xbox 360
Team Fortress 2 Updates Coming To Xbox 360 Later This Year
Posted by Michael McWhertor at 11:30 PM on August 22, 2008
Owners of the Xbox 360 version of Team Fortress 2 will be scarfing down sandviches and delivering payloads later this year, as Valve is finally bringing all the updates delivered via Steam to the Xbox Live Marketplace. That means new, class-specific Achievements, new unlockable weapons for the Pyro, Medic and Heavy, new gameplay modes and new maps, all on your Xbox 360.
Valve marketing director Doug Lombardi got that piece of business out of the way just before our latest Left 4 Dead demo, saying that the developer wanted to build up a massive update for Xbox 360 users before delivering. Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth.
So, how much? The price isn't final, but Valve is hoping to go as low as possible, aiming for a ten dollar price tag. Not too shabby. Sorry, PS3 owners, no word on when or if Valve will be giving you the same Team Fortress 2 updates.

You know, we didn't post the last bunch of Operation Flashpoint 2 screens we came across, because they were taking the piss. Too much Photoshop, not enough polygons. This latest batch, however, are a little better. There's still plenty of shopping on show, but you can now see the slightly jaggy bits at the edge of the soldier's uniforms, proving at least that it's some kind of in-game videogame model and not some artist's impression of an in-game videogame soldier.
Yesterday I got a double dose of Ubisoft's Far Cry 2, getting a chance to check out the level editing features of both the console and PC versions of the game. While there are noticeable graphical differences between the Xbox 360 and PS3 versions versus the one they had running on a PC you can't afford, all three versions of the game are shipping with the multiplayer map editor, which should allow even the most novice player to quickly create their own, beautiful Far Cry 2 maps. How quickly? Try around 90 seconds.
I consider the Sly Cooper series to be a member of the holy trinity of PS2-era platformers, along with Ratchet and Clank and Jak and Daxter. Since the next generation systems have come out, we've seen big new IP from both Ratchet's Insomniac (Resistance) and Jak's Naughty Dog (Uncharted), and now it's up to the Sly Cooper creators at Sucker Punch to bring their big new thing to the PS3, and that big new thing is inFamous. It's a free-roaming action adventure that takes some of the masked bandit's philosophies and applies them to an electrifying new superhero origin story.
In January,
Ubisoft's new Tom Clancy air combat title is looking damn good. I got a chance to sit in on a demonstration of Tom Clancy's H.A.W.X. - High Altitude Warfare eXperimental squadron - earlier today at the Games Convention at Leipzig, and what I saw was a very exciting title that could finally give the arcade jet fighter crowd a much better reason to dust off their flight sticks than another load of downloadable pink airplanes courtesy of Ace Combat 6.
For a few years now, media company Ziff Davis - who among other things run the 1UP network - have run their own tech show, called DigitalLife, which while focusing on all kinds of consumer electronics also had a strong gaming slant. And yeah, it was no CES or E3, but it was in New York, making it a lot more accessible to east coast types. This year, however, the show's been called off. Organiser Paul O'Reilly says:
Duke Nukem 3D for Xbox LIVE Arcade dated! Well, roughly. Xbox rep Jason Ing tells game site Joysitq that the 3D Realms developed title has passed certification and will be released "sometime in September". The enhanced Duke Nukem 3D is being published by Microsoft and is a XBLA exclusive. Insert obligatory Duke Nukem catchphrase here.
This was kinda lost in the maelstrom of Sony news from yesterday, but is worth pointing out today; Sony have announced two new PS2 SingStar games. One is
For a while now, we've been hearing that developer Dimps, not Capcom, was doing the heavy lifting for Street Fighter IV. The Osaka-based Dimps is best known for the Dragon Ball Z: Budokai games and Rumble Fish. The company was founded by former employees of two other Osaka game companies, Capcom and SNK. SFIV producer Yoshinori Ono addresses the issue, which we believe is the first time for Capcom to do so:
Good news, Europeans (and antipodeans)! Because it's the Leipzig Games Convention, and because Leipzig's in Europe, and because you've all been very, very good, this week's PlayStation Store update is almost exactly the same as
Sony Computer Entertainment Japan announces today that it has partnered with the world's largest global WiFi community FON to roll out FON access points for a free internet browser via the PSPxFON collaborative service. Starting today, there are approximately 44,000 FON spots across the country and something like 2,200 in Tokyo alone. Via the service, it's easy to connect PSPs to download game demos, clips, wallpaper and the like. To mark the beginning of the service, there are downloadable goodies for upcoming PSP title DISSIDIA.
