xbox 360
What Did You Think Of The Too Human Demo?
Posted by Michael McWhertor at 1:00 PM on July 19, 2008
Most of us at Kotaku were busy worker bees when Microsoft and Silicon Knights unleashed the Too Human demo on the Xbox 360 owning masses. Speaking to Microsoft Games Studios folk at E3 this week, we heard nothing but glowing reception to the game. Universal acclaim we did not expect, so I was personally curious about the Kotaku readership's opinion of the demo.
Looks like some of you have already weighed in with your opinion in the comments of the original post, but for those who've spent a bit more time with part one of the planned epic adventure, tell us (dammit) what you think of the Too Human demo.

Comments (AU Comments · US Comments)
Tekai
Posted July 19, 2008 7:06 PM
I've been looking forward to this for a long time, and I have to say I was initially disappointed by the demo. Initially.
The Valkyrie death scene MUST be patched to be skippable (at least after the first death each level?) to stop this game from becoming a frustrating mess. The graphics aren't great, either, and the voiceovers from the marines quickly got irritating.
HOWEVER. When it works - and it works often, when the camera angle gels nicely, and your beserker is bouncing from one gremlin to the next to the next, dispatching them in one hit with your nice new blue swords you just got from that giant troll beast, and the angle is just right to see your FPS roll into the golden 50-60 zone, this game is pure joy.
The sticks, when they work, are a fantastic method of bouncing from enemy to enemy quickly and intuitively, and the guns only take marginally more time to get used to. My second run through with a beserker on this demo and I was clearing most timed rooms in ten to fifteen seconds flat.
Definite buy for me, and if I get a half dozen golden moments like this out of it, it will be worth it.
PS3 4 EVAR!
Posted July 20, 2008 12:03 AM
So, after all the hype you guys say this game is shit?
Don't worry 360 fans.
You will get Halo 4 in 2011, and your all so set with your DVD rental system. Can't wait to rent those videos LOOOOL!
And that wicked down graded version of Home, that's gotta be awesome!
Let's hope Alan Wake turns out to be a shooter, like every other 260 game, because if its anything like Tetris, your whole 360 line up is pretty much Gears of War 2 with nothing else to look forward too...mind you that game will come on PC, so there you go.. you have nothing :)
Yes, that did feel good rubbing salt into your wounds!
Rubs it in!
AJ
Posted July 20, 2008 11:50 AM
I was surprised, based on other comments I thought it was going to reach out of the screen and squeeze my balls fiercely and then laugh at me in Dennis Dyack's voice as I squirmed and wept in pain.
But it was good, I liked it, based on this demo I am going to buy it. My only problem with it was getting used to the right analog stick for melee.
Jesus
Posted July 20, 2008 7:43 PM
Game Is Garbage! Absolute Garbage. I've seen things in my bin that I would reconsider throwing out over Too Human.. Dyack is such a douche!
tenabrae
Posted July 20, 2008 8:22 PM
I liked it... loot addiction mostly I think.
Played through with all the characters and don't think they all play differently enough to justify 5 classes... but it is only a short demo so who knows in the long term.
The graphics are definitely proficient and I dig the aesthetic. The animation are very bland though.
The camera sucks though oddly it doesn't seem to affect some characters as much as other, e.g. the berserker will happily leap from mob to mob regardless of whether you the player can really see them whereas the commando can't fire at offscreen mobs so if you get turned around you're in trouble.
I can see myself buying the game.
Smegged
Posted July 21, 2008 8:28 AM
After playing the demo I will be DEFINITELY be picking up the retail version. For me I've been hanging out for a next gen Diablo and I think that this game may just deliver that. Sure there are some flaws (camera for one) but from what I've played so far the pros far outweigh the cons.
Jomonjin
Posted July 21, 2008 10:05 AM
In a word (with an sea shanty lilt): 'orrible... me 'earties.
Thought it was dreadful.
DiscipleofJamzy
Posted 2:17 PM 19/7/08
Poisonous Taoist's first few words are like a dagger in Dennis Dyack's heart, and he probably has no idea why.
The first few minutes with the game tends to feel wrong, as the controls are set up like no other game. But if you adapt to the Too Human logic, the controls fit the combat you find yourself in.
The story, like Eternal Darkness, seems to approach the edge of being over-serious. They're both intelligently written and well acted though, so it clicks.
As an RPG-er at heart, the leveling up and phat lewts dropping took a hold of me as the demo progressed. I especially dig the extravagant names that the pieces of gear get. I'd like to take at least three of these five classes to godlike status in the full game.
It will definitely be a buy for me, though not in August (dropping serious money on a new place etc...) NeoGAF = owned.
DiscipleofJamzy
peacefulpony
Posted 2:16 PM 19/7/08
How does it compare to a game like Afrika?
peacefulpony
macr0planet
Posted 2:15 PM 19/7/08
I just didn't like the game. The combat was very boring to me. I kept wanting to move the camera, but forgot the right stick was for the weapons. Also the movement didn't feel realistic like most games these days. Like when you turn around, you just turn around without any good animations showing it etc.
Just didn't like it.
macr0planet
Stormrider
Posted 2:12 PM 19/7/08
@Numerous: I found that the Iso camera setting limited my camera problems, try setting it to that and see if that helps.
Stormrider
Talleh
Posted 2:11 PM 19/7/08
I thought it was pretty cool. Till about 45 minutes in, some boss guy kept rushing me, so I couldn't shoot down his shields, and died multiple times. That's when it stopped being fun. And the camera control just plain didn't work. Hold down left bumper it says, I do it, try and move right stick to look around, and I just start attacking. The story is a kinda neat twist on normal fantasy, but it also feels kinda cheesy. The "gobblins" for example, are just robots called goblins. And the "elves" are just elves, in a fantasy environment, that's for some reason all broken, and they for some reason live in the computers, which are for some reason wells. Ignoring the inconsistencies with it, it was alright
Talleh
dopenuts
Posted 2:11 PM 19/7/08
i didn't like the controls at first but once i got used to using them it was pretty cool. is that all that game is is wondering around a dungeon and killing/collecting?
dopenuts
ch777p
Posted 2:08 PM 19/7/08
I thought the demo was alright, nothing special - Nowhere near as good as the demo will be for the new Skies of Arcadia game when it comes out
ch777p
XbhaskarX
Posted 2:08 PM 19/7/08
The demo was quite good, I preordered it after playing the demo a few times.
XbhaskarX
Gutter_Trash
Posted 2:08 PM 19/7/08
I did not like it.
-Graphically, it is Xbox 1 caliber, and the UE dark, shiny, bump-mappyness is not attractive. What are Asgard warriors doing dress like Space Marines?
-Gameplay, I don't get it. Right thumbstick for melee? talk about how to make Hack-n-slash combos more strainuous.
oh yeha, in Norse Mythology , you got laser pistols
Gutter_Trash
ClownX
Posted 2:08 PM 19/7/08
I started with trepidation. I was earlier quite excited, though my exuberance began to wane nearer and nearer to the Expo. When the demo was released, I begrudgingly put down Grand Theft Auto IV to download it, because I knew that this could be awesome.
Immediately, when I started the demo, I was impressed by the slick visual style. I was not, in fact, impressed by the camera. (Somewhat) fixed camera angles were not too fun. Baldur runs slowly, and combat is hard to get used to. While using the right stick to attack allows for some stylish moves, it feels gimmicky, me mostly just mashing on it, and making robots go boom. The gun combat is even more confusing, making it hard to shoot both guns at one enemy. The entire combat system itself seems to have a bout of attention-deficit disorder; Baldur can't seem to concentrate on one enemy at a time.
Outside of gameplay, it suffers from Mass Effect syndrome. The parallels are impossible to deny: We have an ambitious action-RPG by one of the best developers in the business, centered on a hairless hero in a futuristic society where the big baddies are robots. It suffers from a confusing inventory system, where you are encouraged to augment everything to make every individual's playthrough different.
Oddly enough, after a period of trudging through the demo, I started to enjoy it. It has big problems, and I certainly won't buy it, but eventually, I'll get it from GameFly.
