wii
First Dead Rising Wii Hands-On, Gameplay Footage
Posted by Brian Ashcraft at 3:00 PM on August 19, 2008
So, Capcom's bringing Dead Rising to the Wii. There's been some concern about how the company will bring what was previously an Xbox 360 exclusive to the less powerful Wii. Game site 1up's hands-on with the title do relax those concerns somewhat. According to 1up, the game runs on the Resident Evil 4 Will Engine, and there were about ten zombies on screen at once. Developers hope to have one hundred on the screen at once when the game ships. From the hands-on:
Because Chop Till You Drop runs on the Resident Evil 4 Wii engine, the controls feel similar — differing mostly in the pacing, since Resident Evil is, in most cases, a slower shooter, while Dead Rising's a faster beat-em-up/shooter/choose-your-own-adventure-through-the-crowd game. That means you hold down a button and point the Wii Remote to shoot, and you can choose between pressing the A button or flicking the Wii-mote for an up-close attack....The game features multiple save slots and eschews the 360 version's 72-hour countdown clock. Time matters on a mission-by-mission basis rather than for the overall story — which, according to [Capcom marketing manager Colin] Ferris, means it's very likely players will be able to successfully complete the game their first time through. We don't know the full extent of what Capcom refers to as this new "episodic" structure (specifically, how players will have to balance saving civilians with completing the main story), but the goal on the development side is for a mostly "linear" progression, which seems like a nod to the large mainstream contingent of the Wii's audience.
Gameplay clip below.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Sight
Posted 3:51 PM 19/8/08
Is Capcom even trying? It looks more like a PSP port than a Wii one. And I can swear they just rebuilt it on the RE4 Wii engine.
Sight
metalmnky
Posted 3:47 PM 19/8/08
@Jeff Paine:
I would also like to know why he was fighting adam on the roof.
metalmnky
SatansBestBuddy
Posted 3:47 PM 19/8/08
Well.... that was disappointing.
I'll wait till the games finished before passing judgement, but this early stuff isn't very well done.
SatansBestBuddy
Milkzhakes
Posted 3:46 PM 19/8/08
@Neobara: even though im not that big of a ps3 fan, i agree that they should've brought Dead Rising over to it instead of the Wii. this is so bad that a new word has to be created in order to describe how bad this port is. i blame casuals for this abomination capcom is trying to create for the Wii.
Milkzhakes
sanyo
Posted 3:44 PM 19/8/08
As long as I can restart from a real save point when I die and not the very beginning of the game I'll be happy.
sanyo
Pattypie
Posted 3:42 PM 19/8/08
This isn't Dead Rising, AT ALL. Extremely disappointing, especially that the frame rate chugged.
Pattypie
Datheron
Posted 3:40 PM 19/8/08
Wow, pretty tall order to go from 10 zombies on-screen to 100. Am I the only one who thinks that in order for them to up the number another magnitude the zombies will look even worse?
Datheron
ItotheCtotheE
Posted 3:39 PM 19/8/08
If this had been the original and they ported it to the 360 I never would have cared about either version of this game.
ItotheCtotheE
Hyperfludd
Posted 3:39 PM 19/8/08
Also, guys you don't get 10000000 zombies on you at the start of the game. Just thought I would mention that.
Hyperfludd
Neobara
Posted 3:39 PM 19/8/08
Why did Capcom decide to make this super-watered down version of Dead Rising when a PS3 version with improved features is VERY doable? (I don't mean improved graphics, i mean improved gameplay elements like the leveling up system, save system, and 72-hour clock)
Seriously, this Wii version just seems pointless
Neobara
Thrazor
Posted 3:39 PM 19/8/08
It looks too cartoonish, I don't like it.
Thrazor
sir_carrot
Posted 3:38 PM 19/8/08
Way to Brown Fury the fans, Capcom.
sir_carrot
Hyperfludd
Posted 3:37 PM 19/8/08
Looks fine. Just needs some BGM.
Hyperfludd
Milkzhakes
Posted 3:37 PM 19/8/08
DEAD RISING Chop Till You Drop! (those ten zombies) catchy slogan right there. but seriously 10 zombies in the screen = massive FAIL!!!
however if they manage to squeeze 100 then it might be all right.
Milkzhakes
Majpain007
Posted 3:36 PM 19/8/08
Wow it looks like my mall where I live, deserted.
Majpain007
Wolfers
Posted 3:35 PM 19/8/08
I know graphics aren't everything, but it's a bit hard to ignore when the difference is so staggering.
Wolfers
Silent Predator
Posted 3:34 PM 19/8/08
I don't remember everything about Dead Rising on the 360, but this seems to take place early on in the game when there weren't that many zombies around. There's definitely some zombie pop-in, though.
I guess I'm the only one that thinks this trailer shows promise. I shall remain cautiously optimistic.
Silent Predator
drifter13
Posted 3:30 PM 19/8/08
Hmm, might be a reason to dust off the old Wii. We'll see how this builds up before release, but I hated the 72hr time limit in the last game, so this already has a feature that I want.
drifter13
BPMΣ
Posted 3:29 PM 19/8/08
The only good poodle zombie is a dead poodle zombie.
Even though I'm getting a 360 within the next couple of days (and will be getting Dead Rising ASAP), I'm still looking forward to Chop Till You Drop. Looks different, but not bad.
BPMΣ
Danj3ris
Posted 3:29 PM 19/8/08
This looks to be an entirely different game. I've been playing the 360 version non-stop for the past few days. It's frustrating as hell and really gets the point across to you that you are in a horrible gut-wrenching situation with muzak in the background.
