August 11, 2008

humour

The Middleman Gets Its Violent Coin-Op On

Posted by Brian Ashcraft at 11:40 PM on August 11, 2008

Here's an exclusive sneak look at tonight's episode of ABC Family's The Middleman. To bring everyone up to speed: The scene features the show's heroine Wendy Watson and her new boyfriend Tyler, who's completely in the dark about her job fighting aliens and bad dudes. But! They're both totally into zombie films and video games. Oh, and Nolan Bushnell gets name dropped. Tipper Gore, too. And the Dalai Lama.

toys

A Moving Donkey Kong Diorama Made Of Lego

Posted by Luke Plunkett at 11:20 PM on August 11, 2008


Headline captures the spirit of the piece. Mr. Dan Kressin, Lego builder, built himself this large, largely impressive Donkey Kong piece. Which has throwing barrels, a jumping Mario and even the damn intro music. Some may criticise the loud, loud mechanics involved, but really, they're not grasping the fact this is a moving Donkey Kong diorama made entirely of Lego.

LEGO Donkey Kong [via Gizmodo]

ds

Limited-Edition Pokemon DS Pack Announced!

Posted by Brian Ashcraft at 11:15 PM on August 11, 2008

Nintendo confirms the limited edition Pokémon DS we broke earlier. On August 17th, a limited edition Pokémon Pack goes on sale for $US 129.99. It will feature the custom Onyx Nintendo DS with images of Dialga and Palkia. This was previously sold only at Pokémon Centre retailers in Japan. The pack will also include never before released Pokémon animated special Pokémon Mystery Dungeon: Explorers of Time and Darkness, a special Dialga and Palkia carrying case, and collectible mini-poster.

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playstation 3

PixelJunk Monsters And Eden Too Hard? Help Is On The Way!

Posted by Brian Ashcraft at 11:00 PM on August 11, 2008

There have been complaints that Pixel Junk's Monsters and Eden are too damn hard. The games aren't forgiving for less skilled players. But fret not! PixelJunk dude Dylan Cuthbert is here, bringing news of easier settings — or "a more namby pamby mode". Writes Cuthbert:

You'll be pleased to know that one thing we will add to Monsters in an upcoming patch is a difficulty setting menu - you won't be able to use the online ranking (that wouldn't be fair) but you can advance on any difficulty you like... even expert (which yes, is harder than the default setting). The patch will be free.

As for Eden, well... that's way too easy a game to make it any easier, surely???!
At least in co-op you can reach out and catch your betrothed if she falls, the veritable juliet to your romeo so to speak.

However, we do have lots of ideas for the expansion pack as the controls are too much fun to waste on just one set of game rules. I'm sure we will try and add a more namby pamby mode for the "lighter" people out there.

It's nice to see PixelJunk listens to the namby pamby players. That so should be the brand's new slogan or something. Cuthbert better copyright that and pronto! Otherwise, he'll be sorry.

Dylan Responds [citizengame via The BBPS]

xbox 360

Microsoft Explains Why Final Fantasy XIII Is On Xbox 360

Posted by Brian Ashcraft at 10:40 PM on August 11, 2008

The question that many gamers were asking after Microsoft's E3 press conference was "How did Final Fantasy XIII end up on the Xbox 360?" Way back in July, Microsoft Global Marketing Manager Albert Pennello explains:

I think the most obvious reason that they made the announcement is just looking at the success of our console...Square has done games for us in the past, and I think there's a point where Square just has to look at the Xbox 360, the install base and attach rates that we're seeing and actually has to make a decision on their own that it's the right thing to do for them...

I think it's easy to assume that something's going on behind the scenes, I think the more obvious answer is we're doing really well and the game creators want their games to be where the most people and the most consoles [are], and right now that's the Xbox 360.

For third party publishers, multi-platform makes sense. Still rather curious why it's not on the Xbox 360 in Japan, though...

