massively multiplayer
What Activision Can And Can't Change About Blizzard
Posted by Leigh Alexander at 6:20 AM on August 1, 2008
The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. "All game development is still completely within our Irvine headquarters", World of Warcraft game director Jeffrey Kaplan told Kotaku during our sit-down today. "There's no outside influence at all in the development of Diablo 3, StarCraft 2 or WoW".
In fact, Blizzard sees an upside to being hitched to the Activision star. "They have a lot of expertise in the console area, where we're very-headed in addition to PC and online", Kaplan said.
"Activision's point of view is, there's a lot of trust in Blizzard and what we do. Activision's just trying to figure out how we work and try to learn from us".
But Activision's an ambitious company. CEO Bobby Kotick has talked in the past about monetizing massively multiplayer environments, competing with iTunes, even evolving pricing models for consoles. Does Activision have the power to change the way Blizzard monetizes WoW, if it wants to?
"Theoretically they could, if they wanted to", Kaplan said.
Blizzard has always staunchly bucked the trend in online games that seems to be considering microtransactions, ad-supported freebies, and other alternate revenue streams as opposed to the subscription model, which many people theorise is going the way of the dinosaur. Blizzard has always said it favours balanced gameplay as opposed to alternate biz models, and according to Kaplan, this is still the case.
"We would always do whatever's coolest for the game", he said. "A great example of this is our paid character transfer service, which in its own way is sort of a microtransaction within WoW. The reason we introduced that service was because we thought it was a benefit that wow players needed, and the pricing model was put there as a barrier to entry, not a source of revenue".
Free transfers for everybody, Kaplan said, would do bad things to the community and realm populations, but Blizzard still wanted to provide the service as an option for legitimate cases where players do need to transfer realms.
"We would look towards other microtransactions, or services we would charge for, but not with the intention of 'oh, here's this great source of revenue,'" he said.
Jay Wilson, lead designer on Diablo III, summed up the developer's policy on the microtransactions issue: "I think we always look to make the game we want to make, and then figure out the kind of financial model that works with that game".
But business-savvy Activision, aiming for top-tier publisher, does have the power to change that financial model. So is Blizzard worried?
"I'm not concerned at this point at all", said Kaplan. "What's important to note about Blizzard is that we've had many owners over the years. Our executive staff, sort of the first thing they do whenever we get bought by somebody else, is to go through this big training process of, 'this is what makes us successful. If you mess with this, you're going to mess with your own revenue at this point.'
Blizzard CEO Mike Morhaime and COO Paul Sams are "extremely talented", Kaplan said, at working with publishers to communicate Blizzard's philosophy.
"Our track record has been pretty golden over the years", said Kaplan. "With Burning Crusade, we could have put it out in the Fall and gotten all of the Christmas revenue — who wouldn't have wanted that? But everyone agreed that if we worked on it for two more months... it was a better long term decision".
"And short term decision", added Blizzard associate PR manager Bob Colayco, pointing out that the expansion helped keep WoW at the top of the charts since it launched.
Kaplan said, as someone who's "very much a gamer, and into games first and foremost", he was excited by the Activision news. "I'm excited because of the games they're making right now", he said. "I thought Call of Duty 4 kicked arse. I had that in my top five games of last year. I thought it was brilliant — the way Infinity Ward executed on CoD4 reminded me of what Blizzard values".
"It wasn't about innovation... it was all about execution, and how well they executed on every single idea, and the level of polish was just awesome. Knowing we're partnered with people who have some of the same values... that's really exciting".

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Abno
Posted 6:58 AM 1/8/08
@Ashkihyena: Terminal Reality wouldn't have even close to the amount of resources that Blizzard has, along with all the money needed for marketing and distribution. If self-publishing was easy we'd see it happening a lot more often.
Abno
fl3tcher
Posted 6:58 AM 1/8/08
As long as Diablo has no monthly fee, I'm good.
fl3tcher
stryker1800
Posted 6:56 AM 1/8/08
i like how blizzard has so much clout as game makers that they can just essentially say dont fuck with us or youre in trouble
stryker1800
SmokeFemur
Posted 6:51 AM 1/8/08
To correct; Dinosaurs are actually still here in the form of Trans-Human Kronal Nightwatchers. Two are active in Washington DC, while the remaining sixteen are scattered amongst the Canadian provinces.
