playstation 3
Don't Let Sackboy's Cute Face Fool You, LBP Is Hard
Posted by Kotaku US Edition at 7:20 AM on August 7, 2008
At this point, I've seen and heard enough about LittleBigPlanet that I feel as though the game isn't even real and that it's never actually coming out. Thankfully, Sony brought along their first-party titles for us New Yorkers to try out and I can confirm that the game does in fact exist and will be coming out this fall. But after finally getting my hands on it, I think I'm going to have to turn down my hype meter just a bit.
When I got my hands on the controller and got booted up to the LittleBigPlanet title screen, the first thing I wanted to do was to make stuff. I think I've seen enough the gameplay from finished levels to know how it'll work when it's put together, but I felt since I didn't have a whole lot of time, I wanted to dig deeper in the creation tools.
Without any real tutorial of the controls, I just started messing around. The first thing I popped in the environment was a sombrero. OK, easy. But the Sony rep and I decided we wanted to give the sombrero wheels and drive it off a ramp. Now this is when things started to get a little harder.
I think something that's being overlooked with this game is the learning curve. I found it to be very overwhelming.
If you wanted to build a sombrero car, you have to attach it to a piece of wood (or something flat). But since the sombrero is two blocks long in width, you have to make sure your surface is just as long or it won't let you do it. And if you're not completely familiar with the system like I was, it's easy to get stuck and frustrated when something doesn't work.
So we finally got the hat on the piece of wood and I put some wheels on. But then since the hat is light, we had to make sure it's glued down or it will blow off. Then we had to add two motors (one for each wheel) and manually go in and alter the settings to adjust the speed of the car.
I don't know how long it took for me to build that sombrero car, but it took a lot longer than I thought it would, and it didn't even look like something I wanted to save and share with my friends. We never did get a chance to drive it off a ramp both because I had to go, and the ramp itself wasn't even done. :(
We also tried to attach one wheel to a can of tuna, which was dubbed the "Tuna Cycle," but it didn't work.
Granted, this was my first time with the game, but isn't this supposed to be accessible? I had an easier time with SOCOM from earlier in the day. The Sony rep did mention there would be a full tutorial of the controls in the final version, which is probably the one feature I'm most excited about.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Dr_Pie
Posted 8:15 AM 7/8/08
I was really excited for LBP when I first heard of it.
Then I wasn't when I learned it wasn't a sequel to Little Big Adventure 2.
Dr_Pie
breakblossom
Posted 8:14 AM 7/8/08
There's a difference between bad controls making a game hard and skill being required to use the controls. I hope it's not that the controls work against you in this game. Can't wait to see for myself :)
breakblossom
Antiterra
Posted 8:14 AM 7/8/08
@goldarsun: Just set your bookmark to this: [kotaku.com]
(i.e. http : // kotaku.com / tag / not:littlebigplanet/)
There, no more LBP to ruin your Kim Kardashian front page.
You're welcome.
Antiterra
Guanthwei
Posted 8:13 AM 7/8/08
LOL@changing the pic from Sackboy holding a dildo to Sackboy all uggified
Guanthwei
Talryyn
Posted 8:11 AM 7/8/08
This is going to be one of those games where some people get amazing things out of it, and others (like me probably) will build a can of Tuna with wheels only to have them fall off. I think maybe the key here is to use SPAM!
I get the feeling with the more we see, that there will be a core group that develop the amazing things with it, and others that quit trying after a few hours and just play content that others are making. In that though it is pretty neat, but at the same time I wonder if how many consoles this will move. I used to think it would sell like crazy, now I think we wait and see.
Talryyn
TheNthDegree
Posted 8:07 AM 7/8/08
I see myself playing this...not humiliating myself creating stuff. All you have to do is look at the detail on the Narikp sackgirl's sword to know it ain't easy. Or that it can't be easy rather.
TheNthDegree
XeroKool
Posted 8:04 AM 7/8/08
@UltimatePancakeSensation: I remember my first time playing a FPS with a dual analog controller. Coming from games like Goldeneye that had one joystick, let's just it wasn't pretty. After I got used to it though, I wondered how I managed without it.
XeroKool
the_answer
Posted 8:03 AM 7/8/08
this guy only had an easier time with socom because he wasn't playing against socom vets like me. when you are fragged in the first 10 seconds, you are not gonna like it and will be whining SOCOM is HARD..
seriously, though, maybe it's the platforming part of LBP that's accessible
the_answer
shak_0
Posted 8:02 AM 7/8/08
As it is with most games with steep learning curves, I think the level creator will allow you to do a wide variety of things once you get the hang of it.
@LittleBigPlaneteer: Exactly. What if I did want a level where sombreros weren't glued down and wanted them to fly off?
shak_0
Elly
Posted 8:01 AM 7/8/08
@goldarsun: If you don't like it, go somewhere else or make your own site. Hating an inanimate object is also a bit strange. So is not wanting people to be happy about a game. I guess we should all mope around and pick everything to pieces.
Fuck that.
There's more than enough cynicism to go around, so what's a bit of exuberance once in a while going to hurt? Especially when you consider games are a hobby for *gasp* having fun.
Elly
BLUEBRAKE
Posted 7:58 AM 7/8/08
@Shinkan: me too.
The fact that you have to tweak a lot of things like the glue and the wheel speed means that the creation system is deep. If you just slapped wheels on something and it all worked automatically, that would severely limit your options.
The "accessible" part of LBP has always been the cooperative platforming, not the creative aspects. I've always had the impression that the level creator is for the hardcore.
