July 30, 2008

pc

Battlefield Heroes Not Coming This Winter

Posted by Luke Plunkett at 11:20 PM on July 30, 2008

EA's gritty, nay, visceral take on free-to-play modern combat - Battlefield Heroes - was originally slated to appear over the winter. Thing is, winter's already here, so what gives EA, you holding out on us? Oh, it's been delayed? Right. Noted. The announcement came during EA's conference call yesterday, with the promised addition of new "social networking features" meaning it's being held back until the end of the year. In the mean time, we've never seen this screen before, showing the game's "bad guys". Cartoon Nazis or the Max Headroom Army? You be the judge.

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events

'Old E3 Was Worst of Nerd Culture Meets Worst of Frat Culture'

Posted by Brian Ashcraft at 11:00 PM on July 30, 2008

Some people really hated on E3 2008. Said it was boring or there weren't big announcements or whatever. Scott Alexander from Playboy has a nice look back at this year's E3 and what it all means in the big picture. He writes:

The old E3 was all the worst parts of nerd culture mashed up with all the worst parts of frat culture. When these two natural enemies join forces it can only presage the eldritch touch of Satan. Imagine a giant steaming helping of brain-dead rah-rah awesome bro 'tude combined with sweaty, hygenically challenged man-children futilely chasing their ever-receding childhoods. The old E3 was a three-day migraine with a side order of Asberger's Syndrome, which turns out is neither pretty nor pleasant. Plus, some of us were trying to get work done. Seriously, no one likes a good party more than me, but a good party has to ebb and flow or people get exhausted. The old E3 was like a four-day bender with your friend who just discovered how awesome crystal meth is. It's entertaining at first, then it gets tiring, then annoying, then scary, then you wake up in jail without your pants.

Sounds like Revenge of the Nerds, but better. Way better.

How To Sound Smart About E3 [Playboy]

industry news

Capcom Sales Up, Put Rough Window On SFIV Release

Posted by Brian Ashcraft at 10:40 PM on July 30, 2008

Capcom released its financial statement today, revealing a 14.5 percent increase in net sales and a 110.8 percent increase in net income with compared to Q1 last year. According to the release, the weaker yen meant a foreign exchange gain of ¥840 million — "a significant boost to ordinary income". Net sales for home console games were up 31.5 percent in comparison to the previous year's Q1. Game sales were powered by the Monster Hunter Freedom 2ndG phenomenon, which has shipped 2.48 million units as of July 2008 in Japan and Asia.

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industry news

British Sales Charts

Posted by Luke Plunkett at 10:20 PM on July 30, 2008

Nintendo, Wii, DS, Wii, DS, Nintendo, DS, Wii, Nintendo. That's all last week was to you, Britain. A chance for Nintendo games to parade up and down the high street, flaunting their money-printing wares while your little sisters run shrieking into the streets to buy yet another copy of Big Beach Sports and Guitar Hero DS. Indeed, so entrenched was Nintendo's dominance in the UK last week that 29 of the top 40-selling titles were for either the Wii or DS, including the entire top 10.

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fighting

Do BLANK With Me?

Posted by Brian Ashcraft at 10:00 PM on July 30, 2008

Above we have two backcover magazine ads. One is for Soulcalibur IV, and the other one is for Moe Sta. You remember Moe Sta, it's that English training game that features cutesy girls and features 5,000 English questions that cover the spectrum from junior high school school tests to the Tokyo University entrance examination to help players "level up" their English.

While SCIV is rated CERO C (15 and up) for violence most likely, Moe Sta is CERO B (12 and up). Just check out that Moe Sta ad! It reads: "Do BLANK with me?" Hit the jump for a bigger version.

