survival horror
Don't Be Surprised If There Are RE5 Controls Surprises
Posted by Brian Ashcraft at 12:30 PM on July 16, 2008
The Resident 5 footage shown here at E3 is gorgeous. Jaw dropping, even. The game really looks like what people have been waiting for. What's not to like? The criticism level against the game has been the fact it uses Resident 4's controls. That's not necessarily a bad thing if you liked Resident Evil 4! But as RE5 producer Jun Takeuchi pointed out:
It's possible that a lot of people who play Resident Evil 5 may not have played Resident Evil 4. But they might have played Gears of Wars or Call of Duty. Those are both games that I and our team really, really like. So don't be surprised if at the Tokyo Game Show, the controls are different. For now, we have the control set up for RE4. I'm not confirming or denying anything, but we like to surprise people.
Another interesting tidbit: When Takeuchi saw Gears of War, he thought the guys that made it must really like Resident Evil 4. And when he met the Gears of War team, they told him, yes, they were big RE4 fans. And like that, we come full circle! Or something.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
smuckers is good
Posted 1:27 PM 16/7/08
@ronhascrazypants: Well i thought "realism" went out the window when zombies started walking the streets
smuckers is good
Diddy_Mao
Posted 1:26 PM 16/7/08
The slow and steady move from Survival horror to Horror shooter is really not that big of a deal to me since the Resident Evil games have always been more action than suspense anyway.
Back then Capcom ruled the market I believe it was the folks at Penny-Arcade who mentioned that "Survival horror" was industry slang for "things jumping in through windows."
It's not really scary, it's just jarring.
It's the day when Silent Hill plots start involving special paranormal S.W.A.T. teams to go in an "clean" the town that I dread.
Diddy_Mao
dead_red_eyes
Posted 1:23 PM 16/7/08
Either way, gimme. Now.
dead_red_eyes
sir_carrot
Posted 1:21 PM 16/7/08
The only problem with RE4 was no on-the-move shooting. With the action pumped up here, I get the feeling that will change, especially from the sound of this article.
I don't mind the shift to more 'gearsish' gameplay - as long as there's still more of the exploration aspect than gears had. It's not that RE4 was linear - it just wasn't pushed forward at such a pace that it felt almost like a rail shooter.
I think a happy medium between the two would be a good thing.
sir_carrot
ThisCharmingMan
Posted 1:12 PM 16/7/08
I definitely wouldn't be opposed to tweaking the controls a bit. Resident Evil, by nature, is very clunky, but I wonder if that's the intention of the dev team. Making you unable to move so that you're forced to watch zombies limp towards you while you're pumping rounds into them, while wearing cement shoes.
ThisCharmingMan
zkotaku
Posted 1:11 PM 16/7/08
Flower was awesome.
zkotaku
donquijote23
Posted 1:09 PM 16/7/08
@Amazon_Chris:
"I hope we don't have to completely stop to aim like in RE4. Seriously, the last thing I'm gunna do when running from those things is stop and shoot."
You were complaining that it was hard to fight hordes because you have to stop to shoot. ronhascrazypants was pointing out that in real life its the same. If your goal is to "run far away" then ...run. That wouldn't have anything to do with shooting.
donquijote23
Amazon_Chris
Posted 1:01 PM 16/7/08
@ronhascrazypants: When I'm running from hordes of murderous people, my goal isn't to stand still and shoot, my goal is to run far away.
Amazon_Chris
donquijote23
Posted 1:01 PM 16/7/08
I didn't mind the controls for any of the Resident Evils, although I could easily understand why people didnt like them up to RE4. I think Gears control is too far though. I'll be upset if they make RE into an FPS horror game.
donquijote23
BergeGuy
Posted 1:00 PM 16/7/08
I just hope the new Co-Op mode doesn't negatively affect the single player experience. Judging from the trailer, there is the one instance where Chris needs help from his new partner to jump between buildings. I hope this doesn't mean that those of us who prefer our single player are stuck with an AI bot wasting all of our ammo and generally getting mauled by plagas drones.
BergeGuy
Candlejack
Posted 12:59 PM 16/7/08
@nick.soapdish: Indeed. Now that I think about it, RE hasn't been the scary kind of scary to me since, say, RE2 probably. But I'm not a huge fan so my judgement doesn't weigh much at all.
