xbox 360
Microsoft Denies Motion Control Revealed Via Banjo Kazooie Preview
Posted by Michael McWhertor at 7:20 AM on July 10, 2008
Last night, in a preview video for Rare's Banjo Kazooie: Nuts & Bolts, clip commentator Ken Lobb dropped some knowledge on controller twisting in the Xbox 360 platformer. That lead to some speculation that the Microsoft Games Studio creative director had just confirmed motion control, in a roundabout way. Not so, says Microsoft, who tells us there is no truth to the speculation. See?
"There is no truth to this speculation", reads an official statement that comments on rumour and speculation. "Ken's comment is in reference to rotating the left analogue stick while hitting the X-button to move different things in the game."
Aw, you're no fun, official statement. Why'd you have to come in to our post and spoil the speculative fun? Regardless of this denial, we're still sticking to our multiple E3 predictions based on an X-waggle reveal. Bring on the accelerometer! [Edit: I mean X-elerometer!]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Poisonous Taoist
Posted 8:12 AM 10/7/08
"Ken's comment is in reference to rotating the left analog stick while hitting the X-button to move different things in the game."
That sounds mysteriously like the comment I left on the first post about that video.
Poisonous Taoist
EnigmaNemesis
Posted 8:11 AM 10/7/08
@fuchikoma:
And you got a commenting star how?
EnigmaNemesis
FryDay
Posted 8:10 AM 10/7/08
@fuchikoma:
hahaha whats your problem dude?
FryDay
fuchikoma
Posted 8:01 AM 10/7/08
Go ahead and copy this one, MS...
Without absolute position IR tracking, it will suck just as bad as Sixaxis for us PS3 users, haha
fuchikoma
wild homes is being recast!
Posted 7:51 AM 10/7/08
@udiie: I doubt it. I think the motion control is actually the safest of the bets. That's why the odds weren't long on it at all. All this says is that the video didn't reveal it.
wild homes is being recast!
Lazlo
Posted 7:47 AM 10/7/08
Meh, motion is innevitable. If not with Banjo/New Dashboard, with the Xbox720 then.
Lazlo
Marked
Posted 7:47 AM 10/7/08
Yeah um he was talking about the crane in the video, u need to shack the box the crane was holding by moving the joystick back and forth....yeah people need to think about what they are hearing before they assume something.
Marked
slomo788
Posted 7:44 AM 10/7/08
If there's no motion controls involved with the game though, I hope this rumor won't affect sales of what looks like a really beautiful and apparently fun game.
slomo788
udiie
Posted 7:43 AM 10/7/08
HAHAHAAHA...
So many people lost their Kotaku Bets.
udiie
slomo788
Posted 7:43 AM 10/7/08
At least they didn't blackball IGN or anything.
slomo788
EnigmaNemesis
Posted 7:42 AM 10/7/08
@Recoil:
Thats only if things are true!
EnigmaNemesis
wild homes is being recast!
Posted 7:42 AM 10/7/08
I'm not surprised by the denial at all. The whole video thing was about the biggest reach ever in the first place. I'm not saying motion control isn't coming, but that was a real stretch, like looking for shapes in the clouds that spell out W-I-I-M-O-T-E. We're better than this, right?
wild homes is being recast!
Recoil
Posted 7:42 AM 10/7/08
I thought Microsoft never commented on speculation or rumors? ;)
Recoil
kojirodensetsu
Posted 7:40 AM 10/7/08
The motion thing will probably be a set of gloves.. Like in Minority Report. That way you can add motion sensing without requiring people to buy all new controllers.. You can just use existing 360 controllers with it.
kojirodensetsu
TalKeaton: A Force to be Reckoned With
Posted 7:38 AM 10/7/08
It would be in really bad taste for them to do so. The Wii (the Revolution, back then) shocked everyone with a drastic change in controller style. For Microsoft to copy them with a similar motion controller would be a cheap shot, as well as just go to show that Nintendo is still on top- the competition has overall 'stronger' machines, yet they need to resort to using the 'weaker' machine's innovations.
