wii
Dead Rising Wii Screens: Where Did All The Zombies Go?
Posted by Luke Plunkett at 9:30 PM on July 21, 2008
To men huddled around the big tables at Capcom HQ, the idea of porting yet another big-selling, zombie-based title to the Wii must sound like a no-brainer! You've got to wonder, though, whether they consulted with the tech guys before pushing forward with the project. Because as far as the 360 version was concerned, the thing that stopped it from being an awful beat-em up and made it such an awesome game were the hundreds of zombies the 360 could process. From these screens, it doesn't look like the Wii can do hundreds. It can do dozens. Maybe.
















Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
kelbear
Posted 9:56 PM 21/7/08
Zombie poodle was from the start of the game, and is how the zombies originally get through the doors.
Also, the zombie crowds are significantly reduced in the day.
kelbear
carrliadiere
Posted 9:54 PM 21/7/08
@Odin:
Dude, that's Madonna! That dog is pretty much responsible for the entire thing!
carrliadiere
Odin
Posted 9:53 PM 21/7/08
Is it just me or does anyone else not remember there being a zombie poodle.
Odin
EvilFiek
Posted 9:53 PM 21/7/08
I hope nobody REALLY thought that even 1/10th of the number of zombies present in Dead Rising 360 would be possible on the Wii. Willamette will be a small village with 1000 inhabitants in the Wii version.
EvilFiek
Polterg3ist
Posted 9:51 PM 21/7/08
Ah, man.
The excite-o-meter has dropped to negative numbers.
Polterg3ist
marmidukestank
Posted 9:50 PM 21/7/08
Could be worse. A lot worse.
Don't think for one second that 'Dead Rising: Zombie Taboggan' wasn't a plausible alternative.
marmidukestank
dunetiger reads kotaku, seems pleased
Posted 9:50 PM 21/7/08
Mmm, aliasey. *loads up the 360 version* You poor Wii owners.
dunetiger reads kotaku, seems pleased
natureboy46
Posted 9:48 PM 21/7/08
I'll still be keeping an eye on this as it is one of those games that make me want to buy a 360.
Sure, it doesn't look as good as the 360 but I'll reserve judgment until we see the finished game. I'm sure Capcom has at least a few surprises for us.
natureboy46
Mutton-Chops
Posted 9:47 PM 21/7/08
Is that dude in screen-cap #11 modelled after Clint Howard?
Mutton-Chops
captain_dl
Posted 9:46 PM 21/7/08
@geo1378: Sony did bring motion control to the PS3 ...
FAIL!
Much like Capcom bringing Dead Rising to the Wii.
captain_dl
hagridore
Posted 9:46 PM 21/7/08
Looks like some other photog cleaned the mall out all ready.
hagridore
photoboy
Posted 9:45 PM 21/7/08
Hmm, this is a big disappointment. Maybe they'll release the fixed version of the game on 360? I was really looking forward to getting rid of the timed missions etc.
photoboy
Nac
Posted 9:43 PM 21/7/08
Dead Rising really is one of the few games that takes advantage of next-gen hardware to the benefit of it's gameplay. I have no idea why Capcom would want to port this... Devil May Cry 4 could have been more successfully ported with a drop in polys and textures and still retain the same type of gameplay featured on the other two consoles.
Nac
silkwood-scrubdown
Posted 9:42 PM 21/7/08
At least it'll have waggle, right?
silkwood-scrubdown
geo1378
Posted 9:41 PM 21/7/08
Its pretty bad that the iphone is nearly as powerful as the wii. Im stretching the truth a little but not that much. It even sounds like a wimpy kid who gets beat up for lunch money. Hi Im a wii -ney please dont hurt me Im fragile like a poodle...lol
sorry i just woke up and am not all there right now, it does piss me off that nintendo has a good idea like the wii was and grossly underpowers it and makes the characters look like stick figure cartoons. I just hope sony or microsoft copies the motion control idea and shows them how its done!! Probably wont happen but if it does in the future nintendo can kiss it all goodbye
geo1378
karasu is my homeboy
Posted 9:39 PM 21/7/08
Called it to the people defending Wii's capabilities or wondering how they'd be able to handle the port.
A lot less enemies. A lot lot less.
Better than nothing I suppose.
karasu is my homeboy
manicfoot
Posted 9:39 PM 21/7/08
*sigh* What the hell, Capcom? RE5 looks and plays quite similar to RE4, RE4 Wii-make sold well so you uhh.. Give us Dead Rising without the hundreds of Zombies? :|
manicfoot
Ignatius
Posted 9:39 PM 21/7/08
This is why you do NOT port an Xbox 360 game to the Wii...
Ignatius
CreamSodaSlurpee
Posted 9:38 PM 21/7/08
Thank god there's no Zombie Genocider achievement this time. And I bet the pop-in is brutal.
CreamSodaSlurpee
Maximus Paynicus
Posted 9:37 PM 21/7/08
What the hell did you do to my favorite time waste, Capcom?
Maximus Paynicus
Atheist Jew
Posted 9:37 PM 21/7/08
I really wasn't very interested in this in the first place. I find it ironic that Capcom went to trouble of including Frank as a playable character model in the PC version of Lost Planet and has released it's last bunch of games on PC as well but not Dead Rising.
Give me a PC release, Capcom, and I will buy it a second time.
Atheist Jew
eddienoteddy
Posted 9:35 PM 21/7/08
with the Wii Motion Plus however, you'll be able to hack and slash the zombie fiends in a perfect, lifelike 1:1 ratio
eddienoteddy
Heliophage
Posted 9:35 PM 21/7/08
I wonder what it looks like underground...
Heliophage
Lessthan_tom
Posted 9:34 PM 21/7/08
That's crap. The whole point of Dead Rising is lost in this port. The finished product will be something that doesn't resemble the original game in any way.
Lessthan_tom
Jamaces
Posted 9:34 PM 21/7/08
and you will kill that dozen, and out of no where a dozen more zombies will appear.
Jamaces
Red Machine D
Posted 9:33 PM 21/7/08
This does not bode well at all for future Wii ports.
Red Machine D
justhesh
Posted 9:32 PM 21/7/08
Yeah. This makes the port downright pointless.
justhesh
Jerkfish
Posted 10:22 PM 21/7/08
@SeriousStu: I was expecting the Capcom team to ALSO see that the Wii couldn't render that many detailed characters and then do the right thing, which is the scrap the project.
Jerkfish
SeriousStu
Posted 10:19 PM 21/7/08
Am I the only one that seems pretty impressed with how well the textures have transferred (save for the number of zombies on screen). Seriously, what you were expecting? There's no way the Wii could render that many detailed characters on screen.
I'm massively impressed by the cutscene screenshots though. I'm wondering if they're pre-rendered - they look a little too good for the Wii.
It could have been a HELL lot worse. Wii owners should be thankful they're getting this game at all.
