fighting
Capcom Talks Outside Street Fighter IV Co-Developer
Posted by Brian Ashcraft at 7:00 PM on August 22, 2008
For a while now, we've been hearing that developer Dimps, not Capcom, was doing the heavy lifting for Street Fighter IV. The Osaka-based Dimps is best known for the Dragon Ball Z: Budokai games and Rumble Fish. The company was founded by former employees of two other Osaka game companies, Capcom and SNK. SFIV producer Yoshinori Ono addresses the issue, which we believe is the first time for Capcom to do so:
Well, it wasn't that we were necessarily hiding that fact, but it's that we didn't really view them as an external developer in the traditional sense. Takashi Nishiyama, the guy who started Dimps and still runs the studio, used to work at Capcom years ago, and he was actually one of the developers on the original Street Fighter. After he did that game, he left Capcom and set up that studio. He still totally has Capcom blood in him, though, and we still view him as one of the team. The same goes for some of the others there.In fact, Nishiyama was one of the guys who helped make the Street Fighter 4 project happen. So the way it works is that we handle all of the art, characters, and game design within Capcom, and they handle the programming and balancing. But it really is a true Capcom game through and through, no matter how you look at it.
...Street Fighter is entirely our property, so we have all the say and can control its quality. It's all in our and their hands to make a really great game. It really does feel like we're working with people from within the family — again, a lot of these guys used to work at Capcom — and it doesn't hurt that they're only a quick 20 minute train ride away.
Yeah, the Capcom and Dimps offices are fairly close, so that takes care of those concerns. They're both in the same city, no biggie. Though, we've heard chatter that producer Ono is not — rumour has it that he's based at Capcom's Tokyo branch office and not in Osaka, where the game's being developed by Dimps. If that's true, why? (Know: However the hell Capcom made SFIV, it did a solid job — the arcade version is great.)
Street Fighter 4 Producer Talks Wii, Dimps, and Sheng Long [1up]

Comments (AU Comments · US Comments)
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108
Posted 7:30 PM 22/8/08
@bigman88zz: "-_- pc version here i come. wow, i never thought id see myself saying that about a fighting game."
PC has been basically the breeding ground for scores of awesome independently developed fighting games in Japan for the last five years or so, FYI (lol).
108
108
Posted 7:28 PM 22/8/08
@Jtn: Yes. They are those people, too.
108
bigman88zz
Posted 7:28 PM 22/8/08
from the same 1up interview
1UP: There's been some talk from Capcom -- I can't remember if it was you or someone else who said this -- that if there's enough demand for it, a Wii version of Street Fighter 4 could be possible. So where are you with things now? How would you view a Street Fighter game on the Wii -- would you keep it as "Street Fighter 4" or do some sort of "Street Fighter Kids"?
YO: Yeah, it's definitely true that we've had a lot of requests for a port for the Wii. And it's definitely doable. We just don't have any plans for it yet, that's all. If we feel strongly enough that it would sell, I'd imagine we'd do it. But it definitely would be Street Fighter 4 -- not some dumbed down version.
-_- pc version here i come. wow, i never thought id see myself saying that about a fighting game.
bigman88zz
108
Posted 7:27 PM 22/8/08
Also, there was recently an interview with (Street Fighter "creator") Yoshiki Okamoto on GamaSutra.com in which he mentions that he and Nishiyama still live in the same high-rise apartment building, and they hang out all the time.
PLEASE, people, do not presume that Street Fighter IV sucks because Dimps makes Dragon Ball Z games. Those games are made with a amazingly low budget. Believe me. Low budgets mean a lot in Japanese game development.
Street Fighter IV's budget is like twenty times that of a shoveled-off Dragon Ball Z game.
Again: performance on one licensed game does not indicate the full scope of a developer's potential!!
You do not know the true power of Dimps unless you've played The Rumble Fish 2. It is as pure and delicious a 2D fighting game as they come.
That said, I kinda got bored of Street Fighter IV after playing it for just a month :-/
108
Jtn
Posted 7:23 PM 22/8/08
Correct me if I'm wrong, but isn't Dimps the developer that Sega doesn't really credit for the decent Sonic games on the GBA and DS?
Jtn
Nirolak
Posted 7:22 PM 22/8/08
From this same interview Cammy and Sheng Long are basically confirmed as well:
"1UP: How about the new characters for the console version? Have you figured them all out yet?
YO: As you know, we allowed people to vote on which character they most wanted to see in the console version, and Cammy won, so she's definitely in the game. We have a rough version of her already up and running. Akuma came in second or third, and we've already included him in the arcade game. Figuring out the right number of characters is a lot like chess. You need to know the rules well, and things need to be balanced properly. We'll see what we ultimately end up with."
