game design

Mirror's Edge: Man Hands

Posted by Luke Plunkett at 2:30 PM on September 25, 2008

Mirror's Edge looks brilliant when you see the blue skies, the clean art style, the sense of motion. But that's easy for us, all we've ever seen is a near-finished product. How, then, did DICE manage to pitch the game when none of those things were in place? They did it like this.

 

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