SeriousStu
kopakauk
Posted 10:18 PM 21/7/08
The rooftop pic just makes me lul so much
OHNOEZ 7 MOAR ZOMBIES APPROACHING
OH GOD
etc
Yeah this is gonna be bad imo, good job I got my lovely 360 version
where the hell is Dead Rising 2 dammit~
kopakauk
Red Machine D
Posted 10:16 PM 21/7/08
@beem: One could argue that "No More Heroes" and "great" don't belong in the same sentence, but that's more a matter of opinion.
Red Machine D
Sam Smith
Posted 10:16 PM 21/7/08
I loved this on 360, but porting it to the Wii really dosn't seem like a good idea. It's just gonna be a pared-down version of the same game (as these screens prove) but with added waggle, as if any real gamers actually give a shit about that. Bring on Dead Rising 2 on 360 I say.
Sam Smith
Akomander
Posted 10:15 PM 21/7/08
Maybe they´ll make the zombies sprites, so they´ll pack many more...
...naaaaaaaaaaaaaah...
Akomander
beem
Posted 10:13 PM 21/7/08
@erlik:
Though No More Heroes wasn't a watered down port to a great game.
beem
shaunomacx
Posted 10:13 PM 21/7/08
@erlik: Id rather play 'No More Ports' at this rate though!
shaunomacx
Fulgurator
Posted 10:12 PM 21/7/08
Er... Er... er.. No.
Fulgurator
CardJoker
Posted 10:11 PM 21/7/08
@kelbear:
Not to the point to where there were only 20 Zombies on screen.
CardJoker
Bluetribal
Posted 10:11 PM 21/7/08
I don't care AT ALL that there will be significant less zombies on screen than the X360 version, I just want a good and fun game with zombies, and I think Capcom will deliver just that.
I don't understand all the people who aren't even interested in buying/playing a Wii version of Dead Rising, but yet continue to whine all the time, and even worse act like they've already played it. Leave this alone and continue to play your X360 version?
Bluetribal
Bernard McGraw
Posted 10:11 PM 21/7/08
Were we seriously expecting anything better than this?
Bernard McGraw
erlik
Posted 10:09 PM 21/7/08
It looks awful, but No More Heroes looked awful too and was still a blast to play.
erlik
interficium
Posted 10:04 PM 21/7/08
These screens look Playstation 2 at best.
interficium
PaulHunter
Posted 10:04 PM 21/7/08
Hey give zombies a break, maybe the Wii port takes place before most zombies have awoke from their graves. Hell if I even met one zombie in real life I'd be scared shitless, so a dozen? Yeah, that's terrifying!
PaulHunter
DaveStampeed
Posted 10:04 PM 21/7/08
the graphics remind me of when they used to port old ps2 tony hawks games to the original playstation.
without 300 or so zombies on screen i dont think this will be much fun. alot easier undeground i imagine if you can just walk around a group of 12 zombies.
DaveStampeed
Red Machine D
Posted 10:02 PM 21/7/08
@Odin: Probably didn't even scoop up after it in the park. What an asshole.
Red Machine D
concerning
Posted 10:01 PM 21/7/08
You can't tell from those screens if the wii is capable of rendering more...
concerning
FoxMcClaud
Posted 10:00 PM 21/7/08
Well, for starters, noboby expected a Full 1000 Zombie experience on the WII! But for a WII game, it looks good and I have high hopes that the gameplay with waggle controls make a fun game! So, let them do their work and we will see what comes out of it!
FoxMcClaud
Odin
Posted 10:00 PM 21/7/08
@carrliadiere:
Oh yeah, silly me. It's not the poodles fault anyway, its the retarded owner that doomed the mall to infestation.
Odin
Korlis
Posted 9:59 PM 21/7/08
@kelbear: Ohhh... now I remember
Korlis
Korlis
Posted 9:58 PM 21/7/08
@Odin: It's been a while since I played it, but I really can't place that zombie poodle.
Korlis
Mister Adequate
Posted 10:48 PM 21/7/08
@Vidunder: Nobody's saying conversions can't be good. But when a conversion loses a basic element of what made the original great, there are problems there.
Mister Adequate
ThursdayNext
Posted 10:48 PM 21/7/08
Wow, it looks like there are literally "some" zombies in this. PS3 version instead please. If you must do a Wii game then how about "Cooking Guide: Can't Decide What To Eat? Zombie Edition"?
Recipe one: Brains
Recipe two: Braaaains
Recipe three: You get the idea...
ThursdayNext
EmeraldDragon
Posted 10:46 PM 21/7/08
I don't know what some of you were expecting? The Wii hasn't got the horse power of the 360 and everyone knows it. I still suggest waiting to play it before yoj start getting up set.
EmeraldDragon
Vidunder
Posted 10:46 PM 21/7/08
Your being completely spoiled by modern gaming is showing once again.
A riot like this I see here in the comments in the 8 and 16-bit era would've been completely pointless: everybody should know that "conversion" doesn't mean AT ALL that the game must be picture perfect to the original game. Games, back when home computers and consoles were actually different, adapted to each platform, sometimes undergoing huge changes (thinking of R-Type, Barbarian and so on) to adapt to the hosting system. Sometimes games played differently, and gamers liked to test different versions to see how a franchise adapted to such and such hardware.
Criticizing a game of the same franchise because of its difference from the original title completely defies the concept of a conversion.
That's why I don't like to confront with gamers anymore. Too snotty, too easy to whizz up over nothing just for the sake of it.
Maybe I'm getting too old.
Vidunder
Shinamano
Posted 10:42 PM 21/7/08
@Bluetribal: ...we have already played it, over a year ago...
Shinamano
Erwos
Posted 10:42 PM 21/7/08
The irony, of course, is that if they had released a sandbox DLC pack for the 360 for $5-$10, it would probably have looked, played, and sold better than this.
On the plus side, the textures look pretty good.
Erwos
Xcite79
Posted 10:38 PM 21/7/08
Usually new ports "enhance and improve" on the original but this is a damn right joke. The photo mode was awesome and the sheer amount of zombies made it crazy. Besides the 360 version looks better and has achievements which help make it fun to try to do certain tasks.
Xcite79
Major0celot
Posted 10:37 PM 21/7/08
Losing the camera mode was bad, losing two thirds of Willamettes zombie populace is a game breaking travesty. Money talks though.........
Major0celot
Mister Adequate
Posted 10:37 PM 21/7/08
@KingHippo: It is pretty obvious to anyone that's played 360DR that a HUGE amount is being lost here. It's still going to be a good game, I expect, but you're losing one of the most evocative, enjoyable parts of it.
Mister Adequate
Billkwando
Posted 10:37 PM 21/7/08
This reminds me of the Genesis/SNES ports of Samurai Shodown.
Does anyone remember that? It didn't have earthquake, and the one of them has always zoomed out (neither had the scaling).
I have DR on 360 but I was actually intrigued by the notion of playing it with waggle. Well, was.
This will be a good candidate for one of those "free rental" coupons I have sheets of, from all the consoles I've bought from Gamecrazy.
Billkwando
Mister Adequate
Posted 10:35 PM 21/7/08
@interficium: My thoughts were the same. And I was being generous.
Disasterous. I'm worried that people will play Dead Rising and get the wrong impression. I'm not usually a purist about this sort of thing, but seriously, they're taking one of the few games that really needs the hardware and they're porting it to something that doesn't have the hardware. That's just not smart.
