wii
Fist Pumping Through Major Minor's Majestic March
Posted by Brian Crecente at 9:20 AM on July 18, 2008

On its surface Major Minor's Majestic March is very simplistic, but then again so was Parappa the Rapper. And that's an apt comparison. Both games were created by Masaya Matsuura and both feature bright cartoon characters drawn with bold, clean lines.
Instead of tapping out a rhythm on a controller, as players did with Parappa, Major Minor's Majestic March has players setting their own tempo as the Drum Major of a marching band. That may not sound like a big difference but what it means is that it takes the control away from the game and allows gamers to dictate how they want to play. The key to the game isn't rhythm as much as it is consistency.
To play the game you hold the remote facing you and then pump it up and down in your hand as if you were holding a baton. The faster you pump it the faster your band moves and the faster the music plays. As you march along predetermined routes special power-ups and negative items pop-up on the screen. To grab them you have to swipe your controller left or right as you pass the items. You also pass a number of would-be band mates who can be tagged into your band.
The key to te game is to keep your rhythm steady while paying attention to what you want and sometimes have to swipe.
If you march too fast some of your band members might get exhausted and mess up your music and if you go to slow you might not make it up the steeper hills.
The final game will ship with seven levels, each broken up by rest periods, and additional modes including a straight forward multiplayer mode and a father and son mode which allows one player to keep the temp and another to swipe for people and items.
The game will also support bands of up to 80 members, which each of their instruments playing on a separate track.
Playing around with an early build of Major Minor's Majestic March was fun for a time, though also fairly wearing on the arm. The one issue I did have with the game was that the swiping recognition didn't seem as tight as it should be. I was told that they developers were still working to finesse those controls and recognition.
This is one of those titles that could get the sort of fan base that Parappa landed, but I think it's far to early to tell.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
PsycheE
Posted 10:25 AM 18/7/08
What?, no turbo rapping for rainbow road?.
I await.
PsycheE
Gitaroo_Dude
Posted 9:57 AM 18/7/08
Eh....
I think I'm just going to wait for the iNis Wii title.
This sounds far too much like Wii Music's retard proof system.
Gitaroo_Dude
antialias02
Posted 9:46 AM 18/7/08
@Northernsky: As humorous as that sounds, I wouldn't be surprised if it went over really well.
antialias02
SpishackCola
Posted 9:34 AM 18/7/08
@Northernsky:
Beat me to it, damn you!
SpishackCola
chris_wing
Posted 9:32 AM 18/7/08
So, it's kind of like Wii Music, only with actual "game" elements. Could be fun, but I'm way to old for this one.
chris_wing
Northernsky
Posted 9:31 AM 18/7/08
Quick, someone make a dumbbell peripheral for the Wii and I can work on my biceps while playing this.
Northernsky
McPoogle
Posted 9:28 AM 18/7/08
I loved Parappa and was really looking forward to this game, but I can't help but feel they missed the mark a bit.
McPoogle
Phester
Posted 9:27 AM 18/7/08
I'm already looking forward to this. With the exception of UnJammer Lammy, the Parappa team hasn't let me down yet...
Phester
Methusalah
Posted 10:49 AM 18/7/08
@chris_wing: You speak the horrible truth.
Methusalah
Sooku
Posted 10:47 AM 18/7/08
This is going to have the same problem that Parappa did: not enough content. 7 levels? Come on! You're going to be able to beat this in an afternoon, and perfect it in a matter of days.
Sooku
chris_wing
Posted 11:12 AM 18/7/08
@Methusalah: I know, and I too am scared.
After 20 years loyal to Nintendo, I've never been closer to leaving them altogether. I'll give them one more year to make me happy, after that point a PS3 will be under my old flat panel.
*sigh*
chris_wing
Mr. Mastodon Farm
Posted 1:29 PM 18/7/08
Is that really Greenblatt's art? Seems like he kind of lost his touch. He should just recycle Dazzeloids characters, since nobody on the face of the earth has played that game.
Mr. Mastodon Farm
CrimsonShin
Posted 3:43 PM 18/7/08
@chris_wing: I feel your pain. Nintendo has lost me this gen too though im still picking up a wii later on.
CrimsonShin
mnky
Posted 7:06 PM 18/7/08
@Phester: Umjammer Lammy was great!
mnky
fuchikoma
Posted 1:54 AM 19/7/08
The Rodney Greenblatt characters (still using him?) look kind of dumb at first IMO, but once you play a bit it just doesn't matter.
I'm really going to have to try this one before I can judge it at all...
@Sooku:
Yeah, it's funny - as the first rhythm game it's really tricky learning the positions of all the buttons instinctually, etc and getting the hang of it. If you've played other music games first, you can kind of just sit down and play through it all.
fuchikoma