Capcom Confirms Resident Evil 5 Controls Change
Posted by Brian Ashcraft at 4:00 PM on September 1, 2008
A big gripe for some Western players about Resident Evil 5 is that the game uses RE4's controls. Those feel, critics say, dated in all the recent advancements in how players interact with gamers. No wonder, while at E3, Capcom producer Jun Takeuchi hinted that Resident Evil 5 would be getting a revamped control scheme, going as far to say: "So don't be surprised if at the Tokyo Game Show, the controls are different... I'm not confirming or denying anything, but we like to surprise people." After the Microsoft Media Briefing, Takeuchi confirmed that RE5's new controls will be on the TGS showroom floor. While he didn't go into any great detail about the changes, he did refer to them as "Gears-like" controls.
We've been hearing rumblings that the new controls will bring run-and-gun style play to Resident Evil — quite a big change for the traditional walk-stop-shoot RE approach.
[Pic]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
ausroller
Posted 4:19 PM 2/9/08
@Kyattsuai: Alliteration aside, I think this is a good idea. While MGS4 was hardly a huge leap in controls, it still handled better than it's predessecors. Maybe the Japanese are becoming more open to western styles of gaming.
ausroller
Kyattsuai
Posted 4:14 PM 2/9/08
Capcom confirms control change? Capcom could create controversy creating crappy controls. Complications controlling Chris can cramp Capcom's cinquieme continuation.
Kyattsuai
Weasel3689
Posted 4:03 PM 2/9/08
I don't think the japanese audience will take this well. Though it does seem necessary since RE4 felt a little clumsy to me compared to todays third person shooters.
Weasel3689
MetalGearMax
Posted 4:39 PM 2/9/08
Roedy run, shooting from cover and the ability to at least shoot while walking is what the need to take from gears.
Remember, Gears isn't a FPS game, Marcus controlled as much like a tank as Leon did.
MetalGearMax
You Are My Friend!
Posted 4:38 PM 2/9/08
@LucasKane: Indeed.. You have point. I not play RE game cause scary. I play RE4 game, I not scary. I kill all enemy. I only scary of.. Chainsaw lady.
You Are My Friend!
ShaggE
Posted 4:37 PM 2/9/08
RE4 controls would be just fine, as far as I'm concerned. 4 was such a great game all around that I really don't mind Capcom re-using so many aspects from it. But hey, if they have something better in store, bring it on.
Just don't make it TOO Gears-y. That ball is in Dude Huge's court.
ShaggE
belo
Posted 4:35 PM 2/9/08
Don't care about how the controls are cause i know it'll be effin' great regardless.
belo
nyaz
Posted 4:35 PM 2/9/08
can't move*. Where's the edit button already?
nyaz
Thorax
Posted 4:34 PM 2/9/08
@Sensai: Hell, I think the controls are nearly perfect. I don't want them to change a thing.
Thorax
nyaz
Posted 4:34 PM 2/9/08
RE4 controls wern't bad, just the part where you can move if you're aiming/shooting
nyaz
Cenobia
Posted 4:33 PM 2/9/08
They could just put an option in for either control scheme and make everyone happy.
Honestly, I'm glad they're revamping the controls. I hated the RE4 stop to shoot mechanic. I don't necessarily want it to be run and gun, but most people can multitask enough to walk and shoot at the same time.
Cenobia
LucasKane
Posted 4:33 PM 2/9/08
Great, let's take the series even further from its roots. Call me a diehard or what you might, but, RE4 felt like it shouldn't have even carried the RE name. It was a good game, but, too different. Of course then there's the issue of pleasing the hardcore fans or keeping the game up to date. Gears type controls in RE5? Give me a break, RE4 was fine as it was. Just make it a fucking Gears sequel for the love of christ. The early RE games had this really great atmosphere to them that was absorbed from playing them slowly, and it stayed with you. RE4 moved a great distance away from that, and now it looks like RE5 is out to obliterate any remaining notion of that,
LucasKane
dunetiger reads kotaku, seems pleased
Posted 4:33 PM 2/9/08
First off, I want that jacket.
Second, does this mean that Umbrella is all over RE5?!?!
dunetiger reads kotaku, seems pleased
You Are My Friend!
Posted 4:32 PM 2/9/08
Just... Don't change it too much. There is originality and accessibility. Remember balance. :(
I really hate it if RE5 turned out to have, "Gears" style aiming. :(
You Are My Friend!
SG79
Posted 4:32 PM 2/9/08
@Sensai:
Exactly. You've pretty much nailed it.
SG79
NightMystic
Posted 4:31 PM 2/9/08
@3inst3in: just noticed it and i have to agree with you. Where do i get one?
NightMystic
NightMystic
Posted 4:31 PM 2/9/08
Wait....we get to move around and shoot? As great as that is and all Resident Evil was always a stop and pop. It made the tension greater when the enemies approached. I can understand the need to move around and shoot, but then to me honestly it seems it will play like just another game.
Hopefully they can implement it well enough to make both all and new fans happy. Or better yet, put both control schemes in.
NightMystic
3inst3in
Posted 4:30 PM 2/9/08
man, that umbrealla corp hoody is the hotness.
3inst3in
Weasel3689
Posted 4:30 PM 2/9/08
@Sensai: Well don't jump the gun. I am pretty sure that capcom will preserve the horror of the game with the controls. Considering how Capcom and Grin were insanely dedicated to preserving the original Bionic Commando in Rearmed. Can't wait for TGS btw.
Weasel3689
Sensai
Posted 4:23 PM 2/9/08
I feel in the minority by saying this, but I really like (yes, as in presently) the controls for RE4. They just seemed to fit perfectly and be the perfect balance between the earlier RE games (shit, I can't see what I'm shooting at) and more modern shoot-em-ups, a la Gears.
Half of being scared in the original RE games was not knowing what was around the corner or knowing EXACTLY what was around the corner simply because of a mirror. Making Resident Evil into a run-and-gun is not doing it any service, it's killing the last thing that made it a scary game.
Sensai
You Are My Friend!
Posted 4:59 PM 2/9/08
The masses agree!
Give a hoot! Keep the Stop-and-Shoot!
Okay... I'm leaving, now. :(
You Are My Friend!
elevenoverzero
Posted 4:54 PM 2/9/08
Hmm, stopping to aim makes the RE series intense. We'll see what they come up with...
elevenoverzero
Mii
Posted 4:54 PM 2/9/08
sounds like a good idea. I played RE4 for the first time about a month ago and put it down pretty quickly after seeing the control scheme.
Mii
apoc_reg
Posted 4:48 PM 2/9/08
Nooooooooooooooooooooooooooooooooooooooo
Queue RE5 being just like all other 3rd person games, aweful aweful news
I blame thst Ngai guy
Reg
apoc_reg
You Are My Friend!