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toys

Weta's Fancy Halo Statues

Posted by Luke Plunkett at 9:30 PM on July 30, 2008

Yeah, Weta are a special effects house (Lord of the Rings, etc), but they're also in the business of selling merch. And when Weta sell merch, they don't do lunchboxes and cheap action figures. They do expensive stuff. This is their upcoming Halo 3 collection, featuring five statues that vary in not only size, but tackiness as well, as they range from the classy to the, well. Tacky. No word on price yet, but here's a hint: they won't be cheap.

54321

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playstation 2

Raidou Kuzunoha Vs Avadon King Announced

Posted by Brian Ashcraft at 9:00 PM on July 30, 2008

As hinted at last week, this week's Famitsu announces a new Atlus RPG. The guesses were right! It is Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha Vs Avadon King. The PS2 game is currently 80 percent done and slated for October 23rd. The first screens look quite nice.

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New Atlus RPG [Gamekyo]

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industry news

The GBA And GameCube...Still...Function!

Posted by Luke Plunkett at 8:30 PM on July 30, 2008

The Game Boy Advance and GameCube. Relics of Nintendo's early 21st century efforts. Purple, plastic-looking consoles that, for all their strengths, were the company's flagship devices during the "dark days". With the Wii and DS on the scene nowadays, and printing all kinds of cash money, they're dead machines, yes? Gone, no further need for them, thanks for the memories, right? WRONG. They LIVE.

Nintendo's quarterly earnings show that, while they're hardly raking in the big bucks, both consoles are still selling units and still making money well into 2008. While nobody in Japan, Europe, Asia or Australia bought a new GameCube between April and June, somewhere, somehow, 40,000 Americans did. As for the GBA, well, none were sold in the US, but globally, 180,000 of them found new homes. 180,000! If you ever wonder why Nintendo have never publicly proclaimed the death of the little handheld, that's probably why.

industry news

DS, Wii Totally Cooling Off In Japan

Posted by Brian Ashcraft at 8:00 PM on July 30, 2008

In 2006, the DS ruled Japan. (Heck, in 2007, too.) The hardware was hard to come by, and things got so back in 2006 that American DSes were re-imported into Japan to satisfy the demand. Things have tailed off considerably. According to Nintendo's Q1 FY3/09 statement, DS hardware sales dwindled, moving 580,000 units in Q1 this year. In last year's Q1, Nintendo moved a staggering 2 million plus DSes. Hardware isn't the only thing that suffered; DS software sales are down as well. Last year's Q1, 979,000 units of DS software were sold, compared to this part quarter's 493,000 units of DS software.

Same's true for the once red hot Wii console. In the previous year's Q1, Nintendo shifted 950,000 units. This past quarter, Nintendo sold 530,000 Wiis. Good news is that Wii software sales are up. Last year Q1, Nintendo moved 2.78 million units of Wii software. What about Q1 2009? A strong 3.9 million units. As the domestic business continues to diminish, Nintendo is clearly finding success with customers in North America and Europe. Japan, it seems, is on the decline.

Comparison after the jump

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industry news

Forget Wii Fit, It's Mario Kart That's Buttering Nintendo's Bread

Posted by Luke Plunkett at 7:30 PM on July 30, 2008

As part of their freshly-dropped quarterly financials, Nintendo have decided to lavish special attention upon two of its titles. While neglecting to provide us with individual sales data for all their first-party games, which they've sometimes done in the past, they would like us to know how many copies of Wii Fit and Mario Kart Wii they've sold. And the totals may surprise you! Because while Wii Fit's been a media darling, and has captured Nintendo a ton of good press with morning television crowd, it's sold "only" 3.42 million units worldwide since launch. That's a little over half of what Mario Kart Wii's managed, with the plastic-wheel-packing GameCube update managing to sell 6.42 million units worldwide.

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industry news

Nintendo DS Software Sales Up, Nintendo Wii Software Sales Up (Up, Up, Up!)

