game design
Make Comics, Pop-Up Books, Anything With LittleBigPlanet
Posted by Brian Crecente at 6:00 AM on September 24, 2008
LittleBigPlanet isn't just about game creation, it is, the developers hope, a whole palette of tools that can be used to create anything from a puppet theatre to graphic novels to pop-up books to music sequencer.
"It's a creation tool," said Kenny Young, LBP's audio designer.
The misconception that LittleBigPlanet is all about game creation is likely fed by the deep toolset included in the game that supports making games. Media Molecule included those because they wanted to make sure people could, if they wanted to, make their own games. But they hope that's not all people do with the game.
"Games have conditional elements," said Kareem Ettouney, Media Molecule art director. "We wanted to make sure that there is a tool set in there that allows you to create those elements.
"But the exciting part of LittleBigPlanet is everything else you can do with it. We didn't want to hinder people. What we wanted to make sure we widened the palette. The only real limitation is your imagination."
So when Sony Computer Entertainment of America called Media Molecule and suggested that they hold a design contest at the historic Parsons School of Design in Greenwich Village, the team jumped at the opportunity.
The concept behind the LittleBigPlanet Game Jam was to drop more than 100 students in front of a Playstation 3 and the game and set them loose to create what they could in 24 hours. The students came from a variety of backgrounds including graphic design, photography and even a few hopeful game designers.
The students were broken up into teams of half a dozen or so and given the weekend, noon to noon, to create what they could. On Monday the creations were judged by a group of game journalists and game designers. The final half dozen were later on display, open to play, at the Sheila C. Johnson Design Center.
I asked Ettouney and Young to walk me through some of their favourites among the finalists. Among the short list was a racing game, a creation that had sack boys and girls hopping through a washing machine collecting points while avoiding the deadly spin cycle, and a masterpiece of design that has gamers working their way through an ambling creature from bellybutton to tongue.
Team Bloody Clown's rocket-powered racer won for most fun creation in the contest. In the game you and up to three other Sackfolk grab onto a car and then fire up it's rocket, using the sheer force of the engine to shoot around a track that runs along all four sides of the map. If the sack holding onto the steering wheel drops off the engine stops and everyone falls down. The key to surviving the trip, I'm told, is a careful distribution of weight.
Team Pretty Pretty Princesses washing machine creation won for most personal creation in the contest. Their design, which features a giant washing machine packed with customised clothing (yes even a bra), was one of the more visually intriguing designs among the finalists. The virtual washing machine was also created by a team made up almost entirely of female graphic and visual designers with no gaming experience or interest.
"I'm not necessarily a big console gamer," said Rabia Malik, "but (LittleBigPlanet) was very engaging."
The most intriguing of the lot was definitely Team Good Sportsmanship's Sack Monster. The 24-hour creation told a story, albeit a short one, and included some very interesting design choices.
In Sack Monster the entire game is the Sack Monster. Sackboy has to take on the giant creature that, according to a fish out of water, is gobbling up sackboys.
"We really wanted to push the limits of LittleBigPlanet," said Kunal Patel, who plans to eventually hit Media Molecule for a job.
To enter the game-filling creature, Sackboy has to hope from dangling hooks, climb up the creature's chest and make his way into Sack Monster's bellybutton.
Once inside, Sackboy must make his way through the creature's stomach, heart, intestines, across the wings, through the brain and finally out the thing's jagged-tooth filled mouth to the finish line resting on top of its head.
Think of it as a platforming take on Shadow of the Colossus.
The level is packed with tons of creativity in both game mechanic and visual design. As you prepare to make your way inside the beast, for instance, you have to climb across two bloody arrows embedded in the creature's stomach.
Later in the game, as you strive to avoid the sackboy-incinerating gastric juices of the stomach, gamers have to drop a tire into the pool of acid to move ahead. The tire disappears in the stomach fluids causing gas bubbles to appear and slowly drift up and out of the stomach. Sackboy can grab these bubbles and make his way to the rib cage.
While the game's innovative design highlights the seeming ease with which gamers without training can create their own games, it also inadvertently reminds us that games aren't all about grandiose and artful design. Sack Monster, despite it's clever ideas, is a back-breaking level that is at times so tricky to navigate it can be almost playable.
