simulation
Spore Review: Evolutionary Creationism
Posted by Brian Crecente at 3:00 AM on September 13, 2008
In the beginning Wil Wright created the idea, but not the name. Now the game was formless and empty, darkness was over the deep concepts, and Wright was hovering over his small group of developers. And Wright said, "Let there be five stages in the game," and there were. And Wright said "Let the waters teem with living creatures, let birds fly above the planets, and let gamers produce them all." Wright saw all that he had made, and it was very good. And there was real-time strategy, and there was procedural animation and perhaps even firmament, though I'm not quite sure what that word means. It was the sixth year.
Without a doubt Spore is a genre-busting, piece of innovative work, but is it a good game? Did Maxis create something sublime, or does Spore still need to evolve?
Loved
Evolutionary Creationism: Spore's creature creator is almost worth the price of entry. Access to all of the game's creators definitely is. In Spore, Maxis delivers the gameplay but you create the backdrop. This mutual process of creation forms a living diorama. Something as fun to marvel at as it is to tinker with.
A Gaming Buffet: While Space is certainly the strongest of the game's five stages, the others shouldn't be written off. The first time through, one might have the urge to rush things in their race to get to space. But once you've played through the entire game, Spore allows you to go back and play whichever stage you want as a standalone.
I Kill Because I Care: Spore's plentiful creators got a lot of face time in the long lead up to the game's launch. And they're fun, but you don't realise their full impact until you play the game. The creature you lead across galaxies, across a universe, is the same one that started as a blob in a tidal pool. The species that calls for your help from Planet Kotaku is the same one you fought to evolve from animal to tribe to, finally, ruler of their planet. Those moments of play, stacked up on you way to space travel and full on strategy gaming form a strong emotional bond, a sense of duty rarely felt in a computer game. These are your creatures, your responsibility and defending them isn't just fun, it's personal.
I Am The Master of My Own Destiny: Other games talk about creating your own gameplay, but rarely do any deliver on this level. You can make everything for your creatures to their clothes, their cities, their vehicles, their planets, even their national anthem. And once you're done creating you can decide on how you want to play: Aggressively, subvert through trade, give peace a chance. Spore is an amazingly open game that still manages to work within enough framework to keep things challenging.
Deep Space: When you finally arrive there, space isn't just another phase in the game, it is the game. That's not saying that those first four stages of gameplay were an elaborate tutorial, not at all. Each offers a unique take on a well-known genre. And each is fun in its own right. But they're very streamlined takes on gaming, very straight forward. Space, on the other hand, offers endless play and deep possibilities. Alien abduction, inter-galactic warfare, spice trade, city building, planet molding: Space is where it's at.
Hated
Shallow Waters: While the lead up to space can be good fun, many of the early stages are so stripped of nuance they can be annoying. I found the tribal and civilization stages to be particularly irritating. Why can't I group by hot key in the tribal phase? Why is the path-finding so horrendous? Why do I only get to choose from a few weapons? Those stages could have used a bit more care, the guiding hand, of a hardcore strategy gamer.
Lets Not Be Too Creative: Creating in Spore is a blast. Making your own creatures, your own buildings, your own vehicles, tons of fun. But I don't always want to do it. The game knows this and it allows me to choose from other people's creations. Great. But I have to choose every time? Every planet I take, every city I capture I have to choose? Are you kidding me? Would it hurt to include an option to automatically randomize my cities so I don't spend a bulk of my space-conquering time as a glorified interior decorator?
Hello Ground Control It's Major Tom: Games crash, that's a fact. But Spore seems to have a nasty habit of crashing when things get hairy in battle. I suffered at least four crashes in Spore all but one of them in the middle of space combat. To make matters worse, Spore doesn't seem to have an auto save feature. Slightly unstable game and no auto-save is a really bad combination.
