wii
PAX Hands-on: The Conduit
Posted by Kotaku US Edition at 6:00 AM on September 2, 2008
You wanted The Conduit, you got it. I waited in line twenty minutes on Saturday to get my hands on the Wii-exclusive shooter (definitely one of the shorter waits at PAX this year). And after screwing with the Wiimote sensitivity in-game, I set out through the demo level to try and shoot me some aliens.
The Conduit, in case you've never heard of it, is a futuristic sci-fi shooter aimed at core gamers. That might seem weird, then, that it's only on the Wii, but developer High Voltage Software is convinced that the Wii is where it's at for shooters on the count of the controls being so intuitive. I wasn't going to argue with them on that point, but I heard myself muttering "Not Red Steel - please not another Red Steel..."
Chief Creative Officer Eric Nofsinger (who was running the PAX demo) heard me too. "Oh no," he said. "Definitely not that." He showed me the menu wherein players can set the Wiimote sensitivity for everything from turning speed to reticule motion when firing. This is great for klutzes like me that tend to flail when being shot at, but it didn't do too much for the realism of shooting, really. The Wiimote has limitations, after all, most of which Red Steel demonstrated. At length. *sigh*
I didn't have too much success actually killing aliens Saturday, but that had more to do with me getting lost in the demo level than with difficulty. The guy before me had stopped playing at some point in a narrow hallway and I had a hell of a time finding the fallen-in wall that was my exit. Once I finally got out onto a street, a shot cutscene showed me a big spider-looking boss that I was supposed to kill. I shot at it with my glowing orange gun and for a moment, I felt like I was 14 again, playing Turok on my N64 (but here, the environments weren't drawing in and there was no disco code to make the aliens dance).
The next day, I revealed myself to Eric as a Kotaku correspondent and got to watch him go through the whole demo so I could see what it really looked like from start to finish. Eric started out on a destroyed street littered with broken cars and was almost immediately confronted by aliens running towards him. A few headshots solved that problem, and we moved on to the dark hallway and then through to an alleyway out onto a street where the demo boss waited (and I don't need to tell you he did a much better job killing it dead than I did the day before).
Even though The Conduit was only in pre-alpha, it already looked way better than Red Steel. Certainly not as good as Metroid, but then, as Eric said, "That'd be like saying you're better than Jesus."
I asked about Wii MotionPlus because in theory that'd solve the realism problem. Eric told me Nintendo hadn't handed over the goods quite yet, although they were expecting to get their hands on dev kit materials this week. At least Nintendo had been helpful in providing High Voltage with a way to incorporate a Wii chat for online multiplayer.
Eric went on to say that the idea was to create an in-depth shooter that didn't dump a bunch of cutscene exposition on you. The actual cutscenes between levels will be short, sweet and to the points and, for people who have to have a story with their shooters, the levels are all peppered with little things you can find and interact with the get more of the story (radio broadcasts, TV shows, etc.). Kind of like Cloverfield, only without the motion-sickness camera.
I definitely got the feeling that the actual shooting was the star of the game. Not the story, the graphics or the multiplayer - although, that could change as The Conduit moves into the beta phase and actually adds multiplayer. And if what Eric said about aiming at core gamers is true, then The Conduit might be just want the doctor ordered for the Wii's ailing shooter release list.
Keep your eyes peeled for a trailer later today.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Amazon_Chris
Posted 6:22 AM 2/9/08
I can't stand using the Wii controller for shooting at all.
Amazon_Chris
djgil
Posted 6:22 AM 2/9/08
I was impressed with the game. Pull off some multiplayer and some more of those awesome-clever weapons and I'm in like underwear!!!
Now, what if I already have FarCry 2 in my hands...? What to do, what to do?
djgil
alf717
Posted 6:21 AM 2/9/08
AJ you sound like your not really into FPS at all? Your Turok comment has me a little confused as well. Was that a compliment or complaint?
I want to thrown my hope into this game as the title that will show developers that yea the Wii exist as more than a shovel ware console but I'll reserve my opinion until I get a copy. For me I'll show my support and most likely pick up a copy on day one but my current situation has me unemployed and pinching pennies as it is already.
alf717
DukeOfPwn
Posted 6:21 AM 2/9/08
@ODLdragonjoe: Oh, and you would reccommend Resident Evil, House of the Dead, and MadWorld to them, too? Because all those are toddler games, too, right?
DukeOfPwn
Mit
Posted 6:21 AM 2/9/08
@e-friend: I think they were referring to MP3 more in terms of graphics, and MP3 is undoubtedly one of the best looking Wii titles to date. Plus, the control scheme is different from MP3's. MP3 still isn't a traditional shooter, in that you don't actually have to aim most of the time (just lock on and shoot at the center of the screen). It worked well enough, but the Conduit is aiming to be a more normal shooter, where you have to aim yourself. They will probably set the standard for traditional FPS games on Wii.
And if they pull off 8+ player online play, LAN play, online chat, and 4 player splitscreen, it'll easily be the Halo of Wii.
Mit
sarcasmOD
Posted 6:20 AM 2/9/08
@expansionsss: If you want to sling mud at something, start following the US prez election. Otherwise your attempt at fanboy bashing is really just being a fanboy, despite the fact that you call yourself a PC gamer. At least the PS3 looks to have a bright future ahead of it in the coming months and continuing into 2009. The Wii has nothing new, and nothing is even on the horizon.
sarcasmOD
Mact
Posted 6:20 AM 2/9/08
@ODLdragonjoe:
Such a big boy you are!
Still heralding Halo 3 and all...
Seems you've missed the point. This game isn't trying to compete with Call of Duty 4, Gears of War, or the over-hyped, over-mentioned Halo 3. The entire purpose for them is to prove that the Wii is capable of more than most third parties are doing.
Though I'm curious what games are "like Resistance and LittleBigPlanet"... May just be me, but I believe they fall into two very different genres.
Mact
Gunmetal_Grey
Posted 6:19 AM 2/9/08
@expansionsss: Yay! Idiotic fanboys everywhere!
Grow up.
Gunmetal_Grey
WDYC
Posted 6:19 AM 2/9/08
@ODLdragonjoe:
Was that neccesary? Really? This is not gamefaqs if I remember correctly.
WDYC
Terrorsaur.
Posted 6:18 AM 2/9/08
@Strong Arm:
Yeh, and I suppose thats the second half the story..