Posted by Brian Ashcraft at 7:00 PM on July 30, 2008

Nintendo also announced its software sales data in its Q1 FY3/09 statement. In Q1, Nintendo DS software sales were 36.59 million, up 2.33 million units from Q1 last year. Standout titles for the DS include the international release of Pokémon Mystery Dungeon: Explorers of Darkness/Explorers of Time. Wii software sales reached 40.41 million units, a 24.42 million increase from Q1 last year. Titles like Mario Kart Wii, Wii Fit, Wii Play and Wii Sports in Japan led the charge.

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industry news

Nintendo Hardware Sales: DS Sales Down, Wii Sales Up (With Bonus Lifetime Sales Data)

Posted by Luke Plunkett at 6:30 PM on July 30, 2008

Nintendo just released their financial results for Q1 2009, and as part of that have revealed not only how much hardware they've shifted between April and June 2008, but how much they've managed to shift over each of their console's lifespans. And it's interesting reading, because while the Wii continues to go from strength to strength, the DS is showing a sales downturn (albeit a minor one). Could we finally be seeing the handheld's high-water mark?

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industry news

Nintendo's Sales And Profits Are Up, Yo

Posted by Brian Ashcraft at 6:00 PM on July 30, 2008

Nintendo Co., Ltd. has just released its financial statement for Q1 FY3/09. And yes, Nintendo still prints money. Oh yes. Lots. In fact, both sales and profits are up from last year's numbers Nintendo states. Net sales were ¥423,380,000,000 (US$US 3.9 billion) for the quarter with a net income of ¥107,000,000,000 ($US 992 million). Compare to last year's Q1 figures: ¥340,439,000,000 ($US 3.2 billion) in net sales and ¥80,251,000,000 ($US 744 million) in net income. Looking towards the future, Nintendo expects a 7.6 percent increase in net sales and a 26.3 percent jump in net income by March 2009.

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first person shooter

C&C Tiberium Not Due Until 2009-2010

Posted by Luke Plunkett at 5:30 PM on July 30, 2008

EA's Command & Conquer-based squad shooter, Tiberium, was looking alright when first unveiled earlier in the year. And yet, it wasn't at E3. Why? Probably because there was nothing to show, with EA quietly announcing during their earnings conference call today that the game's not due until the 2010 financial year. Which is anywhere from April 2009 to March 2010. Technically this is a "delay", since the game was originally slated to appear later this year, but, yeah. It was never really going to make it in 2008.

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ds

Dragon Quest V DS Ships A Million

Posted by Brian Ashcraft at 5:00 PM on July 30, 2008

Dragon Quest is popular stuff! Take the DS Dragon Quest V remake , which went on sale July 17th in Japan. Square Enix announced that the game has shipped over a million copies in Japan. It's interesting to note that Dragon Quest IV also moved a million copies (rather quickly, apparently!) when it went on sale last November. So pencil in all future DQ remakes at a million copies shipped, then!

「ドラゴンクエストV 天空の花嫁」国内出荷本数100万本突破 [IT Media]

industry news

Is Nintendo's Legal Suit Helping R4 Sales?

Posted by Brian Ashcraft at 4:00 PM on July 30, 2008

Yesterday, we broke the news that Nintendo and 54 software companies were filing an injection to halt the importation, sales and marketing of R4-type carts in Japan. How has this legal suit affected R4 sales in places like Tokyo's Akihabra? Says one store staffer:

The rush in demand has been amazing. These devices always sell well. But this weekend should be staggering, don't you think?

According to Amazon Japan, there's been a slight increase in sales as well. So far, this lawsuit seems to be helping more than hurting. Click through the gallery for a look at Akihabara retailers selling R4s.

