editorial
Gears Author Ponders Lancer Cleaning
Posted by Kotaku US Edition at 12:00 AM on July 30, 2008

By John Gaudiosi
SAN DIEGO, CA--Cliff Bleszinski, design director at Epic Games, was the featured speaker on the Comic-Con International "Xbox 360 Gears of War Showcase" panel, over the weekend. Sitting alongside was comic book writer Josh Ortega, who worked with him on the Gears of War 2 story, and New York Times best-selling author Karen Traviss (Star Wars: Republic Commando), whose first of three planned Del Rey novels, Gears of War: The Battle of Aspho Fields, hits store shelves October 28.
Travis received an e-mail from her Del Rey Editor, Keith Clayton, asking if she could do a fast turnaround on a military game tie-in. After asking around and being told that Gears of War was "Traviss town" material, she acquiesced.
"If I don't like something, but I've taken the money, I maintain a tactful British silence if asked for my opinion on it," said Traviss. "I certainly won't lie and gush over it, but I won't talk it down either. So if I say I love something, I love it. And I bloody well love Gears."
Travis, who began her writing career as a journalist, said Gears is the best-looking game that she's ever seen.
"The art matters a lot to me," said Traviss. "I'm a visual person and I cue mainly off the images. I'm not joking when I say much of the art is pure Carvaggio - it's all such perfect lighting. Everything about it, from the concept art to the execution to the animation, is utterly spot on."
As a writer, Travis never approaches a job as a pre-existing fan. She said if she's already a consumer of a property, it kills the thing as a pleasurable experience for her because the working process involves dissecting it and having to look at the strings.
"If you come to a universe cold, not as a fan or even as someone who knows anything about it at all, you tend to see a very different world," said Travis. "I knew bugger all about Star Wars when I was asked to write it, and the first thing that struck me was that the Jedi were pretty despicable on the ethics front, and had I been interviewing them I'd have had some hardball questions to ask. So that was the emotional spark I grabbed hold of and used. From that one moment of 'God, what a bunch of master-race hypocrites...' came a whole series. I treated it as a real scenario, not a kids' science fantasy with wizards, and examined it just as I would have done had I still been a reporter. I don't know how else to tell a story, actually. It's much more about posing questions than giving answers."
In addition to working on tie-in novels, Traviss has established herself within the literary community with her six-part Wess'har series. Although she doesn't play videogames, she loves the way they tell stories.
"That's why I'd love to write for games," said Traviss. "That will horrify my more high-minded readers who are still in shock that a 'literary' novelist like me has sullied herself with tie-ins at all, but I really do see games (and comics, of course) as the ultimate form of storytelling, because they engage you on more levels. Novels are fine, they're my living, and I don't think I do too badly at them, but they are, by their very nature, limited. Pushing those limits - creating a vivid sense of a visual or physical experience just from words on a page - is a genuine test of skill, but add sound, images, variable outcomes, and even tactile/ kinetic effects these days, and it's the difference between the two-dimensional inhabitants of Flatland and the 3D world we live in. It's a bigger test, a more complex puzzle. And I love exploring things like that."
Working with Epic Games and Cligg Bleszinski on this project has opened Traviss' eyes to the world of videogames. She said one of the things she loves about tie-ins is the collaboration with people who do a very different job than she does — artists, composers, software designers, audio producers, etc.
"The buzz of working with people who can strike sparks off you really raises your game," said Traviss. "I'm not an imaginative, wildly creative person - I'm analytical, a question-asker, and my fiction comes from deconstruction and observation - so the really creative types are a good foil for me. I need to surface from the isolation of writing my own books and get a 'fix' of working with other people for a while, or else I'd go nuts. Or I'd be nuttier than I am now, anyway."
Traviss said working with Epic has been a great experience, especially given the quick turnaround time she was given for this first project. And the relationship was pretty open, although there were some rules.
"The one constraint from Epic that I thought would stuff me was that I couldn't use Marcus as a point-of-view character," said Traviss. "I write very tight third person POV, no authorial intrusion, and that's how I navigate the story, so I felt that my right arm had been cut off. I griped about it, believe me. But I'm glad now that it had to be that way. It forced me to show Marcus wholly through the reactions and thoughts of those around him. It created a whole new avenue for me. So much about the Gears world is buried, emergent, unknown, glimpsed in shadows. He's almost a microcosm of that."
Traviss discovered through her work on the Gears of War novel that game technique actually mirrors how she writes fiction. She sets up the characters thoroughly, with a psych profile, and then lets them loose in a scenario to see what they do, very much like a computer model.