Mister Adequate
KingHippo
Posted 10:33 PM 21/7/08
I love how people can form a full opinion on a game and its graphical capabilities based on a handful of screenshots.
KingHippo
lucasreis
Posted 10:32 PM 21/7/08
I don´t know how this will turn out and I still haven´t played Dead Rising. But since I have a Wii and an Xbox I´ll buy the Xbox version.
lucasreis
brieeyeball
Posted 10:31 PM 21/7/08
The Gamecube could do 128 Marios using less than a third of it's processing power, so I'm finding it hard to believe that Capcom can't get 100 or more zombies onscreen at once on the Wii. I don't care if they have to lower the poly-count(at least for the distant zombies), I just want tons of zombies in my Dead Rising!
brieeyeball
quen
Posted 10:30 PM 21/7/08
@SeriousStu: Somebody mentioned in another thread - for PS2 RE4 Capcom took the cutscenes as FMVs from the GC version (presumably to save effort as well as make them look better). Maybe they've done same here with the 360 version?
@Jerkfish: Or they could figure out a way to render less detailed characters in the distance. I mean I haven't played DR so I dunno what it should be like but to me these screens look fine in terms of showing you zombies close-up, but there's nothing in the background...
How close to finished is this game anyway? Is there a release date? I.e. are these early shots or final...
quen
juscallmeweasel
Posted 10:29 PM 21/7/08
wow,
You could probably beat this just by using a spoon....
juscallmeweasel
photoboy
Posted 10:28 PM 21/7/08
@Jerkfish: Or at least re-design the shopping mall to be a little more contained so there aren't wide open areas completely devoid of zombies.
photoboy
rogueslayer0
Posted 10:26 PM 21/7/08
I'd like to know why someone decided it would be a good idea to port something from the Xbox 360 to the Wii? The process may be a good idea the other way around, but not this way. What can we expect next? Unreal Tournament III for the Wii?... Final Fantasy XIII?
I think the Wii should stick to games that make use of what it has to offer, rather than watering down excellent games from other platforms.
If Capcom really wants to bring Dead Rising to a new platform, they should bring it right to the PS3. That would be one less reason I'd have to go out and buy a Xbox 360...
rogueslayer0
LandMineLandSnake
Posted 10:25 PM 21/7/08
What's the point of a laser pointer on a gun when you have a floating cross hair? Oh ya, it's suppose to remind you of Resident Evil 4 wii...
LandMineLandSnake
beem
Posted 10:24 PM 21/7/08
@Red Machine D:
Obviously, I was referring to Dead Rising.
beem
DarkNight_DS
Posted 11:13 PM 21/7/08
I've seen similar screen shots from the 360 version with the same amount of on screen enemies. So wait until we get more screens and maybe a video before you automatically assume that the Wii version will have way less enemies.
DarkNight_DS
localretard
Posted 11:12 PM 21/7/08
I'll give this a try, unlike some of you guys who just judge things unfairly before trying them. For shame.
localretard
Chopper_Mike
Posted 11:10 PM 21/7/08
@brieeyeball: But that was the GameCube in its first stages of development: It was using 128 Mario's from N64. The stage was a round flat mat with "gamecube" written on it, and not an entire stage with acceptable graphics for a mall (meaning, better than PS2 graphics at least) dealing with tha AI's, physics and who know what else
The Wii is just like an "Xbox-Plus" (just a little more above the original Xbox)
Chopper_Mike
taichi425
Posted 11:08 PM 21/7/08
I really don't understand why everyone's complaining about the lack of zombies, especially if they've already bought the game. Capcom, I'm sure, is looking, not to sell to people who have bought the game, but to people who didn't pick up the 360 version or can't because they only have a Wii. Selling to someone who already has the game is simply a delightful extra, icing on the cake if you will. Plus, if they see lots of people picking up this version of DR they might hurry up on DR2 which would make many people very, very happy.
Personally, I'll probably pick this up just for the other stuff they've announced (no more timed missions, etc.) while continuing to play the 360 version for the crazy amount of zombies"
taichi425
Vidunder
Posted 11:08 PM 21/7/08
@Mister Adequate: You didn't get the point, did you :D
This has been a "problem" from the moment gamers turned from basement nerds to rich, snotty kids. Conversions usually lost entire bits of the game to adapt to other platforms. This isn't a bad thing or s good thing, it's just how things normally go, a different iteration of a game. Moreso if the console is obviously less powerful, so why acting so LOL when everybody knows that this version would be different (of course!).
This said, I won't buy the Wii ver. because it's way too close to 360. If they modified the game in such a way that it's TOTALLY adapted to Wii, with loads of new strictly-Wii related features, well then I'd buy it, even if there's no ocean of zombies on screen.
Vidunder
megahurtz
Posted 11:07 PM 21/7/08
Who needs moar zombies when you can have waggle instead?
megahurtz
Matonly1T
Posted 11:02 PM 21/7/08
I've covered wars you know? but I was never prepared for this disappointment
Matonly1T
humongous_mouse
Posted 11:01 PM 21/7/08
I'd argue that they toned it down for the kid demographic that makes up the Wii audience's bulk.
In recent years every freaking title for Nintendo has preset difficulty, literally holding-your-hand, guiding the wee gamer through every challenge, robbing the fun aspect. Speaking of which, it wouldn't surprise me if the mall scene had a step-by-step tutorial explaining how to whack zombies.
humongous_mouse
Ampillion = That Man.
Posted 10:59 PM 21/7/08
@rogueslayer0: That's a pretty foolish statement. You're telling me that every 'great' game that's been made on the 360 or PS3 has used every single byte of RAM? They've used every little bit of processing power out of those systems? And that's what has made those games great?
Hey, I understand it if, in this case, you're eating into a ton of the zombie populace and the game loses it's heart, the thing that makes it enjoyable. But don't try and tell me I couldn't have as much fun with a less-pretty Call of Duty 4 on a Wiibox with (in my opinion) a better FPS setup than any sort of dual analog mumbo jumbo. (No, not that Banjo guy.) There are games that could easily be 'dumbed' down and still made to be a fun experience. If all it takes to entirely ruin a whole game is removing a few extra zombies... well then it doesn't sound like we're really getting anything great to begin with.
Ampillion = That Man.
YoppaDo
Posted 10:56 PM 21/7/08
Argh! Why can't they just give me a PS3 version.
YoppaDo
ZillionDollarSadist
Posted 10:55 PM 21/7/08
I would be willing to trade most of the original game's zombie horde for the ability to ignore phone calls, or better yet - dropkick Otis.
ZillionDollarSadist
subnet6
Posted 10:53 PM 21/7/08
Reduced zombies won't be a problem if they just make them move a little quicker and give them a little bit better lunge ability.
The 360 had horrible zombie pop-in especially in the outdoor area. It was quite hilarious. Now you don't see em. Now you do!
Also, if you get in a closed area and start mowing down zombies with the chainsaw, more would appear behind you even if there was no where for them to come from.
Didn't seem to bother anyone that I remember.