Posted 4:45 PM 2/9/08
Do you guys remember how slow everyone walked in RE4? Do you remember how they dodged by moving, like, two feet? Or ducking? Do you remember the tension of trying to get them down on their knees so you could run away? Let's not kill that... Cause that was awesome.
You Are My Friend!
johnnywashngo
Posted 5:19 PM 2/9/08
Whah?
What was wrong with RE4s control system?
I thought it perfectly complimented the game and made playing it, much more accessible.
Heres hoping that if they do change the control system, they leave in the option for RE4 controls.
johnnywashngo
SG79
Posted 5:18 PM 2/9/08
@Alex_Mexico:
Funny, because RE4's controls are essentially the same as the original series but it had a static back-view camera.
You can't call something dated when it was still fresh in the late 90's and early 2000's.
SG79
Assassin_Kensei
Posted 5:17 PM 2/9/08
I think it will still play like RE4 but they switched the buttons around because the RE4 setup wouldn't transfer to the 360 controller well. that is my bet at least.
Assassin_Kensei
GrandfatherParadox
Posted 5:16 PM 2/9/08
Anything would be better than RE4's controls.
GrandfatherParadox
Alex_Mexico
Posted 5:11 PM 2/9/08
@Jim Reilly: I, for one, hated with a passion the RE franchise until 4 arrived. All games before that seemed clunky, dated and had horrible controls and camera. Also... ink ribbons? ... cant throw away unwanted items? ugh. RE4 is pure genious and one spectacular game. I was happy that RE5 controlled like RE4. I hope Capcom isnt messing too much with this game a little to late.
Alex_Mexico
Alex_Mexico
Posted 5:09 PM 2/9/08
Im more concerned about Capcom making this decision so far into the development cycle that it could affect the balance in the game. RE5 is mere months from release and probably already in beta stage so that means the game wasnt made with the new "gears" control scheme in mind.
Btw, I think RE4 as one of the best games ever so I wouldn't mind if they left the original RE4 controls in my RE5. Why does every FPS wants to copy Halo (2 weapons only, regainable shield, etc) and every third person game where you SHOOT needs to be like Gears? Damn.
Alex_Mexico
Jim Reilly
Posted 5:07 PM 2/9/08
Well, my favorite franchise of all time is officially dead. Thank you, Capcom. As far as I'm concerned, 'Resident Evil' ended with Code Veronica. I just don't understand the need to take a franchise that once focused heavily on adventure and exploration, and turn it into a run-of-the-mill shooter with some added "gimmie a boost!" online co-op.
Jim Reilly
terminaljeremy
Posted 5:06 PM 2/9/08
@You Are My Friend!: That's the most brilliant post this week. Or possibly it's genuine, in which case I am terribly sorry for laughing tea all over my keyboard.
terminaljeremy
El-Suave
Posted 5:02 PM 2/9/08
Isn't Gears officially a "stop 'n pop" game - labeled so by Cliffy B himself?
If I had one wish for that game it would be Wiimote support. RE4 was actually more fun that way.
El-Suave
Orionsaint
Posted 5:42 PM 2/9/08
damn not fun, i mean gun.
Orionsaint
Casual_Hardcore
Posted 5:42 PM 2/9/08
Please no run-and-gun. :(
Casual_Hardcore
Orionsaint
Posted 5:42 PM 2/9/08
@Coco-Love:
It's funny you say that. Because so far all the RE5 gameplay clips remind me of RE4. From how he holds the fun up. To the sounds, the laser scope. How enemies get shot. How you broke open boxes. It looked like next gen RE4. Now that's just from the footage. I'm sure actually playing it in person will see the dynamic difference.
Orionsaint
element7
Posted 5:40 PM 2/9/08
I recently played RE4, and was having fun shooting the zombies.
When I popped in RE Director's Cut for nostalgia's sake... I got scared, and tension built because of how everything was done.
While I don't doubt the games caliber and quality; They really have changed it so much where its not as scary as the old RE's.
Any RE fan would know, going back to RE, 2, Nemesis... they were a lot scarier back then, then 4 and what 5 looks like now.
element7
Garo
Posted 5:39 PM 2/9/08
@Sensai:
Very true.
Garo
Orionsaint
Posted 5:39 PM 2/9/08
Let's not jump to conclusions here. They may have an option for both types of controls. Those that like RE4 style and a new Gears like setup. Personally before RE4. I could never get into any shooting games, be it FPS or TPS. RE4 was like a revelation for me. Then Gears took that and improved it even more. For the first time in my life. I can have fun play shooter style games.
Orionsaint
CSanjuro
Posted 5:37 PM 2/9/08
@SG79:
Also, having the view behind the shoulder make a lot of difference
CSanjuro
greeble
Posted 5:37 PM 2/9/08
Not sure if RE is really RE without the tank controls, but we'll see. Definitely keeping an open mind.
greeble
Black-Dog-Howls
Posted 5:37 PM 2/9/08
@Count_Elmdor: ...most horror movies suck though.
Black-Dog-Howls
SG79
Posted 5:35 PM 2/9/08
@duderdude2:
Uh, negates my point that a game released in the mid-late 90's felt fresh then?
The controls didn't feel completely different either, rather felt more in tune with the camera view.
SG79
Jyuu
Posted 5:34 PM 2/9/08
Ah you whiners should shut up and wait.
We haven't even really seen or tried the control scheme on our own. Why don't you just chill and see what happens instead of whining?
Jyuu
Coco-Love
Posted 5:32 PM 2/9/08
While Resident Evil 4 in my opinion was one of the greatest games of the last decade, it's refreshing to know that Capcom don't aim for Resident Evil 5 to be just Resident Evil 4-2.
While I don't think that making RE5 surpassing RE4 will be an easy feat, to do that they must do something fresh and not just have the RE4 control scheme but with High Definition graphics. Remember, this isn't just the next generation for graphics, it's the next generation for gameplay also.
Adding co-op and Shooting While Walking (only rumored) will hopefully make this a worthy SEQUEL in the Resident Evil franchise.
Coco-Love
Jim Reilly
Posted 5:32 PM 2/9/08
RE4 suffers from the same "problems" you claim the earlier games have. Ink Ribbons? Ok, those seem silly in retrospect, but being able to save without consequence didn't help the already lack of suspense that plagued RE4.@Alex_Mexico:
Jim Reilly
SonicTHP
Posted 5:30 PM 2/9/08
Dammit! Not everything has to be a 3rd or 1st person shooter.
I wish he was saying, "STFU noobs, learn how to play RE4. It's not that hard."
SonicTHP
Count_Elmdor
Posted 5:26 PM 2/9/08
It's about time an RE game has a usable control scheme. Those who whine that it'll be "less scary" now should really take a moment to think about the control scheme of the last horror movie they saw.
