August 25, 2008

adventure

Quest For Glory II Is Back, Yo

Posted by Luke Plunkett at 11:20 PM on August 25, 2008

Quest for Glory II is the greatest adventure game of all time. That's not opinion, either. It's fact. Science. Only problem is, the game's from 1990, so it's also a little...rough. No more! Thanks to the team at AGD (who have also done fantastic restorations of the first two Kings Quest games), the game's "quaint" old VGA graphics have been updated, the timing of the real-time puzzles have been made easier and dialogue is now taken care of via menus, instead of having to guess via text input. Oh, and it's 100% free. In other words, the greatest adventure game of all time just got greater.

Quest For Glory II [AGD, via IndieGames]

xbox 360

Bionic Commando: Rearmed First Week Download Numbers

Posted by Brian Ashcraft at 10:40 PM on August 25, 2008

Bionic Commando: Rearmed is a proper downloadable game. It's meaty — like a real game! Reviewers and players seem to be picking up on that. And for a downloadable title, the game's doing pretty good across the platforms. But how good? Over at the official Bionic Commando site, producer Ben Judd writes:

While I have to admit, throwing out a number like 100,000 seemed pretty overzealous after seeing how hard digital titles are to sell, I still hoped we could reach that lofty goal. Boy, did I miss the mark.

7 days — over 130,000 units.

Holy fiddlesticks!

That may not seem impressive compared to package titles that sell in the millions but compared to other digital titles that is a friggin JUGGERNAUT!

...Consumers voted with their dollars. They basically have sent the message loud and clear:

We are tired of meta-emulated crap.
We want the titles of yesteryear to be paid the proper respect.
We want them done right.
And if the price is right, we'll buy.

That's a nice message, you know. Hopefully other developers are, you know, listening.

BC Weekly Field Report: #12 [Bionic Commando]

xbox 360

Rumour: $US 199 Xbox Bundle With Motion Controller

Posted by Brian Ashcraft at 10:40 PM on August 25, 2008

"A source close to Microsoft's marketing department" tells game site Xbox 360 Fanboy that a new $US 199 Xbox 360 Arcade bundle will be hitting later this year. But that's not all, the source goes on to say that the bundle will be packaged with the rumoured Xbox 360 motion controller as well as some motion controlled mini-games from developer Rare. The motion controller will apparently be bundled separatly and be sold with "an even more expansive list" of mini motion games. Supposedly this will be out for the holiday shopping season and would go head-to-head with the Nintendo Wii. Or something like that. All sounds a little too good too be true, but who knows. So yeah, consider all this a rumour for now.
Rumour: New $US 199 360 SKU with motion controller [Xbox 360 Fanboy]

Read More »

playstation 3

Sony: Home's Coming In 2008, Promise

Posted by Luke Plunkett at 10:20 PM on August 25, 2008

Home's been with us as a concept for quite some time now. Since early 2007, actually. And here we are, in August 2008, and it's still not out. Will it ever come out? Yes. Will it be out this year? If you'd have asked us that last week, we'd honestly have said "eh, probably not", but now, the prognosis is a little more up-beat. Martijn Van der Meulen, a member of Home's development team, has told IGN "it is a 100 percent guarantee that Home will be released by the end of this calendar year". 100%? Dude seems pretty certain. There's no wiggle room in 100%.

GC 2008: Home Update [IGN]

ds

'Milk' Squirting Comes To The Nintendo DS

Posted by Brian Ashcraft at 10:00 PM on August 25, 2008

Boob, butt and even little "boy" DS touching games? Been there, done that. It's time for new ground to be broken. This time with white liquid (RELAX FOLKS, IT'S ONLY MILK) squirting mini-games. August 28th sees the release of To LOVEru, which follows he adventures of a high school boy and an alien girl named Lala who one days appears out in his home of nowhere buck naked.

In a total fan service mini-game, players must squirt condensed milk on a strawberry Lala is holding.

