pc
Eternity's Child Review - Pretty Hate Machine
Posted by Mike Fahey at 4:30 AM on August 7, 2008
From the moment I first laid eyes on Eternity's Child I was expecting something special. An ambitious little title from artist Luc Bernard, the story concept captivated me just as much as the artwork. Flooded planet and mechanized animals aside, Eternity's Child was the simple story of a boy seeking acceptance in a world that had no place for him. Of course many things have changed since that initial story. Main character Angel found a winged girlfriend, the game was announced as a PC and WiiWare title, and a dual-character control system was revealed, but it was still the same concept I initially fell for, wasn't it? Will Angel find the acceptance he so desperately seeks, or should gamers turn a blind eye to his plight? Hit the jump and weigh his fate.
Loved
The Art Design: Luc Bernard's artwork for Eternity's Child is what drew me to the title in the first place, and it looks even better in motion. The animation purposefully mimics 2D marionette movement to give the whole game a pop-up book sort of feel.
The Music: Sean Beeson's score for the game would be completely at home in one of the more whimsical Tim Burton films. Hard to believe this much work went into such a tiny game.
The Price: The game only costs $4.99 via Steam, for which you get the 20 levels that make up the first chapter and the promise of free addition chapters in the future.
The Level Editor: Just an extra bit of fluff that lets you mess about with Bernard's artwork or add your own to comedic effect.
Hated
The Story, Or Lack Thereof: Bernard wrote a wonderful background for the story involving a dark future where the earth has been flooded, the wingless hunt down the winged out of revenge, and nature is slowly being overtaken by the mechanical, all of which is addressed in a scrolling text opening and then never really visited again. Such an intriguing story needs to be explored, not ignored.
The Two-Character Mechanic: While it looks good on paper, having one character platforming and the other shooting feels completely unnecessary. Most of the time the two are completely separate, with Angel standing still while Rose shoots the enemies. When it is essential to run and shoot at the same time, the mechanic just feels unwieldy.
The Enemies: Aside from lacking variety, the enemies in Eternity's Child are a bit on the stupid side, especially the giant mechanical birds, who are a major threat until you realise that simply moving back past their activation point sends them back to their starting position. Move forward, shoot, move back, repeat.
Level Design: While the levels in Eternity's Child are beautiful, they seem to favour chaos more than order. Timing jumps can be a chaotic affair, while platforms in one particular level had no real sense of timing at all, causing me to sink into the ocean again and again until I was ready to strangle someone. At times I enjoyed the challenge; other times I felt I was being screwed by poor design choices.
It's important to note that Eternity's Child is still very much a work in progress, despite its status as a Steam release. Just yesterday the game was patched to make the giant bird enemies die a little easier, and Luc has informed me that more changes are on the way - removing the Destructoid robot, adding new achievements, and possibly getting rid of the particularly sadistic roller coaster level, which had me shouting curse words I hadn't used in years. It's nice to see the team actively tweaking the title, though I'm not sure it will be enough to reconcile the clashing of excellent artistic design versus sub-par gameplay.
Eternity's Child does have a lot to offer for $US 5 - beautiful graphics, enchanting music, and a level editor to muck about with - all it's lacking is solid gameplay to complete the package.
Eternity's Child was developed by Luc Bernard and Silver Sphere Studios, published by Silver Sphere Studios. Released on July 31st on on Steam. Played game to completion.
Confused by our reviews? Read our review FAQ.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Joebob-X
Posted 4:55 AM 7/8/08
@Dao2SKP: I knew it was coming, just didn't know it was coming then. I didn't see any stories about it ahead of time, just the steam update page when it was out.
Joebob-X
CaptainAhab
Posted 4:55 AM 7/8/08
I wonder when the first "F you Luc" post is going to sprout up.
CaptainAhab
CockroachMan
Posted 4:54 AM 7/8/08
Waiting for the WiiWare version..
CockroachMan
Chances
Posted 4:52 AM 7/8/08
I highly recommend anyone in search of a laugh (or a feeling of superiority) checking out Luc's comments on Destructoid following the review. Fresh comedy (and pitiful tragedy)!
Chances
ZeroCoin
Posted 4:51 AM 7/8/08
Sounds like I'd get more enjoyment out of watching a video rather than actually playing it.
ZeroCoin
Ryfael
Posted 4:51 AM 7/8/08
Removing the Destructoid robot, probably shouldn't have been in the game unless they are putting in the Joystiq Guy and Kotaku Jamzy for fairness, just shows how thin skinned he is.
Also removing levels from a game after it is for sale, pretty much makes it a new game. Better to just make it an extra level.
Ryfael
DarkNight_DS
Posted 4:48 AM 7/8/08
So for 5$ you buy a game in beta form and hope that the developer has enough decency to fix all the issues with it? No thanks!
