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In Loving Memory Of The Intro & Cutscene
Posted by Luke Plunkett at 3:30 AM on September 26, 2008
Call me a misty-eyed nostalgic, but for me, the "golden age" of video games is not 2008. Wasn't 2007, wasn't 2004, wasn't 1978. It was the 1990's. Where, as a predominantly PC gamer, I was treated to not only some of the greatest games of all time from companies like Lucasarts, Origin and Bullfrog, but some of the most entertaining attempts at story-telling and world-building as well.
Forget Half Life 2's train ride. Forget Halo 3's bombastic aspirations. I'm talking about the cinematic introduction sequence, and its little brother, the cinematic cutscene.
Maybe your experience during the time was different. Maybe it wasn't, doesn't matter, you're not writing this, I am. And when I was a teenager, growing up amongst a friendship group that did little but eat, sleep and swap (err...) 3.5 inch floppies on the playground, games were rated according to two things.
One, how good they were. You know. As a game.
And two, how good their intros and cutscenes were.
I kid you not. Games would live, and die, on the strength of their introduction sequences and cutscenes. Pre-rendered sequences, soundbytes, hand-drawn animation, a rousing musical score, those were the hooks a game needed to grab our attention. Example: Star Wars' scrolling text alone - which was a milestone moment in movie history - would have earned little but our scorn if Lucasarts hadn't followed it in games like X-Wing and Dark Forces with some of the best animated sequences (for their time) this medium has ever seen.
In effect, it was a creative arms race.
One that would, just like a real arms race, mean everyone spent too much time, energy and money on them, and they all but died off. But boy, before things got that bad, wasn't it just great? If you're nodding in agreement, let's walk down memory lane. If you don't know what the hell I'm talking about, start clicking on these clips.
What was so great about a bunch of animated sequences most gamers these days would happily skip? Two things. And really, you can lump the cutscenes and intros into the same basket for the most part, so I'll stop differentiating between them.
Firstly, consider this: this was the 90's. Graphics were improving, yes, but they were still AWFUL. Your X-Wing didn't look like an X-Wing, it looked like an X-Wing soap box racer. You could count the pixels making up your X-Com employees on your own appendages. Basically, we still had this enormous gulf between what they games were MEANT to look like, and what they actually looked like. Intros and cutscenes bridged that gap. We could see people's faces. We could see the world they lived in.
Secondly: these were the days before quicksaves, before ridiculously easy difficulty settings. Many games were still brutal. Additionally, many games were also repetitive. Taken on their own, these gruelling tests of physical and mental dexterity would, after the 20th re-attempt, stop being fun and start becoming a chore.
Enter the cutscene. The carrot to gaming's stick. As an example, the original Command & Conquer's missions were limited in scope, and quickly grew repetitive. Same terrain, same units, mostly the same objectives. They'd be 30 minutes of mouse-clicking, moving some pixels around, and little more. It's not fun. But when we're imagining that we're controlling an army locked in a struggle for the future of the world?
OK, that's some context. Some fantasy. And that context was propelled by the game's endless FMV cutscenes. Yeah, they were full of bad CGI and even worse acting, but as explained above, 10-15 years ago, they were also the shit. You'd force yourself through the missions to "unlock" your "reward", a 15-45 second piece of eye candy that, moreso than the actual gameplay you'd just been engaged in, be the most memorable part of the game, the parts I'd be bleating excitedly about with my buddies the next day.
That "next day", however, was some time ago. Some time during the last century. In 2008, things have changed. While for some developers - Square Enix, Relic and Blizzard in particular - the idea of the glorious intro movie lives on, for most, it's been replaced with either a cheap "movie" consisting of in-game footage or abandoned in favour of an in-game introduction altogether.
It's a similar story for the in-game cutscene. While cutscenes themselves live on, they are (outside again of a few developers, like EA on their C&C games, and platforms like the DS where static cutscenes are common), like intros, commonly reduced to in-engine stuff. Even the Halo series, one of the medium's biggest and most successful proponents of the cinematic cutscene, uses in-engine assets to drive its cutscenes.
So if these story-driven indulgences were so damn great, how'd we reach a day where they became so damn rare? We asked a few developers to find out.
Doug Lombardi, Valve:
For us, stopping the game to show a moving breaks the experience.To preserve the suspension of disbelief and attempt to keep the player immerse in the game, we've made it a constraint to keep all story telling in the game engine, and almost always in real time while the player retains control of the camera. Remember how liberating it was to play HL1 and not have to smack the Space Bar so you could keep shooting headcrabs?
Lee Musgrave, Head of Art, Rare Software:
Main reason we tend not to infect our games with too much pre-rendered movie nonsense is that it jars the player out of the game world. Even if you use the same character models, BG geometry and textures in pre-rendered movies as those that exist in a Real-Time engine, things will look different. There is no doubt that pre-rendered movies have significant ability to look more like real movies, some would say to look better - but this level of fidelity is not always the desired result when you are trying to create an overall universe for the player that is coherent and cohesive throughout their time in your game.
Ru Weerasuriya, Ready At Dawn:
We take so much care in spurring emotions through gameplay that we run the risk of detaching the player from their experience, especially by making them watch events unfold. Ultimately, interactive gameplay is a form of narration, as are movies. Although the two are not mutually exclusive, one can often diminish the power of the other. Our goal is to make the player always be the catalyst in the story, play the action rather than watch it whenever possible, hence the reason behind reducing the amount of cut-scenes and movies in our games. In addition, by using high resolution cinematics many games tend to switch between two distinct visuals styles and that can be a detriment to retaining that same gameplay experience. To put it simply, how would you feel if a movie switched constantly between two looks and two different narratives as you were watching it?
So, there's a common thread throughout all three of those responses. One of disconnection from a storyline, from a character, from a world. But...wasn't that the point of the cutscene in the first place?
Sure was. Then again, while that was the point, the reason they were used was that in-game graphics couldn't do a good enough job of depicting characters and worlds. Modern graphics can. I mean, when Relic can get away with using in-game character models in a cutscene in a real-time strategy game, you can understand why companies would be reluctant to invest time and money into an animated or pre-rendered sequence.
Case closed. And as sad as that may be for sad nostalgics like myself, all that's left to do these days is look back on some classic animated sequences, adjust our rose-tinted glasses and soak up the craftsmanship.
That or go play a Blizzard or Square Enix game.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
divurr
Posted 3:34 AM 26/9/08
Reminds me of playing Wing Commander when I was a kid. Granted it took 5 floppy changes to see an animated cutscene that usually lasted 10 seconds but it was totally worth it.
divurr
zenpoet
Posted 3:32 AM 26/9/08
I really got into the Unreal Tournament open scene. I am not sure why, but I used to just let it play in the background because I enjoyed it so much.
zenpoet
Juthan
Posted 3:32 AM 26/9/08
RIP Grim Fandango: The best game I have ever played.
Juthan
Chewbenator
Posted 3:32 AM 26/9/08
I freaking Loved Red Alert.