The team promises to fix that, but it's likely that such issues could become a reoccurring theme in LittleBigPlanet's user-driven content, at least initially.
For their part, Team Good Sportsmanship is happy to become a future part of the official LittleBigPlanet release and have $1,000 in prize money to split among its five members.
Ettouney said he was blown away by the creation.
"They use the tools to create an organic creature," he said. "At the end of the day people have so much to say, to do, to express."

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
tok1879
Posted 6:24 AM 24/9/08
...amazing, can't wait!
tok1879
MikoKeZ
Posted 6:24 AM 24/9/08
Just over a month left....
Feels sometimes like I'm waiting patiently for games more than I am playing games.
MikoKeZ
Ryosukekun
Posted 6:23 AM 24/9/08
Man this is game is really becoming something.......
They keep showing it and it becoming more incredible by the min.
Ryosukekun
magictroll
Posted 6:23 AM 24/9/08
@F22: I'd be happy with a JPEG exporter personally. I figure the AVI/Youtube is a given but I'm worried JPEG/BMP will be overlooked :(
magictroll
Patient
Posted 6:23 AM 24/9/08
Absolutely stunning render right there.
LBP looks to be the newest game for "Smart People".
The depth continues to astonish myself and others as in the Arts.
I have a friend who is [i]not[/i] a gamer in the slightest, but was an instrumental part of the early 1980s Graffiti scene. He [i]repeatedly[/i] asks me about the game after I showed him a trailer. Pointing him towards the sack-boy texture contest has diverted his attention for the time being.
It's really nice to see gaming moving in the direction of inspiration and creativity, rather than what new species of alien to shoot at.
Bravo Sony and Media Molecule!
Patient
dadeisvenm
Posted 6:22 AM 24/9/08
1024x768 plz.
That would make a cute wall paper. Yes. Men say "cute".
dadeisvenm
DugDawg
Posted 6:19 AM 24/9/08
It would be neat if the game allowed you to create your presentation / graphic novel and save it as a Window's media file or something that you could easily share in a business setting without needing to hook up a PS3. Overall, I'm really excited to see what levels and creations people will come up with in LBP.
DugDawg
VenomIreland
Posted 6:19 AM 24/9/08
Oh God I'm getting so excited about this. October 24th is my new christmas
VenomIreland
LittleBigPlaneteer
Posted 6:18 AM 24/9/08
Anticipation overload. *explodes*
LittleBigPlaneteer
IntelSilver
Posted 6:17 AM 24/9/08
OMG I just got a nosebleed
IntelSilver
lionkitten
Posted 6:17 AM 24/9/08
It's interesting to me how excited people are getting for this. Most gamers - myself included - just want a little customization and then to be able to play play play. The creative aspects of this game seem so expansive, yet seem so not targeted at the people who own a PS3 - again, myself included.
I'll probably pick this up out of curiosity, but I expect to have a short run with it. It seems awesome for the Spore creature creator/Sims crowd, but is that really who has bought PS3 up until now?
Sackboy is pretty damn cute though. I do love looking at the screens that have been released.
lionkitten
vickissv3
Posted 6:15 AM 24/9/08
Enough Sackboy already!
With all of this PR , it would be tragedy if this game failed.
PS: I dont want any game to fail, the better the games, the better the industry.
vickissv3
SirFenwick
Posted 6:13 AM 24/9/08
Beautiful. Can't wait to get it.
SirFenwick
Synep
Posted 6:12 AM 24/9/08
@DarkHavoc99: Nice Spaceballs reference. This experience is what will finally get me to buy a PS3.
Synep
Miksho
Posted 6:12 AM 24/9/08
I wonder if the teams were given a pre-contest explanation of the controls. I've heard in several previews that the creation tools are harder to use than they should be, and I'm curious to know how long it took all these teams to really be comfortable with the editor.
Miksho
salthegeek
Posted 6:11 AM 24/9/08
i really want to make a presentation for a class w/ this game
hehe my engl. prof. a luddite
salthegeek
Archaenon
Posted 6:10 AM 24/9/08
I'm dying to get my mitts on this game.
Archaenon
DarkHavoc99
Posted 6:10 AM 24/9/08
LBP the comic book! LBP the lunchbox! LBP the FLAMETHROWER! (the kids love that one.)