The Wii version looks like a full length mini-game..
Danj3ris
Seita
Posted 3:28 PM 19/8/08
I guess I was right in thinking this clip would basically be those old disappointing screenshots, but moving. Hope they manage that 100-zombie goal.
Seita
Neverkilled: zombiefied, in the summertime
Posted 3:28 PM 19/8/08
Capcom:
i'm in ur wiiz dissapointing ur playerz
Neverkilled: zombiefied, in the summertime
Jeff Paine
Posted 3:28 PM 19/8/08
Good: you can shoot the dog
Bad: everything else
And why was Frank fighting Adam on the roof?
Jeff Paine
MSW0
Posted 3:27 PM 19/8/08
Yeah, this looks terribad.
It's like some amateur modder put RE4 into a horribly constructed shopping mall, and put 3 enemy spawn every hundred yards.
Srsly, it's going to fail.
MSW0
Thugmunk
Posted 3:26 PM 19/8/08
@MR. FAP★FAP!: Well the main draw for Dead Rising is being swarmed by zombies. RE4 was more of a survival horror, with more of an emphasis on the horror.
Honestly, I was disappointed by what I saw in that clip.. I was expecting fewer zombies, but not this few.
Thugmunk
ludwigk
Posted 3:25 PM 19/8/08
The total lack of zombies completely changes this game. The entire point was that you had to deal with hoards of zombies, and that made you consider how you were going to get from point A to point B, and what weapons you had at your disposal. In this game, you'd just walk.
The scariest thing in this whole trailer was the poodle.
ludwigk
UdolfEspish
Posted 3:25 PM 19/8/08
Hw n th wrld d y CRT nw ccnt hr?
UdolfEspish
yargh
Posted 3:25 PM 19/8/08
Blech, looks like shite.
yargh
Thetallywacker
Posted 3:24 PM 19/8/08
Where did everyone go?
Arby's must have some kind of roast beef sale.
Thetallywacker
Kilian
Posted 3:24 PM 19/8/08
Oy, this is gonna be even worse than I thought. It's not Dead Rising, it's really shitty looking RE4 with none of the awesomeness of RE. It's something I might have expected to pay 50 cents for at an arcade in 1998. Sorry, I really can't think of a nicer way to put it.
Kilian
MR. FAP★FAP!
Posted 3:21 PM 19/8/08
Looks quite awesome, albeit rather ugly (although the 360 game isn't winning any graphics awards, either). Anyone who played Resident Evil 4 on the Wii should be excited for this.
MR. FAP★FAP!
ShadowXion
Posted 3:20 PM 19/8/08
Well.... Hopefully this is the beginning of a better finished product. I do like how guns might become useful. Still, nothing beats the mini-chainsaws. (not even the mega buster)
ShadowXion
LionheartAce
Posted 3:19 PM 19/8/08
Loving the lame elevator music in the background. Otherwise, the game looks like it'll be interesting on Wii, to say the least.
LionheartAce
phinehas
Posted 3:19 PM 19/8/08
@riffleraffle: I agree, those zombies are ugly, but not as much as in some other action/survival horror games.
phinehas
alecpyron
Posted 3:18 PM 19/8/08
That shopping never felt so empty before...
alecpyron
LandMineLandSnake
Posted 3:18 PM 19/8/08
Wow that looked horrible. The enemies were barely a challenge since there arn't really that much enemies.
LandMineLandSnake
zenzenx
Posted 3:18 PM 19/8/08
WOW the video was so disappointing. I don't think there was even 10 zombies at the screen. I was actually looking forward to this game but not anymore.
zenzenx
Bernoulli
Posted 3:18 PM 19/8/08
if there was never an xbox dead rising...maybe
Bernoulli
MrMister
Posted 3:17 PM 19/8/08
So they copy+pasted the RE4 Wii control scheme into Dead Rising? Sounds like a cop-out to me... but that control scheme is possibly the best 3rd person control scheme ever created.
MrMister
Jawmuncher
Posted 3:17 PM 19/8/08
I hope it comes out for 30 like RE4 did.
Then I'll pick this one up.
Dead Rising on 360 is probably my favorite 360 game.
Jawmuncher
Mr.DuckSauce
Posted 3:17 PM 19/8/08
Hated the 72 hour thing, makes you rush the game rather than doing what you want to the whole of the game.
Mr.DuckSauce
ddollar
Posted 3:16 PM 19/8/08
*facepalm* what have they done to one of my favorite games ever this is not dead rising. All wii owners should avoid this as it a shitty port. This looks pathtic why sell it on the wii instead of the ps3?
ddollar
UdolfEspish
Posted 3:16 PM 19/8/08
Day one. Seriously. Oh, no you didn't.
UdolfEspish
piecat
Posted 3:15 PM 19/8/08
Right now, it seems way inferior to the 360 version. Hopefully, by the time it comes out, the gap between the two versions won't be as big.
piecat
riffleraffle
Posted 3:15 PM 19/8/08
Ugly as hell..
riffleraffle
Kenofthedead
Posted 4:13 PM 19/8/08
Amazing, someone made a mod of Resident Evil 4 so that it would look like Dead Rising. I haven't seen something like so well done since everyone was making Quake and DOOM mods with X-Men or Jedis.
Sigh...
Kenofthedead
Murderdolls
Posted 4:06 PM 19/8/08
This honestly looks like a joke...terrible.