Oh, well, if they allow RE4 controls so I can efficiently headshot zombies, that will be enough for me to buy this game.
subnet6
6010
Posted 10:51 PM 21/7/08
I will follow the progress of this with interest - mainly because I want to play dead rising and they can't be bothered to do a pc one and I can't afford a 360 for a couple of decent games...
But at the moment it does look a bit dicey. I don't care about the photo mode, but lack of zombies would be an issue.
Perhaps they should make the game design more basic like robotron - they could get lots of zombies on screen then...
6010
Do Kesubei
Posted 10:50 PM 21/7/08
I was afraid this might be the case. I wonder what Capcom was thinking, though. I mean, wouldn't it make more sense to give the Wii a game tailored for the system, based in the Dead Rising universe?
Do Kesubei
feartheraven
Posted 11:37 PM 21/7/08
maybe they could just make the mall hallways super narrow, so the game would feel like a survival horror.
feartheraven
brieeyeball
Posted 11:34 PM 21/7/08
@Chopper_Mike: The Wii is actually quite a bit more powerful than the original Xbox. You look at the numbers and they scream "Slightly better Xbox!!", but it isn't just clock speeds you should be looking at. The easiest thing to point out is the Wii's CPU is a PPC. PowerPC Processors are just about equal to an X86 at twice the clockrate. So you can't make a simple comparison between the wii and Xbox like that, they're completely different beasts.
I would argue with you about the Mario 128 demo being N64 models, but I know that. Those Mario's were running their own AI, and there were physics in the demo as well. Nintendo made a point of stressing that the Mario 128 demo was nowhere near the limit for the Gamecube.
Anyway, I just have a feeling that the Wii can do better than what these screens are showing. It could just be a case of the screens not doing the game justice (happens all the time) or it could be Capcom being lazy, or hell maybe the wii isn't up to rendering 800 high polygon zombie models. We'll just have to wait to see how the game turns out.
brieeyeball
Ampillion = That Man.
Posted 11:33 PM 21/7/08
@PapaBear434: True, but if your only essential element is 'a few more zombies', and you can't tweak gameplay enough to make the smaller amount of zombies more dangerous, bloodthirsty, and even crafty to still add a bit of a 'rush' in fighting or escaping zombies, it more or less makes the original sound as good as a tech demo.
In other words, if you replaced Joker with Killer Croc, but can't make a good enough script and find a good enough actor to make the movie good anyway... you weren't going to make a good movie to begin with.
Ampillion = That Man.
Grive
Posted 11:31 PM 21/7/08
@Vidunder: So you understand why people are disappointed in this game, but still wish to go on a tirade against the "rich, snotty kids" who are of your own opinion?
The problem is that the games of yesteryear you're talking of have been, in effect, replaced by spinoffs. It's not often that we get vastly different versions of the same game under the same name (technical quality notwithstanding).
This is how it is: Dead Rising was awesome because of the metric assload of Zombies everywhere they could fit 'em (and in some places they couldn't). This Dead Rising is basically the same thing, but with a couple less features and without the zombie overload.
If we were getting "Dead Rising: Umbrella Chronicles", or "Dead Rising Code Isabella", we'd be a-ok. Heck, I'd be happy to know they're starting a franchise, even if I weren't to buy it.
@DarkNight_DS: I should note, you can get the same amount of enemies onscreen, but I doubt you'll see so few in some of those locales.
I do hope you're right in that these are work in progress screens... but frankly, I'm not keeping my hopes up.
Grive
carrliadiere
Posted 11:27 PM 21/7/08
@PapaBear434:
But zombies are only scenery in Dead Rising. I would argue hundreds of zombies on screen is, you know, nice, but it's not essential to the game.
I think what you'll end up with is with Wii Dead Rising is a game more story-driven with less sandbox capability, and potentially more focused on combat.
carrliadiere
PapaBear434
Posted 11:21 PM 21/7/08
@Vidunder:
We've progressed to the point where systems may be different, but they are comparable to each other so that essential things won't be lost. Or, that's the way it's suppose to be.
You can't say that Venice would be as cool if they got rid of the waterways. Or that the new Batman movie would have the same impact if they got rid of Joker and replaced him with Killer Croc. You change the essential elements, you change the end product.
PapaBear434
Ultrasinc
Posted 11:20 PM 21/7/08
WOnder how they're gonna do that car driving area? having a dozen zombies there would be aweful...
Ultrasinc
Shiryu
Posted 11:20 PM 21/7/08
I expected nothing less.
It's still on my "to buy" list, but im a big time Romero fan.
Still wandering what Capcom can cook off next for the Wii, tough.
Shiryu
chantastic
Posted 11:19 PM 21/7/08
@DarkNight_DS: What picture are you basing this on? At the part of the mall shown in the "main" picture Kotaku is showing, at no point whatsoever is there that few zombies on the screen, or even close. At every spot in the mall there are tons of zombies crawling all over the screen
Dead Rising was the first game that really showed off what was possible on these systems, and this is taking that all away. Sure, you can put 20 enemies on screen and make it sort of like Dead Rising, but whats the point? Plus, they are dumbing it down because of the whiners that complained about the original's (brilliant) game structure and save system. I just hope we get a proper DR2 on the PS3 and/or Xbox 360.
chantastic
jove
Posted 11:19 PM 21/7/08
then they should have done a ps3 port for that matter
jove
2NinjasTapedTogether
Posted 11:18 PM 21/7/08
A no-brainer?
Well then what the hell are the zombies going to eat? I'm telling you, this Dead Rising Wii deal gets worse by the day!
2NinjasTapedTogether
PapaBear434
Posted 11:16 PM 21/7/08
I just wanted a PS3 version. I've done gave in and sent my 360 in, to get my sixth and Microsoft assures me my final unit. Apparently, you go over five, they put you in the platinum club and take especially good care of you. I've been getting calls every other day regarding the progress.
If I had a PS3 version, this wouldn't be an issue. But instead, no, we get this crap. Bah.
PapaBear434
TitillatedOcelot
Posted 11:14 PM 21/7/08
Ah! Zombie Sacrifice. I get it now.
TitillatedOcelot
PapaBear434
Posted 12:04 AM 22/7/08
@KannonMAK:
I would point you here and tell you that you're missing the point of the original game, but something tells me that you don't care about the game or the point the original creators were going for. Instead, you're just scrambling to defend an inferior port of a game simply because it's on the Wii.
PapaBear434
Scott3D
Posted 12:02 AM 22/7/08
Thats cool though. Most of us have this game on 360 anyways. I think its more funny than sad. Why wont Capcom announce a sequel with online coop play? Or patch coop into Dead Rising?
Scott3D
KannonMAK
Posted 11:59 PM 21/7/08
you're all complaining, about this game because it wont have thousands of zombies, wow, you've all reached some sort of new low that I can't understand.
what's the fucking difference if it turns out to be fun to play, but most of you wont know if its fun cause you're too turned off by the less than stellar amount of zombies on screen, you're all so spoiled it makes me sad sometimes.
KannonMAK
Murderdolls
Posted 11:56 PM 21/7/08
This looks terrible even the 360 version had noticeable pop in but this looks like a joke 1 swing with a weapon will easily take out 10 zombies which is the entire screen.