ClownX
aelfin
Posted 2:08 PM 19/7/08
@jsf49: except that in Lair you could see where your dragon was going, just that you couldn't control it, whereas in Too Human you can control your Baldur, you just can't see where you're controlling him to? :P
aelfin
argh
Posted 2:07 PM 19/7/08
@DevonTheDude: I played through each class.
argh
Corrin
Posted 2:05 PM 19/7/08
I thought the concept itself was stupid. Slamming two different, over-used, and cliche'd story mechanics (Sci-fi action and Norse mythology) does not a unique story make. I was seriously rolling my eyes at all the dumb references to Norse mythology and the wannabe Aliens style space marine characters.
The game play was just as bad. The graphics were bland, the right stick for attacking was annoying, the fighting was repetitive and bland. The whole damn demo was like a retread of everything that's already been done, but done worse. I was seriously, seriously expecting a lot more from this hyped-up game.
Corrin
Pickens
Posted 2:04 PM 19/7/08
I walked into it with really no bias at all. I started on it, and was kind of disappointed with what I saw; The sword controls were really bad, and the fact that the camera was mapped to the d-pad (in some way?) was just confusing. I also wasn't really all that interested in the Norse Mythology thing either, and generic marines are getting pretty old. I didn't really find much of anything to like about it, so I shut it off ofter the second cut scene or so after you actually get to fight things.
Pickens
Veraky
Posted 2:03 PM 19/7/08
When I first started playing the demo I thought it was pretty bad, and the controls were awkward. Well I stuck with it and the controls started to grow on me and the camera became less annoying and I have since completed the demo with every character except the defender. I have to say I am really looking forward to getting this game. While the controls are different I think they are pretty damn good now, and with the advanced moves there's more depth to it then you would think. IMO they should have made the Bezerker playable from the start since I think most people will enjoy that character more.
Bottom line: after playing the demo for awhile I went ahead and preordered the game, IMO it has the makings of a good time waster and it should be fun playing co-op.
Veraky
Murrytmds
Posted 2:03 PM 19/7/08
It was kinda intersting to see how the adapted ancient mythology to a new setting. And the combat wasnt horrible. but i cant say im going to do more than rent it.
Murrytmds
Spilt_Milk
Posted 2:02 PM 19/7/08
I loved everything about the demo BUT the 1990's camera that actively hates you. This just may be a deal breaker for me with the massive amount of ju ju goodness the will be release shortly after this comes out. The combat, leveling, itemization, and story are solid but the camera is unforgivable.
Spilt_Milk
Coquiton
Posted 2:02 PM 19/7/08
I really, really enjoyed it. I would even say I loved the demo!
Sure, the camera is a little quirky sometimes, but I found it got the job done, even while I had it set as close as possible to my character (making it almost a third person view-- very cool!).
And the controls...I love them. They're different from anything out there today, probably. And I guess they could take time to get used to. But I got used to them almost instantly, and my oh my do I love them. It's so easy to chain together combos. It's not uncommon to charge into the fray, send enemies flying, juggle them, shoot incoming missiles, and nuke everything in a single fight, fluidly.
For me, the controls make the game, I think they're implemented very well. They're quirky at first, but once you get the hang of them, it becomes amazingly fluid.
Yeah, it's a bit rough, but hey, so are diamonds when they are found. I looked past the flaws, and have had an amazing time. I've played the demo a bunch of times, I cant wait for the game to release!
Coquiton
bobtheduck
Posted 2:01 PM 19/7/08
Seems Too Human is a little bit... Hazey, from what people say here... It'll have its diehard fans. And no one else.
bobtheduck
JetPogi
Posted 2:01 PM 19/7/08
It's ok but the way this game has been lauded as a AAA game just doesn't fit.
JetPogi
Laxcat
Posted 2:01 PM 19/7/08
A little clunky, but no worse than something like Mass Effect. And I was able to really enjoy that game in spite of some really horrible technical problems.
The gameplay itself, I dunno, I feel like I could really get into it. I only played until the first big enemy (some sort of mechanical troll?), died, and shut it off. But that might have been because I've had a really long week. I may give it another shot.
Jury's out still, I guess.
Laxcat
eternalplayer2345
Posted 2:00 PM 19/7/08
It was ok until I realized I could clear a room of enemy by just rotating the right thumbstick. WAY too easy for my tastes and reptetive to boot
eternalplayer2345
IotaVandir
Posted 1:59 PM 19/7/08
While it took a while for me to get the hang of it, by the end I was having a really good time with it. A definite buy for me.
IotaVandir
DevonTheDude
Posted 1:59 PM 19/7/08
@argh:
3 hours seriously, I played through in 40mins
DevonTheDude
PsycheE
Posted 1:59 PM 19/7/08
I wish they would have given us a better loot table to salivate our buds; like a low level piece set missing a part or two. Instead, the loot was blah and the camera angle sucked ass. I was right, its Rise of Kasi-light+mash fest.
I'll wait rolling a toon till more people get their hands on it and see if it gets enough replay value.
PsycheE
goldarsun
Posted 1:58 PM 19/7/08
@Poisonous Taoist: Oh holy crap, Denis Dyack is going to kill you for that comment.
I thought it was ok. I had one "Hey, awesome" moment, but plenty of *yawn* moments too. To be fair, I woke up after three hours of sleep to play the demo, so I wasn't in a great mood.
goldarsun
DevonTheDude
Posted 1:58 PM 19/7/08
I thought it was a cool game, nothing spectacular, level design is pretty bland and the graphics were average. The game play is quite fun though, bouncing enemy to enemy fu*king them up is quite fun. The melee game play is significantly better than the gun play (which I thought was below average) but I would not be surprised if the game gets 8~8.5 reviews. The game is not groundbreaking by a long shot and the plot wasn't bad but not spectacular. Definitely worthy of a rent or a on sale (paying under $60) buy.
DevonTheDude
argh
Posted 1:58 PM 19/7/08
I played if for three hours, so I guess I liked it :D. I used the quick A button trick to play as the Commando and Protector.
I thought the controls were terrible at first but once you realize that the right-stick attacks aren't random, they make more sense. The "Iso" camera is also a lot better than the default one.
I think the game would be great if it had the controls of Devil May Cry with the more traditional right stick-camera control.
I'm probably going to purchase it.
argh
sisedi
Posted 1:57 PM 19/7/08
-Repetitive
-Ugly for a game in this long of a dev cycle (don't let us down, Duke)
-Camera is amazing...(Borat reference)
-Story is meh
-Models were gross other than Baldur
-Why is this "dominator of man and beast alike" such a panzy in the cut scenes?
-Fast load times were nice
-I'm glad they included a stealth guy...how the hell does that work in this type of game?
-Almost enjoyed the thumb stick beat 'em up controls, kept confusing them for look and that threw me off every now and then
sisedi
RedbeardTheRed
Posted 1:57 PM 19/7/08
I liked everything but the camera.
RedbeardTheRed
unstuck
Posted 1:56 PM 19/7/08
I enjoyed it but I'm not sure I'd pay $60 for it. I guess it'd depend on how epic some of the craftable armor looks.
unstuck
xIvSlowDeath420
Posted 1:55 PM 19/7/08
@jimmcq: MMMMMMMMMMMM LEWT
xIvSlowDeath420
DarrenIndeed
Posted 1:55 PM 19/7/08
The graphics didn't really gel, parts were high-res, really nice quality and other parts had very blurry, poor textures.
Gameplay-wise, I felt the controls were poor and the combat system seemed to lack depth, but I only played for 5-10 minutes before I turned it off because I felt it wasn't worth my time.
DarrenIndeed
jimmcq
Posted 1:53 PM 19/7/08
I felt like it suffered from Stupid Camera Syndrome, and the combat was extremely boring. For every single fight I could just rotate the right stick in circles while not even looking at the screen, and still win. Except for the boss battles where I just stood still in a doorway and shot a gun at an immobile target until loot fell out. yawn.
jimmcq
Snowdaddy
Posted 1:51 PM 19/7/08
At first I was a little put off by the control scheme but after playing it all the way through I thought it was a pretty good game (i was pressed for time however). It was not until the second play through that I thoroughly enjoyed it. I got used to the controls I liked the whole future/computer/viking idea. Then I found myself searching every corner for items for my character. I love the whole diablo like system with the random drops. I think it adds much to the replay value.