Count_Elmdor
Alex_Mexico
Posted 5:25 PM 2/9/08
@SG79: Also, I stick to my "clunky" opinion when referring to stupid stuff like ink ribons and incredibly limited inventory space. Even if that was "fresh" in 1996.
Alex_Mexico
duderdude2
Posted 5:25 PM 2/9/08
@SG79:
Except they felt completely different, and thus negates your second point.
duderdude2
Alex_Mexico
Posted 5:24 PM 2/9/08
@SG79: My mistake. I meant "dated" when someone was referring to Code Veronica earlier here. And it already started to show by RE3.
Yes, RE4 had controls like the other REs but the behind the shoulder camera was all the freakin' difference to me.
Alex_Mexico
beem
Posted 5:24 PM 2/9/08
Move and shoot. Move and reload.
beem
ca$h
Posted 5:24 PM 2/9/08
Great news! That was my biggest fear with this game - that the controls would be the horribly dated RE4 style. Any game that has guns which forces you to stop and shoot should be banned by 2009. Glad to see Capcom realizes this.
ca$h
Thorax
Posted 5:22 PM 2/9/08
@Alex_Mexico: Bingo. Limiting the amount of times you can save is still a phenomenally bad design choice. Some people will say it adds to the tension. I say it's a cheap way to up the difficulty, while punishing exploration and experimentation.
I see no difference in limiting the amount of times you can pause the game.
Thorax
ShaggE
Posted 6:01 PM 2/9/08
@Orionsaint: Nah, RE: Survivor had the best controls. Plug in a mouse, and the controls are as accurate as you could ever hope for. :p (I keed, I keed)
If RE ever goes back to true Survival Horror, I'd like to see them take a Silent Hill approach: Dynamic camera, slightly less clunky Tank controls, etc.
ShaggE
FanBuoy
Posted 5:58 PM 2/9/08
Part of the horror of Resi 5 was having to stop and aim while the Ganados ran at you, especially if you had to reload or if you were in the prescence of the dogs. It'd be stupid in any other game, but in essence the controls are Resi 1 albeit behind the shoulder and with a reticule. Funny how lots of people complain about the controls in Resi 1 when they are almost excactly the same in Resi 4.
I am playing through a second time on Resi 4 on the Wii now and I cannot wait for 5. It comes out the day after my birthday!
FanBuoy
Orionsaint
Posted 5:54 PM 2/9/08
@Coco-Love:
Yeah I agree. As long as they take what they did in RE4 and push that to the next level. I'll be happy. I mean just improve it. Don't get radical or take any steps back. I think almost everyone here agrees that RE4 had the best controls in any RE game.
Orionsaint
Tietsu
Posted 5:53 PM 2/9/08
@Sensai: Ditto that...are we alone?
Tietsu
frenchdestroyer
Posted 5:52 PM 2/9/08
There was nothing wrong with RE4's controls - admittedly the earlier games were ridiculous in trying to make you feel like you were too scared to move but RE4 had the perfect balance - It brought a tactical consideration (however light) into the shooting.
Having said that, I think MGS4's control revamp worked because it "looked" like Gears but didn't act like it. It was still slow enough that you wanted to avoid massive firefights whilst on your own, but responsive enough for Boss Fights and the Battlefield scenes.
I'd imagine they've just moved "Shoot" to one of the triggers though, possibly allowed strafing.
frenchdestroyer
Orionsaint
Posted 5:51 PM 2/9/08
@MetalGearMax:
Yeah but you could do the rowdy run with Marcus. Perhaps you can do that in RE5. You know, run through a crowd of Zombies, like the Quarterback just handed you the football.
Orionsaint
Coco-Love
Posted 5:50 PM 2/9/08
@Orionsaint: Yeah, I agree with you that all the trailers so far released look a little too RE4, that's why I'm hoping that the introduction of Co-op and (maybe) Shooting while Running will make this sequel more interesting and fresh. Not just for trying with a new design for enemies, surroundings and through adding more light, but also through a revamped control system.
I'm just hoping that this does what RE4 did for the franchise, but in a different way.
Coco-Love
ruba-dub-dub
Posted 6:21 PM 2/9/08
@3inst3in: i agree. :D
ruba-dub-dub
UbeWoll working on Eternally Retold: A Soul Calibur Tale
Posted 6:18 PM 2/9/08
The ink ribbons are vital by design of RE games. You can have typewriters littered all over the level but if you have only so many ink ribbons, you become your worst enemy if you misuse them.
It is not bad design. It's part of the gameplay and I (and hopefully Capcom devs) don't care if it interferes with anybody's quest for an easier experience.
UbeWoll working on Eternally Retold: A Soul Calibur Tale
dowingba
Posted 6:16 PM 2/9/08
RE4 on Wii has the best controls ever in a video game. No contest. Graphics be damned, I wish RE5 was on the Wii instead.
dowingba
GrandfatherParadox
Posted 6:16 PM 2/9/08
@frenchdestroyer: There was plenty wrong with them. They were awful.
GrandfatherParadox
Gunhaver
Posted 6:16 PM 2/9/08
Capcom just sold itself a copy of RE5. The one thing, the ONLY THING, I had a problem with, with RE4 on the gamecube, was the controls...this is gonna rule so hard.
Gunhaver
Chicopollo
Posted 6:15 PM 2/9/08
Please please please DEAR GOD don't be true. And if true include the option for RE4 controls. RE4's controls were JUST. FINE. the way they were!! If they try any harder to be more western we'll soon be hearing rock music pumping in future RE games. Stupid Westerners. Non gamers. Why cater to the idiots?
Gears Of War controls? For fuck's sake GOW wasn't the end all be all of games. It was a pretty good albiet over-rated game. Changing RE forever cuz of GEARS? Totally lame, Capcom. Respect -1. RE was fine the way it was at RE4. The whole co-op thing and making this waaaay too much like Gears is really scaring me.
Chicopollo
UbeWoll working on Eternally Retold: A Soul Calibur Tale
Posted 6:14 PM 2/9/08
@Thorax: >>I see no difference in limiting the amount of times you can pause the game. <<
Except that your analogy of game pausing is not similar to game saving. Unless all this time you had a copy of Super Mario Bros. where you can pause the game before a Dude Huge jump and go back to that same pause screen after you fell and died.
