wii
MadWorld Isn't Just About Throwing People Into Walls Of Spikes, Y'know
Posted by Michael McWhertor at 7:20 AM on August 23, 2008
Sega wanted to clear something up about MadWorld at Games Convention. You won't just be cruising the black and white streets of Mad City, tossing scores of chumps into meat grinders, slicing them in half with Dumpster lids and beheading them in style with daggers akimbo. There's more to it than that.
First of all, there are mini-game challenges, like the Death Press, in which Jack, the star of MadWorld, will have to toss as many bodies into a spike-filled crusher before time runs out. You know, to break the monotony of turning faces into pulp and being showered with blood.
Plus, there are driving sequences, specifically riding a motorcycle with a chainsaw in your right hand sequences. While the motorbike level we saw at Games Convention was nearly devoid of traffic (and losers to chainsaw), the final game will absolutely see plenty of carnage on the streets.
Finally, there are boss battles. The one we got a glimpse of featured a series of tornadoes moving in a serpentine path down a bridge, with a whirlwind tossing boss at the other end. The chainsaw versus giant turbine handed boss combat didn't get much screen time, as it faded to black as Platinum Games producer Atsushi Inaba scrapped with the tornado man.
There's a definite concern on our end that the endless goring of your enemies might lead to some repetition, so we hope these portions of the game help to shatter that. Until we go hands-on, we'll have to be satisfied with just looking.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
peAr nectAr
Posted 8:12 AM 23/8/08
I think this game just gave me a headache. It looks cool, but, playing the game, and seeing it in motion, I could definitely see myself having a seizure.
peAr nectAr
Bokusatsu_Tenshi
Posted 8:12 AM 23/8/08
I know! It's also about chainsawning people, throwing them agains moving trains, tossing them against airplane turbines and other neat stuff. :P
Bokusatsu_Tenshi
Allosteric
Posted 8:06 AM 23/8/08
Sega wanted to clear something up about MadWorld at Games Convention. You won't just be cruising the black and white streets of Mad City, tossing scores of chumps into meat grinders, slicing them in half with Dumpster lids and beheading them in style with daggers akimbo. There's more to it than that.
Is it wrong if the first thing I thought upon reading this paragraph was, "Oh god, you mean Jack turns into a werewolf at night?"
Allosteric
Lazlo
Posted 7:54 AM 23/8/08
@Bando:
You sir, are a philosopher.
Lazlo
NeVeRMoRe666
Posted 7:54 AM 23/8/08
@Nirolak: What...? You didn't enjoy "Wii Dildo Fight" ?
NeVeRMoRe666
天
Posted 7:53 AM 23/8/08
@Rubix42: Here's a trailer. IMO, the contrast between dark and light is strong enough that the depth of field isn't an issue. It does take a bit of getting used to, since this game's style is fairly unique.
+ Watch video
天
Gene-ius
Posted 7:52 AM 23/8/08
Look, if kerb-stomping and grenade-tagging still haven't got boring, anyone who focuses too much on suspicions of repetitions is just doom-mongering. All we need is plenty of different ways to kill people and then if you get bored it's nobody's fault but your own.
Gene-ius
AsianAfro77
Posted 7:46 AM 23/8/08
@Bando: Sir, I cannot believe that metaphor actually made sense.
And cocaine is a helluva drug.
AsianAfro77
DARTH_TIGRIS
Posted 7:46 AM 23/8/08
So its not just about about endless ultraviolence, its about ... a variety of ultraviolence. Ok.
DARTH_TIGRIS
Shin-san
Posted 7:41 AM 23/8/08
Sega has some really promising titles for the Wii. I just hope they live up to the hype.
Shin-san
Bando
Posted 7:40 AM 23/8/08
Whats all this repetition boo-hooing about? This game looks like it's gonna be ice cream, you don't get bored of ice cream THAT easily, unless you eat the same flavor for like a month straight, but still, how could you complain about ice cream? I know we haven't been able to taste it yet, but it sure LOOKS like it could be some mighty tasty ice cream.
Bando
Rubix42
Posted 7:38 AM 23/8/08
Maybe it's just me, but as cool as these screenshots look, I fear that the black and white palette won't show a whole lot of depth of field.
Can someone who has seen it in motion let me know if I am worrying over nothing here?
Rubix42
Torgen got his apology faceplate but not his fixed GH3 disc
Posted 7:34 AM 23/8/08
@sarcasmOD: It's not serial killing, it's terrorist-killing. I think.
Torgen got his apology faceplate but not his fixed GH3 disc
Nirolak
Posted 7:33 AM 23/8/08
Mini-games? Man, I wish Reggie and Cammie demoed that on stage instead of Wii Sports Resort.
"Well Cammie, you might be good at Death Press, but you can't even come close to me in Man Darts."