Summit In The City [Mundorare via TalkXbox via Xboxer]

industry news

Fallout 3 Cleared For Australian Release

Posted by Luke Plunkett at 10:20 PM on August 11, 2008

In its original state, Fallout 3 was deemed no good for the Australian market. Too many drug references for the Australian Office of Film & Literature Classification's liking. But now, well, now it's all good! A revised edition of the game has been cleared for release, and has been classified MA15+ by the OFLC, a rating based on the title's "Strong violence, drug references and coarse language". For the record, an MA15+ rating - the highest Australian law permits - means persons under the age of 15 can't legally purchase the game. What's unknown at this stage is the extent of the edits made; it could be a few simple name changes to the in-game drugs, it could mean a more fundamental overhaul of the game's menu/icon system, we don't know yet. It's the middle of the night in Australia. We'll update when we do know.

Fallout 3 [OFLC]
Fallout 3 [EB Games Australia]

playstation 3

Will There Be Dead Rising PS3?

Posted by Brian Ashcraft at 10:00 PM on August 11, 2008

Here's the way Capcom works: multi-platform. The company really doesn't seem to play favourites, and it tries to get its games everywhere it can. So, exclusive titles like Xbox 360 only zombie title Dead Rising seem somewhat out of place in the corporate M.O. In a Bionic Commando: Rearmed thread on the official PlayStation.Blog, Capcom's John Diamonon writes this in response to a post about a PS3 being "REALLY happy with Capcom" even though Dead Rising is still Xbox 360 only:

You haven't seen the last of Dead Rising.

When asked if this was confirmation of PS3 Dead Rising, Diamonon replied: "Not confirming anything, just hoping. :)" It's already coming to the Wii, so make of this what you will.

BCR Behind The Scenes [PlayStation.Blog via PSU]

wii

Extent Of Dead Rising Wii's Waggle Explained

Posted by Luke Plunkett at 9:30 PM on August 11, 2008

We know, Dead Rising on Wii looks different, but it's going to play different too. It's got waggle! And not just any waggle: Capcom are bringing Resident Evil 4's waggle to 2006's zombie mall simulator. Gun combat will work exactly the same, with pointing of the Wii Remote for aiming and a shake of the nunchuk for a reload. More shaking is required if you're grabbed by a zombie, however, because you'll have to shake as if your very life depended on it to get out of it. The shaking motif continues with melee weapon use: you can shake the bat while swinging to build up some extra charge. Aside from that, you can shake to shake, and shake twice if you want to shake and bake.

Capcom Details Dead Rising Wii Controls [IGN]

playstation 3

Konami Launches MGS4 For Japanese Newbs Site

Posted by Brian Ashcraft at 9:00 PM on August 11, 2008

Konami has launched a "Metal Gear Solid 4 Beginner Site" to help those Japanese gamers not familiar with MGS to become, well, familiar with MGS. The game initially did very well when it was launched in Japan last June, but hasn't hit anywhere near the million seller mark. Though! The game is the biggest selling PS3 title in Japan, and for that, Konami should be proud. Heck, Konami even puts that on the MGS4 beginner site.

While this MGS4-for-dummies site might be a little late, it's actually a pretty neat thing to click around. The above image is from the "What's Metal Gear Solid 4?" page. There are clones, PMC and girls, girls, girls. (Mmmm... Old dudes!) Below that, is a nice summary of the game system. There's also a history page with timelines and blurbs about games from the franchise.

People can also buy games from the Konami site. But! Prospective customers living in Japan, don't purchase MGS4 for the ¥8,800 ($US 80) Konami is asking. You can probably find it in Akihabara for almost half that.

Metal Gear Solid 4 Beginner Site [Konami]

first person shooter

Crysis Warhead Screens

Posted by Luke Plunkett at 8:30 PM on August 11, 2008

Some new Crysis Warhead screens (along with bigger versions of some old ones) have been released, courtesy of Japanese site 4Gamer. We know they're for Warhead, and not the same-island-same-bad-guys Crysis, because Crytek were good enough to stick Psycho's (the expansion's protagonist) in half of them just to be sure of it. Particularly #s 5 & 6, which should make for a great "spot the difference" print-out for your next children's birthday party.

121110987654321
[Thanks Chris!]

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psp

SEGA Ships 500,000 Phantasy Star Portable Copies

Posted by Brian Ashcraft at 8:00 PM on August 11, 2008

Japan's latest gaming love affair is SEGA PSP title Phantasy Star Portable. Since going on sale July 31st, 500,000 copies of the game have been shipped in the week following its launch. No Western release has been announced for this action RPG as of yet.