UbeWoll working on Eternally Retold: A Soul Calibur Tale
kojirodensetsu
Posted 6:02 PM 2/9/08
RE4 to me seemed like a compromise between the more limited controls of previous RE games and 3rd person shooters that let you move and shoot at the same time. Although that change alone made RE4 feel like an entirely different game. So I don't care so much about this change. IMO RE4 wasn't a horror game, but just a 3rd person shooter with horror elements. The only time RE4 really scared me was when the guy on fire jumped out of the locker thing.
kojirodensetsu
oneshot_
Posted 6:30 PM 2/9/08
if you can move and gun then it kind of takes away from the whole RE feel. Part of the "horror" aspect is that you are limited to what you can do. Pick your poison type scenario. Either gun them down and potentially let them grab you, or keep running and attracting more zombies. I seriously don't want another 3rd person running/gunning game. Way too many have hit the market within the past 2 years.
oneshot_
WittyUserName
Posted 6:24 PM 2/9/08
@Cenobia: The problem is that they can't put in both. Gears and Resident Evil-style controls were designed to fit completely different games.
If the enemies were using the kind of AI Gears had, then having a "stop and pop" control system will end in more YOU ARE DEAD screens than a General RAAM boss fight.
The only control changes I can see from the gameplay videos is the item menu will open up in game and you can call your partner rather than give her two different commands.
I hope that's where the changes stop. Resident Evil's controls were a bit clunky, but they're every bit as much a part of it as the undead.
WittyUserName
Chicopollo
Posted 6:24 PM 2/9/08
Never show your face here again.
Chicopollo
MGSchick
Posted 6:55 PM 2/9/08
I don't know why you're all worrying about the controls. I loved RE4 and thought it was a great improvement from the old games with its control scheme but the last thing I want is RE5 to be RE4 but just a different environment. Make it different and more innovative than the last game. It needs to have improvements. Stopping and shooting is no longer an option. That is the only thing that really bugged me about the game.
MGS4 was really good with it's new control scheme so I don't see why they can't have something similar to that or even somewhat similar to Gears. It might not even be like Gears at all, but that is a very popular 3rd person shooter and that's probably the easiest game they can compare it to.
I think they're trying to make the RE series more action/suspence than anything. It's not the same series anymore. They're still really good games. If you wanna actually be scared go play something like Silent Hill.
MGSchick
Thorax
Posted 6:48 PM 2/9/08
@UbeWoll working on Eternally Retold: A Soul Calibur Tale: And when the FUCK are you going to get on that Kane and Lynch movie. ;)
Thorax
Thorax
Posted 6:46 PM 2/9/08
@UbeWoll working on Eternally Retold: A Soul Calibur Tale: That completely twists around my logic of the analogy, wherein pausing is a basic feature that all games have, as in a save or password system. Limiting the amount of saves makes things annoying. Lets say I want to try and use a different strategy or weapon, or even tackle a boss fight in an unorthodox method. In another game I would make another save in case I kick the bucket, and load from that. The Ink Ribbons make that seem wasteful, and in that sense limit experimentation. Or lets say I want to explore an out of the way area, find a typewriter and decide to save. If nothing is worth the ewploration or the enemies are easy as hell, that's another save wasted.
Or, my favorite, you see a typewriter and decide to skip it, thinking that there can't be much ahead. Oh shit, a boss fight, back to a save point way back. And a fetch quest puzzle you have to redo. This actually happening to me in RE 1, and I haven't played the game since.
Granted all of these can just be a result of my "save every five seconds" mentality that I adopted from PC gaming. Either way, It's a feature I don't miss.
Thorax
Jillsandwich
Posted 6:46 PM 2/9/08
I was beginning to like Capcoms catering to "Western interests", but this is going too far. If they called it something other than Resident Evil it would be awesome though.
Jillsandwich
cppoet
Posted 7:21 PM 2/9/08
@MGSchick: I don't know. It seems to me that the game was developed around the limitations of the RE 4 controller setup, Don't you think? Especially when all the early demos used that setup... I'm somewhat worried. The stop and pop gameplay of RE 4, while stuck in the past, should remain if the game was initially imagined for that controller setup. Think for an instant of how easy... Resident evil 1 would have been with RE4's setup, so few zombies, a behind the back perspective allowing for a clear view of everything... or even imagine RE4 with GOW controls, increased maneuverability/ability escape/watch the flank.. it would be a completely different game, and I think it would be made noticeably easier due to those changes. My point... if you made it with a specific control setup in mind (with enemies, sub-bosses, and bosses, all based on the limitations of that control setup) it's a bit worrisome to change it at this point. Although, these fears may be unfounded and it wil lturn out to be one hell of a game!
cppoet
dowingba
Posted 7:20 PM 2/9/08
@V1L3: Are you nuts?
dowingba
V1L3
Posted 7:05 PM 2/9/08
I think Heavy Rain is going to be a better "Resident Evil" game than Resident Evil 5.
V1L3
endekks
Posted 7:36 PM 2/9/08
@Weasel3689: controls just fine.
Why would Japanese gamers be upset? They seem to like the Devil May Cry / Sangoku Musou /
endekks
TheIrishNinja
Posted 7:36 PM 2/9/08
@MetalGearMax: i dont think he meant to negate the genres there man, again, im guessing he meant the horror aspect. no reason to insult.
@Bergerac: exactly, well said man.
how're people looking at the trailers, seeing dozens of zombies rush at you quick and fussing about run-and-gun controls? you really want this experience with something clunkier for nostalgia?
TheIrishNinja
TheIrishNinja
Posted 7:35 PM 2/9/08
@dowingba: i think he meant as to the horror aspect of the game.
i for one'll wait to see specifically what controls come of this, but let's be honest: RE gave up on doing just was craven popup horror and ammo conservation several chapters back; RE4 was an awesome action game that scared you here & there, usually with chainsaws. in that context, gears-like controls arent as big a break (for me) from the current direction as others are crying about.
and anyway, if its unnevering horror you're after, Silent Hill always did that better. as did Fatal Frame. and from the looks of it, Dead Space likely will too. the market's got room for changes, people, and if the wii gets a remake of RE2, i think enough of us old school fans should be pleased enough to let the series evolve.
TheIrishNinja
Bergerac
Posted 7:34 PM 2/9/08
@Sensai: Resident Evil never was scary. It was an opportunity to kneecap zombies with a shotgun and laugh.
I honestly hope to God this is true so that I can enjoy the game more. Let's face it, if they want to go for scary, they should have tons of enemies sprinting at you, in which case you NEED to run and gun. That'd be far more frantic than having generally slow enemies that walk up to you, the compromise being that you can't shoot whilst moving. Its nonsense.
It isn't a technical difficulty either, its just a Japanese thing to come up with such static gameplay. If they're embracing more kinetic shooters, it can only be a good thing.
Bergerac
MetalGearMax
Posted 7:29 PM 2/9/08
@V1L3:
Heavy rain is an interactive movie with QTE's. If that's your definition of an RE game then I nominate Dragon's Lair as the best RE game.
Idiot.
MetalGearMax
TearsandScreams
Posted 7:55 PM 2/9/08
I really didn't enjoy Gears, but loved Resi 4. I'm sure this is going to be a great game, but I might well be sitting this one out, it does seem far more action based, and less of my thing.