Ill be buying this ASAP.
Snowdaddy
mysteryboy2k
Posted 1:50 PM 19/7/08
I didn't finish the demo, I got about 40 minutes in died, and then respawned 5 minutes away. As a demo it actually game me a good idea of what the full game will be like, similar to the crackdown demo. But before plying it, I was expecting the usual 10 or 20 minute demo that shows off the bare minimum, not the first hour (or so) of the game.
From what I did play, the game looked like a frantic hack-and-slash mixed with a slow paced RPG but instead played like a slow-paced hack-and-slash with a frantic RPG placed on the top. I almost feel guilty about not liking it for some reason, perhaps even pity it. But then, this game wasn't meant for me.
mysteryboy2k
R3load
Posted 1:49 PM 19/7/08
Hmm I didn't know the demo was out, havent played my 360 for about a week now. Most responses seem to genuinely enjoy the game, nice ill give it a try tonight.
R3load
Beatnik
Posted 1:49 PM 19/7/08
Good fun, actually. I expected it to be quite boring (the fatal flaw), but it gave me that PSO vibe (the original Dreamcast versions; not the later crap) I haven't had in some time.
It's not a $60 game for me, but I'll definitely pick it up when it drops 20 bucks.
Beatnik
the-hypnotoad
Posted 1:49 PM 19/7/08
I liked that the story isn't a typical butt-rock shooter; I enjoyed the futuristic-yet-mystical Norse mythology angle. The combat was not 100% fluid; I didn't really feel completely in control of Baldur all the time.
The UI was pretty rough though, especially wading through the menus to do buy skills and manage your inventory, charms, runes, etc. I don't know immediately what would make it better, but I know that with all gear management and skill purchasing I can see that getting cumbersome quickly.
However I think the one place it might really shine is co-op. That could end up being a hell of a lot of fun. All things added up however, I don't think it's an immediate purchase for me - as many good ideas and interesting world and story elements they have I feel like the mechanics and engine are not quite up to what they were shooting for.
the-hypnotoad
gunsakimbo
Posted 1:48 PM 19/7/08
My first reaction was - oof - okay.. I feel bad that this guy put 10 years into it and just couldn't pull it together.
Then it started to click.
And three days later I found myself playing the demo for a third night straight, going as far as unplugging my net connection to unlock the other characters.
Not sure if I'd buy it, but that's only because I'm not sure if I can commit the time to a game like this (very Diablo meets 3D meets consoles). If I were a few years younger with more time to kill this would be a must buy. Right now it's a will maybe buy but definitely seems awesome.
gunsakimbo
ninjikiran
Posted 1:48 PM 19/7/08
I liked it, using "Isometric" camera I was easily able to see the action, and the game felt like a high quality action RPG along the lines of Diablo.
ninjikiran
Ethernal
Posted 1:45 PM 19/7/08
I played it for about 10 mins before quitting and deleting it forever, so ill say pretty bad for me
Ethernal
AntiheroKing
Posted 1:45 PM 19/7/08
I actually enjoyed my experience with it much more than I thought I would. The gameplay was surprisingly more entertaining, although I thankfully managed to avoid overdoing that "dash attack" that I can't stand the sight of.
There were plenty of things wrong, certainly, not the least of which was the camera being very jumpy, the puzzle with the doors feeling unnecessarily slow, and Balder's own persona. Whereas most of the characters have natural voices and dialects, or at most have a barbaric drawl, Balder had a light and poetic voice that really just made him sound like a cheesy knight looking for the princess in the castle. Not to mention that the bald look does not make a standout main character in my eyes. His identifying feature is his neon scar, which does nothing for his silhouette.
Just the same, I had much more fun with it that Mr. Dyack's rants with people having opinions had lead me to believe. I'll still reserve my judgment for when I see the final product on the shelves.
AntiheroKing
The Magnificen7
Posted 1:45 PM 19/7/08
@deathtastic: Who said anything about suicide? I called it homicide bad. There's a difference. I prefer the game. (No, not Too Human)
The Magnificen7
JUBEI21
Posted 1:44 PM 19/7/08
I had TOO (pun) force myself to finish the demo. That being said, I had to do the same for the DMC demo too. I did not hate the game, maybe just the animations, and controls. I am pissed that there was no co-op, because this game was supposed to be 4 player co-op, then cut to 2, so I wanted to at least try co-op with my buddy. Now it will be hard to convince him that this game will be better when playing co-op. I don't know if I will buy it, I might buy it because I feel sorry for Silicon Knights and it not a bad game.
JUBEI21
Adisah
Posted 1:44 PM 19/7/08
Love this game. Sooo amazing. It's like a more adult Kingdom Hearts to me. It's just amazing. Obviously, it was a demo so I couldn't really get into the story but great job Dennis Dyack. :D
Adisah
Odd_Fact
Posted 1:43 PM 19/7/08
@Odd_Fact: Oh, yeah. Like everyone else, the camera system is a little weak. It handles on one part like the GTAIV where your distances are preset. Since the right stick is dedicated to combat, that means there's no real free float except for a limited "look around" option.
Oh and ... When you press the right thumbstick, what the hell is with the glory shot of the hero's face? Someone /explain/ to me what the purpose of that freakin' command if for?!
Odd_Fact
UCB-Disco
Posted 1:42 PM 19/7/08
I honestly enjoyed it.
I mean, it wasn't the best thing I've ever played. It wasn't the prettiest game I've ever played. It wasn't the best controlled game I've ever played. But it still had something. It had depth that was deep within the demo that I'm sure will be explained in the full story. Even though it felt a bit repetitive in the fighting aspect, I really wanted to continue to find out what was next.
The mini-boss fights were rather creative. I thought SK did a great job at being a bit innovative, but at the same time, kept the 3rd-person action style alive. These couple things definitely kept my interest up, and coming from the same company that brought me Eternal Darkness (Easily in the top 20 games of all time), I'm definitely expecting something to take me by surprise in this game, if not MANY surprises.
I'll definitely pick it up, solely for the multiplayer. But I'm sure Silicon Knights is going to bring a whole lot more to the table than what they're sharing with us now. I've waited almost 10 years for this game, so there is NO WAY I'm not going to play it!
UCB-Disco
PotoinMan
Posted 1:42 PM 19/7/08
The loot certainly looked real cool, but other than that, it all just seemed pretty mediocre to me. Maybe I wasn't playing it right, but it just seemed I was just sliding all over the place in combat. I'm just not interested in the whole Norse Sci-fi storyline either.
PotoinMan
ShizzleBeef
Posted 1:41 PM 19/7/08
I started playing late one night this week. I was pretty tired so I didn't complete the demo. However, what I played was pretty fun. After reading some stuff about it, I thought it was gonna be crappy. But I was surprised a bit. I thought it was cool. I won't get it at launch, but I will by the end of the year.
ShizzleBeef
jsf49
Posted 1:41 PM 19/7/08
Sounds just like another Lair situation.
jsf49
KanoBlade
Posted 1:41 PM 19/7/08
I thought it was quite fun, nothing great and not worth $60 but I'd definitely pick it up.
KanoBlade
Odd_Fact
Posted 1:40 PM 19/7/08
I've personally been ignoring the hype or lack thereof for this game. I got the demo, played it, enjoyed it.
It's not as deep as it could be in the combat department but from what I understand, you can get deeper in the controls by setting the options that way. I didn't care to look but I can confirm there's an Advanced Combat tab in the menu system.
#1 complaint: The inventory system. Not the way it's implimented because that's relatively simple. But the sound. That aweful, aweful sound. I cannot say this enough: If I DO NOT GET this game, it'll be because of that series of sounds. That's it.
Those sounds will make or break the game. It drives my dog freakin' nuts and I'm almost certain it might physically be hurting her.
Seriously.