So what you kill the 10 zombies on screen turn around and there's 10 more? Epic fucking fail on this port.
Murderdolls
brieeyeball
Posted 11:56 PM 21/7/08
@Jellocakes: It sounds like you think I meant xbox 360. I didn't. I know the Wii won't be able to do the same number of zombies as the 360. I was just saying that the wii is far more powerful than the original Xbox. And it is.
brieeyeball
bloog
Posted 11:54 PM 21/7/08
A no brainer?
hehe...
hehehe...
bloog
JimElNino
Posted 11:52 PM 21/7/08
@PapaBear434:
No it's been announced, and it does indeed sound like they're RE4ing this version
[www.1up.com]
JimElNino
trogam
Posted 11:51 PM 21/7/08
Turn the zombies into goombas and then you'll be able to fit hundreds onto the screen. I mean, all the zombies need to be able to do is like target the player and then find a path to said player.
Which all of a sudden makes sense considering that you'd have to allow some much memory for each zombie. Hell, storing the order of zombies would most likely make a Wii cry. That said, they could always give zombies a new power to "rise" up each time one is defeated. You won't be able to have those massive hordes of Zombies that you can see, but at the very least you'll get the massive hordes, but they will just have to rise up from the ground. The name is dead rising after all...why not have it so that the dead come from the ground?
trogam
hahnchen
Posted 11:51 PM 21/7/08
What did you expect? Sacrifices have to made for the game to appear on the Wii.
When's it due for release? If the levels are redesigned, I don't think the smaller amount of zombies will matter as much. Or maybe make them fast zombies.
Right now, it looks like you could constantly run away from them really easily.
hahnchen
MetalGearMax
Posted 11:49 PM 21/7/08
Suck that they took out the real time clock countdown and the ability to take photographs.
@Shinamano:
2 years ago actually :/
MetalGearMax
Jellocakes
Posted 11:48 PM 21/7/08
brieeyeball - "PowerPC Processors are just about equal to an X86 at twice the clockrate"
That is a load of horse manure.
The reason why the Wii cant handle the the same numbers is simply because the hardware CPU+GPU (it's not a RAM issue) is too weak.
The tech gurus at Beyond3D have explain as to why as well;
[forum.beyond3d.com]
Jellocakes
PapaBear434
Posted 11:48 PM 21/7/08
@Ashurahori:
Has this new gameplay been announced, or just theorized and hoped for by the ever-loving defenders of the waggle?
PapaBear434
Chopper_Mike
Posted 11:47 PM 21/7/08
You know what would have been nice? A spin-off, but using hi-res sprites!! Just look at it: Instead of zombies we have an alien invasion form an Arcade-Game Planet. Remember that episode from Futurama? Something like that...
Now we could have not dozens, not hundreds, but thousands of enemies on screen at the same time!! Imagine that: You're in the mall with a shotgun, and runing from little sprites coming everywhere!! And not friendly alien-sprites... they would suck your blood or try to rip you apart. It would be fun, hilarius and not a port!
An who's the final boss? The original Donkey Kong
... Maybe not an idea for this game, but for a new IP
Chopper_Mike
PapaBear434
Posted 11:46 PM 21/7/08
@carrliadiere:
They were more than scenery, they were the entire mood and setting of the game. The game was emulating "Dawn of the Dead," no matter how badly Capcom wants to deny it. The fear didn't come from a small amount of zombies running fast, it was the fact that there were a TON of them, and even though they were slow they were also relentless. That no matter how much faster and smarter you are, they will get you eventually by shear numbers and determination.
Taking that away and making them fast zombies in the same vein as the remake of said movie takes that away.
And taking the sandbox gameplay away is just as asinine. The point of the game, in essence, was "Here are a bunch of zombies, a mall full of improvised weaponry, and a bunch of time on your hands. Have fun." You make it a linear combat-based hallway crawl, you are not making the same game.
It's fine if you want to call it a Dead Rising game, but don't claim it's a port. It's something completely different.
PapaBear434
Ashurahori
Posted 11:45 PM 21/7/08
People, people, people!
Let's not forget that Capcom are inserting the Resident Evil 4 gameplay in this port of Dead Rising.
In RE4, there weren't as many zombies as in DR, but it was still fun as hell to play, right?
Basically, they're turning Dead Rising into a Resident Evil 4 gameplay clone, which will make the gameplay itself more like an action game than a zombie survival game like DR originally was.
So let's cut this game a break. It's supposed to be and feel different. They're changing the very essence of the game here, but it doesn't mean that people can't have fun playing this as a regular game.
Ashurahori
Benjo
Posted 11:45 PM 21/7/08
That stinks.
Benjo
JimElNino
Posted 11:43 PM 21/7/08
I'll be interested to see how this turns out. When I first heard it I wondered why they would bother, but if they can fix/tweak some of the gameplay quirks of the original game then this could still be a good game.
Although part of me wishes they just fixed/tweaked the original game and released a patch.... but oh well.
JimElNino
Black_Ops_19
Posted 11:43 PM 21/7/08
Otis: "Frank, are you okay?"
Frank: "Yeah, just killed a zombie.. or 2."
Otis: "There a big guy in the ..."
Frank: "Shut up Otis. I'm making coffee in the coffee shop. All the Zombies are dead. Whoever it is you want me to save, doesn't need to be saved."
Otis: "Oh.. okay."
~19
Black_Ops_19
carrliadiere
Posted 12:29 AM 22/7/08
@PapaBear434:
I do agree zombies are a major feature of the game. But as a man who has, sadly, played through Dead Rising several many times, I am firmly of the mind that the zombies are the goombas of Dead Rising. They're the generic enemies. Sure, there's loads of them and it's cool, but we all know it's possible to complete a Dead Rising playthrough with one solitary zombie kill!
The real story, as I believe Capcom puts it, is of the humans driven mad by the situation. Frank West is a fantastic character, as are all of the other characters. The story and atmos is brilliant - zombies are a part of that, but only as much as they were in Resi 4. They're the dressing which makes the core game look even more delicious.
I think Dead Rising is not only one of the finest 360 games, but also one of the greatest current generation games, and I'm all for its story and inherent playability being harnessed for a wider audience.
carrliadiere
lonesn1per
Posted 12:27 AM 22/7/08
they better off porting this to the ps3, but hey every company knows that the wii is for casualites anyways, they will totally buy this game because the man told them to....blah....port it to the ps3 and you will get more monies!
lonesn1per
Boudabras
Posted 12:25 AM 22/7/08
The Wii is garbage! Always has been and always will be.
Boudabras
Daxtinator
Posted 12:21 AM 22/7/08
haha this is just funny I have beaten the game on the 360 alot of times and played this game for hours this port looks horrible thanks god for the 360 version
Daxtinator
JoseJX
Posted 12:17 AM 22/7/08
I think it's pretty obvious that these aren't "final" screenshots either, there's no shadows and hardly any lighting/shader effects. I'm sure the final version will look better, all the whining is getting annoying. :p
JoseJX
plumenoir
Posted 12:17 AM 22/7/08
If the Wii had achievements, Genocider would be: "Imagine 53,000 zombies as you fight 8."