Nirolak
sarcasmOD
Posted 7:28 AM 23/8/08
Is it serial killing with waggle or something I can look forward to?
sarcasmOD
litrock
Posted 7:25 AM 23/8/08
Repetition could be a problem, but I'm hoping for a 8-12 hour game like No More Heroes where repetition doesn't have a lot of time to set in.
litrock
offsafety
Posted 7:25 AM 23/8/08
yea i think i want this game
offsafety
Thassodar
Posted 7:24 AM 23/8/08
Definitely on my "must buy" list, but I just wonder if they can hammer down the controls well on the Wii.
Thassodar
bigman88zz
Posted 8:20 AM 23/8/08
@Allosteric: a chainsaw weilding werewolf? id play it. although it would be pointless for the werewolf to have a chainsaw to begin with
bigman88zz
Wolfers
Posted 8:40 AM 23/8/08
It still reminds me of when I picked up Mortal Kombat when I was 13. Blood! Violence! I'll still probably rent this, just out of curiosity.
Wolfers
Mesren_Makai
Posted 9:21 AM 23/8/08
Even if it potentially is repetitive, I hope it's better than No More Heroes's repetition.
NMH's sandbox-ness wasn't really scaled out- You get on the bike (with the eventually annoying song), and drive around in a town that could have been both bigger and more eventful. (Not to say I didn't like NMH or anything...it was okay.)
Mesren_Makai
Anarchist_Gamer
Posted 9:12 AM 23/8/08
Next to the follow-up from the team behind Odin Sphere (is there any new info on this game?), Mad World is my most anticipated Wii title. It looks to be a perfect companion to my No More Heroes copy.
Anarchist_Gamer
Littlefields
Posted 9:36 AM 23/8/08
Looks like a major release. Going to get it for sure. I'm just worried that I might get tired of the whole Black and White thing.
Littlefields
optimusprime
Posted 9:30 AM 23/8/08
It kinda reminds me of god's hand, the prior game of Clover which got old for me very fast because of repetition. The art style is still awesome, but I am cautiously optimistic about this game.
optimusprime
gamegrump
Posted 9:53 AM 23/8/08
Looks pretty disgusting. I thought gaming had moved beyond violence-for-violence-sake games? I thought it had also moved beyond so-extreme-we're-trying-to-be-funny games.
Beyond being a posterchild for Fox News, which is never a reason not to make a game, I grant you, I'm just not seeing how this game is really anything but... well-styled ultra-violent garbage.
And is everyone really psyched about all the fantastic ways you can kill people? Do people really fantasize... "wouldn't it be cool to kill people in all these awesome ways?" I guess it's natural to step up from "cowboys and indians" to "serial killer" fantasies... but I just don't see it.
Guess I'm getting old. So flame away :-).
gamegrump
LastFace
Posted 9:53 AM 23/8/08
@Mesren_Makai: Exactly. NMH was okay, but it got so repetitive after a while. There wasn't really much point to the overworld except to split up the repetitive missions, and boss fights. I got bored of it and got my fix of well-done sandbox gaming with San Andreas some more after.
And Mad World, honestly, does not look that fun to me. I mean sure, it's bloody awesome (pun intended) but it looks like it'd get boring after a couple hours of play. Unless, that is, there is kickass multiplayer that I don't know about.
LastFace
rezo
Posted 10:28 AM 23/8/08
@LastFace: San Andreas's "well done" sandbox gaming consists of running around killing helpless civilians so you can trigger the same "fight the cops!" event that you experience over and over again throughout the entire game or playing a dozen terrible variations of Crazy Taxi.
rezo
CSanjuro
Posted 10:25 AM 23/8/08
@bigman88zz:
But what if the werewolf has chainsaws for hands?
CSanjuro
Vergobret
Posted 10:24 AM 23/8/08
@gamegrump: "wouldn't it be cool to kill people in all these awesome ways?"
Have you ever seen the classic movie "Commando"? Friday the 13th (any of them), Nightmare on Elm Street (any of them)... and numerous others. It seems to me that the how many new and interesting ways we can find to kill people started off in the movie theaters... Then Mortal Kombat, so on so forth...
Yah, it's total camp, but people eat it up.
Vergobret
Wolfers
Posted 10:20 AM 23/8/08
@gamegrump: I'd flame you, but I'm too busy agreeing with you.
Wolfers
Agnates
Posted 11:51 AM 23/8/08
Why aren't people worried about how repetitive shooting people will get in Killzone 2 but feel the need to express such a worry here even though Sega have managed to keep the variety going in all their trailers so far? Oh, right, this game is on Wii, we HAVE to bash it somehow even if it's about something we can only really see after playing through the final product.
Agnates
Thorax
Posted 12:05 PM 23/8/08
@gamegrump: And the completely missing the point award goes to...
Thorax
Ueziel
Posted 1:20 PM 23/8/08
@LastFace: NMH wasn't a sandbox game nor was it meant to be one. I would be willing to bet that Suda51 even went so far as to purposefully make those sections worse simply because of his distaste for that genre. He basically skewered GTA by making that and saying, "The only things people care about are the hidden secrets and the major places to go to Everything else is superfluous padding." and so that's literally all there is.