DarkNight_DS
Dao2SKP
Posted 4:48 AM 7/8/08
@Joebob-X: Um.... there's been plenty of hype for EC and everyone knew it's been coming for a long LONG time. And practically everyone (except apparently you) knew it was coming.
Dao2SKP
Dao2SKP
Posted 4:47 AM 7/8/08
While the art and music are great, the game isn't really worth playing cause it's just no fun :|
Dao2SKP
Joebob-X
Posted 4:47 AM 7/8/08
@My name changed for an unknown reason: What hype? I don't think anyone even knew the game was actually released until the day after and it has only received like three reviews. The art is still pretty to a lot of people and I actually enjoy the gameplay so far(I'm about half way through, before it gets to the more frustrating parts from what I hear). Also, it's only $4.50 right now and I've already put a couple hours into it and enjoyed most of that time. I'd say it was money well spent.
Joebob-X
Methusalah
Posted 4:44 AM 7/8/08
@DonWii: I would imagine so.
Methusalah
Natpalm
Posted 4:43 AM 7/8/08
Removing the Destructoid robot? What a baby.
Natpalm
DukeOfPwn
Posted 4:43 AM 7/8/08
It's fair to take out the Destructoid robot, since they dissed it so much.
DukeOfPwn
jive238
Posted 4:42 AM 7/8/08
So how would the Wii version work? My interest in this game kinda died at some point yet i'd like to know how it holds up with the wii controls since I assume we're talking about the steam version here.
jive238
My name changed for an unknown reason
Posted 4:42 AM 7/8/08
From the moment I first saw previews of this game I was expecting overhyped slop.
I think I was, for the most part, correct.
My name changed for an unknown reason
Esplosion
Posted 4:40 AM 7/8/08
So, was any fun had with the gameplay? Like...at all? Or was in entirely a chore?
Esplosion
thebigsmoke
Posted 4:38 AM 7/8/08
See - this is a *prime* example of why numerical score reviews don't work. After reading this, I can actually make a value call as to how much gameplay aggrivation I'm willing to accept for a $4.99 price point and some truly great sounding art and music design (since I'm an art and music guy, the answer is probably "a lot").
Had you just assigned number averages to everything (let's say 10 for art and 0 for gameplay) you would have got a middle of the road "average score" and annoyed gamers who felt you undervalued the areas with issues, or overvalued the areas with triumphs.
After a couple of months, I give the review format 5 thumbs up, percent, stars, lucky charms out of 10.
thebigsmoke
MyLittlePwny
Posted 4:37 AM 7/8/08
On the one had its cheap, on the other hand Im broke.
MyLittlePwny
DonWii
Posted 4:35 AM 7/8/08
Removing the Destructoid Robot, eh?
Could it have anything to do with their dual 1/10 reviews?
DonWii
TheCleaningGuy
Posted 4:35 AM 7/8/08
Well, it seems okay, but I'm going to remain wary. At least on kotaku we won't have a developer-bashing shitstorm like the destructoid commenters stirred up.
TheCleaningGuy
Mommar
Posted 5:20 AM 7/8/08
This guy has never really come off as a prick or anything. Just a weird/creative individual. It's kind of sad for this to happen. I was hoping the game would be good.
Mommar
Methusalah
Posted 5:18 AM 7/8/08
@AuraHACK: I think "Down In It" fits this whole Luc Bernard situation perfectly.
Methusalah
LevelHead
Posted 5:16 AM 7/8/08
Fahey! Your verbal chastity was what kept me going all this time! Darn you, Luc Bernard, darn you!
LevelHead
TheRedScare
Posted 5:16 AM 7/8/08
I have to disagree about the animation. The game looks good in screen shots, but the characters move like a bad flash animation on Newgrounds.
The gameplay is some of the worst I've encountered in, well, EVER. I don't care if it's a work in progress and is constantly patched. If you are going to release a game, make an effort to make it one of quality rather than covering up major flaws and telling your audience to wait for a patch.
And it is obvious that Bernard is being sorely unprofessional and immature for removing the Destructoid robot.
TheRedScare
Esplosion
Posted 5:12 AM 7/8/08
@Mike Fahey: Eep, that's really disappointing, been keeping a hopeful eye on this one for some time. If one of the patches manages to change the game into something magnificently fun, be sure to post a follow-up!
Esplosion
Monsieur Fap★Fap!
Posted 5:10 AM 7/8/08
"removing the Destructoid robot"
Hahaha - what a sore dick! It's bad enough he blamed his programmer about the general lousiness of the game, but that just smacks of being a big ol' baby.
It's also wrong that the game is 'very much a work in progress'. It SHOULDN'T be a work in progress. It's on Steam, it SHOULD be fucking FINISHED.
I know PC users in particular are used to getting patches to fix the game, but some of the stuff that was wrong in EC was just unacceptable.
Monsieur Fap★Fap!
AuraHACK
Posted 5:10 AM 7/8/08
I thought this would somehow be Nine Inch Nails related.
