. That's why Microsoft used another leading man, Phil Harrison, to delay the PS3 version of Alone in the Dark.
Oh, wait.
Toasticus
sgagnon
Posted 1:08 AM 6/6/08
@Edpsx:
And what about a company with an ex PS3 guy in charge delaying a PS3 game?
Having trouble remembering which? Try Alone in the dark by Atari...
sgagnon
interstate78
Posted 1:06 AM 6/6/08
@Edpsx: I'm sure his mandate doesnt include 'shitting on PS3' dude.
He's not paid to make the company lose money.
interstate78
Blinded220
Posted 1:05 AM 6/6/08
Kinda thought we'd moved past the whole "canning the ps3 version" phase of things.
Blinded220
Edpsx
Posted 1:03 AM 6/6/08
You mean a company with an ex 360 guy in charge put a PS3 game on hold? ORLY?
Edpsx
wild homes
Posted 2:09 AM 6/6/08
I am surprised, sometimes, at the lack of communication within EA. It was some time ago that Criterion talked up a big game about how making Burnout Paradise was real easy because they used the PS3 as the lead dev console. And other, non-EA developers (Infinity Ward) have made those same statements, so why is EA not adopting this approach across the board? If you can streamline the development process by making sure you iron out the PS3 version first, why wouldn't you? Seems like poor corporate management.
wild homes
Koztah
Posted 2:07 AM 6/6/08
Truth is, EA are pants at doing anything on the PS3. Some companies just give up when faced with a new architecture. Insomniac would make a killing hiring out consultants.
Koztah
Mpalm.
Posted 2:02 AM 6/6/08
Eh, was gonna pick this up for PC anyway! :O
Mpalm.
Toasticus
Posted 1:58 AM 6/6/08
@Edpsx: I think Pandaschreck meant that general development on PS3 isn't much of a problem. In other words, if you're only going to develop your game on one system then the PS3 isn't that much harder to work with than 360. It only becomes a problem when you go multiplatform. I'm not sure that I agree but it's an arguable point.
Toasticus
Foxstar Sixtail
Posted 1:58 AM 6/6/08
@cduran02:In the biz though, as you well know. "Time is Money." and because of it, you take the path that's easier.
Foxstar Sixtail
jfx316
Posted 1:51 AM 6/6/08
other then the orange box (which was alittle sketchy) and skate, (which was awesome) i don't fuck with EA stuff. i usually figure that the PS3 version will suck, so fuck 'um.
jfx316
Edpsx
Posted 1:50 AM 6/6/08
@Pandaschreck:
Well doesnt that still make it a PS3 development issue. Seeing as the PC and 360 development is parallel and the PS3 development is perpendicular to those makes it a PS3 development problem.
Edpsx
Woylez
Posted 1:50 AM 6/6/08
I'll get it on 360 like i do all multiplat games.
Woylez
CCCombobreaker
Posted 1:49 AM 6/6/08
Sucks for PS3 owners looking forward to it.
I'll be getting the PC version myself, but if you dont have a gaming quality PC, the 360 version should be good. C&C3 on the 360 was very good. It had great controls and performed well. The only issues were that the multiplayer was just completely broken because of unit caps. Other than that I would put it very close to the PC version.
CCCombobreaker
Garo
Posted 2:38 AM 6/6/08
I smell a timed exclusive...
Garo
jun581
Posted 2:36 AM 6/6/08
I'm surprised considering PS3 supports Keyboard and Mouse.
jun581
cduran02
Posted 2:31 AM 6/6/08
@Foxstar Sixtail:
Oh, yes I do know time is money, but there comes a time when they need to sacrifice a little to reap the future rewards. They cant just continue to push stuff for later forever, because in the mean time those that already made the sacrifice will move far ahead. I will continue to support those developers that made the sacrifice with my wallet.