TearsandScreams
karmakid
Posted 8:16 PM 2/9/08
didnt he say something like "dont be surprise if it (control scheme) feels like gears of war" or something to that matter?
karmakid
XbhaskarX
Posted 8:02 PM 2/9/08
This is excellent news, a Resident Evil game with Gears of War controls will be amazing.
XbhaskarX
sits
Posted 8:36 PM 2/9/08
@Sensai: QFT.
I must've finished RE4 at least three times on each iteration (excluding the PC). That's about 9-10 times i've finished RE4. And I love the controls.
sits
ZombiePuppy
Posted 8:28 PM 2/9/08
I seriously need that shirt!
ZombiePuppy
emag
Posted 9:26 PM 2/9/08
@emag: Although I could do with some aspects of cover and dodging.
emag
emag
Posted 9:23 PM 2/9/08
People don't stafe in real life. People don't walk backwards while facing left. People don't fire weapons with any accuracy while moving, let alone while running.
Damn FPS fanboys, fracking things up for the rest of us.
emag
jp182
Posted 9:52 PM 2/9/08
@Sensai: i agree with you. While controlling the game will be easier, it's going to take away from the last bit of dread that the game had.
@You Are My Friend!: agreed! What I didn't like about Gears was the aiming and the enemies reaction to being shot
@Bergerac: what you are describing is just ONE definition of what makes a game "scary". You are describing a frantic feeling based on immediacy while most of us who liked RE4 liked the sense of dread that came when you knew you were low on bullets and have to be careful because you didn't know what to expect around the next corner.
Basically, I think that RE is becoming more of an action game and less of a horror game which is fine as long as everyone understands that. The only reason I'm ok with that is because I like Silent Hill because it makes me want to play with the lights on. Resident Evil stopped being eerie a long time ago. The controls made me play cautiously which I preferred but RE4 was definitely a more fun game with a good plot. Don't forget people, plot over controls should be our focus here; not the other way around. I know many people seemed to be ok with Gears emphasis on controls and action over plot but-
God I hope that isn't something they take from Gears as well.
jp182
basseman
Posted 10:15 PM 2/9/08
The focus on a game is that it should be fun, the plot can be meh. But if it´s fun it doesn´t matter. And it´s boring with many games lack of different enemies. at least when it comes to first person shooter. And that most weapons are so balanced you most of the time could use just one weapon and thats it.
basseman
Bergerac
Posted 10:15 PM 2/9/08
@emag: I don't understand your point. This game would be better for having more frantic gameplay. Look at, y'know, the entire premise of the game.
The idea that thousands of enemies running at you, throwing weapons towards you and unleashing 7ft+ giant beasts to kill you for some ungodly reason, only to slow down as soon as they get within 4ft of you doesn't make much sense.
Of course you don't fire guns with accuracy when you're running, but you can fire enough to get an enemy out of your way. Running and gunning should be about just that - survival. Actually aiming and taking something out should be a slow, relaxed walk like how the characters move in COD when aiming down the sight, if not at a standstill for sniping, etcetera. You should be able to deal SOME damage by hip firing whilst moving.
If I'm running to get away and an enemy blocks my way, and I have a shotgun, however, I imagine I could probably do quite a bit of damage to them by blasting up close as I push past. That'd be an excellent way to work the weapons in RE, actually. We've seen sniper rifles used from range. If shotguns were emphasised even further as means of escape, they'd become a much more tactical weapon. To the point where you'd save the majority of ammo for situations like that.
Running and gunning and tactical shotgun use. There's two things that could make the game better. Also, I always thought that freeing up the knife to be used whilst moving would be a good idea, even if only as a substitute for moving whilst shooting. Static knife use is entirely redundant, and I think the ability to take the knife out and at least slash at thin air whilst running by mashing a button could make for interesting play during evasion.
All in all, they could easily make the enemies more aggressive, and simply free up the combat so that we can deal with them. Its nothing to do with the influence of a FPS. Its to do with what this very game is trying to emphasise. Slow combat works against the concept.
Bergerac
Poison
Posted 10:11 PM 2/9/08
RE4 had great controls. They worked perfectly for the game and you would bet a lot better through playing. GoW on the other side... I hated those controls. One button for crouching/jumping/anything was annoying as hell.
Not to mention that it won't feel like Resident Evil if I don't have to hold a trigger to lift my gun.
Poison
basseman
Posted 10:11 PM 2/9/08
@jp182:
the comment
"You are describing a frantic feeling based on immediacy while most of us who liked RE4 liked the sense of dread that came when you knew you were low on bullets and have to be careful because you didn't know what to expect around the next corner."
Is describing basically every other resident evil game. Cause if you killed every enemy with you´re weapons you wouldn´t usually have enough. In re4 you could use the knife quite often. So you didn´t have to worry about the ammo.
basseman
aznguyen316
Posted 10:08 PM 2/9/08
@emag: and people don't have to worry about killing zombies in real life either. Get over it.
aznguyen316
Anarchist_Gamer
Posted 10:30 PM 2/9/08
As long as Capcom doesn't make Gears of Resident Evil 5. I don't need the same roady run to stop-and-pop gameplay. Rinse and repeat. I'll get that in Gears 2. I'm all for improvements on the control scheme, just not blatant copying. I'm ready to sit back and approach this with a wait-and-see approach.
Anarchist_Gamer
Bergerac
Posted 10:30 PM 2/9/08
@jp182: 'You are describing a frantic feeling based on immediacy while most of us who liked RE4 liked the sense of dread that came when you knew you were low on bullets and have to be careful because you didn't know what to expect around the next corner.'
Yet, that feeling of immediacy was the entire concept of RE4. What I'm describing is only what RE4 was designed to invoke. Its why they changed the gameplay from previous iterations.
I don't see how the immediacy makes it any less of a horror game. I think you're pining for the details of the older games, but you're mistaking the content for the context. The 'horror' you're describing didn't go away, because the same calibre of monster is still in the game. They just removed it from the dank mansions.
The old zombies and the new enemies I'd say both had the same sense of horror to them. Whether you consider the horror to be lessened because you're maybe desensitised, or because you were younger at the time of playing the older REs, I don't know. Then again I never thought the old REs were scary, so to me, the horror hasn't logically diminished.
I mean, the old REs were as much an action game to me as the new ones are. It was about having fun popping heads with a random handgun shot, or laughing as I slip through a zombies arms as he lunged towards me and I nonchalantly ran a few feet, stopped, smirked, and turned with absolute malice and glee and took his legs off.
LOL I was the real monster of RE.
Seriously though, I see monsters in either type of game, but in the new REs, I see the same monsters chasing me rather than staggering down a hallway, and I'd say the horror there was increased. I mean, look at the Gamecube REmake.
What was the best addition? Exactly - the Crimson Heads. I remember being pissed that they weren't in RE0.