I was wrong :'c
AuraHACK
MisterMcThursday
Posted 5:10 AM 7/8/08
I'll pay $5 for the slick artwork.
MisterMcThursday
VengefulRonin
Posted 5:09 AM 7/8/08
For $5 it's not bad at all, but I think I'll wait anyway till they release more patches.
VengefulRonin
Mike Fahey
Posted 5:03 AM 7/8/08
@stryker1800: The worst part is when you are on a moving platform...if you try to jump right as it is changing directions it won't. And you fall. And die. And kick things.
Mike Fahey
Mike Fahey
Posted 5:01 AM 7/8/08
@Esplosion: It did have it's moments, but they were less about "Wooo! I am having fun" than they were "Finally finsihed that goddamned level".
Mike Fahey
stryker1800
Posted 4:59 AM 7/8/08
the jumping mechanic is my only complaint, its just not responsive enough for me, im constantly dieing because he didnt jump when or like he was supposed to.
stryker1800
Maldron
Posted 4:58 AM 7/8/08
@thebigsmoke: Numerical score reviews work fine, if you bother to read them instead of look at a number and move on. I don't see any difference between this review and any other except the lack of an overall score at the end, and exposition-laden paragraphs used to string the pros and cons together.
Maldron
stevesan
Posted 4:58 AM 7/8/08
@ZeroCoin: Haha yeah. I've been listening to the music a lot myself. Gonna check out some YouTube vids...
What a shame. This Bernard guy seems to have a lot of creative energy, but it comes out all fucked. He needs an agent or a better development partner to make the art actually work well in a game.
stevesan
peAr nectAr
Posted 4:57 AM 7/8/08
You lost me at the part where you said the platforming was chaotic. I have a hard enough time with EASY platforming games, let alone ones that make no sense. Shame that such a pretty-looking game did not get the gameplay mechanics it deserved (from what I've read).
peAr nectAr
excel_excel
Posted 4:57 AM 7/8/08
@Dao2SKP: there hasn't been that much hype, a few kotaku articles but I've heard a lot more about other small games that were hyped like Lost Winds and Braid
Shame about this one, I may give it a whirl if the WiiWare versions good
excel_excel
sir_carrot
Posted 4:57 AM 7/8/08
Kotaku's scoring system has gradually grown on me, to the point where it really makes sense, maybe even more than the obsession I used to have with numbered scores.
The game looks gorgeous, although the play mechanics did look really sloppy from the videos.
If this ever comes to XBLA (a la Braid), I might check it out.
And it seems the story 'mechanic' hearkens back to NES games, doesn't it? Or the old freeware titles...
It was almost expected, but even then I yearned for more. There's nothing like a set up to an intriguing story concept that never goes anywhere. Saddens every time.
sir_carrot
BlindsidesDork
Posted 4:57 AM 7/8/08
He's just a whiney little boy who made a game that sucked and now is changing it to save from butthurt.
BlindsidesDork
TheCleaningGuy
Posted 4:56 AM 7/8/08
@Ryfael: We have a Kotaku Jamzy? Can I get a plush one? Please?
TheCleaningGuy
masterdingo
Posted 5:42 AM 7/8/08
@Mike Fahey: So, what your saying is, as a game, Eternity's Child makes a truly great musical Hallmark card?
masterdingo
Ampillion, Dayman. Fighter of the Nightman.
Posted 5:35 AM 7/8/08
@Maldron: While true, I think that's inherently the problem. People will train themselves ONLY to look for that number, or to scope out the metacritic or whatever score and say to themselves. There are flaws in all review systems, and the simple fact that it's entirely an opinion-based system either way (outside of perhaps game bugs) will always leave something to be desired, until all games are demo-able on demand. Then everyone could just make their own opinion on the fly.
Glad to see however that Kotaku totally stole my review format idea though! Ninjas!
Ampillion, Dayman. Fighter of the Nightman.
salmonax
Posted 5:34 AM 7/8/08
@Chances: took you up on that recommendation - it's some funny shit!
this game looked like it had promise, and i might still consider it. a demo is apparently coming out, as Luc is so excited to tell everyone on destructoid, so i'm going to wait for that first. i didn't really like the sound of the dual-character control system when i first heard it, and it sounds like it fell flat on its face.
salmonax
bhive01
Posted 5:23 AM 7/8/08
I have to say that I expected the robot removal once the scores came out. But, if the jumping mechanic is so bad that it makes the gameplay just plain bad, why would you ever want to play it, even with the prettiest graphics and music?
No thanks. Maybe if he had more programmers and time he could pump out something good, but he missed the mark as you noted in your review and Destructoid in theirs.
bhive01
Wolfers
Posted 5:22 AM 7/8/08
Yikes, I was looking forward to this, too. Oh well!