TalKeaton: A Force to be Reckoned With
Heliophage
Posted 7:38 AM 10/7/08
If you're going to introduce a new controller, give us haptic feedback in the analog sticks akin to what has been around for ages in joysticks. Let me feel myself turning around in a swamp or molasis in an FPS, let me feel the drag when I attempt to pull up abruptly in a jet, let me feel a more realistic lockpicing minigame in a stealth game.
Rumble is almost essential, but it's not the only thing that can make gamers feel more attached to the game world.
Heliophage
Shiryu
Posted 7:37 AM 10/7/08
It's like the worse kept secret in the industry at this moment! Just give up already...
Shiryu
Eon.
Posted 7:36 AM 10/7/08
@Kazzahdrane:
Hmm, if you're wrong then youre wrong? I think you deserve a more severe punishment :P
Eon.
HaydenTenno
Posted 7:35 AM 10/7/08
Lol! Microsoft, we're not that stupid. Treat your fans with a little respect.;)
HaydenTenno
Kazzahdrane
Posted 7:34 AM 10/7/08
@Kazzahdrane: Eh, "is not", obviously. Damn my impatient and slightly slippery fingers.
Kazzahdrane
Sparx
Posted 7:32 AM 10/7/08
Of course they, nobody can keep a secret at MS which is why practically everything they make ends up on the street several months before teh announcement/product.
Sparx
Heliophage
Posted 7:30 AM 10/7/08
I'm hoping that it's just a rumor, but I've heard bigger lies in attempt to re-bag E3 cats in the past. It's sort of necessary, as many of us are already in the habbit of finding "we will not comment on rumors or speculation" as confirmation in itself.
Heliophage
Nullzero
Posted 7:30 AM 10/7/08
Denial implies truth!
MS just confirmed motion controls for Banjo Kazooey.
Nullzero
CockroachMan
Posted 7:29 AM 10/7/08
Exactly what I said on the topic about that :P
CockroachMan
Mega-Driven
Posted 7:28 AM 10/7/08
Is there really any demand, or for that matter, proven gameplay benefit regarding motion controls?
Unless a controller can give me *physical* feedback, existing motion controls, particular the rotating, shaking, twisting etc. on the ps3, just make me feel detached.
Mega-Driven
Kazzahdrane
Posted 7:27 AM 10/7/08
I'm calling it: There is and never will be a MS motion controller for the Xbox 360. This is one tiny little made up rumour that has spun way out of control over the course of many months.
If I'm wrong, well then I'll be wrong. But right now I'm pretty sure I'm right.
Kazzahdrane
MetalGearMax
Posted 7:27 AM 10/7/08
Does he think we're idiots?
*looks at the amount of 360's that need replaced but keep selling*
Okay, don't answer that question...
MetalGearMax
wild homes is being recast!
Posted 8:28 AM 10/7/08
@Ampillion = That Man.: I don't disagree, but I think your example is a bit weak. If No More Heroes didn't have motion control, they would have designed it differently. It's like saying, if Madden didn't have playcalling it wouldn't have been as good. If you remove any aspect from a game, it wouldn't be as good. But you can't assume that the rest of the game would've been the same for removing something like that.
But as I said, I don't disagree. Just didn't get the example. Cheers!
wild homes is being recast!
DukeOfPwn
Posted 8:25 AM 10/7/08
Looks like I was right before; he's one of those gamers who violenty thrusts their controllers in the way they want to move.
DukeOfPwn
Ampillion = That Man.
Posted 8:25 AM 10/7/08
@EnigmaNemesis: I think he stole mine.
Damn Kotaku yakuza.
Ampillion = That Man.
Ampillion = That Man.
Posted 8:24 AM 10/7/08
@Mega-Driven: Motion controls can, contrary to popular internet belief, have a lot of positive impact on a game. It can definitely spruce up a lively game, or turn a mediocre game into something fun. Let's take No More Heroes for an example. Sure, motion control isn't any sorta 1:1, but if the game had no motion control at all? I think the gameplay would've suffered more. It wouldn't feel nearly as fun pushing a button to cut up opponents, when a good slash of your wrist sent a guy's head flying or cleaved a body in half all cartoon-style. And, regardless of anyone's opinion on Twilight Princess, the fishing there is one of the better uses of the control setup to be had.