BLUEBRAKE
UltimatePancakeSensation
Posted 7:57 AM 7/8/08
I think it's unfair to imply that it's inaccessible just because you couldn't jump in and instantly fulfill your every desire. The more potential that something has, the more of a learning curve it will possess. The first time you picked up a controller, were you proficient at gaming?
UltimatePancakeSensation
lumpi
Posted 7:57 AM 7/8/08
Well done, Jim. Now they will remove the feature altogether because it's not "accessible" enough, giving you a huge "you can't do a sombrero car because it will take you more than 10 minutes" excuse whenever you try to add a wheel to a scene that has a sombrero in it.
lumpi
sarcasmOD
Posted 7:56 AM 7/8/08
@MrSatan: Relax, he was just giving his first impressions. He might be wrong, or not very skilled at this sort of thing, or what have you. The game is not going to actually get worse because someone played and early version and found it hard. So chill.
sarcasmOD
Rubix42
Posted 7:56 AM 7/8/08
@BossMonk:
Yeah, but do you really want to wait 5 more years to play LBP?
Rubix42
ShadowScale
Posted 7:55 AM 7/8/08
@Nelo-Risi: True, Im still getting it
ShadowScale
Daisuash
Posted 7:55 AM 7/8/08
I think it was pretty naive to think that there was no learning curve, yes it is supposed to be accesible, but accesible doesn´t mean stupidly easy...
Daisuash
sarcasmOD
Posted 7:55 AM 7/8/08
@Eddy666: It's a small paintbrush.
sarcasmOD
MrSatan
Posted 7:54 AM 7/8/08
Oh no the game is HARD, what are we to do. I am glad you have to have some skill, the damn thing shouldn't build itself.
MrSatan
Crab_Botherer
Posted 7:54 AM 7/8/08
I liked this game better when it was called Garrys Mod. :(
Crab_Botherer
Shinkan
Posted 7:52 AM 7/8/08
This actually makes me like the game even more.
Shinkan
XeroKool
Posted 7:51 AM 7/8/08
@failzmcgee: First thing that came to mind was the sims. That wasn't exactly pick up and play either, but once you got the hang of it, it was pretty much cakewalk.
XeroKool
Channing
Posted 7:51 AM 7/8/08
@Billkwando:
Holy poo poo. "Little Spore Solid 4: Big Metal Planet"
I would play that so bad.
Channing
TheCleaningGuy
Posted 7:49 AM 7/8/08
@LittleBigPlaneteer: Well, I'm sure once you've had a chance to play it, you can decide for yourself. Hopefully we get a demo by the end of September.
TheCleaningGuy
MaloMan
Posted 7:49 AM 7/8/08
whoa there was like a sudden rush of fanboyism on those first few comments huh?
why do people have to hate on the ps3?
seriously, if you dont like it, dont say anything about it.
MaloMan
failzmcgee
Posted 7:48 AM 7/8/08
You expected creating things worth sharing would be easier than pointing and shooting? My, what terrible, terrible expectations you have... Not to mention you did not even go through the tutorial and expected to simply jump in and make the greatest thing ever.
Did you find it easy playing the sims for the first time? I guess the sims isn't for casuals!
failzmcgee
XeroKool
Posted 7:47 AM 7/8/08
@sir_carrot: If a pic can elicit some of the comments I've seen above (e.g Dildonic, LittleBigDildo). Trust me, it's weird...
XeroKool
stryker1800
Posted 7:46 AM 7/8/08
@goldarsun: you dont have to read the articles.
stryker1800
CaptainAhab
Posted 7:46 AM 7/8/08
I believe the dev's talked about saving your contraptions so this would virtually get rid of the difficulty of having to recreate your sombrero car from day to day.
CaptainAhab
shichi
Posted 7:46 AM 7/8/08
@pic LBP = Little Big Penis?
shichi
Billkwando
Posted 7:46 AM 7/8/08
@goldarsun: Rocketman, I think it's gonna be a long long time ('til you go a day w/o hearing about LBP).
Billkwando
kagebutsu
Posted 7:45 AM 7/8/08
haha he changed the dildo picture
kagebutsu
TuxBobble
Posted 7:44 AM 7/8/08
@Eddy666: Yup, I guess LBP is "hard" after all. Picture worth a thousand words.
Anyway, it's kind of ignorant to say you love something you don't really know/haven't experienced. So try that pink thing on for size and see if you still love it...haha.
Really though, I THINK I'm going to love it, but I obviously have to try the game first...
TuxBobble
goldarsun
Posted 7:44 AM 7/8/08
At this point, I've heard and seen enough about LBP that I wish everyone could just shut up about for a couple of days. My hate for this game may be unwarranted, but it increases steadily when I can't go a single day without hearing how awesome it is.
goldarsun
FP_slomo788
Posted 7:43 AM 7/8/08
@LittleBigPlaneteer: Exactly. Given how hyped the physics engine is I wouldn't say "having to glue a sombrero on wood" is my definition of hard. If anything it's just very realistic.
FP_slomo788
fuchikoma
Posted 7:42 AM 7/8/08
For something with depth like that, I really think it can't NOT be overwhelming at least at first. The pallete system I saw looks like a good way to start to tame it though.
But really, remember all the created characters you've made in games. How many took over an hour? What if you could put anything anywhere? In the game too? And then script it to react to you and interact with players? That's going to take a loooooooong looooooong time and I don't think most people will take it too far.
Then, some people will probably only play to test the levels they make! It takes all kinds...
I'll see what I can do, but I really want to see what happens once the greater PS3 community sinks its teeth into this one.
fuchikoma
NoahIdea
Posted 7:42 AM 7/8/08
Meh, gripe for the sake of gripe.