I mean it was fun as hell playing with my friends, but at the end of the day, I didnt really touch it because the single player was...lacking to say the least. But I give them slack, only because they were the first to do it, I believe? AS you stated, maybe the second time around they might actually perfect it. If this game does not before them.
@expansionsss:
PC GAMERZ UNITE!
Terrorsaur.
CockroachMan
Posted 6:18 AM 2/9/08
It's sad to see the console with the controls more suited to FPS games getting almost no games of the genre.. :/
I tried playing Resistance after playing Metroid and I can't stand the controls.. thanks High Voltage!
CockroachMan
expansionsss
Posted 6:14 AM 2/9/08
@ODLdragonjoe:
Fanboy. PS3's library blows. WORSE than Wii's. And thats pretty bad.
<-- PC gamer myself.
expansionsss
Strong Arm
Posted 6:13 AM 2/9/08
@Terrorsaur.: The problem with Red Steel lay with the uncooperative controls and how trying to slice might end with nothing happening or trying to aim sending you into a spin. The game was fun, but the dodgy AI, glitchy graphics, badly timed loading, and bad controls, can make playing the game a pain.
All these problems are easily fixable and there is no reason why the sequel could end up not being a must buy.
Strong Arm
etkelley
Posted 6:13 AM 2/9/08
Since the shooting is the main gameplay mechanic, and the shooting seems to be the main star of the game, then the gameplay should be good, right? Sounds like it to me.
etkelley
Gatekeeper Zero
Posted 6:12 AM 2/9/08
Thanks for the update on The Conduit, AJ.
I'm very happy to see games like The Conduit being released for the Wii. With MotionPlus on the horizon it should only promote more of this line of motion-controlled FPS goodness.
Next step is for someone to create a truly phenomenal swordplay game. Lightsabers or Katana's will do just fine.
Gatekeeper Zero
ODLdragonjoe
Posted 6:11 AM 2/9/08
Dear High Voltage Software,
I'm too busy playing Call of Duty 4, Halo 3, and Gears of War to care, and even if I wasn't, I already sold my Wii to buy a PS3 and play games like Resistance and LittleBigPlanet. I'll definitely make sure that I put in a good word for you whenever I see a confused mother of a toddler looking for a sci-fi shoot 'em up for her "Nintendo". Good luck!
ODLdragonjoe
Fugaa
Posted 6:11 AM 2/9/08
This is going to be good.. can this be?
Fugaa
MetalMario
Posted 6:10 AM 2/9/08
This is a game I am interested in! I agree with Terrorsaur. Red Steel wasnt the best game evah but it wasnt the worst one either... I must say that I cought myself and some friends actually enjoying that game and if the Conduit manages to make that better than its a first day buy for me...
MetalMario
Strong Arm
Posted 6:09 AM 2/9/08
I wouldn't really consider many shoot'em ups to be hard core titles. Yes, shoot'em ups wont appeal to the type of gamer who plays games with the letter z used as a brand identifying suffix, but they are kind of middle of the road gamer type games.
This game looks good, and could be a possible purchase. I do hope, though, that they tinker more with the lighting source.
Strong Arm
e-friend
Posted 6:08 AM 2/9/08
MP3 is a fantastic game. If you're not making a game to compete with it in terms of fun game play, maybe you shouldn't make a game. It's hard to get excited about something when THE DEVELOPER says it won't be as good as ______.
e-friend
Terrorsaur.
Posted 6:05 AM 2/9/08
Idk why people rip red steel SO much.
I mean it wasnt the greatest game, sure, and it looked like ass...
But I had a hell of a time getting 4 friends together and flailing around like idiots trying to shoot the other one.
Haha isnt that what the wii is all about ?
Either way, this game looks entertaining. But man, call me shallow, but I've grown accustomed to HD and this thing looks like an eyesore, but hey, if the controls work, who really cares?
Terrorsaur.
freakoflink
Posted 6:42 AM 2/9/08
Gah. I just can't look at this and even think it can be good. Seriously, graphics do matter now. Atleast to me they do. This looks pre-gamecube or ps2. It looks like the original Half Life, which was cutting edge ten years ago, now it looks blunt, bland, and beaten. Since playing shooters on PC and Xbox 360, games on the Wii look terrible (The one exception being Mario Galaxy because it relies more on art style than graphical quality).
I hate it when people say graphics don't matter simply because classics like PD or Mario are old and outdated. That's not the point. This game is brand new and it looks terrible. Pre-alpha or not seeing as nothing graphical hardly changes between pre-alpha and gold. So unless this game is an instant classic like Twilight Princess or Smash Bros (who both don't have great graphics), it's definitely a pass.
@ODLdragonjoe: Amen dude. Amen. Seriously, what compels a small company to put a shooter on the Wii? Especially when they know they can't even touch MP3. And what bewildered gamer still wants to play a shooter on the wii?
freakoflink
frenchdestroyer
Posted 6:41 AM 2/9/08
Hmmm, I wonder whether this game would have gotten any coverage if it had come out 5 or 6 years ago on the PS2?
frenchdestroyer
M
Posted 6:41 AM 2/9/08
I never thought this game would be compared to Red Steel. Metroid and Medal of Honor Heroes 2, yes, but never Red Steel.
M
pikachumariachi
Posted 6:41 AM 2/9/08
@ODLdragonjoe: I really do expect that you write this same comment in posts regarding ANY other FPS that isn't from a wildly popular franchise or simply new IPs that haven't been released. Otherwise you'd just look like a fanboy, and that would be CRAZY!
pikachumariachi
Shabadage
Posted 6:40 AM 2/9/08
@e-friend: So those who can't paint the Mona Lisa should give up painting then?
Shabadage
Erwin
Posted 6:39 AM 2/9/08
@Terrorsaur.: "But I had a hell of a time getting 4 friends together and flailing around like idiots trying to shoot the other one.
Haha isnt that what the wii is all about ?"
Yes. And I had more fun smacking my friends "accidentally" in Wii Sports than in a lot of games since. I want precise controls on the Wii, but when the controls suck and there's multiplayer it makes for one hell of a time. Almost like watching a bad movie with friends and making fun of it the whole time. You have to commit to the shittyness to have fun, kinda sorta...
Either way, this post was just a means to segue into a "Reptilicus" game request. DO IT.
Erwin
enewtabie(wants a job at Insomniac Games in NC)
Posted 6:39 AM 2/9/08
@expansionsss:
That's funny.Your calling him a fanboy and then making a dumb fanboy comment.Oh teh irony.Don't add to the pile.It's bad enough.