Chewbenator
Noks415
Posted 3:03 AM 26/9/08
That Red Alert intro brings back so many memories.
Noks415
marlblank
Posted 3:54 AM 26/9/08
+ Watch video
Easily my favourite.
...An ancient starship, buried in the sand.
marlblank
bantros
Posted 3:54 AM 26/9/08
You don't need no fucking cutscenes in a masterpiece like Half Life!
bantros
fugit
Posted 3:54 AM 26/9/08
Cut scenes still do a better job of providing compelling context than in game cutscenes do. There's something about controlling a camera while a character talks to your character that limits its.... seriousness. It's klike they are telling you about how some bad guy killed their sister and you are staring first at their crotch, then at the sun, then at the pavement.
Sure you have the graphics to see cutscenes in game, but not the level of personality and nuance that a pre rendered cutscene can give your character.
fugit
_Raptor_
Posted 3:54 AM 26/9/08
I still think that the Descent intro was one of the best intro sequence ever. I watched it again recently and it bring back so many memories!
_Raptor_
Barbara
Posted 3:53 AM 26/9/08
Weren't they referred to as full motion videos?
Barbara
Sven8705
Posted 3:52 AM 26/9/08
Oh man, I watched that Full Throttle intro so many times I memorized the whole thing. Didn't realize that until watching it just now after all these years. Man, I really need to play that again.
Sven8705
DocRimbo
Posted 3:52 AM 26/9/08
@Juthan: I third that motion. Grim Fandango made me a player of video games.
DocRimbo
Madhotdog
Posted 3:52 AM 26/9/08
Man I used to play Full throttle as a kid just to watch the intro cutscene. I didn't even realise that I knew every word of that intro 'till i saw it just now ¬_¬
Personally I love cutscenes, partly why I absolutely loved mgs 4
Madhotdog
Someguy925
Posted 3:50 AM 26/9/08
Don't forget X-com's intro too,
+ Watch video
Someguy925
shaolinsteez
Posted 3:50 AM 26/9/08
That Syndicate cinema gave me goose bumps! That game was so amazing.
shaolinsteez
TheLegendof_Erick
Posted 3:49 AM 26/9/08
Sorry guys, but if you are going back to the 90s in the way back machine you wouldn't be able to miss the opening cutscene to Diablo2, which makes anything else in that decade look like My Little Pony adventures
TheLegendof_Erick
DugDawg
Posted 3:49 AM 26/9/08
WestWood Studios always made fantastic cutscenes. I loved all those original C&C games.
DugDawg
ncsbert
Posted 3:49 AM 26/9/08
I remember being a part of the Half-Life opening credits, and being waaay more impressed by that than any intro cutscene.
They do have their place, but not during gameplay I don't think. (unless you're Square, then you're allowed to make a whole movie of them.)
ncsbert
akanekun
Posted 3:48 AM 26/9/08
That was a great article, brings back so many good memories. Maybe someone will get things right the way LucasArts did with all those SCUMM engine games sometime in this era of gaming.
akanekun
A Pimp Named DaveR
Posted 3:46 AM 26/9/08
Don't forget the Lucasarts animated logos, each of which was individually customized for the particular game in some way.
A Pimp Named DaveR
MalyGolab
Posted 3:46 AM 26/9/08
I've felt really unimpressed by the many game developers for them in need of delivering cut scenes. It's been around for so long that I'm so relieved of the fact that there are games like Bioshock and Half-Life, which use a different way of telling the story.
The death of the cut scene and intro may come a lot sooner than we'd think. Already, a game developer called Frontier Developments is working on a game that will change the way we play through the story in games. David Braben, the mastermind behind open-world gameplay, which was created and appeared first in 1984 (also thanks to his ex-partner Ian Bell) from a video game called Elite. Elite inspired games like Driver, Grand Theft Auto, and many other open-world/non-linear games of today. Now, with a game called The Outsider, David Braben plans to find an alternative solution to how the story works that is aside from using any cut scenes. And this will be the first true game to possibly allow no scripting at all. There is a story, but once that has begun, the decisions made by the player will all determine the effects of the story and and how it'll progress. The game is still in development and the release date hasn't been announced (even though GameStop shows that the game will be coming out at around Feb. 2009). Who knows if it'll come out in 2009. But when it does come out, it'll mark a new hope for games to finally start becoming 100% interactive experiences. They won't be compared to the cinema industry anymore.
MalyGolab
Krondonian
Posted 3:44 AM 26/9/08
Holt crap that Red Alert intro is great. I'd forgotten how much I loved watching that Destroyer.
Some other favourites of mine are Lands of Lore III and Return to Krondor.
For example, check these out:
+ Watch video
+ Watch video
Krondonian
Sensai-N
Posted 3:42 AM 26/9/08
That Syndicate intro is awesome! I haven't seen that ... well, since I played Syndicate years ago on the PC. It makes me wish they would bring back that franchise.
Cutscenes had their place and time. I still remember ones from the great games of that time. Now that in-game graphics have caught up or surpassed pre-rendered animations and such, we'll just have to come to grips with the reality that cutscenes will just be scenes in-game using the character models, for better or worse.
Sensai-N
strix
Posted 3:42 AM 26/9/08
Huzzah for the Full Throttle Intro!
strix
Okoro
Posted 3:41 AM 26/9/08
Dude! Red Alert was one of my favorite RTS ever. 2 was good and all, plus 3 looks like fun (except for the secuROM) however none will be as good as 1.... mmmm Tanya.... "SHAKE IT BABY!"
Okoro
El-Suave
Posted 3:40 AM 26/9/08
Didn't you complain about MGS?
I LOVE cutscenes, always have and always will. They continue to be my reward for playing much more than silly achievements or trophies ever will be.
El-Suave
Hendrixx
Posted 3:40 AM 26/9/08
Whoa, nostalgia trip. Just seeing the name Bullfrog written reminded me of this:
+ Watch video
Hendrixx
FrigidAir44
Posted 3:38 AM 26/9/08
That Red Alert intro STILL gives me goosebumps. It really set the tone for the game.
I have the song happily on my MP3 player still.
FrigidAir44
Massiah
Posted 3:38 AM 26/9/08
I miss the 90's, JRPG's were good, game companies were working together, PC gaming was on top. *sigh*
There are alot of quality games coming out these days, but really, gamings golden age was the 90's.
Massiah
Seinosuke
Posted 3:38 AM 26/9/08
@Juthan: You're not alone. Grim Fandango was amazing. The 90s really was the golden age of LucasArts.
Seinosuke
Seinosuke
Posted 3:35 AM 26/9/08
Don't worry, Luke, you'll always have MGS4 to be your light in the lack-of-cutscenes-in-today's-games dark. :)
Seinosuke
xAnarChisTx
Posted 3:35 AM 26/9/08
Oh man. I have always thought that Day of the Tentacle and Sam & Max Hit the Road had the best animated intro scenes to date. LucasArts knew their shit back in the day. Hopefully we will see it tat way again.
xAnarChisTx
vellocet
Posted 4:16 AM 26/9/08
Who could forget this one...
vellocet
Artheon
Posted 4:16 AM 26/9/08
Good, simple writing here. I love it when you take time of the reporting duty, and write stuff like this.