NoahIdea
Billkwando
Posted 7:42 AM 7/8/08
@Sundermania: LOL!
Yeah, I know. I gots mad skills, posting the same link you get when you click on his name. ;)
Just trying to drive the point home.
Billkwando
LittleBigPlaneteer
Posted 7:41 AM 7/8/08
I think the difficulty level truly depends on how wide your imagination is. All the things mentioned seemed logical to me, if you really thought about it. I really don't think this game will be too difficult for most to pick up and play, but we'll see.
Most other impressions, including those from other Kotaku writers said it was actually pretty straightforward and not difficult so it depends on the person I guess.
LittleBigPlaneteer
LandMineLandSnake
Posted 7:41 AM 7/8/08
Is it as hard as g-mod?
LandMineLandSnake
dsmx
Posted 7:41 AM 7/8/08
@Ett: But why do you need to watch them? The person who created that level could submit it onto the servers and people can play the super mario remake levels.
dsmx
ZinkO: Beat Incursion
Posted 7:41 AM 7/8/08
great, now it's on his face.
ZinkO: Beat Incursion
sir_carrot
Posted 7:39 AM 7/8/08
@XeroKool: It wasn't that weird.
sir_carrot
FP_slomo788
Posted 7:39 AM 7/8/08
If the controls themselves are not too hard I think the game will be easier once you understand how deep it is (I'm basing my opinion off what you wrote about the sombrero-car). For example, now you know that the physics in the game are not a gimmick and are really important when you think about creating something. But nonetheless, I guess the creation part is not the "pick-up and play" part. That part is the platforming (which still looks fairly hard).
FP_slomo788
Keen314
Posted 7:39 AM 7/8/08
@kagebutsu: BECAUSE YOU TOUCH YOURSELF AT NIGHT.
Keen314
CaptainAhab
Posted 7:39 AM 7/8/08
I actually want the dildo back now!
The picture conveyed the harsh learning curve of the game by way of Sackboy lulling you into a false sense of security with his cute little face before plunging his big ol' pink dildo of difficulty into your rectum.
Anybody else?
CaptainAhab
Maldron
Posted 7:39 AM 7/8/08
If something's worth doing, it's worth doing well. I have no doubt there's a learning curve - hell, when was the last time an editing tool came out that didn't take some learning, let alone one that has to deal with physics?
It'll take some getting used to, I'm sure, but I've also seen the creative variety the game has had to offer over the past long while. But honestly, easy was never something I thought it would be.
Maldron
concrete_d
Posted 7:39 AM 7/8/08
Dildonic
concrete_d
teamr
Posted 7:38 AM 7/8/08
he changed the pic!
teamr
sir_carrot
Posted 7:38 AM 7/8/08
Hm. Bummer-ish to hear a less than stellar preview after that tasty Kratos sack-boy pre-order bonus.
Then again, this will be a game drive by the community and there is no doubt in my mind that there will be plenty of people creating some truly stellar levels to play.
sir_carrot
Madgame
Posted 7:38 AM 7/8/08
Hopefully your difficulties hint at a deep creation system. If you can 'create anything you can think of', I would expect there to be a learning curve with the interface.
Madgame
Billkwando
Posted 7:38 AM 7/8/08
@BossMonk: Oh crap.
Please don't flame me, cos I'm being sincere, but (not owning a PS3) I just realized that LBP and Spore aren't the same thing.
After so much hype it, it all starts to run together and become Little Spore Solid 4: Big Metal Planet
It's cool that there's two big games coming out with create modes. I haven't messed around with a create mode since THPS (haven't messed with Forge, cos I haz no frenz....lol).
Billkwando
マンゼクスSythe
Posted 7:37 AM 7/8/08
@Eddy666: If you look closer, its a paintbursh.
マンゼクスSythe
InsidiousTuna
Posted 7:37 AM 7/8/08
A tuna cycle? NO WAY.
InsidiousTuna
Sundermania
Posted 7:37 AM 7/8/08
@Billkwando: Nice detective work.
Sundermania
oxoc
Posted 7:36 AM 7/8/08
good things take time.
sackworld wasnt built in a day.
oxoc
Zookey
Posted 7:36 AM 7/8/08
Eh. Beats having to 3D model, animate and program game assets! No matter what, making your own stuff in games is hard because it involves those three disciplines- Media Molecule just made it easier for those who want to do it on a couch instead of going to college----and, with Spore, you are just making monsters, not brand new machines, concepts and stages--so it is easier because it is more directed---with LBP the massive freedom comes with a learning curve so you understand how to take advantage of it---I think we all knew it would take some getting used to so I don't see this as a surprise--I'd rather have it be indepth than easy to play but shallow--just compare the rollercoaster building styles of RCT3 and ThrillVille for a case-in-point.
Zookey
FP_slomo788
Posted 7:35 AM 7/8/08
@Jim Reilly: Ha ha don't worry about it we've seen worse. They are more surprised than actually offended.
FP_slomo788
Eddy666
Posted 7:34 AM 7/8/08
Now I miss the dildo ;_;
Eddy666
XeroKool
Posted 7:34 AM 7/8/08
Thank you for changing the pic. That was weird.
XeroKool
biggbear
Posted 7:34 AM 7/8/08
@Mj92: I love it when people talk about how awesome a game is when they've never even played it.
It's similarly as funny when they rip reviewers who give a game a bad score/rating/review when they haven't played it.
biggbear
FP_slomo788
Posted 7:33 AM 7/8/08
It looked very hard in the videos. "Die and learn" hard. I guess that's why the checkpoint system is so forgiving. It truly is meant to be played co-op.
FP_slomo788
CaptainAhab
Posted 7:33 AM 7/8/08
Aw he changed the picture!