I'm Walking Sideways Because I've Used Up All My Up And Down: It is a spectacular sight the first time you break free of your planet's gravitational pull and slide into space. Even more awe-inspiring is your first zoom out from planet to galaxy to universe. Imagine, you likely think, I can go to every one of those tiny dots of lights and raze cities and exterminate entire species. But after a handful of hours of travelling between galaxies, zooming in to planets, zooming down to the surface, it starts to get tedious. My species can now travel through black holes, it has planet busting bombs, but they still haven't figured out how to trade spice without dipping down to the planet's atmosphere. Tragic.
Simple Complexity: Will Wright is, as I've said before, the master of taking complex systems and breaking them down to their basic components and then reassembling them into something we can all understand and play with. Spore is final proof of that ability. In it gamers play with evolution, tinker with planet structure and atmospheres, mess around with economics and strategy. And the game is incredibly easy to understand. But throughout Spore there are needless interactions, simple design flaws that tend to clutter up the experience. The end result is a fun and simple game that feels at times needlessly clumsy.
Spore is a spectacular game, one that everyone should experience. What it does with genre blending is amazing. What it does with user-created content will, I think, deeply impact the industry and how games are made in the future. But Spore is not without its flaws. It feels at times not totally baked. For every thing I love about Spore there seems to be another that bugs the hell out of me about the game. In fact this love/hate relationship I have with Spore seems almost purposeful, as if Wright wanted to create a game of such balance that even its attributes have to be a sort of yin-yang of praise and problems.
Does Spore live up to its lofty expectations? Was it worth the wait? Most definitely yes. Is it the game of the year, perhaps the best title Maxis and Wright have ever produced? No, not yet.
Spore, developed by Maxis, published by Electronic Arts and released on Sept. 7 for the PC and Mac. Retails for $48 to $50. Reviewed on PC. Used all creators, played through space to space level and Omnipotent rank. Earned Spore Fan Achievement.
Confused by our reviews? Read our review FAQ.

Comments (AU Comments · US Comments)
AB
Posted September 15, 2008 1:51 PM
The game could have been great. My most disappointing feature was no sort of accountability for earlier decisions. One moment I can be 1m tall with 4 legs, no arms, then after mating i can be 4m, 2 legs and all the arms in the world. Actually putting some sort of limitation on the changes which can be deployed at each mating session. e.g. Only 2 vertebrae can be added or removed. Of course people could just mate over and over.. but I'm sure the designers would be smart enough to set up abuses, such as 10min waits or require you to get another 100 DNA points before re-mating.
RaptureScientist
Posted 3:43 AM 13/9/08
Does this game really have anything to do about evolution? From what I've read about reviews, it seems more like you're developing an organism from the ground up, rather than a species.
RaptureScientist
Hdfisise
Posted 3:43 AM 13/9/08
Sorry for double post but is there a kotaku sporecast yet? Someone could add creatures from kotaku writers/members for us all to experience.
Hdfisise
Hdfisise
Posted 3:41 AM 13/9/08
i totally expected more from the centre of the galaxy, just spent a hour trying to get there just to be disappointed and annoy the grox completely so thats one save game down :P
Hdfisise
CockroachMan
Posted 3:41 AM 13/9/08
Nice review, I agree with most of it, civilization and tribe should be a little more complex :/
The game crashed only once to me though, and used to it not crashing, I lost my save, an auto-save feature really should be there!
My biggest complain about the game is in the Space stage, your enemies keep attacking you every five minutes! I want to explore space, terraform planets, get new allies.. BUT I CAN'T BECAUSE EVERY FIVE MINUTES I NEED TO GO BACK TO MY PLANET TO DEFEND IT!!! Why can't I just build some sentries in my colonies or put some extra ships to defend it? Not to mention that everyone that comes to attack me has at least 5 ships, while I have only one.. that's the most annoying thing in the game to me :/
CockroachMan
Deadeyereborn
Posted 3:40 AM 13/9/08
"Does Spore live up to its lofty expectations? Was it worth the wait? Most definitely yes."