Have they actually found a publisher for this game yet? I know they are looking for one,but no one has jumped on it yet.Seems to be a good looking game at least.
enewtabie(wants a job at Insomniac Games in NC)
DarkTravesty
Posted 6:36 AM 2/9/08
game looks awful... moving on
DarkTravesty
Netnavi
Posted 6:35 AM 2/9/08
The lighting is well done on this game, but I have to say that the textures leave a lot to be desired. If they can get the textures to not look so muddy then this might be the best looking Wii game yet. Though it's not saying much because the first xbox was able to do Chronicles of Riddick and Doom 3 and Half Life 2 and soo many other FPS games that have better textures than this.
The Wii should look as good or better than an Xbox 1. Though I will say that the Wii does do shading and lighting better than the last gen. Though, what we need are textures.
Netnavi
StrikerGold
Posted 6:30 AM 2/9/08
@CockroachMan: Very true. FPS that were designed to be played on consoles (Halo, Gears, Resistance) tend to have OK controls, but after years of playing FPS on the PC, when I play them I still feel like I'm trying to play on a Tiger handheld. My brain wants to look with the mouse, but moving the right stick just doesn't translate to that.
That said, the Wiimote is so different, playing games like Crossbow Training or RE4 Wii don't trigger the muscle memory for mousing, and I enjoy them tremendously. If Conduit can deliver an intuitive control scheme for a full fledged FPS, I'd play that over Halo or Gears anyday, graphics be damned.
StrikerGold
Pezdispenser
Posted 6:29 AM 2/9/08
Alright you guys, play nice. Don't make me make idle threats...
Pezdispenser
mfwahwah
Posted 7:02 AM 2/9/08
I hope this game is great. I don't have a Wii, but every good game that comes out brings me one step closer to buying one.
mfwahwah
Shabadage
Posted 7:02 AM 2/9/08
@freakoflink: You seem to forget that the Ps3 took forever to get a decent userbase going. I seriously doubt that the publisher made any profit on that game for months because of the languishing Ps3. All that marketing costs money too. I'm not ragging on the game, I do enjoy it a lot and am looking forward to the second one. But let me turn this around on you. What would have happened if this game came out on the 360? Lost in the shuffle. If it were on the Ps3, it would probably have a little more mindshare because the Ps3 is still kinda lacking in titles (compared to 360 anyway); but in either of these cases, this game could easily have been swept under the rug.
Shabadage
freakoflink
Posted 7:01 AM 2/9/08
@Shabadage: Yeah, I understand that, I had a Wii at one point, and loved the 4 games that I actually bought, but I traded it in because I figured I just didn't really care about the direction the console was taking (Casual). But I guarantee you if you ask those people who you know if they would rather have this than Left 4 Dead, Halo 3, Resistance 2, Gears of War 2, or any other major FPS on any console, they will take one of the latter. Because this game will always be compared to the great titans of FPS's, even if its not intended to be. Don't get me wrong, if this title does it right, it will be able to compete with those games, but seeing the average breadth of Wii games to come out over the course of its life-span, there's no reason for anyone to believe it will be different than Red Steel or and of the other forgettable (or maybe I should say unforgettable) FPS's on the Wii.
freakoflink
Skuld
Posted 7:00 AM 2/9/08
Would that just be local multiplayer, or online aswell?
Skuld
Jelster
Posted 6:59 AM 2/9/08
@sarcasmOD:
He says as he fanboy bashes and then says the Wii has nothing to look forward to in a post about something new and upcoming on the wii of all things. Oh Dear.
@freakoflink:
My what an original rant, you copy that from a 2006 forum post? Gfx can add to a game but they don't make a game on their own, that's really all you should need to know.
And for all the bitching about 3rd party support and no "hardcore" games on the Wii. You get something that fits both criteria and everyone starts asking why they'd bother. Some gamers are just clearly thick as shit.
Anyway...
Game looks smart but I'll again ask if developers could try some alternate control methods. The whole bounding box thing is barely better than using an analogue stick. Let me hold a button down and use the motion controls to scroll the screen!
Jelster
Yofu
Posted 6:58 AM 2/9/08
This game looks really lame to me.
Yofu
digipen89
Posted 6:57 AM 2/9/08
While I'll probably just rent the game I like that the PR guy was so honest and for once open and funny.
digipen89
freakoflink
Posted 6:57 AM 2/9/08
@Shabadage: Not exactly. Resistance was a game that was produced and published by Sony, given tons and tons of publication and media coverage, and even garnered as the PS3's single best launch title. So Insomniac pretty much knew they had a hit on their hands because:
1. They are known for quality games.
2. They had a major publisher.
3. Most people were already looking forward to the game because of its publicity.
4. Because most PS3 owners are actually interested in FPS's.
freakoflink
Shabadage
Posted 6:54 AM 2/9/08
@freakoflink: Dude, every hardcore gamer I know has a Wii; granted they don't get used much, but they have one. I wouldn't be surprised if it was the same for lots and lots of other people.
Shabadage
Shabadage
Posted 6:52 AM 2/9/08
@freakoflink: You realize that Resistance was in the same boat, right? It's a gamble almost every time someone makes a game.
Shabadage
freakoflink
Posted 6:52 AM 2/9/08
@Shabadage: Yeah, I agree, if this game does it right, it can really be a great game. The Wii's controls look like they had FPS's in mind when they were designed. I would love to play a great FPS on the Wii, but seeing as the very minute amount of hardcore gamers that still own a Wii are greatly outnumbered by the casual gamers who could give a rat's ass about this game, I wouldn't think a company like High Voltage would even think of putting out a FPS on the Wii.
freakoflink
freakoflink
Posted 6:49 AM 2/9/08
@Shabadage: No, but when you stand to lose a large deal of money and make yourself and your company look like idiots, you should at least try to make a quality game.
freakoflink
Shabadage
Posted 6:48 AM 2/9/08
@freakoflink: Um, maybe it's the huge saturation of Wii Consoles all over the world? It's now the best selling console of this generation.
I want to play a shooter on the Wii. A GOOD one. That's not gonna happen if people don't try. Even if it doesn't work out, I applaud them for trying. I want to actually aim at an enemy as opposed to using my analog stick to move a crosshair; I've been using that old system for years, and yes it works; but I want something NEW. Why did people keep making FPS's on the PC when they couldn't compete with Doom or Quake? Because they still sell.
Shabadage
Onizuka-GTO
Posted 6:47 AM 2/9/08
looking good! definitely pre-order this baby.