And yes. This is why I DO play Blizzard's games. They ain't evolving. They're perfecting.
Artheon
Krashblind
Posted 4:15 AM 26/9/08
I'm so glad you put Wing Commander 3 on there. This was one of my most favorite games ever when I was a kid. I got it for all of 15 bucks at a second hand game store for my original Play Station. That game was crazy long too at 5 disks and every cut scene in FMV. Man I remember being so excited getting home and strapping in for a few missions every night.
Krashblind
level250geek
Posted 4:15 AM 26/9/08
Story should not be a game's saving grace. If I want pure story, I will watch a movie or read a book. I have a respectable DVD collection, a Hollywood Video membership (NetFlix not really cost-effective for my viewing habits), a library card, and a decent selection of my own books. Stories are not too far away for me.
Given that, you probably know how I feel about cutscenes. While I did not do heavy PC gaming in the 90s (my family did not own a PC fit for playing games, even given the games back then), I remember the great cinematic moments in late 90s console games like Metal Gear Solid, Legend of Zelda: Ocarina of Time, FF7, and Legends of Dragoon. Chrono Trigger for the SNES was the first game with a story that blew me away (the cut scene where the main characters access the archives while in the future and see what happened to bring about the world's end sent chills down my spine). I have many memories about stories enhancing my game play experience, but these were all great games right off the bat.
Yes, a good story enriches a game, and RPGs require a good story given their repetitive nature. However, I'm glad to see games now that focus more on interactive story-telling, on letting players create their own stories in the game environment and not rely on linear cut scenes that do, in fact, interrupt the game itself.
level250geek
gaijira
Posted 4:14 AM 26/9/08
Speaking of Westwood, I feel like I'm the only person on Earth who played their oh so awesome Blade Runner game. Needless to say, the cut scenes were fantastic. They captured the feel of the movie perfectly, even though it was a different storyline. Damn, now I have to go find a copy of that game...
gaijira
wandering_nomad
Posted 4:14 AM 26/9/08
Man, I remember playing Mechwarrior 2 when it first came out. The intro cutscene to that was the most amazing thing to my 10 year old mind. I don't think I ever skipped through it.
I also remember how awesome the blend of CGI and regular animation was in the Tie-Fighter cutscenes.
wandering_nomad
endaround
Posted 4:12 AM 26/9/08
What no mention of the great ninja/assassination videos from the Total War series?
+ Watch video
endaround
wiriamou
Posted 4:12 AM 26/9/08
Great story man, really makes me nostalgic for those mid 90s gaming experiances. I only wish I could have played more of those games. I always had the shareware or demo versions
wiriamou
Desfunk
Posted 4:10 AM 26/9/08
Wow... that red alert intro brought back soooo many memories. it's been ages since i've played the classic c&c games n_n
awesome post! i remember back in the day, i'd buy a game based on how cutscene heavy it was, cause that made the game 'cooler' to me. nowadays i still love cutscenes, but it's almost sad when you see a game use them, when they have such a brilliant in game engine.
Desfunk
Snappywave
Posted 4:05 AM 26/9/08
King's Quest V intro cutscene was awesome
Snappywave
DigitalHero
Posted 4:05 AM 26/9/08
@VicViper2:
Haha, it was easy to have earth taken over "ending". All you had to do is lose the bombing run on Kilrah.
DigitalHero
Cultivar
Posted 4:05 AM 26/9/08
Mechwarrior. Always sweet.
+ Watch video
+ Watch video
Cultivar
DigitalHero
Posted 4:04 AM 26/9/08
@Shiryu:
Get out of my mind Shiryu. =P
DigitalHero
LostToys
Posted 4:04 AM 26/9/08
Whenever I load a game I always watch the opening cutscenes at least once, and leave it at the title screen in hopes of seeing an alternative opening. I was glad to see that BioShock still had an amazing CG cutscene if you left it at the opening titles long enough.
LostToys
VicViper2
Posted 4:03 AM 26/9/08
Ah the classics. I loved Wing Commander 3. Played through all the endings, even the one where Earth is taken over.
Mechwarrior scenes made the game even more fun. Kodiak crushing a 'Vulture', pure win. Or a Thor blasting a Timber Wolf point blank.
VicViper2
the-hypnotoad
Posted 4:02 AM 26/9/08
The intro Total Annihilation cutscene was just awesome; really got you pumped up for the game.
+ Watch video
Whew, great nostalgia there for me. Freaking pee wees.
the-hypnotoad
RandomPoltergeist
Posted 4:00 AM 26/9/08
@Juthan:
I just remembered... Have you EVER played The 7th Guest?! Now that game was MAD.
Oh, how I miss the 90'ies...
RandomPoltergeist
Shiryu
Posted 4:00 AM 26/9/08
What a nostalgic post, Luke. Just reminds of my current age... good memories, good times.
Shiryu
DigitalHero
Posted 3:59 AM 26/9/08
I still have my copies of Wing Commander II, III, IV, and Prophecy! This was a very nostalgic article Luke. /tears
DigitalHero
vellocet
Posted 3:59 AM 26/9/08
Still waiting for Wing Commander Privateer Online...
Too bad all I got was that crappy Wing Commander Arena BS.
vellocet
RandomPoltergeist
Posted 3:59 AM 26/9/08
@Juthan: I know what you mean. The 90'ies were effing great, particularly for LucasArts. Practically every adventure game from that period was the stuff of legend. Monkey Island, Grim Fandango, Full Throttle, The Dig, Loom, Day of the Tentacle, Sam & Max Hit the Road and MANY more were games that developed not only my character but defined my taste in movie, game and other genres.
LucasArts adventure games change lives.
RandomPoltergeist
MelodyKitn
Posted 3:59 AM 26/9/08
I actually miss the cheesy acting of the oldies, like Sewer Shark, 7th Guest, or even Night Trap. It was awkward, but hilarious watchings and fun to look back to.
MelodyKitn
StormdragonBlue
Posted 3:58 AM 26/9/08
Wing Commander III...
I sucked at the game but the intro and all the cut scenes made all up for me sucking so much. Glad to have seen it back again after so long. Almost makes me want to give the game a go again.
Things have changed quite a bit.
StormdragonBlue
dowingba
Posted 3:58 AM 26/9/08
The Total Annihilation intro is etched into my mind. The game had the stupidest single player campaign in the history of games, but that opening cinematic that explains the premise... man I still get chills.
dowingba
BlindEagle
Posted 3:57 AM 26/9/08
I will always remember the first time i saw the intro cutscence for MechWarrior 2....I was blown away!
