industry news
Molyneux's Next Game Idea is 'Far More Terrifying' (Huh?)
Posted by Brian Ashcraft at 3:00 PM on September 16, 2008
Oh ho ho. Peter Molyneux is once again being Peter Molyneux. He hasn't even gotten Fable II out the door yet, and he's already hyping his next game. "I won't tell you what we're doing next; I'm not allowed to," Molyneux said. "But it's a single, pure thought and so simple that it's actually far more terrifying..." Bwah? Continuing, Molyneux told game site Multiplayer:
I think a lot of my games in the past, I've been like a cook [and I] just keep shoving ingredients in the pot thinking 'oh, I need more of this, more of that.' I never tasted it, and then normally it tasted a bit weird at the end. And now what I've realised is it's not the number of features you've got in the game, it's the way those features work together.
Translation, please. Anyone? Anyone?
Peter Molyneux's Next Game Based On A Single (Secret!) Idea [Multiplayer] [Pic]

Comments (AU Comments · US Comments)
RogerTI
Posted September 16, 2008 8:47 PM
A good cook always tastes his dishes. If he's truly going to start tasting his dishes it could be a great thing, depending on his taste in games.
Veloc
Posted 3:33 PM 16/9/08
Why does that need a translation? That was a pretty simple metaphor if you ask me, or a ten year old, or a coma victim.
Veloc
prodld50
Posted 3:31 PM 16/9/08
"Translation, please. Anyone? Anyone?" :
Peter Molyneux is a fucking goon that is slowly developing dementia and possibly alzheimers.
prodld50
Dexyn
Posted 3:31 PM 16/9/08
Me: *shakes Molly* "MAKE SENSE, MAKE SENSE, MAKE SENSE!"
Molly: "The entity's comprised are entirely unequivocal if put into the stew over 50 degrees."
Me: "GOD DAMN IT WHAT DOES THAT MEAN?"
Molly: "You're all going to die down here."
Me: "What?"
In summary, Resident Evil.
Dexyn
tex1ntux
Posted 3:30 PM 16/9/08
I think this is his way of saying, "Fable 2 didn't turn out like I wanted it to, and I'm sorry. I'm going over to the DS to do casual games with puppies now."
tex1ntux
betterthansome
Posted 3:28 PM 16/9/08
good?
betterthansome
RTW
Posted 3:26 PM 16/9/08
It better be on the Playstation 3 while his lazy ass is at it.
RTW
Littlefields
Posted 3:26 PM 16/9/08
Alright I just have to say this: Does anyone else think of Hebert from Family Guy when they look at this picture?
Littlefields
MR. FAP♥FAP!
Posted 3:24 PM 16/9/08
Maybe Molyneux will finally realize his potential and make a truly great game, rather than a game that falls just short of great due to shoving as much as possible into said metaphorical pot.
MR. FAP♥FAP!
wanion
Posted 3:23 PM 16/9/08
translation: I think someone finally found a fresh take on minesweeper.
wanion
Azriel77
Posted 3:20 PM 16/9/08
Dimitri? The game where he said we can redo OUR LIFE and try different choices? I am really curious about what he meant by that.
Azriel77
Coxswain
Posted 3:19 PM 16/9/08
cooking game.
Coxswain
frostcircus
Posted 3:19 PM 16/9/08
He's saying it's terrifying for him because he's not going to be able to hide behind a bullet pointed list of assorted features and gameplay mechanics. Instead he's leaving himself vulnerable by concentrating on one, and one alone.
frostcircus
TheLAG
Posted 3:18 PM 16/9/08
Sounds like me at work.
Boss: "WHAT THE HELL DID YOU DO?!?!?"
Me: "I dunno, I just shoved every visual effect into the ad, and crossed my fingers."
Boss: ;_;
TheLAG
FP_slomo788
Posted 3:17 PM 16/9/08
Molyneux should have been a poet. I wonder what a conversation between him and Kojima would sound like...
