massively multiplayer
The Chronicles Of Spellborn: A Different Kind Of MMORPG
Posted by Mike Fahey at 5:40 AM on August 26, 2008
With the game being in development for so very long, I wasn't sure what to expect when the nice gentlemen from Spellborn NV sat me down to give me a first hand look at their MMORPG The Chronicles of Spellborn. The game was being shown in publisher Frogster's booth, the very same booth where I got my first look at Runes of Magic. In stark contrast to that game, which endeavours to combine elements of many successful RPGs into one game, The Chronicles of Spellborn team's goal is to create an MMORPG like nothing we've ever seen before.
Character Creation: My first stop was character creation. The team had already generated pre-made characters for the combat walkthrough, but you can't truly know an MMO until you've crafted the shoes you plan on walking a mile in. While Spellborn only has two races - the humans and the demonic daevi, the variations you can generate are nearly limitless. The body sliders in this game are not screwing around. Hitting the random button a few dozen times led to countless varieties of humans and daevi - long and lithe, grossly overweight, short and stumpy - anything is possible here.
Next you can select your clothing, which means a great deal more in Spellborn than most other MMO games. Clothing in the game has no stats, with attributes added by way of mystical sigils, so you never need to change your clothes if you don't want to, maintaining your own unique look throughout the length of the game. You can choose to be a mage in full armour, or a warrior wearing nothing but a codpiece, and people will be able to identify you by your particular style.
Finally you choose your archetype - warrior, spellcaster, or rogue, each having three disciplines they can focus in. I would have further explored character creation, but this demonstration wasn't about navigating menus. It was all about ...
Combat: This is where Spellborn really sets itself apart. Instead of clicking on an enemy and hitting the attack button, players actively target their enemies using the mouse cursor. If the enemies move, you need to follow. If you want to dodge, move out of the way of their attacks. If you are firing a bow at the caster in the back of an enemy group, make damn sure there aren't any mobs behind him, cause a miss with a ranged attack could very well strike another mob, pulling a whole other group down upon your head.
Spellborn also features a unique way to organise your combat skills as well. Dubbed the skilldeck, it consists of five rotating slots, in which you can place six skills each. It's up to the player to place six skills in any single slot that compliment each other, creating combos and effects that stack or amplify damage. As you fight, you can hit the 1 through 5 keys to make a slot active, and left clicking activates them in order. Think of it as five different revolvers with highly specialised bullets.
The warrior that the team provided me came complete with a melee slot that stacked attacks with bleed effects, a debuff slot that basically leeched life from our enemies, and a ranged slot, useful for taking out casters, especially with enemies as smart as these.
They're Thinking: In the combat demo I played through, my spellcaster companion and I faced groups of three mobs, generally consisting of a rogue, a warrior, and a spellcaster each. When we engaged in combat, the warrior and rogue immediately closed, blocking our path to the mage, forcing us to dodge around them to take him out with ranged attacks. If we tried to charge the caster, he backpedaled while the group's rogue slipped behind us to deal more damage and the warrior attempted to stay in our way. The enemy groups basically react like an adventuring party themselves. They'll attempt to dodge, slow you down, or even position themselves so a miscast spell will aggro other groups, forcing you to keep moving in order to avoid adds.
While we only fought human enemies in the demo, the team did mention that packs of wild animals had their own advanced pack behaviour as well.
It took a little bit of getting used to, but soon I mastered the combat system, longing to get into my skills to see what combos I could create on the skilldeck, but we were on a timetable here and had to keep moving.
Quests: Spellborn has plenty of quests, each one mired in the story of the area you are in or the NPC you are helping at the time. You will find fetch quests, FedEx quests, and kill X number of mobs quests, but each one will have an underlying reason behind it. If you're interested in game lore, Spellborn is completely drenched in it.
The NPC I was currently assisting sent us off on a quest to set fire to an enemy commander's tent, forcing him out in the open in order to separate his life from his meaty bits. My mage co-pilot and I managed to take out several patrolling groups in no time flat, and I took out the commander on my own while she waited to recharge. Obviously I had gotten the hang of things, so it was time to move on to something more challenging.
Don't Touch The Egg: One last task lay ahead of me. The team teleported me onto a shard ship - a special sort of craft used to navigate the magical energies that suspend the shattered remains of a planet - where an ominous looking purple egg was sitting on deck, ignored by the crew. I noticed the slight grins on the faces around me as I clicked on the egg, only to be swarmed by various creatures that might not have defied description had I been paying less attention to staying alive. As this was a developer trap for unwary journalistic types, I died rather quickly.
What Lies Hidden: The tag line for The Chronicles of Spellborn is "What lies hidden must be found...", and it applies just as readily to the game itself as it does the storyline. Hidden beneath the unique art direction, intriguing characters and flashy spell effects is an MMORPG that doesn't play quite like anything I've seen before.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Zero1328
Posted 10:43 PM 25/8/08
Looks like I'll have to follow this one alongside Runes of Magic. Instantly having individuality sounds great.
