playstation 3
Heavy Rain: You're Soaking In it
Posted by Michael McWhertor at 4:30 AM on August 23, 2008
Quantic Dream's David Cage walked us through a playable version of the developer's shrouded in mystery PlayStation 3 game Heavy Rain at Games Convention. The roughly twenty minute demo featured scenes shown in the teaser trailer from SCEE's keynote. But before we actually got to take a look at the game, Cage prepped us on the team's design philosophy. Heavy Rain, he told us, was an adventure game devoid of traditional "interactivity" — shooting, driving, fighting — with a story driven by a player's actions. Those choices, he said, would have a tangible impact on the outcome.
He compared Heavy Rain's story structure to a rubber band, one that can be deformed and stretched by your choices in-game. Cage told us that what we were about to see would help us remain spoiler-free — our demo was a standalone scenario, not integral to the game's actual story.
After wrapping up his excited sales pitch — and showing us the "best looking menu of the show" featuring motion captured eyes — we began our first look at Heavy Rain.
Heavy Rain's main character, the woman seen in the first teaser, arrived via motorcycle at her destination, a taxidermist's residence/workshop. Based on a conversation she had on the ride in, we learn that she's an investigative journalist on the hunt for the Origami Killer. In the demo, she visits the house of Leland White, a suspect in an unidentified murder case.
Standing outside in the pouring rain, we got our first taste of Heavy Rain's non-traditional control scheme. Cage lamented the use of an analogue stick to control a character in 3D space, in relation to an ever changing camera angle, explaining Quantic Dream's implementation.
Similar to the method of moving your character in the developer's own Indigo Prophecy, Heavy Rain uses a racing game inspired layout. You'll use the R2 button as an accelerator to move forward, steering her head and shoulders to guide her with the left analogue stick. This gave her movement through the space a much more fluid feel, with no jittering or awkward ambling.
(We'll talk more about Heavy Rain's control scheme in another post, because of its rather unique implementation, and focus more on the action here.)
After attempting to go through the front door, getting no response, the character moved into the house, through an open kitchen window. Transitioning through the demo level's highly detailed environments, we didn't see any loading, as Cage says the game will stream data from the disc and hide load times elegantly.

After the protagonist went upstairs, uncovering the corpses of a half-dozen women — all taxidermically preserved in a variety of sensual poses and situations — the owner of the house came home. The game's camera then went split screen, giving us a view of the killer and the heroine. After listening to her internal thoughts, something the player can do at branches in the game's story, she was determined to get the hell out.
As she crept downstairs, avoiding the creaking floorboard with a QTE and out of the garage, we had a constant camera view of the taxidermist (who occupied about a third of the screen), making for an incredibly tense escape.
Cage then showed us a different version of that scene, picking up the moment the killer returned home. After failing to stay quiet, the killer found the main character hiding in a wardrobe. This kicked off a much more action oriented series of events, with numerous Dragon's Lair-style reflex focused button presses. In between these Quick Time Events the Quantic Dream rep was in control of the character, whose animation changed to a more panicked style. She was clutching walls and taking missteps down stairs, conveying fear through animation and facial expression.
The QTEs, not something I'm particularly fond of, mind you, looked to be implemented well. They were graphically designed well too, with a clean black and white button hovering above the object she was interacting with (or avoiding). That means that as the knife was being swiped at her, the button graphic followed the arc of the killer's stab. It was a nice touch.
This particular scenario, Cage said, was indicative of what will be included in the final game, estimating that some 50 or 60 would be included when the Heavy Rain shipped. Each would offer multiple outcomes, scenarios that could be replayed to allow for new perspectives on the story.
To say that we were impressed by Heavy Rain would be an understatement. Quantic Dream is certainly sitting on something unique with the game, with what appears to be a balanced blend of gameplay and cinematic storytelling. It also happens to be the second best game we've seen at Games Convention, graphically.
Keep your eyes peeled for the demo — no, we don't know when that's coming — because we suspect it will look exactly like what we saw at Leipzig. And you'll probably think it's amazing, too.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
kingmanic
Posted 5:14 AM 23/8/08
@FP_slomo788: Knowing the Kotaku audience, X isn't going to be pressed.
kingmanic
enewtabie(wants a job at Insomniac Games in NC)
Posted 5:14 AM 23/8/08
@LittleBigPlaneteer:
Yeah,it is mighty pretty.
enewtabie(wants a job at Insomniac Games in NC)
enewtabie(wants a job at Insomniac Games in NC)
Posted 5:13 AM 23/8/08
@Candlejack:
Actually Quantic and Sony worked out a exclusivity deal in 07.They only wanted to concentrate on one console and work with a company that shared their ideas.
enewtabie(wants a job at Insomniac Games in NC)
LittleBigPlaneteer
Posted 5:12 AM 23/8/08
@enewtabie(wants a job at Insomniac Games in NC):
Probably Far Cry 2
LittleBigPlaneteer
sarcasmOD
Posted 5:11 AM 23/8/08
@Datheron: I certainly hope the finished product has all those elements put into it. I just think they're pretty brave for trying to do this at all, even if they don't do it right the first time.
sarcasmOD
snakepliskin
Posted 5:11 AM 23/8/08
If mcwhertor is impressed then im not too worried about the qte. I doubt his take will stop the detractors hate though. The comments for the trailer were probably the worst ive seen kotaku commenters outside of kz2 post.
snakepliskin
enewtabie(wants a job at Insomniac Games in NC)
Posted 5:09 AM 23/8/08
I have to know what's the best looking game?
enewtabie(wants a job at Insomniac Games in NC)
ThisCharmingMan
Posted 5:04 AM 23/8/08
I'm not sure I truly understand what this game really is. Do you really just move your character around creepy landscapes and then get bombarded with QTE's? I'm really not sure how I feel about QTE's substituting the action for the duration of an entire game.
ThisCharmingMan
Toasticus
Posted 5:04 AM 23/8/08
Interesting. Traditionally, the interaction in games has been almost strictly limited to physicality -- you can kill things and move things around, but only when it doesn't prohibit continuation of the main storyline. Sounds like the goal for this is more of a fluid choose-your-own-adventure. Here's hoping they succeed in taking game interactivity in a new direction.
Toasticus
Datheron
Posted 5:03 AM 23/8/08
@PearceShea: From the impression writeups I read on the other sites, it's actually a bit different - stuff like how the bruise on your cheek stays with you throughout the game as that character, that if the garage door was open or the window was broken that the enemy would begin an investigation immediately, that you can choose where to hide which he may or may not search through.
I even read that there's a series of events that'll enable you to kill the murderer, or that when you leave the house to call the cops, w/ him having known you were snooping, the cops would actually have a harder time.
I think the entire point is that there's a lot of ways to get to the same conclusion - the entire rubber band thingy - and not just one defined path shown through cutscenes.
Datheron
Surfaced
Posted 5:01 AM 23/8/08
This game sounds like Shenmue III.
Surfaced
Candlejack
Posted 5:00 AM 23/8/08
@Rutt: I have no idea how Sony got the rights to publish this game exclusively but they did...my guess is the game was too experimental for other publishers and Sony just picked up the leftovers. They aren't too great with exclusive deals you know.
Candlejack
Anarchist_Gamer
Posted 4:58 AM 23/8/08
I wanna see Bayonetta! Come on. I mean, come on.