"It's why my books often catch me out and don't end where I first expected them to when I started writing them," said Traviss. "I suspect this is why I have such an affinity for game tie-ins. I can see much more potential in games than 'reader' writers can, perhaps. It's a radically different way of writing. I'm not holding the steering wheel. I just identify it or build it, and then the characters take the keys and I'm left watching as they roar up and down the road."
Traviss relied on Gears' cinematics and the story bible as her reference points, and just filled in the rest. She said there was a huge amount of scope to fill gaps.
"Actually, everything I needed to know about the characters - and characters are the story, as far as I'm concerned - was in a couple of the cinematics in some magnificent brush-strokes of characterisation," said Traviss. "That's how brilliant the game is. For example, the cinematic in the Raven after Dom rescues Marcus sets up the whole character dynamic of those two in a couple of dialogue lines and gestures. I knew those blokes right away, just from that."
Traviss really got into the world of Gears, going into some minute details that not even gamers might have thought about.
"I really love the whole idea of chainsaw bayonets," said Traviss. "Being a boring pragmatic type, though, my first thought was how much cleaning and maintenance you'd have to do on a real Lancer for every grub you carved up. (And the power supply - how long does a charge last? But I digress.) I was talking it through with a buddy who's serving in Afghanistan, and we decided it would be a long, messy job. Think about it; ever cleaned something simple like a meat mincer? And that's usually just lean meat, not bones, fat, and connective tissue too. All I could think of was stripping down a Lancer and trying to get all the crap and gristle out of the chain. Lovely. And what's the best way to apply the chainsaw? How much weight, what angle, how far before you have trouble pulling the blades clear? What happens to all that debris flung out from the wound? That's the kind of stuff a novelist has to think about. You really need to be curious about it, because it tells you what your characters will be doing for a big chunk of their day...anyway, more of that in the book itself. I promise. Messy as hell!"

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Murgatron
Posted 3:29 AM 30/7/08
I really enjoyed the article. I couldn't have agreed more when Traviss said video games are the ultimate form of story-telling, how they immerse you into the experience. Kinda like how I'd like to be immersed into giving dude huges to Cliggy B.
Murgatron
Crawl to China
Posted 3:24 AM 30/7/08
Gears is one of the best-looking games of the current gen, and it came out so long ago!
So what if its all browns and greys? can you blame a post-apocalyptic world for being those colours?
Crawl to China
Gunhaver
Posted 3:22 AM 30/7/08
@excel_excel: COLE TRAIN DOES NOT NEED BUTLER TO CLEAN CHAINSAW BAYONET!! COLE TRAIN MAKES THERON GUARD TO CLEAN CHAINSAW BAYONET, BEFORE CHAINSAWING HIS FACE OFF!!!
Gunhaver
Dragon_Warrior
Posted 2:52 AM 30/7/08
@thejakechord: Dude huges for Cliggy B!
Dragon_Warrior
Antiterra
Posted 2:44 AM 30/7/08
We're two birds of a feather, the lady and I. That's exactly what I though when I first played GeOW: "Woah, it's totally the Caravaggio!"
... Seriously, not trying to be an art snob here, but I want her glasses if they allow her to see a resemblance between Gears and the Caravaggio. The world must be a stunningly beautiful place through those lenses.
Antiterra
eastx
Posted 2:31 AM 30/7/08
I'm going to have to read this Gears book of hers.
eastx
Parsifal
Posted 2:24 AM 30/7/08
Gods dammit!...I guess I'm going to have to get this. I love the stuff this wonderfully mad woman writes. I am a particular fan of the "Republic Commando" novels. She goes to great lengths to individualize people who are physically identical. Does a very good job of it, too.
Parsifal
AjaDL
Posted 2:13 AM 30/7/08
the chainsaws don't hold a charge, they're gas powered
you can see the exhaust
AjaDL
kidko
Posted 2:12 AM 30/7/08
Traviss is the best. I absolutely loved hard contact, it makes the clones so meaningful where they were so flat in the movies. I love her take on the Jedi in this article, I need to find the Jedi books she wrote.
The article did butcher Cliff's name, wow.
kidko
Grive
Posted 2:09 AM 30/7/08
@Meohfumado: Yeah, somewhere in there.
The story is just somewhat shy. You need to encourage it even to catch a glimpse.
Grive
Meohfumado
Posted 1:48 AM 30/7/08
Wait a minute....
Gears of War had a story?
O.o
Meohfumado
Ghede
Posted 1:46 AM 30/7/08
I'd say the key to it would be to make them 'disposable'. Replace daily if it has seen use. It would be such a nightmare to clean, but considering the massive population drop they have to have seen on Sera, and the fact they already have interstellar capabilities, I don't think resources are an issue. Production and transportation maybe.