Your expectations must have been a lot lower than most I would point you to the game play footage shown at GDC 06' thats the game I was expecting the game I got is a pile of shit compared to what I was promised. Spore is what I would call "Ok" but the hype and the gameplay they showed me and then totally failed to live up too leaves a big sour taste in my mouth.
Deadeyereborn
Cagny
Posted 3:40 AM 13/9/08
Just brought my 3rd race into space last night. It's a lot of fun and especially challenging on the 'hard' setting.
I feel that the game has huge potential still. Maxis will probably release many addons that will further the game and make game-play deeper where shallow (e.g. grouping via hot key during tribal). Still, right now, it's a lot of fun and, really, the entire game can be a deep or as shallow as you want it to be - you don't have to leave a phase if you don't want or you can always start a new race.
Cagny
Kenofthedead
Posted 3:38 AM 13/9/08
I look forward to the 5 expansions all of half the price of this game, so that each of the 5 stages can be built up more by EA.
Perhaps then this very fun and open game where I enjoy making and collection creatures and buildings from other people, will be the great game we all wanted.
Though I disagree with people saying it's not as open or great or long lasting like the Sims. It's better, for the Sims bored me to no end and I never cared about the fake romantics of a fake couple in a fake house. Yet I do care about a war between Spyros vs Crash Bandicoots or TARDIS vs Serenity Race.
Kenofthedead
Psychtaygar
Posted 3:38 AM 13/9/08
I really want to try this game, but I'm not touching it with that DRM
Psychtaygar
Islandkiwi
Posted 3:37 AM 13/9/08
I'm hating to nitpick here, but it's choose, not chose. Choose!
Islandkiwi
Krooeenya
Posted 3:36 AM 13/9/08
Spore is really an intelligent design simulator more than an evolution simulator.
PZ Myers, an eminent biologist, recently reviewed the game and called it the biggest and best game of Mr Potatohead he'd ever played.
Shame really because it had so much potential.
Next time I'd like a game where you shape the environment and the creatures adapt accordingly, now that would be evolutionary.
Krooeenya
Spoony
Posted 3:32 AM 13/9/08
The game intrigues me it really does. But ultimately i don't think i will ever buy it until it's cheap.
The game sounds like a huge mashup of all my favorite elements from other PC titles dumb down and put together. Which would be fun for a time but i think i'd find myself bored of it rather quickly as there isn't enough depth in any given area even if there is a ton to do.
Spoony
Calhoun
Posted 3:32 AM 13/9/08
Hrm. I never experienced any crashes when I played the game, myself. Maybe look into driver updates, niche hardware brands, or how close your system is to meeting minimum requirements?
Calhoun
Brian Crecente
Posted 3:31 AM 13/9/08
@Fwiffo: awesome metaphor
Brian Crecente
lilaliendog
Posted 3:29 AM 13/9/08
I won't be playing it a buddy already confirmed aside from some great ideas, it gets boring fast
lilaliendog
Bisu
Posted 3:29 AM 13/9/08
Amazing review Brian. I totally agree with you, space is where its at.
Bisu
fuchikoma
Posted 3:28 AM 13/9/08
I've always been on the outside of Wright's games looking in... SimCity, SimAnt, The Sims (I tried The Sims once but didn't know how to control the insane time, so I'd get lost in my house for days trying to cook breakfast and collapsing from exhaustion...) Basically they all looked like they would have some kind of universal appeal in theory, and the control panel from a Boeing 747, making them wholly impenetrable.
Spore looks very exciting to me though. I will pay for it once they strip the DRM off, and I do mean that sincerely as I've been in a position to buy games for a while now. Until then though, it'll be offline and cracked. :/ I wish I could tip the whole dev team, but depending on how easily stalkable he is, I may try to float a few bucks Will's way under the table as I'm sure he didn't ask for his game to be bound and shackled.
fuchikoma
Fwiffo
Posted 3:25 AM 13/9/08
I love the creative side of the game, but I hope there's a damn patch to sort out the random crashes!