:)
I've got a feeling this game is going to be the "golden eye" for the wii.
well, i hope it is! :p
Onizuka-GTO
Shabadage
Posted 6:43 AM 2/9/08
@frenchdestroyer: Well considering the glut of core games on the PS2, not really likely. But the Wii is seriously lacking core games.
Shabadage
okenny :) ...building bridges (to hide under)
Posted 7:19 AM 2/9/08
@Mact: LOL @ Halo 3 hate... looks like he pressed a button. You may call the game over rated ad over hyped but it's got one of the largest active communities in gamedom. You shouldn't have to reduce yourself down to his level to make a point if your intention was to take the high road... now you both have mud on your faces.
okenny :) ...building bridges (to hide under)
Toasterface[zd]
Posted 7:18 AM 2/9/08
@freakoflink: I am going to take it you never tried out Medal of Honor: Heroes 2 then eh? I mean seriously I hate WW2 games, I hate EA games in general but that game got the Wii FPS controls spot on, I picked up the game for that sole reason alone and still go back when I get a chance to and play it online even though the online modes fail horribly, it is just darn fun.
I am sure the devs for The Conduit has played/studied many Wii FPS games and can make the gameplay and controls work well together. From a controller standpoint there is little risk for the Conduit as the Wii FPS controls have already been near-perfected. Heck I would be completely fine with them 100% ripping off MoHH2's controls and sticking them to a game with more appeal than shooting Nazis.
Toasterface[zd]
Fryfat2
Posted 7:17 AM 2/9/08
Wow, some bad commenters in this one!
Too bad that Conduit is not Metroid quality, but I'm still looking foward to it.
Fryfat2
Jelster
Posted 7:17 AM 2/9/08
@freakoflink:
Shouldn't all games be great? You seem to be shitting on it solely because it doesn't look great, which of course is not a major factor in whether it will succeeds at being a great game or not.
Exactly my point. You said, "the Wii is not about hardcore games". Well the Wii is just the platform, developers make the games and unless gamers embrace those games what do you expect? Your opinion of the game was immediately dismissive on several levels yet you wonder why you perceive there is no support.
BTW the Wii has seen several good core games, seems the problem is gamers, like yourself, have a hard time thinking hardcore equates to anything but 8 hours of hi-res textured 3D gaming and a bucketful of pointless achievements/trophies.
Jelster
Shabadage
Posted 7:16 AM 2/9/08
@okenny :) ...building bridges (to hide under): Well that's why you take anything that Shane says with a grain of salt. I love it when Shawn Elliot rips on him though.
Shabadage
okenny :) ...building bridges (to hide under)
Posted 7:15 AM 2/9/08
Shane Bethenhousen also stated "some people" believe this game looks better then Halo 3. This game looks good on the Wii but there's no mistaken it, this level of graphics was out grown last generation on consoles and 4 GeForce generations ago. There's nothing impressive here. It's akin to running a tech demo on an Amiga back in the day when everyone else is playing on a PS2.
okenny :) ...building bridges (to hide under)
excel_excel
Posted 7:14 AM 2/9/08
Hmm, motion control wouldn't have much to do with FPS games on the Wii anyway, it'd be the pointer no?
Red Steel was bollox....please don't bring it up....EVER
excel_excel
Shabadage
Posted 7:12 AM 2/9/08
@freakoflink: Oh god, Ninty fanboys are horrible. It definitely doesn't help that most of them have the internet articulation of a over caffeinated 12 year old...wait a minute..
Shabadage
tatermoog
Posted 7:10 AM 2/9/08
So, another report that indicates Nintendo's keeping MotionPlus safely away from its 3rd-Party Devs for now. Problematic.
tatermoog
freakoflink
Posted 7:10 AM 2/9/08
@Shabadage: Lol, that's actually a trait I learned from the Nintendo forums back in the day because as a Nintendo fanboy I used to always try to defend the Wii from trolls in the forums. I just kind of transitioned away from the Wii as I got older. It's a funny process, one minute I'm defending the Wii with my life, the next I'm bashing it for its faults.
freakoflink
okenny :) ...building bridges (to hide under)
Posted 7:09 AM 2/9/08
@ODLdragonjoe: Only on the internet will a person take time to write an unsolicited letter letting you know just how much they don't care. Simply amazing.
okenny :) ...building bridges (to hide under)
Y2Jason
Posted 7:08 AM 2/9/08
- "That would be like saying you're better than Jesus"
One liner of the day!!
Y2Jason
crazydave_w
Posted 7:07 AM 2/9/08
I was actually managing to enjoy Red Steel until about halfway through. At that point, the reticule began to twitch by itself every 2 seconds. Up until then, the game was sloppy, but playable.
crazydave_w
freakoflink
Posted 7:07 AM 2/9/08
@Shabadage: Yeah, I see what you are saying. Honestly this game is taking a huge risk, but its their choice. There's no telling its quality or anything just yet, but we can only hope for the best. Cheers to arguing, The greatest pass-time ever!
freakoflink
Jelster
Posted 7:06 AM 2/9/08
@Shabadage:
Spot on. Anyone with an ounce of sense knows the Wii will have several must have exclusives in its lifespan along with many sleepers, well worth the purchase price of ownership. Seems people are just trying to find justification missing out.
Jelster
Shabadage
Posted 7:05 AM 2/9/08
@freakoflink: Also, it's nice to have an actual conversation with someone in the comments section without it turing into a huge flaming match. You're restored some of my faith in humanity.
Shabadage
freakoflink
Posted 7:04 AM 2/9/08
@Jelster: I'm not trying to say the game won't be great, I'm saying it better be or there's really no point to even trying on a system like the Wii, where even if it was great, the game would sell only averagely. But as to bitching about no hardcore games or 3rd-party support on the Wii, I could really care less because the Wii is not about hardcore games like I wish it would've been. I don't complain about it because I realized that's not what the Wii is about.
freakoflink
2NinjasTapedTogether
Posted 7:37 AM 2/9/08
Conduit officially sucks now. I mean... c'mon, no disco code? What's the point of blasting aliens if they're not dancing?
Disco music would make for a perfect 80s action film retort, too!
"Stayin' Alive, my ass!"
2NinjasTapedTogether
Avrum
Posted 7:36 AM 2/9/08
I wouldn't pay much mind to ODLDragonJoe guys, food for thought, before Nintendo's original NSider forums closed down he used to do a lot of trolling among the various Nintendo forums there. I always found it funny myself when some of the more intelligent posters there like Misterhero, Kezay and InvincibleHero pretty much ran him away with his tail between his legs.