"1UP: How about Sheng Long? [Capcom has hinted that the famous EGM April Fools' joke character is actually in the game --Ed.]
YO: Are you coming to the Tokyo Game Show? How about you ask me that question again then. [Smiles]"
Nirolak
Shalashaska
Posted 7:48 PM 22/8/08
SF4 resembles Rumble Fish 2 to me, so that's a plus. I can't wait to see it. Good for them for scoring the SF reins.
Shalashaska
bigman88zz
Posted 7:39 PM 22/8/08
@108: yes, but this is no independent game, its a multiplat game published by a well known company, and i usually prefer to play the console version. kinda like how i prefer to play melty blood on the ps2 rather than the pc, although that isnt and indie fighter, but the example fits, sorta
bigman88zz
zgnoud
Posted 7:38 PM 22/8/08
Fighting games have rarely been ported to PC, but due to the emulation/homebrew scene, PC gamers never really missed out on any of it - from street fighter 2 -> 3 -> Mugen. Ah good ole mugen. That said, its pretty sweet that SF4 is officially comming on PC
zgnoud
Witzbold
Posted 8:19 PM 22/8/08
SF4 is awesome.
108 and I know that very well and that is all you people who havent touched it yet need to know.
Finally a worthy addition to the series.
Cept for that weird kung fu clown freak. :/
Witzbold
bigman88zz
Posted 8:39 PM 22/8/08
@Witzbold: sorry, but theres more i need to know, like the specs for the pc version, and for some reason sven keeps dancing around that question....
bigman88zz
DigiMish
Posted 8:38 PM 22/8/08
For those that want to see good quality vids, check out this guy's: [www.youtube.com]
He has most characters going at it with supers and stuff.
I'm remaining cautiously optimistic about SF4, I don't want to get too excited because I love 3rd Strike to death.
However if guys like Witz say it's awesome, then that just makes me even more happy.
DigiMish
Z4N5H1N
Posted 9:32 PM 22/8/08
I've been playing SFIV quite a bit at my local arcade, and it's great...if you're only a casual player. It looks really nice, it's easy to pick up, and can really be quite a lot of fun.
If you're a serious fighting game player, however...I hope you've still got a Third Strike machine in your arcade. SFIV has been dumbed down quite a bit from the steep learning curve of Third Strike, and really doesn't seem like it's going to be as competitive as 3S is/was.
Z4N5H1N
excaliburps
Posted 9:53 PM 22/8/08
@Nirolak: Indeed! I linked to that same uh link for a couple of times now.
@108: I agree. It never really bothered me that a developer who made a Dragonball game is the one doing SFIV as I know Capcom would never ever do something which would disparage SF's pedigree. There's a reason why they hold out for each subsequent "sequel".
Oh and at least you have the luxury of getting bored by it! I haven't seen an SFIV machine yet.
@Witzbold: Most of the people know Street Fighter is awesome. It's more with the Tekken/casual fight fans that think that SF is "too old school".
Heck I credit SFII as to one of the reasons I got addicted to gaming in the first place!
excaliburps
KaliKOtt
Posted 10:09 PM 22/8/08
I like dimps for the Budokai games and Burst Limit since they have some depth unlike the Tenkaichi games which are kid's games
SF4 should be good from their track record
KaliKOtt
Kiyosuki
Posted 11:20 PM 22/8/08
It looks pretty fun, though I hear Rufus is a little too good. Still though, knowing the usual pattern of Street Fighter there's plenty of time to tweak the gameplay to it's best potential in time like 3 eventually getting to Third Strike.
Kiyosuki
SG79
Posted 11:12 PM 22/8/08
@bigman88zz:
Here are the rough specs of the arcade version, which is essentially a PC:
[en.wikipedia.org]
SG79
SG79
Posted 11:06 PM 22/8/08
@108:
Great interview by the way, thanks.
SG79
SG79
Posted 10:58 PM 22/8/08
@excaliburps:
Don't lump Tekken into the "casual" crowd when the series is one of the very few games that still gives arcades a pulse worldwide. Fighters are dwindling in popularity, but Tekken has still some of the most dedicated/hardcore crowd second only to SF. Please don't go the "game is shallow" route; you'd have to be clueless to say that.
DOA and SC to an extent fit that mold though.
@108:
If there is a single person to credit for SFII, it's Akira Nishitani. Capcom bought Arika, so I wonder if he's still with the company.
SG79
SG79
Posted 11:37 PM 22/8/08
@arstal:
The Ivy infinite got patched a while ago.. not sure about the rest yet, since I got rid of the game (still like SC1 better). Having an arcade version helps address balance issues and bugs, so I wouldn't worry.