BlindEagle
Themindtaker
Posted 3:57 AM 26/9/08
"That or go play a Blizzard or Square Enix game."
Will do.
Themindtaker
penetraitor
Posted 3:55 AM 26/9/08
Come back Syndicate...come back...
penetraitor
ShaggE
Posted 4:36 AM 26/9/08
@RandomPoltergeist: That and 11th Hour were fantastic. I actually loved FMV adventures, despite their incredibly cheesy tone.
God, I miss 90's PC gaming. It was a completely different creature compared to today's experience. Sure, DOSBox brings the games themselves back, but not the "holy shit" feeling.
ShaggE
Revenge_of_Nekojin
Posted 4:35 AM 26/9/08
@Seinosuke: So did you not read the article? He doesn't like 'cheap, in-game cutscenes'. The whole article is about gaudy, real-person, hand-drawn, or CG movies interspersed throughout the game.
And god help me, I agree with him.
Revenge_of_Nekojin
dkrefft
Posted 4:34 AM 26/9/08
@James Tiberius Quirk: You are totally correct. Best one ever. We need a remake/sequel uhhh now.
dkrefft
dkrefft
Posted 4:33 AM 26/9/08
Dudes...we can't forget Jedi Knights!! With live action cutscenes that made it feel like an actual part of the star wars universe! How about a Jedi Knights remake huh? Or perhaps a PSN/XBL version with multiplayer and mod support!?!?
dkrefft
sc00t420
Posted 4:32 AM 26/9/08
RIPBURGER!
sc00t420
SudiptiEquestridomus
Posted 4:32 AM 26/9/08
no one mentioned the original Worms? I remember restarting the game over and over just to watch them all.
SudiptiEquestridomus
ComputerMonkey
Posted 4:32 AM 26/9/08
@Krondonian: I LOVE RETURN TO KRONDOR!!! I think I still have the disks for it somewhere back at home (unless my mother threw them out... which is entirely possible). I still watch the opening videos of games in hopes that a cut scene will be as good as they were back then. I would still prefer pre-rendered scenes in today's games... In game graphics are good, but there is still are lot of "clipping" issues, and every time I see characters kiss in game, I cringe, cause they can never really get close enough for it to look natural, or the get too close and one of them ends up with a nose clipping through their face...
ComputerMonkey
vicryixiv
Posted 4:30 AM 26/9/08
Homeworld!
That game was amazing. Great gameplay, amazing story, cinematic flair...so good.
Personally, i always prefered WCIV for FMV.
Tie fighter's intro with Thrawn being a pimp was pretty good too
vicryixiv
Kem2000
Posted 4:29 AM 26/9/08
just playing through Abes Exoddus on steam right now and its intro (and oddysee's) are both fantastic and really set the mood. It doesnt stop there though, the cutscenes were amazing back in the day. With their great voice acting and smooth animation, it was almost like It was meant to be a film.
Man I hope they bring out the Oddworld film, it has such good material to work on
Kem2000
magnakaiser
Posted 4:27 AM 26/9/08
The Red Alert opening, the first time I heard Hell March. Pretty much one of the best BGMs from a PC game ever.
magnakaiser
wiriamou
Posted 4:27 AM 26/9/08
I'm still haunted by that voice
+ Watch video
wiriamou
Zsinj
Posted 4:26 AM 26/9/08
@the-hypnotoad: PEW PEW PEW! So awesome.
Zsinj
James Tiberius Quirk
Posted 4:24 AM 26/9/08
my 90's cutscene chubby was all about Dark Forces II Jedi Knight. Now that had some serious cinematic cutscenes all over the place! The descent into Nar Shaddaa was a particularly good one...
+ Watch video
James Tiberius Quirk
ChibiKyKiske
Posted 4:24 AM 26/9/08
this one's always been my favorite. short, sweet, and to the point:
+ Watch video
ChibiKyKiske
wiriamou
Posted 4:57 AM 26/9/08
@marlblank: Some of the best story telling I've come across. The visuals of the cut scenes were just top notch
wiriamou
mycodenameismylo
Posted 4:56 AM 26/9/08
@Okoro: Ah, yes. Did you ever insert on of the expansion pack cd's into a regular cd player? There was a dance remix of the RA theme, that featured "SHAKE IT BABY!" quite regularly. Brilliant.
mycodenameismylo
stranger
Posted 4:52 AM 26/9/08
The whole pre-rendered vs. in-engine cutscene debate is patently ridiculous.
There are certainly times in which one is preferable to the other in terms of dramatically effective game storytelling, but to completely ignore one in favor of the other (particularly the dismissal of pre-rendered cutscenes all together) doesn't make sense unless you ARE Valve, and have long established your entire brand identity around such a principle.
To me this debate seems similar to an imaginary Hollywood where half of the filmmakers in the business started saying: "You know, actors are so much more dramatic in close-ups, that all I'm going to do is shoot close-ups whenever someone is talking in my movies for the entirety of my career."
Shot composition, like lighting, lenses, filmstock, exposure... they're all resources to be used creatively to best tell a story.
I think it's the same for this debate on a certain level. Sometimes you want to just sit back and get a little reward for your victories along the way... other times you don't want to be broken from the immersion of a perspective, I can understand both desires. I just happen to think that one is not necessarily superior to the other outside of a specific game's context, and that many games use both techniques to great effect. So why create this imaginary need for game developers to choose between one or the other?
It's only because the tech allows for it that the in-engine stuff is so big right now, but I don't think it's often the absolute best way to communicate drama to the player. Besides, so few developers actually do it well anyway...
I love the Half Life series, but make no mistake- history will not remember Half Life for it's story, but rather for the significance of how that story was told. To me it's not the methodology of the author, but the dramatic effect of the story itself on the audience which holds importance.
Could you imagine a writer being critically lauded for the typesetting of their novel? No, because nobody reads for the typesetting, as in gaming, where nobody plays a game specifically because of the designers' choice in approach to storytelling.
Hopefully developers will soon get over these restrictive 'everything in-engine' &/or ' only seen from the players perspective' paradigms and realize that both are resources to be exploited so as to maximize the dramatic impact of a game's story on the player. At the end of the day I hope that, like the de facto pre-rendered cutscenes of yesteryear, a strict dogma of in-engine only cinematics will reside in the antiquity of early game design principles.
Personally I wonder if a game like Too Human would have been better off had Silicon Knights not been so hung up on implementing all of their in-engine, real time cinematic techniques into the design.
Did it make the game better? The story more interesting? Was it inherently more satisfying for the player to know that all of the story scenes were rendered in real time and in-engine? Did it make me care more about what happened within that world one way or another?
Not in the least. So then, what was the point?
(sorry for the wall of text)
stranger
Eviscerate
Posted 4:51 AM 26/9/08
This takes me back to the NES days. Playing Ninja Gaiden for the first time and being blown away by how amazing each cutscene was.