A few more sliders for space stage to deal with limited items/angry empires/the Grox and random events would be nice too. It's a sandbox full of buried scorpions at the moment.
Fwiffo
Talleh
Posted 3:25 AM 13/9/08
Good review. I've never had any crash issues though, I've played all the way to space, but am just starting it. I wasn't hardly excited for it at all, all I knew is that it took many years to get here, but I've hardly been following it the entire time.
I thought it was fun going around, dancing for people, getting a posse, new parts. The RTS phase was kinda lame, as mentioned, no ability to control group units. The Civ phase was ok, I made alliances, betrayed people, back stabbed, it was pretty fun. What wasn't so hot, was when I asked a buddy faction to attack somewhere else, the AI's units just sorta flew around the city.
Space has been fun so far, I've made some allies, made some trade routes, nothing major yet. I agree with pretty much all the points, I think I'd grade it right around anywhere from a high C to a low A range, really good, but not great.
Talleh
Ometochtli
Posted 3:23 AM 13/9/08
The biggest thing that bugged me about Spore Space stage is you can only build ONE ship and only ONE ship at a time. This is annoying for two reasons.
(1) I cannot build extra ships and tell them to defend colonies. If any of my colonies are attacked I have to fly my empire's ONE ship back and defend that colonie. this gets really annoying when i am constantly running back and forth defending all my colonies
(2) I cannot build extra ships and tell them to collect spice for me. This means every 20 minutes i have to go on a massive galactic tour making stops at EVERY SINGLE colony to collect the spice.
Ometochtli
baberg
Posted 3:22 AM 13/9/08
@Brian Crecente: @baberg: Try now.
It's not your link - it's the Sporepedia. I can get to everybody's profile ok, but every achievement link gives an "Unknown User" error.
No worries :)
baberg
jevim
Posted 3:19 AM 13/9/08
I would love to play SPORE myself, but my Galactic Edition serial number won't link for an online account! I think a lot more G.E. buyers are stuck in this, and I haven't heard a think from EA yet. I just don't want to play until I can get my account linked so I can have my friends' creatures in my game.
jevim
Mike Fahey
Posted 3:17 AM 13/9/08
*still stuck at Tribes stage*
Mike Fahey
alaren
Posted 3:17 AM 13/9/08
It's five mediocre games packaged with a really great toolset. I played the cell stage expecting something more like flOw; the creature stage seemed to take too long and I hate that the "epic" creatures can't even be defeated by a pack of maxed-out creatures; the tribal stage was boring. The city stage spent too much time in the creator tools; even great tools are not fun after too long at one stretch. The space stage is the best, but it's not "sandbox" enough for open-ended play OR goal-driven enough for goal-oriented play.
Great concept, but it just fell short for me. My 3-year-old and 5-year-old really love the game, so it's not a complete waste, but Spore sought broad appeal (a la the Sims) and, I think, failed.
alaren
Adam Barenblat
Posted 3:17 AM 13/9/08
I need to pick this up :)
Adam Barenblat
Sheogorath
Posted 3:16 AM 13/9/08
Personally, I think the everything from creature-civ was boring. They all have a tacked-on, half-finished feeling. The stupid 'city building' is dumb and tedious (especially after the 500th time), the creature phase is UTTERLY repetitive, the tribal phase is slightly better, if only because its somewhat shorter and has a somewhat decent variety of animations, even if the warfare is godawful.
Both the civ and tribal phases could do with more ways to customize your tribe. Like in the trailers it talked about how you would be a sort of Populous/Black and White-style god. You could drop a stand of spears into your village and your dudes would play around with them, eventually figuring out that these could be used to teach those bastards over the hill in the Purple Tribe a lesson in not-hitting-Ug-over-the-head-with-a-rock.