I think the thing most likely to be screwed up, would be the one hard to fix anyway. The type of combat system you described meant that it's pretty vulnerable to lag, especially since it's an MMORPG. I'll be interested in seeing how it goes...
Zero1328
Zenanon
Posted 10:26 PM 25/8/08
Originality? In my MMORPGS?
Let's just hope they don't screw it up by doing something stupid.
Zenanon
SatansBestBuddy
Posted 11:06 PM 25/8/08
MMORPG = as cut and paste as you can get without flat out calling it WoW.
Yeah, yeah, it does some things differently, good for it, but I know, for a fact, that 90% of the game will be "kill x number of y creature" or "fetch a number of b from cave c."
SatansBestBuddy
LostinCreationLLC
Posted 10:52 PM 25/8/08
The say they want to make an original MMORPG...then I look at that screen shot. How about starting with the Art direction? Do we need another quasi-fantasy medieval themed MMO?
LostinCreationLLC
Infestor51
Posted 11:30 PM 25/8/08
Oh look, generic medieval MMORPG #20546.
I'll prolly give it a shot anyway, who knows. The AI doesn't seem too generic at least.
Infestor51
Pombar
Posted 11:24 PM 25/8/08
It seems like every MMO these days is trying for "WoW, but..." as if it needs a gimmick to stand out above the crowd.
Which it probably does.
Pombar
Obsidion
Posted 11:22 PM 25/8/08
I've been really looking forward to this game for many years. I just hope it doesn't get pushed under the rug by the other mmos coming out this season.
Obsidion
SubKamran
Posted 12:21 AM 26/8/08
I like the intelligent AI and the fact I don't have to look retarded because I want the best armor stats.
The only MMO I ever play is Guild Wars because I only have to pay once. I won't play subscription-based MMOs, I don't have enough dedication.
SubKamran
Bitten_Dead
Posted 5:54 AM 26/8/08
qw@Bitten_Dead: as*
Bitten_Dead
Aethyr
Posted 5:54 AM 26/8/08
@Bitten_Dead: You're going to hell.
Anyway, the combat system sounds interesting, if not potentially annoying. I'll definitely try this, since I got bored of WoW a long time ago.
Aethyr
Bitten_Dead
Posted 5:52 AM 26/8/08
Nothings as good a runescape. Imma go play some HARD R.S.
Bitten_Dead
Benzak
Posted 5:49 AM 26/8/08
So is the combat real time "twitch" gameplay, like a third-person action game, or still based on dice rolls?
Benzak
VladMalice
Posted 5:47 AM 26/8/08
Sadly... unless it's WoW or WoW related, nobody will care.
VladMalice
Aye Mak Sicur
Posted 5:47 AM 26/8/08
@SatansBestBuddy: True story, WoW was the first ever MMO ever.
Aye Mak Sicur
spacecoffin2
Posted 5:43 AM 26/8/08
" Different " is marketing talk for same freaking thing with some pointless gimmick that just makes the game worse then whatever everyone is already playing.
spacecoffin2
MBA
Posted 2:23 AM 26/8/08
how about actually reading up on the game and what it is all about before making comments saying that they will screw it up, that its a WoW Copy or "another medieval fantasy game". If you actually saw the homepage and read some about it (which i wanna bet almost noone of you did) you would see that the art is totally different, its not just another medieval game since it is situated in a postapocalyptic world, instead of a world tore apart by war, etc. /rolleyes
MBA
mablung
Posted 6:21 AM 26/8/08
Geez as soon as you mention MMORPG the haters start spewing out WoW nonsense...
mablung
Bitten_Dead
Posted 6:19 AM 26/8/08
@Raznilof: See? I'm not the only one who prefers some HARD R.S.
Bitten_Dead
Raznilof
Posted 6:13 AM 26/8/08
@Benzak
No dice rolls, as a matter of fact, not even any stats on armour or clothing, you can wear whatever you want.
Combat is real time as the article says a bit like the game Rune and it's multiplayer, though this is a proper persistent world mmo. If you can anticipate an attack and dodge it, you won't be hit.
It looks like this (AI example about group tactics is at the end): [www.gametrailers.com]
Raznilof
AssassinTRIP
Posted 6:11 AM 26/8/08
@NorthernAvengeR: Epic failure. Learn to read.
AssassinTRIP
NorthernAvengeR
Posted 6:07 AM 26/8/08
So it's basically Age of Conan only ugly?
NorthernAvengeR
sir_carrot
Posted 6:05 AM 26/8/08
Huh. This actually sounds quite compelling.
I'm surprised it's taken this long for an MMO to go wild with the slider character creation - stock faces and clones around every corner were always a bugger.
The mouse combat sounds... awkward? I'd have to try it out.
Should be interesting to watch.
sir_carrot
ZinkO: USA WE DA BEST
Posted 6:04 AM 26/8/08
Aimed clicking instead of spacebar tapping? INCREDIBLE!