DarkHavoc99
chip5541
Posted 6:09 AM 24/9/08
I wonder if businesses can use it for presentations without getting in trouble?
chip5541
Moonshadow101
Posted 6:09 AM 24/9/08
...Well, yeah. We've been doing that for ages. Machinima and still-shot comics are old as sin.
Moonshadow101
Dragonis
Posted 6:09 AM 24/9/08
This game may just be the tipping point between a PS3 and an Xbox360.
Either that or I move into my freind's house once he gets this game.
Dragonis
F22
Posted 6:08 AM 24/9/08
oh i forgot to add:
MMolecule is pushing LBPlanet as a "do anything" tool, not just a game creator;
that being said, a user should have the option to EXPORT their creations to a computer as any format they wish; Quicktimes, PSDs, MP3s, hell even to Maya or Lightwave 3D, as image sequences... you get the point :)
if that were the case, i would DEF. buy a PS3 for this. carry on!
F22
Buttah
Posted 6:08 AM 24/9/08
This game does really have limitless possiblities. I was just watching a video of some students who made a level called "Shadow of the LittleBigColossus".
+ Watch video
Limitless I tell you!
Buttah
jgross
Posted 6:06 AM 24/9/08
*looks at calendar with release date noted*
*wiggles impatiently*
jgross
F22
Posted 6:03 AM 24/9/08
sack boy in that helmet looks incredible, excellent job with that glass texture.
F22
Brimful
Posted 6:38 AM 24/9/08
@dynendal:
I agree, I don't want to make pop up books, or sitcoms with sack boy I just wanna play a fun game.
Brimful
Daniel Páez (PSN ID: dapalon)
Posted 6:34 AM 24/9/08
@dadeisvenm:
Here's your link:
[www.flickr.com]
Daniel Páez (PSN ID: dapalon)
Jun581 won't give you tree fiddy!!
Posted 6:34 AM 24/9/08
@Buttah: I know!!! I'm giddy like a school girl going to Jonas Brother concert.
You ain't lying about the Limitless part. I have a ton of ideas, original and blatant parady of anime/movies/etc.. and I can't wait.
Giggidy giggidy goo!
Jun581 won't give you tree fiddy!!
AdeptVoice
Posted 6:33 AM 24/9/08
@F22:
Quicktime - requires Apple royalties.
PSDs - Adobe royalties.
MP3s - Uhhh..sure. Why would you want sound file of you playing your level?
Maya/Lightwave - What would you export for these? Your entire stage as a single piece of geometry? You would probably be infringing on LBP's copyright claims by altering any of their assets.
AdeptVoice
dynendal
Posted 6:33 AM 24/9/08
h grt nthr nn-gm csl grbg rgl brgl
dynendal
qBIRD
Posted 6:32 AM 24/9/08
Sackstronaut!
qBIRD
Mister_Jack
Posted 6:29 AM 24/9/08
@DarkHavoc99: You win the internet, good sir
Mister_Jack
DaPress
Posted 6:29 AM 24/9/08
I'm a 360 owner, but I really hope this game succeeds as well as it appears it will. It looks absolutely amazing and it could be a game-changer for the industry as a whole.
DaPress
dadeisvenm
Posted 6:29 AM 24/9/08
[www.flickr.com]
dadeisvenm
Archaenon
Posted 6:28 AM 24/9/08
@dadeisvenm: Second. It would make a nice widescreen wallpaper as well.
Archaenon
Buttah
Posted 6:27 AM 24/9/08
@Buttah: The video I posted is the concept which Crecente was talking about. I just didn't realise it was the same team. Heh.
Buttah
Datheron
Posted 6:27 AM 24/9/08
This has already been posted, but there is a full 8-min. video of the last creation in the writeup, the "Shadow of the LittleBigColossus".
[www.ps3fanboy.com]
Datheron
StarTropicana
Posted 6:26 AM 24/9/08
"The only real limitation is your imagination."
Oh man, I'm going to be be like the freaking Green Lantern when this game is in my hands!
