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Ghostbusters: The Video Game Hands-On
Posted by Michael McWhertor at 11:30 AM on July 27, 2008
One of the most unfortunate cancellations of Comic-Con 08 was the Ghostbusters: The Video Game panel, planned to feature actors Dan Aykroyd and Ernie Hudson as well as reps from Sierra. While we were disheartened to learn of the nixing of that particular panel, we took comfort in the limited, but very awesome, showfloor demo of Ghostbusters: The Video Game. Based on our limited playtime, we're more interested than ever to get our hands on the final version, and not just for the stellar performance from the Ghostbusters booth babes.
The Comic-Con demo takes place in the New York public library, the location featured at the beginning of the first Ghostbusters film. As the four Ghostbusters enter the library — Winston Zeddemore, Egon Spengler, Ray Stantz and you, the new recruit — the cheers of New Yorkers can be heard in the distance.

At today's Gears of War panel at Comic-Con, Cliff Bleszinski from Epic Games was asked about the Len Wiseman directed movie based on the IP. Bleszinski, the executive producer on the Hollywood adaptation, says he has high hopes for the film.
Whoops! Well, just as soon as it was discovered, it came back down. But Grand Theft Auto IV briefly had a listing on the ESRB web site that showed Windows PC as a platform. The screenshot, gathered by Game-on-Game is above. If you go there now, it's back to Xbox 360 and PS3 only. So who knows what the hell is going on. Erroneous? Premature? I'm going with the latter. This simply has to come out on PC, and Rockstar hasn't definitively put the kibosh on any speculation yet.
Cliff Bleszinski presented Gears of War 2 to Comic-Con attendees today, walking fans through the Sinkhole level shown last week at E3. While that gameplay session may be old news to Gears fans, Dude Huge had two new announcements for the crowd.
We've chewed this topic to death, but it's always interesting to know how others see you. And The New York Times' Seth Schiesel comes up with a rather solid analogy to describe the backlash to the parade of dross we saw in Nintendo's E3 presser (and, to a lesser extent, others).
Before you trundle out your "old/not news" trolls, and in the interest of full fuckin' disclosure, yes, I know this pic went around some sites in April, but not here. And I deem it cool enough to post, so there. And it's not a cake.
While the majority of Jordan Mechner's talk at Comic-Con earlier today focused on all things Prince of Persia, some fans veered slightly off-topic, picking the programmer's brain on his other titles — Karateka and The Last Express.
Ngamer has rolled out Scatfest 2008 -- "a celebration of all things shonky and cheap" -- with reviews of eight titles that Nintendo gamers here can all smugly and securely say, no goddamn way did we ever play, much less buy, these turds. They're all bargain-binners, and come on, who the hell shops there (/stashes copy of Driv3r).
"We kind [of] like the Blizzard business plan in that we don't release a game till it has reached a certain high level of quality", Bill Tiller, CEO of Autumn Moon Entertainment, told Kezins, "because we want to have the reputation of putting out a few games, but of high quality". Know what I like about that strategy? You're already assured of achieving half of its objectives.
IGN heavily qualifies what it heard at Comic-Con '08, and it isn't confirmation. But any idiot can look at Mortal Kombat vs. DC Universe, especially the fact it's getting positive response, and figure that Marvel and Capcom have some kind of response.
Who says the Wii isn't for the hardcore gamer? Seems a third-party retailer has been pumping out Wii Balance Board covers that depict casual drugs and/or teh booby. Gamesindustry.biz went tattling to Nintendo about it and got a predictably corporate response.
Updated: That headline means "pissing match" in Japanese, according to commenter