Milk dribbling screen after the jump.

Read More »

events

Behold, Leipzig's Best In Show

Posted by Luke Plunkett at 9:30 PM on August 25, 2008

What would a games show be without awards? We wouldn't know. Haven't really seen one without awards. Don't think the back-of-the-box art bullet point teams would stand for a show without them. So without further ado, here are the Best In Show winners from the Leipzig GC last week! Sure, none of them are new games, but they're still the best games the show had, so give them all a round of applause.

Best PC Game: Spore

Best 360 Game: Mirror's Edge

Best PSP Game: Resistance: Retribution

Best PS3 Game: LittleBigPlanet

Best Wii Game: Skate It

Best DS Game: Sonic Chronicles (or, its more awesome German name, SONIC CHRONICLES: Die Dunkle Bruderschaft)

Best Mobile Game: Pro Evo 2009

Best Online Game: Warhammer Online

Best Hardware: PlayTV

Best PS2 Game: "As there were too few entrants, no award was made in this category".

arcade

Mega-Man Volnutt Ready To Whoop Arcade Butt

Posted by Brian Ashcraft at 9:00 PM on August 25, 2008

Another character enters the fray of Japanese arcade title Tatsunoko vs. Capcom. And it's a whopper! The newest fighter is Rock Volnutt (AKA Mega-Man Volnutt) from Mega-Man Legends game. He'll of course be joining the Capcom side, which currently has a roster that boasts: Ryu, Chun-Li, Morrigan and Alex from Street Fighter III among others. Hit the jump for a look at latest reveal.

Read More »

events

Leipzig GC Sets New Attendance Record

Posted by Luke Plunkett at 8:30 PM on August 25, 2008

While the food was certainly better than E3's, there's one other thing about Leipzig that trumps LA's resident trade show: it's open to the public. And the public, they come in droves. Indeed, this year's Games Convention set a new record for attendance, 203,000 people passing through the Leipziger Messe's doors over the course of the show. That's a lot of people. More than TGS, even.

Read More »

pc

AMD Works With EA, SEGA and NHN Games For Hot DirectX 10.1 Action

Posted by Brian Ashcraft at 8:00 PM on August 25, 2008

Computer processing solutions company Advanced Micro Devices is working with three leading developer to bring AMD graphics and DirectX 10.1 support to their titles: Electronic Arts Phenomic Studio and its upcoming real-time online fantasy RTS Battleforge, SEGA and its real-time futuristic military strategy title Stormrise, and NHN Games and its 3D RPG Cloud 9. Says Microsoft Games for Windows Global Director Kevin Unangst:

We welcome AMD's broad support for DirectX 10.1 compliant hardware and we're pleased to see our newest technology brought to market so soon. One of the great advantages of PC gaming is the rapid pace at which the experiences evolve and improve.

Hit the jump for the full AMD press release.

Read More »

psp

Look, A...Stella Artois PSP

Posted by Luke Plunkett at 7:30 PM on August 25, 2008

Don't see how the two go together, really, but hey, I'm not an advertising guru. Fosters - who here in Australia brew Stella Artois under licence - have decided to form a sales team specifically geared at shifting more Stella. Which in a country where local beer is the breakfast of champions is a tough sell. So they figured they'd think outside the box, and give all fifty members of the team a limited edition Stella Artois PSP. It's got a Stella graphic on the back, came in a Stella pouch and has a Stella XMB theme. Looks nice! Won the acclaim of advertisers! Pity, then, that all it's going to do is make punters think the PSP tastes like diet cats piss as well.

PSPs replace paper for brand storytelling [Lowe + Rivet, thanks Chrisso!]

playstation 3

'It's An Advantage To Be Last In Europe' (For Game Release Scheduling)

Posted by Brian Ashcraft at 7:00 PM on August 25, 2008

If you are a gamer, living in a PAL territory can be heartbreakingly hard at times. There are so many languages, and it really takes forever for games to get released. But, chin up! Sony Computer Entertainment of Europe David Reeves is here, and he is ready to make you feel all warm and fuzzy about getting stuff last. According to Reeves:

"People say, 'Well, why do we always get things last? Why can't we say things?' Well, I've said this many times before: sometimes it's an advantage to be last in Europe, you know, when everything's ironed out.