Instead we get a poorly designed RTS where you can either give your guys weapons or musical instruments.
It is a nice touch that the weapons can be used for hunting, buuuuuuu-uuuuuuuuuut...
We really didn't get what we were promised with Spore. Its not a BAD game. Just not an excellent one.
But space is awesome. Space is where its at. The only slight flaw is that, every five minutes, I've got some idiot crowing for my attention.
How do you say, "SHUT UP, YOU IDIOTS. WE HAVE AN INTERSTELLAR EMPIRE OF FIFTY PLANETS AND A BILLION SPACE DOLLARS, YOU CAN HIRE A FUCKING BIOLOGIST TO DEAL WITH THE DISEASE, GOD." in Sporeanese?
And combat is a bit dull.
The cell phase is amusing as well. Its just as simple as the others, but, if anything, it just advances too fast for you to get bored.
Sheogorath
homernoy
Posted 3:16 AM 13/9/08
I have a feeling this game is going to top the PC sales list for quite some time. I love the fact that is't such a good entertaining game that is vitually for all ages.
homernoy
Brian Crecente
Posted 3:14 AM 13/9/08
hmm
Brian Crecente
Brian Crecente
Posted 3:13 AM 13/9/08
@baberg: Try now.
Brian Crecente
vid3oman64
Posted 3:12 AM 13/9/08
Hmm... I dunno what to say. Equal number of pros and cons, and cons seem a little overwhelming, a little gamebreaking.
vid3oman64
Kounji
Posted 3:12 AM 13/9/08
Well done I haven't had a chance to play it yet., but all of my friends seem to really enjoy it. This was one of the better reviews on the game. Thanks Crecente
Kounji
Shin-san
Posted 3:09 AM 13/9/08
I'm having a problem where the game will slow down after a few hours. It's not bad since restarting the game fixes it. I suppose I should adjust the cache to try to speed things along
Shin-san
Calhoun
Posted 3:09 AM 13/9/08
Hrm. I installed Spore, and went from the primordial ooze to space travel in about three and a half hours, at which point every intelligent form of life in the universe suggested my race of bloodthirsty warriors become their personal fedex bitches. My own people charged me 90,000 sporebucks to acquire a colony to expand our dominion over the galaxy. I got sent on a mission to seek out an infected form of life for which I didn't have the proper technology upgrade to detect.
Honestly, I felt it was a fairly shit title. The first stages of cellular and primate evolution are fairly fun, but they're also incredibly brief and it constantly feels like the game is prodding you with a broomstick to move to the boring, pedantic stages of the game. Civilization stage was a joke, I annihilated every other city on the planet in about 10 minutes and then it was over. Then once I was in space it felt like I was a minimum wage bike courier trying to build a palatial countryside estate.
I think they did an amazing job on the creature creator, but that's really the only noteworthy part of the game, which is probably why they started flogging that as a standalone a few months back. It's all downhill from there.
Calhoun
Acebuckeye13
Posted 3:09 AM 13/9/08
i have not played Spore yet, but if I am eager to get my greedy little paws on it as soon as i've also aquired Mercs 2 and RB 2
Acebuckeye13
baberg
Posted 3:08 AM 13/9/08
I'm getting an "Unknown User" error on your "Spore Fun Achievement" link.
On-topic, I agree completely. It's a game that every gamer needs to play at least once to experience it but it's got some flaws. It's fun, it's engaging, and it's well worth the DRM headaches. But (despite what I hyped myself up for when it was first announced) it's not the end-all be-all game that I'll be playing for years. Months, maybe, but not years.
baberg
Brian Crecente
Posted 4:08 AM 13/9/08
@Sir_Realist: I was talking specifically about tribal. I'll make sure to note that, let me go check civ now.
Brian Crecente
Sir_Realist
Posted 4:06 AM 13/9/08
@Brian Crecente:
dude...sorry to burst your bubble but I've been using hotkeys in the Civ phase since Sunday. It doesn't work for tribal, but is most definitely works for the civ phase.