Murderdolls
Chef
Posted 4:06 PM 19/8/08
Wait. a. minute.
How did Medal of Honor get in my Dead Rising screenshot?
Chef
valhum
Posted 3:56 PM 19/8/08
@sanyo: oh my lord, I am with u in that one. The reason why I just didn't finish or tried to finish the game was that :o/
valhum
Nessman
Posted 3:51 PM 19/8/08
i still don't understand how no developer had topped twilight princess or smash bros graphically. It's like they don't even bother trying.
Nessman
Fryfat2
Posted 4:33 PM 19/8/08
Looks awesome, can't wait to try it!
Fryfat2
Wolfers
Posted 4:32 PM 19/8/08
Perhaps this game should have taken place in a hotel or a high school or something a little smaller for the Wii. It's still early though, right? I guess I can't be too harsh on it.
Wolfers
djlowballer
Posted 4:31 PM 19/8/08
It will probably print money on wii.
The video made me so sad, I mean without the hordes of zombies around the game is sort of bleh.
djlowballer
wonder6oy
Posted 4:27 PM 19/8/08
As bad as that looked, I'm even more disappointed in the total lack of improvement in the control scheme. Although RE4 was a good game overall, it really bugged me that they didn't bother to offer the option to bind aiming and turning together (like in Metroid and others). It would have made the game so much easier to play.
Sadly, they seem to disappoint on this one as well.
wonder6oy
.endejas.
Posted 4:26 PM 19/8/08
Zombie parts don't strategically fly off anymore!
.endejas.
Aex
Posted 4:26 PM 19/8/08
@Hyperfludd: Not a million, but you definitely get more than 10 :p
I'm just saddened that one day I might mention how much I liked Dead Rising, and someone might mistake that as me liking the Wii version :(
Oh well, I'm not buying it. So, I'll keep further snide comments out of it, as to not rain on the Wii owner's parade :)
Aex
Rurik
Posted 4:23 PM 19/8/08
Well thats a shame. Where's my PS3 version?
Rurik
HaydenTenno
Posted 4:23 PM 19/8/08
Dead Rising -- Now with 90% less zombies!
HaydenTenno
LandMineLandSnake
Posted 4:21 PM 19/8/08
@LandMineLandSnake:
+ Watch video
LandMineLandSnake
LandMineLandSnake
Posted 4:21 PM 19/8/08
@Hyperfludd: But you get a lot more than like 5 and some that randomly pop up.
Here's one of my videos a little bit after the start of the game but still in the very first hours (least amount of zombies).
LandMineLandSnake
Dr.Peace
Posted 4:21 PM 19/8/08
Alas, I'm a zombie enthusiast with a Wii but no 360, so I'll definitely be picking this up.
Dr.Peace
Torgen got his apology faceplate but not his fixed GH3 disc
Posted 5:07 PM 19/8/08
If they're so far from their target number of zombies, this footage probably does more harm from good.
Torgen got his apology faceplate but not his fixed GH3 disc
housewarmer
Posted 5:06 PM 19/8/08
Wow, am I the only one who actually enjoyed the 72 hour limit? I liked how it forced you to make choices on who to save (or kill). The one save slot was tricky, but having memory cards gave you an additional slot per each - which made the game much less frustrating.
housewarmer
Neurogasm
Posted 5:05 PM 19/8/08
@Neobara: True, but doubt a ps3 port would fill the capcom coffers quite as much. Although having said that it does seem to be involving quite a bit of dev work porting this over to wii.
Neurogasm
Yorguen
Posted 5:03 PM 19/8/08
This looks like grand theft auto vice city.. but with less people and turned in to zombies.
Yorguen
Mr.Sad
Posted 4:59 PM 19/8/08
i was kinda looking forward to this game, but that video...
yeesh, looks bad right now. hope they have enough time (and motivation) to make it right.
Mr.Sad
TheCleaningGuy
Posted 4:54 PM 19/8/08
That Clown's supposed to fall on his chainsaws!
Anyway... this is a bit disappointing, It looks like an early PS2 game. The fact that there are so few zombies is simply pathetic. Dynasty Warriors 2 could have 30 enemies onscreen! The wii has much more power than the PS2, so why the hell are there so few zombies? ANSWER ME CAPCOM!
*calms down*
Give me more zombies and we'll talk.
TheCleaningGuy
nikaidostar
Posted 4:47 PM 19/8/08
Even though the 360 version is superior, I don't like time-pressured games. So I might give the Wii version a chance. Hopefully they'll be able to fix the graphics, so it won't look this bad lol.
nikaidostar
Netnavi
Posted 4:42 PM 19/8/08
Looks ok. I'll get it eventually. Never did beat the one on 360. This might be a new experience with the game. Capcom has been on a roll so far so I'll wait and see for more vids and reviews before I make judgement.
And yeah, the graphics should be better but what are ya gonna do, eh?
Netnavi
Dark_Mirage
Posted 5:14 PM 19/8/08
Looks so, SOOOOO watered down. New controls and missions aside, that won;t fix what the core experience was all about: running around a mall packed with zombies, using everything and anything to mow down hordes of undead. I love how Frank is running around with the umbrella, only it's not nearly as cool when you're only knocking one of two zombies out of the way... Oh and the graphics look like crap.
Oh well... I'm sure the 18+ general gaming public will eat it up anyways since mature offerings like this on the Wii are fairly slim.
Dark_Mirage
Xul
Posted 5:13 PM 19/8/08
Wow, that looks bad. But it's still not the worst looking wii game.