...This time [at the 2008 Games Convention], we do have things to say in the European [market]. We have the music service, and we're doing great things on SingStar and there's more to come. These are global announcements.

He's said this last is the best spiel before, and he'll say it again. It's like David Reeves favourite thing to say. He loves it.

Reeves: "Sometimes it's an advantage to be last in Europe" [VG247]

wii

OK, NOW Your Okami Wii Covers Are Shipping

Posted by Luke Plunkett at 6:30 PM on August 25, 2008

We're not normally in the business of keeping you up to date on a company's routine paperwork, but since so damn many of you were bugging us about this, here you go: the replacement Okami Wii covers are, according to Capcom, shipping. Right now. And actually shipping, too, as opposed to the not-actually-shipping from a few months back. To compensate for the delay, everyone on their list will be getting all three covers. Got one? Let us know.

Okami Wii special covers - Final Update!
[Capcom]

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playstation 3

Are Home And LittleBigPlanet Going To Work Together?

Posted by Brian Ashcraft at 6:00 PM on August 25, 2008

It seems like we've been talking about LittleBigPlanet for ages now. Same seems true for Home. Both look like they're going to really push the PSN and show exactly what the network is capable of. But here's the million dollar question: Are they somehow connected? Like, do they work together? Like Alex Evans from LBP developer Media Molecule tells game site Eurogamer:

I know that team really well — actually, it was interesting, there was a presentation done within Home, back at GDC I think, and they built a LittleBigPlanet space. Sony built that for us. It was fantastic, the collaboration worked really well. We went back and forth with them, sent them some assets — and they produced this room which was incredible.

The thing about Home is, they're a team that's just down the road from us. There is loads of scope for us to work with them, and I'm looking forward to getting the LittleBigPlanet space in there, working on it and making it cool.

The short answer, though, is that I can't announce anything right now — but I've already seen great LittleBigPlanet content in Home, which was at that conference and which was public, and I think it's a great sign that that was possible with a very small amount of time and a small amount of effort. I think we could do something really cool with it, but at this stage, I can't say what the plan is.

LittleBigPlanet doing stuff with Home? Big stuff? Makes sense. Sure, why not.

Media Molecule's Alex Evans [Eurogamer]

first person shooter

Left 4 Dead Out On November 20

Posted by Luke Plunkett at 5:30 PM on August 25, 2008

Left 4 Dead was coming out on November 4. Was! Not is. Because it's had a slight change. In an interview with Gamekings, Valve's Gabe Newell has announced that the game will now be out on November 20. Doesn't have the "4" tie-in they were originally shooting for, but it is the tenth anniversary of Half-Life's release, so those hoping for some degree of sentimentality are still being catered for.

[Gamekings, thanks Ben!]

events

Midnight Club: LA Demo Goes On Aussie Tour

Australian Post Posted by Logan Booker at 4:30 PM on August 25, 2008

Want to give the latest game in the Midnight Club series a whirl? Rockstar has let us know that it's taking an exclusive pre-release demo around Australia (well, Sydney and Melbourne so far) to give fans and curious gamers a look-see. It'll feature the Saleen 302E, which I believe is a car.