Oh, and I'm surprised this type of game isn't getting skewered by the press. If it was anything other than the follow-up to Indigo Prophecy or it's graphics were less superior, I'm positive this game would not be previewed nearly as well.
And I like what I see. I just think the press never takes a long hard look at itself often enough to, you know, realize the obvious bias it carries around like a toy poodle in the purse of a wealthy acolyte.
Anarchist_Gamer
Rutt
Posted 4:57 AM 23/8/08
Damn, I'm gonna go and play Fahrenheit again now, and then I'll wait until this amazing game comes out, even if that will still take a while. Is this really PS3 exclusive? Grrr, then this will be my reason to buy a PS3 after all.
Rutt
FP_slomo788
Posted 4:57 AM 23/8/08
"Press X repeatedly to not get raped!"
But seriously, I hope we're looking at the establishment of a completely new genre here (I know, Shenmue and Indigo Prophecy did it before but we still can't talk about a genre). I think it's really cool that we still rely on our button-mashing reflexes (hence separating us from the movie realm) yet the interactibility is almost unlimited and varied- instead of "Shoot, duck, throw grenade and jump for 15 hours." Not to mention the multiple "paths" of the story and of course, the elimination of cut-scenes. It also helps that the game is so stunning visually. This game sounds the Half-Life of storytelling.
FP_slomo788
zanzibarlegend
Posted 4:57 AM 23/8/08
@waywardchemist: yup
Bayonetta apparently turned heads and then some.
i cannot wait for this. a holiday demo release would be sweet
zanzibarlegend
Candlejack
Posted 4:56 AM 23/8/08
@CGVega: If that's the tradeoff for seeing 1 load screen during the entire game (hypothetically speaking), then please, install onto HDD for 3 hours. I wouldn't care. I've got stuff to do to distract me while it's installing on PS3.
Candlejack
Spenze
Posted 4:56 AM 23/8/08
reminds me of the interactive movies of the early 90s. You know, just done right this time.
Spenze
Benjamin Linus
Posted 4:56 AM 23/8/08
@wassermelone:
Indigo was amazing. You're just on crack.
Benjamin Linus
LittleBigPlaneteer
Posted 4:55 AM 23/8/08
Thinking about this more, this game might be better recieved if it was released as an episodic game. Think of it as an interactive TV show of the first season (The Origami Killer saga). I think a lot more PS3 owners would be willing to try out the game in episodic form, than plunking down $59.99 for the full retail game. Sort of like Siren is put out as episodes. Of course down the road they can then release it as a full retail title.
Anyone have any thoughts on that idea? Good/bad?
LittleBigPlaneteer
PearceShea
Posted 4:55 AM 23/8/08
@Datheron: Having played Fahrenheit/Indigo Prophecy and seen the gameplay video, I am of the impression that much of this is going to be scripted. That is: you walk in, do your thing and, once you discover the bodies, he shows up and the whole QTE thing is triggered.
PearceShea
wassermelone
Posted 4:54 AM 23/8/08
Indigo Prophecy was a terrible terrible game. Ugh.
The gameplay was terrible: Playing Simon Says to be able to watch what was essentially a movie.
The plot was terrible: Did I say you were watching a movie? Well its a terrible movie. Full of plot holes, evil Mayans, evil AIs, secret world saving hobo armies, alien artifacts from your childhood (that you don't remember up until now!), and various other ridiculous premises.
The multiple endings were terrible: There are 'three' endings. What they really mean is that there are two game overs called an extra ending, as well as one where you actually win.
Arg.... whenever these guys come up I can't help but rant. Ill stop here.
wassermelone
CGVega
Posted 4:54 AM 23/8/08
"hide load times elegantly" = install it on hard drive
CGVega
Bishmon
Posted 4:51 AM 23/8/08
@PsycheE:
"As long as I am not paying for an interactive novel with only timed button mashing."
That's exactly what I'm hoping this is. I'm sick of having to kill things in between bits of plot in video games. It'd be incredible if a developer could hit on a formula to make an interesting, slower-paced story-driven game akin to an interactive movie where I get to be in control of the protagonist and I get to make the critical choices in the story.
That would be incredible. If people are serious about expanding the videogame market, that would be how to do it.
Bishmon
Datheron
Posted 4:50 AM 23/8/08
@sarcasmOD: Maybe, although I'm not sure how many developers would be up to the task of making a game like this. Looks like the enemy AI, just for this particular scene, is vastly superior to most of the games out today. He's able to go about his daily tasks, notice out-of-place items and placements, actively search through the house for the intruder, and fight the player. Yes, it's still a bunch of if-then branching statements, but the amt. of effort to get him to be aware of all that, *60 scenes, is mind-blowing.
Here's hoping that they write a powerful engine for this kind of spacial awareness, and license it out to other developers. Wouldn't it be awesome to see the next GTA feature not only pedestrians who cling on to the windshield, but can do stuff like pick up trash that you've sewn around or notice a missing taillight?
Datheron
TitillatedOcelot
Posted 4:49 AM 23/8/08
@okenny :) ...building bridges (to hide under): They seem to have fixed the mouths on the character models a lot more. I remember that being something from the tech demo that really took me out of the attempt at realism.
TitillatedOcelot
LittleBigPlaneteer
Posted 4:49 AM 23/8/08
@formina:
It'll probably come Spring/Summer 2009. There's so much mystery left about the story as well as the development of it, so who knows how much they really have completed already. I would not be surprised one bit if this gets delayed further.
LittleBigPlaneteer
Numerous
Posted 4:48 AM 23/8/08
Sounds pretty interesting. Also sounds like it will be one one side or the other of the Great---Awful continuum without many folks finding it "ok."
A buddy of mine has a PS3, maybe I'll see if I can talk him into getting this.
Numerous
phantam
Posted 4:47 AM 23/8/08
OH YA i forgot they said bayonetta was the best game graphically at the show this year
phantam
phantam
Posted 4:47 AM 23/8/08
which was the #1 game?
phantam
chaos_isnt_here
Posted 4:47 AM 23/8/08
so what, you can chose to be hit by an axe?
chaos_isnt_here
Zombie999
Posted 4:46 AM 23/8/08
I know the quick time events are getting tiresome but these are extremely unobtrusive and don't look that out of place. This game looks surprisingly fresh and I am looking forward to see it when it's done.
Zombie999
themissing
Posted 4:46 AM 23/8/08
@The Wreckard: lol..err. ok.
themissing
formina
Posted 4:46 AM 23/8/08
Wow, I can't wait for this. Hopefully it won't be too long before it releases, or too short. This fall is packed already.
formina
oneshot_
Posted 4:45 AM 23/8/08
wow, that sounded pretty damn awesome. Definitely intrigued by it now.
oneshot_
LittleBigPlaneteer
Posted 4:45 AM 23/8/08
Wow, every hands-on impressions gives me just a bit more info as well as bit more excitement for this title. It might just be the most immersive title yet to hit a consoles (or gaming in general?) While I'm all for regular gaming, every once in a while I want something like this. Something cinematic that makes me forget I'm playing a game, but rather interacting or controlling the plot of a movie.
The game is getting a lot of hype, but I am still concerned that it may not be a popular title because of the type of game it is. The typical consumer won't want to "play" this. I really can't wait to hear more about this. God of War III is my most anticipated title of 2009, but this is getting close.