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秋葉原「マジコン」バカ売れ [Akiba Blog]

industry news

EA Sports To Introduce 'Subscription Programs'

Posted by Luke Plunkett at 3:30 PM on July 30, 2008

It was mentioned only briefly during EA's conference call today, but it was enough to get us interested. While speaking of some more pie-in-the-sky plans EA have for the future of their sports brand, label boss Peter Moore said they were looking at instituting "subscription programs" for their titles, in order to "take advantage" of customer loyalty. Granted, that could be anything, but when you consider Moore also said that future PC titles would "take advantage of online connectivity in a bigger and more meaningful way", a few possibilities spring to mind. Year-round roster updates, perhaps? Or maybe PC/console cross-platform play? Let your imaginations run free.

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first person shooter

GAME UK: We Can't Ship Fallout 3 CE, It's Too Heavy

Australian Post Posted by Logan Booker at 3:00 PM on July 30, 2008

anvil_left.jpgThere's no word yet on Fallout 3 and its future in Australia, so if you've decided to place your order for the Collector's Edition in a country that doesn't have draconian classification laws, I can't blame you.

Importing concerns aside, it's somewhat crucial the product in question can leave its country of origin. Unfortunately for reader Con, his order for the game was cancelled by GAME in the UK. Here's the reason why:

Sadly we will not ship this item over seas due to the weight of the item. If any orders exceed the 1kg weight limit, we will not dispatch this item and will cancel the order.
The email goes on to say that this proviso is mentioned in the terms and conditions on GAME UK's website. What isn't mentioned, however, is the weight of the Collector's Edition, though looking at the tin box and bobblehead alone, I'm not surprised it's over a kilo.

Looks like you lucked out with GAME UK Con. Can anyone recommend a substitute?

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toys

The $US 180 High Kicking Chun-Li

Posted by Brian Ashcraft at 3:00 PM on July 30, 2008

This December, Medicom Toys is releasing a 12" Chun-Li in Japan as part of the Real Action Heroes line. Priced at $US 180, the figure is fully articulated, making high-kick poses (pictured) possible. It comes with a stand for pulling off Spinning Bird Kicks. Oh yes.

That, after the jump.

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industry news

Console Execs Talk The Next Next Gen

Posted by Luke Plunkett at 2:30 PM on July 30, 2008

Aside from some stragglers picking up a PS2 for the first time, the console transition period is most definitely over. What was "next gen" a year or two ago is now "current gen". Which means it's time to appreciate what we've got, right? NO. No, it means it's time to start looking again towards the future. Forbes writer Chris Morris has polled a number of games executives on what they think the next generation will hold, and while their responses are vague, they're no less entertaining because of it.

Take Sony's Jack Tretton, for example, who uses the question to take a swipe at the both the 360's and Wii's software catalogue:

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playstation 3

Firmware 2.42 Is Live

Posted by Brian Ashcraft at 2:00 PM on July 30, 2008

Sony's put out a ninja firmware update, 2.42. It took eons to download, and it seems to be a meaty update. We can't yet decipher what exactly it does (wasn't the XMB's "Turn-Off System" button there since 2.40), so we imagine it's loads of back-end stuff. And according to the PlayStation.Blog, that's exactly what it does:

This update improves the playback quality of some PLAYSTATION 3 and PlayStation format software.

Not so sexy, but hey. Not every firmware update can be sexy. That's just the way it is.

playstation 3

PS3 Now EA's Single Biggest Bread-Winner

Posted by Luke Plunkett at 1:40 PM on July 30, 2008

What a difference a year makes. This time last year, sales of PS3 games accounted for only $US 13 million of EA's total net revenue. But this time this year? PS3 games account for $US 139 million in sales. Which is a 969% increase, and is miles ahead of 360 sales, which "only" made the company $US 81 million. Don't bother asking us how this happened, we have no idea. As for the other systems, the PC was the second-biggest earner at $US 86 million (perhaps contributing to EA Sport's about-face), with PS2 sales just behind the 360 at $US 79 million. If you're after the information path less trodden, click through for the full breakdown, which includes stuff like DS and mobile sales.

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xbox 360

'Opus' Chip Now Shipping In Repaired 360s?