(My fishing biases override all other biases.)
In other words, its already proven to be useful and beneficial, it's just dependent on the context it's being used in and how seriously the control scheme is looked at. Motion control is here to stay, and I hope (really hope) that Microsoft ISN'T putting out just some form of wagglestick when they could be gearing up for the next generation of controllers which will no doubt improve upon the Wiimote's movement and sensing capabilities, and probably function more like a standard controller as well.
Ampillion = That Man.
thejakeman: visit my site!
Posted 8:18 AM 10/7/08
@Heliophage: you're asking for.... magic.
thejakeman: visit my site!
karateka
Posted 8:52 AM 10/7/08
Now that MS denies it...I wonder what are they going to do with all that motion controllers in stock.
karateka
Ampillion = That Man.
Posted 8:48 AM 10/7/08
@Ampillion = That Man.: Whoops. Forgot to actually finish that thought.
If we were talking about things from a design angle, then... well, we'd probably see a lot more great games on the Wii then by default, no? Because developers would have to take into account the motion controls, which I'm sure most shovelware or port-happy producers don't. They would actually have to design concepts around them, instead of trying to shoehorn a game idea into the control scheme, which is usually the case. Which a lot of them obviously haven't up to this point.
Ampillion = That Man.
Ampillion = That Man.
Posted 8:41 AM 10/7/08
@wild homes is being recast!: You mean, you would hope they would design it differently. Which is kinda the problem with the motion control. You have to know when to use it in substitution for a button press, and when not to. In NMH's case, I think they did a pretty damn good job. Wrestling moves, finishers, they all had a fun feel to it, even after having done it a few dozen times, because your movements (when read properly, in the case of some wrestling maneuvers...) ended in a satisfying finish to a foe. I understand what you're saying, but I'm looking at it from a finished product look, and not a design look. In other words, can motion control be utilized in a positive fashion for a game? And from those examples, yes, it benefited those games and made them better than if they were merely a series of button pushes. (Yes, so I'm counting Z:TP's fishing as a game, so what? You wanna fights about it?)
Ampillion = That Man.
Ashurahori
Posted 9:20 AM 10/7/08
Can anyone tell me what kind of motion control "confirmation" have we got so far? Is this thing even gonna exist? Everybody's saying it is, but until now, I've heard nothing more than a rumor gone haywire.
Ashurahori
wild homes is being recast!
Posted 9:17 AM 10/7/08
@Ampillion = That Man.: I agree-- so long as the game is developed from the ground up to embrace those controls, the resulting title can really benefit. But that's the problem with the Wii, and hopefully in this small way the 360 could outperform it-- motion control needs to be optional, at least if you're making a system that allows for third-party development.
It is wonderful to allow developers the chance to employ motion control, but it is terrible to force them to do so, because the simple truth is not every game should realistically use it. And if you're Nintendo, and you want loads of truly diverse gameplay experiences on your console, then you've painted yourself into a dumb corner-- because not all the experiences you want to harbor on your device are necessarily going to be well served by the Wii remote and nunchuk. This results in the system getting a load of otherwise very cool games that simply aren't suited for the control scheme at all, and wind up glued to uninspired 'waggle' and non-representative, artificial control schemes. It was a bold move for Nintendo to demand motion support of developers, but ultimately a real foolhardy one-- I don't know what else they could have done, but what they opted to do was wrong.
Microsoft, by comparison, could do very well by allowing motion control as an option. They should certainly encourage developers to do it, but if they do it in the right way-- clearly explaining to developers how motion control that's a core piece of a game's functionality enhances a title, so the developers know how and when to choose it-- they could have a huge winner. I love motion control when it works-- when it should be used-- and making it optional is absolutely the right course of action. So hopefully Microsoft won't screw this up.
wild homes is being recast!
Striderhayasa - Phillyyakk on PSN and Live.
Posted 9:12 AM 10/7/08
@Ampillion = That Man.: you just stole my post, I agree 100%. FPS games definitely control better with motion than any dual analog setup bar none.