SmokeFemur
Ashkihyena
Posted 6:49 AM 1/8/08
@cobrax25: Damn, Terminal Reality should take that hint.
Ashkihyena
Abno
Posted 6:48 AM 1/8/08
Blizzard heading in the direction of console gaming? Hmmm...
Abno
cobrax25
Posted 6:47 AM 1/8/08
@Talryyn:
blizzard self publishes...no outside party does it.
cobrax25
Talryyn
Posted 6:45 AM 1/8/08
@Ashkihyena: Not cancel, just not publish..
Talryyn
Ashkihyena
Posted 6:43 AM 1/8/08
So....what game is Activision going to make Blizzard cancel?
Ashkihyena
DigitalHero
Posted 6:38 AM 1/8/08
Acti-Blizz is smart not to mess with the bread winner.
DigitalHero
flashtut
Posted 6:37 AM 1/8/08
Activision Blizzard sounds like a great marriage so far. If they do decide to port Blizzard titles to consoles I hope they maintain those same values in executing well in the forefront.
flashtut
resvrgam
Posted 6:34 AM 1/8/08
The moment I see "Diablo III Weapon/Armour/Spells/Items DLC", I'll have a reason for concern (and stop financially supporting the company). Until then, this Blizzard-fanboy is enjoying the great products from Blizzard with few complaints. :)
resvrgam
interstate78
Posted 6:33 AM 1/8/08
I can smell downloadable content for WoW
and by DLC I mean Loot
Loot that you pay for with cashmoney.
interstate78
dantemustdie
Posted 6:29 AM 1/8/08
Man, I love Blizzard. It's things like this that remind me how come I've loved their games all these years
dantemustdie
shade-black
Posted 6:27 AM 1/8/08
good to hear actually, for maybe the fifth time?
shade-black
Ken
Posted 6:27 AM 1/8/08
Right on, just don't charge us for Diablo III and we'll be happy.
Ken
beeporama (brian.j.parker)
Posted 6:25 AM 1/8/08
this is what makes us successful. If you mess with this, you're going to mess with your own revenue at this point
I wouldn't worry about them messing with WoW; you don't mess with the goose that lays golden eggs. Where Activision can (and will try to) win is by extending the IP to other arenas (so maybe a distinct console game set in the same universe) and perhaps pilfering assets useful for other divisions.
beeporama (brian.j.parker)
knifey-spoonie
Posted 7:31 AM 1/8/08
soooo... new lost vikings? please?
knifey-spoonie
man in gauze is king ramses II, silly.
Posted 7:15 AM 1/8/08
@dantemustdie:
Same here. I hope some of the magic rubs off on Activision; I really want to see them work and succeed together, rather than Activision dragging Blizzard down or something.
Although I'm not sure about the console news; knowing Blizzard, since they make their games Mac-compatible, there's no reason for a 360/PS3 exclusive, which is good. But I feel like these guys are one of the big supporters of the PC gaming industry; it'd be a tough blow for PC gaming if Starcraft 2, for example, was ported to a console.
man in gauze is king ramses II, silly.
art_zombie
Posted 7:09 AM 1/8/08
Micro-transactions are often times misinterpreted as the 'better' payment option but I believe that really it's just a 'different' payment option that's had a lot of recent success, but limited application this side of the Pacific and only works for certain types of games (Gunbound, Pangya).
art_zombie
kingmanic
Posted 7:09 AM 1/8/08
"It wasn't about innovation... it was all about execution, and how well they executed on every single idea, and the level of polish was just awesome. Knowing we're partnered with people who have some of the same values... that's really exciting."
I think that is an important part of Blizzards success. They don't "innovate" simply to innovate like a lot of studios do. They innovate when it's appropriate but generally they take other peoples innovations and integrate them well into a game.
kingmanic
IanC
Posted 7:54 AM 1/8/08
I will boycott Activision IMMEDIATELY if they make Blizzard drop mac support . All games from that point.
IanC
mrantimatter
Posted 7:41 AM 1/8/08
@resvrgam:
weapons/armor/etc DLC = bad.
New character classes/acts/etc = acceptable.
why? because thats basically an expansion pack.
mrantimatter
Thorax
Posted 8:25 AM 1/8/08
@SmokeFemur: That's the other post, the Akuna Mutata one.