Xul
Jiggeh
Posted 5:56 PM 19/8/08
Sure, it's empty, but I for one thought the graphics look great. If they can make good on their ambition of filling the mall with zombies, the game should be fine.
Personally I'm far more concerned about the changes to the game itself -- I thought the mission structure and the way the game was set up was what made the game so unique and awesome, so removing it seems like it would completely rob the game of its personality. But if it's something "the mainstream" appreciates and will lead to bigger sales, I guess I can't really complain.
Jiggeh
dowingba
Posted 5:54 PM 19/8/08
@.endejas.: Uhh.. but .. nevermind. I'm not gonna waste my time explaining it to you.
dowingba
Feba
Posted 5:53 PM 19/8/08
As was mentioned, Dynasty Warriors has shown far more, and on PS2 hardware. The problem here is FAR more likely to be not that Capcom is taking out all of the zombies, but that they are releasing such an incomplete version without any clear markings of such.
Capcom is not new to Wii ports. I doubt they would bother if they didn't have an ability to improve on the game.
Feba
.endejas.
Posted 5:48 PM 19/8/08
@dowingba: Actually, when people called it a GameCube, they weren't kidding. Although, the Wii's graphical range seem to hover right around the average for Xbox games.
.endejas.
NeVeRMoRe666
Posted 5:41 PM 19/8/08
So, let me get this straight. The game's like two years old now. So, why are they trying to port a game whose graphics are already dated by today's standards onto a lesser (less powerful) system? Why?? What's the point?!?
The game should have stayed on the 360. Why aren't they working on Dead Rising 2 and maybe some original IPs for the Wii instead? Sigh...
If anyone wants Dead Rising, pick it up used at EB for $15-$20 bucks. If anyone wants me, I'll be in the bathroom sulking till Left 4 Dead finally comes out.
NeVeRMoRe666
Dajmin
Posted 5:38 PM 19/8/08
I only picked up a copy of the 360 version a week or two ago, and yes it does have way more zombies than that right at the start.
The control system (minus the waggle) is probably the only thing this version has going for it, but it really does go against everything it's supposed to be about - grabbing the nearest object and beating your way through a giant crowd. Sort of pointless if you could just as easily run around them.
Dajmin
dowingba
Posted 5:36 PM 19/8/08
But...the Wii is the least powerful video game console ever released. Isn't it?
dowingba
P-Flute
Posted 5:24 PM 19/8/08
A good thing Capcom acknowledged how early a build of the game this is. Some of the graphical issues could be easily solved, and probably will be, and a hundred zombies doesn't seem like a horrible number if you ask me. (If you're commenting, you actually read the post, right...?)
Parts of it also look like they could be really fun in the finished product. Not entirely sure how I feel about the 72 hour thing, but will see.
To be frank (no pun intended,) though I had my doubts at first, the more I think about it, the more I sort of realize that Capcom is a company that EXTREMELY has their shit together. They wouldn't have started this project if they didn't have an ace up their sleeve, so I'm really waiting to see what the big 'surprise' with Dead Rising Wii is.
P-Flute
LandMineLandSnake
Posted 5:22 PM 19/8/08
@housewarmer: I love it to, don't know why some people don't. It added realism and made it seem like you were actually doing trying to survive a zombie invasion. Though, in my personal opinion, it seemed like it went a little too fast.
LandMineLandSnake
Qbisst
Posted 6:15 PM 19/8/08
this game looks so inferior than the 360 version that I stopped watching after the first 30 secs of the vid, the dead zombies dissapear instantly and thats pretty bad compared to when you pile 50 plus corpses with your car in the garage area of the game
Qbisst
Darkjad
Posted 6:12 PM 19/8/08
Hmm, I'm not entirely sure what to think. On one hand, the changes could be very good. On the other hand, they could be very bad indeed. Using the RE4 engine was inspired, to be honest. I'll have to wait and see. If it was a low-resolution port I wouldn't bother buying, but if it's a $30 "revisit" with enough new features than I might consider it.
Darkjad
Madness
Posted 6:11 PM 19/8/08
Wow... the blood retention on the zombies clothes is reminiscent of Goldeneye for the N64... This is just pathetic.
Madness
MelodyKitn
Posted 6:07 PM 19/8/08
Well, I'm gonna look at this in a more positive note. Folks have been clamoring for a more 'hardcore' game on the Wii. Capcom's probably taking it in baby step doses, weaning the 'casual' Wii players slowly into a more different sort of Wii game (RE, now DR).
Is it the same? Nope, the quality is lacking to its original counterpart, but at least it's something different. Look, at least it's not another summer sports thingy.
Now... if only we could get them to port some Phoenix Wright so I can pretend to point with Mr. waggly remote: Objection!
MelodyKitn
AndreasDahl
Posted 6:04 PM 19/8/08
Very weak indeed.
Did they just make the zombies tougher to kill so they wouldn't have to respawn more of them to keep the user active? Like multiple shotgun shots? (The 'regular' zombies, not the 'bosses')
Also, I didn't like that he could run for like 5 seconds, then be totally alone on the screen..
Looked very "meh" to me..
AndreasDahl
WittyUserName
Posted 5:59 PM 19/8/08
That thing looks terrible. Poor Dead Rising.