Ueziel
ShirtNinja
Posted 2:22 PM 23/8/08
I've had a great big ol' nerd boner for this game since I saw the first trailer. IT seriously looks like it's going to be incredibly epic. A stylized world full of stylized violence? Win! It looks like Goichi Suda and Quentin Tarantino and Frank Miller got together and made a game.
I also hope that the regular Faux Noise crazies and JT get wind of this. It will absolutely need all the boost it can get, being a Wii game.
ShirtNinja
nworobes
Posted 5:38 PM 23/8/08
@gamegrump:"I thought gaming had moved beyond violence-for-violence-sake games?" It seems you are not aware of the Xbox 360.
@ShirtNinja: OK, don't want to attack your personally or anything, but yours is the kind of post I can't stand about this game.
First off, I disagree with everyone who gushes over MadWorld for how "stylized" it is. I know I'm making an assumption about why people are saying this, but it seems that every game with cel shading is somehow automatically "stylized". I disagree. From my own admittedly limited experience:
-Windwaker: plenty of style. While taking some cues from anime, the game has a fairly original art style through good implementation of cel shading.
-XIII: interesting style. Used cel shading to simulate an 80s comic book, complete with on-screen visual sound effects ("bang", "tap", etc.).
-Okami: plenty of style. Uses cel shading to imitate traditional Japanese ink paintings. Done quite well.
-No More Heroes: not stylized. Features generic graphics that for the most part do the best they can at traditional realism, and happens to use cel shading.
-MadWorld: see "No More Heroes". While the contents of the game are absurd, the game's art style is reasonably normal. Some proportions are exaggerated, like Jack's size, but it seems fairly comparable to NMH. Except holy crap, it's black and white!!!!11!! (Little known fact, anything made in black and white AFTER the advent of colour photography and film is automatically high art.) Adding in the on-screen visual sound effects gives it some style, except it's a little odd, as I've only seen that done in games based on comic books, which this game is not. Unless you count Sin City, which only makes MadWorld's art style make less sense, because Sin City was that way to pay tribute to the lighting in old film noir movies, while Mad World is not a tribute to noir.
And secondly, I take exception to "It looks like Goichi Suda and Quentin Tarantino and Frank Miller got together and made a game." All three of those men make interesting and arguably praiseworthy works, but those works are not acclaimed for the few common elements MadWorld shares with those works.
A game does not warrant comparison to Goichi Suda just because it is cel-shaded and contains explicit violence.
A game does not warrant comparison to Frank Miller (nor Quentin Tarantino) just because it is black and white and contains explicit violence.
This game could very well be good, but I believe people are giving it far too much credit at the moment.
nworobes
thrashanddestroy
Posted 11:40 PM 23/8/08
Ah, so happy my girlfriend has a Wii.
Also, am I the only one who looks at Mad World screens and doesn't think about Sin City but KMFDM album covers?
thrashanddestroy
topraman517
Posted 4:18 AM 24/8/08
@nworobes: Yeah, I don't get what is so "stylized" about the game either. It looks like a black and white Viewtiful Joe to me.
topraman517
coalhalo
Posted 8:33 AM 24/8/08
@nworobes:
As much as I agree with your lamentation towards the predictability of the "this game is going to be the greatest game ever...just look at how 'stylized' it is..." chorus that inevitably arises when a dev shows us a game like Madworld and many of the others you mention, I do not agree with your assertion that the game's art style is all that "normal".
How many games limit their color pallette in the modern gaming era? Echochrome obviously springs to mind. But I think we all can agree that Echochrome is indeed not your average game; both it's gameplay and look stand it apart from the vast majority of console games released today.
Personally, I have no idea what, if anything, Madworld is supposed to be a tribute to. Given that "noir" means more than a film/literature genre, (noir is a french adjective meaning: black, pertaining to the black numbers in roulette; related to it's opposite, another french adjective, "rouge" - meaning: red, pertaining to the red numbers in roulette), and that it is widely accepted to mean: "Suggestive of danger or violence", it actually might be a useful word for describing aspects of Madworld.
The devs at Sega have stated the main reason for using black & white is that is allows the third color of the game, red, show nicely in contrast. And until the game is actually released who will really know if it is good or not?
coalhalo
man in gauze is king ramses II, actually
Posted 1:04 PM 25/8/08
From that screenshot, it looks exactly like an panel from JoJo's Bizarre Adventure. Which translates into pure want.
Dammit, Wii. <_<
man in gauze is king ramses II, actually
Nebulus
Posted 8:23 AM 23/8/08
It looks fascinating, but also I am afraid that this graphical style will get tiresome for eyes. On the other hand, I trust the game developers with this kind of background.
Nebulus
jokersdemise
Posted 7:25 AM 23/8/08
if it's half-as good as no more heroes than yeah it's a must buy.
jokersdemise