Candlejack
Sloopydrew
Posted 12:58 PM 16/7/08
While I'm afraid RE5 is going to lose the "survival horror" element of "survival horror" games, I wouldn't mind a Gears of War control setup. But I can't imagine how you could make the game as compelling, difficult or scary with that scheme. Still, RE5 definitely looks pretty and shows a lot of promise. I just hope there's a slightly more plodding (for lack of a better word), tense single player and a tweaked version for co-op. Co-op is more than welcome for replays, as I went through the single-player of RE4 five times on three different consoles before finally calling it a day.
Sloopydrew
Krondonian
Posted 12:55 PM 16/7/08
@Ignatius: I know, I know. Yet it annoys me every time I'm aiming with an analogue stick and the guy on screen isn't doing what I am. My finger doesn't move, so he doesn't. That's the way I like it.
It's a shooter-centric point of view, I admit. As others have stated, an option to play to your tastes would be nice.
One problem with Resi4 was that it was often a more effective to wedge yourself in a corner and lay waste to the queue of zombies than actually get running around and scared.
I'd definitely take the gun though. I never allowed zombies to get close to me in the last one. The sound of a chainsaw firing up still instills fear in me today.
Krondonian
Sheen_Latrine
Posted 12:55 PM 16/7/08
It's not the controls that bother me about the game. I will love it no matter what, but I have noticed that some of the death animations for these enemies are EXACTLY the same as those in RE4. In particular, when an enemy dies with a shot at or around the shoulder, they die by falling to that one knee, back arched back a little, and then they go down. Go play RE4 right now if you disagree.
I think that for a game to release nearly or maybe more than 4 years after its predecessor and recycle things from the last game (which was an entire generation behind, mind you) is quite lazy.
The game will be amazing. I already know this. But I will always get a little pissed when that zombie falls on that knee before going down.
Sheen_Latrine
ƒox
Posted 12:54 PM 16/7/08
This makes me a little nervous for some reason. I mean, I'm fine with RE4 controls.
ƒox
LittleBigPlaneteer
Posted 12:54 PM 16/7/08
Do anything you want, just bring it to us as quickly as possible Capcom!
(also don't fuck it up, kthnx)
LittleBigPlaneteer
nick.soapdish
Posted 12:52 PM 16/7/08
@Candlejack: Just the design of the environments have a similar kind of feel to that of Dead Space. Very flat, moving around corners and lots of hidden spaces and areas for enemies to move in. So, it's a good comparison, and I don't doubt that the controls will work well for RE5. I didn't get that "This looks intense/scary" kind of vibe from it so far, though, as much as "Wow, that looks pretty difficult" just from the zombie onslaught en masse.
nick.soapdish
Ryodestined
Posted 12:51 PM 16/7/08
Just tell me when the demo is hitting Xbox live. I'm looking forward to playing it about seven times through.
Ryodestined
mosumi
Posted 12:50 PM 16/7/08
they mentioned some kind of sidestep functionality.
but i was always under the impression the limited movement added to the tension/horror experience etc.
either way, they know what they're doing.
back to dribbling over the trailers again for me.
mosumi
NightsirK
Posted 12:50 PM 16/7/08
Well, keep in mind that.. dualstick japanese motion sickness instapuke thing- most of them have this aversion of controlling characters with two sticks at once or something..
So maybe they'll throw in some radically different setups for us to pick and choose from, if they feel like making shit extra tedious.
Oh, oh!
And maybe they'll make it like a games library! Gears of War Southpaw? Damn, that'd be trippy.
NightsirK
Ignatius
Posted 12:48 PM 16/7/08
@Krondonian:
I really doubt that if you were in his position that you'd have pinpoint accuracy.
If anything, your knife would be more effective close-range than any handgun, no matter the killing potential.
Ignatius
firelogic
Posted 12:46 PM 16/7/08
Sorry for the double post but, I'm kinda getting sick of the cover system. How many unique ways can you do sticking to a wall or broken piece of rubble/popping out and shooting. We need a break from that.
firelogic
firelogic
Posted 12:45 PM 16/7/08
I'd like to be able to shoot while moving but beyond that, unless they put in a cover system, it's not really going to be like gears. It'll just have a fully 3D control scheme like they did for the last Onimusha game on PS2.
firelogic
ronhascrazypants
Posted 12:45 PM 16/7/08
@Amazon_Chris:
@xMindPrintsx:
that's where the sense of realism comes in, my fellow gamers. there's really no way to accurately fire a weapon while running at the same time. =/
ronhascrazypants
Gouki4u's avatar has a severe case of Jekyll and Hyde
Posted 12:44 PM 16/7/08
Good. Capcom was already heading towards the third person shooter genre with RE4, but retained clunky controls that would have been unforgivable in a lesser title. Not improving on them in a sequel that is basically the same gameplay with different characters, and locales would have been a missed opportunity.