WittyUserName
Tha_Villain
Posted 6:44 PM 19/8/08
not to bad for the wii
Tha_Villain
beem
Posted 6:31 PM 19/8/08
Might as well go ahead and make a PS2 DR as well. At this point, it's clear Crapcom's focused soley on the almighty dollar as opposed to the actual quality of their product. They just couldn't leave DR alone. Had to screw it up with a diluted port.
beem
photoboy
Posted 6:26 PM 19/8/08
Well, I loved RE4 so this game has a good base to start from, and the removal of annoyances like the save system and the time limits should hopefully make this game the classic it should have been to begin with.
The 360 version had such potential but it pissed it all away with stupid design decisions. Hopefully if the alterations are successful on the Wii, Capcom might consider porting them back into an updated version for the 360 (and maybe give the PS3 owners some lovin' at the same time)?
photoboy
nemes1s
Posted 6:25 PM 19/8/08
April Fools?
nemes1s
Lanhoj
Posted 7:07 PM 19/8/08
Looks like crap, but its a Wii game. It'll definitely sell fairly well.
Lanhoj
ZombiePuppy
Posted 6:50 PM 19/8/08
Awesome!! I can shoot that goddamn poodle!
ZombiePuppy
elronathon
Posted 6:49 PM 19/8/08
oh dear...very concerned after seeing this video. Mind you they have til February to fix the number of zombies so it could still happen!
elronathon
My name changed for an unknown reason
Posted 7:36 PM 19/8/08
This looks godawful.
Really, this better not even be a hundredth of the number of zombies you'll be seeing in-game.
My name changed for an unknown reason
CloudHiro
Posted 7:28 PM 19/8/08
I think its just a demonstration of the engine in the video, not a stress test for the amount of zombies they can generate in one room.
CloudHiro
Gene-ius
Posted 7:16 PM 19/8/08
I'm not the kind to normally whine about the graphics of Wii games - I know there are a fair few which look pretty decent - but that looked like a bloody N64 game. Honestly, the animation and shadowing reminded me of Ocarina of Time, and the blood and zombies are laughable.
Put that down as a major disappointment.
Gene-ius
Hansel
Posted 7:49 PM 19/8/08
Also I hate the words "more linear progression" are they taking everything that made Dead Rising fun away?
This is so wrong way to port good games.
Hansel
icko
Posted 7:49 PM 19/8/08
this is like night of the living dead: rave to the grave quality
icko
Kyuu
Posted 7:49 PM 19/8/08
If they manage to up the number of zombies so that the game actually /plays/ the way it's supposed to... Well, without making the graphics look like Katamari Damacy - Then I'll probably buy it. I wouldn't buy THIS though. *Points up*
Kyuu
lost_in_hollywood
Posted 7:43 PM 19/8/08
Did anybody else notice the bench moving out of Franks hands when he swung it, they better get thing like that fixed before the release.
either way iv still got the 360 version and this looks like an inferior version, If this would have come out first, then the 360 version im sure i would have bought it.
lost_in_hollywood
RageTowers
Posted 7:41 PM 19/8/08
Aside from this looking like a shoddy Chinese bootleg ( Dread Reading) there are a couple cool things I noticed.
Zombie Madonna - That stupid dog that starts the whole thing! Would be a cool addition to the 360 version to have a crazy poodle as a psychopath
Zombie Jo - Fat Woman Cop Zombie. Looks like once you kill a psycho they can come back!
Adam on roof - Yea, I don't remember him being there. Maybe that means psychos will follow you out of their normal areas if you run off, or they will wander around until you find them.
RageTowers
Hansel
Posted 7:40 PM 19/8/08
Needs lot more work, for example the sounds are absolutely horrible, and I'm quite sure that Wii is graphically capable of better.
Also the usage of RE4 engine seems like an cheap way to port this game, and I have to wonder what the game would have looked like running on dumped down Dead Rising 360 engine, because clearly RE 4 engine was designed for small corridors and areas, not for large open areas.
This is a game that I would consider buying, but they have to put more effort to it than that, after playing MP3 I know that Wii games can look good too.
Hansel
Superuser
Posted 7:38 PM 19/8/08
Like a boring day at the mall...
Superuser
AjaDL
Posted 8:06 PM 19/8/08
a bit ridiculous how almost everyone here has already dismissed the game based purely on the earliest playable build.
and a linear progression wouldn't exactly hurt dead rising, either. Imagine if your first run through the game were as fun as the second? Once I got past the initial frustration, the game was great, but man those first few hours were a real grind.
AjaDL
Erwos
Posted 8:40 PM 19/8/08
So, yeah... whatever changes you were going to make to the game for the Wii, just make a 360 re-release with them. Or $10 DLC.
Erwos
RealmRPGer
Posted 9:12 PM 19/8/08
I would kill for a 360 redux version that eschews the 72 hour countdown... Or, in the very least, has a free-play sandbox mode.
RealmRPGer
Poo_and_Wee
Posted 8:56 PM 19/8/08
Anyone notice zombies disappearing when they die?
Poo_and_Wee
Ryumeka
Posted 9:31 PM 19/8/08
Good God, that is terrible. The zombies look eye-gougingly painful, they even hopped back a bit after he shotgunned them, that dog jumped erratically. So many things wrong and that's just from a little preview!
And with the Resident Evil 4 control style, I don't expect any deaths easily.
If this stays bad, I seriously hope reviewers bomb it. But then I don't expect ONM UK to give it any less than a "gold star"...
Ryumeka
y2julio
Posted 9:17 PM 19/8/08
Wow. they pretty much killed the game.
y2julio
zombie16thc
Posted 9:58 PM 19/8/08
Man I was really hoping this would fill the void, oh well, here's hope for a PS3 version!
zombie16thc
jonnyq2
Posted 9:58 PM 19/8/08
kill the clown, i hate clowns :(
jonnyq2
Vetterli
Posted 10:19 PM 19/8/08
Plus, the action looks reaaaaaaally slow.