Ghede
vaccination
Posted 1:42 AM 30/7/08
Cliggy B!
vaccination
Aristeia
Posted 1:42 AM 30/7/08
Hey, before we tear apart her attempt to realistically depict how she would have the character clean their lancers, let's see what she does first, k? lol.
I'm very excited about this. I honestly could've cared less about a gears of war book tie-in... i mean, GoW? I barely know what the story was in the first game, and I *loved* it regradless.
But Traviss' work with the Republic Commando series has shown me her talent in taking a topic that was largely ignored and expanding it into something fascinating and moving. I'm soooo looking forward to what she does here.
@airdom: dude, seriously. Read more. I don't care if it's Star Wars, Halo, or Charles bloody Dickins, but read. If you aren't reading through at least one book a month, you aren't reading enough. It's worth it.
(personally, i usually do about one a week. Used to be more, but law school keeps me pretty busy.)
Aristeia
Koztah
Posted 1:37 AM 30/7/08
@der13manner:
I didn't mean disassembling the chainsaw itself so much as as removing the whole chainsaw part - I'm assuming it's removable, unless the weapons designer that came up with the Lancer is an utter moron - which wouldn't surprise me given how much weight he decided to add to the front of the weapon for no real benefit.
I don't think simply running it in a solvent so briefly would remove the bits caught in the chain, particularly if they've dried up which is why I recommended soaking.
Alternatively, if there's a safe way to just remove the chain (or entire "blade") and swap in a new one while the dirty one soaks, that would be best.
Koztah
logan528
Posted 1:32 AM 30/7/08
@freakout:
i was in the same boat and her commando books brought me back in.she does a fantastic job on her SW books and after the LotF series i ended it wishing she had written all nine instead of just the three as her three were by far the best of the series.she should do justice to the GoW series and even though i have never played the game i might check them out just for her writing.
logan528
Salen
Posted 1:29 AM 30/7/08
Nice article. I bet Dude Huges can't wait to read that novel, and neither can I. Gimme!
Salen
der13manner
Posted 1:19 AM 30/7/08
@Koztah: Personally, I think you might just clean it by dipping the blade section in a tank of acetone/water/gasoline/ect and then running the chainsaw for a minute or so. Disassembling the blade section constantly sounds unnecessarily difficult.
der13manner
billnabors65
Posted 1:07 AM 30/7/08
Interesting article.
billnabors65
RBecho
Posted 12:57 AM 30/7/08
@Koztah: I think the point there was to make a play on the brutality of there work. Sure it could be a quick thing on cleaning it, but she probably wanted to use it as a means of them realizing the brutality and pain of what they do with the weapon.
RBecho
Koztah
Posted 12:44 AM 30/7/08
Gristle out of the chain?
For a writer she sure is unimaginative... How about removing the chainsaw assembly and letting it soak in brake fluid or acetone? That should dissolve most of the crap.
Koztah
Sonistar
Posted 12:37 AM 30/7/08
Wow, what a nice feature article. This seems like it'll be the first game related book I'll buy after the halo novels (which turned out to have a better ending than the game!). Karen Traviss really seems competent in bringing justice to the Gears world ( and this is based solely on the article, I previously never heard of her) , she just seemed really genuine and honest, I think I'll go pick up some of her books now! :)
Sonistar
NunianVonFuch
Posted 12:30 AM 30/7/08
Sounds good. Hopefully as good/better than the first Mass Effect book which was a good interesting read but lacked in characterisation. Plus love the technical details.
NunianVonFuch
Burguois doesn't have a sign saying "Dead Ninja Storage" outside
Posted 12:24 AM 30/7/08
Part of the appeal of Gears for me was that it didn't really have a "You must save the world story", at least not in the traditional sense. You're a soldier. You get told only what you need to know to do what you need to do and you do it. You do not have deep introspective meanderings about the nature of war, you just kill a bunch of people and try to save your own ass.
You're literally a gear in the war machine and not really anything special. The COG moniker is pretty appropriate.
Burguois doesn't have a sign saying "Dead Ninja Storage" outside his house
freakout
Posted 12:18 AM 30/7/08
I love this woman. I was actually getting a bit bored with Star Wars fiction till she turned up. She'll hit this outta the park, just watch!
freakout
muscrat_01
Posted 12:17 AM 30/7/08
Yea im sure the Cog troops will be deep multilayered characters.
All the public wants is gore, guns, and explosions from the game - so ramp up the scale and it will be a commericiall sucess.