Posted by Luke Plunkett at 1:20 PM on July 30, 2008

This is going off the testament of a single man on the internet, so it's far from confirmed, but it's convincing enough to warrant a closer look: seems Microsoft's long-rumoured "Opus" chipsets may have begun shipping. Featuring a 65nm CPU and 90nm GPU, it's believed the Opus is a stop-gap chipset, to be used in repaired/refurbished consoles (while the Valhalla chip is used in new consoles). The chip pictured comes from a repaired unit, so at least that part of the story checks out. What's this all mean? It means that, if true, when your 360 RRoDs and you get it repaired, when you get it back, it'll (hopefully) be a lot less likely to do it again.

The New Xbox 360 Opus Mainboard *Pic* [Xbox Underground]

fighting

Street Fighter IV Producer Talks Upgrades, Street Fighter V

Posted by Brian Ashcraft at 1:00 PM on July 30, 2008

Street Fighter IV is just hitting Japanese arcades, and the sequel questions are starting to pop up. When will we see Street Fighter V? Says SFIV producer Yoshinori Ono:

It's really early to be thinking about that because IV just came out in the arcades. I don't really think anyone at Capcom is thinking about V just yet. What we might see happen, depending on feedback from the arcade and what players think of this version of IV, we may or may not see upgrades to IV before we ever take the next big step to V. It's really is just too early to tell, to be honest.

Damn skippy we'll see upgrades and the inevitable sequel. It is a Capcom game.

Is Capcom Already Thinking "Street Fighter V"? [Multiplayer]

industry news

Ubisoft Snatches Up Armored Core 5

Posted by Michael McWhertor at 12:40 PM on July 30, 2008

Publisher Ubisoft may be taking a chance on another Japanese niche title, as its future publishing schedule lists the terribly named Armored Core: for Answer for a release this year. As part of its second financial quarter, which runs July to September, Ubi plans to bring the sequel to Armored Core 4 — published outside of Japan by Sega — to Western markets.

Armored Core: for Answer has been available to Japanese gamers since March, but we've heard little about its chances domestically since then. We've also heard little in the way of rabid interest.

Don't worry, Ubi fans. They'll still be releasing six titles under the Imagine brand and two under the Petz brand during the same time frame. This giant robot sim won't upset the balance of its line up by a noticeable degree.

Armored Core: For Answer Nabbed By Ubisoft, Ships This Fall [GameCyte via SiliconEra]

fighting

Buying Soul Calibur IV, The Cheap Way

Australian Post Posted by Logan Booker at 12:30 PM on July 30, 2008

sc_4_front.jpgSoul Calibur IV is due out tomorrow (if it hasn't already made its way to shelves on the sly), and if the idea of paying $100+ for this gorgeous fighting title makes you want to cry or throw pieces of chair at your dad, Ecogamer recommends you drop into K-mart or JB Hi-Fi. Both stores have the Xbox 360 and PS3 versions of the game, with the former platform going for $79 and the latter $89.

If you're of the trade-in persuasion, I'd suggest hitting the jump. I don't know about you, but I don't want to pay top-dollar for bouncing 3D norks jubblies chesticles breasts. Damn.

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pc

EA Sports PC Games To Rise From The Dead In 09

Posted by Luke Plunkett at 12:20 PM on July 30, 2008

Peter Moore killed the PC versions of many of EA Sport's 2008 titles. Killed them dead (other games, like FIFA, live on!). But he didn't do it to hurt them. He did it to heal them, because it's been announced today that stuff like Madden and NBA Live will be back in 2009, and back in a way that presumably doesn't present "very serious business challenges to [them] in the sports category". Moore mentioned during today's EA conference call that the 09 versions would "take advantage of online connectivity in a bigger and more meaningful way", and to "stay tuned" for more information on what that actually means.