Even AM2 revised VF5 enough times already, as did the Tekken team thanks to arcade player feedback.
That's the blessing if you will of this generation. Fighters benefit the most from patches, but you still can't beat having an arcade audience to address issues.
SG79
arstal
Posted 11:28 PM 22/8/08
When you release an unrevised game, you're going to have problems. Look at SCIV- that game has some major bugs- Ivy infinite, Voldo unblockable on one side but not the other, a Yoshimitsu move that does huge CF damage on three characters, hitbox issues, severe balance problems (yes, the game is severely unbalanced) Rufus being too good is easily fixable. He was crap in the betas.
If Dimps cares about SFIV enough, they'll fix things and improve on it. I think they will. I have faith. SFIV is bringing back all the previous SF players who were alienated by 3s. (That's a large number, though 3s fans are alienated by SF4 cause parries aren't in the game, and they overdepend on parries)
Now we just need to get this, VF5R, and a good KOFXII (it's SNK, quality is a crapshoot) over here and I'll have all I need fighting-game wise. (Guessing it's too much to ask for a 98UM XBLA port)
arstal
Kiyosuki
Posted 12:03 AM 23/8/08
@arstal:
It looks like the only thing Rufus really needs done to him is to lower the damage of that one combo where he does a jump in attack to that spinning strike move. I don't know what it is exactly but I see a lot of the big players use it all the time, and it does a suspicious amount of damage. I think maybe even more than his super-art. That's ridiculous. Aside from that though it should be fine. I also hear Viper doesn't do as much damage as she should be doing with some moves. There's probably more tweaks they could do to the gameplay system itself in time.
And yeah, Soul Calibur IV really is not as balanced as some purists scream about. Past SCs have been very balanced but I personally think this one goes on the same vein as the third. It's not as bad as some other culprits out there but it has some definite issues. Some of Sophitias simpler moves are nearly impossible to get off the ground from in some walled stages no matter how good at Ukemi or Guard Impacting you are. It becomes a matter of just finishing her off before she can do that but that's easier said than done with some characters. It could be issues with the online too, even split second lag is a lot nicer to some characters than others. This is off topic though.
Kiyosuki
excaliburps
Posted 12:35 AM 23/8/08
@SG79: Ah yeah that's my bad. I generally think of Tekken as a button-mashing fighter. I do admit that the high-level competitions are not.
DOA on the other hand is something which I never liked. That's saying a lot since I give a lot of fighting games a chance to be liked. Heck I played Weapon Lord for the Genesis/SNES before. War Gods even!
I really don't understand why the fighting game tournament I see on TV is about DOA. Don't get me wrong I'm sure there are a lot of people who love it. But I think Tekken or Virtua Fighter would be a better game to be shown.
excaliburps
Daisuash
Posted 1:18 AM 23/8/08
Hey, the DBZ games made by Dimps are really good (i love DBZ Budokai 3) and Rumble Fish is awesome, so i don´t see why all the fuzz is about, from what i heard, SF4 is just what was expected and all we know the high expectations around it...Chill out...
Daisuash
Kiyosuki
Posted 1:08 AM 23/8/08
@excaliburps:
Breasts.
And the fact I think for a long time DOA was closely associated as X-Box's flagship (and arguably only) fighting game. That's not true now of course but I think maybe earlier, presumably in the last one's lifetime, that was the case. The X-Box titles tend to be the ones spotlighted on shows like that.
Kiyosuki
yomachaser
Posted 1:02 AM 23/8/08
@KaliKOtt:
So I guess you just skipped right past Tenkaichi then? It's widely regarded as the best DBZ game possible.
Parts 1 & 2 are pure fan service games ,but 3 is so much deeper it's like night and day. Seriously.
yomachaser
Mentuss
Posted 1:51 AM 23/8/08
Lets not forget that Dimps are also responsible for the only good Sonic The Hedgehog games for about the last 8 years...
Mentuss
risingphoenix
Posted 1:44 AM 23/8/08
Street Fighter IV is pretty good. I still miss parrying, that was a great evolution in the series. I am still getting used to the art direction and some of the animations(walking animations*slow leg movement*, and some of the facial expressions). I still prefer Marvel vs Tatsunoko in that department. All in all, I don't care whether its external or internal, as long as its awesome.
risingphoenix
d3v
Posted 7:54 PM 22/8/08
Well the Taito Type X2 arcade board that Street Fighter IV is running on in arcades is basically just a PC running on XP Embedded, so a PC port wouldn't be too hard to do.
d3v
Daisuash
Posted 1:54 AM 23/8/08
@yomachaser: But the Budokai Tenkaichi series were made by another developer, not Dimps, that´s why they feel so different. (This is what i know, correct me if i´m wrong).