Here are the dates:

30th August: Shadow Wars - Manning Bar Sydney University
13th-14th September: Auto Salon - Newcastle entertainment centre
25th-28th September: Royal Melbourne Show - Royal Melbourne Showgrounds
Epsom Road, Ascot Vale
4th-5th October: Auto Salon - Melbourne Exhibition Centre Southbank
Limited edition merchandise will also be up for grabs. More info (such as times!) when we get it.

industry news

Future Metal Gear Involvement, Expresses Slight Cutscene Regret

Posted by Brian Ashcraft at 4:00 PM on August 25, 2008

Just like we expect the changing of the seasons, we can expect that each game creator Hideo Kojima finishes a Metal Gear Solid title he'll say that's it, no more. It's been this way since MGS2! And his latest title is no exception. What's his deal? Can't he just make up his mind? He tells website Kikizo:

I say frankly, on a private level, that I always intend to stay true to these statements; I do always say what I actually feel at that time, after each Metal Gear, when I say I am going to move on to the next project. But it's like when Hayao Miyazaki says he is not going to do more, and then always ends up doing it. I think I am kind of in a similar situation; I have ideas other than Metal Gear, and I want to go on to make other new games, but for political, business or technology reasons, there is always a time when I have to return. But I have to say, my feeling hasn't changed; I would like to pass on the Metal Gear series to younger staff members, and then go on to produce the title, and not be so attached to it.

Metal Gear Solid, Hideo Kojima just can't quit you. After the jump, Kojima talks about his "strong urges" to create a non-MGS title as well as express his "regret" over putting all the story telling elements in the cutscenes and his ideas about how he can change storytelling in video games.

Read More »

psp

My Spanish Coach PSP Hit With Cancelled Hammer

Australian Post Posted by Logan Booker at 3:30 PM on August 25, 2008

spanish_wide.jpgI didn't even know a PSP version was in development. Not any more! Along with the latest Ubisoft release schedule came the news that the game has been canned. Not sure why, maybe it didn't do so well on the Wii and DS.

Heck, if you're desparate to learn Spanish on your PSP, you could give Talkman a try. Oh, Hell's Kitchen for Wii has been moved to Q4, though I doubt anyone's going to lose much sleep over it.

industry news

Spore Oz Release Date Moved To September 11?

Australian Post Posted by Logan Booker at 3:00 PM on August 25, 2008

Huh? Since when was Spore set to launch on Sept 11? At least, that's what the Spore Launch Centre over at AU IGN is reporting. True, it's not that far ahead of the Sept 4 date given not so long ago, but it's still a surprise.

Retailers GAME and EB Games still have September 4 entered into their databases, so consider it a rumour for now. EA was contacted earlier for comment, but has yet to reply.

Update: Seems someone at IGN has their wires crossed! EA has confirmed the Sept 4 date is still on for Oz. I've also included a press release with the Sept 4th release date after the jump.

Spore Launch Centre [AU IGN, thanks Matt30822]

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announcements

When A Game Journo Becomes A Game Designer...

Australian Post Posted by Logan Booker at 2:00 PM on August 25, 2008

A year can go by crazy quick. Imagine a rocket strapped to a second, bigger rocket. Now, stick that in an Acme-brand slingshot. That's how fast years go, if giant cartoon slingshots existed and enormous liquid oxygen-propelled apparati were easy to come by.

Anyway, the point is that come September, I'll have been at Kotaku AU about a year. The month will also, sadly, mark my departure. From October onwards, I'll be employed as a game designer at Tantalus. It's full-time, which leaves no-time for Kotaku. It's also based in Melbourne, which means bye-bye Sydney.

Cue sad face.

Before I start crying - I'm not going anywhere just yet! I still have a few weeks at the helm of Kotaku AU. After that, well... if the idea of writing for the largest gaming blog in Australia tickles your fancy (or other places), just send a brief note, resume and sample post to jobs@alluremedia.com.au, and the higher-ups will take a look.

Game design won't stop me from blogging however. If for some reason you like what I write, I'll be scribing at my shiny new site, Playwrite.

A massive, enduring thanks to every reader, tipster and fanboy that helped make Kotaku AU a force to be reckoned with. You've made my stay both pleasant and exciting. These are good, tasty things.