Vetterli
Vetterli
Posted 10:18 PM 19/8/08
There's no sense in making a Wii-version of Dead Rising when the amount of on-screen zombies is so low. It seems completely pointless when our protagonist runs around with the parasol knocking zombies to the ground because he only hits a zombie every now and then. In the 360 you couldn't use the parasol and NOT hit someone.
Vetterli
TKWarrior
Posted 10:48 PM 19/8/08
Sure, journalists know what they are playing, but why would Capcom let the public see anything that's not part of the final build? It's not like the average reader of the site won't RTFA and just use it as another excuse to hate on the wii. Oh wait...
Seriously, even if the video showed 100 zombies on the screen, the comments section would still be full of people complaining, most of which don't even own the system in question by their comment history.
"Wah, it's not as good as the 360 version"
Well no sh-t Sherlock! It's on hardware way underpowered by comparison. Did you honestly expect otherwise? Sure, the Wii version will never be exactly like the 360 game. But as long as it gives gamers that didn't have access to the game before a good experiance, who cares?
It's easy to see why the 'port' is the bane of the average fanboy. Anything they think is 'exclusive' is ammo for the imaginary war in their simple little minds, while unbiased gamers enjoy the fact that other gamers that don't own the same console can share similar experiences.
I personally own and love the 360 version, so I welcome any port as long as its good. Since none of us has seen anything of the final build of the game, I'm holding off judgement until then.
TKWarrior
BassForever
Posted 10:45 PM 19/8/08
Also, if KH2 could fit "1000" heartless on screen then Dead Rising Wii should be able to do 100 zombies.
BassForever
BassForever
Posted 10:45 PM 19/8/08
I see new enemy types which is good, it looks like stuff was moved around so its not 100% the same. I don't see why everyone complains about the "small number of zombies" go back and play Dead Rising (or stop acting like you did and actually play it) half the time only a few zombies ever attack you at a time, most of them just stand around until you get with 5 feet of them.
BassForever
Anarchist_Gamer
Posted 10:32 PM 19/8/08
I'm surprised nobody has commented on the controls. I just popped Dead Rising in last night and hated the transition from running around to shooting - the way it forces you to switch camera sticks. Irritating, to say the least.
I'd love the Wii controls on the 360 version. As for the graphical nutshot the Wii version seems to be taking, that's expected. I'm sure it will improve, if only marginally, by release. And the game will sell 1 million copies, no doubt.
Poor starving Wii owners.
Anarchist_Gamer
Penchinon
Posted 11:20 PM 19/8/08
Day One purchase.
Take that, you whiners.
Penchinon
DaiMacculate
Posted 11:08 PM 19/8/08
It looks pretty decent actually, these are still frames, it won't look nearly that hideous in motion...and if they get to 100 zombies at once, with RE4 level graphics, I'll be pretty happy with that on the Wii. I didn't get into the 360 one that much because the "pick up and play" value of it is kind of low, its a great game but it demands hours and hours of playtime I don't often have in one stretch. Sounds like they're resolving that in the Wii version, which while it may technically make it "easier" is a good idea overall, in this gamer's opinion.
DaiMacculate
CockroachMan
Posted 11:37 PM 19/8/08
RE4 had better graphics than this.. but looks like a fun game, I'm getting it since I never played the 360 one.
From my experience with Wii games, if the controls are well done, the graphics will be completely ignored.
CockroachMan
kylenalepa
Posted 12:10 AM 20/8/08
Hahaha! Man, I hate to diminish the efforts of the team porting this, but this looks, uh, pretty awful. I especially liked using the umbrella to wade through all of about 5 zombies.
Don't get me wrong: Dead Rising is a great, great game. However, it should have been ported to a system that could actually handle it (the PS3) before going to the Wii. Simply makes no sense. Oh well.
kylenalepa
M
Posted 12:09 AM 20/8/08
Looks decent.
M
kseezy
Posted 12:05 AM 20/8/08
The Wii can output much better visuals than this. Capcom is definitely not devoting enough resources to Dead Rising's development. Problem is, we already know what to expect. The bar has been set on the 360 and this can't even come close.
kseezy
I_Hate_This_Place
Posted 11:54 PM 19/8/08
@photoboy: stupid design decisions? Like what? Oh, you didn't like that you had to think about what you needed to do in conjunction with where the next save point was(hint: every area had a save point). Also, I guess you didn't like the fact that you had to survive in a "survival horror" game. Sounds like you wanted a zombie themed dynasty warriors (which would be awesome)instead.
And to the kid who stated you had to start over if you died, you do know you could load your last save, right? Just go to the menu, and load. And to those making excuses for the lack of zombies by saying it's early in the game, learn: By the time you get to the orca cop boss, you're well into the game.
This game was brilliant for what it did. It wasn't easy by any means, but that made it that much more fun to beat. Taking out the elements that made it Dead Rising(72 hours, 1 save,etc.) instead of Zombie shooter #155,769 is a detriment to those who haven't played it as it was meant to be played. So have fun getting your story handed to you on a platter instead of actually working for it and meeting deadlines, like Frank the journalist.