Eviscerate
phrequency
Posted 4:50 AM 26/9/08
i'm a fan of the whole intro cutscene/non-player-driven scenes. for epic games (mgs4 being an example of this), i find it wholly appropriate, but that's just me. basically, when i'm faced with a long cut-scene, i grab a bite to eat and plop down in front of the tv and enjoy the moment.
it's more of a change of pace for me if anything... as long as it has dialogue that adds to the story (if it's a long cutscene).
though i understand that they gotta evolve the gaming world and create and remove elements that become old and unnecessary since the portrait of the average gamer is changing.
this kind of reminds me of the notion of how the traditional jrpg model is outdated and slowly withering away.
phrequency
unwesen
Posted 4:46 AM 26/9/08
Hmm. I think the most awesome "wow that's amazing"-moment I had was with Eye of the Beholder 2 - the music is still fantastic, and they picked flawlessly which parts of a scene to animate, and which to keep static.
unwesen
unwesen
Posted 4:44 AM 26/9/08
Funny about this... I preferred the cut scenes of WC 1&2.
Also, Lucasarts at the time (or rather *just* before Full Throttle) had a lot of cut scenes already in the game engine - and long before that - that were just awesome.
But I agree that while HL had an interesting moment where you could theroretically walk away from the sound source narrating whatever you were meant to hear as an intro, it didn't feel quite as good as a cut scene. The problem with that, though, is quite easily explained by camera angle. There's just so much you can do with that, which most player wouldn't naturally do themselves, that I'd always argue the for a fixed angle view.
unwesen
kosikutioner
Posted 4:42 AM 26/9/08
Great article there. I agree with it wholeheartedly. I probably didn't relish in the 90's as much as EVERYONE here, I'm just a TAD young at 21... I was only 4 when the 90's started... but I definitely was there for the C&C series, Full Throttle, Grim Fandango, I was always a huge believer in the story, and therefore the cutscenes, MAKING a game.
One point though I didn't see mentioned... The Force Unleashed? Has prerendered cutscenes. And regardless of the points these dev's make about it being jarring or whatever? I always looked forward to out of game engine cutscenes. There were BOTH in the game, and I enjoyed the rendered stuff more for sure. I didn't find it jarring in the least. I think it depends on the story telling mechanic largely. I think a game like half life? No, I don't think it'd be great to have pre rendered cutscenes, but.... say Halo? I don't see why that would hurt personally.
kosikutioner
Lukehmuse
Posted 5:13 AM 26/9/08
@Hendrixx: I love you THIIIIIIIIIIIIISSSSSSSSSSSSSSSSSSSSSS much.
Lukehmuse
Lukehmuse
Posted 5:13 AM 26/9/08
Ignore that, listened with headphones and I'm WAY off. XD
Lukehmuse
Mommar
Posted 5:12 AM 26/9/08
LMAO, the intro music to Red Alert was awesome. My buddy and I used to joke about playing that song and marching into our high school graduation while goose-stepping, then when the guitars kicked in we'd start beating everyone with chairs... in hind-sight that sounds a little insane.
Mommar
Lukehmuse
Posted 5:11 AM 26/9/08
Is that David Hayter in Full Throttle's intro? Just sounds like him...
Lukehmuse
Solaricide
Posted 5:09 AM 26/9/08
Luke, my friends used to swap disks at school all the time, though your wording there sounds a little awkward. "3.5 inch floppies?" Not if what's on the disks is what I think it is.
Solaricide
asTer0id
Posted 5:08 AM 26/9/08
@Juthan: Grim Fandango was seriously amazing, to this day I think Pixar needs to make a movie adaptation. I miss that feeling of amazement and excitement from configuring my boot system files to free up that little extra RAM to be able to run my games. Id watch the intro to Wing Commander 4 over and over again, just cause it was so cinematic and awesome. I miss those days....whats really sad is most new gamers will never experience that magic. oh well.
asTer0id
Enochrewt
Posted 5:44 AM 26/9/08
You know what game has an amazing intro scene? Too Human.
Enochrewt
GOD
Posted 5:44 AM 26/9/08
+ Watch video
GOD
GOD
Posted 5:44 AM 26/9/08
Ehy hasn't anyone put the altered beast intro up?
Here it is!
GOD
lumpi
Posted 5:43 AM 26/9/08
Mmm... Memories. :D
Frankly, I think that how well a cut-scene fits dpends on the genre and gameplay. If you cannot explain the game world within the game mechanics, a cut-scene or atmospheric intro can help a lot.
If the in-game scenery and action is an integral part of the story (and I use the word "story" loosely here), you can easily get away without it.
Command and Conquer: You need cut scenes to know what you're fighting for.
Half-Life: You're in the middle of an interdimensional war and nobody knows what's going on- it can be told entirely without cut-scenes.
lumpi
greyfish7
Posted 5:39 AM 26/9/08
The pice of freedom, is eternal vigilance...
can't remember the guy's name but someone has taken all the cutscenes from wing commander 3 and 4 and put em together into a movie length film. complete with ingame footage for some of the dogfights!
it's kind of a rough trip down memory lanes at times, but worth it if you loved the originals. I think you can find it at wcnews.com or at least get pointed in the right direction there
greyfish7
photoboy
Posted 5:38 AM 26/9/08
Having literally just completed the original Dark Forces on the PS1 and watched the CGI ending (couldn't be bothered messing around with the PC version to get the sound to work) I can totally agree that back in the '90s a sweet pre-rendered cut-scene was the cherry on the cake when finishing a level or game. I'd often start up Dark Forces, Resident Evil 1 & 2, Tekken 3, Bulk Slash or Panzer Dragoon Saga back then just to watch the ending cut-scenes.
Of course, MGS1 started the trend of real-time cut-scenes being preferable to CGI and at the time at least it definitely was a breath of fresh air.
photoboy
Mit
Posted 5:34 AM 26/9/08
I gotta make sure I play Full Throttle now. The Wing Commander 3 intro blew me away too (for a cutscene at its time). Real actors? Full-sized puppets/suits for the enemy race? Awesome. Also makes me want to play through the Wing Commander games. The Syndicate now interests me as well, just because of the intro.
If more games had intros like this, I'd probably be more interested in some of them >.> Or maybe it's just all those games looked like they had good stories, and most games today don't.
I was fine with cutscenes though. In games like Half-Life where there are zero stopping points and everything is told in game, I get tired of playing faster, and all the cutscenes seem boring (I hate standing around listening to people talk, I think it's much worse than a cutscene with people talking.) Who acts like they're a part of NPC's conversations anyways? Most people jump around and spin in circles and shoot at inanimate objects while they wait for NPCs to finish their conversations.
And I see how games are cool when you basically make up the entire story yourself, but really, I don't always want to choose my path. Every developer seems to think that choose your own path is the future, and it will instantly make any game better. But what about when I want to just enjoy a nice story? I like to watch movies, I like to read books, but I don't always like making movies, or writing books (in fact, I almost never do). Whose to say we're such great story tellers anyways? Just because I write a book doesn't mean I think it's better than other books, because it wouldn't be, because I'm not an author.