CaptainAhab
Jim Reilly
Posted 7:33 AM 7/8/08
sorry about the sackboy dildo pic. Didn't even notice it when I grabbed it.
Jim Reilly
Billkwando
Posted 7:33 AM 7/8/08
@Mj92: I can see you're going to be a valuable contributer.
[kotaku.com]
Could you use your time machine and tell me how good Shenmue 3 is?
Billkwando
gipmah
Posted 7:32 AM 7/8/08
This just means that when we see those amazing levels that we all know are coming we'll just be even more impressed. Game recreations are one thing I'm really looking forward to. I will pay for somebody to recreate Shadow of the Colossus on LBP.
gipmah
kagebutsu
Posted 7:32 AM 7/8/08
why is he holding a dildo?
kagebutsu
Rockbot
Posted 7:32 AM 7/8/08
Seriously where's the pointing fish when you need it. For shame whoever sullied sackboy.
Rockbot
Ett
Posted 7:31 AM 7/8/08
The learning curve may be high. But within 24 hours of the release you will see Super Mario bros remake levels on youtube.
Ett
Hey There Super Dude
Posted 7:31 AM 7/8/08
I'm really hoping for some way to make planes/helicopters.
Hey There Super Dude
CaptainAhab
Posted 7:31 AM 7/8/08
LittleBigPlanet makes me "deceptively hard"!
Ba dum tish!
CaptainAhab
BossMonk
Posted 7:31 AM 7/8/08
Interesting when you think about how accessible and fun it is to simply jump into the Spore creature creator for the first time and start manufacturing monsters.
BossMonk
stryker1800
Posted 7:31 AM 7/8/08
i think a big learning curve is both a good and bad thing, it might limit who will pick up the game but at the same time only the people who really want to make something are gonna do it. either way a tutorial is a good thing.
stryker1800
Lazlo
Posted 7:30 AM 7/8/08
I'm pretty sure that pic was posted once due to an article about putting suggestive content in LBP. Correct me if I'm wrong but I think it was about 3-4 months ago. It's photoshopped, quite well actually.
Lazlo
Brian Crecente
Posted 7:30 AM 7/8/08
I think Jim accidentally grabbed the image from this story:
[kotaku.com]
But it does fit the headline... sorta. lol
Brian Crecente
pedantic_dandy
Posted 7:30 AM 7/8/08
Oh, and sackboy? Be gentle. My anus is still bleeding from Contra 4.
pedantic_dandy
DynamiteHeaddy
Posted 7:30 AM 7/8/08
I won't really care about making stuff, just playing it.
DynamiteHeaddy
Islandkiwi
Posted 7:30 AM 7/8/08
Kotaku outs Sackboy!
Islandkiwi
kseezy
Posted 7:29 AM 7/8/08
You can share your sombrero hat with me.
kseezy
bradcopping
Posted 7:29 AM 7/8/08
LittleBigDildo?
bradcopping
Nelo-Risi
Posted 7:28 AM 7/8/08
Hard? I think its awesome news, it'll weed out the lazy people who cant invest time for their creations ... ahem.
Nelo-Risi
khronos27
Posted 7:28 AM 7/8/08
@Mj92: Ignorant much?
And I was thinking the same thing Eddy666
khronos27
OtherAdam
Posted 7:28 AM 7/8/08
@Mj92: How can you love something you've never played?
OtherAdam
teamr
Posted 7:27 AM 7/8/08
@Eddy666: lol. i was thinking the same thing
teamr
WordMan
Posted 7:26 AM 7/8/08
@Eddy666: I was just about to ask what the deal was with the strap-on
WordMan
Eddy666
Posted 7:25 AM 7/8/08
wtf is he holding a hard dildo?
Eddy666
Mj92
Posted 7:25 AM 7/8/08
I love the game screw what people say about it
Mj92
wrecks
Posted 8:37 AM 7/8/08
@Mitch Cumstein:
huh? I'm just trying to understand the hype. It's a platformer, you can make levels... why all the crazy hype?
wrecks
FlagshipFighter
Posted 8:33 AM 7/8/08
They changed the pic lol
On Topic: Yep, this is 1 game that definitely looks very good. I am juding the replayability will be very high! Wish i had a PS3 to play this on :(
FlagshipFighter
Mitch Cumstein
Posted 8:31 AM 7/8/08
@wrecks: Oh jesus, really dude why waste your time with that garbage? You sound like a bitter, whiny bitch that got her knee skinned.
Mitch Cumstein
guerre
Posted 8:29 AM 7/8/08
@wrecks: i have the feeling you'd say otherwise if you had a ps3.
guerre
vig0r
Posted 8:29 AM 7/8/08
@Zookey:
zookey im afraid you're wrong buddy,in spore you make your own creatures but you also make your own building your own space ships your own vehicles and can terraform the planet,it;s not just monsters,just clearing it up for ya
vig0r
UVaDave
Posted 8:29 AM 7/8/08
@laser beams: Sensitive much? This is a single person giving his personal opinion of the limited time he spent with the game. Just because you think this is God's gift to gaming does not mean it will be, and conversely just because Jim thought it was slightly difficult does not mean its going to suck.
"i just fear that the stupid masses of haters are going to try and ruin it for everyone" What?!? How would people who do not like a game ruin your experience with it.
UVaDave
pixelante_ninja
Posted 8:29 AM 7/8/08
But isn't a steep learning curve common for building vehicles and other contraptions in sandbox games like this. No matter how many options and tools are available to a player I think it's generally hard to make a machine that works within the physics of the game, like in gmod for instance, and really does what you want it to do, what I'm wondering is if the level editor itself also has a rather steep learning curve or if it's just creating the mechanics of your levels that takes a while to get used to
pixelante_ninja
anabbeynormality
Posted 8:28 AM 7/8/08
Gasp! You speaketh against Sackboy and the might of LBP?