I'm sure there are people out there who liked how RE4 handled, but I'm not one of them.
Gouki4u's avatar has a severe case of Jekyll and Hyde
pablo_price
Posted 12:43 PM 16/7/08
I'm confused; RE4 was the best game of last gen, but I would describe GOW as "slightly playable".
Surely they're not gonna jack up the controls to be more like a shooter?
pablo_price
DynamiteHeaddy
Posted 12:42 PM 16/7/08
I hate Gears. I hope to god they keep re5's controls the same as re4's. They shouldn't change a damn thing.
DynamiteHeaddy
xMindPrintsx
Posted 12:42 PM 16/7/08
Regardless, I'll be playing this game.
xMindPrintsx
DigiMish
Posted 12:42 PM 16/7/08
I would really enjoy a Gears/Uncharted option.
DigiMish
xMindPrintsx
Posted 12:41 PM 16/7/08
@Amazon_Chris: Word!
"Hey, hold on a second while I aim this gun at your face."
xMindPrintsx
Amazon_Chris
Posted 12:39 PM 16/7/08
I hope we don't have to completely stop to aim like in RE4. Seriously, the last thing I'm gunna do when running from those things is stop and shoot.
Amazon_Chris
Candlejack
Posted 12:38 PM 16/7/08
@nick.soapdish: Dead Space seems to do it right...you can properly shoot while moving but you are always limited to claustrophobic-ish environments. Also, you move slow enough, I think, that you cannot do a 180-degree turn just like that.
Candlejack
davahsa
Posted 12:37 PM 16/7/08
This blurb has made my heart happy....ouch
davahsa
Krondonian
Posted 12:37 PM 16/7/08
I realise that the controls were purposefully clunky for the sake of making it difficult, and retaining the horror aspect.
Yet why Leon wobbled his hands like a drunkard in the antarctic is beyond me.
>Look, a zombie is running towards you!
*You slowly turn on the spot and wait for a few seconds to aim at the zombie...
Krondonian
wanion
Posted 12:36 PM 16/7/08
I'm hoping for an FPS-style option myself. I remember for previous iterations criticisms of the control scheme were countered by an insistence on keeping the "feel" of the RE franchise. Of course, all they did for IV was to change the camera rather than the controls, but I'd like to think they've realized how much people respond to a better interface.
wanion
nick.soapdish
Posted 12:35 PM 16/7/08
This is what I was worried about, really. I think the controls for RE4 worked pretty well, and it was still closed in enough that it felt like a survival horror, or kept that kind of freaky aspect of only being able to see over your own shoulder. I think that giving controls more like Gears or CoD might take away from that. I guess we'll just have to see.
nick.soapdish
Seroth
Posted 12:34 PM 16/7/08
Strafing?
Seroth
AngelMayLaugh
Posted 12:34 PM 16/7/08
Why do the japanese like Gears so much? I'm okay with RE4's controls, nothing was wrong imo.
AngelMayLaugh
Candlejack
Posted 12:33 PM 16/7/08
Cool...
?
I hope at least. This is kind of...worrying. RE5, the new Third Person Shooter from Capcom. The conversion is complete...
Candlejack
goldwings
Posted 12:33 PM 16/7/08
Hugs for everyone? From what I saw RE5=RE4 with this generation graphics.
goldwings
Mit
Posted 1:50 PM 16/7/08
If they put in normal third person controls I really think this will lose any horror elements involved. It'll just be another shooter at that point. It's already almost a shooter as shown with RE4, as it's obvious that being able to more realistically control your character (as you might in real life if faced with the same situation) really makes things easier and a lot less scary.
Even with RE4's controls though, you still didn't have full control. You couldn't run and shoot simultaneously, so you could only shoot so long before you had to contemplate where to run to next. You had to take things into account like how fast you can turn too. You also had to make sure you avoid projectiles, as unless you shot them out of the air, you'd get hit standing there while shooting.
Third person controls though? Just strafe circles around all the enemies blasting them up until everything's dead and you're completely unharmed. It'd completely change the game, and I think it could even lower critic scores of the game.