Odd_Fact
oboroky1
Posted 1:39 PM 19/7/08
Love the Concept,I played as champion , Very deep AI in the game,I beat the demo , to be honest , I would buy this game , but ONLY if the camera is fixed , I know it is a new idea in camera work in a game ,it is a brilliant attempt at innovation but the camera simply distracts from
this amazingly cool the game .
oboroky1
mr30gZune
Posted 1:39 PM 19/7/08
BORRING!
what more can i say?
mr30gZune
Tietsu
Posted 1:39 PM 19/7/08
slow...boring...repetitive. Not worth my time...
Tietsu
BigKidIcarus
Posted 1:38 PM 19/7/08
I loved it. I played through it 3 times and definitely plan on buying it. It's like a really pretty, hyper version of Diablo. I didn't get the controls at first, but once I got used to them I realized they're very simple and actually a lot of fun. You really feel like a bad ass controlling Baldur while you're smashing 100's of robots at a time.
It's kind of like a faster paced Dynasty Warriors that doesn't get repetitive and has actual strategy to the combat. The loot was pretty in depth too, and I was really enjoying going through my inventory weighing the items I had collected.
BigKidIcarus
weasl
Posted 1:37 PM 19/7/08
Thumbs down. Not even sure if i'd pick it up for under 20$.
weasl
Drake Lake: L'Heure Exquise
Posted 1:36 PM 19/7/08
Too Human is definitely fun for me, but unfortunately, its presentation is just so... average. The menus, animations, and graphics just were not up to snuff. The animations, for some reason, really took me out. But it was fun, which is also important. The way I see it, I'll probably end up buying it but not until it is at the $30 price range. Such a shame.
Drake Lake: L'Heure Exquise
Emiat
Posted 1:36 PM 19/7/08
I have to agree with everyone about the camera issue, over half the time I was facing away from the battles and just won from luck because I couldn't see what I was up to.
Having most of the controls for combat on the right analog was a complete pain as I'm used to having the right analog for camera control in most games I play and found myself attacking thin air as I tried to get a good view on where I was going.
As the demo began it did start off extremely boring to the point where I could agree why it was getting some bad press. But it did start to grow on me later on and I started to even enjoy the game even with the broken controls and camera.
If they can sort out the problem with the controls and camera I would happily pick the game up in the shops but right now I would want the price to fall before I think about it.
Emiat
s0lid
Posted 1:36 PM 19/7/08
To start, I only played the demo for about 45 minutes, because that is frankly 30 minutes longer than a good demo should be.
My main gripe with this demo was that they spent too much time trying to cram the story down your throat when what they should have been doing is giving you a ton of combat time. While the spurts of combat I played were pretty enjoyable, I'm not sure it would be fun for hours on end. Also, the camera system took a lot of getting used to since it's not mapped to an analog stick like it usually is. It made me feel like I was playing a Nintendo 64 game.
Basically, it's like Devil May Cry + Diablo + A Fucking Book.
s0lid
Numerous
Posted 1:36 PM 19/7/08
@Stormrider: Did not know you could do that. I may give it another try, cause I can see some potential in it. But for now, while it wasn't "not fun" it is a used/discount maybe-buy for me. A wonky camera is sadly, pretty much a game killer for me.
Numerous
Soroks
Posted 1:35 PM 19/7/08
I actually enjoy it. I have probably played through the demo itself at least 6 times. But it was exactly what I expected it to be, so I guess that is why I enjoyed it so much.
Camera controls are just fine once you get used to centering it every few seconds, although it shouldn't really be that way. With consoles as powerful as they are you would think someone would develop good camera AI.
Kinda pissed you can't mess with the human/cybernetic skill trees, and I hate the fact that it was limited only to one class for the demo, but I can't count the demo down for that since all 5 classes and the two extra trees will be included in the full game. After all a demo shouldn't reveal all of the cards in the deck.
Soroks
Fermbiz
Posted 1:35 PM 19/7/08
I never doubted the game at all. This game owns. The Berserker is insane. Day 1 purchase for me.
Fermbiz
thenk83
Posted 1:35 PM 19/7/08
I canceled the pre-order and added it to my Gamefly. If that says anything.
It's just boring, not worth the $60 bones.
thenk83
okrangerbob
Posted 1:35 PM 19/7/08
I dont like the camera.In third person games I like the ability to turn the camera with the right stick. Unfortunately I doubt they will change this before release.
And yeah I agree with bodmodkub that 4 player co-op could have made this game really fun.
Not sure if its worth it with only 2 player, this would have been great with 3 friends.
okrangerbob
Raziel Dune
Posted 1:33 PM 19/7/08
it was....allright i don't think i'll be buying it i may rent it to beat it for the ol gamerscore.
Raziel Dune
kojirodensetsu
Posted 1:33 PM 19/7/08
The camera didn't thrill me. It wasn't bad I just mean, I would try to rotate the camera without thinking, and would end up meleeing and then go "why isn't the screen turning?? oh yeah." I'm sure I'd get used to it eventually. But, for now anyways, it's wired into my brain that the right analog stick moves the camera.
Gameplay it was rather boring. The demo took no skill whatsoever. Like 95% of the time the only thing I had to do was use the right analog stick during combat. I didn't even have to move because the attacks would move my character for me.
Story wise, I am rather interested in it. Too bad you can't really get a feel for the story from a demo.
Voice acting for the main characters was fine. The voice acting however for your grunt allies was annoying. Then again, that's normally how things go.
kojirodensetsu
Stormrider
Posted 1:33 PM 19/7/08
@Stormrider: I also did not have any of the framerate or stuttering problems some people were reporting, and I played through the hour-long demo 3 times. I only had one case of texture pop-in during the entire time too.
Stormrider
FP_slomo788
Posted 1:33 PM 19/7/08
Fucking Gold/Silver discrepancy. I'll tell you in a few days...
FP_slomo788
RodneyMcKay
Posted 1:32 PM 19/7/08
Pros: I like the concept of the game, the graphics are decent, and the combat was fun occasionally(like when i'm bouncing back and forth across a room hitting ememies like i'm in a pinball machine :] )
Cons: The camera is bad, there was no need to have the right stick attack(they could have done what everyone else does and use the left stick with a button to attack), the parts were you go into cyberspace(the water mirror things) were stupid and really broke the game up, and since the game is only 10 hours this demo must have be 20% of the game which is sad.
RodneyMcKay
smuckers is good
Posted 1:32 PM 19/7/08
I couldnt get into it. I dont like how the combat was assigned to the right stick and i couldn't move the camera around. I liked the loot drops and inventory management, but the dialog and story were really bad IMO. I might give it another shot, but as of this moment im really not impressed. I really wanted to like it, but i just couldnt.
smuckers is good
deathtastic
Posted 1:31 PM 19/7/08
@The Magnificen7: It wasn't great but it sure as hell isn't suicide causing worthy.
deathtastic
Stormrider
Posted 1:31 PM 19/7/08
I liked it much more than I thought it would considering the preview coverage, both from Kotaku and other sites. One thing I will suggest to everyone that downloads it is to unhook your console from Live and then set your system clock to 2009. You can play the Berserker and Commando classes, and with some dexterous stick work you can glitch it into letting you play the other two as well. Personally, I found playing the Berserker much more fun than the default Champion class you have access to when you play the demo normally. The Berskerer can dual wield, and he also is much more about straightforward melee damage than air juggling like the Commando class is. Even though it's less complicated, I found leaping from target to target, beating the crap out of them and building my combo meter until I was surrounded and then unleashing a Ruiner was pretty enjoyable. Not sure if I'll buy it for the full 60 bucks, but definitely something I'm keeping my eye on and I would definitely buy it at 30 or 40 dollars when it reaches that price.
And I feel it needs emphasis, it hasn't been in development for 10 years. The 360 iteration of the Too Human concept has been in development for around 3 years. It's a very different context that I don't think enough people consider when they're passing judgment on this game.
Stormrider
Silenced
Posted 1:31 PM 19/7/08
i like the art style (this norse/sci-fi/space shit they got going on) didnt like the combat mechanic tho
Silenced
The Magnificen7
Posted 1:31 PM 19/7/08
@InsidiousTuna: I didn't think so, but the cops did. I just want my phone call.... oh, and everyone, if you haven't, GO SEE THE DARK KNIGHT! In IMAX if possible.