Same goes for multiple endings too. I like experiencing a story the way the writer wanted it to be. I hate receiving a bad ending in a game, especially if it's just because of my decisions throughout, and not for something like collecting x amount of items.
I say bring back the introduction scenes, and bring back the cutscenes. I always enjoyed them. They felt like rewards for your gameplay, and I really don't think they took you out of the game world. I don't have to control a camera to still be immersed in a game, and being able to control the camera doesn't make me feel any more immersed. In fact, if anything it takes me further out of my immersion, because all you do is dick around while listening to people talk, trying to mess with the game.
Mit
Starplate
Posted 5:30 AM 26/9/08
I really don't understand ppl that complained about cutscenes. "Interupt the immersion"? Go play tetris you babies
Starplate
durrem
Posted 5:29 AM 26/9/08
My favorite video is easily the original Mechcommander video, cheesy acting and all. I tear up every time...
+ Watch video
durrem
DaPress
Posted 5:26 AM 26/9/08
Cutscenes these days have lost all of the magic they used to possess in the 1990s. That's because even the shitty B-list games these days go balls to the wall with cinematics, making them completely unremarkable.
Cutscenes used to be a watermark on which games could distinguish themselves. Now, with so many games lacking any sort of interesting storyline or plot, cutscenes are all there is.
If it's shiny, it'll sell -- at least that's what the big publishers think. I wait for the day when plot development and gameplay can co-exist in one game without one being sacrificed for the other.
There are a few oustanding examples of this in the market right now, but they are very very far in between all the dreck we are told to consume because it's a "Triple-A" title.
DaPress
aspasticninja
Posted 5:24 AM 26/9/08
While I am a fan of good opening cutscenes (I especially love the opening to Full Throttle and Red Alert), I think in-game cutscenes using pre-rendered graphics are jarring and unpleasant, and detract from the experience.
aspasticninja
Numanoid
Posted 5:22 AM 26/9/08
F-Zero GX had some awesome cutscenes if I remember.
Numanoid
timebombtimmy
Posted 6:06 AM 26/9/08
i think now days we could see a very small revival of cut scenes and cinematics, from indie developers releasing on XBL/WiiWare/PSN (granted size restrictions could hamper that). i would welcome it. recorded gameplay intros have gone sour, and add little to nothing to the experience of a game. i remember watching cinematics was always the first thing you did with a new game. it prepared you for the lackluster graphics, but, as mentioned, it gave you something to look forward to. many will remember Final Fantasy VII's cut scenes as nothing short of spectacular. how much did the inclusion of pre-rendered cut scenes dissuade possible buyers of FF7? i doubt much. those scenes were some of the most memorable and beautiful things a gamer could see at the time. they were always key points in the story.
cut scenes were kind of a stepping stone. like box art. they gave a fantasy for your mind, to keep you interested in the game.
alas, i guess im just a sad nostalgic.
timebombtimmy
Gervy
Posted 6:01 AM 26/9/08
@vellocet:
Ther are several home-brew versions of Wing Commander remade with Freespace and major graphics upgrades. Some of them are AWESOME.
Gervy
Dave Silva
Posted 5:57 AM 26/9/08
Oddly, I found an excellent intro video on a crappy PS2 game: Aeon Flux. When I booted up the game the intro blew me away. It. Was. Beautiful. I later learned that it was an almost exact adaptation of an Aeon Flux episode, which only made it even more amazing.
Then I started to play the game. Yech. D:
Dave Silva
lumpi
Posted 5:51 AM 26/9/08
Also, that 90ies style... I'm beginning love it.
I always thought the 90ies are clean and digital etc, but compared to the neon-coloured, synthesizer-sounding 80ies, the 90ies were all about rust, dirt and anarchic cyberpunk.
Game intros are a flashy version of that style.
lumpi
Bluecell
Posted 5:50 AM 26/9/08
As soon as you mentioned "cutscene" and "Lucasarts", the sound of Corley saying "Ripburger, you're dummer than dirt!" came to mind. I'll never forget that line, glad it's in there. I'm still waiting for a way to replay Full Throttle without jumping through a bunch of DOS hoops. A Steam release would make my year.
Bluecell
Nslick
Posted 5:49 AM 26/9/08
Oh come on, MGS4 was one gigantic cut-scene.
Nslick
GOD
Posted 5:47 AM 26/9/08
@GOD: sorry Shadow of the beast...
I'm an idiot
GOD
GOD
Posted 5:45 AM 26/9/08
and the second one!
+ Watch video
GOD
boopadoo
Posted 6:23 AM 26/9/08
Allow me to present to you this clip:
+ Watch video
This is from Hell: A Cyberpunk Thriller.
Why is this here? I'd like to present the (literally) ugly side of this issue.
At the time, pre-rendered FMV were being hyped by publishers as in-game footage -- there were no demos/trailers back then -- and consumers were getting suckered into purchasing these games, only to find out the awful truth. Games like Hell and Rise of the Robots tapped into this skepticism by making real-time cutscenes using the game engine. The results were not very good, as they required a CAD-capable PC to display, and, as you can see with Hell, they were pretty crappy.
The skepticism got so great around this time that most consumers were instantly turned off when they saw pre-rendered or FMV sequences because they no longer indicated game quality; they indicated hype. In other words, intro cutscenes became a non-issue to purchase.
While intros and cutscenes are still used in games, they have since become a design decisions, and not required features.
It was a crazy time back then, when you'd hear about most of a game's budget going to purchasing SGI workstations, wrangling celebrities, or bringing in graphics experts just for these cutscenes.
Thanks for the nostalgic trip, Luke.
boopadoo
Bone Structure
Posted 6:53 AM 26/9/08
I hope i never see the day when MGS style cutscenes are considered things of "yesterday"
Bone Structure
HanJeSu
Posted 6:46 AM 26/9/08
There were certainly some great cutscenes back in the day. Bullfrog? Wow, they bring back some old memories! Blizzard is definitely among the best when it comes to CG cutscene mastery.
Regarding the present, though. I actually prefer having the cutscenes rendered in realtime. Graphics have gotten so good now that it is nice to see them show off the in game engine in cutscenes. Having CG would just be a big tease for us. Basically saying hey, "Look how awesome this looks!" Followed by: "Now look at what it really looks like, nothing close to the CG. Better wait another 10 years to see something like this kiddies!"
As a fun exercise, though, I like looking at old CG from the early to mid nineties and comparing them to the in game graphics we have now. It shows that we have certainly come a long way, even compared to the CG we saw back then that seemed to unfathomable to accomplish in game. Try it, and pay attention to technical details. It's a fun thing to do.
HanJeSu
Kane666
Posted 6:39 AM 26/9/08
i loved cutscenes. personally id stop playing command and conquer if they got rid of them. when you play halo for instance yes theyre addressing you but its not you. its master chief and your master chief. C&C calls you commander. NEVER shows you because it IS YOU. ive gotten into C&C more than any other game. I am the person theyre counting on not me playing the guy theyre counting on. theres a huge difference and developers dont seem to understand that. yes i understand you never see master chiefs face but theres still a character for you to see that kills the theyre counting on you personally factor.