FP_slomo788
ChairmanRAPEAPE
Posted 3:16 PM 16/9/08
And now I exclaim, it's not the number of features you've got in the game, it's how many of them survive to the finished product.
ChairmanRAPEAPE
smartboydan hates college
Posted 3:15 PM 16/9/08
It's amazing how relevant that picture is. I mean, I'm terrified just looking at it. =p
smartboydan hates college
notBowen
Posted 3:09 PM 16/9/08
@LeftyRighty: Shitcanned, wasn't being made by Molyneux anyway, was being made by one of Lionhead's "satellite" companies which no longer exist (case in point, Fable was actually developed by Big Blue Box, which was a Lionhead satellite). Lionhead got bought out didn't they?
notBowen
Tarv
Posted 3:08 PM 16/9/08
"Being Peter Molyneux"
Tarv
Thugmunk
Posted 3:07 PM 16/9/08
"I'm not totally satisfied with Fable II, though it's great, it's not what I hoped it would be. Shedding all my past shit, I'm going some other direction and it's gonna be a simple addicting game. Probably tetris with balverines... I mean, well I can't say much but I've coined a word for what I've thought up. Just, grabbed this word out of thin air, jotted it down, and here I'm saying it. I call it: 'Innovation'."
Honestly, I think Peter Molyneux is great. Love the Fable games. Seems like he's going simple (maybe casual?)
Thugmunk
Spenze
Posted 3:06 PM 16/9/08
Dungeon keeper 3 please!
Spenze
LeftyRighty
Posted 3:04 PM 16/9/08
What ever happened to BC?
LeftyRighty
Tom Clancy's Samuraidino
Posted 3:04 PM 16/9/08
*sigh*
I miss the days when developers would just talk about flying cars.....
Tom Clancy's Samuraidino
kennyd1
Posted 3:04 PM 16/9/08
Could it be Dimitri at last? we've been hearing about this, his most ambitious project, for years. Some AI experiment or something like that...
kennyd1
dowingba
Posted 3:03 PM 16/9/08
Sounds like he's making ICO.
dowingba
notBowen
Posted 3:02 PM 16/9/08
"I'm making a Tetris clone."
notBowen
AllegraStreit
Posted 3:58 PM 16/9/08
I'd like to see a game based on talking. People entertain themselves for years talking about nothing. If you could translate that into a single/multiplayer experience that's meaningful for people of all ages, I think you'd really have something. Of course, Pete may be talking about a game where you shoot stuff/drive stuff/jump on stuff.
Pete makes good games; he just imagines better games. That itself isn't a problem. The problem arises when the imagined game is marketed instead of the actual game.
For those needing a translation of his metaphor: It's not that a game should have a bunch of features for every possible user. Rather, each feature should contribute specifically to the intent of the game. (Intent of game is what the game strives to capture, i.e. sword fighting, running and jumping, riding a horse, etc. Intent isn't merely to sell copies of a game; it's the thesis of features.) Good game design only includes features that support the thesis of game design. Example being Metal Gear Solid 2. No one is still praising the skateboarding mini-game. It didn't really add to the game, aside from a quick laugh. The game would have been better off without it.
Call of Duty would not benefit from having licensed cars featured in-game. Even though it would increase the appeal to car fans, it plainly does not mesh with the games design. Seeing this in extremes helps one recognize this in subtleties too. Metroid games do not benefit from multiplayer deathmatch. If you were to create a Metroid multiplayer experience, you would want to incorporate the exploring, finding new items experience of single player Metroid, via some kind of co-op mode. Not all games need multiplayer; the features a game needs depends on the type of game.
AllegraStreit
Helkaurain
Posted 3:54 PM 16/9/08
Going by the image and the 'far mor terrifying'...
Molyneux in the near future: EEEET'S ALIIIIIIIIIVE! KWEHEHEHEHEHEHE!
Helkaurain
FlapDangerous
Posted 3:50 PM 16/9/08
so is he saying fable 2 is gonna "taste a bit weird"?