The Magnificen7
Sparx
Posted 1:30 PM 19/7/08
Apparently the gaming public knows something that the "Microsoft Games Studios folk at E3" don't. I mean did you really expect them to tell you the truth?
Sparx
execrationist
Posted 1:30 PM 19/7/08
@Slint:
I also think this game will be a party pleaser!
execrationist
xIvSlowDeath420
Posted 1:29 PM 19/7/08
I thought it was awesome,i'm fuckin stoked haven't bought a 360 game in 08 so i'm looking forward to using it again(i'm sure that will pass like Mcdonalds though) and collecting some mad lewt.I'm not positive its gonna be fun enough for me to play through the whole thing.Feels almost like they made a console port of Hellgate and changed the story:) and i loved me some Hellgate(i know i know)
xIvSlowDeath420
Numerous
Posted 1:29 PM 19/7/08
The camera sucked. Sucked long and hard. Controls weren't bad but certainly weren't great.
The story seemed like it could be interested until I remembered that this was part of a planned trilogy, which means there is a very good chance for a complete lack of resolution. Which is bad.
If I was in a game store and just had to spend some money, and the price had dropped below $25, I might pick it up. As it stands now, there are way too many other games that I am actually excited about to throw Too Human a pity purchase.
Numerous
Ethyn
Posted 1:29 PM 19/7/08
@DaveKap: My thoughts and experience exactly.
Ethyn
Grumpz®
Posted 1:29 PM 19/7/08
I loved it. My type of game. Epic dungeon crawling lootfest. And coop? I played as all 5 classes with the easy exploits and loved every second of it. I am so pumped for this game and I have a very limited budget this fall for gaming with the new rock band bundle and everything.
Grumpz®
madman83
Posted 1:28 PM 19/7/08
I wasn't totally sold on the sword combat controls. I would of rather them be mapped to a button than use one of the sticks.
madman83
bodmodkub
Posted 1:28 PM 19/7/08
It wasn't anything that it was hyped to be, but I could see it being entertaining once the price drops. I thought the combat was a little choppy, and in general everything on screen was VERY repetitive. I hope there is a larger variety of enemies and level design in the full game.
If they had kept 4 player co-op over live, this might have been able to catch the little bit of PSO thats left in many people's hearts, which would make up for the repetition (like it did in PSO). Sadly, 2 player co-op just won't do it, I think.
bodmodkub
aggettzz
Posted 1:28 PM 19/7/08
Personally I quite enjoyed it, which was surprising considering I've been stand offish to the game since alot of the previews came out. Controls took a maybe a good 10 minutes to grasp and I didn't find the camera as annoying as some have mentioned (with a quick LB it recenters).
Demo length was good at roughly an hour (from my experience) and loot was plentiful as expected. I think the demo could have gone without the story sequences but perhaps they were too hard coded in to remove. Death scene is unskippable, but that is the punishment for death as you do not lose anything else.
Obviously not everyone's type of game, but as for myself it turned my expectations around and I am now looking forward to what SK can deliver.
aggettzz
RockstarLlama
Posted 1:28 PM 19/7/08
I didn't hate the combat. The story however intrigued me, and I was really into Norse mythology a few years ago. So I will probably purchase it just for that. Plus Silicon Knights is in my hometown, so that makes me feel some strange form of loyalty. Kind of like the way some people feel about sports teams even when they aren't playing their best.
RockstarLlama
execrationist
Posted 1:27 PM 19/7/08
I really enjoyed the demo, but alas the camera may be a game killer, granted It has grown on me more with each play through. Did anyone else find the story telling to be a bit disjointed and confusing?
execrationist
Slint
Posted 1:27 PM 19/7/08
Way better than I was expecting. I've played every class now and beat the demo 8-9 times. Something I never do with demos.
Can't wait for the full release to play with friends over Live.
Slint
AZRoboto
Posted 1:27 PM 19/7/08
At first, I was bitter and expected the worst, mostly because of what the media was saying, from the animations to the story. My first playthrough of the demo, I absolutely hated the game. It was clunky, confusing, and I forced myself to finish it.
Then I realized that I wasn't really giving it a shot. I fired it up again, and 2 hours later, I wanted to play some more. I walked around, adventured through the forest, found all the loot, kept on upgrading my character, and knocked off enemy after enemy, now that I was finally used to the controls. I will probably buy this game. So the first time: I hated it. Second time: I loved it.
AZRoboto
deathtastic
Posted 1:27 PM 19/7/08
At its core it's a pretty fun game. Seeing as how bad the textures are I'd bet its a pretty long ass game, and would probly be worth 50$ (50-100 hours at the least). The Rpg elements are pretty standard skills wise, but the Equipment customization is really Impressive. All in all worth the buy if you like loot based rpgs.
deathtastic
ghnvt
Posted 1:27 PM 19/7/08
I thought it was alright, but I wish they explained things better. I love the Diablo loot game so I might buy it when it gets cheaper. I played through it with the champion and I wasn't compelled to play it again. Definitely it is about a 7.5-8 for me or a C+ to a B- for the 1up crowd.
ghnvt
elocanth
Posted 1:26 PM 19/7/08
It seems like most people responding had bought into the hype surrounding the game. I ignored it and had a good time in spite of the hype.
There's something to be said for playing a game for what it is, instead of what you expect it to be.
elocanth
johnnymartini
Posted 1:26 PM 19/7/08
definately had more fun than I expected to, but not enough to make me run out and buy it, not perfect but not bad.
johnnymartini
HaydenTenno
Posted 1:25 PM 19/7/08
I really enjoyed it. While the controls were quite hard to get used to at first, by the end of the demo, I had the controls mastered. I've played the demo 3 times and it's definitely a game I'll be buying in August. I agree with Adam and Kevin from G4, who also thought the game was getting unfairly bashed. It's a game that's either for you or not for you, but it's definitely not a game for everyone.
I can't help but laugh when I see kids calling it the "worst game ever". These are the same numbnuts that called GTA IV "crap", mainly because it had less activities than previous GTA's. These are the same kids who said BioShock was "dumbed down casual trash", mainly because it wasn't a carbon copy of System Shock.
In other words, gaming has turned into the most jaded hobby ever. If someone doesn't get exactly what their little brain thought they were getting, then they cry all day about it.
Too Human is a good game, but it does have some flaws. The graphics are a little behind and the art direction is somewhat lacking, but I have seen more environments that are beautiful, so I won't judge everything off of a demo.
HaydenTenno
mypetridish
Posted 1:25 PM 19/7/08
ah, yes. the camera. some people said the camera is fine if you dont care about it... but that's the whole point. i care about the camera and it sucked :D
mypetridish
InsidiousTuna
Posted 1:25 PM 19/7/08
@The Magnificen7: That's a tad over the top.
InsidiousTuna
Poisonous Taoist
Posted 1:25 PM 19/7/08
Thanks to Unreal Engine 3, the game looks pretty, but the voice acting is stilted, the dialogue is, for the most part, nonsensical (though Norse mythology is pretty neat), and the combat is just too distant. Instead of the feeling of fun I get when playing most action games (Ninja Gaiden, Street Fighter, etc.; press a button and do something), I feel like the camera should be moving every time I do an attack in this game.
Holding down the right analog stick to attack is just no good. If it were more like Rise to Honor or Mark of Kri (both PS2 games), it would be a lot more fun.
Poisonous Taoist
Pornosaur
Posted 1:25 PM 19/7/08
I thought it was ok, nowhere near the doomsday device masqerading as software I was expecting from early comments. It got a little repetitive, I could only stick it out for about an hour. I did like the inventory system after I got use to it, Mass Effect devs should take notes from it. It kind of reminded me of a mash-up of Gauntlet and World of Warcraft instancing set in a time of futuristic vikings. On paper that should get you an A+ but I'd have to give the demo a C+. Maybe the co-op aspect would push it into a B grade.
Pornosaur
InsidiousTuna
Posted 1:24 PM 19/7/08
Didn't play it- I just want to fit in and participate in the TUD thread with you guys. Also- where's the giraffe?