LittleBigPlaneteer
okenny :) ...building bridges (to hide under)
Posted 4:44 AM 23/8/08
The tech demo from two years ago looked amazing. Certainly these recent screens look good but does not compare to the tech video of old. I'm wondering if they had to tone down stuff to make the in-game engine behave with more robustness... not sure. I just get this oil covered "plasticiness" you get from most next-gen engines impression from these images. The tech demo had a softer mat texturing on human faces that made it feel more realistic. I'm sure there may be a layer of polish missing so I'll hold off final judgment till the game nears release.
okenny :) ...building bridges (to hide under)
sarcasmOD
Posted 4:44 AM 23/8/08
@sarcasmOD: Way to forget to acknowledge Dragon's Lair.
sarcasmOD
The Wreckard
Posted 4:43 AM 23/8/08
I would be excited, if I hadn't gotten suckered into similar broken promises from the crazy mess of Indigo Prophecy.
The Wreckard
NoahIdea
Posted 4:43 AM 23/8/08
I like the idea of the game being based more in QTE's instead of having it being an action/adventure/pigeonhole-genre with them tacked on.
NoahIdea
waywardchemist
Posted 4:42 AM 23/8/08
@speedofsloth: and @Candlejack: I'm pretty sure they said Bayonetta in an earlier post.
waywardchemist
CoreWolf
Posted 4:41 AM 23/8/08
Sounds like an improved version of Fahrenheit. That had tons of QTEs too.
CoreWolf
sarcasmOD
Posted 4:41 AM 23/8/08
Even if this title doesn't turn out to be great, I'd be willing to bet that in the future it will be seen as the first example of a new genre of video games based on interactive storytelling. Naturally, many video games could be considered interactive story telling, because you have to guide the character through the story, but this seems to have a brand new idea on how to do this. I am very excited for this game now that I've gotten more info on it though, but I do admire what the creators are trying to make here even if their first attempt doesn't quite nail it.
sarcasmOD
twesterms 2nd
Posted 4:41 AM 23/8/08
Origami Killer?
Does he throw paper cranes and throw them at you?
twesterms 2nd
peAr nectAr
Posted 4:40 AM 23/8/08
Looks great. Very different and exciting.
peAr nectAr
3inst3in
Posted 4:40 AM 23/8/08
this looks really promising. I am super curious about the control scheme. Brian, can you comment on whether this demo was running on an actual ps3, or some kind of suped up pc in the background?
@salthegeek: kinda? you mean incredibly, amirite
3inst3in
TheHun
Posted 4:38 AM 23/8/08
Best looking game yet?
I hope the QTEs don't kill it. This game has sparked my interest for the PS3.
TheHun
freemonk
Posted 4:37 AM 23/8/08
Well if this plays like Fahrenheit (Indigo Prophecy), then I'm sold.
I loved that game, and this is from the same team, so it should be interesting.
Looks pretty, and hopefully it's another game that gets me to get the duster out and dust off the PS3.
freemonk
salthegeek
Posted 4:37 AM 23/8/08
is it just me or is the main character kinda cute ?
salthegeek
PearceShea
Posted 4:36 AM 23/8/08
I. Am. So. Excited. They really bowled me over with Indigo Prophecy. Even with such a crappy ending, I was not just engaged in the story but I just enjoyed the game enough to the degree that even now, I will play it a little, every once in a while, just for fun.
PearceShea
Candlejack
Posted 4:36 AM 23/8/08
The escape sequence sounds amazing and judging from the flair of the game, I expect it to be very eerie and creepy. Needless to say I'm excited for the game.
BTW, which is the best looking game (graphically) you've seen at Leipzig then? Was Crysis: Warhead there?
Candlejack
mrantimatter
Posted 4:36 AM 23/8/08
Sounds interesting, although i'll reserve judgement until I get a chance to play it myself.
mrantimatter
Aetherium
Posted 4:36 AM 23/8/08
Looks amazing...
more reason to get a PS3...
Aetherium
PsycheE
Posted 4:35 AM 23/8/08
As long as I am not paying for an interactive novel with only timed button mashing.
Then again, Alan Wake should satisfy that need.
PsycheE
speedofsloth
Posted 4:33 AM 23/8/08
whats the first best game?
speedofsloth
Sparkyuk
Posted 4:32 AM 23/8/08
Im still as yet unsure as to what genre this game actually is, or whether its an entirely new one. It could be boring as hell or it could be incredibly innovative. As it stands im saying next gen point and click and leaning more to the innovative than shit side of things.
Sparkyuk
vid3oman64
Posted 4:32 AM 23/8/08
The title isn't as funny when you're in Florida, especially now. :*(
vid3oman64
Aeralindor
Posted 5:37 AM 23/8/08
I personally feel there is a very fine line between QTEs and other forms of gameplay. Ultimately it's all just pressing a series of buttons to achieve a goal. QTEs are just more "metagamey" because the buttons are shown upon the screen. That's how I've always seen it. Personally, I kind of like QTEs.
Aeralindor
VonDante
Posted 5:36 AM 23/8/08
I was a huge fan of Fahrenheit(Indigo Prophecy), I had little knowledge of this title beyond its initial trailer and actually didn't know it was made by the same company.
While I don't own a Ps3, games like this give me reason to start garnering interest in the purchase of one.
Really liked what I read here about it.
VonDante
henhowc
Posted 5:35 AM 23/8/08
This game just sounds like a prettier version of Indigo Prophecy (which was a great game...at least until they introduced the stupid twist...sigh)
henhowc
gutron
Posted 5:35 AM 23/8/08
jeezuz. We PS3 owners are getting yet another incredible exclusive. Accept it. Get used to it. Deal with it. Stop bitching about it. No one cares if you dont want it because you dont have a PS3.
gutron
scuba2steve
Posted 5:34 AM 23/8/08
Looking good, i like the way (it said this on another eyes on) you can die, but there is no game over it just switches to another character....
only thing i'm not sure about is the movement control, we concluded that that control scheme sucks, thats why we got rid of it - e.g tomb raider, onimusha, resi... people are not cars, they move differently...
scuba2steve
sascha23
Posted 5:34 AM 23/8/08
@Mommar: This game is about offering you something different than the FPS shooters and action games out there. It's also about pulling in new mature blood into the PS3 gaming pool.
If you don't like strong storyline and character development in your game, then I'm sure you'll have a ton of choices elsewhere.
Personally, I'm all about this stuff.
sascha23
Datheron
Posted 5:33 AM 23/8/08
@Ungeheuer: I wouldn't be so fast as to dismiss it as "impossible". I mean, all game AI is pretty much heavy scripting, so I don't necessarily see the difference. The Euphoria engine, for example, uses a series of scripts to determine how the character reacts to "self-preservation", so this concept just takes it a step further - instead of caring just about how not dying, a character can be coded to care about keeping his storefront clean, and then interact w/ whatever would dirty it.
Granted, it's a leap to have that kind of AI running for multiple people in a game like GTA from the one instance we've seen here, but if there's anything past console generations have shown, it's that there's still some ways to go before we max out the power of these consoles at their current state.
Datheron
sascha23
Posted 5:31 AM 23/8/08
@Gofthick:
I recommend you actually read Mike's hands-on impressions before you post in the future.
"In what appears to be a balanced blend of gameplay and cinematic storytelling."
I believe "gameplay" means "game elements"! ;)
sascha23
Mommar
Posted 5:31 AM 23/8/08
@snakepliskin:
I don't recall ever stating that a particular game involving machine guns and cut scenes had total freedom. You're response makes little sense in the context of Heavy Rain.