I'm sure EA will get it right eventually, most of these games being released now have been in development since before Sony became really helpful with PS3 development. Once a project is started its really difficult to start implementing different ways of doing things.
cduran02
coktoe
Posted 2:30 AM 6/6/08
@StarkRavingMad.Aside from the fact that your opinions on the PS3 gravitate towards the extreme,I was wondering if you work for a developer.You sure make it sound as if you do.
coktoe
Jechticknight
Posted 2:29 AM 6/6/08
@StarkRavingMad: And that my friend, is why you are an idiot. So much hate for plastic that you'd want it to die. Shame really...
Jechticknight
PapaBear434
Posted 2:27 AM 6/6/08
Here's the thing: A lot of other companies have figured this shit out. The PS3 version of Rainbow Six 2 works just fine, barring the network issues, Warhawk is liquid smooth, Uncharted is amazing, CoD4 is indistinguishable from the 360 version, and quite a few other exclusives and non-exclusives that have turned out better than fine.
The only excuse for this to happen now is due to laziness and/or sloppy planning in the development stages. Coming from EA, sloppy and/or lazy doesn't really surprise me at all.
PapaBear434
photoboy
Posted 2:26 AM 6/6/08
@wild homes: C&C has always been a PC franchise, I'd expect the PC version to be the lead system which means developing it on the 360 is relatively trivial, whereas coding a PS3 version in parallel is much harder. Presumably Red Alert 3 is based on C&C3's engine, which already has PC/360 versions, whereas they're starting from scratch on PS3.
Sure they could shift to doing the PS3 version first before getting the PC/360 version done, but given that the PS3 version is probably going to sell the least copies (assuming the PC version sells the most, which I'd expect from an RTS) and the 360's larger install base helps sell more games, I'd expect it was easiest just to delay/cancel the PS3 version.
photoboy
Foxstar Sixtail
Posted 2:22 AM 6/6/08
@Toasticus:You said what I was trying to say "Harder often times is not better"
Foxstar Sixtail
Shandy706
Posted 2:20 AM 6/6/08
Buying it for the PC, but the 360 holds it's own when it comes to strategy games. Having played a couple on it, I can honestly say the idiot PC only fans need to be quiet. I was truly surprised at how well it's worked.
Guarantee you the RAM/Video Issues killed the PS3 version.
Shandy706
StarkRavingMad
Posted 2:19 AM 6/6/08
@Toasticus:
Wrong. The PS3's architecture, like the PS2's, is a programming nightmare. Having to juggle data back and forth between the one CPU and the SPUs slows the pipeline down to a crawl. Sure, you can split up your tasks among the less powerful SPUs, but they all have to communicate their results with the single CPU, making it a massive bottleneck to your performance.
With multi-core architectures like the Xbox and modern PCs, each full-speed CPU core has a full communications pipeline to each of the other cores, allowing them all to work simultaneously without any such bottlenecks.
The PS3 is also using an Nvidia market-level GPU that was nearly outdated when the PS3 was released, while the Xbox was designed with a special R&D ATI chipset that still stands up to modern cards.
Add to this Sony's poor development tools, (especially when compared to Xbox tools), and the PS3 just provides a sub-par development environment.
It's no surprise at all that EA has shut-down its PS3 development. It's a royal pain in the ass. My wish is that every developer would follow suit so the system would just die, and we could all just stop working on the thing.
StarkRavingMad
Toasticus
Posted 2:18 AM 6/6/08
@Foxstar Sixtail: I take it you don't work in the game industry. Greater challenge DOES NOT always equal greater reward. In fact, most of time the hard way of doing things is the wrong way. I could probably animate a character's walking sequence by manually rotating bones instead of using inverse kinematics, but frankly that would just be a complete waste of time and probably result in lower-quality animation. The more intuitive the development process becomes, the more time can be spent refining and optimizing as opposed to setting up.
One of the things that distinguishes good game developers from bad game developers is the number of tricks and shortcuts that they know how to use to more quickly get the results they want.
Toasticus
jun581
Posted 2:17 AM 6/6/08
@NoBullet: Well both version was having issues to be fair. Prior to the game being delayed, the 360 build showed to people wasn't running smoothly.
jun581
jun581
Posted 2:16 AM 6/6/08
@Koztah: Are you kidding. They'll making Bill Gates Money!
jun581
NoBullet
Posted 2:15 AM 6/6/08
@Sparx: You mean like Ubisoft? oh wait, they delayed Alone in the Dark for ps3. You mean like Rockstar North? Oh wait, GTAIV was delayed because of PS3.
