game design

id: Rage Too Complicated For User Mods

Posted by Stuart Houghton at 9:20 AM on September 19, 2008

id say that user mods of their new driving/shooting things game Rage might not be possible due to the complex way the game engine handles textures.

The id Tech 5 engine uses 'MegaTextures' - huge texture maps (up to 128000x128000 pixels) that require huge amounts of preprocessing to create.

id - and John Carmack in particular - are still very much pro-modding and have confirmed their plans to eventually open-source id Tech 5, but are unsure if there is a way around this technical limitation. Simply put, it is unlikely that any modder would have the computing resources that are required.

Just a thought - this sounds like an area where a project like Folding @ Home could be useful. Sure, cancer might not get cured as quick but, c'mon - MegaTextures!

Id Software's Willits: Rage Mods May Not Be Possible [Gamasutra]

 

Comments (AU Comments · US Comments)

There are currently no AU comments for this post.

Post Your Comment

Kotaku Australia moderates comments to avoid spam and abuse. We're looking for comments that are interesting, substantial and/or highly amusing. HTML is not accepted.

You must supply a name and your email address.