Blizzard makes some of the best games in this generation, and Activision knows this. Nobody would mess with a sure fire thing. All they'll probably do is handle console ports.
Thorax
ydraliskos
Posted 8:02 AM 1/8/08
That sounds like they're very happy :)
ydraliskos
KirbyMorph
Posted 8:40 AM 1/8/08
Id like to see them resurrect SC: Ghost on consoles or some variation of it. Hell, a simple Aliens vs Predator 2 FPS rip off with Terran, Zerg and Protoss filling Marine, Alien and Predator roles would be a joygasm for me and wouldn't really mess with anything Blizz is doing.
KirbyMorph
jelloman581
Posted 9:34 AM 1/8/08
@KirbyMorph:
+1
That was one thing that was popping in my mind as I read the article.
They could also bring some more L70ETC (or is it L80ETC now?) to Guitar Hero (I Am Murloc, although a simple song, was fun to play). I'd like to see some DLC that we can download the band's textures. Maybe in GH4?
jelloman581
ostartero
Posted 10:13 AM 1/8/08
To tell you the truth, Starcraft II and Diablo 3 will be the test to see if their still Blizzard. They've experienced a big mix of shuffles, losses, and gains of employees. The Blizzard that made SC and D2 were very different than today's.
ostartero
Ashkihyena
Posted 12:07 PM 1/8/08
@Abno: Shame really, cause alot of Activision's bullshit could've been avoided if Terminal Reality could self-publish.
Ashkihyena
M-26-7
Posted 11:37 AM 1/8/08
Yay! The men in charge of Blizzard and Activision sound level headed and forward thinking. I understand what he means about innovation and it's sort of a counter-point to one of Yahtzee's biggest problems with the gaming community. Case and point: COD4. Was Call of Duty 4 an innovative game? No, in that respect it was just your run of the mill FPS. But the execution was what got me. Great game and I suspose in terms of the series, they did innovate and because they had to when it came to a story, the thing previous games sorely lacked.
M-26-7
blackfriend8
Posted 3:43 PM 1/8/08
why would they change anything about blizzard? they make so much money they should just leave them and let them do there own thing. but i would like to see them work together on something. like have infinity ward and blizzard do a project together. that would be sweet.
blackfriend8
FalconMbuster
Posted 3:37 PM 1/8/08
@interstate78: Kaplan seems to have stated many times, although not directly, that he's against that. If they don't allow gold selling, why allow that?
@mrantimatter: Exactly.
Most likely, instead of messing with each other's franchises, I think they are just going to pass around connections. Blizzard has a strong Asian market, which Activision is definitely looking at.
FalconMbuster
Yofu
Posted 3:37 PM 1/8/08
Blizzard and Infinity Ward should totally team up for a project. :)
Yofu
rainofwalrus
Posted 11:00 PM 1/8/08
hmmm, perhaps the only way to dethrone WOW is to convince Activision to double the monthly fee.
rainofwalrus
SeraphX2
Posted 1:12 AM 2/8/08
@Ashkihyena: Kaplan: "There's no outside influence at all in the development of Diablo 3, StarCraft 2 or WoW."
Blizzard doesn't have much else to cancel.
@KirbyMorph: Agreed. Now Ghost could really be kewl since FPS and TPS do so well on consoles.
And about DLC. Like Kaplan said, they are all about balance. Paid DLC would make the game unbalanced. For small games that want a user base go free and offer DLC to people who can afford it. They are making the games for free in the first place; revenue gained from DLC is just a bonus.
If WoW were to implement DLC, the game would go haywire and most subsrcibers would go crazy. They pay a standard 15 bucks a month and go crazy if their priest can't kill a hunter. Talk about balance. If that hunter could get another paid item that turned his two-shot priest kill into a one-shot priest kill, I don't think the community would be too happy.
The balance comes from players working together, not on an individual basis. I think if a priest could kill a warrior, I'd stop playing.
Blizzard rawks.
SeraphX2
jgw
Posted 1:39 AM 2/8/08
J/K @IanC:
So you have a Mac, and if they dropped Mac support you wouldn't buy any of their games. The games that don't run on your Mac.
Seems like a good plan :)
jgw