@risingphoenix: Yeah, parrying was great, i hope the new features add the same depth...
Daisuash
Kiyosuki
Posted 2:23 AM 23/8/08
I'm beginning to see more creative fighting and use of the system in IV like in this video.
+ Watch video
Ken vs. Ryu is still whole lot of hadoken though.
Kiyosuki
FenderMaster
Posted 2:19 AM 23/8/08
While I dislike Dimps Sonic games (boring level designs) from what I hear SF IV is awesome, so no worries
FenderMaster
Kiyosuki
Posted 3:28 AM 23/8/08
Tekken has a big time following. It's not fundamentally the deepest fighter ever but I think it's just as valid as the next scene. I can't help but feel like its snarky detractors probably follow double standard favoritism to their personal favorite fighters anyways.
Kiyosuki
banana_ridah
Posted 3:25 AM 23/8/08
I have the utmost confidence in Ono and his dedication in making Street Fighter IV the best it can be.
The only thing I want to know about now is a release date.
banana_ridah
MarkMan
Posted 3:11 AM 23/8/08
I've played SF IV quite a bit... I'll say it is pretty fun and after watching some recent tournament vids from Japan I like the direction the game is going. It flows well.
In regards to the SCIV Ivy infinite, no it has not yet been patched. SWD WS B into WS B over and over still exists.
Tekken does have a huge hardcore/competitive following.... if the arcade charts in Japan indicate anything, it's that.
MarkMan
maraxusofk
Posted 3:59 AM 23/8/08
@Kiyosuki:
i dont understand why rufus has yun's flying kick. looks really out of place on rufus. anyway, the fact that tekken is part of the SBO lineup means it is extremely popular and has a huge following. i personally think the game sucks but if its part of SBO, u cant really argue against its playerbase. personally i prefer guilty gear as it's deeper.
maraxusofk
risingphoenix
Posted 3:56 AM 23/8/08
@Daisuash: The new features don't add the same depth. They add depth, but it is completely different. Players are back to hadoken battles, which being a huge fan of the Street Fighter 3 strategies, is a little dissapointing to me.
risingphoenix
MoaM
Posted 6:46 AM 23/8/08
"The Osaka-based Dimps is best known for the Dragon Ball Z: Budokai games and Rumble Fish. "
*Facepalms*
MoaM
excaliburps
Posted 8:08 AM 23/8/08
@Kiyosuki: I really hope tits aren't the main thing. Though I wouldn't be surprised if it were.
DOA was their ONLY Japanese exclusive game at first. But one wonders why they don't just put VF,Tekken,SC or some other game...
excaliburps
ese
Posted 8:01 AM 23/8/08
I finially got some hands on time with SF4 last night at the Planet Zero debut here in Houston. Looks a lot better in person that online. (youtube videos do this game no justice) I noticed that they made gief super slow, but beefed him quite a bit in size. I also noticed that previous fireball traps with sagat don't work just right. The jab hadokens and jab hi lo tiger blast are crazy slow. It kinda makes more sense to just throw fierce ones over and over again. Plus the characters fall down slowly, but get up very quickly. That makes it kind of hard to get into position for your next move. Regardless I loved the look and feel of the game. The supers with all three punch or kick buttons are pretty slick. The game feels like more of an evolution of ST then 3S, which isn't a bad thing at all.
ese
Kiyosuki
Posted 4:49 PM 23/8/08
@maraxusofk:
Heh yeah it looks out of place but obviously that's what they're going for. It's kind of like Bob using tricking like Martial Arts in Tekken. Ya just gotta suspend disbelief a bit, it is a series where people throw fireballs afterall. Besides, it may not necessarilly be impossible I used to know a rather huge guy who could break dance really well. Not just winging it, he could do everything. These games are exaggerated of course too, but it's not quite as unbelievable as some people want to think for a fat guy to not fight like a sumo wrestler or a fighter. Surely it's more believable than throwing fireballs and grizzly bears fighting in tournaments anyways.
@excaliburps:
Well like I said it's most likely that it was X-Box's main and only fighter for a while.
Kiyosuki
kftgr
Posted 6:22 AM 26/8/08
Oh noes...old Capcom and SNK DNA in my SFIV??!
Is that a bad thing?
kftgr
icookzombieflesh
Posted 9:05 PM 22/8/08
So what about Dan?
icookzombieflesh
boringjob2
Posted 7:08 PM 22/8/08
As long as SF IV kicks ass, this shouldn't be a big deal.
But if it's not considered up to par by nameless internet peeps, I foresee message board shitstorms.
boringjob2