InsidiousTuna
Ninegauger
Posted 1:24 PM 19/7/08
I thought there might be some enjoyment gleaned from the game... I played through the demo. I'm not entirely sold, but I'll definitely keep my eye on it.
I am interested story wise though... which might be enough for me, to be honest... plus I like rushing around the screen hitting stuff... it's not quite Devil May Cry but perhaps close enough to Diablo to be worth a purchase.
Ninegauger
The Magnificen7
Posted 1:24 PM 19/7/08
I couldn't get very far. The camera is bad, the combat is really repetitive and boring, the story is silly and is just plain boring. I shut it off after about 10 or 15 minutes. Then I deleted it. And burnt my hard drive. And went to SK and murdered every one there for wasting my time.
The Magnificen7
mypetridish
Posted 1:23 PM 19/7/08
i thought that the combat was too slow and jerky. the champion's combo was not fluid and the battle graphics is not something close to even diablo 3. if this is what the finished product going to be, i wont be getting the game
mypetridish
Amazon_Chris
Posted 1:22 PM 19/7/08
It defiantly wasn't amazing like it should have been (considering that it was announced ten mother ****ing years ago), but I'd probably get the full game once the price drops some time after release.
Amazon_Chris
elocanth
Posted 1:22 PM 19/7/08
I thought it was well put-together. Other than the occasional graphical stutter or sub-par texture work, the core gameplay was fun.
The downsides were the camera, which can't really be fixed without completely reworking the controls, and that the character interface (skills, status, etc) seemed a bit clunky.
The most important thing is that I believe I got a good idea of how the game itself will play, and it seems worth the cash. Can't ask more from a demo than that.
elocanth
DaveKap
Posted 1:21 PM 19/7/08
I got bored pretty quickly and just shut it off.
To extrapolate: I landed air and ground combos, shot a bunch of people, and did some move that causes a wolf to howl... watched some movie that I eventually got bored of and skipped... died and watched an angel come and take me in a cutscene that I couldn't skip... and promptly shut the game off.
I'm not convinced this game is fun.
DaveKap
dirkdady
Posted 2:41 PM 19/7/08
what the hell is up with using the right analog stick??
Isn't this why Alone in the Dark bombed in sales?
dirkdady
Gouki4u's avatar has a severe case of Jekyll and Hyde
Posted 2:39 PM 19/7/08
I was worried about the combat being counter intuitive since using the right analog stick instead of frantically mashing buttons is such a break from the norm, but after I got the hang of it the combat wasn't clunky. It was boring, which shoots the game in the foot since it is a hacky slashy loot-a-thon.
The visuals were unimpressive, and nothing really hooked me into the game world. It was a decidedly meh experience across the board.
Gouki4u's avatar has a severe case of Jekyll and Hyde
Coquiton
Posted 2:38 PM 19/7/08
@xIvSlowDeath420: More than that, actually.
It spirals down all the way to your feet, it's not just for looking at your helm, it's for looking at your entire set of armor!
Coquiton
Placentasaurus
Posted 2:38 PM 19/7/08
I thought it was fun. Not perfect by any means, but very fun. I thought killing the enemies was fun, but it would be nice to be able to move while attacking. The camera was only a problem in confined spaces, and there weren't many of those. Presentation wise, I liked the art direction and how the Valkyries came down for the other soldiers when they died. When you died, not so much. Skip button please. Some of the animations in the cutscenes were awkward, especially the female characters, but it was good for the most part. Menus were confusing. Overall, it was better than I expected, and I don't get the hate that most people have for the combat. Looking forward to it.
Placentasaurus
Odd_Fact
Posted 2:37 PM 19/7/08
@xIvSlowDeath420: That's fine and what I had an inkling it would be for but there's no tilting or anything as far as I can tell. You have to view it from just that one rotating angle. Was there a zoom feature in the inventory (with that aweful noise) that let me look at the entire armor outfit?
Odd_Fact
lv1shinobi
Posted 2:36 PM 19/7/08
What initially turned me off the the game was the developers talking about it like it was the best thing since sliced bread and the combat system looking like a mix of a poor man's God of war and Devil May Cry. Well it definitely isn't the best thing since sliced bread, nor does it have the best combat system, but the demo turned out to be surprisingly good once I looked beyond that.
The leveling system is what really makes this game feel deep. There are some many thing I loved and hated about the demo. The overall gameplay, graphics, and leveling system were satisfying. But the voice acting, art direction and analog attacking I can do without. The will at the very least be a rental for me.
lv1shinobi
The Yam!
Posted 2:34 PM 19/7/08
Did not like...
...not exactly sure what the problem was, but it felt sloppy...slippy...it felt incomplete. That may be well and good for a demo, but isn't the game out next month? It feels like things should be a lot further.
And for once I can honestly say I must have bitten by the graphics bug because I feel it just isn't up to par.
The Yam!
Wirbelwind
Posted 2:32 PM 19/7/08
It was an alright demo, nice and long which is good. However, I have some serious issues with putting the melee on the right analog stick which ruined the entire game for me and unless you can change it(which I seriously doubt) I will not be considering playing the retail copy.
Wirbelwind
xIvSlowDeath420
Posted 2:31 PM 19/7/08
@Odd_Fact: Its actually pretty obvious what its for,its so you can look at the faceplate of the kick ass helmets in the game.
xIvSlowDeath420
MARl0
Posted 2:29 PM 19/7/08
I didn't like it. The camera was absolutely terrible (and I tried every camera mode). And the game just felt really rough around the edges throughout. I was looking forward to the game, but the demo convinced me to pass on it. Definitely a disappointment.
MARl0
AssassinTRIP
Posted 2:28 PM 19/7/08
I liked it. I think it's a bit over hyped but other than that, I think it's a decent game. No game is perfect. I see 8's in it's future.
AssassinTRIP
Sarre
Posted 2:27 PM 19/7/08
I eventually got used to the camera, but I still came away from it feeling like I needed a "3rd stick" to manage it. I'm really suprised they didn't use fixed camera angles rather than a dynamic camera - it seems like they really overestimated their own abilities to make a smart-cam. I found that the camera wasn't such an issue in combat, cuz you bounce around so much anyway, but in exploring the environments its a pain - I kept circling around lost in the Norn forest because the camera kept circling around me (the ice-base environment in the demo was pretty bland too.)
At first I thought the whole thing was silly and dull, but I'm glad the demo was so long, because evenutally I got over the camera and the poor shooting controls and starting getting excited about what loot was going to drop, and customizing my character with new skills. The story seems like B-plus fare - dumb, but at least its trying something a little different. I really appreciated how much different I looked when I equiped new armor or weapons. I'm intrigued by the equippable Runes that I couldn't access in the demo - it'll add another level of depth when the thing comes out. I was really annoyed though by how clunky and slow the pause menu interface was, taking so long to rotate to another option bar and to bring up new menus - hopefully they'll be optimizing that for launch, since it looks like you'll spend a *lot* of time in the menus. I'll definitely pick it up if it goes on sale, but its probably not a "Day One" buy for me considering all the other games in my backlog. I'm also concerned about the whole trilogy aspect - if this game isn't succesful it'll prolly be the end for SK, meaning the story will never be completed.
Sarre
lordargent
Posted 2:27 PM 19/7/08
I didn't have that much trouble with the camera, however, that right stick attack scheme was downright pissing me off.
I guess I'm way too used to the fluid motion and control in devil may cry to get used to someone reinventing combat.
lordargent
animat0
Posted 2:26 PM 19/7/08
I enjoyed how you use right stick to attack..
But the camera was bad and the targeting system was weird.
Here's hoping the actual release is better.
animat0
Madeira
Posted 2:24 PM 19/7/08
It's weird and awesome. I dig it, a lot.
Madeira
belo
Posted 2:23 PM 19/7/08
I'd like to buy it once it drops to $30 or $40.
belo
coppanuva
Posted 2:22 PM 19/7/08
I personally didn't enjoy the demo. Combat was slow-paced, and seemed kinda clunky. It bugged me that I hard to retarget to a closer enemy to attack and I ended up dashing all around for melee. I got bored from it because walking was more of a pain than it was worth thanks to the camera, and overall probably won't pick it up until it goes sub $20 and I see no other good looking games
coppanuva
Fullforce
Posted 2:22 PM 19/7/08
It wasn't bad, It wasn't great, I just found it boring. And to be bored by a demo is something hard indeed. I was snoozing through the lengthy cutscenes and the combat was uninteresting, and coupled with the horrible slow pause menu I was just bored out of my brain.