StarTropicana
stormcrow85
Posted 6:26 AM 24/9/08
man I might acctually have to get a PS3 now i have been enjoying the PC and Wii now i am thinking that a PS3 is a definate purchase when I get some moneys
stormcrow85
Nightshift Nurse: Mile High Colonic
Posted 7:03 AM 24/9/08
@lionkitten: You make a valid point. The only thing I can offer by way of retort is to consider the shift from SNES to N64 back in the mid-90's. The SNES had, despite a following of "casual" gamers thanks to titles like Mario Kart and Paint, a huge reputation as a hardcore gamer's dream system. And this was definitely the audience Nintendo attempted to court in the early years of the N64...despite not really having the library to necessarily satisfy those tastes. In the long run it was the Mario Kart 64 set that really carried the system (every kid and/or stoner only marginally interested in games owned an N64).
A game like Little Big Planet, provided complimentary software and products are also released down the road could have a similar impact for the PlayStation 3...creating an appeal among a demographic Sony hadn't necessarily intend to focus on.
Nightshift Nurse: Mile High Colonic
Playstation
Posted 6:58 AM 24/9/08
@dynendal: wanna buy a vowel?
Playstation
Playstation
Posted 6:57 AM 24/9/08
@DARTH_TIGRIS: Don't let your doubt consume you, young jedi
Playstation
Playstation
Posted 6:56 AM 24/9/08
I have the same feeling although being an apprentice I can sense the force is strong with this one.
Playstation
Jun581 won't give you tree fiddy!!
Posted 6:54 AM 24/9/08
@Smidget: sorry, I'm having a glitch in the system. So I apologize for the er...triple post.
Jun581 won't give you tree fiddy!!
Jun581 won't give you tree fiddy!!
Posted 6:54 AM 24/9/08
@Smidget: @Smidget: Well the game comes with 50 levels of story-based gameplay. So that should satisfy your needs, i.e, wanting to play the game. The creator tools are a seperate entity to make the game unique and fuel people who wants to build something and who knows possibly inspire those to expand the market
Jun581 won't give you tree fiddy!!
Jun581 won't give you tree fiddy!!
Posted 6:53 AM 24/9/08
@Smidget: Well the game comes with 50 levels of story-based gameplay. So that should satisfy your needs, i.e, wanting to play the game. The creator tools are a seperate entity to make the game unique and fuel people who wants to build something and who knows possibly inspire those to expand the market.
Jun581 won't give you tree fiddy!!
the_answer
Posted 6:53 AM 24/9/08
designing a LBP level will be a lot trial and error at first. but it should be fun once you're used to it
the_answer
danatoth
Posted 6:53 AM 24/9/08
@Buttah: Yeah it looks freakin great, just all the stuff you can do on there. I still don't have a PS3 but I will have one eventually, this will definitely be a purchase for me.
danatoth
DARTH_TIGRIS
Posted 6:51 AM 24/9/08
LBP looks like a GREAT toy. Still unconvinced about it as a GAME, though. Realistically it could be another Spore.
DARTH_TIGRIS
Lemonade
Posted 6:51 AM 24/9/08
hmm im pretty worried about this game, my sister who lives in canada is going to buy me a canadian copy for the ps3 and send it over for my birthday. im in the UK. I heard DLC and stuff doesnt work for imported games, so im worried that the whole custom level downloads will break too... hope not.
Lemonade
kakihara
Posted 6:51 AM 24/9/08
@F22: ya, but it may be plastic.
kakihara
HELLSRIDER
Posted 6:50 AM 24/9/08
This could be useful for machinima directors
HELLSRIDER
Buttah
Posted 6:48 AM 24/9/08
@dynendal: If you don't see the "game" in LittleBigPlanet, there's something wrong with you.
Buttah
GrandfatherParadox
Posted 6:46 AM 24/9/08
So, in essence, this is an open source game?
Cool.
GrandfatherParadox
Smidget
Posted 6:45 AM 24/9/08
@lionkitten:
My thoughts exactly. I don't want to design a game, I want to play a game. This is why I have no interest whatsoever in playing Spore and will probably not spend time on this either, as sweet and cute as it may be. But I will admit, I want to Sackboy plushie or beanie.
Smidget
len1978
Posted 7:27 AM 24/9/08
This game will be a little big hit!
len1978
def PD
Posted 7:24 AM 24/9/08
That pic of space sackboy is too. friggin. adorably. cute.
I wish I could view the Littlebigcolossus video, but alas, my home PC is fried and my work PC blocks vids.
=*(
def PD
Jun581 won't give you tree fiddy!!