NoBullet
Toasticus
Posted 2:55 AM 6/6/08
@Foxstar Sixtail: Oh shit, I meant to reply to cduran02 there! Sorry about that, your comment was actually spot on.
@StarkRavingMad: Yeah, I wasn't agreeing with Pandaschreck, just clarifying the point that I thought he was trying to make.
@PapaBear434: Planning out development schedules is a very difficult task. Be glad they had the wisdom to cancel the PS3 port outright instead of spreading themselves thin and releasing a shoddy product after numerous delays. At least this way once they complete the PC and 360 versions they can focus all their efforts on a quality PS3 port.
Also, can we please do away with the whole "lazy developers" cliche? Those in the game industry are some of the hardest-working people alive, and that's fact. Poor planning, greed, and overconfidence are the main causes of bad ports, not laziness.
Toasticus
exion
Posted 2:52 AM 6/6/08
a few times in this thread its been said that the PS2 is a nightmare to make games for... I'm on a game design course and my tutors, who have industry backgrounds (two of them come from travellers tales), have said the opposite saying that the PS2 versions of multi platform titles where far more forgiving to work with than the Xbox, PSP or Gamecube... perhaps this is only from a design side of things rather than a development, but still, comparisons of the PS3 to the PS2 seem to be lazy and unfounded.
There's plenty of evidence to show that when a PS3 is lead platform for development it often stands on equal footing, if not outshines the other versions... Of course, because it's apparently easier to work with the 360, we see a lot of 360 lead developments followed by a lazy PS3 port.
at the end of the day, with titles like C&C, the target audience is on the most part comprised of PC gamers... and most PC gamers I know who play consoles go for the 360... (I think a lot of my PC owning friends bought a 360 back when oblivion came back as it was cheaper than overhauling their machines to play the PC version)... the PS3 audience probably contains a significantly lower number of RTS fans... so from a money making perspective, releasing the titles for the 360 and PC first makes sense.
I don't know... this delay/cancellation for a (to be honest, mediocre looking game) is starting more of a flame-pit than it should... screw EA and their slaughter of the C&C franchise, and wait for starcraft 2!
exion
cduran02
Posted 2:50 AM 6/6/08
And when I mean reward I mean being able to crank out much higher quality games in the future.
cduran02
Dante18
Posted 2:47 AM 6/6/08
will be getting the pc version anyway....
Dante18
cduran02
Posted 2:47 AM 6/6/08
@Toasticus:
You meant to respond to me. No I don't work in the game industry....yet, Im a firmware developer.
Your right in most of the things you say, but you missed the point. The challenges involved in developing for the PS3 aren't things that are "wrong" they are just different ways of coding. The PS3 is a heavily paralleled architecture, most programmers are used to developing on PCs which until recently haven't had much of a parallel architecture.
In my experience the more challenging processors have most of the time given me the most benefits or rewards.
cduran02
yurodivuie
Posted 2:43 AM 6/6/08
Meh. Wouldn't have bought it if it came to ps3, so no tears here. Plus I suspect that if they're dropping a platform, they're already in dev trouble (as some other commenters have suggested). RTS is pc turf; you need a keyboard to get the job done.
I feel more fanboy rage if/when games I cared about were missing. Eternal Sonata; I'd love to see that, but it's only being released thus far on ps3 in Japan. I can't wait for Bioshock; I spent 3 hours at PAX last year playing it. I'm sad to miss Infinite Undiscoverey (or whatever that thing is called). However, most of the games I'm really excited about are coming to ps3. Little Big Planet and FFXIII will pretty much make the investment worthwhile for me. In the meantime, there's always pixeljunk monsters, big name multiplat releases, and Drake's and Ratchet.