Wolfers
kumuasata
Posted 6:04 AM 7/8/08
@LostinCreationLLC:
Or an uprise of shitty indy games with whiny developers.
kumuasata
dubbfoolio
Posted 6:00 AM 7/8/08
I was interested now I'm going to pass. I'll save my money for Braid.
dubbfoolio
kyle
Posted 5:58 AM 7/8/08
the art is great if you are a 13 year old goth girl or are really into that EMILY merchandising thing. although i thought yoshi's island's art style was awesome (and think castle crashers looks awesome). i guess it's the winged hearts and almost invader zim-esque characters. and it sucks to play.
and this destructoid robot removal thing. hah.
now BRAID, there is some nice art and music. i'm surprised at how satified i was with the emotional payoff for completing a world to be a slightly lame picture.
kyle
WhiskeyJak
Posted 5:58 AM 7/8/08
@LostinCreationLLC: I totally agree, that's why I bought it in the first place and I share most of Fahey's impressions btw.
WhiskeyJak
slee
Posted 5:57 AM 7/8/08
Wow really? He is taking out the Dtoid Robot what a coward
slee
dowingba
Posted 5:56 AM 7/8/08
One day, the comments sections of Kotaku reviews won't devolve into an argument on the merits of numerical review scores.
Here's a hint. It doesn't matter.
dowingba
LostinCreationLLC
Posted 5:50 AM 7/8/08
it's $5, buy it if only to support FUTURE efforts of independent developers.
LostinCreationLLC
geekgrrl
Posted 5:49 AM 7/8/08
well, i already shelled out the $4.49 for it (steam had a sale)...may as well grimace and bear it. and goggle at the pretty artwork.
geekgrrl
MrSatan
Posted 5:46 AM 7/8/08
Man i hate the character designs in this game. The backdrops look nice though.
MrSatan
I_Hate_This_Place
Posted 6:32 AM 7/8/08
Lol @ Bernard. I felt sorry for him at first, but then he made that asshole statement to the reviewers at Dtoid. Then he kept making such statements. Very un-professional.
I_Hate_This_Place
HaydenTenno
Posted 6:19 AM 7/8/08
While I agree with the criticisms presented in this review, I also find the Luc Bernard bashing immature at best. I couldn't believe how the Destructoid community tore him apart. It was truly a sad day for gaming in general, because to see people represent our hobby in such an immature fashion is just downright right sad. If people are going to give Luc advice, then let it be constructive criticism, not crybaby rants that make you look like a jackass. Let's not turn into Destructoid, please...
HaydenTenno
denki
Posted 6:11 AM 7/8/08
@Methusalah: According to some posts here, this game could therefore be "Suck," "Help Me I Am In Hell," or for the difficult levels, "Gave Up"? Heavy on the "Broken" references for a reason...here's to hoping it'll get "Fixed"
denki
Mezodon
Posted 6:59 AM 7/8/08
@Dao2SKP: I'm on this site multiple times a day and this is the first I've heard of this game... must not have been too hyped.
Mezodon
Lijik
Posted 6:45 AM 7/8/08
I'm still not purchasing it until I play a demo and get a feel for the gameplay for myself, but the fact that the programmer is actively fixing the game (which he pretty much has to do since the game's engine is going to become the base for any future Silver Sphere studios games) and taking suggestions is promising. I don't even care if that makes us a poorman's QA service.
Lijik
nokahoma
Posted 7:26 AM 7/8/08
everything about Destructoid is embarrassing. I sorta get turned off the hobby in general whenever I take a look at that site.
anyway, hopefully the WiiWare version gets fixed up a bit.
nokahoma
Ehardergardens
Posted 7:06 AM 7/8/08
I bought Flow for about the same amount for the artwork.. I never found the 'game' that exciting. I see this mostly the same.. I found it fun, but I'm not much of a platform person.
It does need to be tweaked. e.g. The notorious floating canons should die in 1 shot if you can hit them before they start firing(should be a pause to allow for this). If you don't then you need to shoot down all their shots and the explosions from taking out their shots eventually blow them up. Unless they are intended to slow you down(cheap).
Perhaps he should just get an animation (go-betweeners?) team together and make a little movie. I think universally everyone likes his artwork.
Ehardergardens
Tubatic
Posted 7:05 AM 7/8/08
@HaydenTenno: Please note, not everyone tore him apart. A good number sympathized with the low score. Luc made comments about the review/reviewer's professionalism, and from there, the "community" (a good 20 some members primarily) lashed back. Many still stated they would play and decide. But clearly, the drama is the more interesting part of all that.
Welcome to the Wasps Nest aka The Internet.
Also, there are plenty more topics and responses to be upset about regarding the gamer community. Sit tight. :)
Tubatic
.digiwalsh
Posted 7:39 AM 7/8/08
I used to comment on the 'toid. But there's so much of that going on over there. I love the writers and some of the more intellectual peices (the memory card, cast of thousands, etc) - so much love to their more inneltectual crew.