セガ、PSP「ファンタシースターポータブル」発売から1週間で出荷本数50万本達成 [Game Watch]

industry news

Microsoft's European Failure Is The Mediterranean's Fault

Posted by Luke Plunkett at 7:30 PM on August 11, 2008

While a lot's made of Microsoft's failure to really crack the Japanese market, that's nothing on their inability to really make a dent in continental Europe. After all, Europe's a much bigger market than Japan. So where do Microsoft think they're coming up short? It's not the UK, they're happy enough there. No, it's "some of the more Mediterranean markets", says Microsoft Europe's Chris Lewis, who overlooks the region's fiery passion in favour of their casual gaming habits:

Let's pick on France, Italy and Spain, for example. There's a much more casual gaming orientation there - people like to dip in and out, they're not perhaps so likely to buy multiple consoles and they are more price-sensitive markets.

Sounds perfect! For the Wii, that is.

Chris Lewis on Xbox 360's European Focus [Edge]

real world

Look At These New Max Payne Movie Promo Pics!

Posted by Brian Ashcraft at 7:00 PM on August 11, 2008

Three new Max Payne movie promotional stills. That's one of them right there, and the other two are after the jump. In the above pic, that's Marky Mark as Max Payne and actress Mila Kunis as Mona Sax, who apparently learned to shoot a gun while filming Max Payne. Well, that's what IMDB says.

Two more images after the jump.

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xbox 360

Play Fable II, Have Orgy, Achievement Unlocked!

Posted by Luke Plunkett at 6:30 PM on August 11, 2008

The first Fable let you knock boots with the lady types. Even let you marry them. Which was great, but is nothing on what Fable II will let you get up to. The game's achievement list has been released, and amidst the usual progress-based stuff, one feat in particular stands out. The Swinger. Which rewards you with 5G for taking part in an orgy, provided you do so "responsibly". Which should be fun, but really, professional swingers will want to string their adult-oriented achievements together, linking it with The Bigamist, the Pied Piper (Start a party where at least 5 villagers are dancing), the Party Animal (Get 15 villagers drunk in under three minutes) and The Menace To Society (Commit an act of public indecency).

Fable 2 Achievement List [Xbox360Achievements, via Dtoid]

role-playing

Trying To Deliver Final Fantasy XIII 'In A Fresh State' Worldwide

Posted by Brian Ashcraft at 6:00 PM on August 11, 2008

In the West, Final Fantasy XIII is coming to the Xbox 360 and the PS3. That means extra work for Square Enix. But that doesn't get company exec Shinji Hashimoto down. Dude is pumped about this multi-platform release. Hashimoto tells UK magazine Play:

Obviously, we announced the title for both the PS3 and 360, so in that sense we're very excited to be able to appeal to a new user base ans to fans that are users of both PS3 and 360.

...Another thing I'm excited about it that it's traditionally taken about a year for localisation to take place, so the Japanese version can reach audiences around the world. But with this titles we're focused on decreasing that time gap. That means, right now, we're not only involved in creating and developing, but also working hard to deliver the title in a fresh state to everyone in the world.

Sounds like Square Enix is doing its best to close the gap that's existed for its Japanese and Western customers. Good for them.

FFXII Will Be Delivered [VG247] [Pic]

real time strategy

Here's Your Red Alert 3 Collectors Edition

Posted by Luke Plunkett at 5:30 PM on August 11, 2008

Never ones to shy away from a chance to earn an extra buck or two, EA have announced they'll be releasing a "Premier Edition" of upcoming RTS Red Alert 3. Exclusive (at least in Europe) to GAME, the premium box will see the game packed in a metal tin, along with five exclusive MP/skirmish maps, a DVD with a making-of featurette (along with the sure-to-be-tasteful special "Women of Red Alert 3"), a soundtrack and, curiously, an "Exclusive Beta Key to a future C&C game!" Exclamation is theirs, not ours. The only C&C game we can think of on the horizon is Tiberium, but with that not due for a while, be sure to keep that beta key somewhere you won't forget about it.