I suppose if they incorporated strafing, but didn't incorporate running and shooting, it'd still be alright, but please don't ruin this game's unique control scheme.
Mit
KeroseneClimax
Posted 1:50 PM 16/7/08
Capcom, just drop the pretense and make this a straight action game and ditch the whole "survival horror" title and half-hearted attempts at scaring people. Gears of War and/or Call of Duty as possible inspirations for a new control scheme? Well, there goes the incentive to make players flee from altercations going out the window. Then again, it would be interesting if an RE game used COD's health system. Now that would be more inline with what Resident Evil is all about: Health conservation over eating damage.
Complaints aside, Resident Evil 5 looks great and I doubt I'll have any true gripes about what the crew decide to implement, even if it does make their newer, main games look more like spin-offs then actual consecutive sequels to their predecessors.
KeroseneClimax
billnabors65
Posted 1:48 PM 16/7/08
I would *really* like it if Capcom gave players the option for dual stick controls in the vein of Gears/Halo/CoD. Even though I loved RE4 I wished I could strafe.
The E3 demo is impressive. Now that the game has co-op I'm really intrigued. I'd almost forgotten about it but this news has me excited again.
billnabors65
Anarchist_Gamer
Posted 1:47 PM 16/7/08
As an added option, I'll take it. As a stand in for RE4 controls permanently, I'm not so sure.
Anybody see the new creatures in the latest trailer? Flying las plagas. Giant leach monsters, ala RE0. I'm stoked.
Anarchist_Gamer
crapsh00t
Posted 1:46 PM 16/7/08
I understand the RE series has its die-hard fans, but come on people it isn't 1993. Arguing for a more mechanical and constraining control scheme because it makes things "scarier" is bunk. That's like saying that one shouldn't be allowed to run in football because it makes the game more challenging.
crapsh00t
108
Posted 1:35 PM 16/7/08
want guncon 3 support
seriously, it'd take five minutes to code.
much as i groan at namco 95% of the time, that guncon 3 is a sweet controller.
108
BergeGuy
Posted 2:26 PM 16/7/08
I really don't want to see Resident Evil fall victim to run and gun controls. This is Resident Evil we're talking about, where you don't have unlimited ammo. You can't afford to waste ammo running and gunning. So unless you really want Chris and his partner to have dead on aim while running, you get to stand there and shoot precise shots with what little ammo you have.
BergeGuy
snowlock
Posted 2:19 PM 16/7/08
i thought resident evil 4 controls were pretty much superb.
it was easier than in ANY other game, for me, to make precise shots.
over-the-shoulder camera with relative controls similar to other resident evil
kept it closer to the franchise standards, and quick 180 was the icing on it.
then i was even less of a shooter fan than i am now,
so maybe one could take that into account.
still, i had played plenty of shooting games, just never got deep into many.
strafe would likely ruin this game, unless the entire gameplay system is redone.
there is no reason to overhaul a great formula to fit the mold of popular titles.
snowlock
neo177117
Posted 2:50 PM 16/7/08
I think it should be left with RE4 controls... with little changes here and there... I don't want RE5 to become a typical shooter...
I initially hated no strafe in RE4... but it added more intensity and some sense of overwhelming danger... I say it's a good design choice for "horror" game.
If they do add strafe, accuracy should drop alot to a point where you can't aim for the head...
neo177117
somarix
Posted 2:47 PM 16/7/08
If they change the controls, that'll be the last straw in my decision... to not get a copy of RE5.
Initially I was extremely frustrated with RE4's controls, but they're irreplaceable in making the experience thrilling (thus exactly what we're looking for in a RE game).
somarix
108
Posted 2:44 PM 16/7/08
@108: seriously guys, start saying you want guncon 3 controls for the PS3 edition.
it'd be like playing the game with the wiimote, only the rubber grips are built-in and the batteries won't die because there aren't any batteries!!
seriously, capcom listens to you people, and i want to play a "deep" and "rewarding" game with the guncon.
108
JN64Lover
Posted 2:36 PM 16/7/08
Departing from what we've already seen, it makes me a bit worried, but I trust in them to do a fantastic job.
JN64Lover
BassForever
Posted 2:35 PM 16/7/08
I still say Left 4 Dead is one of the scariest games I've seen, yet you can move in any direction <_<
BassForever
PathRifter
Posted 3:21 PM 16/7/08
Because what you do when you have something like a control scheme or formula or characters that work and are proven to be popular and sell well....what you do with that is you fuck with it. And change it around so that it's "new" and "surprising." Because yes....yes that's what we want...