Also, sorry, the drm whining wasn't in direction to your review. My apologies.
Sir_Realist
Krooeenya
Posted 4:05 AM 13/9/08
@BigDragon: Sorry but I think you're understanding of evolution is a little lacking. Evolution doesn't work by design, rather it, er...evolves.
In Spore the player is literally the higher intelligence directing the action.
As I said, had they made it so that you alter the environments and the creatures adapt in a procedural fashion, or not, accordingly, then that would be more like evolution.
Evolution is a wonderful thing, and if Spore turns people on to finding out more about how it works, all the better.
Krooeenya
psychicfriend
Posted 4:04 AM 13/9/08
I finally unwrapped my copy last night - having played with the CC when it came out in summer I expected more of the same. I sat down with the intention of playing around for 15 or 20 minutes, and finally tore myself away to go to bed about 3 hours later. I think the only two games that I did that with in recent memory were Portal and WindWaker.
IMHO this is one of the very few AAA games in the past year that has actually lived up to its hype (I'm lookin' at you, GTA4 and MGS4).
psychicfriend
Gfunksnow
Posted 3:57 AM 13/9/08
i really like this game, and for me, the earlier stages are more fun. I really like the creating aspect. For some reason though, i barely made it through the civ stage, and i was almost annihilated during the space stage. I had to cheat to pay off all the enemies i formed so they would stop attacking me. i wish that my colonies could fend for themselves so i could do more exploring.
Gfunksnow
chantastic
Posted 3:56 AM 13/9/08
Remember the original Sims game? It was groundbreaking, too, but its simulation of life as a regular person was very simple. There were no weekends. People didn't get old and kids didn't become adults. There weren't any pets. Your "job" was simply you leaving the house at the time the car was outside. Social interactions were pretty much limited to "people visiting each other's houses".
Then they started to add other things, like dating, parties, vacations, pets, etc. Then Sims 2 came out and added the whole progression of a life from baby to old person to death. Sims 3 is taking the neighborhood concept very very far.
Gamers may scoff at these expansion packs and sequels and yes many of them are pretty lame. But the simulation of a "person" by Maxis' games have progressed greatly over the years. It's way more advanced now, in Sims 2, than it was in 2000 with SIms 1 and Sims 3 will be even more advanced. Maxis have taken more and more on with each release, modeling more and more parts of a person's behavior and life.
SimCity is much the same way. The models used by SimCity 4 are way more complex and realistic than in previous generations, and Rush Hour's modeling of traffic is even far beyond what SimCity 4 did.
Now, it's easier to see the holes in Spore because its doing so much more, but I think those holes will get filled in over the years much like The Sims was and much like SimCity was. And, of course, EA/Maxis will find a way to charge us for it! Hell if they couldn't they wouldn't do it.
I like the game btw.
chantastic
Brian Crecente
Posted 3:54 AM 13/9/08
@Essobie: What spelling errors?
Brian Crecente
Brian Crecente
Posted 3:53 AM 13/9/08
@Sir_Realist:
1. No you can't. I double checked. You can grab people in a group and move them around. But you cant save hot keys for a select group. It's either all of one type quickly or you go in and select the group temporarily. No Cntrl 1s allowed.
2. I mentioned that in the point, but pointed out you still have to choose every single time.
3. I didn't mention anything about this. Which point are you talking about?
Please read the entire article before correcting. Thanks.
Brian Crecente
Deadeyereborn
Posted 3:49 AM 13/9/08
My other problem with the game is that fact that its not really open it just wants you to think it is. All carnivores have the same game play regardless of how you look. All herbivores have the same game play. You have 3 choices high road middle road and low road and no matter what your creature looks like it will behave the same way each time. Bite, charge spit, Charm, dance, sing all doing damage in the exact same way just with different progress bars to show you whats happening. Like I said before this game is a far cry from what was promised and shown in game play footage. In the civ stage no matter how you play you always take over cities by military religious or trading its all the same thing. The space stage opens up a bit more but its obviously been simplified and inflated to make it look big when all the planets are pretty much the same.