FlapDangerous
ina300
Posted 3:43 PM 16/9/08
Guys come on. All he is saying is having one fantastic feature is better than having a bunch of so-so features. Think about how great Portal is. Did that game need a bunch of crap to make it great? No, they just had one cool thing.
ina300
KatiePewPew
Posted 3:41 PM 16/9/08
So basically, "Don't put a whole lot of crap together and hope it flies,"
You'd kind of hope that wasn't so much an epiphany as lesson one at video game design school...
KatiePewPew
okenny :) ...building bridges (to hide under)
Posted 3:40 PM 16/9/08
There's an interview on Giantbomb that may go a little into explaining this as he touches on the whole feature topic yet again. I think I became pregnant again after hearing him talk... and I'm a guy. He's just THAT good.
...my ass hurts :(
okenny :) ...building bridges (to hide under)
frostcircus
Posted 3:39 PM 16/9/08
@Veloc: Simile, not metaphor, but yeah. Seemed pretty straightforward from here.
frostcircus
betterthansome
Posted 3:35 PM 16/9/08
I heard from someone that knows a sister of a friend that was once a roommate of someone that lived in the same town as him that he recorded a list of all the moves he made as a god in his first game Populous. In this new one you play as one of those little followers taking on quests and such. All in game events are directly related to the game that Peter played...
betterthansome
ego531
Posted 4:07 PM 16/9/08
Er, okay, how about he's going to stuff fewer concepts in a game and make something simpler where all the component parts work together better than his previous games? Exploit a simple idea (ala Mario Galaxy, or Portal) well?
I'm not sure why translation is needed, but there you go.
Next week on inpenetratable comments: "I like cake. I'm going to make a cake and eat it."
Wha? What's going on? What does he mean??????
Do I need a smiley?
ego531
thespyderboy
Posted 4:05 PM 16/9/08
"Cocaine is a hell of a drug."
thespyderboy
Xenigma
Posted 4:02 PM 16/9/08
Sounds like he's actually going to focus on making a great game instead of inflating the feature list.
I'm already liking this mysterious new project.
Xenigma
Tulkamir
Posted 4:49 PM 16/9/08
It's not complicated, why would you need a translator?
He's going to try to make a game that is simplistic yet elegant in design. Use less elements than he has in the past but try to make them work better together.
Molyneux remains one of my favourite designers. He shows passion and a drive to further the art more than almost anyone else.
Tulkamir
phinehas
Posted 4:38 PM 16/9/08
I wish this guy would stop talking sometimes.
phinehas
SykoSilver
Posted 4:35 PM 16/9/08
@AllegraStreit: You've got it. Experience-driven design is the way to go as opposed to feature-driven design. A lot of people seem to think that what makes a game is its features. More is better, right? Wrong. In reality, it's the cohesion of the features; the dynamics. How the features work together to create the game feel-- a.k.a. aesthetics.
If you want to know more, look up the MDA Framework.
Aesthetics aren't all of what make up a game (or any kind of media), but seeing as to how most modern games are about sensations (mostly cheap thrills; the entertainment factor) instead of engaging ideas about the human condition, they're the gist of it (not that I have anything against aesthetics-- on the contrary, I love them). Themes are something games actually need to strive towards more, in the way that literary fiction does. Unlike literature, we don't have many "fine-art" games (arguments of games-as-art aside...). Game development is just too confined to the genres and concepts of "hardcore" and "casual".
Fable II, though innovative in some of its features, is not particularly striking as far as gameplay aesthetics and themes go... though I'm sure it's still fun enough.
I can't believe Molyneux is just learning this, though. Isn't it like Game Design 101?
SykoSilver
Frologic
Posted 4:31 PM 16/9/08
Wait, so he's making as cooking game? Or is he the just the chef on Itagaki's fighter plane?
Frologic
NintendoFanBoy64
Posted 5:06 PM 16/9/08
What would be terrifying is if the game actually arrived with everything Baby Pete is going to hype up about it for the next 4 years.
Less talk Peter, more coding.
Holy fuck this guy has a big mouth. Damn.