Mommar
sascha23
Posted 5:30 AM 23/8/08
I swear I have read the same impressions of the game worded differently on multiple sites and it still gets me amped every time. Every single journalist was impressed.
This is pretty much where people that love adventure games and action games can get together and giggle like little school girls.
sascha23
snakepliskin
Posted 5:26 AM 23/8/08
@Mommar: Because killing 15 guys in a warehouse with a machine gun to get to a cutscene that is always the same is total freedom?
snakepliskin
Gofthick
Posted 5:26 AM 23/8/08
So the developer spent so long making it pretty they forgot to add any game elements to it?
Aaaannnddd pass.
Gofthick
therage33
Posted 5:24 AM 23/8/08
In Indigo Prophecy, there were QTE's sure, but there were also just lots of context sensitive actions. One of my favorites was simply being in a basement file room looking for a file, and since your character was claustrophobic (or something, it's been awhile since I played it) you had to press the shoulder buttons alternately to handle his anxiety, while looking around for this file and figuring out a puzzle, and there was a time factor, and it was just so tense and awesome. I agree with most detractors who say the story took a bizarre and completely inane turn in the last quarter or so of the game (I'm sorry, what's going on...alien death cults, wtfmate??), but for the most part it was solid and entertaining, and I have no doubt Quantic Dream have learned their lesson from that debacle and Heavy Rain will be twice as good in story alone.
Put me down as being a Heavy Rain fanboy until otherwise noted.
therage33
Mommar
Posted 5:23 AM 23/8/08
Those types of controls have been done before. It's really not that different from holding "up" and tapping two other buttons to determine your orientation. And a shit-ton of QTE's just sucks, I don't care how pretty they are. That's not really freedom, that's a bunch of canned outcomes, and since they're QTE's they're more like canned animations. Nothing new there. This sounds like it will be popular just for the graphics.
Mommar
jackal888
Posted 5:22 AM 23/8/08
I loved Indigo Prophecy until it careened off a cliff in the end. I will buy Heavy Rain because I am a adult and I want a mature game.
jackal888
F22
Posted 5:20 AM 23/8/08
see THIS is what i've come to expect SILENT HILL 5 to look like. but oh well...
F22
GOD
Posted 5:20 AM 23/8/08
@Candlejack: Now Now! come on Candlejack.
I usually think you have good points to make, but this game is not, by any understanding, "leftovers".
Still love you though mate!
also!
This looks pretty amazing! it, in a funny way, reminds me of shenmue. Anyone else get that feeling?
I just hope they have a capsule toy vending machine that pops out Virtua Fighter fighters!
I need to stop hanging onto the hope of another shenmue don't I...
GOD
mentok1982
Posted 5:19 AM 23/8/08
IGN's article was just as positve as yours. This game sounds super neat and I can't wait to see more video of this game in action.
mentok1982
Đipic
Posted 5:19 AM 23/8/08
@Datheron: Yep, I read the same thing from Joystiq's impressions. Very interesting read. (not that Kotaku's impression write up is bad by any means!) But if anyone is looking for another point of view, do check it out: [www.joystiq.com]
Đipic
SG79
Posted 5:18 AM 23/8/08
@enewtabie(wants a job at Insomniac Games in NC):
Bayonetta apparently, but I think it's just an art direction preference rather than technical and quality issues. I don't doubt that Kamiya's game will run at 60fps and HR is likely a 30fps one.
SG79
Thrillkiller
Posted 5:18 AM 23/8/08
After the failure that IP was, there is no way I'm going near this game. Same hype as IP, "what you do affects the outcome", which was basically a total lie in IP. You either saved the world or not, that was the only outcomes. 2 endings. QTEs...3/4 of IP was QTEs and I never even saw what was happening onscreen as I was too busy playing Dragons Lair 2006.
No way.
Thrillkiller
Ungeheuer
Posted 5:17 AM 23/8/08
Games like this one actually pose a difficult question: What defines a good-looking game? Clearly, the scope (the detail of this game is only achievable because the developers have more control of the things you can see and do than in games with fully free-roaming and camera) and interactivity of a game have to be taken in consideration when judging its graphics, which is why I think the graphics of FarCry 2, the new Crysis, Killzone 2 or even the new Gears of War deserve at least as much acclaim.
@Datheron: Not possible with this generation of consoles, neither on the Xbox 360 nor the PS3, this game looks to make heavy use of scene-specific scripting. But we can dream, can't we?
Ungeheuer
r0bVious
Posted 5:17 AM 23/8/08
As a HUGE fan of Fahrenheit (aka Indigo Prophecy for those who played the censored version), I must say: I'm EXCITED FOR THIS.
...even if it's only on PS3 =/
r0bVious
tehvoid
Posted 5:17 AM 23/8/08
That's really a digital Olivia Benson look-alike. They should recycle the model for a coming Law & Order game!
tehvoid
TheRealLameDuck
Posted 6:05 AM 23/8/08
@Mommar: Just like Gears of War, but not as fun.
I still want proof that this is really the game on not a Sony-branded bullshot.
I still don't see getting that much detail from a console, especially one with memory problems. *Or lack of memory, you choose.* It's like clamming that the SNES can do Doom 3.
TheRealLameDuck
waka
Posted 6:05 AM 23/8/08
I'm excited to hear about the analog-button-as-forward control scheme. Cage is absolutely right about 2D analog sticks vs 3D cutting cameras, and the analog trigger to move approach worked really well in the Resident Evil Remake. An article about this approach and why it's necessary:
[www.dreamdawn.com]
waka
Đipic
Posted 6:04 AM 23/8/08
This game is definitely not something that will appeal to everyone. If you liked IP/Fahrenheit and are expecting a next gen version with beautiful visuals, better/different writing/story, and improvements in just about everything else, I think you're going to get exactly just that and be very pleased. Or at least from everything I've read about the game that's what the developers seem to be aiming for.
Đipic
Moonshadow101
Posted 6:03 AM 23/8/08
@Shockadin: With the possible exception of MGS4, gameplay is ever-present while playing a game. Try again.
Moonshadow101
sir_carrot
Posted 6:03 AM 23/8/08
This sounds incredibly promising. Kind of what the Adventure genre should have evolved into - and hopefully, if this does well, the future model.
Still haven't played Indigo Prophecy though I heard it was a great game despite its flaws.
Rather interested to see the control scheme in use... sounds entirely unconventional, a little awkward - but it seems it works well.
The split screen sounds a bit like Siren - in fact, a lot of this does.
@Ehardergardens: And I've often thought about this - games like Clock Tower where you have no real method of attack most of this time are pretty terrifying, but sometimes this becomes almost annoying when you're stuck on some puzzle and some asshole keeps barging in, trying to separate your head from its body. The most terrifying parts of the PS3 Siren also seemed to have the same premise - when you didn't have a weapon. Although, I have to say, the combat in Siren is kind of a subtle and welcome evolution of that in Silent Hill. Considering it's from the ex-developers of that series, it really makes me wish they'd helmed the new Silent Hill. It was still of course a little awkward, but felt far more organic and less frustrating.