No, it hasn't been refused classification, but given the
Usually EB's email specials are decent, but the latest one is a massive exception. Massive. Head to EB and hand over $200, four games and your "old" 60GB console and a
Once again taking a page out of the PC MMORPG playbook, Namco Bandai is pulling out the DLC. Previously, Namco Bandai made mountains of cash with the DLC for Xbox 360 exclusive THE iDOLM@STER by selling various outfits and accessories for the virtual pop idols and doing it endlessly. This now around, the company is offering more than weapons and armour. Instead of grinding through to live up, the game's DLC will let players buy their levelling up. Need extra gald in-game currency? Buy that, too! Here's a short sample:
We
Colour us decidedly unsurprised. GameStop - the world's biggest specialist games retailer - have reported their Q2 2008 earnings, and cash takings are up across the board. Sales are up 34.8% over the same time last year, to $US 1.8 billion, while net earnings were up 162% to $US 57.2 million. Amazing what releasing a GTA game in April does for sales, no?
This week's North American PlayStation Store update isn't here to mess around. It's heavy on the good stuff. Most prominent amongst the week's offerings is the all-new, all-downloadable Ratchet & Clank Future: Quest for Booty, but if you're not up for spending the $US 15, there's the
To recap: the PAL Virtual Consoles sometimes run a little thing called the Hanabi Festival. Means a bunch of rare, usually Japan-only games get made available for a limited time. Well, they've kicked off another one this week, and the update's a cracker. While one of the games has already made an appearance - Mario 2 - the other is a sight for sore eyes. It's Super Mario RPG. Yeah, Super Mario RPG. Which never, ever graced these southern shores, so if you'll excuse me, I'm off to catch up with my good friend 1996.
Before my hands-on time with
Differences between the PSP-2001 (ie the PSP Slim) and the PSP-3000 (ie the new one) may not be as big as those between the Slim and the original, but damnit, there are still differences. Famitsu are the first to compare the new PSP model with its predecessor, and as you can see, the changes are fundamental! Innumerable! Look at those streamlined edges! We'll never be able to play our Slims again, what with the fear being crushed by its blunt, heavy edges. After the jump, a more effective comparison shot, this one showing the difference a new LCD screen can make.
Rockstar gave us a demo of the PC version of Grand Theft Auto IV at Games Convention today, a first look at the game many of us have been enjoying for months on our comparatively underpowered consoles — but now at higher resolutions. You may know the numbers by now, but if 2560 x 1600 resolution does anything for you, get this game.
It was hidden as single sentence in a garbled press release yesterday, so I totally missed it. But, that doesn't change the fact it's true. Mixed in with all the talk about the new PSP and upcoming titles, SCE Australia slipped in this nugget:
It's a shame that Sega hasn't released any screen shots of Bayonetta in action to share with you. Platinum Games' work on the Xbox 360/PlayStation 3 action game really deserves to be seen by more people — this is the best looking game we've seen at Leipzig. It may sound like an odd proposition in print, a raven haired witch battles the forces of "good" with her mystical and impossibly groomed hair — hair that also acts as her clothing — along with a pair of pistol heels, but the style, sex appeal and mind blowing art direction of Bayonetta couldn't be more promising to fans of arse-kicking action.
In its day Myst was a great looking curiosity. It drew the eye and — when it first appeared — was pretty much guaranteed to attract a crowd of people who would marvel that such a thing was even possible. Ultimately, it was revealed as being a little style-over-substance.
When Blizzard announced the first two classes in Diablo III, the Barbarian and the Witch Doctor, at least one fan of the series was taken aback by the class rehash. That would be me, for the purpose of this post. After enduring such a long wait for the third Diablo installment, why resuscitate the Barbarian, when there are plenty of perfectly good fantasy game archetypes still left to explore?
Baseball..baseball.. that's the one that's like
Now this is more like it. GH:On Tour is all well and good, but it is hard to feel like yer actual axe-wielding rock warrior when you are hunched over a DS with a soppy-looking 'Guitar Grip' attached to your hand like a Nerf knuckleduster.
Sega's rocking maraca Wii game hits Europe on Sept. 19 and North America on Sept. 23, Sega announced today. Samba de Amigo, the famously fun Dreamcast title, will include have