360 doesn't need motion control but I think it would benefit from it for the amount of FPS games on the console. Personally, I can't fathom playing UT3 without mouse and keyboard but I'd love to play it with a wiimote and nunchuck. Dual analog on UT3 is a dealbreaker.
oh well...maybe MS has something "else" up their sleeve
Striderhayasa - Phillyyakk on PSN and Live.
wild homes is being recast!
Posted 9:41 AM 10/7/08
@Ashurahori: There's nothing more than rumor, but it's come from so many sources that it seems fairly undeniable at this point.
wild homes is being recast!
CHunterX
Posted 9:30 AM 10/7/08
I've completely doubted the motion-control rumors up until now, but this video and "denial" almost seals the deal for me. The only thing that worries me is price. I really want BK:N&B, but I don't want to pay $90+ dollars just for a wagglemote useful for only this game.
CHunterX
Ampillion = That Man.
Posted 9:55 AM 10/7/08
@wild homes is being recast!: No, Microsoft would be failing at the motion control aspect before they ever got off the ground. Because, let's face it... if it's not bundled with the system, the proliferation isn't there to make it even a viable control setup. So, why bother to even take the time to create an optional motion control that'll work well, when perhaps one in ten or one in fifty will have the hardware to actually utilize it? It'll end up like Wii Fit will, a handful of software at best to use with said peripheral.
The only way Microsoft will really 'succeed' with motion control is to take the Wiimote (or whatever project they have now if it's similar enough.), improve upon it's sensing and feedback, and then sit on it until next generation. THEN, bundle it AND a standard controller with the new system while keeping the hardware specs just a modest upgrade from the 360, so that you can still sell at a decent price.
Ampillion = That Man.
gamadaya
Posted 10:32 AM 10/7/08
@HaydenTenno:
Why should they start now?
In any case, motion controller or not(preferably not), this game looks pretty cool. I like how they're putting so much emphasis on physics based gameplay and customizing vehicles. I was never crazy about the first Banjo Kazooie. It just seemed so, I guess I'll say scripted, compared to Mario 64.
gamadaya
kylo4
Posted 11:35 AM 10/7/08
I initially thought he misspoke about that but I was hoping it would be a motion sensor controller, so I said it. I want it to be true, and maybe it will be, maybe it won't. It would make me buy this game for full price, I know that much.
kylo4
BluFire
Posted 11:23 AM 10/7/08
They're telling the truth - they only bring out the "Microsoft does not comment on rumor and speculation" line when there's something true there.
BluFire
Ampillion = That Man.
Posted 11:13 AM 10/7/08
@wild homes is being recast!: Right, but like I said, if you merely attach it with the game, you'll only end up with a Wii Fit. An accessory that might get used in a game or three, but won't have a large amount of support outside of a large sales base. In that case, it'll depend on how well it sells with the motion control. And even then, it still won't become something that every studio will even decide to look at.
Ampillion = That Man.
smuckersisgood
Posted 10:59 AM 10/7/08
@VakeroRokero: Dude i loved the giant xbox controllers.
smuckersisgood
VakeroRokero
Posted 10:48 AM 10/7/08
Do you really want motion stuff on the xbox360? I'm not sure Microsoft could pull it off, they messed on regular controllers once (remember the giant pad)and that meant a lot of money in the trash.
VakeroRokero
wild homes is being recast!
Posted 10:47 AM 10/7/08
@Ampillion = That Man.: I don't think that's true at all. There's a very easy way around that problem (which I do agree is a formidable one)-- just offer the motion controller with the game. Perhaps this means Microsoft subsidises the controller, perhaps it means you offer the game in two versions (with controller and without, for people who might have received a controller with another, different motion-sensitive title), but either way is an agreeable option. This way you're not passing along hardware costs to consumers who don't want it, because as I said before, not every title needs any motion control, and it's only fair to pass that hardware cost along to those who desire those games with that explicitly included functionality.
wild homes is being recast!
smuckersisgood
Posted 10:41 AM 10/7/08
Whatever i dont care if they do or they dont use motion controls. I just really, really, want this game.
smuckersisgood
smuckersisgood
Posted 12:12 PM 10/7/08
@kylo4: BLASPHEMER!!! Just kidding, i kinda sorta thought it would be cool too. The first time i heard about a supposed motion controller i was not interested, but the more i think about it, the more i think it would be neat if MS decided to make one. Whatever, im really digging this game the more i hear about it, motion controller or not.
smuckersisgood
Nessman
Posted 12:54 PM 10/7/08
I don't know why they bother with these official statements if it's just going to make them look like liars in the end. You'd think it'd be better publicity to just let the rumors fly.