Well, we'll see where this goes and if it really succeeds, perhaps the next Siren and SH games will take cues.
sir_carrot
peace4myheart
Posted 6:02 AM 23/8/08
Man, this is the kind of game that I am into. I will definitely keep my eyes on this one.
peace4myheart
Shockadin
Posted 5:59 AM 23/8/08
@Mommar: The future is style over substance. Say you could only buy a toaster for $50, you can get one that looks really nice, and stylish, but only has the best features to put toast in and out, or you could get a toaster with a whole lot of features, it can toast to perfection, but it doesn't fit with the rest you your house or where you would but the toaster, it's a bit dull too. What's the better choice? The first toaster, because over 99% of the time you own that toaster, you aren't going to be using it for it's features, you'll have it on display in your house. Now, how does this compare with gaming? Because you could have the option of a really fun feature, but you'd only use it for a few minutes while playing the game, or you could get more detail and graphics upgrade for the game, that you'll use for the entire game.
Shockadin
MetaKz
Posted 5:57 AM 23/8/08
More of the same from Indigo Prophecy/Fahrenheit? Sold.
Can't wait for this game on ps3. I have been missing out on Cutscene heavy games (except MGS4, which was delicious).
MetaKz
snakepliskin
Posted 5:52 AM 23/8/08
@Mommar: Much better argument. See i can do with that. Not trying to be the troll police just trying to sift through what youre trying to get at. Its good of you to elaborate your point since most people just skip past reading the articles and other comments and go straight to flamebaiting.
snakepliskin
Ehardergardens
Posted 5:51 AM 23/8/08
@Bishmon: I agree.. I'm one of those wackos that thinks Silent Hill could remove ALL combat ala Penumber:Black Plague, and be better for it...
Ehardergardens
Candlejack
Posted 5:49 AM 23/8/08
@Shockadin: You best be joking.
@Mommar: I don't like QTE's that much either because of the guessing-game...I would prefer it if they had some sort of indication from what was going on on-screen and then you would press the appropriate button. For example, triangle = move, square = left arm, circle = right arm and so on. You can go from there and instinctively decide what the appropriate movement would be, e.g. when dodging a knife. You would move, triangle. Then strike, square/circle.
Candlejack
Mommar
Posted 5:47 AM 23/8/08
@sascha23:
I never said I didn't like that stuff, I'm merely pointing out that everything about the game so far does not sound revolutionary, as it is being sold, and it sounds more like a tech demo for fancy graphics.
Mommar
boopadoo
Posted 5:47 AM 23/8/08
Of course you won't get loading times if everything's pre-rendered. (that's a joke, BTW)
I don't understand how a QTE are going to be better than a real-time event. For example, take Haunting Ground. The control mechanic in Haunting Ground would have worked MUCH better in this situation than the QTE in Heavy Rain.
I like Quantic Dream's work, as they are high-quality, high-brow projects, but they really have to do something about the immersion factor. They always have a problem with gameplay that comes across as jarring and distracting.
boopadoo
Mommar
Posted 5:46 AM 23/8/08
@snakepliskin:
I personally hate games with QTE's. You're stuck playing guess the button. It's all a little too out of your control. Based on the descriptions of gameplay it sounds pretty linear but with QTE's (which I despise) and a "unique" play control which has been used before. What's left? Everybody seems mesmerized by how realistic the kitchen looks. Sounds like style over substance to me.
Mommar
Benzak
Posted 5:46 AM 23/8/08
Benzak
Shockadin
Posted 5:45 AM 23/8/08
@Aetherium: So far my only reason... all of it's other exclusives I heard were let downs, played them at friends' houses, and they were let downs!
Shockadin
Spiffyness
Posted 5:42 AM 23/8/08
I'm not too excited for this game. The "innovative" control scheme is reminescent of the "tank-like" Tomb Raider games. And all of the "innovative" features seem like repeats of Quantic's last game, Fahrenheit/Indigo Prophecy. And that game was pretty lame. And no, not JUST after the story took a nose-dive. Even before that, the gameplay was awkward and non-intuitive, and the long QTE sequences were dumb. It did have a couple of really good parts, but most of the game was just a jumble of half-baked concepts. I love adventure games, but this is NOT the direction the genre needs to be moving in.
Although the graphics are perty, and IF the story is really good then I'll play it. But if the last third of Fahrenheit is any indication of Heavy Rain's story, then I'll give it a rent.
Spiffyness
snakepliskin
Posted 5:42 AM 23/8/08
@Mommar: Well im just trying to figure out what you consider freedom in a video game. Apparently you believe these type of game play mecahnics are unacceptable for a good game and the only reason this game can succeed is based off its graphics.
snakepliskin
showshaboy
Posted 6:33 AM 23/8/08
Loved I.P. and maaan cant wait till this comes out. Story looks to reedem itself from I.P's wtf!! ending
showshaboy
Mongoosekun
Posted 6:24 AM 23/8/08
@okenny :) ...building bridges (to hide under):
Are you a blind troll? Look at the 08 trailer after watching the 06 E3 video. Even people that have no idea about graphics development can see a marked improvement from lighting to animation.
This goes back to anyone comparing stills to video should know you can't do so in a professional manner -- especially in the days of overuse of post processing. Even something as simple as basic motion blur requires the screenshots to be touched up to simulate the game in motion.
Mongoosekun
Mommar
Posted 6:20 AM 23/8/08
@TheRealLameDuck:
Funny you say that. I found Gears severely over-rated. If I had graded it, I might have given it a 7 or 7.5. The game was okay but didn't deliver what it promised. The graphics were pretty but everything was so static and sterile. You couldn't even walk all the way up onto some curbs, you were so stifled in movement.
Mommar
Mommar
Posted 6:18 AM 23/8/08
@snakepliskin:
Yeah, sorry if I came off that way. My initial reaction to the game does not sound as wowed as the people it was demoed too. I suppose it's unfair to judge since I haven't played it myself, but just hearing it's mostly QTE's kinda kills any thoughts it could be fun to me personally.
Mommar
ddollar
Posted 6:17 AM 23/8/08
I saw the video of this game on gametrailers it looks incredible i cant wait to see more from it
ddollar
snakepliskin
Posted 6:17 AM 23/8/08
@FP Bleentastic has cake: Oh if its a qore update it will probably be the first issue of qore i buy unless they have an episode with a lbp demo.
snakepliskin
FP Bleentastic has cake
Posted 6:14 AM 23/8/08
@Candlejack: Candle i think their trying to get a storyline over that sort of thing but that would be cool too and i'm sure they came to a point to do it that way or the way they are doing it now and choose it. Multiple outcomes for sure game could have been totally different off one choice
FP Bleentastic has cake
Toasticus
Posted 6:12 AM 23/8/08
@Shockadin: Well, I wouldn't qualify unimportant tacked-on features as "substance". What you actually ended up arguing was elegance and focus of design, not advocating presentation over depth. From a certain perspective, fleshing out your core mechanics instead of adding shallow extraneous mechanics can actually be seen as a focus on substance over flashy feature list bullet points.
Toasticus
FP Bleentastic has cake
Posted 6:10 AM 23/8/08
anyone want to place bets that this demo will be released in a Qore update?
FP Bleentastic has cake
FP_slomo788
Posted 6:09 AM 23/8/08
@TheRealLameDuck: Will every major publication's previews convince you? No, because you don't own a PS3 and would rather bash it and put negative spin on everything instead of just accepting it how it is and enjoying your own console. Or even better, buy a PS3 and stop hating.
FP_slomo788
LittleBigPlaneteer
Posted 6:09 AM 23/8/08
@SIlentStrife:
Nope, PS3 exclusive. There's the slimmest of chances it'll be ported to the PC but that's doubtful. It did start out as a PC/PS3 release I believe before they moved to just the console version.