Bergerac
Snappywave
Posted 10:24 PM 2/9/08
Again.. Resident Evil 5 better have subtitle option this time which all previous installments has been lacking.
Snappywave
Snappywave
Posted 10:22 PM 2/9/08
I really like RE4 controls and I don't mind having to stop and shoot all the time in terms of spooky gameplay. Well I never played Gears of War before (no one I know has it). Hope the controls in Resident Evil 5 turns out better and fits with the spooky/action genre.
Snappywave
MSUSteve
Posted 10:56 PM 2/9/08
There was some hand wringing about changing the controls by both Shane Bettenhausen and Shawn Elliott during an E3 podcast. I think it's a great idea personally. I see no reason to saddle characters with somewhat archaic controls when a better option exists and has existed for years. I will never buy the argument that somewhat clunky controls increases the fear factor in a game. All it increases for me is the frustration factor.
MSUSteve
Falcon PAUNCH!!!
Posted 10:54 PM 2/9/08
@Sensai: While there has yet to be an RE title to scare me throughout (many have cheep scares i.e. the Granado bursting out the freezer in the lab in RE4), I do agree with your statement about how the control scheme was perfect for 4. Well, almost perfect. It would be nice if you could at LEAST walk backwards while firing (I doubt I'll ever literally run while gunning - doesn't seem like the best idea unless I'm being chased by something big). But with that being said, I'm completely open to a revamp in the system. MGS4 did it an made the series so much better.
Falcon PAUNCH!!!
Striderhayasa - Phillyyakk on PSN and Live.
Posted 10:47 PM 2/9/08
@dowingba: exactly, RE4 on GC isn't the version to compare. The Wii version has the best controls and since RE5 isn't going to have motion control, there isn't a damn thing Capcom can do to beat the Wii version in that regard. RE5+no motion control = fail. RE5 should be coming for Wii too.
Striderhayasa - Phillyyakk on PSN and Live.
Lockgar
Posted 11:19 PM 2/9/08
I know some people are saying that standing perfectly still to aim and shoot added a bit of horror to the game. This is true, but, this also didn't make a whole lot of sense.
For example, Leon, with all his training, never learned how to move while shooting? That just didn't make a whole lot of sense. You where already limited to what a "normal human" could do, for the most part "Well, again, the training, I wounder what lesson was body suplex was?". Why was there a need to cripple said person too, because it made the game too easy? I'm sure any one person could take out a zombie by themselves, its taking out the next 50 behind the one you just "killed" that caused dread.
Lockgar
Đipic
Posted 11:14 PM 2/9/08
Please, no... allow us to use old RE4 controls if we like. There was absolutely nothing wrong with them in my opinion. I don't want to play Gears, I want to play Resident Evil.
Đipic
MR. FAP♥FAP!
Posted 11:14 PM 2/9/08
Oh, good. I was afraid they wouldn't ruin the game, but thankfully they did.
MR. FAP♥FAP!
-EDGE-
Posted 11:08 PM 2/9/08
It may have been mentioned already but...
I don't see why this day and age we can't map all buttons as a user see fit. I just don't get it, I find some default controls suck, and would love to tweak them for personal use. I think this would solve a lot of issues with controls on general.
-EDGE-
James in Dupont
Posted 11:35 PM 2/9/08
It's about time. Resident Evil has always been a huge hit with horrible controls-even on the Wii version the controls suck! Now imagine how well it will sell when people who actually like being able to aim can play the game!
James in Dupont
jp182
Posted 11:24 PM 2/9/08
@basseman: true but I found the knife to take waaay too long and wasn't useful against later enemies who had a bit more range when attacking you.
@basseman: i'll have to just agree to disagree with you there. some people find the fun IN the plot depending on the game. And when I say plot I mean your motivation to do whatever the gameplay dictates that you do. Running around, shooting people/creatures just for the sake of doing it or just to see how their bodies get dismembered just isn't fun enough for me to spend $60.
jp182
Bergerac
Posted 11:23 PM 2/9/08
I can't believe you people actually want crap gameplay rather than smarter, more difficult enemies that balance out the PERFECTLY LOGICAL ability to move whilst attacking.
Bergerac
Gazp
Posted 12:00 AM 3/9/08
Shouldn it be "Kill-Switch like controls"? Or even "Winback-like controls?
Dont like to be given credit to a game that didnt start anything new...
Gazp
basseman
Posted 12:00 AM 3/9/08
@jp182:
i used the knife from wat i remember when i shoot some zombie to the knee, or when they lied down. im not really sure but i know i used the special kick alot was espiasially fun when there was other behind and they all went flying.
And i think it´s fun with weird bugs, and being able to do different things. As someone i know, had alot of stuff in oblivion and got all the stuff out of the drawers, and the junk filled up the room, so you almost didn´t even se the door. A plot can be fun, if it´s not all about the plot in the game.
basseman
Mit
Posted 11:52 PM 2/9/08
I don't see how they can incorporate this so late in the game. If they don't heavily revamp all of the AI for the enemies this is going to be the easiest game ever. If it's still the same AI as say RE4, you could just run circles around crowds of zombies, pumping lead into them until they all die. They are going to have the make the game much harder, and make their enemies adapt to their more dangerous foe. And let's not forget, they aren't a western developer. They don't make shooters. They make horror games with enemies that are dumb, but still effective because typically the player couldn't navigate so easily.
I actually liked RE4's controls. I found them to be unique and very fun, and exactly what a fully-3D Resident Evil should control like. I bet this game actually gets lower ratings in America now because it'll be judged right alongside traditional shooters, and it probably won't measure up to them.
Mit
MR. FAP♥FAP!
Posted 11:45 PM 2/9/08
@James in Dupont:
You mean flail and strafe about wildly and hope that you hit something? Oh, I can imagine it...
MR. FAP♥FAP!
Bergerac
Posted 12:18 AM 3/9/08
As bad as an RE game with stupidly easy AI sounds, I'd rather take that and have fun shooting 'zombies' with impunity than take a good game that's neutered by such a STUPID gameplay decision. I just can't stand illogical gameplay that has no reason to still exist when it is severely outdated, and unrealistic.
We've been able to move in games, whilst attacking, for years and years now. Its also what we'd do in real life. So, why is there presently an unreleased game being developed where you still can't do it? Its mind boggling. This sense of design is like from the 80s or something.
'Can't attack whilst moving'. What, is it a C64 game or something? Surely the whole point of video games is to give you the capability to do something, i.e. have a nice survival horror adventure with the zombies. Not to restrict you from doing something ordinary?
Stopping you from moving to make a situation in a horror game scarier, is akin to the character being able to move freely at all times, but temporarily losing feeling in their arms and not being able to defend yourself/raise a gun at the time - to make it scarier. Only, not because they've been injected with an anaesthetic or something, but just 'because'.