A game that plays like Resident Evil 4...you know...with completely different controls just for the sake of shits and giggles.
GG Capcom...
PathRifter
FrankieViturello
Posted 3:05 PM 16/7/08
If I'm not mistaken there WERE options in RE4 to allow for minor variations in the controller control scheme (not completely re-mapped buttons or anything, but more of a "classic" RE tank-control) ... I'll be that they leave the RE4 control scheme in there as a selectable option even if they do add something to the mix in how the "new standard" control scheme plays.
FrankieViturello
JokesJokes
Posted 3:55 PM 16/7/08
I thought it looked ok. Maybe it was just hard for me to see on the tiny little screen but the graphics didn't seem that much improved, especially compared to some of the other games coming out on the same platform, and the gameplay looks straight from four...I mean straight from four. Four was great but how about some evolution?(and I don't mean co-op) How about some of those freaky running zombies we saw in the teaser trailer a while back (the one yahtzee reviewed)?
JokesJokes
Thorax
Posted 3:49 PM 16/7/08
Cool, I'm downloading Family Guy season six right now.
Nah, I'm kidding.
Anyway, the controls in RE4 were perfection. Lets hope Capcom doesn't mess with the formula too much.
Thorax
tehflyingwombat
Posted 3:38 PM 16/7/08
@tehflyingwombat: blend in to the crowd too much** (2nd paragraph)
tehflyingwombat
tehflyingwombat
Posted 3:36 PM 16/7/08
Hmmm... I don't know. There's this perception in the gaming market that every game in which the player can shoot a gun must allow you to precision aim whilst moving. I disagree with this perception. There's value in the tradeoff between movement and aiming.
Think about Metal Gear Solid. In all those games, you could shoot while moving, but it was less accurate. One could more precisely aim for the trade-off of not being able to move. This vulnerability made players think twice before engaging in combat as there was a sense of vulnerability while the player was holding still. The lack of that ability to move while precision aiming solidified the MGS series as a stealth game. Then, MGS4 rolls along. While us veterans of the series know how to play the game in a fashion that is most enjoyable, I feel that the game lost some of its personality by becoming so welcomely playable as an action game. This is not to say I didn't like MGS4, quite the contrary; I loved it, but certain limitations in the controls made the game what it was, and adding too much freedom made it stand out from the crowd a bit too much. None of this is to say that control has to be difficult, I think there were plenty of ways to simplify the MGS controls without making them go all mainstream.
I think that RE4 had very intuitive controls. I also think that not being able to move is important in that game's stressful aesthetic. I wouldn't call RE4 a scary game, but the slow movement of the zombies while having to decide if you were going to run or shoot them made the game what it was.
Being able to move while shooting is important in a shooter, but in stealth games or survival horror games, not being able to move whilst aiming can be just as essential. My point is that movement while shooting doesn't always make things better, it just makes them more familiar at the tradeoff of losing certain defining aspects.
tehflyingwombat
dowingba
Posted 4:14 PM 16/7/08
@Mit: You can turn really really fast 180 degrees by pressing B while pressing back on the thumbstick. In RE4.
Honestly, RE4 had some of the best controls ever in a video game. I'd hate for them to make it like Gears, or anything. Just keep them exactly like RE4.
dowingba
Poison
Posted 4:01 PM 16/7/08
As long as they let me choose which controls I prefer, I won't say a thing.
But if they can only implement one, let it be the RE4 one. Gears' controls sucked big time.
Poison
Vanguarde
Posted 4:41 PM 16/7/08
So in essence he is teasing about ripping off a control scheme from another developer?
Vanguarde
Xtreme_Hindu_Cow
Posted 4:31 PM 16/7/08
So basically they're saying because those games sold well then they want to broaden an audience by making this game like every other action game. I hope they burn for this. Thanks for ruining a franchise that delightfully reinvented itself only so it may gorge itself back to mediocrity once again. Well, i guess the 10 year old xbox owners are going to be happy.
Xtreme_Hindu_Cow
Gunhaver
Posted 5:17 PM 16/7/08
YES. After being kicked in the ass over the ridiculous controls of RE4 on the gamecube, I played RE4Wii to death and said I am NEVER going back to the 'cube controls. This just made RE5 a do-want.