Make haste! You must perform a sacrifice of burlap and zippers before you are smitten.
You don't want to see what happens when they unzip...
anabbeynormality
mfwahwah
Posted 8:26 AM 7/8/08
It doesn't sound that hard. In fact, it sounds exactly how I imagined it would.
mfwahwah
failzmcgee
Posted 8:26 AM 7/8/08
@laser beams: There are no complaints. This guy is simply bad at the game and has no understanding of how the creator works(Or how to actually review). Every other preview of the creator had 0 complaints. Yes, 0. In fact, if you go around and look at videos on youtube you can find a bunch of people making awesome things on their first try.
failzmcgee
wrecks
Posted 8:25 AM 7/8/08
There's all this hubub about LBP changing the face of gaming with user generated content, like it's a new concept or something. Don't think a little platformer is going to change anything. Especially this one on the 3rd place console. Sure, looks fun.. but come on already...
Can't wait for release so it can then start it's fade into obscurity.
wrecks
WolfGod
Posted 8:25 AM 7/8/08
Not bad news at all I figured it would take some getting used too. Can't wait for this to release.
WolfGod
Hulkamaniac
Posted 8:25 AM 7/8/08
what wrong with that sackboy face brother? I have been to many places that have special people who look weird, but that is by far weird thing i ever seen brothhhhhhherrr... Hulkmania will run wild on sackboy with caution.
Hulkamaniac
TheFaze
Posted 8:25 AM 7/8/08
Maybe you should start out by making a simple "car" or skateboard before bitching about how you had trouble making a sombrero car. (sombrero car?? WTF!?!?) If you try to make something difficult, then naturally, it'll be harder to make. Rome wasn't built in a day, doofus.
TheFaze
breakblossom
Posted 8:21 AM 7/8/08
@goldarsun: Nobody is forcing you to read them OR comment. Follow antiterra's advice.
breakblossom
laser beams
Posted 8:21 AM 7/8/08
and now the complaints begin.
nothing can ever remain great anymore. sad that this creative game, which has impressed so many people in all sectors of the industry for so long- now has to be dragged down to the level of fanboy wars.
this game is unique and beautiful. it is so original and is trying out so many new things at once. i just fear that the stupid masses of haters are going to try and ruin it for everyone by claiming that an OPTIONAL aspect of the game is too esoteric for pick-up-and-play.
laser beams
Tyber_Zann
Posted 8:20 AM 7/8/08
Super Mario Bros. was hard once.
When I was 8.
Tyber_Zann
Striderhayasa - Phillyyakk on PSN and Live.
Posted 8:19 AM 7/8/08
@MrSatan: ok...you said it better than I did but yeah....totally agree.
Striderhayasa - Phillyyakk on PSN and Live.
Striderhayasa - Phillyyakk on PSN and Live.
Posted 8:18 AM 7/8/08
Hard? It sounds like common sense has to be used in the building process.
Add motors to car or car won't more....make sure the length of your surface is long enough for the body of your car. How is that hard? It's common sense to me.
Striderhayasa - Phillyyakk on PSN and Live.
Mitch Cumstein
Posted 8:16 AM 7/8/08
@Jim Reilly: You were probably thinking "how did a LBP pic end up in Kotaku's porn collection... stupid intern in charge of the porn...wait a sec. Sorry Brian didn't even notice it when I grabbed it"
Mitch Cumstein
Hey There Super Dude
Posted 9:02 AM 7/8/08
also, a program cannot read your mind. I imagine making a Sombrero car in Maya or 3DS Max would be equally difficult, if not more so.
The way I LBP is that it's not a game, it's a program for creating Platforming levels. It should be hard.
Hey There Super Dude
DirtySyko
Posted 9:01 AM 7/8/08
Reading this makes me more excited for the game, because this shows that it's a lot more in depth than it looks on the outside. I had no idea you could manually configure parts like the motor's to increase or decrease speed, that's really cool.
People begin to expect too much when it comes to a game being "accessible." A lot of older gamers, which I assume this journalist is, knows that games in the old days were never accessible. NES games were hard as hell. You couldn't beat more than half of the games you owned. So, why all the fuss when a game poses any challenge or presents a steep learning curve?
When more journalists get their hands on Guitar Hero World Tour we will probably be hearing the same stuff about the music creator in the game. "It's a lot harder than they make it out to be." "I just couldn't figure things out, there was tons of trial and error."
If this game does require you to sit down and practice, and has a steeper learning curve when creating levels, then I welcome that. The reward is much nicer when it takes hard work to earn it, rather than just having it handed to you.
DirtySyko
proust
Posted 8:58 AM 7/8/08
A learning curve is always the price for being able to do anything you want. Without it you have the crappy expansion that comes with other games.
proust
Rockbot
Posted 8:56 AM 7/8/08
@Jim Reilly: You weren't kidding about the "curve" ehh?
Rockbot
Vergobret
Posted 8:51 AM 7/8/08
What?!? You didn't try to make a Penis-Monster-On-Wheels?
Vergobret
fenderfuel08
Posted 8:51 AM 7/8/08
These impressions should not be surprising. To me, the game reminded me of the PSone's RPG creator.
Sure, making your own levels and sharing them sounds fun, but making a level thats actually amazing and fun to play will probably take hours upon hours to make, and tons of editing.