Having just finished RE4 Wii-make, 8 zombies surrounding you can be tense, but not as tense as 50. Even the close areas of the North Mall will seem as wide open as the courtyard when running around zombies.
plumenoir
Ampillion = That Man.
Posted 12:16 AM 22/7/08
@PapaBear434: As opposed to people who are quick to jump on the awesome bandwagon of bashing anything Wii related? Not so much you, but there are plenty around here that do.
I'll stick by my original argument though. If removing a few zombies takes a game from 'great' to a 'shitty port', and a few changes can't overcome that, I think someone was embellishing how great the game is somewhere along the way.
Ampillion = That Man.
JimElNino
Posted 12:11 AM 22/7/08
@PapaBear434: Maybe he's just open to the possibility that the game could be good regardless of how it compares to the 360 version.
I don't think Capcom would bother with this if they didn't have something in mind to make it a fun game. Obviously they know that they won't be able to make it faithful to the 360 version, that just isn't possible on the Wii. But there is no reason they can't make a different 'version' of the game that is still fun, just different.
JimElNino
Guess Who
Posted 12:08 AM 22/7/08
@brieeyeball:
No, I'm pretty sure he meant that your statement, "PowerPC Processors are just about equal to an X86 at twice the clockrate," is pure horse manure. Which it is.
Guess Who
Ashurahori
Posted 12:06 AM 22/7/08
@PapaBear434: I've seen it being talked about in an actual gaming blog post, but don't quote me on that.
Still, what else can Capcom do? They'll probably just set straight paths through the mall, keep the different weapons, and make it a linear action game. It certainly won't be anything like the Dead Rising we know and love, but maybe if they change it enough, it'll be fun to play. Might even be a great game.
Ashurahori
Desosav
Posted 12:50 AM 22/7/08
the game title does not specify the number of the dead!! so who cares if there are dozens or hundreds of them?? hahahaha just kiddin'
ok, i guess the wii port will have you kill a couple of zombies save 2-3 survivors and then....go shopping... you are in the mall..never forget that! loool
Desosav
PapaBear434
Posted 12:50 AM 22/7/08
Seriously, folks, the overrun of zombies is what set the entire mood of the game. Seeing every day filling the mall up with more and more zombies, increasing the hopelessness, difficulty of survival and travel, and overall just presenting the inevitability of the situation. They'll get you eventually, just like they got the rest of these poor folks, and every day it gets harder and harder to avoid.
You take that away, it's just an action game. If you're talking about making it a linear monster slaying dungeon crawl, it will be a fairly generic one at that.
PapaBear434
valhum
Posted 12:45 AM 22/7/08
@Ashurahori: I love that.......yeah the hundreds of zombies were fun BUT if the game is as fun as playing RE4 Wii i am soooo sold.
I played game for the fun factor u know not because they look ZOMG LOOKZ AT THE GRAPHZ factor.
valhum
Billkwando
Posted 12:45 AM 22/7/08
The bastard in me hopes that they don't change the save system.
Sqeaky wheel gets the grease, and all that, but there are bazillions of us who played the game and don't take every opportunity to complain about saving.
Billkwando
Woylez
Posted 12:43 AM 22/7/08
Well..This has moved it from a must-buy to a maybe...
Woylez
tk.
Posted 12:42 AM 22/7/08
@Ashurahori: Yep, makes sense to me.
The 360 version can show up to 800 zombies on the screen at once. Was anyone seriously thinking we would be even approaching that number on a Wii? A tenth of that would have been nice, though.
tk.
PhiCancri
Posted 12:41 AM 22/7/08
@Boudabras: Yay, I finally have a nominee for Ban Monday. Thanks!
It's great that you have an opinion on a subject you're an expert on, but it's really not necessary to present your ideas in such a immature way on this site. If you want to express yourself in that type of juvenile manner, there's plenty you can contribute to the Playstation or 360 forums.
PhiCancri
TheContender
Posted 12:39 AM 22/7/08
Does nobody remember State of Emergency? That game pitted you against 250 simultaneous enemies on screen, and it was a PS2 game.
I'll give Capcom the benefit of the doubt, I'm curious about this version, and I don't even have a Wii.
TheContender
Rebochan
Posted 12:35 AM 22/7/08
Yea, so RE4 Wii was awesome because it added so much awesome to it. This, not so much. Something's missing. No biggie, it's not like I don't already have a Wii stockpile to go through anyway.
Rebochan
carrliadiere
Posted 12:34 AM 22/7/08
@Scott3D:
If they went down the path of going all-out for co-op in DR2, I, for one, would be immensely sad.
Am I the only person who still just wants a single player game to be a single player game?
If the co-op is completely stand-alone, non-essential and can be entirely avoided, it's fine. I just hate to see essentially single player, story driven games being made in to something they aren't because it's popular.
carrliadiere
Trip42
Posted 12:33 AM 22/7/08
Nintendo can satisfy people interested in a more core gaming experience by promoting such these ports, while reducing costs for developers. There is a vast library of games which can be ported the the Wii and take advantage of it's uniqueness.
What I would like to see is Wii ports of more gamecube games. So far two games have gotten this treatment, RE4 and Zelda: Twilight Princess. Both were better experiences on the Wii.
I would love to play Wind Waker, Mario Sunshine, other RE games and more from the Gamecube library. Though I don't want to go out and buy a Gamecube controller and memory card to do so.
Trip42
lonesn1per
Posted 12:29 AM 22/7/08
but hey everyone is quick to bash a ps3 port but apparently is taboo to bash a wii port, nintendo should give up their ip's to sony and microsoft.
lonesn1per
carrliadiere
Posted 1:24 AM 22/7/08
@Billkwando:
Yeah, the actual end itself would seem a bit weird if it was a negligible amount of zombies. Dead Rising's true ending it one of my all time favourite endings, and it would be pretty poor for it to lose its power.
Still, it would be significantly better than any other ending as long as it still has this:
Frank: AaaarrrrggGGGGHHHHHHHHHHHHHH!!!!
carrliadiere
plumenoir
Posted 1:21 AM 22/7/08
All things being equal, I'm going to keep an eye on this anyway. DR has been my favorite 360 game, and I'm all for supporting a franchise I love (still looking forward to info on DR2).
The nice thing is that it sounds like they are making it different enough to not just be a bad port. Maybe. It's still too earlier to say. (And I will agree that, as a lot of people have said, the number of zombies do make a difference. As each day progressed and you went back out into the mall to find that more zeds have let themselves in than there were the day before, it kinda gets to you.)
If they release this as a budget priced title (Like RE4, but with all the ports of that, that game has to have made more money than God), I'll probably pick it up.
But, I am definitely taking a "wait and see" attitude...
plumenoir
bigman88zz
Posted 1:16 AM 22/7/08
oh come on, the ps2 can do hundres of enemies on screen(heartless battle from kindgdom hearts anyone? and some other games too). i smell something fishy
bigman88zz
JenovasWitness
Posted 1:12 AM 22/7/08
IIRC the number of zombies increased throughout the course of the game on the 360. Maybe it'll be the same for the Wii? Still, not nearly as many even for the first day.