Command and Conquer Red Alert 3: Premium Edition - GAME Exclusive!
[GAME, thanks Ben!]

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real world

Grand Theft Auto Doesn't Kill People...

Australian Post Posted by Logan Booker at 5:00 PM on August 11, 2008

gta_dude_paper.jpgThere's a stirring editorial at Destructoid over the recent murder of a taxi driver in Thailand by a youth who cited Grand Theft Auto as his inspiration. While the piece focuses on violence and its (non-existent) link to video games, I feel the logic applies to other issues (say, drug use) as well:

Grand Theft Auto has nothing to do with depravity. These acts of violence are the direct result of the decisions that these people choose to make. It's been said countless times before in a long list of editorials by the games industry, but it needs repeating for the unconvinced of the world. Videogames are not the enemy.

Why do people choose to do the things they do? Who the hell really knows? Blaming things on violent videogames is not the answer though. I'll admit that games like Grand Theft Auto or Gears of War may have the propensity to give an ill individuals ideas, but these cats are already toast. Some other flame has burned them before fantasy indoctrinated them.
With the amount of rubbish we've had to put up with over censorship and classification, I realise I'm preaching to the converted. But it's always good to see the merits of our plight being appreciated internationally.

Violence in games doesn't translate to real violence [Destructoid]

real world

'Video Games Make Our Olympic Fingers Tired'

Posted by Brian Ashcraft at 5:00 PM on August 11, 2008

As Fahey previously pointed out in his feature, Olympic athletes like video games. Many athletes like video games, it seems. As Olympic runner Tyson Gay points out:

Olympic track athletes spend a lot of free time trying to be the best in their favourite video games. So much so, our fingers sometimes get more tired then our legs do in actual races.

According to Gay, playing video games helps take his mind off pre-competition jitters. He'll be running for gold in the 100m at the Beijing Olympics. Above, he explains his development as a runner through a painting he did of a tree trunk.

Athletes play video games as Olympics go virtual [Yahoo! News] [Pic Thanks, Zhien!]

industry news

'Don't Make Great Stuff In A Nice Sweater And Drinking A Martini'

Posted by Brian Ashcraft at 4:00 PM on August 11, 2008

BioShock dev Ken Levine isn't all about Ken Levine. He's also all about Grand Theft Auto IV dev Sam Houser. Good for him! Here's Levine on Houser, his new BFF:

He is absolutely the most intense guy in the world... He's like Rasputin, you know. He's intense... But that's how you make great stuff. You don't make great stuff by wearing a nice sweater and drinking a martini: you make great stuff by digging your fucking teeth in... I know Sam now... I've been lucky enough to get to know Sam... Since BioShock's come out — I was a huge fan of his, and I think he really liked the game, and he felt is was something that was greatly interesting. I can't speak for Sam, you know, but that's my interpretation of what he said.

Hey, the martini and nice sweater racket did wonders for Frank Sinatra. That guy was no slouch.

Houser made GTA by digging his "fucking teeth in," says Levine [VG247]

massively multiplayer

Oceanic Warhammer Online Beta Has Landed

Australian Post Posted by Logan Booker at 12:30 PM on August 11, 2008

who_dude.jpgA release date and the opening of the Oceanic beta? Surely that's enough great news, right? Well, it would be, if you didn't pick up on this tidbit. From the announcement:

Thousands from Australia, New Zealand, Malaysia, and Singapore have been invited to join us in bringing WAR to the other side of the world.

They will play on servers located on mainland Australia and will pave the way for the simultaneous launch of Warhammer Online: Age of Reckoning across North America, Europe, and the Oceanic region on September 18th.

Emphasis mine. Local servers? It's about time a big-name MMO took our country seriously (and for EA to stop shafting us).

Now might be a good time to check out the Collector's Edition and the exclusive preorder deal.

Beta Goes Down Under [Mythic Entertainment]

announcements

Babblebaby: A Blog All About Babies

Australian Post Posted by Logan Booker at 12:00 PM on August 11, 2008

babble.jpgAllure Media, the publisher of Kotaku Australia, has launched a new site, called Babblebaby. It's aimed at parents with babies, as you may have guess from the name. It's packed with features, news and advice, and the quality you've come to expect from us.