It's like when I first heard about the new Guitar Hero's create your own tracks and got excited--but then read it was a very hardcore, difficult process and was not just for anyone to pick up and use easily. Someone(I cannot remember where I read it) even suggested you would be better off if you were already an experienced musician when using it.
Really, these "create your own" games sound fun in concept but if you actually want to create anything decent get ready to pour hours into something that only takes a few minutes to play through.
fenderfuel08
voltronad
Posted 8:51 AM 7/8/08
@wrecks - I think you make some great points actually. Yes, this game looks like a lot of fun, but no it doesn't look like its going to change the world of platforming. You can build custom things in the new Banjo game, but I don't see people falling all over themselves for it. So I have to agree and pose the question to people like Mitch CumStein (what a clever name btw)...What makes this so great?
voltronad
JoeyTheHobo
Posted 8:50 AM 7/8/08
I played at Comic-Con and yes, with enemies around, people were dieing over and over and over.
JoeyTheHobo
Nicevillin
Posted 8:49 AM 7/8/08
So your telling me that by taking no tutorial whatsoever, you jumped directly into the game and decided to make something as complex as a machine, and because you failed at creating such a complex project as a first instead of something easier the game now isnt easily accessible anymore, wow... i guess everyone else lied.
Nicevillin
laser beams
Posted 8:47 AM 7/8/08
@UVaDave: people who don't like this game can't ruin it for me. people who shit all over creative works without having first-hand experience piss me off though. i am not mad at Jim for stating his impressions- please don't misconstrue what i have said. i am glad for all the input he has provided. i'm referring to the creeps who will retain only the few negative aspects of this post and try to insult the creative minds behind it as well as those who DO enjoy it. all without ever definitively experiencing it for themselves. it's just a trend i've noticed lately and i think it sucks. pardon me for venting.
laser beams
vig0r
Posted 8:44 AM 7/8/08
i have to agree with wrecks i just a saw a vid on youtube and to be honest it looks like a super mario version of garry;s mod,none of this stuff is innovative guys,it's cool but even garrys mod which wasn't the first did a great job,i know i wont be buying this but that's me,but please dont be dumbass and hate on people who dont think it;s the best game ever
vig0r
PapaBear434
Posted 8:42 AM 7/8/08
First time I played Zone of the Enders, I was lost. All sorts of different weapons, altitude chances, zipping around at breakneck speeds...
But I played it for more than an hour, and I got quite good at it. You do something once or twice, suddenly, it makes sense. And following the tutorial helps too.
I'm sure LBP will be MUCH better as soon as you have a tutorial walking you through the basics.
PapaBear434
berribrand
Posted 9:14 AM 7/8/08
Idiocracy anyone? J/k... but yea I would expect a learning curve given that this game probably doesn't play like any other game out there...
berribrand
Jorw
Posted 9:05 AM 7/8/08
They should have made a PC version as well. Pointing and clicking would speed things up significantly.
Jorw
jayntampa
Posted 9:50 AM 7/8/08
I've been saying this since day 1 -- the creation aspects is going to be a barrier to the game. Anyone that has actually built a level of any game can tell you, it's not easy to build one. Notice how fast they always speed up the demos of level level design? There is a reason.
The game may be completely fantastic, but it's going to be a niche product.
jayntampa
Brain_Craters
Posted 9:48 AM 7/8/08
Sounds hard to me. I suppose a good tutorial could kinda walk you through everything, but who wants to take time to do that? I think this just runs the risk of alienating people that would've played it otherwise. "But making games more accesible just cheapens the experience, makes it simple and unrealistic, 'WiiMusic's' it," you might say. Screw that. Why can't games be deep but accesible, realistic but deceptively simple? If a developer's really doing what he should be doing, then he should be able to find common ground between realism and accesibility. I think that unique quality is what turns a good game into a truly great game./rant
Brain_Craters
Ahmunnaeetchoo
Posted 9:42 AM 7/8/08
The more complex it is, the more control you'll have! I can't wait for this game!
Ahmunnaeetchoo
Datheron
Posted 9:40 AM 7/8/08
@voltronad: The difference is in:
- Ease and accessibility (compared to full-blown creators) and
- Flexibility (compared to other in-game creators/editors)
Think about it this way - every other console in-game creator/editor lets you rearrange blocks and other production models, but no matter how much you tweak things around you're largely bound by the constraints of the underlying system. You're still playing by the same mechanics in Halo's Forge - life bars, shooting, weapons, etc. LBP's claim to fame is that the underlying system is simple jumping + grabbing and physics. It has the tools for you to make your own models, and script simple behaviors such as triggers and movement to objects that other editors simply don't bother to have.
Yea, the closest thing is Gerry's Mod, but GM's interface is actually pretty hardcore if you look at it - and sharing is pretty much limited to Youtube uploads. The excitement is the ability to bring GM's tools to the masses.
Datheron
IQpierce
Posted 9:31 AM 7/8/08
And people called this "walk before you can run" guy a dick:
[www.gamepro.com]
IQpierce
resetbutton
Posted 10:17 AM 7/8/08
that doesnt sound difficult to me.
resetbutton
floppylobster
Posted 10:16 AM 7/8/08
So it's clear that nobody here gives a shit how difficult it is. We're all gamers, so we can overcome difficulty if the game is good enough. I think the post was making two points we haven't discussed in detail though (less so than the dildo) -
(1) It will not sell millions if it doesn't appeal to the Mii crowd.
(2) It's not much of a game (we knew that already but this will also affect sales).
Conclusion - will the hype hurt the PS3 if people buy it then get frustrated. Are they better off hyping something original AND accessible, as they did with Singstar and Buzz etc, rather than brilliant BUT made for a niche market?
floppylobster
Jest
Posted 10:03 AM 7/8/08
"Granted, this was my first time with the game, but isn't this supposed to be accessible?"