There's no logic behind it. Its just outdated gameplay design.
Bergerac
basseman
Posted 12:34 AM 3/9/08
do people actually run and shoot at the same time? some movement, maybe. but then there is this thing called recoil. if you hold some weapons wrong you could disslocate you´re shoulder. But this is a game so real life doesn´t exactly matter.
basseman
emag
Posted 12:28 AM 3/9/08
@Lockgar:
@Bergerac:
Shooting while moving is what doesn't make any sense. There's a reason that both law enforcement and the armed forces stop and shoot (with the rare exception of random cover fire).
It's absurd to claim that RE should abandon sensical gameplay just because FPSes do things wrong.
emag
Lockgar
Posted 1:16 AM 3/9/08
Lets also be honest here, how many people where still scared in RE4 after they started getting the stronger guns. The only thing that gave me any dread was the insta-kills. Which are just kind of cheap in general. How about now, since we have the option of moving while shooting, instead of stopping 7 feet away from us like they usually did in re4, THEY JUST KEEP ON RUNNING AFTER YOU! Part kamakazi, part zombie, all round cheap ko. :)
Lockgar
RPGEmperor
Posted 1:11 AM 3/9/08
@Jim Reilly:
Thanks for being the only other person in the world for agreeing that the RE series I know and love is effectively dead.
No more suspense or drama or terror or any hint of something special. Just a run and gun action game :(
RPGEmperor
Lockgar
Posted 1:03 AM 3/9/08
@emag:
Hey hey, I'm just saying, why would I want to stand perfectly still when zombies are coming after me. Running and jumping while shoot like in quake, yes, that stupid, but backing up while something "LIKE THE UNDEAD" is moving forward while firing, how is that stupid?
Given the option, I know I wouldn't stand there, I would start backing up. Could I aim better if I stood still, yes, but that's a chance I'm willing to take.
Lockgar
Saint Anima
Posted 1:46 AM 3/9/08
Heh. Once upon a time, a long time ago...Resident Evil was associated with the term Survival Horror.
Saint Anima
Bergerac
Posted 1:42 AM 3/9/08
@emag: Are you trying to tell me that hip firing doesn't exist? Stopping to get an accurate shot is a lot different than running and shooting a quick spray of bullets to stop something that's in your way, or a shotgun blast to knock something down. You can use a shotgun when you're moving. We're not talking Usain Bolt sprinting speeds here.
The fact that you blame this on 'the FPS' for no real reason and you think every single shot that's been fired by a gun was done so when stationary, is nonsensical. If, hypothetically speaking, I'm surrounded by a circle of 20 of these enemies running towards me, at a range of 10-20 ft, I don't have time to stand still and pick them off. I grab a shotgun, move towards whatever particular direction I'm going to create an opening in with some haste, slow a little and take down whoever is in my way with a shotgun blast or two. Then I'll start running faster once I get past.
People need to stop being so nostalgic and clinging to things that don't make sense. The ONLY reason the stationary shooting works is because they slowed the enemies down in close quarters to compromise. They run up to you and then stop. Or they run up, swing an axe at you, then step back! That's crap. If they ran all the way up to you and kept attacking you when they get near - like they should do - then standing still would be suicide.
Stationary shots for accuracy should logically be used at range. I get the impression you think we want to be able to mow every enemy down with ease, whilst sprinting, but I don't know where you might be getting that impression.
Bergerac
sixonedoesitall
Posted 1:41 AM 3/9/08
Thank god...
sixonedoesitall
ahmybrain
Posted 2:11 AM 3/9/08
Good. These ten year old "tank" controls need to go.
ahmybrain
bluemanrule
Posted 2:08 AM 3/9/08
I'm pretty sure the control scheme will be adaptable. Capcom, as many have said, is pretty dedicated to its fans and who says that a control configuration can't change the way you shoot?
RE is one of my most memorable gaming series. I welcome the change. That's right, I said it! I'm sorry but if I'm running for my life from an entire village of infected zombies, I'm not going to do much stationary shooting. Am I alone it this?
I've said this before but I'll say it here. Scarcity of resources during a life-threatening situation is what makes RE horrific. Not a stop-and-pop aim mechanic. The fact that you always feel like you don't have enough bullets or grenade rounds for the 13 zombies, 4 muts, and mini-boss on stage 3 was terrifying. Sorry for the rant.
bluemanrule
basseman
Posted 2:33 AM 3/9/08
the older res game used to be much creepier, with weird mutant things, and rotting corpses, zombies. these zombies are more of a mindcontrolled thing. and the old games used to have more diversity among the enemies. these newer ones are like zombiethings, dogs, giant. some different zombies. what maked the older games scarier, was that the enemies was supperior most of the time, physically. And less ammo. you had to take it really careful.it was "crap!" when you meet a licker, a hunter, and some other. They could kill you instantly. Of course theres some that kill you instanly in the newer one. but most aret that hard to avoid. the gray rubbery with spikes was weird he didn´t have instant death attack even when the spikes whent through you´re body. Fun game but not the same. good thing is that the newer ones don´t have the weird puzzles.
basseman
emag
Posted 2:31 AM 3/9/08
@Bergerac: It may or may not "exist", but it doesn't work outside of bad superhero movies.
Look, just because the absurdities that are your daydreams and FPSes allow for nonsensical, non-real-world behavior doesn't mean that RE should be likewise stupidified.
emag
Sir_Crocidile
Posted 2:51 AM 3/9/08
The controls for resident evil 4 were bad? Could have fooled me, it had just about the easiest control method of any game I've played. Honestly they were one of the biggest draws for me when they showed off RE5.
I'm not looking forward to this at all, gears like controls implies to me that they are adding run and gun. I don't hate that control style, on the contrary I love it, but this late in development. . . I don't know. I sure hope they significantly change the enemies if this is the case otherwise RE5 will be a bigger cake walk then 4 was. Of the demo's they've shown thus far, it was pretty obvious all the enemies were designed with the re4 control style in mind.
Sir_Crocidile
Human Bomb Committed Solaricide
Posted 3:11 AM 3/9/08
Wow. I think John Woo and The Matrix and FPS games have totally just fucked up everyone's sense of how exchanging fire works in the real world. Yeah, run and gun without any sort of auto-aim/artificially stable targeting receptacle and see how well you do. Sure, those CAS guys can fire from the hip and get great groupings, but that's years, sometimes decades of training with one type of gun/style. Try firing a 10 or 12 gauge pistol-grip shotgun or moving while firing a M1 Garand. Good luck.
Stopping to shoot is not some sort of broken system, it's a tactic. Strafing is a different (and sometimes horrible) tactic too.
Ever wonder why some games (I'm looking at you Tom Clancy) have cross-hairs that get tighter to show how much more accurate a specific stance is?