Nessman
almattitude_v1
Posted 1:06 PM 10/7/08
"The primary function that Kazooie has in the game is she carries this wrench and the wrench is used for many different things. One of the things that the wrench is used for is to turn these devices. So you basically grab with the wrench and then you twist the controller around and it'll move different things in the game."
He said twist the controller around! the CONTROLLER! There is an X-elerometer! Dont deny it Microsoft! We have you cornered!
almattitude_v1
DARTH_TIGRIS
Posted 1:59 PM 10/7/08
@Kazzahdrane:
Agreed.
The sad part is that people will complain if they announce it or if they don't. That's what happens when rumors become so potent that people are disappointed if they're not true because they had already chosen to believe it (see 360 with built-in HD-DVD).
DARTH_TIGRIS
Pi-face
Posted 2:17 PM 10/7/08
I want a legitimate successor to banjo-tooie.
Damn you and your racing games, microsoft... ;_;
Pi-face
AZRoboto
Posted 3:59 PM 10/7/08
@almattitude_v1:
Exactly. You can't twist a stick.
AZRoboto
wild homes is being recast!
Posted 4:57 PM 10/7/08
@Ampillion = That Man.: Yes, but to be honest, that model is still the one I prefer-- by making it available to developers, but not mandatory, you're giving them the chance to develop a compelling experience around it. And if you're making the controller available with all the titles at a subsidised price, there's no reason for the developers to be afraid of jumping-- they'll feel free to use the technology whenever it serves the game's purposes. And I don't want every publisher jumping in only because they think motion control is the hot thing-- I want those publishers jumping in because it's the best design choice.
wild homes is being recast!
Sebbe
Posted 7:14 PM 10/7/08
Wait so an official statement denying that BK:NB doesn't use a motion controller (combined with the denials last time around) isn't enough, some of you *still* thin it's going to happen?
Sebbe
g2dat
Posted 9:29 PM 10/7/08
There will be a motion controller announcement, along with new of the introduction of motion based Micrsoft Casual Games via Xbox Live.
That's my prediction!
g2dat
Willy105
Posted 12:17 AM 11/7/08
He'll denied it at E3 when he shows it.
Willy105
Policroma
Posted 12:57 AM 11/7/08
Honestly, I'm not sure which side I believe.
Granted, many game companies have made denial after denial after denial in the past after rumor #2325240968712390745 came up, only to have it become reality. However, how many freakin' times have we heard this about Metal Gear Solid?
This isn't the boy who cried wolf, people.
There are many possibilities on the new controller to be honest. It could have one of those twist-rings like in the Madcatz arcade controller. It could have a small digitizer pad like the Koala pads of old. (Knowing Microsoft and Windows Mobile, that'd be right up their alley.) Maybe it uses the camera, as we've heard in the new dashboard rumors. We really don't know.
Policroma
fuchikoma
Posted 12:55 AM 11/7/08
@FryDay:
@EnigmaNemesis:
Wow. I didn't mean it as some massive dig, lol
Stardom is fickle.
What I'm saying is that the Wiimote's motion control works so well because it can at least as one mode, track its cursor position absolutely and recalibrate itself when it sees the sensor bar.
Therefore, if MS makes a motion controller that lacks this, like the Sixaxis, there is a very good chance it will suffer from the exact same flaws.
Funny, I didn't count on heavy overreaction when I'm clearly not pushing one console over the other. It's simply a technical issue - Sega could make one that works the same way, and unless they have some brilliant coding and redundant sensors, it'll be the same story again.
Haven't you people ever played Warioware Twisted and had the menu take off rotating for no reason?
fuchikoma
EnigmaNemesis
Posted 8:48 AM 11/7/08
@fuchikoma:
Some people are just content with what the PS3 does and can do, since they dont want 100% motion and just the little bit added to change it up a bit over the conventional control layout is good enough.
EnigmaNemesis