LittleBigPlaneteer
SIlentStrife
Posted 6:07 AM 23/8/08
This looks real interesting. I'm excited that this game that takes more of an interactive cinematic experience.
Any chance of this going cross platform?
SIlentStrife
Reikoku
Posted 6:05 AM 23/8/08
I can only watch with envy from my Wii360 perspective. Cinematic storytelling sounds like a very nice change from shooting people and blowing shit up, which seems to be all I have done lately.
Reikoku
Argyle
Posted 7:13 AM 23/8/08
sounds like a pretty version fo those old sega cd QTE movies. That's right I had a sega cd...
Argyle
okenny :) ...building bridges (to hide under)
Posted 7:11 AM 23/8/08
@Mongoosekun: First of all... FUCK YOU. Now that we have that out of the way, I still think the early videos had better more realistic skin quality on the character. If you don't like that statement then that's too bad. Seriously calling someone a troll because you perceived a comment was negative is about as childish as a post can get (with this being a close second). Grow the fuck up! I'm not here to please you... I don't give a fuck about you!
FYI: Up till now, I was having a bad day. Thanks for giving me the desperately needed release :|
okenny :) ...building bridges (to hide under)
fenderfuel08
Posted 7:11 AM 23/8/08
I guess this game is probably for some people and not for others. I would rather watch a real movie than play a game thats trying to be one, but thats just me.
fenderfuel08
DontTouchMyDaughterYouFilthyGaijin
Posted 7:09 AM 23/8/08
and just so people don't start hating on me....the gameplay DOES sound very original and promising. the graphics though...bleh.
DontTouchMyDaughterYouFilthyGaijin
DontTouchMyDaughterYouFilthyGaijin
Posted 7:06 AM 23/8/08
Im still not interested. This is vaporware as far as im concerned and quite honestly Final Fantasy XIII is much more appealing graphically. The problem with developers trying to attain real-world graphical quality is that all their games wind up looking the same. And VERY brown. You could show me these pictures and I wouldn't be able to tell if they were from the next Silent Hill or Epic game. I won't be interested until something that actually has the color pallette of the actual real world comes along. Until then, everything else is just a clever rouse and brown and gray trying to fool the player into thinking they're playing something "realistic".
where's the damn color?
DontTouchMyDaughterYouFilthyGaijin
Toasticus
Posted 7:02 AM 23/8/08
@Creasy: Resident Evil 4? Yeah, it is, I agree.
:P
Toasticus
bobtheduck
Posted 7:02 AM 23/8/08
@bobtheduck: I mean, not THAT picture obviously, I saw others that didn't clearly show breasts.
bobtheduck
bobtheduck
Posted 7:01 AM 23/8/08
@salthegeek: Hmm... I'm not the hugest fan of short hair... She looks like many of the chinese olympiads... It seriously took the video for me to realize that was a girl.
bobtheduck
Creasy
Posted 6:59 AM 23/8/08
First game of a new generation of games to come.
Masterpiece. Nothing else. Probably the best game in the last 10 years (or ever).
Creasy
Ehardergardens
Posted 7:48 AM 23/8/08
@sir_carrot: the first time I experienced this was with the game thief.. which wasn't a supposed to be scary game (I thought)... but some of those sequences, hiding in shadows hearing "something" move by, praying it doesn't see you, were the most terrifying and hand shaking moments ever playing a game... Penumbra games recapture that.. highly recommended.
I only played a bit of clock tower 3 and at first the cartoonish graphics turned me off, but I was surprised how tense it was due to that very game mechanic. I'm enjoying Siren a'plenty but somehow it's not touching me the way a silent hill game does...
I did play Fanhrenheit a bit... and while i enjoyed parts of it, for some reason i stopped.. I might have to revisit it... i think it was seeing screenshots and movies from later in the game where the plot seemed to get silly(giant bugs?)...
@DustySword: I think he is talking about the style, not the technical quality of the graphics... obviously he prefers FF...
@okenny :) ...building bridges (to hide under): I know you were probably not trolling, and calling you one is just going to get some animosity.... but seriously you think the demo video looked better????
Ehardergardens
SpearXXI
Posted 7:46 AM 23/8/08
Man, this game is shaping up to be awesome. Indigo Prophecy rocks!
SpearXXI
DustySword
Posted 7:39 AM 23/8/08
@LittleBigPlaneteer:
I dunno, Sony being the publisher and all, I doubt they'd allow this to go to PC... that'd be like giving it to Microsoft.
@DontTouchMyDaughterYouFilthyGaijin:
Wow, 3 consecutive posts about how "uninterested" you are in the title, how poorly it will sell and how "unimpressive" the graphics are. Simply put, you'd be a fanboy to say it doesn't look the least bit impressive, I don't care what anyone says. It must look so unimpressive that every single site has only said positive remarks about the graphics? Keep posting more posts about a game you won't play because it's not on your console... *sigh* people these days.
DustySword
Awoken
Posted 7:39 AM 23/8/08
that game sounds very interesting. different from what we are used to and bridging the gap between movies and video games. I look forward to hearing more about it.
It reminds me of some similar attempts on the Sega Saturn I think. It was about an invisible alien on a space station and you had to guide this chick through an investigation and all kinds of stuff to save her. I can't remember the name of that game.... anyone else remember that one?
Awoken
mahjustin
Posted 7:33 AM 23/8/08
I don't see what everyone's problem is with QTE's.
In a way, at least at this point in time, I think it's quite impossible for a standard controller to control every single aspect of your character.
Like really, if you're being threatened with a knife, and the antagonist has you pinned on a bed, how do you expect a developer to give you precision control over grabbing a lamp next to you and smashing it over their head?
You want the developer to be innovative.. but I think if the developers were to make a set of controls where you had full control over every situation, it would make a game WAY overly complex, it would turn off the player trying to learn all the controls.
Until we have sophistcated enough of an input device, such as the nanomachines for the Playstation 9, or a body suit that can read 1:1 movement that can translate on screen (with force feedback), or some brain wave analyzer that can detect what we want a character to do by just thinking it, I think QTE's will be sufficient for now to perform complex actions that a controller cannot do.
mahjustin
Jun581 won't give you tree fiddy!!
Posted 7:31 AM 23/8/08
@DontTouchMyDaughterYouFilthyGaijin: I don't you're missing the word vaporware. Also, how in the god's green earth can you assume that this will be lucky to get to 250,000 copies sold? That's a bit misguided don't you think? Who knows, when more information is presented and dissected, it might spark a lot of interest.
Jun581 won't give you tree fiddy!!
Jun581 won't give you tree fiddy!!
Posted 7:27 AM 23/8/08
@okenny :) ...building bridges (to hide under): are you sure? I think the new demo looks much better than the tech demo shown all those years ago.
Here's a link to the comparision:
[talkplaystation.com]
Jun581 won't give you tree fiddy!!
DontTouchMyDaughterYouFilthyGaijin
Posted 7:27 AM 23/8/08
No matter how good the graphics appear to be, based on what details we have of the gameplay I think it's a pretty safe bet that the mainstream will not buy this game. Being on PS3 theyll be lucky to sell 250,000 copies of this. Even that is a generous number.