But some of them there just love to fan the flames. And there is so much bandwagoning there its untrue. Inviting Luc into their comments was the internet equivalent og a public flogging.
Not cool.
.digiwalsh
fuchikoma
Posted 7:27 AM 7/8/08
Sorry, but it always looked like a normal game to me.
Different art, not attractive, but certainly skilled and detailed. If it were revolutionary gameplay, I'd pull out "rather a bad original game than a so-so clone."
...aaaaaand that's where I stop, since I couldn't be bothered to buy it even before this post, so I just have first impressions to go on.
fuchikoma
jettokisora
Posted 8:02 AM 7/8/08
I usually trust Destructoid, but they are way off about Eternity's Child. Bernard was correct to call their review unprofessional. The game has design issues, but they're forgivable. It's a $5 indie game, for crying out loud. If the level design isn't to your taste, make your own levels - it comes with an editor.
jettokisora
jettokisora
Posted 8:34 AM 7/8/08
@Guitaratomik: Agreed, but this is not some studio produced game. It's like two guys who made a game and put it on Steam for $5. The level design isn't great, but it beats most movie license games - the ones THQ hawks on you for $60?
jettokisora
My name changed for an unknown reason
Posted 8:33 AM 7/8/08
@Phazonmasher: I'd rather spend that $5 on a flawless VC game, or buy a fresh Genesis game off eBay.
$5 to support further development of prettied up shit? No thank you.
My name changed for an unknown reason
My name changed for an unknown reason
Posted 8:32 AM 7/8/08
@MrSatan: Yeah, the character design makes me gag a little. :(
My name changed for an unknown reason
Guitaratomik
Posted 8:31 AM 7/8/08
@jettokisora:
"If the level design isn't to your taste, make your own levels - it comes with an editor.
Having poor level design can't be excused just because you're given a level editor. That's lazy.
Guitaratomik
Phazonmasher
Posted 8:30 AM 7/8/08
It's the internet. There is always going to be asshats that cry foul whenever a game fucks up one aspect of the title. 5 dollars for a beautiful game with some gameplay problems, I don't mind that. 5 dollars is nothing.
The people I see complaining are acting like the game is full price. If you want to complain about a full priced game sucking and not living up to its story potential, go play Death Jr. on the PSP sometime.
Phazonmasher
Furysetzer
Posted 8:22 AM 7/8/08
Looks like the PSN is starting to get some value to its network. Good for them I say.
Furysetzer
Guitaratomik
Posted 9:01 AM 7/8/08
@jettokisora:
The way he's constantly patching it, it doesn't seem like a complete game. Don't get me wrong, I commend him for fixing stuff after the fact but it's still after the fact. Reviewers can't be expected to take those future patches in to account when the game is out NOW. Especially when they have no real knowledge of when or if those patches are coming.
Guitaratomik
NihonTiger90
Posted 8:58 AM 7/8/08
@.digiwalsh: Originally, I remember Luc was going to be invited to give his take on the review, which, assuming he had been sober, might not have been as harsh. I assume he still would have been upset, but most of the flaming started when he went after the site for "reviewing unfinished code" as he wrote in several comments on other community blogs and stories.
Yes, Destructoid has its problems members, some of who should have been removed and ban-hammered into oblivion a long time ago. And yes, there is a sheep mentality there at times, but I've seen that displayed before on other sites. Most of the people there, a good deal of whom I've met before, are actually good people, not unlike the millions of other good-mannered core gamers out there.
People crossed the lines on all sides of this. That much is for certain. Luc can still salvage this game on WiiWare by fixing a lot of the things he promised he would fix. If he doesn't, he faces a lot steeper criticism when the bigger sites like IGN, 1up and Gamespot review that Wii version. Trust me - the reviewers there, especially Nintendo Team at IGN, do not pull punches when they are dissatisfied with a game.
As a long time Dtoid member and long time Kotaku reader, I can say that I wasn't happy with how all of this turned out because nobody really came out looking good. I personally think it's time to move past this whole mess and that everyone judges EC for themselves. Some people will like it, others will not. That's just the nature of the world.
NihonTiger90
UltraMagnus
Posted 8:50 AM 7/8/08
How did an unfinished game end up on Steam? Why didn't the guy just wait and do some testing or something? Maybe he should have just made a book out of the concept instead, if he couldn't allocate the programming talent he wanted. It's only human to be upset if someone trashes your work, but at some point he should take responsibility for the game's shortcomings and just start another project that's a little less ambitious but still showcases his artwork, which I think everyone agrees is excellent.
UltraMagnus
jettokisora
Posted 8:49 AM 7/8/08
@Guitaratomik: But it is a complete game. All I said is that if you don't like the level design, you're free to make your own levels. This is not a common feature, especially for indie games.
jettokisora
Methusalah
Posted 8:48 AM 7/8/08
In Luc's defense it looks like he is going to stand by the claim that he will get things working to everyone's satisfaction. So far he is actively participating in the Steam forums discussing issues that various users are having and what progress his team is making towards fixing them. It would be nice to see similar post-launch interest from most developers out there.