But I guess he has taken to trolling on other sites.
Avrum
SPhil64
Posted 7:36 AM 2/9/08
Thank you, AJ, I was looking forward to this article!
SPhil64
BtownDesignGuy
Posted 7:34 AM 2/9/08
Okay, it's like this... when it comes to first person shooters on the Wii, let's run down the list of options:
Red Steel, Far Cry (wait, is that really an option?), Metroid Prime 3...
And then a bunch of World War II games.
Red Steel... was Red Steel. Say what you will about the graphics, it still used more hardware graphics effects than most third-party Wii games (but it's still a shame all the characters looked like plastic). And sword-fighting with Power Rangers was... not exactly what most people are looking for... but it has its group that it appeals to.
Metroid Prime 3 is awesome, but it's not really the gameplay experience I think of when I think, "first-person shooter." Reloading a gun when you're at the end of a clip adds a little excitement to a shooter... but that's not in MP3. That game is a little more old-school... which does make it cool, but it also means it's not competing with the likes of Halo, Resistance, or Half-Life.
FarCry was... um... let's move on.
And then the World War II games... come on. I'd like to have some fun shooting entertainment without pissing all over the memory of my grandparents' generation... with ammo clips that need to be reloaded... without swordfighting Power Rangers....
I'm cautiously optimistic that The Conduit will provide these qualities on a Wii, with the control my PS3 won't (but I'm still excited about Bioshock on PS3).
BtownDesignGuy
Gunhaver
Posted 7:33 AM 2/9/08
@e-friend: Metroid Prime 3 was an open-ended first-person action adventure game. The Conduit is a linear FPS. Uneven ground, if you ask me.
Gunhaver
Shabadage
Posted 7:30 AM 2/9/08
@okenny :) ...building bridges (to hide under): Well it also helps that I find Shawn is typically very humorous. He and Jeff make a great team on GFW, which is easily my favorite 1up podcast.
Shabadage
Fryfat2
Posted 7:30 AM 2/9/08
He didn't have any problem saying his game was better than Red Steel!
FPS controls on the Wii *are* incredible. Fun experiment: Play MoH2 on Wii, then try going back to a gamepad with Halo 3 or COD 4 - it feels archaic.
MoH2 is regarded by reviewers and those who have played it as the best console controls ever made. That control scheme just needs to be applied to a game worth playing.
Fryfat2
beril
Posted 7:27 AM 2/9/08
@e-friend: There's nothing wrong with being modest. It's not as if we need more developers overhyping their games. Remember kind the internetz are to developers that doesn't quite deliver everything they promised? And this is a pretty small company with no real track record so I think it's safe to assume he would be flamed in an instant if he promised that it be better than metroid.
beril
knails
Posted 7:26 AM 2/9/08
@Shabadage: Well Said
knails
okenny :) ...building bridges (to hide under)
Posted 7:25 AM 2/9/08
@Shabadage: Yeah... Man-god knows how to deliver the hyperbole and play the masses like a flute (be it skin) but where Luke left a hole in 1Up, Shawn swoops in every now and then and slaps Shane over the head with knowledge. Shane can't stand show for that reason. Man-god hates being wrong.
...anyways, I love their drama but their words are never final. I'd rather make an informed decision on my own. "...grain of salt" are truly words to live by ;)
okenny :) ...building bridges (to hide under)
CockroachMan
Posted 7:24 AM 2/9/08
Of course.. the developer would never say that his game is as good as Metroid.. same way as no developer would say that his game is better than any other, some people may find The Conduit to be better than MP3.. he was just being polite.. he exaggerated a little thought :P
CockroachMan
Agnates
Posted 7:24 AM 2/9/08
@tatermoog: It's a device Nintendo themselves have barely had time to use and they're already going to provide it to small unproven developers like this one, who don't even have a secured publisher yet. I'd say they're far from holding back the goods.
Not to mention this game doesn't need motion plus. It's a FPS, the single player's supposdelly mostly content complete, they don't have any reason to tack on some motion control just because they'll get a MotionPlus devkit and in past interviews they said they'd only do it if it would add something meaningful to their game. I'd expect their future titles to use it, not The Conduit.
Anyway, thanks for the hands on AJ, seems promising. I agree in that the shooting seems to be the star of the show, I'm getting a F.E.A.R vibe from the way the enemies react to getting shot, it just looks a lot of fun to just shoot them and watch them flinch and flail, it's always good to have such visual feedback for the effect your weapons have on enemies.
Agnates
Shabadage
Posted 8:01 AM 2/9/08
@denki: The price of the system and the lack of people buying essentially took the second run of games away from the Ps3. I'm not saying that it didn't sell just because there was no software, but the lack of people buying the Ps3 didn't exactly urge more devs to make more Ps3 games. The Ps3 has only recently (in market terms anyway) become a real force in this generation.
And come to think of it, I never said ANYTHING about the lack of games on the Ps3 attributing to the lack of Ps3 sales. I merely said that this game would stand out more on the Ps3 than the 360 due to the Ps3's lack of games. I also actually said the opposite, the lack of Ps3 sales was hurting profits on Ps3 games; hyped or not.
Shabadage
denki
Posted 7:50 AM 2/9/08
@Shabadage: The main reason the PS3 has taken so long to get a decent userbase has nothing to do with the game library, and everything to do with cost. Even now, when the cheapest model, used, is still at $350, it tends to steer people away. The lack of a game library only really becomes apparent when you've scrimped so long for a ps3 and find that there are only a few games to spend even more money on, makes people kinda sour.
To me, it has a better library than the Wii, which I bought up early in the cycle because I'm a complete tool. The Wii has a great userbase as it shocked and awed people into buying it, was instantly accessible, and was cheap. As for games I feel it's pretty much lacking, anything not first party doesn't really strike me as good.
The 360 suffers from being spoiled by MS, who bought up a ton of devs to pump out exclusive titles- so many games came out for the 360 that now it is hard to get hyped for anything less than Fable, as anything that comes out will get lost in that week's avalanche of new titles, and buried in the next.
But what I really wanted to say was-
"I felt like I was 14 again, playing Turok on my N64 (but here, the environments weren't drawing in and there was no disco code to make the aliens dance)."