NintendoFanBoy64
sadbad
Posted 5:43 PM 16/9/08
Is it The Movies 2?
No?
Then GTFO
sadbad
IcerDragoon
Posted 5:41 PM 16/9/08
Lets just hope that it means something really good is on the way and that he's not admitting to Fable 2's failure in advance. Seriously... I preorded the collectors edition... I want this thing to be teh awesome!
IcerDragoon
Nexus6
Posted 5:38 PM 16/9/08
If its to my detriment or not I don't care. I'll let Molyneux have the benefit of the doubt.
Nexus6
CartBlanche2
Posted 5:18 PM 16/9/08
Syndicate HD to wipe the floor of all who came before it. Actually if anyone is interested in creating a homage to Syndicate using XNA or the Phyre Engine, get in contact with me.
CartBlanche2
Mongoosekun
Posted 6:12 PM 16/9/08
Sounds like he's been playing a lot of Disgaea 3. BOOM!
Mongoosekun
blueshoals
Posted 6:07 PM 16/9/08
So... What he's saying is that...
He's like a shark.
He just has to keep making bad analogies.
blueshoals
Mike's Stalker
Posted 5:52 PM 16/9/08
Hrm, so we wants all of his idea to work than adding in more ideas into the soup. Sounds like a tasty blend. Hopefully it is that AI game thing I heard long ago. Possibly a new game all together? Man, I'm terrified just thinking about it!
Mike's Stalker
henri1kk
Posted 6:47 PM 16/9/08
I admire this man! Every game I've played that has come out of Lionhead studios has been nothing short of fantastic!
So whatever his new project might be, I'll certainly be interested in it!
henri1kk
DukeOfPwn
Posted 7:43 PM 16/9/08
And he's telling us this right before Fable 2 comes out? Not a good sign for the game.
DukeOfPwn
Chilly Hollow
Posted 8:30 PM 16/9/08
Humm. Maybe Peter M. has discovered what the gamers knew all along. It's not about a pretty face--it's about how the game plays, dammit!
Chilly Hollow
CukyDoh
Posted 9:17 PM 16/9/08
"I think a lot of my... ...work together." - Was this referencing Fable 2 as well? 'Cause that's hardly encouraging.
CukyDoh
DONAR
Posted 9:00 PM 16/9/08
Iron Chef game, obviously.
DONAR
Mire
Posted 9:34 PM 16/9/08
"Translation, please. Anyone? Anyone?"
It's the same line he (and a lot of developers use). Basically, I know my last game was shitty but my next one will be the best thing evah! Honest! Please buy it.
And the circle continues as he'll be saying just about the same thing once the next one comes out.
Mire
firudesu
Posted 9:53 PM 16/9/08
At last, some game designers are waking up to.
im a game designer myself and work on smaller independent titles. this is a thing i keep seeing in games, they throw every type of feature into it to make it appeal to the most people.
i mean if the game is a action packed FPS dont do a stealh bit or throw in a driving bit just for the heck it of.
if your game has strong sound gameplay and the core idea is solid that should be enough for your game to be good.
firudesu
TRT-X
Posted 10:18 PM 16/9/08
In line with Molyneuxs typical self-promotional style, he has declared the game to be "life-altering" and will "literally scare you to death."
He later remarked the characters will act similar to that young girl from the Ring, and will actually come through your TV screen and into your living room. Where they will then kill you.
TRT-X
stupid_mcgee
Posted 10:44 PM 16/9/08
I think many are oversimplifying Molyneux's quote. He's not just saying, "gameplay > more features." He's saying that many times designers think, "wouldn't it be awesome if you could get married, have kids, buy a house, get livestock, get a cart, start a farm, sell your crop at the market..." Whilst all of these features may be fun and may add to scope of the game, the features add little to the core fundamentals of the game and feel more like mini-games than a real cohesive experience. They serve more to distract the player in an attempt to add a few more hours of playability, but they rarely feel like a natural or logical extension within the game's play mechanic.