Methusalah
Guitaratomik
Posted 8:43 AM 7/8/08
And I'm also not saying that $5 is too much as I think it would be worth that just for the art, but most people are buying it for the game. It's graphics vs game play on a smaller scale actually.
Guitaratomik
Guitaratomik
Posted 8:41 AM 7/8/08
@jettokisora:
Understandable, but no one really expects to HAVE to use the level editor to make the game good. If you're going to charge money for something (ANY amount of money) people expect to get a complete product unless they were otherwise told up front.
Guitaratomik
breakblossom
Posted 8:40 AM 7/8/08
For $5, I'll buy it. I love the art & music if the gameplay's not there then it's not there, it was only $5 afterall.
I can always hope that the "promise of free addition chapters in the future" pans out and that those chapters are considerably better.
breakblossom
Ginko
Posted 9:39 AM 7/8/08
I, too, enjoy the kotaku review system. The one thing I would like is MORE! That review took me less than a few seconds to read, and then I caught wind of the whole Destructoid fiasco and went to go look at that...
The Frankenreview's, I highly dislike, I feel like it's a large link to other websites, and I think most of us are at the point where we know which website skews what type of game.
Maybe we could have a random reader review topic, and you could put highlights out from that, not unlike the "Comment of the Week"?
Then again, people could have posted their reviews here, I guess everybody just wanted to talk about the controversy more, or move into creator/developer argument territory.
Anyone who played the game care to comment a little bit more in depth than, "yeah jumping's bad"...?
Ginko
GwennBlackfeather
Posted 10:01 AM 7/8/08
The gameplay is all right. Some of the jumping is annoying, but let's not go there since it's been done so much.
It looks pretty, plays...okay, and you get a sense of satisfaction in finally finishing a level. It's certainly not a horrible game, but it's not a great one either.
I think a lot of people were expecting an Odin's Sphere-esque masterpiece, which this game certainly is not. But it's by no means pure garbage. If you have five bucks and you're remotely curious/interested in platformers, I'd say go for it. As much as the game gets bashed, I'm actually having some fun time with it. Could be better, sure, but hell...it's five bucks. I'm happy with it.
GwennBlackfeather
jettokisora
Posted 10:32 AM 7/8/08
@Guitaratomik: But let's be honest - very few games are released in their final states these days. Is it realistic to judge WoW, for example, on its merits at release, rather than on the merits of its current state?
Considering that the patch for Eternity's Child arrived roughly the same day they posted this review, I think Destructoid's editors are being unreasonable.
jettokisora
redzie
Posted 11:00 AM 7/8/08
yay theyre removing Destructoid robot. Just glad this isnt his debut in a game before.
redzie
Erwin
Posted 11:50 AM 7/8/08
Honestly, I won't buy the game without the Kotaku pointing fish. Fuck robots.
I was actually pleased that Kotaku kept its (relatively) good comment reputation here, for the most part, even after Luc's comment reaction to the Dtoid review and the removal of the robot. I see him a lot like Denis Dyack because of this, but I actually find him a lot more like American McGee really. Both men I find to be insanely creative, but god damn do they make average games. McGee is a better level designer and Luc's game isn't $50, but that's not my point.
They both take forever to deliver sub-par games with great atmosphere, and can't take the criticism well when the community reacts. I just wish people would learn to ignore assholes more, especially when they're developers, people who need to earn our respect, not force it on us. I personally would like to play through the whole thing, because the music is so good I think it could make up for an Army Men game.
Yeah, I said it. 4.99 says I'm right.
Erwin
Guitaratomik
Posted 11:37 AM 7/8/08
@jettokisora:
MMOs are the only type of game I'll give a pass to because of the nature of them though honestly, I think it would be completely fair to review them as they are released. This isn't that kind of game though. Imagine if this was released on WiiWare as it is now (which I'm relatively sure he intended to before this). Good luck patching that one.
Again, I'll give them credit for the patches but you really can't expect the reviewers to take that in to account. Trust me, these guys didn't WANT to rag on the game. Luc had been a relatively active member of the community for a few months, and their freaking MASCOT is in the game! Besides, even after the patches they aren't the only ones to feel this way about the game. Rock, Paper, Shotgun basically said they were being too nice about it and this was AFTER the jump patch.
I'm just saying that the game as of the release, had problems that were completely fair to criticize. Is some of it being fixed? Sure and that's great, but the version they reviewed was bought and downloaded off of Steam just like everyone else's and that's what they reviewed. That's not unprofessional, that's being honest.