Human Bomb Committed Solaricide
Veritas7Ax
Posted 3:36 AM 3/9/08
I wouldn't die if the game was a carbon copy of RE4 in terms of the control scheme. I would definitely welcome a change however. Something like the ability to sidestep would be a small but welcome change. Being able to shoot and not have to stop every time would also be nice as they are suggesting.
Veritas7Ax
Kai200X
Posted 3:26 AM 3/9/08
I agree with someone who said 'Resident Evil' ended with Code Veronica, but that doesn't mean I can't accept changes. It will probably just feel like totally different game that's all.
Kai200X
BigBooBuddy
Posted 4:41 AM 3/9/08
Perhaps a very slow moving ability while you fire?
I'm still buying it, though.
BigBooBuddy
HELLSRIDER
Posted 4:50 AM 3/9/08
I did had trouble with RE0 to 3, Code Veronica, etc. But I found it really easy to use RE4 controls cause in those I can tell what Im aiming at. Anyway I just hope it doesnt return to the original like controls cause those were a pain in the ass for me.
HELLSRIDER
ThisCharmingMan
Posted 5:33 AM 3/9/08
I was hoping for a control change, however, I don't want the urgency of a rushing zombie with my feet planted firmly in concrete completely removed from the experience. I hope they make up for it in some clever way. I have faith.
ThisCharmingMan
Gam3r
Posted 6:34 AM 3/9/08
It would be awesome if they let you play with either the old controls or the new controls, as two options within the game. I don't like Gears controls.
Gam3r
TheIrishNinja
Posted 7:02 AM 3/9/08
@Striderhayasa - Phillyyakk on PSN and Live.: /respectfully disagree; i know im the minority here, but i didnt think RE4 wii controls were as great as others. im sure ill agree when things go 1:1, but meantime, nah, at least for me.
now, an RE5 port for wii, im assuming that's a given at some point.
@Saint Anima: haha, yeah.
TheIrishNinja
Veritas7Ax
Posted 7:22 AM 3/9/08
@Gam3r: I was thinking that too. When you make changes like these, sometimes they can backfire. We don't know what they are outside of a vague "Gears" comparison, and not having played it personally, I can only speculate. It's always a risk, especially coming off a previous title (RE4) that saw a lot of success.
Any changes should be tasteful and innovative. However, they'd make a good safety net for themselves by having selectable control schemes. "New" and "Classic", etc.
Veritas7Ax
Lockgar
Posted 7:40 AM 3/9/08
What is everyone's problem here, no, they are not changing it to John woo/matrix style gun fights, in gears of war, you could aim while shooting, YOU WHERE A LOT SLOWER THOUGH. You where not max payne, diving from one end to the other. you just causally walked across, you also did lose accuracy. Seeing how in RE5 you still seem to not have the ability to jump, unless the game allows you, it is safe to say that will be the extent of your abilities. Walking while aiming. Maybe you can hustle too, I don't know, they haven't shown off everything yet.
yes you aim like crap while moving, but certain guns, like a pistol, have far less recoil. You won't be shooting into the sky like some people are stating. Also, seeing how there are now 20-30 zombies"infected" on the screen at a time. It is safe to say that even if you did randomly shoot into a crowd while moving, you will probably hit some of the, slowing them down.
Also, why is everyone forgetting that in RE4, the zombies, after running towards you, stopped after they got 10 feet away from you, and then creep towards you. They could just make it so they didn't creep. They just kept running......
Lockgar
Sh0dan
Posted 8:06 AM 3/9/08
Finally. I was ready for an updated control scheme in RE4.
However I bet they don't have a cover mode, sprint and other western style gun play mechanics.
So really, they're still behind the times, but I'll love it anyway.
Sh0dan
sandal-hat17
Posted 8:23 AM 3/9/08
Blasphemy!!!! Heresy!!!!!! Some other word that ends in "y"!!!!!!!
sandal-hat17
Maherr
Posted 9:04 AM 3/9/08
Okay?
Maherr
shiznit
Posted 9:30 AM 3/9/08
eh, I liked RE4s controls, I really rather it be the same, it was different and added dificulty, I dont want it to have gears like controls, but If it really has to be, Its not a big thing that bothers me, This game is still going to be AWSOME,
shiznit
Placentasaurus
Posted 9:36 AM 3/9/08
If there are new controls, I hope that they're optional. Otherwise, I'm pretty excited, as long as Shiva's AI is improved by the time it comes out.
Placentasaurus
Bergerac
Posted 12:23 PM 3/9/08
@BigBooBuddy: Yes, that's what we're proposing. To be able to move whilst shooting.
A shotgun can fired whilst walking with little impairment, for crying out loud. The people who like the static movement are overblowing what people arguing for free movement are suggesting.
Bergerac
SkoGoody
Posted 2:49 PM 3/9/08
This is the best news I could have ever hoped for regarding RE5! Don't get me wrong, RE4 was great... But it's biggest pitfall was the control scheme. Really, how archaic is it to not be able to move and shoot at the same time? IT SUCKS! Plain and simple.
People can spew that mindless drivel of how it makes it more scary and intense, blah, blah, blah. Are you people that ignorant? A great game developer should be able to make the game realistic(i.e. shooting while moving) while still making the game scary. Dumbing down the controls to achieve this is absolutely NOT the way to go and I'm glad someone at Capcom's camp has awoken and risen from the dead, so to speak.
This game just went from, eh, wait until its cheaper... To a must buy on release day.
SkoGoody
aznguyen316
Posted 3:38 PM 3/9/08
@SkoGoody: totally 100% agreed. I'm excited! Co-op gameplay plus some badass graphics, I'm there dude.
aznguyen316
MGSchick
Posted 4:24 PM 3/9/08
@cppoet:
What you said makes sense and I understand what you were saying about RE4 controls if they had been used for RE1, but I'd like to think that if they made the controls where you could move around and shoot or have a 3rd person over the shoulder aiming look, that the creators would make the enemies harder and much more complicated to balance it out. I think some people are forgetting that. That they might make the game even harder if that's what they decide to do with the control scheme so then it doesn't seem easy as people were saying.
MGSchick
--Core--
Posted 9:15 PM 4/9/08
I don't want to say anything about the idea of new controls just yet, because they could be better than RE4's controls.
What I will say is, that RE4's did not bother me one bit. They were as far as I am concerned pretty good.
--Core--
arossthaboss
Posted 5:37 AM 3/9/08
For anyone that's curious, I found a website that sells the Umbrella Corp. hoodie (jacket? they sell both on the website) Mr. Takeuchi is wearing in the above photo.
[www.stylinonline.com]
They have a pretty nice selection IMO. I already own the one with the outstretched zombie hands, though I wish they went all the way around the shirt :( I'm also loving the white one with shotguns and the biohazard symbol.
arossthaboss