Posted 7:18 AM 24/9/08
@GOD: I know. There are 50 story-based levels. I mean, it's not in the mold of MGS or gears, but i'm sure it's fun. If you're bored with that, create! That's what I'm going to do. I'm going to be a hermit by the time Kotaku rolls out its first LBP contest; I'll have the moses beard and the weird demeanor as if I didn't have contact with people for years. Sort of like that movie...damnit. That Tom Hanks Movie. Shit, I can't believe I don't remember it. Argghhhh!
Jun581 won't give you tree fiddy!!
Spacehog85
Posted 7:15 AM 24/9/08
@DARTH_TIGRIS: Indeed, that, and the fear of overhype/under delivering
Spacehog85
GOD
Posted 7:12 AM 24/9/08
@dynendal: This is why you have been disemvoweled.
My Microsoft rep for my store has openly told me that he will be getting this on day one.
GOD
Psudonym
Posted 7:12 AM 24/9/08
Well, I guess I was deluding myself thinking I'd be the first to create a ludicrously sized monster level.
Psudonym
GOD
Posted 7:09 AM 24/9/08
I can't wait for this.
A lot of peeps are complaining about this just being about creating your own game and not much else, but there are over 50 levels at launch together with the thousands of people making their own levels. I'm sure there will be some decent playing time for the lazy gamers out there.
GOD
Aex
Posted 7:08 AM 24/9/08
@DARTH_TIGRIS: What's the difference between a Toy and a Game if they both provide endless hours of entertainment and joy?
I mean hell... look how well the toy thing is working out for Nintendo.
Aex
Aex
Posted 7:06 AM 24/9/08
@Miksho: From what I understand, they were only given access to the game for the 24 hour period.
They might have had access to people who knew what to do during that time or they might have only had access to the game manual... I don't know the answer to that one.
Aex
HanJeSu
Posted 7:54 AM 24/9/08
@Patient:
Amen to that! This game is incredibly innovative and flexible. The fact that it is connected through an online community makes it even better. This way every one can share their creative expression with others. There isn't a trailer that goes by that doesn't get me excited about this game. The thought of all those creative options is just too great.
HanJeSu
nlangan
Posted 7:53 AM 24/9/08
@SPni: I couldn't agree more. There is not one thing about this game that excites me, and I'm sitting on a Blu-Ray player, err, PS3 with no games to play!
nlangan
GOD
Posted 7:51 AM 24/9/08
@SPni: Your choice in music is as good as your choice in games...
Read into that what you will.
GOD
em
Posted 7:45 AM 24/9/08
That sounds great!
I look forward to seeing this one.
em
DarthMetalHope
Posted 7:44 AM 24/9/08
@SPni: im not really interested in it either honestly (so you arent alone). I dont plan on buying it, i just simple think the mascot is adorable...thats about it
DarthMetalHope
squidboy007
Posted 7:44 AM 24/9/08
Wow...amazing. Its great to see originality coming back into gaming. Not only is the game itself original, but unlike other upcoming games with original concepts (i.e. mirror's edge, alpha protocol, etc) this one allows the user to shape it to his/her liking, making it the most original and limitless game on the market, in my opinion. That is...when it comes out!!! CAN'T WAIT!
squidboy007
DarthMetalHope
Posted 7:43 AM 24/9/08
usually im NEVER such a girly girl....but my god that pic of sackboy with a astronaut helmet on is the cutest goddamn thing ive EVER seen. that NEEDS to be a wallpaper.
DarthMetalHope
SPni
Posted 7:40 AM 24/9/08
Am I the only one who doesn't really care about this game?
I really don't get all the hype.
Time to start browsing kotaku with the not:littlebigplanet tag I think.
SPni
DustySword
Posted 7:31 AM 24/9/08
Man, looks like a great experience. Seems to me that LittleBigPlanet will be a whole world of imagination, if people continue to make levels like those. I can't wait to play the game's 60+ levels, then venture on to play other people's levels and make my own.
I'm trying really hard not to get excited. Overhype can be a bad thing. I just hope this game delivers, if it doesn't then I'll be pretty disappointed with gaming as a whole, because I don't see anything else new such as this coming out on the horizon.
DustySword
Psudonym
Posted 8:03 AM 24/9/08
@Naturestee:
While as a fan of this upcoming game, I support your enthusiasm. I must also point out that your last statement is incredibly creepy in any other context.