Given the circumstances: Not really.
Hence, why I'm not buying too much into the "hard" business just yet.
(As for the few of you throwing out the "niche product" talking point: Here I sit, rolling my eyes.)
Jest
Bastard11
Posted 10:03 AM 7/8/08
I don't know what exactly you expected? You have to maintain realistic expectations. Are you complaining that there should have been a magic "turn this random object into a car that travels at 60mph" button on the submenu of anything you select?
Imagine, if you will, you were to make a sombrero car in real life. Would you also not need to do pretty much the same things? This whole "arduous" process you've outlined sounded a lot like common sense to me.
---
Jim: "So I wanted to be able to see better in the room but it turns out I had to actually walk over to the wall, locate the light switch. and then flip the switch by actually using my hand in order to make the light go on. I mean.. I though maybe the light would just go on when I entered the room."
Bastard11
vig0r
Posted 10:03 AM 7/8/08
way i see it this is a simplified and gimped version of the awesome gmod...
vig0r
PapaBear434
Posted 10:01 AM 7/8/08
@jayntampa:
Nothing says you have to make entire levels. You can also make game objects like a cool looking tree or a vehicle and just trade that.
Make a sombrero car, for instance, you can just trade that.
PapaBear434
Candlejack
Posted 10:42 AM 7/8/08
Everybody getting worked up because of a hands-on, not even a preview...did the Internet Hate Machine invade Kotaku or something?
At least wait with the pitchforks and torches till the review.
Candlejack
lantus
Posted 10:30 AM 7/8/08
WTF man, it's blasphemy to talk against LittleBigPlanet! On a side note, cans of tuna confirmed!
lantus
Morphie
Posted 11:11 AM 7/8/08
My hype meter is still at maximum capacity. I had to upgrade the damn thing because the old version couldn't handle this much hype.
Morphie
AlbenoEpiX
Posted 11:00 AM 7/8/08
All I can conclude from these impressions is that the creator has depth.
The more depth, the better.
AlbenoEpiX
Mitch Cumstein
Posted 11:24 AM 7/8/08
@voltronad: Ummmm "Mitch Cumstein" is from CaddyShack.
Mitch Cumstein
Mitch Cumstein
Posted 11:16 AM 7/8/08
@wrecks: Go back and look at the way you presented your opinion. I have no problem with conflicting opinions at all. However, it wasn't your opinion that made you sound like a bitter, whiny bitch. It was your decision to tack on stupid and senseless flamebait to it. Once you decided to tack on "especially on a 3rd place console" it really made your credibility swing towards "flaming troll".
Mitch Cumstein
Knoxximus (360/PSN)
Posted 11:49 AM 7/8/08
Aw man, that dildo pic was epic man. BRING IT BACK!!
Knoxximus (360/PSN)
goldarsun
Posted 11:48 AM 7/8/08
Why did everyone assume I was just talking about Kotaku? 1UP Yours won't shut up about it either. And I'm not reading the articles. Thanks for the tip Aititerra, even if you couldn't give it to me without making an ignorant remark.
goldarsun
wrecks
Posted 11:38 AM 7/8/08
@Mitch Cumstein:
Why? is it not a fact? I wasn't trying to start any kind of flame anything. Just that it's on the least popular console, so I do not understand the hype. If it were multi console, I could possibly understand a small portion of the hype.
And a friendly piece of advice... Try to not use personal attacks as fuel for your opinions if you want to avoid looking childish and small minded.
Calling someone a bitter, whiney bitch when they are just voicing an opinion about a game really does kind of state that you do have very large problems with any opinion that conflicts with your own.
wrecks
wrecks
Posted 12:23 PM 7/8/08
@Jonn: A dick??? I was stating how I felt about the hype of the game. Are you a developer of the game? Did I offend you? my apologies.
Ok.. whatevs. Enjoy the sackboys.
wrecks
Jonn
Posted 12:18 PM 7/8/08
I like how goldarsun apparently didn't read the article before complaining. It specifically says that it wasn't what James was was expecting. Even the title says it.
And Wrecks? I checked. You were, in fact, being a dick. "Can't wait for release so it can then start it's fade into obscurity."?
@vig0r: For the love of sanity, use punctuation. Also: it's a subjective experience. There's nothing to "get". Some people will like it, others don't.
Jonn
magictroll
Posted 1:53 PM 7/8/08
@wrecks: It's the on;y PS3 game I'm looking forward to! Why do you have to crap all over it :(
magictroll
Ian342
Posted 2:24 PM 7/8/08
If anything this article makes me like the game even more. With so many options to basically do whatever you want I was expecting it to be overwhelming. A sombrerow sitting on a moving cart would get lift and be blown off, so it is logical that if you wanted it to be part of the car you have to attatch it somehow. While it may feel difficult, it still seems much more user friendly than the editors that come with PC games. There are plenty of amazing mods being created with more complicated tools, these are slightly more accessible and being touted as a main feature of the game making me really excited to see what the more talented people come up with.
Ian342
GummyTumor
Posted 3:34 PM 7/8/08
Is there gonna be explosions?!! I want to make a level where everything explodes! I mean everything! Big explosions with tiny explosions in the background, and some medium size explosions with exploding tanks coming out of them!!
AAAaah.. *explodes*
GummyTumor
jsc_tidus
Posted 5:30 PM 7/8/08
this guy is sucks at games.. thats the fact..
jsc_tidus
GoonieGooGoo2
Posted 6:21 PM 7/8/08
FINALLY an blog post that doesn't kiss LBP and SONY's butt like its the second coming and presents it for what it is...a promising new game where you can create stuff.....but still unproven as no one has really played it or seen what its real gameplay modes will be.