Kane666
the-hypnotoad
Posted 6:36 AM 26/9/08
@James Tiberius Quirk: I remember Dark Forces II quite well - just an outstanding game. And very liberal with the cutscenes.
Man that one level inside the starship that is crashing and tumbling through space was just great.
the-hypnotoad
etchasketchist
Posted 6:30 AM 26/9/08
Amen. Cutscenes have gotten a really bad reputation and it is totally undeserved. I would also like to put in a plug for the straight up FMV game. I was a very proud Sega CD owner back in the day and I fucking loved those games. People who bitch about them are snobs who have no appreciation for camp. I really am not that enthralled with Valve style in game cutscenes. No matter how great the Mo-Cap is, the models always look like weird little marionnettes. Or like someone shaking a GI Joe at you and making voices.
etchasketchist
Orionsaint
Posted 7:11 AM 26/9/08
How can you have this thread without the Soul Blade intro?
+ Watch video
Cheesy asian metal ftw!
Orionsaint
crikerat
Posted 7:03 AM 26/9/08
Yes, cutscenes are what drove me to complete that next mission in X-Wing, or Wing Commander. Or to find that bloody lamp shade that combined with the hair comb, tooth paste, and stale toast to create a key that opened the next door in
Same goes for Warcraft, Starcraft, C&C... the list goes on.
crikerat
Nightshift Nurse: Mile High Colonic
Posted 7:01 AM 26/9/08
What I find more lamentable than the slow death of the demo/intro and cinematic cutscene is the fact that so many gamers are demanding their expulsion. And what it tells me is that practitioners of my hobby are getting...well...dumber.
There use to be a time when such things were appreciated for their artistic or technical merits (or even their storytelling), now they're just viewed as an annoyance that gets in the way of precious explosion time.
*sigh*
Perhaps it's just one of the inevitabilities of getting older, but the way things are heading I just don't see myself wanting to keep up with gaming in five or ten years time. Hopefully the pendulum will swing back the other way and we'll see an end to this "skip-skip-pop-pop-boom-boom" expectation of games and gaming.
Nightshift Nurse: Mile High Colonic
I-Zombie
Posted 6:55 AM 26/9/08
@penetraitor:
Seconded... I really love that game.. and Syndicate Wars as well.
I-Zombie
TotaleeAwesome
Posted 7:31 AM 26/9/08
Anyone remember Onimusha's opening, remember that being incredible for its time.
TotaleeAwesome
Y2Jason
Posted 7:25 AM 26/9/08
Red Alert was the first game that got me into RTS! SUCH fond memories. The RA2 intro was pretty swanky too, what with Russians invading USA and the slightly remixed "Hell March" tune (great song btw)
Y2Jason
BuzzHonky
Posted 7:24 AM 26/9/08
Good article, Luke.
Blizzard has always impressed me with their story-telling. Chris Metzen has a fantastic mind when it comes to creating these worlds. I think what is most impressive though is how in Warcraft 3: RoC and TFT they combined the cinematic CG scenes (at the beginning and end of crucial story arcs or extreme character-development moments) with the in-game/in-engine cinematic scenes that don't "take you out of the experience" as you pointed out is the main reason developers don't like movies.
It's a seamless integration that works incredibly well.
Also, I want to say that I agree with all the Westwood C&C sentiments so far. The original C&C's were truly incredible games.
BuzzHonky
fuchikoma
Posted 7:55 AM 26/9/08
@fuchikoma:
Actually intro movies I would always watch once, and still do because I don't expect to play then. Rival Schools springs to mind as one I've rewatched because the song is like something Isao Sasaki would sing
+ Watch video
Actually when I think about it... I miss the sound test mode in 16-bit and older games. 8)
fuchikoma
Poison
Posted 7:46 AM 26/9/08
Man, awesome article. Syndicate was amazing. I was right there with you, swapping those floppies. I remember making saves before cool or funny cutscenes. Playing Space Quest 4 one time after another just to see this scene:
[i20.photobucket.com]
It's interesting how those developers talk about immersion, emotions and whatnot. It's as if they wanted to take you on a precisely planned roller coaster ride. As if they're not trying to tell a story anymore, but capture you and make you the game's slave...
And I couldn't disagree more with ingame graphics/cutscene graphic differences being a problem. All PSX games had better looking cutscenes, Final Fantasy 7 probably ruling them all, and they were just great.
Poison
Bokusatsu_Tenshi
Posted 7:45 AM 26/9/08
Yes, I also eat nostalgia for breakfast!
Dragon Lore
+ Watch video
Stonekeep (my first CD game... came with a book Thera's Awakening)
+ Watch video
Bokusatsu_Tenshi
fuchikoma
Posted 7:45 AM 26/9/08
The 90s? OH HELL YEAH... that was really the golden age. The bloody battlefield of the 16-bit wars, and the new frontier of 32-bit 3D consoles! I was a big PC gamer then too... hey, I was still a good decade from burning out on FPS so I even loved 'em, but they were the exception to the norm! I don't even know what the norm was, there was so much variety... these days you wouldn't believe it looking at what's out now.
But cut scenes? They were entertaining when CD-ROMs first got to the mass consumer market. After seeing 7th Guest and Under a Killing Moon people would have to pop their eyes back into their heads!
But shortly after they were made apparent as the gameplay-stoppers they are and have sucked ever since. Lombardi has no right to talk about that since HL1 and 2 STARTED with long unskippable cages of non-interaction. That's even worse than a cutscene because it teases you like you MIGHT get to play, so you sit on edge and never get a morsel of the gameplay you buy the game for!
Cut scenes/noninteraction should last a minute or two at most, and you should play for no less than 10 minutes before another one. Like RE4 - a cutscene pops up for a few seconds to set the stage, and it drops you back in. In GTA4 they go full-movie mode for a little bit to set up missions, but most of the exposition can come out as you talk on the phone or chat with someone in person while going to a mission. Bioshock? "You've had enough fun for now! Put that gun away and just watch! No! You can't open this door, just sit here and wait for us to finish talking at you!" Ditto for HL2.
I'm not averse to plot in games (though I think it's really misplaced in most action games) but I can't stand ham-handed gamebreaking trip-ups always getting in my way.
fuchikoma
MaxS
Posted 7:39 AM 26/9/08
@gaijira: 'twas the first PC game I completed. Damn, that felt and looked great.
MaxS
andysama
Posted 8:13 AM 26/9/08
I freaking loved Wing Commander 3. They pulled out all the stops on that one. I still have a copy sitting around here but, unfortunately, whenever I try and install it, the game tells me that it can't be installed because processors that fast can never exist. I laugh at the irony and cry that I can't shoot down some Kilrathi Scum.
andysama
JoshReflek
Posted 8:03 AM 26/9/08
@endaround: Tenchu took it's queue from a place more refined that it could emulate.