Awesome. This is the kind of thing we need in contemporary games. Now everyone (devs, that is) are focussing on completely useless crap like achievements, unlockable galleries, trophies, etc. It needs to go back to the N64 days, when you work your ass off to get something you can actually use IN GAME- doesn't matter if it's completely useless BS, I'd much rather have a Gears Big Head mode instead of a fucking achievement. How many N64 games had a Big Head mode? Like, every FPS? I can't think of a single game from the last generation that had Big Head mode (I think a few sports games had them, but...people play those?). It's not even Big Head mode really, it's just that fact that you could unlock things that actually changed gameplay (or made graphical alterations), and not some goddamned status symbol of your "mastery" of the game. The old status symbol for "mastery" was unlocking Invincibility the hard way.
denki
CockroachMan
Posted 7:47 AM 2/9/08
@BtownDesignGuy: I agree with you on WWII shooters.. there are too much these days. Still, MOH2 on the Wii has excellent controls, even better than Metroid.
CockroachMan
dae_giovanni
Posted 7:44 AM 2/9/08
FPS-wise, controls on the Wii are second ONLY to keyboard+mouse. Now, if only someone would make a good FPS to take advantage of this... perhaps one not named 'Metroid', and not one based on WWII... sheesh...
dae_giovanni
Striderhayasa - Phillyyakk on PSN and Live.
Posted 8:19 AM 2/9/08
@denki: I'd take a turok remake on PSN. I'd want it in HD with m/kb support. If I didn't get that I'd at least have XFPS support or Splitfish.
----------------------------------------------------
On Topic I don't care what anyone says about dual analog being great for FPS games. FPS Auto-aim=fail in any case (I'm looking at you Left for Dead). the only controller that's challenged m/kb for supremacy is the Wiimote then the splitfish behind that. The Conduit is a day one purchase for me if they can nail the controls, give me a solid framerate with at least 16 people online and voice chat. Being back the days of Goldeneye but better. How can anyone deny the superior controls when a headshot is basically a slight movement of the wrist away in the case of Wiimote and Chuck or m/kb? True skills, not some gimped auto-aim/aim-bot. "Look ma...I'm the shit because the computer aims for me dUH HuH!"
Ahhh yes, Red Steel...was it the worse of the Wii launch? No, was it a craptcular game that UBI should be ashamed of? Yes. Did CoD3 on Wii not have a better control scheme AND was a launch title? Yes again. If CoD3 on Wii had multiplayer, would the humiliation of the garbage that is Red Steel would sink to even greater depths and embarrassment for UBI? Yes....Again. No eccuses, Red Steel is trash. I'll take the Conduit two and half years later and try my best to pretend that Red Steel was a nightmare we all shared.
Striderhayasa - Phillyyakk on PSN and Live.
That1GuyNess
Posted 8:18 AM 2/9/08
@Shabadage: Isn't the ps3 outselling the 360 right now? And hasn't it been for a while?
That1GuyNess
FreakyFavabean
Posted 8:14 AM 2/9/08
@Terrorsaur.: Yeah, I actually had some fun with Red Steel, once I got used the the controls. The story was hilariously bad, and the sword fights sucked, but the game itself was ok.
FreakyFavabean
synapticflow
Posted 8:12 AM 2/9/08
old dragon JOKE
synapticflow
denki
Posted 8:12 AM 2/9/08
@Shabadage: I know you didn't say anything about the lack of games on the PS3 hurting sales, but it was kinda implied through something you said that I don't have time to look up right now as I'm already late. But I didn't mean to post anything that was confrontational towards you, was just trying to expand upon your idea of why the PS3 still has a small userbase. And in your reply you hit upon the semi-catch 22 crux- PS3 expensive, so no one buys, so no devs for it, so no one buys.
denki
Penchinon
Posted 8:33 AM 2/9/08
Kotaku Commentors;
02% Awesome
49% PS3 Fanboy Elitists
49% 360 Fanboy Elitists
98% Stupid
Really, some of you jackoffs need to come down a few pegs instead of sounding like blathering idiots. I've owned damn near every console released in the states since the mid-80's and all have their merits.
Instead of any positive outlooks for a game that may very well rock, we get idiots blathering about how the game 'dun l00k k00l enuff'. The digital age has spawned a bunch of whiny, elite crybabies that want companies to tailor to their exact needs and it's bringing down my enjoyment of the site.
Penchinon
Striderhayasa - Phillyyakk on PSN and Live.
Posted 8:27 AM 2/9/08
@That1GuyNess: last I checked...yes it was and has been doing so for months.
According to Gamasutra as of last week...."As of June, worldwide sales for the Wii stood at 29.62 million, compared to 19 million for the Xbox 360 and 14.4 million for the PlayStation 3."
That's not bad for a console that gets railroaded as a failure and was a year later than 360. Of course, it's all in the wash since Wii is the market leader this gen. Hate it or not, Nintendo smacked MS and Sony in the face like they were girly men and ran away with the market to the tune of massive profits. Talk about sweet vengence. Analyst have predicted that PS3 would end with the number two spot MS at number 3 and Wii at number one. So much for hardcore consoles and a 12 month headstart tactic.
HA HA!
Striderhayasa - Phillyyakk on PSN and Live.
FreakyFavabean
Posted 8:26 AM 2/9/08
Also, I wouldn't say Metroid Prime 3 was THAT amazing. I loved it, it was an awesome game, and the controls were great, but it wasn't perfect. Never really felt like there was much of a storyline or anything like that to keep me interested other than the "kill Dark Samus and Ridley again!" stuff. The lack of anything there to draw me into the game was the same reason I didn't think Phantom Hourglass was as good as it could have been (even though that was a good game too). Also, the Phazon meteor things where you fought the bosses were kinda boring, I thought. But that's just me complaining. I actually really like Metroid Prime 3 and Phantom Hourglass, and now I kinda want to play both of those games again now.
FreakyFavabean
excel_excel
Posted 8:47 AM 2/9/08
@denki: "The old status symbol for "mastery" was unlocking Invincibility the hard way."
QFT. Off the top of my head.....it was facility on 00 agent, in like 2 minutes? Those were the days
excel_excel
Striderhayasa - Phillyyakk on PSN and Live.
Posted 8:45 AM 2/9/08
@FreakyFavabean: agreed. I enjoyed MP3 but it's not better than the original Prime save for the controls. The story was stupid overall and the Phazon usage should have been left on the cutting room floor. There were too many aspects that just didn't make sense to me.