Gaming and parenting are not mutually exclusive, and I imagine there are a few of you out their with little ones, so why not jump over to Babblebaby and see if anything takes your fancy? If not you, perhaps someone you know? You could even introduce them to Kotaku while you're at it!

Babblebaby

massively multiplayer

Boldly Go ...

Posted by Owen Good at 10:50 AM on August 11, 2008

You know, even for a casual fan, this Star Trek Online trailer pushes all of the right buttons. "Space, the final frontier ..". The opening notes. The old school sound effects. The new school vessels. And finally, the inimitable pan to the warp-out sequence. It's easy to imagine throngs standing to applaud at multiple intervals at today's unveiling of the game -- with Spock on hand -- in Las Vegas. Well done, Cryptic. Engage.

Star Trek Online Debut Trailer [GameVideos]

announcements

Wrap-o-matic: Over The Weekend (With Theatre Goodness)

Australian Post Posted by Logan Booker at 10:00 AM on August 11, 2008

Just a quick shout out to lovers of theatre, or even just a good night out, a mate and I are putting on Harold Pinter's The Dumb Waiter and Edward Albee's The Zoo Story between the dates of August 12-16 at the University of NSW.

That's this week! If you live in NSW and have a day to spare, why not check us out? At only $10 a ticket, you really can't go wrong.

Click here to buy tickets.

Now, for your weekend wrap!
Flagship Seattle Alums Form Runic Games
You'd think it would change its focus away from action RPGs considering the fate of Hellgate: London.

Cop-Confiscated PS3 Replaced with 360
White box with a green light, mixed up with a black box with a blue one. Eh?

Conan GM Cybersexes Troll With Predictable Results
How not to be a GM. Oh, unless you want to be fired.

TF2: The Dark Snipe
The Dark Knight meets Team Fortress 2. Imagine the possibilities.

Street Fighter Online Gets Naughty, Nearly Naked
Fighting and nakedness. How can this not be a good thing?

Call Of Duty 5 Co-Op Trailer
Finally, a Call of Duty I might be able to get in to.

Kotaku Originals: I'd Like to Buy a Disemvowel
Original stories all, uh, original and all. Read them!

announcements

The Week in Games: Slightly Shotgunned Formation

Posted by Owen Good at 10:00 AM on August 11, 2008

A pretty big week considering one hard copy title, Madden 09, always sits like a 500-pound gorilla on the second Tuesday in August. Madden will release on six consoles, and it's not surprising that some big boxes in rural areas are breaking street on that (I bought Madden '05 in Morganton, N.C. about four days ahead).

The real action is in the realm of downloadables. Strong Bad's Cool Game for Attractive People, which should be a hoot and is out for Wii and PC. Bionic Commando: Rearmed provides action and nostalgia for the same low price on PSN and XBLA. There's also Fable II pub games, beating the drum for that franchise's upcoming sequel.

All things considered, this is a value-added week for new games. Which ones are you grabbing?

Read More »

first person shooter

Meet the Cow

Posted by Owen Good at 9:00 AM on August 11, 2008


I swear, I swear that I am not a mole for Valve. I know I post well more than my share of Team Fortress 2 shit, but they keep making it, and I keep laughing, and I'ma keep posting it. Machinima.org has been doing awesome "Meet the ..." sendups of the inanimate objects in TF2, and this one looks at the 2Fort Cow. The ending is cow-meets-Cloverfield amazing and makes me want to hit myself in the face with a shovel.

Meet the Cow [machinima.com, via Ubercharged.net]

industry news

Ninty Forbids Miyamoto to Discuss His Hobbies

Posted by Owen Good at 8:00 AM on August 11, 2008

And not because Shigeru likes to overshare about latent pyromania, internet porn, or armpit farting the William Tell overture. It's because if he did, the industry would collectively say, "A-ha! We now know what Nintendo is making next!" and rush to squat on that IP first. And then their mums would say, "If Shigeru Miyamoto jumped off the Empire State Building, would you?" And when they replied "Yes," it wouldn't be out of spite.