Psudonym
Karunamon
Posted 8:03 AM 24/9/08
@AdeptVoice: MP4, same thing as EyeCreate exports. What about PNG?
There are plenty of open standards that don't require royalties. But sony being sony, the chances that these will be implemented are slim to nil.
Karunamon
kasviel
Posted 8:02 AM 24/9/08
I love the concept of this, and I don't even have a PS3 yet. But I wonder if it's going to do what Sony thinks in terms of sales? I mean, since when does the gaming public in general buy into original games, and creation games? Games you have to make to play? Hmm, I don't know, I just can't get over this nagging feeling that it won't save the PS3 at all. Which is sad, but how many times has a game been lauded as "originally awesome" and then flopped big time?
kasviel
Lightman
Posted 7:55 AM 24/9/08
@F22: I was thinking the exact same thing, it could make a great wallpaper.
Lightman
Naturestee
Posted 7:54 AM 24/9/08
I need a PS3 so bad. I want you in my house, little Sack Boy! ;_;
Naturestee
gerrylum
Posted 8:29 AM 24/9/08
@kasviel: i think this game is going to do extremely well from word of mouth and from people seeing it being played.
gerrylum
Furu
Posted 8:20 AM 24/9/08
@GOD: I tried few of the 'gamer made' levels. Some bad, some good, but the point I found in those was that I could later use some of the ideas in my own levels and that's something most people will do. You get solid, good ideas and build a level around those.
Furu
NexusSIX
Posted 8:14 AM 24/9/08
@kasviel: there are a lot of people who would love the idea of being able to make their own games, then there are people who never want their game to end, without having to keep purchasing DLC. LittleBigPlanet offers both. I would fit into both categories.
NexusSIX
Valaris
Posted 8:44 AM 24/9/08
I know plenty of casuals that are looking forward to this. I think it will sell well.
I can't get enough of all the videos released.
Valaris
wild_world_girl
Posted 8:38 AM 24/9/08
Yeah, again, I am very much looking forward to LBP, and have preordered it,
BUT: too much PR at this point. There's simply no way it can live up to this level of hysteria.
wild_world_girl
MentalNote
Posted 9:09 AM 24/9/08
@Stinkfinger: Actually, that's a good point. Specially since they said it was going to make LittleBigPlanet have even more depth.
MentalNote
AdmanCS
Posted 9:09 AM 24/9/08
@MrGreen72: Having been playing the beta for the last 3 hours, I can safely say they haven't.
AdmanCS
BallPtPenTheif
Posted 9:07 AM 24/9/08
Yay.. sackboy gets to get up in some guts.
BallPtPenTheif
MentalNote
Posted 9:06 AM 24/9/08
@lionkitten: The thing is, you don't have to make anything.
The game comes with the 50 official story-driven levels and you can download whatever user-created levels look good, so with the user-created aspect it's likely you'd get alot of 'play' out of this game anyway
MentalNote
MrGreen72
Posted 9:00 AM 24/9/08
Hopefully they didn't forget to put a game somewhere...
MrGreen72
Stinkfinger
Posted 8:58 AM 24/9/08
Remember a couple weeks ago when MM was promising that LBP was also something that they were yet to reveal? Could this "do anything" model be it?
Stinkfinger
kjcwashere
Posted 8:55 AM 24/9/08
whats powerpoint?*sarcasm* all i need is LBP
kjcwashere
joeloliol
Posted 9:26 AM 24/9/08
@wild_world_girl:
you make a good point, but the hype is there anyways. can't help it.
joeloliol
joeloliol
Posted 9:25 AM 24/9/08
@Buttah:
thank you SO much for posting that video! awesome!!!!!!!
joeloliol
Rinaldus
Posted 9:45 AM 24/9/08
I demand Mm to release these levels as downloadable content. Please?
Rinaldus
Desertwolf
Posted 9:59 AM 24/9/08
I want that picture as a wallpaper. Anyone know where I can find it? (if it exists?)
Desertwolf
lionkitten
Posted 10:54 AM 24/9/08
@MentalNote: I know there's a bunch of levels shipping with it, and you can always download more levels even if you don't want to make them. I'm sure it'll be good, which is why I'll get it. I just wonder if it's going to be the earth-shattering release some think it will be.