Guitaratomik
jettokisora
Posted 1:18 PM 7/8/08
@Guitaratomik: Sure, and maybe I'm just nagging at the point scoring system - but even with all the supposed faults they list, the Destructoid text review does not add up to a 1/10. Besides stating it's the "worst game ever" a few times, they provide little evidence to back it up.
This is a 2D platformer. The genre has inherent limitations that people have apparently forgotten. I would never compare the quality of Eternity's Child to classic platformers like Sonic or Mario, but think about this: are enemies in Sonic or Mario smart? No. Generally, they just walk back and forth and wait for the player to kill them.
Furthermore, what purpose did Tails serve in Sonic 2? The only thing he ever contributed was a vague feeling of companionship. Was Sonic 2 worse for having Tails in it? Absolutely not. So why do people feel that having two characters in Eternity's Child is unnecessary? Why are the standards different for this game?
I really don't mean to defend a game that I have no real attachment to, I just think a lot of the negative press this game is getting is totally unwarranted. At the very least, it's held my attention longer than Assassin's Creed ever did. :P
jettokisora
TheGuero
Posted 1:30 PM 7/8/08
Luc! Luc!
Where art thou Luc? Hast thou no love for Kotaku? Shall we not be blessed with thy most beloved drunken ramblings?
TheGuero
JGab
Posted 2:37 PM 7/8/08
Wow...over the last few months I've had less and less of a good opinion of Kotaku but now this guys?
Majority of the people bashing this guy haven't even played the game it seems...I can't say whether it sucks or not, haven't played it. It intrigued me, it caught my interest and as did LostWinds yet I've purchased neither at this point. LostWinds due to the issue of it being too short, and this because it's not out yet and apparently needs more fine-tuning.
At the very least, bash after playing it...then it's all in good fun...otherwise, just...wow...
JGab
atheistium
Posted 6:19 PM 7/8/08
I think removing the Dtoid robot was pathetic just because he got a low score.
The game was buggy, worked slightly with keyboard and hardly with a controller (by hardly i mean DIDN'T) and even though the dtoid reviewers PAID to play the game to review it... it was rubbish. It's a shame cos the art style is beautiful.
The guy didn't QA his game at all before charging people which is stupid in itself.
atheistium
Barts
Posted 7:30 PM 7/8/08
F**kin' cheapskate Kommenters, 5USD is nothing (4.49$ actually, 'till the end of this week). It's nothing here in Poland, it's nothing out there in States.
When you pay for your chewing gum and cola can, how much is your total again? And how many times a week you pay that? Right, that's what I thought. Heck, your darned Subway sandwich costs as much or more!
The guy put some cool audiovisuals and promising story there, the core gameplay is not yet 100% polished, just give him a chance, you never know what his next game will be.
We need developers like this one, guys that will explore new visions and ideas, even if it doesn't work out flawlessly from the very beginning. Have you ever checked how Eric Chahi's or Peter Molyneux's first games turned out to be? Hint: they were not exactly ideal either. And later on these guys gave us Another World and Syndicate.
And then you cry there are no original games! Of course there aren't, if instead of this you buy damn Madden 123 or other licensed EA crap for ten times the price.
I will shell five f**kin' bucks this very evening, haven't done it yet due to lack of time. Kotau review format is good and the overall tone of it is rather positive on the whole. Just consider it a trial run, a beta of sort, where you pay FOUR-AND-A-HALF-FRIGGIN'-BUCKS for the admission. When Wii version hits, it will probably be much more polished.
Instead of demo, you can check the unfinished, yet still playable mobile phone version. It runs on my k750i and it's free, so no excuses.
Barts
DaFox
Posted 11:12 PM 7/8/08
Good thing I dident talk to you there mike while you were playing, Could have gotten my self strangled.
DaFox
Highlar
Posted 11:59 PM 7/8/08
@Tubatic
I'm only about halfway through the Destructoid comments on the reviews of this game. The interesting part to me ISN'T the rude bashers, but those that respond intelligently to Luc's comments. Putting his comments together so far from what I see, Luc really did make several rather childish statements:
1) He called out Nick who didn't even review the game.
2) He called the reviewers unprofessional for not enjoying the game, and said that their scores were basically unfair and that readers shouldn't pay attention to them but give their own opinions (even though they are opinions).
3) His very first comment, he states that he will not debate the issue of the low scores and criticisms, then later goes on to comment about how the Destructoid community finally broke him down, and wouldn't debate the situation rationally with him.
4) He tried placing the blame of the game on his programmer, saying that HIS part was fine and dandy (the artwork), even though Luc was supposed to be the developer in charge of the game.
5) He kept insisting that a demo was coming...a demo was coming...a demo was coming...and then said that the forum members should wait for this Kotaku review and demo to base their opinions on (and we see from this review that Fahey had many of the SAME criticisms as the Destructoid reviews), even though he said to not pay attention to the Destructoid reviews.