At least, that's the reasoning behind an item in The Times of London. The piece connects some dots -- Miyamoto loves puzzles, Brain Age follows; Miyamoto interested in exercise, Wii Fit is born; Miyamoto takes music lessons, Wii Music unveiled. And the writer, attributing to sources within Nintendo, says the third time was enough and Nintendo has asked Miyamoto to hush up about his interests.

Me, I think Shiggy should lay a bunch of red herrings out there. He should start saying that he likes, I dunno, visiting water pipe bars, researching graves and farming wheat. Then someone would run out and set a survival horror/genealogical research game in Kansas with a motion control bong. And that would be really fun to play. And Nintendo can get the idea out there as a trial balloon without taking any of the risk. Why am I not a consultant?

The Nintendo Gaming World Awaits Another Mario [The Times, thanks readers Mesren_Makai and TJ]

retro

Nintendo Sandwich System

Posted by Owen Good at 7:00 AM on August 11, 2008

If I had this lunchbox, right after I made my PB&J I would hold it up, edge-on, and blow along it hard before putting it inside. I'd also punch the Konami code into my cheese & crackers to get unlimited Capri Sun.

Here's a mod that guts a perfectly good (or bad) NES and repurposes it for food storage and transport. No putting Chiquita banana stickers all over this one, gang. In 20 years it'll totally pwn Josie and the Pussycats for collectible lunchbox supremacy. Creator fluctifragus shows how he made it, with helpful handmodelling from Sasquatch of Alpha Flight.

Nintendo Lunchbox [Instructables]

game design

Learning from Go: Single Player Game Design

Posted by Maggie Greene at 6:30 AM on August 11, 2008

Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game mechanics — a lot of the achingly simple, but endlessly challenging board games that Rohrer points to require a minimum of two players. Rohrer's question is how to make a single player game that doesn't rely on typical mechanics to provide depth and challenge? Is it possible to have a game with the (gameplay) depth of go without falling back on AI or randomness or 'physical' contests? Well, in short, no:

Read More »

industry news

Flagship Seattle Alums Form Runic Games

Posted by Owen Good at 6:00 AM on August 11, 2008

You might recall the demise of Hellgate developer Flagship Studios from last month, and the subsequent shutdown of Mythos and IP fight over Hellgate. Now Flagship's former Seattle team has reconstituted itself as Runic Games, continuing its focus on action-MMORPG games.

Travis Baldree, formerly of Flagship Seattle, emailed us Sunday with the news release. He was the project director for Mythos and is now the president of the new venture. Baldree is joined on the management team by Max Schaefer, formerly executive producer for Mythos. Baldree said all 14 on the Seattle team are aboard -- "basically the whole Mythos team".

The studio has a Web site, and the full news release is on the jump.

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game design

The 'Secret (and Overt) Books' of Game Design

Posted by Maggie Greene at 5:30 AM on August 11, 2008

Malcolm Ryan is putting together a most interesting list of game design-related books — except these are the ones that are flying under the radar as it were. Ryan describes these 'secret books' as "books that are not explicitly written about games, but which any game designer who reads them just knows that they are really about games." As part of this, Ryan will be reviewing a book a week on a variety of narrative and game-related topics (even if the connection isn't immediately apparent). In the 'secret book' category, he's got two examples: Understanding Comics: The Invisible Art by Scott McCloud and A Pattern Language: Towns, Buildings, Construction by Christopher Alexander.

There's not much yet, but if Ryan can stick to the book-a-week premise, I think there will be a nice and very accessible collection of reviews and thoughts on a wide variety of books. It's one of those things I've added to my feeds and just hope it doesn't peter out.

The Secret Books of Game Design [Words on Play via Grand Text Auto]

xbox 360

New Xbox Dashboard: HD Game Installation Shown

Posted by Owen Good at 5:00 AM on August 11, 2008


Tipster Larry B. pointed us to the above video, uploaded today, showing how installing games to your 360 hard drive will work. The process produces faster load times for you, but you still need to put the game in the tray (see the end of the video) to satisfy DRM protection.

Whomever is doing this isn't logged in, so no fleeting glances of avatars or anything like that. It sounds like this is running on a bona fide 360, because the familiar whine kicks in right when it starts downloading Grand Theft Auto IV.