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playstation 3

Uncharted's Trophies Numbered, Explained

Posted by Michael McWhertor at 11:30 AM on July 30, 2008

Want the skinny on all of Uncharted: Drake's Fortune's PlayStation Trophies? All 48 of them? I do. Mostly because I'll be quite comfortable restarting the game in order to secure them, having not yet beat Naughty Dog's PlayStation 3 adventure. Arne Meyer at Naughty Dog spills the beans on all the virtual prizes one can secure in the game, just as soon as that patch arrives. Oh, there aren't details details, more like a high level briefing.

Fortunately, it sounds like some of them are related to shooting people in the face, something I excel at in Uncharted. However, we've been hearing rumours that if you can get Nathan Drake's shirt fully tucked in, it unlocks, like, twenty nude codes. We're confirming.

Uncharted Trophies Q&A [IGN]

industry news

Digital Distribution Nets EA $US 90 Million In Q1

Posted by Michael McWhertor at 11:00 AM on July 30, 2008

Electronics Arts pulled in a cool $US 90 million in its first quarter, strictly from the digital distribution business. While the company saw a net loss of $US 95 million, as previously reported, bypassing retail channels to the tune of close to a hundred million must warm the cockles of John Riccitiello's heart, while sending waves of nausea through the guts of brick and mortar game shop types.

EA execs didn't break down the details on which distribution methods did how much, but with the company shilling via its online EA Store, as well as the PlayStation Store and Xbox Live Marketplace, is has ample opportunities.

What we'd really like to know is exactly how much of that is downloadable Rock Band content versus paid-for unlockables in games like Tiger Woods PGA Tour Golf and Need For Speed: Pro Street. Excel documents with that information forwarded to tips@ will be treated with the utmost discretion.

industry news

Australian Rock Band Pricing "Completely Wrong"?

Australian Post Posted by Logan Booker at 11:00 AM on July 30, 2008

That Rock Band pricing info for Australia that was posted earlier? Harmonix is saying it's not quite right. A developer on the Rock Band forums offered this in response to the story:

For the record, this article is completely wrong. I don't know where the information came from but it certainly wasn't from us at Harmonix.

When we have accurate and reliable information on an AUS launch of RB (pricing, dates, etc) we'll post it here for you. Until you get word from us here on this site, it's probably safe to assume that anything else is speculation or rumour.

While this would appear absolute, there's always a disconnect between dev and publisher. I've recently received scattered reports myself from sources in retail pointing to a release in October (though no pricing details). So, until EA says "no" too, we'll be keeping the case open.

AU/NZ/Cake International Discussion Thread [Rock Band forums, thanks Alex]

announcements

Wrap-o-matic: Tuesday Night

Australian Post Posted by Logan Booker at 10:45 AM on July 30, 2008

GTA: Chinatown Wars to Feature WiFi Support
The WiFi symbol appears on the box art too, so I'd say it's an accurate guess.

Double Fine: 'Brutal Legend Is Fine'
And Brutal Legend is A-OK as well. Thanks Tim.

Space Siege Demo Released
Nothing like a siege in space to get the blood pumping. Or adrenaline.

Exclusive Lego Universe Video Offers First Game Glimpse
What does Lego look like in an MMO? Find out here.

'Ghostbusters Is Not Cancelled And Will Not Be'
You'll be able to cross as many streams as you like.

We Hope This Australian Rock Band Pricing Isn't Real (Yet Fear It Is)
According to Harmonix, it's not correct.

wii

Boom Blox Sells 450K, Spielberg Talked Down From Ledge

Posted by Michael McWhertor at 10:40 AM on July 30, 2008

When Boom Blox didn't explode at retail during its first month on the market — selling some 60,000 copies in the United States in May — it was written off by some as a "dud". And by "some", I mean, me. At least I didn't say they were paltry! Turns out that 60K sales figure only accounted for a week's worth of sales and that the Steven Spielberg collaboration is doing just fine.

