casual
Indiecade 2008: Winterbottom! Gravitation! And More!
Posted by Maggie Greene at 8:40 AM on July 28, 2008
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During my practically nonexistent downtime, I wandered down to check out the offerings at the E3 installation of Indiecade 2008. Indiecade is, as the name implies, a celebration of a variety of indie games ranging from 'art games' to more mainstream-type titles. We've covered at least two of the games here on Kotaku — Jason Rohrer's Gravitation and The Odd Gentlemen's The Misadventures of P.B. Winterbottom (begun as an MFA thesis at the University of Southern California). I had a chance to check out some of the games, talk to the people behind Indiecade, and watch the goings on — which included a surprising amount of hubbub and talent scouts from several companies lurking around. And there was more than just games: art prints were featured from various games (I even spied a screen from Blueberry Garden), plus videos of ARGs and installation games. My impressions and some pictures after the jump.
The playable games at this year's exhibition spanned an incredibly wide range:
• Bumper Stars, a Facebook app by Large Animal Games, described as "a deliciously addictive cocktail of pinball, pool, and fruit".
• Democracy 2 by Positech Games, a political simulation/strategy game.
• The Graveyard by Tale of Tales, "more like an explorable painting than a game" about an old lady who visits a graveyard.
• Gravitation by Jason Rohrer, about "mania, melancholia, and the creative process".
• ibb and obb by Richard Boeser, a cooperative game for two (and too damn cute).
• Jojo's Fashion Show 2 by Gamelab, a matching game (and one of the more mainstream titles).
• The Misadventures of P.B. Winterbottom, a time-bending puzzle game featuring Victorian landscapes and mincemeat pie. And lots and lots of Winterbottoms.
• levelHead by Julian Oliver, which uses a solid plastic cube as its only interface. On screen, each face of the cube appears to be a room (all connected by doors) and players tilt and move the cube in an attempt to find an exit for the character.
As the list shows, Indiecade is dealing with a lot of different kinds of games — from the art games to the commercial games to all the types in between. I wandered around and had a lot of fun watching people play, especially the games with particularly unique mechanics (like levelHead). While my first visit down to the Indiecade corner of the exhibition hall was met with a reasonably subdued scene, it grew progressively more crowded through the day as more and more people gathered to take a look at the games.
One of the nice points about Indiecade is that you have a reasonably high likelihood of getting to chat with the game developers as you look at and play their games. I took the opportunity to talk at some length with Matt Korda (lead designer, lead artist and programmer) and Paul Bellezza (producer) about their game, The Misadventures of P.B. Winterbottom. Matt and Paul are both recent graduates of USC's Interactive Media MFA program, and P.B. Winterbottom started as a thesis project ('we wanted to combine Buster Keaton with Back to the Future'), but is now being shopped around to publishers. Having written about the postmortem of the game, I was curious to try my hand at it — I was initially struck by the resemblance to Braid, since it too features a sort of time mechanic presented as filming the action going on. As I worked further through the demo, though, I was pleased to discover the flexibility given to the player in game. In many respects, there is no one 'right' answer to the game; I got to chat about this (as well as game design, academia, the program at USC and a whole host of other issues) with Matt and Paul. Indiecade provides a really nice venue for this sort of interaction, one thing I think is really a plus about the whole event. It's nice to hear about a game from the horse's mouth, and not just via the written word.

A painfully cute game, the real charm is in the gameplay, which requires two players to cooperate through candy-coloured levels to finish. It's cute, clever, and creative — that creativity was one of the hallmarks of Indiecade, no matter what sort of form it took. Several of the games offered interesting intermediaries between the oftentimes 'vapid' casual market and more 'hardcore' titles: pick up and play titles that offer more than, say, Bejeweled. For someone like me — who games in cycles, and frequently just doesn't have the time to settle in with hours and hours of playtime — it's nice to see more options popping up that don't involve match 3 or hidden object games.
If you have the chance to check out Indiecade offerings at an expo or show, definitely do so — it's a nice opportunity to check out what's going on in the indie scene and chat with designers about their games. There are going to be installations at the Penny Arcade Expo and E For All, among others, and it's definitely worth taking some time to see what's going on.
Indiecade photos courtesy of Adam Robezzoli.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
savetherobot
Posted 10:09 AM 28/7/08
Awesome post - thanks for all the links and pix!
savetherobot
3inst3in
Posted 10:02 AM 28/7/08
PB Winterbottom looks awesome. I really hope they bring it to PSN and XBL.
3inst3in
Corrin
Posted 9:40 AM 28/7/08
Maggie, us gay journalists gotta stick together! I'll be cheerleading for you in all your wonderful, thought-proving posts!
Corrin
enewtabie
Posted 9:23 AM 28/7/08
@StarStabbedMoon:
If the worlds of Ibb and Obb are varied,then I can see someone picking it up also.
enewtabie
StarStabbedMoon
Posted 9:16 AM 28/7/08
Needs more Messhof.
... then again, don't we all? Ibb and Obb looks incredibly interesting, I'm keeping my eye on it. I remember seeing Winterbottom in the IGF student showcase, I'm still anticipating my first chance to play it.
StarStabbedMoon
enewtabie
Posted 8:52 AM 28/7/08
PB Winterbottom looks great.Has a great old film look and using the rewind function in order to move through the game is a work of genius. PSN go grab it.
enewtabie
Corrin
Posted 8:45 AM 28/7/08
Thanks for another gay-friendly article Maggie! As a gay man and a gay journalist and a gay gamer, I think I can speak for all of Kotaku's large gay community when I say that we love all of your articles the most!
Corrin
Allosteric
Posted 11:17 AM 28/7/08
Wow, Winterbottom and Ibb and Obb both look amazing. I'll try and pay closer attention to the indie games scene from now on.
Allosteric
Black-Dog-Howls
Posted 11:16 AM 28/7/08
I hear Gravitation and all I think is Yaoi....
I hate manga.
Black-Dog-Howls
Maggie Greene
Posted 3:17 PM 28/7/08
@StarStabbedMoon: Dunno if you checked out the ibb and obb website, but they have gameplay videos. I'm just fascinated by it - it was a really interesting offering.
Maggie Greene
StarStabbedMoon
Posted 5:47 PM 28/7/08
@Maggie Greene: I just did, thank you. I'm definitely downloading it when it comes to release, I'd pay for this. It reminds me of a cross between all the Knytt games and Dyadin. Oh, and the percussive sound effects of Randy Balma Municipal Abortionist, of course. That was a really nice touch.
StarStabbedMoon
imikedaman
Posted 6:44 PM 28/7/08
I've always wondered, why did the whole "indie scene" for games end up having to do with being artsy and abstract for the sake of being artsy and abstract? Sometimes I think a mainstream indie game is an oxymoron.
imikedaman
acmoxon
Posted 4:30 AM 29/7/08
You forgot about DarkGame, also shown with the IndieCade games. I think this was one of the most interesting, as well. It involved a octopus-like device that you wore on your head, which provided sensory feedback in the form of vibrations from each of the 8 tentacles. These vibrations told you where you were in relation to the other player, who you were trying to hunt down. Very interesting concept, and I'm looking forward to seeing where he goes with it. There's some video on the designer's site:
[www.eddostern.com]
acmoxon