Now, back to your regular viewing...

humour

More Girlfriend + Team Fortress 2 Madness

Australian Post Posted by Logan Booker at 1:00 PM on August 25, 2008

Simon Cottee once again subjects his better-half to the rigours of Team Fortress 2, this time after the Heavy update. Laughter, silliness and high-pitched girly screams (mostly from me) await.

GF TF2 Heavy Update [Lavalevel]

announcements

Wrap-o-matic: Games Convention 2008 Edition

Australian Post Posted by Logan Booker at 12:30 PM on August 25, 2008

announcements

Week in Games: Prison Tycoon?!

Posted by Owen Good at 10:00 AM on August 25, 2008

Big week for new releases to take advantage of the Labour Day weekend shopping. Tuesday, Tiger Woods gets his Jesus on and Disgaea 3 comes out. Thursday, the highly anticipated Castle Crashers finally arrives on XBLA. And Friday, we have not only The Sims 2: Apartment Life, but also Prison Tycoon 4: Supermax. If you rent in San Mateo, don't buy both, one will cover your entire range of experience.

Really, though, Prison Tycoon? Prison Tycoon FOUR?! How did I never hear of this? And Supermax? Supermax is administrative maximum, isn't everyone like in solitary there? (Fun fact: My landlords in Boulder did time in Florence, Colo. -- scroll down to "A Trial With Teeth" -- across the street at Supermax's little brother.) How is Prison Tycoon 4 any different from those sociopathic Sims videos where they box a guy in a tiny room and watch him go bonkers over the course of nine hours.

Anyhow, here's the roster, let us know what you're gettin' and how many hours of pay that computes to and don't forget to unload your Prison Tycoon 4 shower jokes.

Read More »

playstation 3

David Perry's Keynote: Sony Will Never Make Money on the PS3

Posted by Owen Good at 9:00 AM on August 25, 2008

Dontcha just love it when top execs start commenting on someone else's financials? Opinionated Acclaim chief David Perry ain't above it, in fact he used his keynote address at the Games Convention Developer's Conference to declare that Sony will never make real dough off the PlayStation 3, 10-year plan or no.

"Because of the cost of making the PlayStation 3 and because they sold it at a loss, Sony basically has pretty much no chance of making money on the PS3, because it's lost more money than they made during the entire peak of the PlayStation 2 -- it's not going to happen again for Sony".

He went on to say that a PlayStation 4 coming out in the next eight or so years would be a bad idea. "If they release the PlayStation 4 and have an even more expensive console and raise the cost of games by ten dollars, that would not be good".

Thus, Perry said, this 10-year-plan for the PS3 is a long-term bid to wring out as much money to pay for the console's development, since the pricing and sales so far haven't done it. "This is going to force them to make the PS3 last longer and they're kind of positioning to do that", he said.

Perry: "Sony has No Chance of Making Money on the PS3" [GamesIndustry.biz]

casual

Weekend Timewaster: FkConflict

Posted by Maggie Greene at 8:30 AM on August 25, 2008

A simple and scaled-down strategy game (it was an entrant in the 'Java4K competition,' where entries could not exceed 4096 bytes), FkConflict is still a lot of fun and good to while away a chunk of time that you probably should be doing something else with. The mechanics are pretty simple: pick your territories; territories get turns each round in random order; first player to get all territories on the board wins.

FkConflict [Blaine Hodge via IndieGames]

events

The GC Adventure Comes To A Close

Posted by Mike Fahey at 8:00 AM on August 25, 2008

The magical Games Convention adventure has come to a close, and the Kotaku Mike Brigade have gone their separate ways, McWhertor travelling deeper into the wilds of Germany while I myself am only 13 hours worth of layover and a 9 hour plane ride away from U.S. Customs, which means I might get home by Friday if they don't open my luggage and discover I've replaced most of my clothes with gummi candy and beer.

I am desperately fighting the urge to queue up Semisonic's "Closing Time" in my Zune here.

