toys
Anyone For A $US 300 Diablo III Statue?
Posted by Luke Plunkett at 3:30 PM on August 16, 2008
Come on. Got to be at least some of you care enough about a new Diablo game to want to part with $US 300 for a statue. It's by Sideshow Collectibles, showing Diablo III's Barbarian in some kind of primal howl. Know that, yes, it really is $US 299, but know also that this is an unpainted prototype (so yeah, sorry, they're going to add colour to this as well) and that there are two versions, one sans helmet and a limited edition one with a helmet. Just like the game, there's no release date.






It's Friday! Time for, that's right, TELL US DAMMIT. here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us -- more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob -- and we might feel a tinge of guilt when we ban your arse. Or not, because really we're incapable of human emotion. Not sure!
Ah, Valkyria Chronicles. Like World War II, if history's bloodies conflict had instead been played out through a children's colouring book. Japan's already enjoying it, but when can we expect a Western release? November. That's when. Specifically, it'll be out on November 11 in the US, while Sega have confirmed with us it'll be out in Europe sometime in November as well. As a token of your gratitude for waiting, while the game has been faithfully localised, you'll have the option of playing through with the Japanese language track, should that be more your kind of thing.
And not any ace, says Bionic Commando producer Ben Judd in his ear wax shirt, but a "fucking ace". At a small event for the launch of Bionic Commando: Rearmed, Judd said that the downloadable title was doing way better than it had been targeted. "There were people at Capcom who told me not to make this game", Judd said. While BC:R is doing well, Judd says that it won't do nearly as well as the upcoming 3D version, which has apparently gotten a recent control tweak to make the game
You like Braid?
Activision think they know how to "win" the music game arms race. They think signing big artists to "exclusivity" deals - where they can appear only in Guitar Hero games - will help tip the balance in their favour. They can think what they want, it's rubbish, as all it does is piss the people off who already bought the "other" music game. Plus it makes Activision look really mean. Refreshingly, that's a sentiment shared by Harmonix's Eric Brosious, who told IGN:
The fourth annual I Am 8-Bit art show debuted in Hollywood last night, taking over the World of Wonder Storefront Gallery on Hollywood Boulevard, attracting hundreds of video game-loving, art-appreciating Californians. Everything about the show — from the venue, the crowd, the artwork on hand, the massive queue of patient fans — was bigger than last year. It was even stuffier, more humid and hotter, seemingly in an attempt to outdo every aspect the 2007 edition of I Am 8-Bit.
Hoping for a PS3 price cut at Leipzig next week? Foolish optimist. There'll be no such thing, with SCEE's Nick Caplin telling Reuters "It's not going to happen. If you're coming for that you'll be disappointed". Might be disappointing, but not unexpected, as it fits with Sony's plan to reduce the cost of the machine on their end (so they can make some money back), not the cost of the machine on your end.
Sony Online Entertainment announced today at its Fan Faire gathering that both the original EverQuest and its sequel, EverQuest II, would see a new expansion each. EverQuest Seeds of Destruction, the 15th (!!) expansion for the MMO, will be released on October 21, with EverQuest II The Shadow Odyssey available on November 18. That would be EQ II's fifth expansion, if you're keeping count.
Oh, hey, Disaster: Day of Crisis. Man, it's been awhile. We thought you were dead. Fortunately, the Monolith Soft developed action game for the Wii just got an M rating in Australia, so we know it's alive and... well, alive. The Classification Board lists the game as potentially objectionable for its "Violence, themes and infrequent coarse language". Nowhere is tardiness mentioned.
The Heavy's second unlockable weapon has been announced — and it's another girl! Natascha the Level 5 Minigun will act as a replacement for Sasha, the Heavy's default primary weapon in next Tuesday's Team Fortress 2 update. This little lady won't dole out as much damage as the original, but it will slow enemies down, guaranteed. It's perfect for leveling the playing field against those speedy Scouts, but won't go shot for shot with a Heavy wielding a Sasha gun.
Codemasters are to release a sequel to their 2007 minion-wrangling game Overlord that will pit the player-controlled title character and his chaotic army against an uptight, by-the-book Empire.
Accessibility is the keyword for the Battlefield Heroes dev team and I've never been happier to hear it. I like my WWII shooters just fine, but they do start to feel a little stale after the fourth or fifth version; and it gets really hard to get into a series once the established fan base is dead-set on going after the blood of noobs in multiplayer. And now that Battlefield has gone back in time and to the future, where else can the series really go?
I made a name for myself in video games by
Slate is running a story covering the debate about whether pilots of drone aircraft (which feels rather like playing a video game) suffer the same stress as pilots in actual combat.
I had only so much time to spend ogling iPhone games at EA's Showcase - but really, what's the point of a mobile game if you can't experience it on the fly? So, in one whirlwind tour, I took in Spore, Scrabble Bonjour, Sudoku and Tetris and now I'm regurgitating for you everything I can remember from the brief blitz.
Nvidia have produced a proof-of-concept demo that shows how standard (albeit powerful and heavily tweaked) graphics processors can be used to render raytraced scenes in real time.
Lamar Roberts, one of the two teenagers implicated in the
Bubba, the starfish, is dead. Long live the anorexic tweens that dominate Boogie SuperStar - the new EA "casual" title aimed at young-ish girls who long to shake their underage booties and karaoke to their hearts' content.
