Anyway (cheap shot alert), if I ever break down and get a 360 for myself, I suppose I could just use the money I saved by not paying for Xbox live membership. If I do, CC3 still won't end up in my shopping bag. That game can't help but fail on the console.
yurodivuie
Jagzthebest
Posted 3:26 AM 6/6/08
Please, oh god no NO NO! I could just barely manage to run C&C 3 on near top graphics on my PC and if they cancel Red Alert 3, which I was looking forward to play on my PS3, well then this is just a slap in the face as a Command And Conquer and PS3 fan. Together with Eight Days and Getaway. Fuck this shit.
Jagzthebest
Ignatius
Posted 3:23 AM 6/6/08
@Foxstar Sixtail:
MOUSE AND KEYBOARD OR GTFO. The age hasn't ended.
Ignatius
PatMan33
Posted 3:23 AM 6/6/08
Pretty sweet image up there! I love Red Alert!
PatMan33
Toasticus
Posted 3:22 AM 6/6/08
@PapaBear434: Sorry for misunderstanding you, then. Still, your emphasis should be on publishers who make unreasonable demands rather than the developers.
Toasticus
jun581
Posted 3:20 AM 6/6/08
@Toasticus: I'm curious, and please don't take this as an insult at your credibilty or anything that might be percieved at dickish beacause it's not; but you've stated before you've worked on 360 games, but have you worked on PS3 games or on the architecture?
jun581
Ampillion = That Man.
Posted 3:15 AM 6/6/08
@exion: Not only PC gamers, but I imagine Red Alert is much more popular (and aimed) at Western markets, where the 360 still has a decent sized lead over the PS3.
Granted, as it's been shown, when you lead with the PS3, you end up (usually) with a better quality all around in terms of how that ports out to other systems. However, if push comes to shove budget-wise (money or time), the easier of the two options is to go with the PC/360 development, and worry about a PS3 port later. If at all.
Ampillion = That Man.
okenny :)
Posted 3:12 AM 6/6/08
I remember saying a few months ago that the PS3 versions of RTS have a steeper slope to climb then the 360 counterparts and I was accused of trolling. I'm not trying to put people off but I still believe this to be true so stay tuned.
okenny :)
DugDawg
Posted 3:07 AM 6/6/08
Not good news for PS3 fans, but it doesn't come as too much of a surprise. Even so, you'd think companies would have teams dedicated to programming for the PS3 by now.
DugDawg
slomo788
Posted 3:06 AM 6/6/08
Ah, the joys of owning 2 consoles. My 360 finally has a clear purpose in my room: to catch all those "lost" PS3 games. And Halo and Gears of course.
slomo788
PapaBear434
Posted 3:04 AM 6/6/08
@Toasticus:
Wasn't blaming the programmers. I was blaming the developer studios that decide to go with the skeleton crew in order to maximize profit at the expense of the game.
Sloppy, lazy, greedy.
PapaBear434
Toasticus
Posted 3:01 AM 6/6/08
@cduran02: That's a valid point. I still don't believe that, overall, the potential benefits of using the Cell processor will outweigh the cost incurred in reaching them, but that's just speculation based on what I've seen so far. I can see how you'd reach a different conclusion coming from your background.
Toasticus
jun581
Posted 4:01 AM 6/6/08
@Toasticus: Okay cool but i'm assuming you have to translate using the Hardware...am i wrong to assume that? If it is, what do you think of the architecutre?
jun581
pine22
Posted 3:48 AM 6/6/08
dude, i could never imagine playing c&c or any rts for that matter on a console. mouse and keyboard ftw!
pine22
Animus
Posted 3:45 AM 6/6/08
It's simple really:
If PS3 will let players use a keyboard & mouse to play C&C, they'd might as well play it on PC. Xbox360 wont let you use K&M, which is why it's still shipping on that platform. Also, PS3 is hard to develop for lol. FAIL.
Animus
Toasticus
Posted 3:38 AM 6/6/08
@jun581: Actually the current project I'm working on is for both 360 and PS3. To be fair, I'm employed as an artist and not a developer, so my work isn't super involved as far as the tech side of things go.