JoshReflek
James Tiberius Quirk
Posted 8:02 AM 26/9/08
@the-hypnotoad: yeah, a true classic. I remember doing lightsabre duels with my brother over the phone lines, good times.
The starship crash level is a total landmark. I had heard in some fanboy circles that the scenes inside the crashing starship in Ep3 were an homage to that level.
James Tiberius Quirk
LesPaulJr
Posted 8:32 AM 26/9/08
You're absolutely right, i still remember the intros of some games that really made me wanna play the hell out of them. Some examples:
Out of this World
Corpse Killer
Dungeon Keeper
Blood Omen
Rebel Assault
Hell, even Night Trap had a cool intro.
LesPaulJr
Pizookie
Posted 8:27 AM 26/9/08
I still feel cut scenes help in the character building of the main character in a game. Playing through HL2 I only knew that I was this Gordon Freeman and along the way, people I interacted helped to unfold my persona, besides that I didn't have a true sense of my character. I did however feel more immersed in my in-game surroundings. In that sense I related more to the game world. In comparison, Solid Snake had his personality laid out in front of me. He had his quirks like being cynical, sarcastic, and a chain smoker with a raspy voice. Through cut scenes I was able to relate more to the character and his purpose as the protagonist.
I don't think one method of story-telling and immersion is going to replace the other over time. They both have their place in building a storyline.
Pizookie
Jambolia
Posted 8:48 AM 26/9/08
I'm genuinely supprised no one has mentioned Thief: The Dark Project, the entire game hinged around some of the most breathtakingly beautiful animated/live action cinematics in any game before or since.
+ Watch video
Jambolia
JoshReflek
Posted 9:09 AM 26/9/08
I recall enjoying cinemas and cutscenes of many a game :)
Each tells a story from the future, "this is what games will look like"
Nostalgia, woo!~
awesome article luke, prolly kotaku's best ever ^_^
JoshReflek
Atomicvege
Posted 9:22 AM 26/9/08
Great article Luke. Those clips took me back (especially the Syndicate one).
I've always felt a good intro cut-scene sets the mood of the game and it should ideally draw the player into wanting to play this game. I've played a few in-game cutscene titles where the intro is characters standing around talking to each other.
This is boring. Yes, if it was rendered in a beautiful cinematic, it would probably still be boring... but it would look cooler :)
Atomicvege
VinLieger
Posted 9:52 AM 26/9/08
God i remember the day i first booted up Red Alert, it was the coolest thing i had ever seen and the music was awesome. I think whenever i played it i had hell march on constant repeat and i never got bored of it. Even just now watching that i got chills of excitement again, wish we were back in the good old days of decent cut-scenes. No matter how good graphics and game engines get the will never replace a good old cg cutscene for me
VinLieger
AlKusanagi
Posted 9:51 AM 26/9/08
I'll take a nice hand-animated cut-scene over in game graphics any day. Apparently that's what Capcom is doing with the console version of Street Fighter 4, so more power to them.
AlKusanagi
el_gordo
Posted 9:45 AM 26/9/08
The Total Annihilation intro is still pretty awesome. It's pretty long and shows a ton of different units to a kickass orchestral soundtrack.
+ Watch video
el_gordo
Eltigro
Posted 9:41 AM 26/9/08
@Kem2000: Yeah, I was going to mention the one from Abe's Oddysee if noone else had. I always remembered that one. It all seemed to lead seamlessly into the game, too.
Eltigro
NiceMissMayonnaise
Posted 10:35 AM 26/9/08
Giants: Citizen Kabuto went from good but confusing to great on the strength of it's awesome cutscenes!!!
NiceMissMayonnaise
unruly
Posted 10:34 AM 26/9/08
@Sensai-N: Syndicate has always been, and will always be, one of my favorite games. Its one of those games that I'll come back to once every year or two and play for a few days, marveling at how fun it still is before getting pissed off at it halfway through because it goes from easy, to moderately hard, to hard, to omgwtfhax hard.
Still, nothing is better than being able to cheat based on what you name your company. That, and the persuadertron. No weapon in any other game, ever, will beat the persuadertron.
unruly
SuperMaxZero
Posted 11:31 AM 26/9/08
Hehe, I remember that time. My brother and I were always so crazy about the intro scene of every Resident Evil game. They just had such a magical quality, back then.
SuperMaxZero
Electromancer
Posted 11:25 AM 26/9/08
@Orionsaint: And from that day onward, my heart belonged to Taki...
Gotta give a shout out to Soul Blade's interactive endings as well!
Electromancer
tehflyingwombat
Posted 11:57 AM 26/9/08
Jeez, I don't think I could possibly disagree with you more. Back in the day, I loved the CG movies and opening cutscenes, but these days I would much rather they use the in-game engine. After MGS2 came out on the PS2, I felt they never needed to do the alternative graphical style. I agree with Doug's statement, changing the way things look doesn't allow for continuity in the experience, and that's exactly what I want. The one place that I think they may still have a place is in an intro before the title screen.
Even then, I would hate for them to use CG. I'm a big fan of the MGS2 and 3 opening movies that used a lot of creative artwork and stuff to deliver the credits and open the player to the experience.
I would hate to see the trend of lazy CG movies come back.
"Why are they lazy?" you ask. Well, in reality making a CG movie is all about just making a quick render on-screen. They don't have to deal with tons of bug-checking and stuff like that like they do in real time.
I don't even care if they use real time, I just want the actual models from the actual game in the cutscene, everything else is silly looking and feels utterly out of place.
tehflyingwombat
BaronVonCrogs
Posted 12:07 PM 26/9/08
Westwood made the best intros and ingame movies ever. Stalin - telling me to go kill people!
BaronVonCrogs
TheGuero
Posted 12:21 PM 26/9/08
Dear Nostalgia,
Hello, I love you. Every time you come around my pants bubble with frothy excitement.
Signed,
Stuck in the past
TheGuero
ColdFury
Posted 1:57 PM 26/9/08
Man, EA or Origin or whoever really needs to get on the ball and bring back a serious Wing Commander game with co-op and multiplayer options. That would be money in the bank.
Just gotta involve Mark Hammil and the guy who played the Maniac/Biff. ^_^
ColdFury
mezcal
Posted 1:47 PM 26/9/08
How many of you remember Bungie's Myth II anime sequences?
+ Watch video
mezcal
Raziel
Posted 2:09 PM 26/9/08
My favorite are still alive and kicking... more or less... the Legacy of Kain series always reserved CG for the more important scenes (mainly intros) and they have some of the best voice-acting in any game to boot.
Raziel
danterandal19
Posted 3:13 PM 26/9/08
@Hendrixx:
Dude I totally loved this game! Man, it's great to be nostalgic with my fellow Kotaku-ites.
danterandal19
Mobus
Posted 3:43 PM 26/9/08