JenovasWitness
Deuce
Posted 1:11 AM 22/7/08
The zombies in Dead Rising are of the original, Romero variety... not the godawful Return of the Living Dead O'Bannon variety.
They eat flesh, not brains.
Plebeians.
Deuce
hunter_SR-388
Posted 1:07 AM 22/7/08
Actually people, there are new screens that show way more zombies than the first batch of screens. Look for yourself.
[www.famitsu.com]
hunter_SR-388
Billkwando
Posted 1:05 AM 22/7/08
@carrliadiere: Oh crap.
I remembered the parking garage but forgot about the tunnel.
What about the very end? You know what I mean.
Billkwando
carrliadiere
Posted 1:00 AM 22/7/08
@PapaBear434:
You're right, and your reasoning is sound. I just think it could survive as a great game without them because everything around the zombies is so great as well.
I guess the tunnel at the end wouldn't be quite the same with only 10 zombies on screen, nor would the maintenance tunnels. Wouldn't be quite the same sense of claustrophobia.
carrliadiere
Desosav
Posted 12:56 AM 22/7/08
you cannot compare dead rising and re4..
I cannot recall a single scene in re4 where i faced more that 10 enemies at the same time!! which is something that happens ALL the time in dead rising!! anyone remembering the number of zombies in the garage?dozens?hundreds? COME ON, my tv was FULL of zombies!
Desosav
Billkwando
Posted 1:55 AM 22/7/08
@Major0celot: If it features RE4 style aiming, it still might be worth it.
It's all well and good to joke about waggle, but if RE4 has taught us anything, it's that the IR aiming shit is where it's at!
RE4: Still worth buying a Wii for.
Billkwando
StrikerGold
Posted 1:54 AM 22/7/08
Do it right Capcom, or don't do it at all. Oh right... money. I have to suspect putting the zombie horde in all its glory on the Wii is completely possible, with enough time and effort. But that cuts into profits.
StrikerGold
Major0celot
Posted 1:41 AM 22/7/08
@Ashurahori: I wouldn't say it's supposed to 'be and feel' different. I'd say it has to by necessity.
It might turn out okay, but if the screenshots here are anything to go by, it wont retain the feeling of dread that comes from being completely overrun by a mall full of zombies (the main selling point for many) a la Dawn of the Dead. I see capcom taking out features, real time missions(love em or hate em) camera mode ect, but I don't see em adding any, and a bit of waggling just won't cut it for this gamer. The game just simply isn't suited to the system. Meh we'll see....
Major0celot
OptemisPrime
Posted 1:34 AM 22/7/08
Well from the looks of the screen shots it looks like they're in the beginning of the game and there really isn't that many zombies at that point, but as time goes on more and more come. This may be the case but who am I to know, just a guess.
OptemisPrime
PapaBear434
Posted 2:24 AM 22/7/08
@quen:
I don't hate the Wii at all. I just think that it's aimed at a completely different demographic that isn't me. It's aimed at a much more casual audience that doesn't consider gaming a hobby, but just an amusing occasional pastime.
What I hate ABOUT the Wii is the fact that developers are more than willing to pass off a half-assed ports and mediocre efforts at gimmicky gameplay because they can get away with it due to it's casual nature. Also, I hate that these half-assed ports and mediocre gameplay efforts are defended with such loyalty by people who are suppose to consider themselves gaming enthusiasts when, if released on any other platform, would be rightfully bashed for it's lackluster appearance on the marketplace.
PapaBear434
TearsandScreams
Posted 2:20 AM 22/7/08
@Ashurahori: if that's true...then good idea! Yeah I could definitely see something like that work. I mean it was obvious it would need adapting, and that seems a fairly sensible route to go. At this stage it's crazy to write the game off.
TearsandScreams
quen
Posted 2:06 AM 22/7/08
@SaanZ: The Wii should be capable of having the same number of enemies as the original 360 version.
Why do you think that? I mean, it may be possible by reducing detail or whatever - but the 360 is at least ten times more powerful, and HD graphics only eats up a portion of that. I don't see that it's a 'should' situation.
quen
quen
Posted 2:05 AM 22/7/08
@hunter_SR-388: lol. Yes, a couple of those screens look to have a perfectly acceptable number of zombies to me (ie looks like typical day in a shopping centre)... and if anybody really fancies saying it's still not enough? Better hope Capcom don't release more screens tomorrow of another level with more... maybe it's time to shut the **** up about the number of zombies in this game until reviewers get hands-on previews or something...
@PapaBear: seriously you're still doing this? It's a Wii game, you hate Wii, we know. So you join the rest of the thread (and the Kotaku editor - though it's their job to stir up trouble; being a Kotaku editor is basically same job as a forum troll, except you get paid) in jumping to conclusions about zombie counts in a few screenshots for an unfinished games.
Capcom's Wii track record has been excellent (yes, I know some people didn't like Umbrella Chronicles; I finished it the other week, I think it's extremely good, even though it's obviously not as good as RE4) - which means assuming that the game will suck, or not be a similar experience, simply because the system can render fewer zombies, seems an even worse conclusion-jump.
If it's worse than the 360 version (the graphics definitely will be, and unless they are miracle-workers it will show fewer zombies at once, though who knows whether that will be a factor of four or ten or what; the controls should be hugely better if RE4:Wii is anything to go by, but that alone is not going to be enough to encourage most 360 owners to buy it again) then most of those complaining here have nothing to worry about. You played the 360 version, this is a port, you don't have to buy it (and some of you don't even own Wiis). And if the Wii version does well maybe they'll come with a PS3 port too.
But for those of us who haven't played the 360 version the only question is 'is it a good game' and even if those screenshots let us accurately estimate the precise zombie ratio relative to 360, which they don't, we still wouldn't know. It may be a shitty port. It may be great. Let's wait and see.
@humongous_mouse: So every Nintendo game is easy now? That explains why I took about 100 attempts to beat Luigi's Purple Coins... no wait, it doesn't. (Seriously, I agree obviously games are easier these days, but I think that's a good thing, and it's not just Nintendo doing it. Which is also a good thing, since this thread is about a Capcom game, which Capcom have said they're going to make easier, and nothing to do with any Nintendo decisions.)
quen
sir_carrot
Posted 2:03 AM 22/7/08
@Billkwando: Thing is, the game was never about the guns. In fact, all the guns, except the one on the back of the Jeep, and maybe the special forces guns - sucked. The handgun? Pea shooter. Worthless against mobs of zombies.
There was also the Mega Man gun, but... you know. That was different.
It's far more about the random melee. Not sure how that's going to work out with this perspective, considering RE4 wasn't really... about... melee...
sir_carrot
Ultraseamus
Posted 2:02 AM 22/7/08
@bigman88zz: 100 enemies in one game != 100 enemies in another game. In the heartless battle they probably had to do a lot of tweaks to make it work. If I remember correctly there were only 2 enemy types, there was almost no detail in the surrounding environment, I assume they kept very simple hit boxes, and probably dumbed down the AI. It was a great battle, but to manage the same thing in dead rising would come at a high price. I am sure they are working on it, I just hope they manage it without turning the zombies into sprites.