I_Hate_This_Place
nastysquared
Posted 11:53 PM 19/8/08
@DaiMacculate: "...if they get to 100 zombies at once, with RE4 level graphics, I'll be pretty happy with that on the Wii"
100% agreed, currently it doesn't look like RE4 graphics however it is an EARLY build
But you know, everyone above me is probably right, the game is going to look JUST like this when it's released because they're not going to make ANY improvements in the next THREE to FOUR MONTHS they'll be working on the game.
*sigh
nastysquared
Mister Adequate
Posted 11:48 PM 19/8/08
@AjaDL: I remember when we first read about it, it was unfair of us to criticize DRWii because we hadn't seen screenshots. Then we saw screenshots that proved what we were saying, and it became unfair to judge without seeing the thing moving. Now we've seen it moving, and it backs up what we've been saying all along, and this is no longer a reasonable position to comment from. When we see a more complete version and it still looks dire, we'll have to play it to judge. When we've played it and said it doesn't compare, we'll have to finish it to judge. When we do that, we'll be fanboys if we continue to believe that the Wii is unable to replicate one of the defining aspects of Dead Rising. The goalposts just keep moving.
I do approve of the new enemies and suchlike, though. And interesting to see Adam on the roof. If Capcom releases the new stuff they made for DRWii as DLC for the 360, I'd buy it. Otherwise this looks dire and I don't understand why Capcom chose this, of all games, to port.
Mister Adequate
Chromeo
Posted 12:35 AM 20/8/08
Here's my thoughts:
If you own a Wii, but not a 360, and never got to play Dead Rising: Do yourself a favor, and buy the game. It's fun, and that's what counts.
For me, I just can't see myself buying this game again. Perhaps I was spoiled by the graphics of the 360 version, but I'm just not terribly excited by the footage I saw. That's money that could go to many, many other game options. IMO, of course.
Chromeo
Grive
Posted 12:31 AM 20/8/08
That's massively disappointing, and it shows a big problem I hadn't thought of before: AI. The zombie AI in dead rising was braindead, but that was perfect. A thousand slow zombies whose IQ was lower than that of an orange were still a threat. 10 of those? not so much.
@Hyperfludd: You don't get 10, either.
Grive
jbiller
Posted 1:26 AM 20/8/08
Looks like total ass. The reason the 360 version was fun was that it had tons and tons of zombies and split into dozens of pieces as you ran through the group with a chainsaw. Now it looks slow and boring. Very few enemies, barely moving zombies, and stiff looking shooting mechanics. I don't care how much you think the Wiimote helps aiming, if you have to stand still to aim the devs are doing something wrong.
jbiller
thelastslice
Posted 2:15 AM 20/8/08
Grrrrrr! I hate this unfinished version of a game that I've only seen low resolution internet video of that I'm not the target market for! Oh and this game has worse graphics than the XBox 360 version! That still surprises me after two years despite being told that the Wii isn't a graphics machine four years ago!
Anyway, I may rent this first... I've always been interested in Dead rising, but have no 360. The biggest thing about the original Dead Rising was that it was on a powerhouse like the 360. It would seem the best way to do this is make the game itself kinda different from the first- real use the Wiimote, you know?
thelastslice
Machane
Posted 2:14 AM 20/8/08
So they ported the RE4 controls and you still can't move and shoot at the same time? Pass.
Machane
XenGamer
Posted 2:07 AM 20/8/08
Actually, I own the 360 version, which is one of the main reasons I wanted a 360. This Wii version looks very similar, so good props to Capcom for pushing the systems power, of which I feel it has alot more than people care to invest in. This video has alot going for it, as well as Capcom saying they will add more zombies, it should deliver. When was the last time you ever really saw a Capcom game bomb? P.N.03? And it still had a good look. Capcom, I HAVE FAITH!
p.s. MAKE THE AI and NPC's SMARTER!!! Kotaku, help a brother out and relay that final request to make the Wii version worth... dying for? Ugh, that was cheesy, I apologize.
XenGamer
valhum
Posted 1:57 AM 20/8/08
Oh you guys are so fucking dramatic, the game looks ok. Yes it doesn't have the dozens of zombies but c'mon, this is probably just a test video, the end result will have more of them.
Seriously, just reading your replies without watching the video i was expecting the worst shit ever....you guys are such fucking drama queens :o/
valhum
smoke731mcb
Posted 2:40 AM 20/8/08
I'm really not considering that a dead rising game. I think the decision to half port it to the wii was a mistake. They instead should be focusing on A Dead Rising 2 for the 360
smoke731mcb
A-bleeding-memory
Posted 2:39 AM 20/8/08
Wow, imagine if they do manage to fit 100 zombies on screen...they would have to rape the graphics even more. This looks to be very shitty indeed.
PS3 PORT NOW D:
A-bleeding-memory
Onizuka-GTO
Posted 2:36 AM 20/8/08
looking good! seems fun. never played the 360 version so can't comment on graphics. but seems like another capcom game 2 buy
Onizuka-GTO
lordargent
Posted 2:35 AM 20/8/08
housewarmer: Wow, am I the only one who actually enjoyed the 72 hour limit? I liked how it forced you to make choices on who to save (or kill).
That
The whole idea of the game is that you're playing the video game equivalent of a zombie survival movie.
You can't save everyone and go everywhere you want (at least, not on your first play through). Likewise, you don't see people in zombie movies going everywhere and rescuing everyone.
/besides, after beating the 72 hour mode with a good ending, you unlock infinity mode, but that's a whole other bowl of wax.
lordargent
NoMoreTrolls
Posted 2:54 AM 20/8/08
I'm probably gonna have to pick this up... If not only to be able to say that I actually PLAY my Wii these days.