DontTouchMyDaughterYouFilthyGaijin
bobtheduck
Posted 8:08 AM 23/8/08
@bobtheduck: You know what... The thunderbirds thing was actually a comment on Xenosaga, and I thought I changed it... It should be "a university seminar on sedatives" for the bottom rung of MGS4 cutscenes.
bobtheduck
bobtheduck
Posted 8:07 AM 23/8/08
@Sparkyuk: It's hardly a new genre, since it's a spiritual successor to Indigo Prophecy / Farenheit, with less, as several people have put it, "WTF" which will be a welcomed change, since many people have said that ruined the previous game.
I LOVE movie games when they're done well (MGS) but not so much when the cutscenes are reminiscent of Thunderbirds episodes on sedatives. MGS4 did have some of those, but I watched it the first time and skip THOSE ones every new time I play it... QTE cutscenes, though, can't be skipped... Because they ARE the gameplay. This may be a "play once" type of game, and I may really enjoy it, but the "no game over" thing sounds really interesting... If this is as dynamic as they say, it may change my mind about QTEs.
bobtheduck
aphexmalus
Posted 7:53 AM 23/8/08
Sound like a cool game can they pull it off tho'
aphexmalus
MindPrints
Posted 7:52 AM 23/8/08
This sounds like a next generation Indigo Prophecy - which is not a bad thing. I don't currently own a PS3, but this game would undoubtedly make me purchase one. I personally don't mind QTEs if it is done well - though they can be difficult to accomplish (ala Indigo Prophecy), which would require multiple tries if you're attempting to continue that particular story branch.
Cudos to these guys. I hope to hear more information on this game.
Now, how about some news on Mirror's Edge?
MindPrints
Spartan1308™
Posted 7:51 AM 23/8/08
I saw the video on Gametrailers.
[www.gametrailers.com]
The graphics are very nice. The "gameplay" if you could call it that is just incredibly boring. Is there more to it than QTEs?
Spartan1308™
TheIrishNinja
Posted 8:37 AM 23/8/08
@Surfaced: ...really? huh. how so?
TheIrishNinja
TheIrishNinja
Posted 8:35 AM 23/8/08
wow, the usual sony hate mixed with QTE hate from no one who's played this yet.
and again, i defend Indigo Prophecy up to the last 1/3 of its crazy story.
"style over substance"? you just read an impression, stop acting like it was a demo. That shit sounded tense, the trying to quietly leave the house thing.
TheIrishNinja
DrunkRaba
Posted 8:35 AM 23/8/08
I'm actually interested in this now. Sure the graphics are possibly the best out there, but I'm all over playing this type of story, or game if you will.
DrunkRaba
LittleBigPlaneteer
Posted 8:31 AM 23/8/08
@bobtheduck:
I actually think this type of game will have a good deal of replayability because of the different actions you can take. For instance, in the demo you can hide under a table and wait for the cops to come, you can try and escape, or you can try and kill the murderer. Overall the grand scheme won't stray much (even if the main character dies apparently), but the finite details of what you do can change the dynamics of future scenarios.
LittleBigPlaneteer
LittleBigPlaneteer
Posted 8:26 AM 23/8/08
@Spartan1308™:
You clearly don't understand the gameplay. Try and read somemore impressions or something. It's not just QTE's. You're complately in control of the character. You direct her motion, her hands, what she's staring at, and what she picks up. You control the action and how the scenario unfolds. The QTE's are there, but it's hardly just that. They're there when you have to fight someone for instance, but other than that it is gameplay.
I know it might be hard to get your head around (not an insult) since it's different than anything you'd know. What you think is a cutscene, is something you control, and not just through simple QTE presses.
Read the preview at IGN and Joystiq if you still don't get it.
LittleBigPlaneteer
bigdude209
Posted 8:23 AM 23/8/08
@CGVega: "Transitioning through the demo level's highly detailed environments, we didn't see any loading, as Cage says the game will stream data from the disc and hide load times elegantly."
Asshole.
bigdude209
traced
Posted 8:49 AM 23/8/08
Game looks incredibly realistic, pretty unbelievable the PS3 can power this. But...
It brings back memories of some punk kicking me in the head with a soccer ball 10 straight times because I couldn't press the button fast enough. Oh, Shenmue. So in this game you replace the soccer ball with a butcher's knife and...well, I don't know if my heart could take it.
traced
Jun581 won't give you tree fiddy!!
Posted 8:48 AM 23/8/08
@TheIrishNinja: "wow, the usual sony hate mixed with QTE hate from no one who's played this yet..."
pretty much. People sometimes tries to be subtle about it.
Jun581 won't give you tree fiddy!!
TheMysteriousStranger
Posted 8:47 AM 23/8/08
I'll have to keep watching updates for this. So far, I'm very intrigued.
TheMysteriousStranger
tueac
Posted 8:47 AM 23/8/08
So what's the first??
Killzone? Farcry2? or something new? ... ...
another behind the door demo?
tueac
man in gauze is king ramses II, silly.
Posted 9:07 AM 23/8/08
Thanks to MGS4, I'm mildly intrigued now. Will pick up the demo when it hits PSN.
man in gauze is king ramses II, silly.
JustThisGuy
Posted 9:46 AM 23/8/08
Shit guys, I don't know. This structurally doesn't sound any different than Dragon's Lair or the glut of so-called "interactive movies" that came 'round when CD-ROMs hit the market. Unless the engine is somehow capable of dynamically shaping the story according to player actions with little to no pre-scripting necessary (a pipe dream, I know), this sounds just as impressive as Under a Killing Moon.
Quantic Dream made the same promise--even using the same "rubber band" terminology--for Fahrenheit as well, and that title ended up as a magnificent failure. Until they prove otherwise, I really think that we should treat Cage with the same amount of skepticism we give Molyneux--we can love them both for their overly ambitious designs, but both have yet to live up to their claims.
Of course, that said, Omikron came soooo close to living up to its hype! It was just mostly held back by technology and storage limitations; a modern rendition would absolutely rip. I wonder what happened to that IP?
JustThisGuy
Jorw
Posted 9:40 AM 23/8/08
That sounds great. The whole split-screen escape thing is a fantastic idea.
However, moving forward with the R2 button... That sounds kind of stupid.
Jorw
DustySword
Posted 10:14 AM 23/8/08
@JustThisGuy:
How did it end up a failure again? It got positive reviews mostly everywhere, with an 83-85% average on metacritic. That is definately NOT a failure.
DustySword
joeloliol
Posted 10:28 AM 23/8/08
i think the real question is.... what effect will it have on the REST of the game, whether you escape without notice, or have to fight the attacker off.
will there be any effect at all? or will it change the outcome of the whole story, including entirely different sequences in some parts?
it seems unlikely that it would really be THAT open-ended... but at least some degree of change later on seems necessary, for them to really say its a "story driven by a player's actions".
joeloliol
Rorae
Posted 11:05 AM 23/8/08
The game looks pretty awesome from what I've seen. Sounds awesome too. Can't wait to try it out.
Just hope it doesn't turn into a scifi nightmare 3/4 into the game like Fahrenheit (Indigo Prophecy).
Actually, that sounds quite plausible...
"...it wasn't regular rain that day, it was ... Chubby Rain!"
Rorae
Obsidion
Posted 1:14 PM 23/8/08
Loved Indigo Prophecy, too bad they had to squeeze 2 games into the final hour of the first game.
This will be a must buy for me, as long as it isn't rushed and ruined like the previous game...