Toasticus
slomo788
Posted 4:22 AM 6/6/08
@artofwar420: That's still a stupid assumption that all PS3 owners have a PC recent enough to play a game like this on decent settings. No matter how you spin it his post is stupid.
"Also, PS3 is hard to develop for lol. FAIL." I mean, seriously?
slomo788
CCCombobreaker
Posted 4:21 AM 6/6/08
@PapaBear434:
You're blaming the wrong people. :/
You realize that its the publishers that do all this crap right? The developers rarely have any say at all, the publishers control them, rip them off, and force them to do whatever they say.
CCCombobreaker
artofwar420
Posted 4:16 AM 6/6/08
@slomo788: I think he meant, that if you have a mouse and keyboard, why not just get it for the PC, he makes a good point. But not all PS3 owners have a good enough PC to play games, though the PC version is the one to get for RTS fans, it's not an option for everybody.
Why do you think Civ is coming to consoles? Big market, big bucks.
Me, I was going to get it for the PC even with the PS3 version still up.
artofwar420
slomo788
Posted 4:07 AM 6/6/08
@Animus: "If PS3 will let players use a keyboard & mouse to play C&C, they'd might as well play it on PC."
Dude how much did it hurt when you fell on your head? Enough to be very fucking dumb I see. What's the logic behind your sentence? "Well if my car can take the 4 of us to California might as well go and rent a bigger one!"
slomo788
PapaBear434
Posted 4:37 AM 6/6/08
@CCCombobreaker: @Toasticus:
Semantics, but fine. PUBLISHERS. Regardless, it's poor planning and there is no excuse outside of greedy, sloppy, lazy people in charge.
PapaBear434
mcfc98
Posted 5:26 AM 6/6/08
@StarkRavingMad:
You're almost right. It's true that the PS3 has a weaker CPU and GPU but the "slows the pipeline down to a crawl" comment is way off. The PS3's bus is absolutely screaming and communication between SPU and CPU(PPU) is about as fast as it gets.
What can slow it all down though is synchronization i.e. do you have to wait for the results from the SPU? but it's fair to say if you've made the SPU do the work instead of the CPU then it's either a) doing it in place faster than the CPU would b) freeing up time for the CPU to do other things while that calculation completes.
What usually holds back xbox/ps3 titles is designing the codebase with xbox in mind first because it's easier to get something up and running in a quick time. If you do that you might not be able to leverage the SPU's to the full advantage and you'll be in the shit.
I'm sat at an EA studio right now and our PS3 version is currently faster than the Xbox one. I'm sure the very same thing will be the case on other teams who take the correct approach aswell.
@exion:
Hmmm I'm not sure who your tutors are but programming on PS2 vs Xbox was WAY more difficult. For starters you had half the memory, the tools were way worse, the performance was lower and you had no harddrive!
mcfc98
Toasticus
Posted 5:17 AM 6/6/08
@jun581: We use multiplatform middleware that does a good job of separating the tech stuff from the art stuff, so even when it comes to things like custom shaders and the lighting systems it's still pretty high-level. My understanding of the PS3 architecture comes mostly from reading about it and seeing what other developers are doing with it, not working with it on a low level.
With that said, my opinion of the PS3 architecture is that it's needlessly overcomplicated. Multiplatform games developed by teams that put their best programmers on the PS3 version end up looking summarily identical between PS3 and 360, PS3 exclusives generally look about as impressive as 360 exclusives, and many multiplatform games look worse on PS3 compared to 360. I expected things to go that way after reading discussions of the PS3's specifications shortly after the after it came out (the 256/256 RAM split, slightly outdated GPU, and CPU/SPU bottleneck being the primary limitations) and haven't seen anything to change my mind at this point.
Toasticus
MushroomSquid
Posted 5:48 AM 6/6/08
Don't even let me get into what happened to GTA4...
MushroomSquid
MushroomSquid
Posted 5:46 AM 6/6/08
It's not a conspiracy, it's just business. With America's failing economy, the games and movie companies are trying their damnedest to get money into this country, and if it takes contracts and under-the-table offerings of 50 million (no, it was not a loan), so be it. This IS happening, but it is for a "good" reason.