Just because our journey is over doesn't mean the coverage is over, so check out our Leipzig round up to see what you missed, and stay tuned tomorrow for more posts from the GC!

adventure

Hidden Treasures of Classic Sierra Games

Posted by Maggie Greene at 7:40 AM on August 25, 2008

We've been a little nostalgic the past couple of weekends, which included a look back at Sierra's origins; now Adventure Classic Gaming has a look at hidden assets of classic Sierra games. Not the Easter Eggs, but the bits and pieces hidden in the asset files of games — things that will never appear in the games themselves and take some exploration to actually get to. These range from bits of dialogue to wacky animations to pencil sketches; the author takes a look at some of these hidden assets and the meaning behind them:

Read More »

announcements

Madden KFC Update ·  Everyone: Leave Kotaku Football Conference. The new league with a more reasonable schedule is KFC Kotaku Football. If you joined the first league, email me at owenATkotakuDOTcom with the subject header Changing Leagues and your gamertag so I can send you the password for the new league. And to EA: You could have done much, much better with the documentation on creating this league and what your choices mean. I'm sure I'm not the only one who thought 11 meant an 11 game season, plus playoffs.

events

Invaders! Indeed No Longer Playable At GC 08

Posted by Michael McWhertor at 7:20 AM on August 25, 2008

Digital artist Douglas Edric Stanley requested that his interactive installation Invaders! be pulled from the Games Convention show floor on Friday. The motion-controlled Space Invaders remake, featuring two continually crumbling World Trade Centre towers, was yanked after negative response, one that Stanley referred to as "immature" and "lacking the sophistication and consideration that other parts of the world have shown the work".

In place of the Invaders! exhibit, Stanley's full statement in English and German was projected on the massive screen. We're still waiting to receive comment from Games Convention organisers on their reaction to the removal of the art installation.

announcements

Tell Us Dammit: Have You Ever Lied About Playing a Game?

Posted by Owen Good at 7:00 AM on August 25, 2008

Whoops! Hey, we missed TUD on Friday because of all the hoorah with GC 2008, so looks like I am the temporary caretaker of the giraffe this weekend. I got a question you can answer one of two ways. Or two questions and you can answer one. Or both. Who cares, here it goes.

So I'm hideous about staying current with popular culture. Lots of times people will ask me if I've seen a movie, or if I watch the latest HBO Original drama that everyone's raving about. (I never saw Borat. I don't watch Entourage.) And I'd rather avoid the horrified expressions and fulminating evangelism, so I make a non-committal statement in the affirmative and then dodge my way out of the conversation.

But last week, I had to admit I've never played Halo 3. (Well, never played it in multiplayer. I played it a little in singleplayer mode.) I felt like I had no good reason for that, especially as a games blogger, but that was a choice made before I came to Kotaku. So that leads us to today's TUD:

Have you ever bought and not played a video game because of peer pressure?
and/or
Have you ever told someone you played a game even when you hadn't, for any reason?

I'm especially curious about the second one. And for the record, I do have Halo 3. I bought it late last year when I was too busy for gaming. I'm working on that one.

industry news

EA Partners: DeMartini on the 'Renaissance'

Posted by Maggie Greene at 6:40 AM on August 25, 2008

Gamasutra has a nice five page interview up with David DeMartini of EA Partners, the Electronic Arts division that has released games like Rock Band, Crysis, The Orange Box, and, uh, Hellgate: London in the past year. It's a pretty wide ranging chat, from discussions of the challenges the come with working with Japanese studios, to acquiring new titles, to the relative disaster of Hellgate:

We're certainly sad with the results for Flagship and what's happened with Hellgate, because at the time we signed it, we were trying to get involved in a very complicated relationship between Namco and Flagship. We were coming late to the party, and trying to do whatever we could to sprinkle the game magic on the project and get it headed in the right direction.

I think that's an example where all three parties had the best interest of the game in mind, and sometimes the game doesn't work out. Hellgate is still an incredible concept. The guys who worked on it spent thousands of hours trying to make that concept work, and sometimes we just don't see something. Sometimes, we just didn't take enough time. Sometimes, things don't work out the way you expect.