6) Luc basically added fuel to the fire by insulting those that were insulting him by saying (quote) "just let's put it this way it's easy to follow the crowd, but I put all my heart into this, this is like my baby and well it's then destroyed, alot of people have enjoyed the game
and of course it makes you guys feel better behind your PC to insult someone".
7) He basically admitted that the game was released UNFINISHED (which NO game should be put up for sale without being a completed game, in my opinion) by saying that the game is unplayable with a gamepad, when its an available control option from the game menus.
8) He is having the Destructoid character removed from the game, which sounds like a childish "fine, I'm taking my ball and leaving then!" attitude toward criticism of his product.
Its the ones that tried to debate him on THOSE issues that make the best comments over on Destructoid so far, I think. But many of those kinds of comments, Luc seems to just ignore in favor of firing back at those that are just going "F YOU LUC". He comes off as pretty childish and immature to me so far, but like I said I'm only about halfway through those comments yet. Maybe he'll say something to change my mind eventually.
Highlar
BelladonnaGadgeteer
Posted 6:57 AM 8/8/08
@ Highlar 1) I agree. That was out of left field. 2) Not so much. He was clearly talking about the tone of the reviews, which made it a point several times over to remind the reader that Eternity's Child is the worst game ever, while failing to qualifying the claim. They pointed out the game's flaws, yes, but they don't really go into why it deserves to be called the worst game ever. And when other games have come to the table with worse flaws and have been given a pass, it might suck just a bit to see your work given the dubious honor of being labeled the worst game ever. Honestly, if I were in Luc's shoes, I'd probably be a little pissed off by that, to say the least. 3) On the one hand it was clear that he wanted to comment (And did!), and on the other, it was clear that he was hurt, and wasn't thinking clearly. Being that his hard work was just given a public bashing, I don't think he can be blamed for being a little irrational there. That aside, he was sort of right. For every one person who tried to engage him in a reasonable discussion, there were several others who told him to go F himself. It can be tough to ignore that. I'm sure if the immature folk were taken out of the equation, the entire dicusssion might have gone down very diffferently. 4) That was definitely low. 5) He was suggesting that rather than go by one review, that gamers play the demo for themselves, and to wait for other reviews to see what they had to say about it. That seems reasonable to me. 6) That wasn't an insult, as much as it was calling out the internet bad-boys, who gleefully hide behind the comfort and safety of their computer screen and act like jerks. 7) Yeah, he did say that that aspect of the game didn't work, but he also said that he had fought to remove it, and ended up conceeding the point. And besides, the game is still playable with a mouse and keyboard, so while it would be nice if that option worked, it hardly renders the game unfinished. Not in any significant way. 8) I think that rather than being childish, it's a reaction to the textual raping he was given by the community. To my mind, that's a sensible reaction. I wouldn't leave something in my work that would remind me of an uncomfortable experience. Can you honestly say that you would? All that having been said, I'm trying to illustrate that this whole issue is definitely dependant on how you chose to percieve what went down. If you believe the worst of Luc, then yeah, he comes out looking like a jerk. If you give him the benefit of the doubt, and maybe a little understanding, then things don't look as bad as the D-Toid community passed 'em off as being. Truth be told, as a member of the D-Toid community, I'm rather appalled by their behavior. They made us all look like collosal f-tards, and no matter how they might try, there's no justifying it. They screwed up, way moreso than Luc did. Hell, most of the crap he's being slammed on is stuff that came down as a direct result of their childish behavior. And while I definitely think he could've conducted himself better, he's only human. As such, I can't give him too hard a time. The circumstances don't warrant it.
BelladonnaGadgeteer
Agnates
Posted 6:10 AM 7/8/08
@LostinCreationLLC: Why not pay a little more for actual GOOD independent games like say, Aquaria, Styrateg, Larva Mortus, Noitu Love 2, DEFCON and many others and support THOSE developers instead? It's not like there's some collective hive mind of independent developers which benefits equally whether you buy shitty or grand games. Buy the grand games, you can play a lot better things than Eternity's Child for free. Being cheap doesn't make it any more worthy of your time, you can kill 10 minutes a day or however long you'd "play" this for pleasantly instead.
Agnates
Tricoden
Posted 6:01 AM 7/8/08
Well, I'm a little torn on the removal of the Dtoid robot. I do think it's a little cowardly, but at the same time, those guys tore him a new one, crusified him, and then tore him another new one. If you haven't checked already, I'd say you should go read some of the comments there, it's just ridiculous.
Tricoden
MarathonMax
Posted 5:54 AM 7/8/08
Wow. I can't believe he removed the Destructoid robot. What a clear and pointed message that he only included it because he thought it would help sell a broken game. They're probably better off not being associated with it anyway.
At least we don't need to pull the pointing fish out of it!
MarathonMax
Ad-hominem
Posted 4:38 AM 7/8/08
@DonWii: Ouch. 1/10. I mean, platform games are a pretty lazy genre, but even the crappiest of games don't get 1's.
Ad-hominem