Will it be a smash hit with endless playability or will it be a short-lived pretty plaything ?
We'll see.
GoonieGooGoo2
juggy4805
Posted 9:30 PM 7/8/08
I think the deep customization allows for more creativity. I will be the first to say a Vietnam war level and sackboy will be created.
juggy4805
ircmaster
Posted 10:37 PM 7/8/08
I heard the first like 10 levels in the "campaign" is a tutorial.
ircmaster
Saint Jonah
Posted 10:58 PM 7/8/08
I don't see how anyone could look at the amount of "stuff" you're going to be able to do in this game and think, for one second, that it WOULDN'T be hard.
I mean...there's really no way to make something THAT flexible AND super easy.
Saint Jonah
Awoken
Posted 10:56 PM 7/8/08
I am looking forward to this game. It seems really innovative in that we can share our layouts.
Awoken
Eclectified
Posted 11:11 PM 7/8/08
Still can't wait for this.
Figured the create side would have a fairly steep learning curve but, as stated several times, the bits about gluing things down and setting motor speeds seem pretty logical.
At the same time, when you look at this game from the perspective of someone who maybe hasn't ever written a program, dealt with computer logic or played GMod... I can see those types of things as diminishing their expectations of the creation tools. If a person has to spend 2 hours in Create-A-Wrestler in WWE games to get 1 character out of it, you can bet your sombrero that creating full levels can take upwards of a few days/weeks(depending on your level of understanding and imagination).
Fortunately, people who won't take the time to mess with the create side will still be able to play 50(from what I hear) built in stages and have (unlimited)free levels to play online(as opposed to having to pay $10USD for 2 or 3 maps in a map pack ala CoD4, Resistance, Halo, etc.)
Eclectified
burko
Posted 11:57 PM 7/8/08
Best thing I've heard about this game, to be honest, as it helps allay my fears that it'll just be a big dumb Wii-like toy with better graphics. Depth = good, in my book, and if the game truly boasts the advanced physics and level of freedom advertised, it *should* be challenging to turn a sombrero into a frickin' car in the game's world, esp. with no tutorials to ease you into things.
I'm more a 360 guy and couldn't give a loose stool about pretentious supergay MGS4, but LBP might be the game that finally sells me on getting a PS3.
burko
sh0tgunn0strils
Posted 12:22 AM 8/8/08
anything worth while is worth waiting for and nothing good comes easy and don't piss on my LBP again!!
sh0tgunn0strils
AntiheroKing
Posted 12:51 AM 8/8/08
@Billkwando: So shall it be said, so shall it be done! Little Spore Solid 4: Big Metal Planet is now on my to-do list of stages. Old Solid Sack was one last mission: to destroy Metal Gear Spore, an amorphous war machine with nuclear capabilities! Featuring the return of Liquid Sack and Revolver Sackelot! Oh man, that's gonna rock so hard.
AntiheroKing
synchra
Posted 5:47 AM 8/8/08
lawl. If I can build characters and worlds in Second Life, that sounds like a piece of cake.
I am happy they implemented some real physics and stuff. The fact that it took that long to make the sombrero car means people will actually put time into their creations and things will actually work in a more realistic way.
Meaning I won't see a lot of the crap that people seem to have in SL.
I mean.. my pizzabox rocket is pretty awesome, but I wouldn't wanna waste a game like LBP making more of those.
synchra
Billkwando
Posted 7:42 AM 8/8/08
@AntiheroKing: Glad you liked the joke! People get so serious around here, I was sure somebody was gonna flame me. :)
Billkwando
mpar
Posted 3:56 PM 8/8/08
@biggbear: he's not saying the game its awsome he's saying he likes it so what ...? whats wrong with that
mpar
KenyonDeevoy
Posted 10:36 AM 8/8/08
The picture if from Media Molecules website http://www.mediamolecule.com/games.html
KenyonDeevoy
BasketSnake
Posted 2:37 AM 8/8/08
Too hard? Hååhåhå hæhæhæ høhøhø.
BasketSnake
beefgene
Posted 10:12 AM 7/8/08
some people are taking this wayy too serisouly
beefgene
T.Henderson
Posted 8:47 AM 7/8/08
You are supposed to learn how to create through the game play levels. So just jumping in and trying to create will be harder. The learning curve is shallow if you take the time to play through the levels.
T.Henderson
PsyComa
Posted 8:36 AM 7/8/08
Look at the bright side of things, since it's seemingly difficult to create a four-wheeled DICK BUS, we're less likely to see tons of them.
PsyComa
ConfusedCartman
Posted 7:42 AM 7/8/08
@OtherAdam: I love the game, and I played it for over an hour at Comic-Con. Don't trust one opinion as fact, but at least consider that the author of this article may not be that good at physics games in general.
ConfusedCartman
Stockpile
Posted 7:39 AM 7/8/08
Waaaaa! I only had a little bit with it an because I didn't bother to learn how to play or properly build it is too hard!
Where did the company say that it was completely accessible? Just because something has a learning curve to it you don't have to cry in public ya puss.
Stockpile
Placentasaurus
Posted 2:40 PM 9/8/08
That really doesn't sound very hard at all. And, I think I'll trust every other preview on the web over one intern who doesn't seem to understand the fact that something as deep as the builder in LBP is not going to be completely understood in 5 seconds, and labels the game as bad after one tiny play session. Of course SOCOM was easier. It's a sequel, in an established (and popular) genre. You need lessons in previewing.
Placentasaurus