I'll be honest; I didn't spend more than twenty minutes with this game. Can you blame me? It's a hodgepodge of sports minigames with some celebrity likenesses slapped on. I played as Mia Hamm because Sugar Ray Leonard was taken and Fergie makes me physically ill.
It might seem weird that Japanese independent studio Grasshopper Manufacture is partnering up with US powerhouse publisher EA; but it seems weirder to me that wacky, artsy Suda 51 is pairing off with serious, horror-loving Shinji Mikami of Resident Evil fame.
This weekend should be full of "Oh shit!" moments, as Kotaku Towers West and Kotaku Annex Atlanta prep for the Leipzig Games Convention. We're mostly caught up on our bookings, but I still need to score a train ticket from Frankfurt to Leipzig, as well as book my German vacation days. You won't have this editor to kick around post Games Convention, as I'm taking my first vacation days of the year after the con. Speaking of, any Munich-based Kotaku readers with some local recommendations?
You say Fuzzball, I say Football, but lets not call anything off just yet.
Except there's not much to tell. Yet.
Eurogamer hosted a live chat today with Spore executive producer Lucy Bradshaw, in which she discussed the possibility of a demo (none), copy protection (included, of course), and plans for expanding the game once it's released. Rather than just produce gameplay add-ons, EA plans on capitalizing on the popularity of the game's editing features as well.
Aren't you supposed to release the game on earlier-generation consoles and *then* release it on the more powerful ones? KOEI gets things ass-backwards, but PlayStation 2 stalwarts won't mind as the company announces Dynasty Warriors 6 for the PS2 and PC, due out November 18th. While the PC version will be similar to the original release, the PS2 game will ship as a massive two-disc collection, which includes the full original release along with new "Musou" mode stories, new weapons, five new stages and ten new scenarios.
That humble, almost nondescript building is a beacon — a shining light of hope in a black sea of impossible. In America, a country where gaming used to mean arcades but now means home consoles, that glimmering building stands out. For some, American arcade gaming is dead. For Kotaku reader Ryan Harvey, who contacted us after the Arcade Mania
Screenshots of the 















Frogster has provided a bit of information on the character building system for their upcoming fantasy MMORPG Runes of Magic, which features a rather interesting dualclass system of character creation, allowing players to combine the powers of two classes into one character. Players can choose both a primary and secondary class and swap them out as they wish, sort of like Final Fantasy XI, but unlike FFXI they can learn secondary abilities for each class that can be used no matter which class they are playing as their main. The example given in the document, found in full after the jump, is of a character with a Rogue secondary being able to use "Training: Assassin's Weapons" to throw daggers.
With less than two weeks before I need to get on the road to drive to Penny Arcade Expo, I figure now is probably the time to see if anyone is interested in joining me for a two day drive to Seattle and all things Penny Arcade. Unlike those hardcore trekkers partaking in the