Ultraseamus
sir_carrot
Posted 2:00 AM 22/7/08
Guh. I was hoping that the Wii version would kick ass in Japan, and therefore make Capcom more interested in doing more in-house Dead Rising sequel development.
But this looks like a cluster-fuck mess. First they take out the photography (which seems perfect on a Wii) and then it looks like shit, and can display hardly any enemies on screen...
Why didn't they just port it to the PS3 if they're porting it? That would have made gobs of money in Japan and doesn't seem it would have been too hard to do or to change too much.
BLUH. CAPCOM. WHAT ARE YOU THINKING.
sir_carrot
SaanZ
Posted 1:59 AM 22/7/08
The Wii should be capable of having the same number of enemies as the original 360 version.
Im sure when we get the game there will be more zombies. It seems like they were showing off that the graphics arent being downgraded too much.
SaanZ
supercrap
Posted 1:58 AM 22/7/08
There are just as many zombies, they just now have the power to become invisible until they get close to you. Scary!
supercrap
thezman
Posted 3:04 AM 22/7/08
@Ampillion = That Man.: Uhh...I actually prefer negativity to positivity. I HATE when people jizz everywhere over a game they've never played.
The hype machine revs up WAY too much these days.
Personally, I tend to remain somewhat pessimistically, though hoping for something good... instead of jizzing everywhere about it until Kotaku tells me otherwise.
I do, however, think a sequel is something you can be excited about, so long as they're not drastically changing things. Otherwise, again, not buying into everything the developer/publisher tries to dish out is a whole lot better than getting overly excited about something that can't possibly be delivered (even though most gamers still think they can).
thezman
Channing
Posted 3:03 AM 22/7/08
Now we know why it's called Zombie Sacrifice. They had to get rid of the zombies to port it to Wii.
Zing.
I wish I owned more than a Wii.
T_________T
Channing
Billkwando
Posted 3:02 AM 22/7/08
@sir_carrot: All true, except the shotgun was crucial. Blow a zombie's head off in one shot. :)
Billkwando
thezman
Posted 2:59 AM 22/7/08
Who gives a shit, people? Obviously all you complaining already have it on 360, so STFU... we all knew it was going to be taking a dive on technical terms.
They're simply delivering the best they can to those with a Wii that want to run around a mall killing zombies.
Aside from the vast number of zombies, I'm sure most of the experience will remain intact.
Actually, I'm a little surprised at how many zombies they DID get in. Hopefully they'll be able to have some async stuff happening where they can add fake, 2D hordes of zombies in the back ground that eventually just spawn 3D enemies as you get closer.
thezman
mfwahwah
Posted 2:56 AM 22/7/08
@captain_dl: Not the same way as the Wii did. He means more like the Darwin controller and the rumored PS3 break-away motion controller.
mfwahwah
wild homes got the wrong bloke!
Posted 2:52 AM 22/7/08
Wow. That's just... well, it's not surprising, but it would have been nice if Capcom had defused the situation in advance. They specifically made note-- before any of us saw anything-- that the game was gaining the Resident Evil 4 camera and losing the photo mode as a result, so obviously Capcom understood the value of keeping the fans in the loop. And that just makes their decision not to disclose the hugely reduced number of on-screen characters all the more peculiar. I mean, we should have guessed, given the Wii's hardware prowess relative to the 360 and PS3, but sometimes you don't see what's right in front of your face. Capcom blundered that call-- all it would have taken was a heads-up and this would be a non-issue.
wild homes got the wrong bloke!
Ampillion = That Man.
Posted 2:35 AM 22/7/08
@PapaBear434: The way you're looking at it though could be completely off base. Wouldn't you prefer people be blindly optimistic, in the hopes that people are actually positive on these stories about games that we obviously don't have any hands-on time with than to be blindly pessimistic and hate everything simply because of a few screenshots and the system it sits on? We're not talking Ubisoft here, we're talking Capcom, who've done a respectable job on the Wii to this point.
Certainly, everyone has to be held to the same standards, and I'm sure there's plenty of Nintendo fanboys that sit around and start crap in other threads... but can you honestly tell me you'd rather have negativity over positivity? Are we supposed to not have any faith whatsoever in any game company making a game anymore?
Well, besides Sega and anything Sonic related, of course.
Ampillion = That Man.
DannKnee
Posted 3:47 AM 22/7/08
@KEELr: My thoughts exactly. They could have done so much more for this game if it was ported to the PS3. I've had the 360 version since it's release and I still play this game. It's one of the best next gen games. "Dead Rising: Wii Edition. Less Zombies, Crappier Graphics... but it has Wii Waggle COntrols!!!"
DannKnee
chuckbanzai
Posted 3:25 AM 22/7/08
Its amazing how people can overreact. I own it already on 360 , heck it was the reason I bought the console. I do think however, I will have more fun with this version. How even logical is it that 87654131 zombies have all wondered into a service tunnel that I have to walk through? I think that the change in play style is one that caters well toward the amount of zombies we see in these couple of pictures.
On a similar subject I think the game looks great!
chuckbanzai
Oceaniax
Posted 3:25 AM 22/7/08
As a man who loves him some Dead Rising, I think this complaining is premature. As most people who have played the game will no doubt remember, the zombies are overall very sparse in certain areas at the very onset of the game, and get progressively more populous as the game timer ticks down.
It could very well be that these are just pictures from the early game. It wouldn't suprise me in the least if they severely reduced the amount of zombies due to hardware limitations, but if all we're basing it off of are these screens there are definetely some other explanations.
Oceaniax
lordargent
Posted 3:23 AM 22/7/08
lordargent
KEELr
Posted 3:20 AM 22/7/08
They should've just ported It to the PS3.
Give Wii the mini party shitty games that the casual gamers can waste their money on.
KEELr
basseman
Posted 3:18 AM 22/7/08
do not underestimate resolution like this comment
"HD graphics only eats up a portion"
everyone that plays pc should know how much difference lowering the resolution makes. and lowering stuff like antialiasing. can go from unplayable to playable.
basseman
Intellectualdiot
Posted 3:16 AM 22/7/08
*Sigh*
Where the FUCK is Dead Rising 2?
Intellectualdiot
MoaM
Posted 3:10 AM 22/7/08
*Stares at the PS3*
MoaM
sniper13x
Posted 3:10 AM 22/7/08
@PapaBear434: I feel for you man, 6 times is tough. Just remember, for every one of you, there are at least 2 of us that don't ever have that problem :). Doesn't that make you feel better?
sniper13x
Torgen got his apology faceplate but not his fixed GH3 disc
Posted 4:08 AM 22/7/08
@Captiosus: Unless you can rip the testicles off a zombie with a pair of pliers, I doubt that will happen to this game. NMH didn't get rated AO, and it had tons of eviscerations and blood spray.
Torgen got his apology faceplate but not his fixed GH3 disc
Cwolf267
Posted 4:06 AM 22/7/08
Hooray for Jaggies
Cwolf267
Captiosus
Posted 4:03 AM 22/7/08