New Xbox Experience: Game Installation Process
[YouTube]

massively multiplayer

Preserving MMOs: An Archivist's Challenge

Posted by Maggie Greene at 4:30 AM on August 11, 2008

Preservation of 'new media' has gotten some attention in recent months — a lot of venerable collections are moving to figure out the best ways to preserve games and gaming media in an archival setting, while building useful collections for the future. The University of Texas at Austin was recently awarded over $US 250,000 to study the collection and preservation of MMOs. In addition to the obvious bits of preservation problems — software and the like — the project is also pretty broad in scope, including an oral history component, as the project head Megan Winget explained:

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real world

Cop-Confiscated PS3 Replaced with 360

Posted by Owen Good at 4:00 AM on August 11, 2008

Dustin Waller, of Cleveland, N.C. (this is where my mother, I shit you not, foxhunts) got a Playstation 3 from his fiancee, who bought it either used or refurbed for $US 350 from an independent games retailer at a mall down the road in Salisbury. Tuesday, Waller gets a visit from the police up the road in the other direction, Statesville, who said the PS3 was stolen goods. They'd tracked him after he unwittingly signed on to PSN using the previous owner's ID. After the police confiscated the PS3, Waller went back to the store to get a refund. He got a 360 instead, and thinks the cops asked the store to provide it.

Read More »

industry news

Mapping the Future: Academia and Community

Posted by Maggie Greene at 3:30 AM on August 11, 2008

I've really been enjoying GameSetWatch's series called 'The Game Anthropologist,' which (among other things) looks at various gaming communities — this week is a look at one of my favourite blogs, Michael Abbott's The Brainy Gamer. We've looked at Abbott's efforts to create (pretty collectively!) a syllabus for his history of RPGs course, which has inspired a lot of discussion both on his blog and here at Kotaku. The interview goes quite a bit beyond the borders of his blog, and I was particularly interested in his thoughts on games and academia, especially for those of us who cannot really be classed as 'game studies' people:

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psp

Modder Brings Touchscreen to PSP

Posted by Owen Good at 3:00 AM on August 11, 2008


Modder jube808 is on a mission to bring you wonders your PSP has never seen before, but should have in the first place, according to him. His Pspzproject aims to deliver touchscreen support, in addition to better battery life and a redesigned control pad. From these videos, you can see he's got a keyboard app that can be used either with a finger or a stylus. He wants to deploy touchscreen to homebrew gaming later on.

So is this another step in making a PSPhone, or is it turning into a DS? I say the next logical step in modding is to make the entire PSP into a Wiimote.

Pspzproject -- The Touchscreen Project for the PSP [pspzproject.dcemu.co.uk, thanks Wraggy]

industry news

History Lessons: A Look Back at Sierra's Origins

Posted by Maggie Greene at 2:30 AM on August 11, 2008

I've been keeping my eye on the "Stephen M. Cabrinety Collection" blog, which is a blog corollary to part of Stanford University's archive of gaming-related materials — while there are only a handful of posts, there are some interesting looks back at some more obscure bits of gaming history. The latest is the first part of a look back at the origins of Sierra — back when it was 'On-Line Systems.' While Eric Kaltman notes that he didn't have any of the original titles physically on hand, he did have "the first issue of the "On-Line Letter", a newsletter celebrating the first anniversary of On-Line Systems". Included are plenty of high-res pictures, though not all the interesting stuff is included:

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playstation 3

PSN Easter Egg Adds 'OLD SNAKE' to Friends?

Posted by Owen Good at 2:00 AM on August 11, 2008


Well, not quite. As the video above shows, if you try to add "hideo_kojima" as an online friend via PSN, the ID is automatically converted to OLD SNAKE. It likely gets sent to a bot account that's refusing all friend requests, as the comments thread for this video is thick with people who have been shot down.

I'm extremely skeptical this is in fact Hideo Kojima's ID, let alone anyone with high-level connection to the game. Just thought I'd share because it was a little intriguing and it also gives me cover to provide you this pic of Old Snake on "The People's Court", submitted by reader Nick. T. last week. (on the jump).

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