Gunhaver
mikes_stalker
Posted 5:10 PM 16/7/08
Nice! Now this would be accessable to the gamers who hardly or never played RE4, but played a hell of a lot of GoW and other shooting games.
mikes_stalker
NovaBlack
Posted 5:06 PM 16/7/08
''It's possible that a lot of people who play Resident Evil 5 may not have played Resident Evil 4. But they might have played Gears of Wars or Call of Duty. Those are both games that I and our team really, really like''
um.. yeah.. but its also possible that alot of fans of resident evil 1-4 and the spin offs may play RE5.
so who you gonna make the game for? The long time fans of the unique series? Or completely redesign the game so it plays just like GOW and COD. I mean WHY would you do that.
Am i the ONLY person in the world taht (alhtough enjoyed RE4 to some extent) completely misses the old style RE?
I mean its survival horror.. in the old games you had like 1 clip of ammo, and it was SCARY BECAUSE of that. you jumped when things appeared and spent alot of time running from enemies. For me personally THAT made it terrifying and created the unique RE atmosphere.
RE used to be unique because you WERENT a hollywood action hero, who had endless ammo and could fight off huge hordes of monsters. I mean lets face it in RE1 if you got attacked by like 20 zombies at once like in the new games, you would be SCREWED. but now i dunno. It just feels like a sell out.Explosions here there n everywhere. Mowing down hordes of these monsters. Yet tbh i didnt feel any fear playing RE4. i was a typical hollywood action hero. And although fun.. i dunno i just feel it has missed out on what MADE RE fun in the first place.
If i wanted to play GOW and COD (both good but COMPLETELY DIFFERENT games) id go play them. I want to play RE to play RE. Not RE:typical hollywood shooter.
I dunno, yes the puzzles were cheesy, the acting was bad, and the game could be SO SO SO HARD at times. But it was fun. And unique. I'd sit up till 4 am p[laying it with the lights off , crapping myself everytime something jumped out, and twitching n sweating nervously knowing that i had ONE BULLET left in my pistol and couldnt possibly fend off an attack (unless i used THE COMBAT KNIFE! *GULP*).
I miss RE. where have you gone?
NovaBlack
JustThisGuy
Posted 5:02 PM 16/7/08
@BergeGuy: I'm not sure about you, but I never had to conserve ammo in RE4. I distinctly remember killing everything that came across my path without worry or concern, and having a metric fuck-ton of ammo left behind.
Mind you, I would be overjoyed if they brought the ammo-conservation tactic back to the franchise. It builds up a lot of stress and tension when you have to pick and choose your battles. But considering that RE5 is following in RE4's footsteps, I really doubt that such a development would occur.
JustThisGuy
zlimness
Posted 7:49 PM 16/7/08
Does this mean we could actually get controls where you move and shoot at the same time?
zlimness
gencid
Posted 12:03 AM 17/7/08
I am all for perfecting the controls if they must. But I can certainly say that IMO, RE4 controls were better than Gears of Wars controls.
gencid
S3RV0
Posted 2:39 AM 17/7/08
every third person shooter should use the gears control scheme
S3RV0
Frampis
Posted 4:23 AM 17/7/08
NO NO NO NO NO NO NO don't turn this game into just another Gears of War clone. I absolutely Love RE4 and it's the only RE game I've ever liked at all. I love the unique controls and camera angle which pretty much became an industry standard after that. They would have to SERIOUSLY tweak the enemies from their current incarnations if they were to adopt FPS style simultaneous running and shooting, and doing that at this point would seem too drastic.
Frampis
maniacmayhem
Posted 4:37 AM 17/7/08
GoW, CoD4 and RE4 were all excellent games. RE5 can do no wrong if they borrow controls from either of these gems.
Don't down it, Crown it!
maniacmayhem
fuchikoma
Posted 5:59 AM 17/7/08
WAT...
GoW and CoD were some of my biggest disappointments the last few years, and I even played them on PC where I have my controls of choice for that kind of game!
If I could change anything about RE4 controls, I'd use the d-pad to slowly step, usually back while shooting. GTA4's shooting controls absolutely floor me in that they work well in full 3D on a console - I don't know any other game that does for me other than RE4.
So if it controls like a console version of either GoW or CoD, it'll mean there are still only two RE games I like to play. :/
fuchikoma
fuchikoma
Posted 6:03 AM 17/7/08
@108:
YES.
Namco and Capcom have worked together in the not distant past. A true 1:1 gun peripheral would be fantastic.
fuchikoma