MushroomSquid
crabman484
Posted 5:42 AM 6/6/08
@Edpsx: YARLY!
But seriously though, why does EA even TRY to make things on the PS3 anymore? They never actually go through with it, and even if they do it's a stanky pile of shit.
crabman484
Replica23
Posted 6:24 AM 6/6/08
Probably the same reasons they give for other PS3 developments, whether or not they get put on hold, which is time and money. Red Alert 3 will likely sell best on PC (unless the unthinkable happens) and a console version has the best chance on the 360 due to a higher install base and better attach rate. It's also worth noting (though nothing new) that 360 and PC development are a lot more similar than either and the PS3.
The real question is, did EA shelve the PS3 version because they aren't as interested in the PS3 as a viable sales platform or because releasing a console RTS is a big enough gamble they don't want to waste the money on two if both fail? Likely they'll wait and see what kind of splash Red Alert 3 makes on the 360 and then determine whether or not to complete the PS3 version. Though this trend is starting to grow tiresome.
Replica23
Wolfers
Posted 6:13 AM 6/6/08
Yikes, is anyone actually getting this on a console?
Wolfers
MushroomSquid
Posted 6:06 AM 6/6/08
@Gofthick: PS3 has mouse and keyboard support; unfortunately, Microsoft signed "sameness" contracts with EA and 90% of the gaming companies, so it probably won't happen.
MushroomSquid
Gofthick
Posted 6:05 AM 6/6/08
Shouldn't be on consoles anyway, it's an RTS and thus feels horribly alien on consoles.
Gofthick
juicemaster23
Posted 8:20 AM 6/6/08
The reason for this is because the studio developing Red Alert has recently been drained of a huge part of its staff. The whole studio bled people like a slit jugular vein. There have been listing for PS3 developers for EALA for some time now....Also, with the way they work there multiplatform development has been a joke. PS3 Airborne was put on the back burner the same way...at least then there were enough people to finish it later than PS3...the word "halt" is never good to hear with this kind of thing...
juicemaster23
bluerondo
Posted 8:44 AM 6/6/08
It's Putin's fault. He's upset with the negative portrayal of communists in the game, and he's banning that just like he tried to ban Indiana Jones.
bluerondo
exion
Posted 8:33 AM 6/6/08
@Ampillion = That Man.: pretty much my point, but said much more concisely! kudos.
@mcfc98: well, as I said, this might just be a design thing rather than development... both tutors from Travellers Tales where from the art side... making models, texturing and whatnot, and they both say that they'd come across a lot less problems on the PS2 than the Xbox... but I guess that comes down more to how efficient the coding department was...
exion
NeVeRMoRe666
Posted 10:46 AM 6/6/08
@Jechticknight: An ad homen argument how clever...if you can't add anything to the argument, don't bother..
NeVeRMoRe666
demonknightinuyasha
Posted 11:59 AM 6/6/08
personally i would get this for pc more than likely anyways if i was going to get it. though im pretty sure it is possible to use a keyboard and mouse with ps3. would make sense since it runs a version of linux.
as far as it being "too hard to develop for" its been over a fucking year and a half. plenty of other companies have made plenty of games that work just fine on it. if they can do it there's no reason EA can't other than EA is well...EA. i'll leave it at that.
demonknightinuyasha
floppylobster
Posted 12:33 AM 7/6/08
@JimmyNice: You're thinking of the Saturn...
floppylobster
Spigget
Posted 6:47 AM 6/6/08
@StarkRavingMad: Please tell me you're just joking. I can't imagine someone actually being that ignorant. The main CPU manages the smaller ones and multi-core CPUs have a bottleneck because they share the same registers which wastes clock cycles. Next time you decide to badmouth something at least try and get both sides of the story correct. EA is the only dev that complains about making games on the PS3.
Spigget
freespeech
Posted 11:48 PM 11/6/08
sorry no matter how much they play around with the controls I'll always buy a game like this on the PC, plus you get user generated stuff!!!!!!!!!!!!!!!!!!!!!!!!!!!!
freespeech