Whatever. I'll just play Resistance 2. That looks fun. :)
lionkitten
timb18011234
Posted 10:53 AM 24/9/08
@DarkHavoc99: May the schwartz be with you!
timb18011234
MCKWZ
Posted 11:24 AM 24/9/08
@Daniel Páez (PSN ID: dapalon): Gracias Daniel! :-D
MCKWZ
Ryodestined
Posted 1:04 PM 24/9/08
Can you see the head lines? "LBP discontinued and banned due to the irresistibly cute porn that it is capable of producing."
Don't deny it. There will be porn. It happened in Spore, it's going to happen here.
However, they aren't going to market it as this great "creation tool" they are speaking of here. The commercials will be made to advertise it as a game. Sure, they will mention the extremely large customization options, but they will not say verbatim "a tool of creation." And if they do end up using that phrase in a TV commercial, I will go out and buy two PS3's and two copies of LBP.
I'm not nay-saying this game in any way. I think it's a great idea and hope it's as good as they say. I just don't like this double talk of it being and not being a game in the developers/PR's eyes.
Ryodestined
XeroTrinity
Posted 1:24 PM 24/9/08
@Daniel Páez (PSN ID: dapalon):
I effin love you.
XeroTrinity
slackjawed
Posted 5:40 PM 24/9/08
That pic looks just like my LittleBigPenis with a condom stretched over it. Yes, hes a happy dude.
slackjawed
Obli
Posted 12:48 AM 25/9/08
@Desertwolf:
A link to a larger image has already been posted here. Have a look through these comments.
Obli
finder39
Posted 3:19 AM 25/9/08
I CANT WAIT FOR THIS GAME!!!
finder39
Logic1
Posted 8:02 AM 24/9/08
Why are we still talking about LBP??
Sigh.....It appears the gaming community, along with most of the gaming media will simply never learn.....
Logic1
FuturePants
Posted 7:22 AM 24/9/08
I'm pretty sure you can't make anything pop up out of a television screen.
FuturePants
LittleBigPlaneteer
Posted 3:08 AM 27/9/08
For everyone who was asking for a larger version of that picture, here you go: [www.flickr.com]
LittleBigPlaneteer
TheTimeisback4Good
Posted 6:49 AM 24/9/08
The interface is "Very Nice"!
TheTimeisback4Good
TheTimeisback4Good
Posted 6:48 AM 24/9/08
Im getting LBP.
TheTimeisback4Good
MrGilder
Posted 6:30 AM 24/9/08
@lionkitten: My best friend expressed a similar concern the other day. He's not terribly artistic, and feared that all the creation and building aspects would be lost on him. He has no interest in them. I reminded him of something that I think alot of people are forgetting about LBP. You don't have to create jack-squat if you dont' want to. Boiled down to it's bear bones, what you're really investing in with LBP is a gorgeous, brand new HD sidescroller; a sidescrolelr that is promised to ship with 50 prebuilt levels, and one that will, over time, have infinite free levels for you to download, and perhaps evolve into something more. LBP is big for everyone from the casual to the hardcore, from the isolated to the competitive, whether you're a Spore/Sims fan or not! You just need to be interested in fun.
MrGilder
MrGilder
Posted 6:22 AM 24/9/08
@chip5541: Sony certainly did!
MrGilder
bobtheduck
Posted 9:40 AM 27/9/08
@AdeptVoice: About the Maya / Lightwave thing: Haloid, Dead Fantasy...
Provided you don't sell anything with it, I doubt MM or Sony are going to care if you rip assets off LBP.
bobtheduck
DreamDivision
Posted 9:01 AM 24/9/08
That is one incredible picture.
DreamDivision
light-sama
Posted 8:41 AM 24/9/08
woooooooooooow . :o
light-sama
JamPearl
Posted 6:18 AM 24/9/08
The first ps3 game that I cannot wait to get my hands on.
Cheers to the devs.
JamPearl
DrugsXtreme
Posted 12:59 AM 28/9/08
game for little kids
DrugsXtreme
KREEPYKRAWLLY
Posted 5:45 PM 28/9/08
A whole single stage, if made properly, could have a total playtime of than 9 hrs. WOW
KREEPYKRAWLLY