Obsidion
bobtheduck
Posted 5:11 PM 23/8/08
@bobtheduck: *dust storme, or dust kicked up by bombing, same thing
bobtheduck
bobtheduck
Posted 5:11 PM 23/8/08
@okenny :) ...building bridges (to hide under): Do you live in a desert? Because when there's rain, thing DO tend to get desaturated... As for it being brown, it maybe be YELLOW moonlight coming through the clouds... Also, when you're in real dust storms (if you grew up in the desert, you'd know about those) things actually do look brown. I think brown and grey get boring eventually, but they do exist, and they do make things more realistic when used properly.
bobtheduck
okenny :) ...building bridges (to hide under)
Posted 4:52 PM 23/8/08
@Jun581: Thanks for the link...
@Ehardergardens:
It was pretty obvious that the newer images have higher detail but I still feel the skin textures felt more natural. It may be the next gen brown tint of the new images or the fact that I have memories of the old one in motion which just enhances my memories but I'm still leaning towards the old one as far as preference. Now perhaps if I see the new one in motion...
I dunno... yes the new images seem to have more detail but I don't look at it and think uncanny valley the same way I did when I saw the old one two years ago. I'm really wishing they'd tweak the skin texture some more... I seem to be really hung up on that :\
okenny :) ...building bridges (to hide under)
JustThisGuy
Posted 6:46 PM 23/8/08
@DustySword: And we all know better than to trust review scores, right?
In any case: meh. It was a magnificent (as opposed to 'horrible and utter') failure because QD managed to pull a decent adventure game out of an ambitious design document. The final product didn't pull off most of the mechanics that had me excited when I first read about it years ago, and to hear Cage spouting off about the same goddamn features he was supposed to implement in the first game--hell, they're features that were supposed to be in Omikron!--gives me pause.
I love that he's ambitious, and wish that more developers shot for the stars, Molyneux-style. But until I can personally get my hands on something playable, I'm going to be mighty skeptical about any feature or mechanic that Cage talks about.
JustThisGuy
get2sammyb
Posted 8:55 PM 23/8/08
@Sparkyuk: It's a psycho-thriller right? Sounds to me like it's carving it's own genre kinda though.
get2sammyb
TheRealLameDuck
Posted 10:25 PM 23/8/08
@FP_slomo788: @Mommar:
You two do realize I called GoW a tech demo, right? And just a fun one at that. Not awesome, just fun. I'm really showing the MS love there. *rolls eyes*
And Slomo, the PS3 is hampered by small memory. If this game is released, it will use some fancy foot work to get around it. (I'm guessing something along the lines of a full HD install with streaming textures and meshes.)
You want my honest opinion, other than the Xbox having better memory management and XBL, I don't think the two consoles are that much greater than the other. The negitives for owning a PS3 has more to do Sony shitting on their fanbase and lack of games I like than any thing doing with the system itself. Well, other than the Cell. I think the Cell is a piece of shit that Sony had made just to have something to brag about.
TheRealLameDuck
Geminosity
Posted 11:53 PM 23/8/08
My problem with QTEs stems from the fact they are not truely interactive; they're binary situations. You either press the button they wanted to or you don't. There's no choice!
I like games like this for the choices and consequences I get from them; I enjoyed farenheit when it wasn't forcing me to do QTEs over and over again because I could move around, think and investigate... I was in control and could interpret things.
With a QTE you're literally just pressing buttons; you don't know what the button's going to do, there's no conscious action to it. I don't even remember QTE movies because I'm too busy looking for the buttons; I find that frustrating and immersion destroying.
Context sensitive meta games are far superior. For example, as someone mentioned, in farenheit there' a character with claustrophobia and you have to stimulate her breathing by rythmically pressin the left and right bumpers in addition to whatever you're doing. That's fine. It adds tension and it doesn't lock you down; it's something you do in addition rather than exclusively... Multitasking!
Another problem with QTEs is that they're repetitive progression mechanics; you either do it right or you do it again. Failure just forces you to endure the whole stinking thing over and over again from a point they determine... it's bad enough the rest of most games is like that without shoehorning even more of it in.
I honestly don't mind it when a QTE is completely and utterly optional; that's fine. The punch bag and guitar in the flat in Fareheit? Cool. I chose to do those QTEs willingly and didn't need them to complete the game, I can deal with that, I can respect that and it's not bottleneck either... if I don't complete them I just don't get the reward, the game doesn't screech to a looping stop.
Geminosity
BallPtPenTheif
Posted 1:35 AM 24/8/08
"Heavy Rain, he told us, was an adventure game devoid of traditional "interactivity" -- shooting, driving, fighting -- with a story driven by a player's actions."
TRANSLATION
"Remember Dragon's Lair and all those Sega CD games? Yeah, our game plays a lot like that."
Consider me bummed.
BallPtPenTheif
Ryodestined
Posted 5:37 AM 24/8/08
This game could be my new reason to get a PS3. However, lack of PS2 compatibility will hold me back. However, I will fore-go that requirement if I can get a PS3 for under $300.
Ryodestined
Kratosshadow
Posted 9:38 PM 24/8/08
This game will flop.Bayonetta will rape this heavy joke in gameplay and artstyle.
Kratosshadow
TheIrishNinja
Posted 3:13 PM 25/8/08
@BallPtPenTheif: i dont think you're good at translating.
@Kratosshadow: also, your powers of clairvoyancy seem weak, but then, you'll likely never play this game to learn that, will you? .
TheIrishNinja
MeanMillz
Posted 4:45 AM 26/8/08
I don't know about this game. There's just been too much focus on the detailing of characters, something else has to give, and I am guessing the gameplay will suck or the game will be 4 hours long.
I bought Indigo Prophesy because everyone was going on about how underrated it was. It would have been great if it came out 5 years before and used mouse and WASD control.
I won't call it garbage, but it's definitely the most overrated underrated game of all time.
MeanMillz
Thirok
Posted 5:13 AM 23/8/08
I don't get it.
Thirok
--Core--
Posted 8:33 PM 26/8/08
All I can say is I would do her... Just kidding..
Being serious, this looks amazing! It looks like a new graphic level for games is being set as we speak.
If the game controls as good as it looks. I'll be on cloud nine.
--Core--
Rianq
Posted 1:51 AM 27/8/08
Unique? I don't know. Sounds to me like an adventure novel ("If you do X, go to page Y") with Quick Time Events (revolution!) and superior graphics - not a concept too ingenious, mind you. I'm curious about the game, yes, but it appears to be just an Indigo Prophecy 2.0, which was good for half a playthrough before it became utterly repetitive and ridiculous storywise.
Rianq
mataba22
Posted 7:24 AM 23/8/08
Damn, this game is already receiving a lot of hate.
mataba22
timm123
Posted 6:52 AM 23/8/08
If this is like the first half of Indigo Prophecy/Fahrenheit, then it will be one of the best titles of the year.
If this is like the second half it would be better used as very expensive firewood.
timm123
mataba22
Posted 6:16 AM 23/8/08
@TheRealLameDuck: Well they're not going to show many things to the public since it's still in development and pretty far from it's release. If you're not satisfied by the many previews of the actual gameplay then you are just hating.
mataba22
mataba22
Posted 6:13 AM 23/8/08
@Mommar: The substance of the game is the story. It's not your traditional "shoot, kill, complete objective, watch cut scene, rinse and repeat" game. The story progresses as you play the game. This kind of genre is still undeveloped hence the use of QTEs. But as it progresses the developers would find new ways to make it more immersive.
mataba22
affenvampir
Posted 4:38 AM 23/8/08
Sounds similar to Fahrenheit (or Indigo Prophecy). What's new in the game?
affenvampir