A good example of bad features is the upcoming MK vs DC game. It seems to me that the Klose Kombat "feature" actually draws you out of the visceral 1 on 1 fighting experience by making you engage in this idiotic button call-response game.
stupid_mcgee
CapnSpank
Posted 11:32 PM 16/9/08
Is he telling us now that Fable II has too many features and that it will be a chore to play the game? Do I need to cancel my pre-order? What the hell does he mean it will taste weird... Last time I checked plastic always has and always will taste weird.
CapnSpank
SavidDaunders
Posted 11:11 PM 16/9/08
In other words, Peter doesn't play his own games
SavidDaunders
rbee90
Posted 11:10 PM 16/9/08
no one can still beat the final fantasy series...
rbee90
Taheen
Posted 11:57 PM 16/9/08
Lol, Molyneux is awesome
Taheen
velvet396
Posted 11:38 PM 16/9/08
I think it says features don't make a game fun by themselves alone. The game's concept needs to be fun first and foremost.
velvet396
Emmanuel Goldstein
Posted 12:03 AM 17/9/08
Translation: This time, it won't just sound cool, it will be fun.
I'll believe it when I see it.
Populous was the bomb. The Movies was fun though it taxed my machine & playing the simulation fairly made making machima quite difficult.
The rest of his games. Blech.
I hope Fable 2 is good--but I'm not holding my breath.
Emmanuel Goldstein
mronoc
Posted 1:01 AM 17/9/08
terrifying with stripped down features?
It's a "stuck in a room with a bear" simulator.
mronoc
Daisuash
Posted 1:32 AM 17/9/08
Thanks, Molyneux, you just made me finally give up on all your games, now to buy real good games from people who aren´t pricks...
Daisuash
Parkington
Posted 1:25 AM 17/9/08
Being tired of gamers who don't play his games right, Peter Molyneux will create a game in which the only input required is simply starting the game.
Parkington
Major_Higgins
Posted 1:35 AM 17/9/08
For Satan's sake let it be Dungeon Keeper 3!
Whippin' mistresses, please!!
Major_Higgins
Talleh
Posted 2:25 AM 17/9/08
I get what he is saying. Look at each sequel he's worked on. They've added more and more features, and they end up feeling a little bloated. He's hoping to go simple, with a few features that are very thought out and work well, instead of 500 different things you can do.
Think TF2, instead of going mega-complex, they went simpler, and it ended up being a major success. Fable 2 looks pretty complicated, although less then the first. One button combat and all that, but even then, you've then got spells, dodging, blocking, combos, all in the mix.
Talleh
SLoth_112
Posted 2:16 AM 17/9/08
@thespyderboy: You complete me.
SLoth_112
SLoth_112
Posted 2:16 AM 17/9/08
"F*** yo Couch"
SLoth_112
rainofwalrus
Posted 6:52 AM 17/9/08
he looks like Smeagol in that pic. ROFL.
rainofwalrus
Cultmember
Posted 7:40 AM 17/9/08
Based on past experience, do we know what Molyneux?
Cultmember
pandafresh
Posted 9:40 AM 17/9/08
i dont see the mystery in his comment, in the past he tried shoving a fuck-ton of features in his game a la fable, but at the end of the day, they didnt mean much. hes new game might be in the same school of design as flOw or whatever, just simpler.
pandafresh
Petezah
Posted 10:11 AM 17/9/08
"And now what I've realized is it's not the number of features you've got in the game, it's the way those features work together."
Holy cow, I wish more designers would realize this.
Petezah
Cagny
Posted 1:37 PM 17/9/08
I think he's explaining that a simply well-done holistic vision to developing is much better than a busy multi-layered game that does everything. Maybe that's why Spore took as long as it did to be released.
Cagny
pg13
Posted 2:09 PM 17/9/08
So...quality, not quantity.
Surprise!
pg13
JackValentine
Posted 1:58 AM 18/9/08
ok so weve done....
running a hospital...
being a legend...
and playing god...
so.....surely simple in his eyes would be....
running a country?
=/
JackValentine