Planet wildlife that's so juiced up on Phazon you have to spend minutes at a time killing them. Pirates that went from being menacing and deadly in Metroid Prime to being annoyances and laughable in Prime 3. Then Retro felt the need to tease us with the absolutely gorgeous USS Valhalla wreckage but we never get a chance to see the battle that left it a burnt out shell. We get to another beautiful locale in the pirate homeworld but the AI is godawful retarded. I'm Samus...feared and hated by the pirates and I fly to their homeworld and no one notices? No one sounds an alarm once I blow up a few things and get caught on camera a couple of times? I don't get rushed by legions of pirates out for blood after what happened in Metroid and Metroid Prime? Stupid. Metroid Prime and in many cases Metroid Prime 2 had me in awe and wonder at some of the battles, landscapes and concepts in the games. Metroid Prime3 had less moments of awe and more moments of "wow...that's it?"
I totally agree with Phantom Hourglass too. I took it back because Nintendo once again did its "wash, rinse and repeat" in game development. Link...saving the princess (tetra)....on the high seas,...fetch quest in this dungeon and that....again. I literally sat there thinking..."goddamn you nintendo didn't we do this in Windwaker?" as I went through the first 4 hours of the game. I took it back to gamestop with no regrets and no intention of ever playing it again. the sad part is, after I took 12 months to get over the cell shaded nature and the similarities of older Zelda titles, I really liked Windwaker. Especially with the sunken Hyrule and the Ganondorf that was powerful and intelligent that didn't need to turn into a beast but had at your with dual blades.
Gee, why couldn't Shadow of the Colossus been a Zelda title? Does Nintendo even pay attention to how the competition advances but they don't? Colossus and ICO combined are actually better than Windwaker, Phantom Hourglass and Twilight Princess.
Striderhayasa - Phillyyakk on PSN and Live.
excel_excel
Posted 8:45 AM 2/9/08
@denki: Damn your absolutly fucking right!! I miss big head mode!! I miss paintball mode! Thats the problem with shooters today!! None of those wacky modes are in any shooters today, where are developers sense of humours!
excel_excel
expansionsss
Posted 8:44 AM 2/9/08
@sarcasmOD:
Personally i think that most of Wii's games are for idiots/children; that most of PS3's games are better/equal on 360 or are horrible if exclusive; and that both systems have terrible libraries as a whole.
I own a Wii myself, but my bro owns both a PS3 and a 360. I'm not a 360 fanboi, but if I were to buy a system, it would be the one to get. It has a balance of ease of use, price, and library for all ages / gamer types. As well, the online capabilities are better than both PS3/Wii ( while still being down-sydrome compared to PC ).
Yes I'm a PC elitist. PC's can do anything that any of these systems can, for obvious reasons. its an expensive habit being a PC gamer though...but atleast I don't have to pay $5-$15 for content that should have been in the game already.
expansionsss
NeVeRMoRe666
Posted 9:04 AM 2/9/08
Red Steel was my most anticipated game at the Wii launch. The thought of its gunplay, its swordplay and total awesomeness in my hands kept me warm the 12 long hours I waited in -30 degrees Celcius weather for Wal-Mart to open. Two years later...I'm still waiting...
NeVeRMoRe666
Thorax
Posted 10:32 AM 2/9/08
A good third party FPS for the Wii?
Has hell frozen over?
Seriously, in a few ways it looks like the third parties have taken up the slack while Nintendo tries to get it's proverbial shit together.
Thorax
Powerlurker
Posted 10:31 AM 2/9/08
@BtownDesignGuy:
The reason that Metroid Prime 3 wasn't the play experience you associate with an FPS is because MP3 really isn't an FPS. A more accurate description would be a first-person action-adventure. Its gameplay is much more like a first person Zelda with than anything from the lineage of Doom and Quake.
Powerlurker
pikachumariachi
Posted 10:29 AM 2/9/08
@Avrum: Shit! I remember the guys you mentioned from the old days! Oh the old Nsider forums...
pikachumariachi
GundamAC197
Posted 11:06 AM 2/9/08
@Penchinon: Agreed. The new rules they put up for commenting helped immensely for a while, but the community's starting to stagnate again. (Remember when trolling was rare here?)
I've honestly got high hopes for this, if anything because they're taking a risk in developing something for the Wii from the ground up. If other devs were giving the great little machine this kind of care, we'd have a much better library to work with.
Who knows, maybe its success will start a trend.
GundamAC197
reasoncali
Posted 11:41 AM 2/9/08
Metroid = Jesus... Confirmed!
reasoncali
NESSter
Posted 11:35 AM 2/9/08
@freakoflink:
In that same regard, why would anyone make a game for the PS3 then?
NESSter
e-friend
Posted 11:32 AM 2/9/08
@Shabadage: Should painters who are not of the same calibur as Leonardo Da Vinci stop painting? No. But it doesn't mean that their work should be placed in an art museum either.
It's just very disapointing for the developer to come out and say "I give up, it won't be better than this game."
And if that's how he feels, do I really want to spend money on a product that they think is inferior?
e-friend
Reikson
Posted 11:29 AM 2/9/08
@ODLdragonjoe:
I'm glad you're not the only gamer in North America.
@DarkTravesty:
Awful is a strong word for a game in pre-Alpha. It really isn't that bad.
@Yofu:
I agree the whole Alien premise is lame. But people interested in this game are so because of the controls and Wii multiplayer possibilities.
@Striderhayasa - Phillyyakk on PSN and Live.:
This is a point not often brought up. Yes the Wii caters to a casual audience, but it has also been great for the video game industry as a whole. The more audience you have the better.
Of course the developers need to realize that even casual players are going to recognize when they are being fed shovel-ware after awhile.
The Wii, X360, and PS3 set-up the next generation to be really great for casual and hardcore players alike; possibly even blurring that line.
Reikson
y2julio
Posted 12:26 PM 2/9/08
@expansionsss: oh hush it already. I'm also a PC gamer but I don't go around saying I'M A PC GAMER as if that's supposed to make my comments better and also better than console games. I think the PS3 library is pretty good.
y2julio
Highlar
Posted 12:54 PM 2/9/08
@Thorax:
Actually, this has been something of a personal opinion of mine lately. I've been wondering if Nintendo is doing something like this on purpose. Because, it IS a point of fact, that if you look at the list of upcoming games for the Wii the majority that are sounding good-to-great ARE coming out from THIRD PARTIES. I've been thinking since E3 that Nintendo is purposefully taking a bit of a backseat right now, to GIVE those third party companies a chance to shine on the system that many people still say "has no third party support".