It's kind of like a film with all big stars — on the script, it should be successful, but the movie doesn't turn out as good as everybody hoped. That's why EAP takes a portfolio approach with its games. You have to place a lot of bets, and hope for a lot of hits.

Certainly worth a read through — I always enjoy reading interviews that cover a lot of ground, and this certainly satisfies in that respect.

David DeMartini on the Renaissance of EA Partners [Gamasutra]

real world

Where Old Promo Statues Go To Die

Posted by Mike Fahey at 6:20 AM on August 25, 2008

In the dimly lit recesses of the back of Hall 3 at the Leipzig Convention centre is a testament to the games we've been excited about of years passed. I call it the promo statue graveyard, where the eye-catching photo opportunities of the past gather together to remember the good old days, when ripe young men from throughout Europe would crowd around them, getting their picture taken while hugging, kissing, or dry-humping them. Ah, those were the days. The current booth adornments bow their heads as they pass, because they know that one day they'll be in the promo graveyard too.

Promo Stature GraveyardPromo Stature GraveyardPromo Stature GraveyardPromo Stature GraveyardPromo Stature GraveyardPromo Stature GraveyardPromo Stature GraveyardPromo Stature GraveyardPromo Stature GraveyardPromo Stature GraveyardPromo Stature GraveyardPromo Stature Graveyard

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xbox 360

Rumour: $US 199 Xbox with Motion Controller on the Way

Posted by Owen Good at 6:00 AM on August 25, 2008

Xbox 360 Fanboy, citing "a tip from a source close to Microsoft's marketing department", says the price cut to $US 199 for the Arcade system is meant to position that bundle against the Wii. So it'll get a huge family-friendly marketing push and title support. And in the fall, it gets a motion controller with some motion-controlled mini-games developed by Rare.

Again, according to this rumour (by the time I'm repeating it to you, it's fourth-hand) the controller will be sold separately and will be compatible with all versions of the 360 console. Reading the story, it sounds like you would get the controller plus an even larger list of mini-games if you buy it separately.

The new products are set to drop Holiday 2008, says Xbox 360 Fanboy. We shall see.

Rumour: New $US 199 360 SKU With Motion Controller [Xbox 360 Fanboy]

wii

Critters, Art, and Development: Epicenter Studios' Bryan Jury

Posted by Maggie Greene at 5:30 AM on August 25, 2008

Epicenter Studios (Critter Round-Up, Real Heroes: Firefighter) cofounder Bryan Jury sent us a heads up about an interview he did with GameCritics.com's Brad Gallaway. While I found his email references to himself in third person a little odd, I'll give him the benefit of the doubt since the interview was pretty good. He described it as "a former Call of Duty producer-type from Activision, talks about starting up an independent studio, kind of trashes Gears of War in an answer about games being art, and explains how they got their first game deal", which more or less hits the nail on the head. On 'games as art,' he's got this to say:

Read More »

announcements

Kotaku Football Conference Now Awarding Franchises

Posted by Owen Good at 5:00 AM on August 25, 2008

Alright, if you bought Madden '09 for Xbox 360 and want to participate in the new Online League feature with me and your fellow Kotaku-ites, here's your chance. I've set up a 32-team league on Xbox Live, and I'm taking one of the slots, plus we have three others I've invited to the league on board too. That means there are 28 first-come first-served slots available. The password for getting membership into the league is on the jump, followed by some house rules.

Read More »

industry news

The Economy of Happiness: What's a Game Worth to You?