I personally love the RE4 control scheme, so this game just got more appealing to me (even though I like Dead Rising 360's scheme better for the massive amount of enemies on-screen). The RE4 controls work because there's fewer enemies to contend with.
NoMoreTrolls
lordargent
Posted 2:43 AM 20/8/08
XenGamer: p.s. MAKE THE AI and NPC's SMARTER!!!
And that's not really a dig against the Wii BTW. Just a fact.
AI is just one piece in the puzzle that's a game. Some types of games need good AI, some don't.
Look at zelda on the SNES. The enemy AI there wasn't exactly smart, but the game was fun as hell.
IE, the wii needs more games like that, and not shitty ports from other systems.
lordargent
lordargent
Posted 2:40 AM 20/8/08
XenGamer: p.s. MAKE THE AI and NPC's SMARTER!!!
Good AI requires horsepower, which the Wii is somewhat lacking.
/Which, IMHO, is one of the reasons so many Wii games are 2 player vs type games (mario kart, smash brothers, etc). You can get away with not having strong AI if your game is designed for 2+ people to play against each other.
lordargent
bkchurch
Posted 3:14 AM 20/8/08
Wow, it looks like ass. Seriously how can a game running on the RE4 engine look this bad? Too bad to because I like the idea. I couldn't play Dead Rising on the 360 because I can't stand games that put a timer on the whole god damn game. The way the Wii version is set up is a lot more logical. The aiming looks like it won't suck in this version too. But why the hell does it like a first generation PS2 game?
bkchurch
Hellmark
Posted 3:45 AM 20/8/08
Well, guys, you're comparing a FINISHED game to one still under heavy development. Judge it AFTER it is released.
Hellmark
SpikyBry
Posted 3:42 AM 20/8/08
huh.
Well clearly the sounds are not finished. I'm not sure how I feel about it. How about just making a resident evil game for wii capcom? And it's really not the same until you put the mall music in the background
SpikyBry
art_zombie
Posted 3:36 AM 20/8/08
@nikaidostar: Still going to have a timed element (as mentioned in the above article). The huge issue I have is with difficulty, honestly. If the mall is rather barren it will be too easy to just run around your opponents. And taking out Adam just looked way too easy, he's rather hard on the 360 as a combination of timing, luck and placement is pretty much the only way to beat him.
art_zombie
Fabrice
Posted 3:56 AM 20/8/08
This is obviously some kind of test room since the psychopaths shouldn't be in these areas and you can't expect the same amount of polys per zombie than on 360 if you want to see them implement a hundred at a time. Looked running nicely at this stage. When can we expect this game ? End of Year ?
Fabrice
JauntyHat
Posted 4:26 AM 20/8/08
Can someone explain to me HOW this is running on the Resident Evil 4 Engine? Is it like, physically on top of it? Is it stomping it into the ground?? Or is it just plain sitting on it?
This looks horrible, or are my nostalgia goggles really glorifying the old RE4 Graphics?
JauntyHat
KristenBal
Posted 4:46 AM 20/8/08
Its funny how you keep bashing the game, specially those who had played the game on 360. You should know better than myself who played it once (and love it) that more zombies appears as times goes on.
Also, many of those early gameplay videos are done on a debug ambient, clearly they 'll be putting only a few zombies to load the game faster. It's a pain as a programmer to be debugin every 5 seconds and waiting for all the data to load.
For myself, 'll wait till the game comes out, it may not look as amazing as the 360 version, but for me, graphics are the last thing i look on a game
KristenBal
CousinWalter
Posted 5:18 AM 20/8/08
@Mr.DuckSauce: You don't have to rush at all. You can kill zombies, ride your bike, or just dick around in the mall anyway you want for the whole 72 hours. You don't have to save all the survivors - I don't think it's even possible to save ALL of them. I don't get why people hate the time limit, it's not really restrictive. Last time I played it, I got the good ending and I spent most of my time kickflipping the escalator in wonderland plaza.
This game doesn't look THAT bad graphically. I'd be way more pissed about willamette being a ghost town, having no camera, disappearing zombies, tacked on RE4, ridiculously easy bosses, and Frank murdering dogs...what a dick.
CousinWalter
juscallmeweasel
Posted 5:15 AM 20/8/08
all faults aside....
ZOMBIE F---IN POODLES!!!
juscallmeweasel
TheLoudCowboy
Posted 5:45 AM 20/8/08
Well, to be fair, the game hasn't released yet. It looks shitty now, but it also looks like a very early build.
TheLoudCowboy
basseman
Posted 7:57 AM 20/8/08
didn´t you stand still in dead rising when shooting? maybe walked somewhat slow. it´s like when people say that you should be able too walk around and shoot in Re4. then you make a somewhat easy game even easier. i cleared that game every difficulty. And that wasn´t so hard.
basseman
Amazon_Chris
Posted 10:23 AM 20/8/08
Two things:
1) They had BETTER get more Zombies on screen. Are they all napping or what?
2) Why the **** did a lot of them disappear when he killed them?
Amazon_Chris
Reddo
Posted 10:17 AM 20/8/08
That video was so bad I think it gave me cancer.
Reddo
SolidSnake1118
Posted 5:06 PM 20/8/08
screw this, waiting for Resi 5 and DMC 5
SolidSnake1118
anduz
Posted 8:49 AM 22/8/08
Except for the fewer amounts of zombies it looks alright to me.
anduz
.endejas.
Posted 3:32 PM 22/8/08
@dowingba: :'(
.endejas.