Fullforce
Katana3160
Posted 2:22 PM 19/7/08
I really didn't like the controls for a bit. Gameplay is also a bit repetitive. I can't deny that the story seems really interesting. I've always had an interest in norse mythology. Still, this demo made me stray from buying it, and making it a rental.
Katana3160
UFO
Posted 2:22 PM 19/7/08
Didnt like it.Wasn`t quite sure what to expect after reading all the hyped up comments from ppl but for some reason it reminded me of smash tv.
UFO
DiscipleofJamzy
Posted 2:21 PM 19/7/08
@peacefulpony: I don't know. I can't even tell them apart. XP
DiscipleofJamzy
Xenigma
Posted 2:21 PM 19/7/08
I love the combat. It's delightfully easy to slaughter tons of enemies, yet it never became repetitive throughout the demo. For a game that is all about fighting, gettting better equipment, and then fighting some more, the fun has to be there, and it definitely is.
Now, the Norse theme was kind of annoying. I understand it, but I can't get myself to accept it. The interactive cutscenes and the fairy world felt really out of place. Also, the camera got in the way more times than I believe is acceptable.
Yet I was still having fun because the combat is so darn addictive. I'm not sure if that addictive nature will last, but by the time the demo ended I was still itching for more, and the demo lasted for a fairly long time. I can see why people wouldn't like this game, but despite everything I've heard I think it might just be worth checking out the full product when it releases.
Xenigma
Blind_Evil
Posted 2:21 PM 19/7/08
It's the game I've played the most since I downloaded it. At first the controls were out there, just kinda counter-intuitive. I didn't beat it the first time I played it. I decided to give it another try later, did beat it, and had more fun. I tried again when I found I could play all the other classes. I've now played through it twice with each class. The game went from "looks kinda interesting" to "I need to go pre-order this right now" over the course of five days.
Blind_Evil
xRiOT
Posted 2:20 PM 19/7/08
I found the controls confusing, no matter now long I put into trying to learn them. The combat wasn't very fluid and I never managed to pull off any interesting combos. It seems to want to be a Diablo hack-and-slash with DMC action, neither of which it pulls off well.
The graphics were lackluster, while the character design of some of the characters was interesting, and the environments (sometimes) cool, everything seemed very low res.
The way the story was interwoven with the gameplay was jarring at times. Especially the first moment where I seriously thought, WTF, has the demo just jumped forwards to the end of the level?
Other than that, it doesn't seem to be terrible, ala Alone in the Dark, but I don't see it winning much praise.
xRiOT
Snukadaman_
Posted 3:04 PM 19/7/08
I also got bored pretty quick honestly...controls and the graphics were ok though.
Snukadaman_
herfy
Posted 3:03 PM 19/7/08
I did not like it very much the 1st time I played through it. But after I got used to how the camera works (it points you towards the "baddest" enemy) and figured out the combat I started to like it. It seems like the combat can be pretty deep, but I can see how it could get repetitive like Ninja Gaiden or Devil May Cry.
So my 2nd, 3rd, and 4th time through I enjoyed it and I will be buying it on day one.
herfy
KaneBaker
Posted 3:02 PM 19/7/08
Seems like most hate goes towards the right stick being an attack rather than camera. This comes from the same people that want something different in most other complaints. I like it, it's not written in the bible that the right analog stick must control the camera. Works for most games, this one gets away without it.
I like it for being a diablo clone, now I would be happier if it were isometric, but I'll take this for now. I had more fun with this than most other games lately. It's not perfect, but rises for me above the doom and gloom that has been on the inter tubes.
(PS: Titan Quest is the best Diablo Clone ever).
KaneBaker
enewtabie
Posted 3:01 PM 19/7/08
As I said in my blog.It's pleasing on the eyes and the story may be interesting,but the controls need some work and I don't let the setup scenes with the enemies.
enewtabie
ksins5
Posted 3:00 PM 19/7/08
The worst ever 10 year in the making game from gameplay, story, and acting pov.
ksins5
xIvSlowDeath420
Posted 2:57 PM 19/7/08
@JimmyOnYourCone: The idea has existed for 10 years man,like come on.Do i really gotta explain to you that the 360 version of the game has only been in development for a regular dev cycle.
xIvSlowDeath420
JimmyOnYourCone
Posted 2:54 PM 19/7/08
I'd like to understand what aspects of the game took them ten years to complete?
The game seems pretty cool and I would consider buying it since I'm currently bored with my 360 as of now...but I wasn't blown away. I feel like the fighting is shallow, but yet again its just a demo..
JimmyOnYourCone
masterdingo
Posted 2:53 PM 19/7/08
I played through the demo the night before last. I do believe the game was unfairly slammed. But, I don't think that what is, otherwise, a fairly mediocre and repetitive game would get this level of game press with out the unfathomable amount of negative buzz. It plays like a much slower version of Devil May Cry + God of War, with some slight upgrading that reminds me of a Mass Effect Lite. This may sound like a good combo, but the mixture does not mix well to make a tasty whole. The camera moves like a retarded drunken epileptic kid with a naturally bad sense of balance. It's usually a bad sign when the camera reset button is assigned to a base button and not a stick button. That just shows how prominent the need to reset the camera is within the game. The texturing and art detail is very intricate, and seems to be where most of the resources went. I feel bad for Dennis and the insane amount of shit that he's taken over the last few months on a game that he obviously cared enough about to publicly defend rather than have his PR dept. take over. It looks like it will be a mediocre to fairly good game (6.5 - 7.4 range on a 10 point scale) when it comes out. I'll give it a rental and call it a day.
masterdingo
xIvSlowDeath420
Posted 2:53 PM 19/7/08
@mcool93: Virtually everyone has left somewhat lengthy impressions,no need to try to get the hate wagon rolling as there hasn't been one comment yet to justify your statement about fanboys giving fake impressions.
xIvSlowDeath420
LegendK1ll3r
Posted 2:52 PM 19/7/08
I played this at a different house at first, which has an SDTV, and it looked and played horrible. However, I then came back home that same day, and saw my brother playing it, and it looked absolutely beautiful and fun in HD.
I have yet to try it again in HD, which I will be doing soon, but I think this is one of those games where the graphics make or break it.
LegendK1ll3r
Wolfers
Posted 2:51 PM 19/7/08
Bah, I only got to play it for around 5 minutes so far, so I can't pass judgment yet.
Wolfers
sir_carrot
Posted 2:51 PM 19/7/08
Just as mediocre as I figured it would be.
I think most of all, it's disappointing - not because of all the hype from Dyack (because I never bought into that), but because playing the demo, you see all the neat ideas that could have been something great, as innovative as promised - can understand some of the things he was getting at - almost all of which seem to fall flat.
It's a shame...
He can say it's the engine to blame and lack of appropriate tools, but that doesn't account for ugly character models and miserable, stiff animations.
The sword controls are equal parts and entertaining and frustrating. While it's fun to zoom from enemy to enemy while swishing the analog about, whacking on one enemy just feels awkward. As far as the guns go, they're plain boring and lack any sense of punch.
I think I will pass this one up. It's too bad. Better luck next time, SK.
sir_carrot
mcool93
Posted 2:50 PM 19/7/08
As someone who does have a 360 and tried the demo (don't know how many are sony fanboys just giving negative comments), the game was better than expected. The combat was good, but the main problem is the camera. I'm used to Splinter cell and FPS setting which my right analog stick is to control camera view, and instead of having full camera control, I have to center the camera with the left bumper. It's easy to adapt but somewhat annoying.
mcool93
peAr nectAr
Posted 2:49 PM 19/7/08
Did not finished. Maybe I just didn't get the combat, but it was boring as hell.
peAr nectAr
JediMaster
Posted 2:48 PM 19/7/08
The game isn't nothing special.