"Boom Blox from EA Casual continues to sell well", EA CEO John Riccitiello said in today's quarterly earnings conference call, adding that the Wii game "is judged by many to be one of the best Wii titles this year".

Since launch, Boom Blox has sold over 450,000 copies, meeting EA's expectations, according to CFO Eric Brown, keeping Spielberg in fresh baseball caps. EA execs didn't specify whether those figures were worldwide or not, but we'll assume they are for now.

sports

With Preorders Down, EA Highlights Sports Innovation

Posted by Leigh Alexander at 10:20 AM on July 30, 2008

Preorders are down for EA Sports titles, the company said during its quarterly call to investors. CEO John Riccitiello and EA Sports honcho Peter Moore were discussing how they expected Electronic Arts' sports portfolio to perform in the year, and both seemed to say that prejudging a game's performance by the number of its preorders might be a relic of another time.

"We're watching this closely", said Moore, "But in a world where we do a lot of street dating, consumers are feeling less pressed to actually place preorders". He said the company does fewer of the sort of promotions that actually drive preorder frenzy, and that titles with fewer preorders have still been meeting sales expectations.

"NCAA has taught us... that preorders are not quite the key indicator that they might have been in the past". Moore also said that quality and innovation were more important than the number of preorders the company gets.

Riccitiello also talked about some of the innovation we can expect from Madden 09:

"Quality...that's up", Riccitiello said. "We expect this trend to continue as we launch the rest of our sports slate... Madden is looking particularly strong".

Read More »

art

Epic Games Exploring New IPs Through Comic Books

Posted by Michael McWhertor at 10:00 AM on July 30, 2008

Mike Capps, el presidente of Epic Games, recently spoke at the Casual Connect conference in Seattle, saying that his company had lost some of its "nimbleness" as a blockbuster producing studio. With massive titles like Gears of War and Unreal Tournament on its plate, its looking to explore new franchises on the cheap, specifically through comic books.

Develop reports that Capps also expressed plans to utilise the recently purchased Chair Entertainment to increase its stable of intellectual property. "We want to learn from casual games", he's quoted as saying, telling casual game developers on hand "we're really jealous of the things you do and we're going to steal all your ideas."

He then chainsawed them all in half and took their brains back to Epic Games science labs for further study.

Epic Games looks to comic books for building new IP [Develop]

industry news

EA Sales Jump Narrows Losses, Bad Company Sells 1.6 Million

Posted by Leigh Alexander at 9:20 AM on July 30, 2008

Electronic Arts more than doubled its year-over-year net sales in the fiscal first quarter, the company announced today. Battlefield: Bad Company, which sold 1.6 million copies, played a key role, and UEFA Euro 2008 and the continuing popularity of Rock Band also pitched in, EA said.

The company's total sales were $US 804 million, a $US 409 million increase over last year's first quarter. The company still reported a $US 95 million loss, however, a narrowing from $US 132 million year-over-year.

"We are now seeing the early returns of the change agenda we started last year," said EA CEO John Riccitiello. "Innovation and quality are rising, our games are more accessible and fun, and we have more new titles than at any time in our history. From Spore on the PC to Dead Space on the PlayStation 3 and Xbox 360 to MySims on the Wii and Nintendo DS to Scrabble on the iPhone and Facebook, this is the best title portfolio in the company's history."

Full announcement after the jump.

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industry news

Mean Girls: The Video Game Reworks Puzzle Quest Into Girl-Friendly Matching, Manipulation

Posted by Michael McWhertor at 8:40 AM on July 30, 2008

The announcement that Legacy Interactive and Paramount would be collaborating on games based on female-led films Mean Girls, Clueless and Pretty In Pink left us... dismayed? Don't get me wrong, I loved both Clueless and Pretty In Pink (shut up) — they're fine films. But after the thing that was The Princess Bride video game, it's hard to dislodge this chip forming a groove in our shoulders.