Posted by Maggie Greene at 4:30 AM on August 25, 2008

After his recent chat with game pirates, independent developer Cliff Harris of Positech Games muses on pricing structure of games, as 'cost' was listed as a major reason for piracy. As he points out, plenty of other products have a wide continuum that ranges from 'economy' to 'deluxe'; games can often be divided into 'normal' and 'collectors' editions. Why can't we go a bit further, he asks:

Read More »

events

The Seattle Times' Pre-PAX Profile of Penny Arcade

Posted by Owen Good at 4:00 AM on August 25, 2008

Penny Arcade's 5th annual PAX, beginning Friday, is the newspeg for a 1,500 word feature in this morning's Seattle Times. The paper chronicles the 10-year history of the webcomic, from creators Mike Krahulik and Jerry Holkins meeting in a high school journalism class, up to its present-day gargantuan commercial impact. It's a success story that seems equal parts happenstance and just making the correct decision when the opportunity arose.

Some highlights:

Read More »

arcade

The Failings of 'Serious Games': Packaging Man

Posted by Maggie Greene at 3:20 AM on August 25, 2008

Ian Bogost has a short little note on a 'serious game' called Packaging Man, which was apparently intended 'to raise awareness about the destructive impact fast food paper packaging has on Southern forests.' Unfortunately for Dogwood Alliance, the creator, the game is a slightly retooled version of Pac-man, and the 'environmental message' seems confined to the (skippable) intro. Ian wasn't terribly impressed:

Read More »

wii

Wii Roomba: Surf Your Way to Cleaner Floors

Posted by Owen Good at 3:00 AM on August 25, 2008


This gentleman, "Ron" Tajima has managed a Balance Board hack that manages to defeat the basic purpose of a Roomba's existence. But, it's awesome. He's used the Wii Balance Board's Bluetooth capability to link it with the poky-slow vacuum-cleaning robot. He steers the Roomba by the direction he leans.

The things that are balls-to-the-wall awesome about this video:
• Sped up assembly footage. See? It's simple.
• Crappy kung-fu movie audio -- with mismatched soundtrack.
• The beep-beep-beep "Surfin' USA" tone. Please tell me that's coming from the Roomba itself.

I won't be able to get that out of my head the rest of the day. A job well done, "Ron" Tajima!
Wii Balance Board Roomba Hack Cleans Up [Balance Board Blog]

ds

The Screaming Asian And The Stolen DSes

Posted by Mike Fahey at 2:20 AM on August 25, 2008

Games Convention in Leipzig isn't all about having fun, cosplaying, and trying out upcoming video games. There are also plenty of traumatic events going on as well, such as the poor folks at SouthPeak Games, who came to the show this morning to let people sample their fine DS lineup only to find that all of their DS systems had been stolen. I was so shocked at the news I had to go outside to get a cigarette. Yes, I know I quit a few months ago, but this is me from a past when I am still smoking, having jumped to the future to warn myself about the screaming Asian man, only it was too late.

As I was standing there an ambulance pulls up, with medical technicians rushing into the building. A couple of minutes later they come up with an Asian teen writhing about in the stretcher, screaming the most blood-curdling scream I've ever heard, over and over again. I saw no blood, and his body looked okay outwardly - he was just screaming nonstop. I waited til they closed the door to snap the picture, out of respect, but even within the sturdy van I could still hear him wailing away.

I did ask around to see if anyone knew what happened, but no dice. I am just going to go ahead and assume he got hopped up on speed and attempted to play My Horse and Me 2.

real world

Video Games Blamed in Fiery Motorcycle Crash

Posted by Owen Good at 2:00 AM on August 25, 2008

Some idiot in Utah wrecked his so-called "bullet bike" into an SUV carrying a family of four. Everyone's alive, including the no-shirt, no-helmet cyclist, but of course vidja games are the cause. I swear, there must be a check-block for it on police investigation forms:

As for motive, Savino told troopers this was his own video game adventure. "I don't know whether he was trying to act out a scene in a video game or what he was trying to do, but he said it always worked for him in video games", Roden said.

OK, gang, so what exactly was he trying to emulate? And since this dumbass seems hellbent on removing himself from the gene pool, what's the next thing he should try?

High-Speed Chase and Crash Caught on Tape [KSL-TV]