Camera is terrible, the combat is boring and stupid, the graphics are nice but there's a lot of frame rate issues... The only thing I liked was the universe they created for this game, I think story wise it's going to be awesome, but then it's only the first chapter of the trilogy so we won't see a real ending in the end of this game. Which kinda sucks because I don't think this game will be a success, actually I think this game is going to be raped in almost all reviews and people are not going to buy it, microsoft will pull out the deal with Silicon Knights and the Too Human project will be canceled and we will never see the real end of this saga. It's so stupid when developers announce a trilogy without even knowing if the first game will be a success or not.
I'm not going to buy it. The game has too many problems and the combat is not fun at all and very boring.
JediMaster
nerdBOY01
Posted 2:45 PM 19/7/08
I'm relieved that people don't think this game is an utter failure. After hearing (via 1up podcasts) Mr. Dydadack(?) defend his game so many times, I know he's completely passionate (and very intelligent) about what he does.
I'm a creative professional, and I know how it is to be passionate about something, and sometimes things don't always win people over.
I have the RROD and havn't played it. Looks like its time for a call for repairs.
nerdBOY01
karasu is my homeboy
Posted 2:44 PM 19/7/08
Oh yeah, and the camera.
WTF with that camera.
Sometimes it won't listen, then it'll just do what it feels like doing, then when it works, it's still an awkward control scheme to use...no good. noooo good.
karasu is my homeboy
karasu is my homeboy
Posted 2:44 PM 19/7/08
I wanted to love it.
It's just so boring. Geometry Wars controls for a action game = yawn. I don't feel like I'm actually doing any fighting.
Wanted it day 1. Now I won't be buying at all.
karasu is my homeboy
xIvSlowDeath420
Posted 2:43 PM 19/7/08
@Odd_Fact: I'm not sure,but now that i look at this comment above where i'm typeing i see that you can see your WHOLE ARMOR! sooo....yeah thx Coquiton
And man yeah,those sound effects on pretty much everything to do with the menu rub me the wrong way:)
xIvSlowDeath420
leshrac55
Posted 3:31 PM 19/7/08
I enjoyed it except for the horrible Inventory sounds (they're literally too high pitched and are piercing to my ears... gives me a headache after awhile). Controls take some getting used to and while it's fun to go flying from enemy to enemy, I'm not convinced that the camera was implemented the right way, or whether the right stick still should've been for the camera and they should've figured out another way to implement the fighting system they liked. Still, it works pretty well, the stat building and loot drops are fun, the story seems interesting and the graphics are pretty good (umm, whoever thinks it looks like an XBox game needs to pop another XBox game into their system and take a look at that... this looks much much nicer than an XBox game), so I'll be picking it up.
I should also mention that after toying with the Berserker and Commando as well (disconnect from Live and set your date forward to 2009 temporarily), I felt the Berserker was by far the best class, and I fail to see how the Commando is really a compelling option. I thought maybe they'd give you some different control mechanisms for the commando like first person or over the shoulder targeting, but this was not the case. From what I saw, it's difficult to target what you want and you don't build up combo from killing guys with guns (or grenades, as you get with the Commando), so you still need to go around and get into the fight and get your hands dirty if you want to increase your combo. Only problem with that is the Commando is sort of a weakling when it comes to the melee combat. If they had made the Commando control better with basically First-person targeting and such, he'd probably be a lot more fun (and balanced) to play... but as such, I don't really know why you'd want to pick him unless you're just in it to give yourself another challenge. Obviously, I may be missing something and I'm sure there's some amazing way to play him or something.
leshrac55
Kain-Xavier
Posted 3:28 PM 19/7/08
"Annoyingly epic yet well-constructed" is the phrase I'd use to describe the game.
First the good...
The combat mechanics are generally fun and there's a whole lot of it to be had. Whatever changes Silicon Knights made to the Unreal engine also seem to have been in their favor. For an hour and a half worth of gameplay, there's nary a loading screen in sight which is especially impressive given how much the scenery changes between cutscenes and flash-backs.
Now the bad...
Symbolism pervades the game to the point of being nonsensical. Okay, I get that the bar represents the great mead hall and Grendel is an obvious reference but why are there robotic Valkyries? That just confuses me about the nature of "Valhalla" in this game.
The plot is also too vague for my liking. Who is the main character? Why does his boss work on top of a mountain? Are they gods? How does "cyberspace" fit into the equation? Why does it need to be accessed by staring into a pool of water? Why can its inhabits see into the future? Why does everyone want to fuck the main character? Why does the virtual world affect the real world?
And one last niggling quirk...
I can never ever tell who the hell is talking in-game. Either the characters' mouths are not animated or the camera is not zoomed in enough for me to see.
It's definitely worth another look but I doubt I'll be purchasing it. I'm not a fan of the "keep-the-player-in-the-dark" approach to story-telling.
Kain-Xavier
Darkbeat
Posted 3:28 PM 19/7/08
I like it a lot. Of course my first beef was with the controls but I got the camera down pretty quick as LB is used to center camera as well in Warriors Orochi and Samurai Warriors 2 XL which I play a lot. It's pretty cool for a dungeon crawler and being able to mix and match your armor and weapons based on your class and skillpoints are sweet. The ability to respec is very welcome as well... I'm getting it.
Darkbeat
LanciePants
Posted 3:27 PM 19/7/08
Excellent:
Selling loot whenever, great!
Camera, for a fixed camera very well implemented
Techno Norse Mythology, very cool Sci-Fi
Loot is great, lots of it!
Equipment in general lots of variety
The ability to re-spec your skill tree anytime, very nice
Equipment management interface was clean and easy to decipher
Par:
Graphics. They're not great, don't suck. Just average
Controls. A little wonkie at first but acceptable
Skill tree is average RPG fare
Voice acting
NPC dialogue was a nice touch but forgettable. (Within game, none cutscene)
Substandard:
Levels with demo are very boring and painfully linear.
Too many cut scenes for an action oriented game.
Combat is VERY, VERY, VERY boring.
Ultimately it's the last that kills the deal for me. I've played the game a total of 80+ minutes now so I think I've given it a fair shake. The combat quickly becomes repetitive. It's really a matter of just pointing at enemies and watching Baldur do his thing. In the demo there's really no fast thinking, or reflexes required. You might as well make the elementary school classic hand/finger gun and spout "Pew Pew P-P-P-PEW!!" over and over to vanquish your foes.
There's a lot to like about the title. But with combat being the integral mechanic of the game AND so unsatisfying. It just ruins the other redeeming qualities.
LanciePants
F4ceYourFe4rs
Posted 3:26 PM 19/7/08
The controls were a bit odd, and I didn't like the camera, but I enjoyed it nonetheless
F4ceYourFe4rs
AlabastaJoe
Posted 3:25 PM 19/7/08
I really enjoyed the demo, I played it until it booted me off. I thought the environments were beautifully put together, although the character models weren't the best. I'm still not sure if it's a purchase, but for me it's a definite rental.
AlabastaJoe
MinkOWar
Posted 3:24 PM 19/7/08
OK... Avoiding reading any other post first:
I thought that it was promising but not very polished. I think that sliding on walls and strick invisible walls at shallow slopes are ridiculous and inmmersion breaking (like at the piles of snow in the corners of rooms, how much cooler if Baldure waded through them, Lost Planet Style? Lost planet wasn't perfect, but it certainly had wading through snow down pat).
Similarly, SLIDING along the ground to attack the next enemy? Ridiculous. Why not use a leaping animation or something instead? I found combat animations to be very slow, as well, not to mention very clunky and unnatural looking.
The armour permutations seemed neat, and the different weapons look fun. Combat was getting more fun by the end of the demo, too.
All-in-all, I have been hoping Too Human would turn out well, but it looks like it's not going to be worth buying, unless Silicon Knights somehow magically polishes the release game up a huge amount. I vote for delaying the game another half a year or so to do it well (not that that'll happen either).
Here's hoping the second and third, if they are made, will be better. Right now, it's so close in some ways, but so far in others.
MinkOWar
okenny :)
Posted 3:22 PM 19/7/08
@Poisonous Taoist: ummm.. I don't know how