Hell i even bought the 360 GeOW bundle.
muscrat_01
Burguois doesn't have a sign saying "Dead Ninja Storage" outside
Posted 12:17 AM 30/7/08
Isn't it obvious? Imulsion is entirely corrosive to organic material, so all that needs to be done is to immerse weaponry in it and in about an hour's time it will be pristine once more.
The first imulsion wars were fought over this.
Burguois doesn't have a sign saying "Dead Ninja Storage" outside his house
thejakechord
Posted 12:16 AM 30/7/08
@Hauler: That's the first thing I thought, too.
Cliggy B forever!
thejakechord
airdom
Posted 12:16 AM 30/7/08
at least she is excited about writing the book!!! too bad i hate reading though =/
airdom
.endejas.
Posted 12:14 AM 30/7/08
Awesome article.
Didn't think I could get more excited for the game.
.endejas.
SigmundTheSeaMonster
Posted 12:13 AM 30/7/08
"I'm not an imaginative, wildly creative person - I'm analytical, a question-asker, and my fiction comes from deconstruction and observation - so the really creative types are a good foil for me. I need to surface from the isolation of writing my own books and get a 'fix' of working with other people for a while, or else I'd go nuts. Or I'd be nuttier than I am now, anyway."
Pshaw! You would do well to criticize yourself as you are your own 'foil'. (Creative people are nuts, I know this.)
SigmundTheSeaMonster
tmo
Posted 12:12 AM 30/7/08
That woman sounds mad. In the good way.
It's nice to hear that, though she doesn't play games herself, she appreciates them and what she can do.
tmo
excel_excel
Posted 12:06 AM 30/7/08
I can totally understand, it must be a bitch for them to clean there chainsaws.
Except Coal-Train, because he gets his butler to clean it
excel_excel
Hauler
Posted 12:05 AM 30/7/08
I know he doesn't want to be called CliffyB anymore, but "Cligg Bleszinski"?
Hauler
TuxBobble
Posted 12:03 AM 30/7/08
Haha, the funny thing is I completely understand what Traviss talking about...
I'm an engineer, so I think about stuff like that all the time, too, hahaha...
TuxBobble
Billkwando
Posted 4:11 AM 30/7/08
@Grive: I was gonna say, "Of course she loves Gears, the story in the first game is basically just an outline".
Gaps to fill indeed.
I could imagine a pretty funny scene involving Lancer cleaning and that germophobic guy. I can't remember his name, but he was hilarious.
Billkwando
Toasticus
Posted 3:58 AM 30/7/08
Cool article!
@Antiterra: She probably meant the reference to be in terms of characteristics. Compare the following:
[i7.photobucket.com]
[www.veganmomma.com]
They both have dramatically posed figures, limited color palettes and stark, dramatic lighting. If she had said that the art of Gears was like the work of Michaelangelo or Van Gogh then it'd be an absurd reference, but stylistically it makes sense to compare Gears and Caravaggio.
Also... "the" Caravaggio? Caravaggio was an artist, not a building. It's just Caravaggio.
Toasticus
BStu
Posted 4:47 AM 30/7/08
Dear God, that woman is a PR flack's dream. Someone in the Gears Of War Marketing/PR team is extraordinarily pleased right now.
BStu
gblock
Posted 6:21 AM 30/7/08
I love reading writers' talking about their work; it's always enlightening.
Cheers, Karen. Bloody good interview.
gblock
owlish
Posted 10:40 AM 30/7/08
guy was too scared to ask about what happened with Steven Kent, huh? b-o-r-i-n-g questions make for b-o-r-i-n-g story.
owlish
Sunjammer
Posted 9:33 AM 30/7/08
She's one of the best franchise authors out there. She's worth reading regardless of the source material.
Personally i'd like to see her tackle something like Bioshock. Y'know, something dark and hardcore but with a tiny bit more brain to it than ALIENS ARRGH MUST SHOOT THEM.
Sunjammer
banned4life
Posted 4:54 AM 30/7/08
I'll withhold judgement, but anyone who's call to fame is Star Wars novels gets -5 billion DKP right off. That's a deep hole to climb out of.
I prefer my military SF slightly fresh and moderately original. It's hard to do even that since the genera is fairly well mined these days.
banned4life
Onizuka-GTO
Posted 11:21 AM 30/7/08
@airdom: oh the irony.
you know, you being on the internet.
lots of reading.....
:P
Onizuka-GTO
tooji
Posted 11:29 AM 30/7/08
Good read. Not sure if I'll pick up the book though but this article got me a little excited for it.
tooji