Why oh why can't there be an ORIGINAL MMO?
ZinkO: USA WE DA BEST
sc00t420
Posted 6:04 AM 26/8/08
Wait, what? This hasn't come out yet?
I remember applying to beta over like 6 years ago
sc00t420
SatansBestBuddy
Posted 5:59 AM 26/8/08
@Aye Mak Sicur: Yep.
Everquest was just a myth, it was never really real, and that Ultima game that could let a few hundred play together wasn't even good enough to get more than a dozen people to play it.
Glad you agree.
SatansBestBuddy
Kanoopy
Posted 6:46 AM 26/8/08
Oh man! Finally an MMORPG that looks like they put maximum effort into it! I can't wait to see how the moving around actually makes people miss. Even scarier is fighting enemies with brains for once.
Kanoopy
onidavin
Posted 6:37 AM 26/8/08
@SatansBestBuddy: Those kind of quest goals seem to be ubiquitous in the genre. The difference is in how you go about performing those tasks in-game. Deck-style combos sound pretty fun, like having multiple Guild Wars roles.
onidavin
Jayge
Posted 6:36 AM 26/8/08
Damn you Fahey, stop showing me semi-interesting MMOs. I've got enough shit to do as it is!
Jayge
Aye Mak Sicur
Posted 6:35 AM 26/8/08
@SatansBestBuddy: Good. They sound like WoW clones anyway.
Aye Mak Sicur
Sullyville
Posted 6:35 AM 26/8/08
There are too many MMO's.
Sullyville
Saliu
Posted 6:34 AM 26/8/08
It looks like they tried their hardest to come up with an original character, but in the end it's just Sub Zero with kangaroo feet. MMO's aren't really my cup of tea, but if I gotta traverse a huge open world, the kangaroo legs are a god send.
Saliu
Agnates
Posted 6:48 AM 26/8/08
So it's a MMORPG that will play a little bit like a FPS. Neat, I hope it can work. Looks more succesful than Vanguard at least, so far.
Agnates
AkaMagi
Posted 7:33 AM 26/8/08
"The Chronicles of Spellborn team's goal is to create an MmoRPG like nothing we've ever seen before."
And yet it looks so much like Everquest 2 it's scary.
AkaMagi
MysidianMan
Posted 7:28 AM 26/8/08
I have so many venomous MMO tirades I just don't go off on because I know the second they make Online Pokemon I'll be grinding for a Team Rocket shirt.
MysidianMan
StAidan
Posted 7:23 AM 26/8/08
Minus the AI, the combat sounds a lot like Asheron's Call. I could never understand why no other MMORPGs used an AC-like combat system - being able to dodge projectiles and such made the battles much more interesting - the outcome wasn't based on attack/defense numbers.
StAidan
AngryLagomorph
Posted 7:15 AM 26/8/08
The point about the combat system is a good one. It'll be interesting to see how they plan to minimize the effect of lag on game play, or if they intend to try at all.
AngryLagomorph
Skuld
Posted 7:50 AM 26/8/08
Meh, bring on the Star Wars.
Skuld
pandafresh
Posted 7:50 AM 26/8/08
kinda reminds me of AoC, but this looks a bit more interesting, i'll def. check it out! but really, why cant i just get The Elder Scrolls MMO, that'd be the epitome of a life-stealer right there. school,work,friends,and family would all be lost to a TES MMO.
pandafresh
Hammer90
Posted 7:06 AM 26/8/08
Bah, Darkfall will be loads better.
Hammer90
adocious
Posted 9:28 AM 26/8/08
This actually sounds interesting unlike most of the drivel being produced for the mmo market. If they don't fuck it up with some monumentally poor decisions, I'll be giving this game a shot.
adocious
belo
Posted 10:04 AM 26/8/08
Sounds really interesting and I've had my eye on this particular mmo for the last 2 years.
belo
Calhoun
Posted 9:56 AM 26/8/08
There isn't anything listed here that hasn't been attempted before in previous MMO titles. If they can do it, more power to them. If they can't, it's just a design document. Seeing as they have been taking beta applications for several years, I wouldn't be investing much capital into that studio without seeing something tangible firsthand.
Calhoun
Caddelin
Posted 10:15 AM 26/8/08
Different kind of MMO? Wow, like no one hs ever heard that before :) The last MMO which was truly different from everything else was EVE Online, and that goes WAAAAY past. Nothing new under the sun in this one by what it sounds.
Caddelin
DirtySyko
Posted 11:49 AM 26/8/08
The only thing worse than an endless sea of MMOs, is an endless sea of MMOs that keep claiming it will be unlike anything you've ever seen.
DirtySyko
Karyuu
Posted 1:06 PM 26/8/08
What a bunch of pessimistic people! Ah well, more Spellborn for me :) I'd hate to run into you in the game anyway.
Karyuu
rainofwalrus
Posted 10:37 PM 26/8/08
it's a shame, really, that all the classic kotaku trolls have been replaced by tools.
rainofwalrus