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industry news

Sony's Game Biz Thrives While Company Takes A Big Hit

Posted by Leigh Alexander at 8:20 AM on July 30, 2008

Thanks to improved PS3 sales, Sony's games biz reported a profit on their first fiscal quarter, with sales up 16.8 percent over last year. Net sales for the devision were ¥5.4 billion ($US 51 million), whereas the company lost ¥29.2 billion ($US 273 million) in the same period last year.

But it's not all good news. Overall, Sony saw its profits plummet about 47 percent in the quarter, failing to meet analyst estimates and down close to 40 percent over last year. It also lowered its forecast for next year, due to concerns about the mobile phone business for the company as a whole.

While sales of PSP and PS2 hardware declined, PS3 sales were up. The PS3 sold 1.56 million units, compared with .86 million in the same period last year. The big gain, though, was in individual platform software. Hit the jump to see details of how it all breaks down.

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ds

GTA: Chinatown Wars to Feature WiFi Support

Posted by Brian Crecente at 8:00 AM on July 30, 2008

Rockstar today launched the official site for upcoming DS-exclusive GTA China Town Wars. The site is little more than a placeholder for the game but we were able to squeeze one bit of potential news out of all of that empty space.

Down at the bottom of the page there's the universal symbol for the Nintendo WiFi Connection. It's not too far a leap to think that means that the upcoming touch-action game will have some sort of WiFi support. Of course we haven't a clue if that means a free downloadable demo to share with friends or full-on multiplayer support. Here's hoping it's the latter.

China Town Wars [Thanks Christian]

arcade

Twisted Metal Arcade Game Was Once Planned

Posted by Michael McWhertor at 7:40 AM on July 30, 2008

Buried within the latest blog update from God of War and Twisted Metal producer David Jaffe is mention that at one point, someone, somewhere thought a Twisted Metal arcade game was a good idea and that there were hazy plans for Midway and Sony to collaborate on such a product. While that obviously never bore fruit — and more than likely never, ever will — to know that vehicular combat could have come to a Midway arcade cabinet is morbidly fascinating.

Jaffe writes that he met with Mortal Kombat co-creator Ed Boon way back in the mid-nineties to discuss such a venture, but that "nothing - clearly - ever came of it".

Of course, this was when arcades were still viable and Twisted Metal was but a fledgling series. They were also the heady days of Cruis'n World and War Gods, two indicators that it was probably best for all involved that Twisted Metal Arcade never saw the light of day.

Still, we'd love to have a peek into the alternate universe where it did. If only for the laughs!

SAN DIEGO COMIC CON 2008 [DavidJaffe.biz]

industry news

Activision Blizzard May Dump Massive, Swordfish Studios

Posted by Leigh Alexander at 7:20 AM on July 30, 2008

Activision Blizzard is the result of a merger between two large companies, each with several studios, projects and different teams. So a merger between the two means some things are going to get shuffled around. Jobs will very likely be lost, and projects might get shifted.

Earlier we reported that Sierra's Crash and Spyro titles would be hauled up for publishing under the new label, leaving a question mark hanging around titles like Brutal Legend and Ghostbusters. Earlier today, Double Fine's Tim Schafer assured fans that "Brütal Legend is fine", and we've contacted Terminal Reality on the fate of Ghostbusters and will update with any response we receive.

Meanwhile, however, Activision Blizzard has released a statement that sheds some light on where it's looking to make changes:

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playstation 2

Sega Whips Up A Complete Fantasy Zone Collection

Posted by Michael McWhertor at 6:40 AM on July 30, 2008

Sega is giving shmup fans one more reason to import a Japanese PlayStation 2 this fall with the release of the Sega Ages 2500: Fantasy Zone Complete Collection. Like the recently announced Thunderforce VI, classic side scrolling action will be hitting PS2's on the other side of the Pacific courtesy of Sega in September. Unlike Thunderforce, however, the Fantasy Zone Collection will be p