@e-friend:
I think that, like others have said, he was merely being a bit modest with that comment regarding Metroid. HVS is a system trying to appeal to and make a game for the Nintendo fan base, the core crowd, and they KNOW what Nintendo fans/core players think of Metroid 3: they love it, and say its an excellent adventure game. If someone were making an FPS on the 360 and came out at something like PAX saying "Oh yeah, its totally going to kick Halo 3's ass all over the place. H3 is NOTHING compared to (x game)!" what kind of response do YOU think would come from the 360 player crowd? I think that's all he was doing, being a bit modest, and avoiding backlash from bragging about a game still in alpha phase.
Highlar
Zorba
Posted 4:00 PM 2/9/08
_Even though The Conduit was only in pre-alpha, it already looked way better than Red Steel. Certainly not as good as Metroid, but then, as Eric said, "That'd be like saying you're better than Jesus."_
Umm...Metroid has only so good graphics if you play it on large LCD screen. But it has trademark gameplay features that the Conduit certatinly won't have. C'mon, you said "Xbox 360 and PS3" level graphics whem you announced Conduit...where?
Zorba
Shabadage
Posted 4:08 PM 2/9/08
@denki: Ah, I see. Yeah, I think it was in the context of the catch 22 you mentioned.
Shabadage
Shabadage
Posted 4:08 PM 2/9/08
@That1GuyNess: Yes it is, and has been for months now. But we wont be feeling the effects of it for another few months yet. That's what I meant in market terms. We'll start seeing more Ps3 games soon from the upswing in their sales.
Shabadage
interstate78
Posted 4:33 PM 2/9/08
There's sort of a Catch-22 with Wii games.
'Hardcore' gamers would like to see games with better graphics and gameplay to please the hardcore crowd like an FPS yet when they make one (such as this one) you can't help but feel it still looks like an original xbox game.
So my guess is that Wii developers should push the graphics while focusing most of their efforts on ways to implement the wiimote gameplay in new and unprecedented ways (hint: an FPS is not it). Otherwise, it defeats the purpose of the Wii.
Easier said than done though.
interstate78
Mactheridon
Posted 4:32 PM 2/9/08
Just as I realized there was a new shooter for "core" gamers on the Wii, I knew there was going to be fight in here...
I personally dont like shooters, I mean they're good but i get bored really fast for some reason...
I dont rreally care about the story and I dont think people really do care (regarding shooters). Youre iun for the multiplayer and online gameplay, I find all shooters stories not very convincing and I dont think this one is either.
So plz just stop all the fuss and WAIT. both sides.
it hasnt come out yet, nobody has COMPLETELY played it, you are trying to judge a book just by reding the first 3 pages
@Oldragonjoe:i swear i pictured a fat boy writing with nothing but his underwear in a messy room. please dude...
Mactheridon
Yaanu
Posted 4:44 PM 2/9/08
Hmm, more than 100 comments and it still hasn't been mentioned.
Let me get it out of the way, then. PS3 IS HITLER, SONY IS THIRD REICH, WII IS CALL OF DUTY PART 2.
Godwin's Law, ladies and gentlemen.
Yaanu
Chicopollo
Posted 6:28 PM 2/9/08
Where's the trailer?
And I'm still not sure about this game...I have faith though.
Chicopollo
Agnates
Posted 8:55 PM 2/9/08
change should have been chance.
Agnates
Agnates
Posted 8:55 PM 2/9/08
What trailer? There was no new trailer, just a playable level, I believe the same level seen @ GC. Just a change to get a hands on this time, finally.
Agnates
nitromic
Posted 2:38 AM 3/9/08
@expansionsss: You are completely wrong there. The PS3 library has many more core games than the Wii. Get back to your Smash Bros.
nitromic
lumpi
Posted 3:19 AM 3/9/08
Looks a little too flashy for my taste. :/
I'm curious, though, about how the new MotionPlus wiimote might solve all those little annoying issues that hurt controls for most shooters on the Wii so far.
You know, Goldeneye and Perfect Dark are the product of a Nintendo console and it's innovative new controller... I'm still waiting for that "next" shooter on the Wii.
lumpi
Human Bomb Committed Solaricide
Posted 4:41 AM 3/9/08
@Mact: I'd worry more about him thinking Resistance is something to write home about.
This game looks like it's made by some guys who love the genre and want to make good on the Wii's promise as an FPS console.
Human Bomb Committed Solaricide
Benjo
Posted 6:11 AM 3/9/08
Whether it's great or just good, it's wonderful to have some original IP's coming out for the Wii from 3rd parties.
Benjo
joemid
Posted 11:46 AM 4/9/08
@Agnates:
"Screens below and keep your eyes peeled for a trailer later today:"
that trailer. where is it???
joemid
lidor7
Posted 9:32 AM 5/9/08
I think I just skimmed through 100+ comments that had nothing to do with the game...
Anyways, I was at PAX Sunday and I played through the entire demo they had. Here are my two cents:
The controls felt pretty intuitive. The environments seem adequate but too typical (cars strewn about, post-apocalyptic city, etc). The game was set on super-easy mode, but the AI seemed to be smart enough to at least hide occasionally. However, enemy movement didn't seem very natural, which gave the illusion of a bad AI. It looked like they were always running at you.
Seems like there's some interesting potential for guns. There seems to be three different classes of guns (human and a couple alien types). In the demo (which was supposedly about 2/3 of the way into the game), I started with a pistol and some sort of assault rifle. Later I picked up some sort of alien bio weapon w/ scope that shoots rapid but slow bullets. Charging the shot resulted in a fast shot that could be used for sniping.
Later I picked up some sort of high-tech gun that when charged, it brings up two aiming reticals that are spread horizontal to the orientation of the wiimote. When one blast hits, the other kind of circles in and homes in on the enemy. Kinda weird, but creative I guess. There was also this alien missile launcher that you could guide while still controlling your character (like the Slayer missile in Perfect Dark, but without the first person view of the missile).
As a Halo fan, I'm quite fond of smacking enemies. The melee action is mapped to thrusting the wiimote, which tends to ruin your aim and disorient you. The rep reassured me that button mappings were very customizable, but I think that the wiimote just doesn't have enough buttons to do everything, which is why they had to go with the thrusting motion.
Overall thoughts: Seems to have some promise. Looks like fun, but I worry that it has very little replay value and anyone who buys the game will be done with it in two days. Hopefully there's a lot of cool creative stuff that didn't show up in the demo (they did show off some puzzle elements and hidden invisible objects that you can reveal).
lidor7