Deadeyereborn
Essobie
Posted 3:49 AM 13/9/08
Thanks for the review. Any chance you could read it through once for obvious spelling errors before posting the next one?
Essobie
BigDragon
Posted 3:49 AM 13/9/08
@Krooeenya: "Spore is really an intelligent design simulator more than an evolution simulator."
I'm not sure how you were playing the game, but it looks to me like a hybrid. Sure, you can completely redesign your creature each time you mate, but most of the time it seems like people do incremental adaptations strategically placed for best use. Redesigning takes a longer time than incremental upgrades, but you are never forbidden from doing it in the first 2 stages. This actually makes a great case for evolution and intelligent design being together the answer to the origins of life rather than being two mutually exclusive foes like political and religious groups make them out to be.
BigDragon
goddessakasha
Posted 3:48 AM 13/9/08
I am completely addicted to the game. I can't stop playing it. I do have to admit that the constant zooming into the planets can be annoying.
I've not had one crash on the game yet and I've spent quite a few hours playing it.
Considering previous interviews and previews for Spore anyone who was expecting a Civilization style of hardcore gaming was really kidding themselves.
goddessakasha
Kanoopy
Posted 3:48 AM 13/9/08
To be honest, I found Spore repetitive and now I am back playing Disgaea 3.
Kanoopy
Sir_Realist
Posted 3:48 AM 13/9/08
Not entirely true facts in the negatives.
1) You can indeed, in the civ stage, group by number. I'm not at home to verify the keys, but I believe CTRL-(num) will set the hotkey.
2) You don't have to make a new building/vehicle every time. Click the Sporepedia button on the bottom left and then pick one you've made or search the entire Sporepedia for one you like.
3) Seperate logins on XP/Vista will allow you to use the same account in spore, with a full set of save slots for each user. Only downside is that all the creatures are listed under the same user in the Sporepedia. Big deal.
Please check your facts before reviewing. Thanks
Sir_Realist
Overlord44
Posted 3:46 AM 13/9/08
No mention of the DRM issues?
My brother bought this (I'll be the one laughing when his activations run out), and this game looks really really good, but I am NOT buying it while it's a glorified rental. Which is a shame, but that's how the cookie crumbles, EA.
Overlord44
Salen
Posted 3:45 AM 13/9/08
*adds Crecente to his buddy list, so he can run into Kotaku aliens in space, and hopefully not get into a flamewar with them using lasers and bombs*
As for Spore itself, I love the game, but Space seems a lot more frustrating to me than the other stages. I've been attacked on all my colonies and homeworld at the same time, and for a little ol' Neo Moogle, that's a lot to juggle.
Salen
Hamsfork
Posted 3:45 AM 13/9/08
How long do I have to play the space stage for it to get exciting? Right now I'm just ferrying spice back and forth between colonies trying to scrape together enough money to build another colony while every minute or so I have to do the incredibly repetitive task of saving a system from "ecosaster" or killing space pirates.
I'm at the point where I have 3 allies following me around. How long until I get cool weapons and stuff? Am I missing something about the space stage? So far it's pretty boring.
Hamsfork
BigDragon
Posted 3:44 AM 13/9/08
If only they would strip out the creature, building, and vehicle creators to put them into a proper game... Spore felt way too dumbed down, shallow, limited, and rushed. The creatures sure are fun and watching them run around in villages, cities, and then go out and interact through vehicles entertaining...but it left me expecting more and a better quality gameplay experience. Each stage is no different from a mini-game. I'd rather see a fully fleshed out RTS or third person game that had all the creation aspects.
One thing I didn't see mentioned was the lack of persistence. This really bugged me. Friends and enemies I made in one stage would not carry over to another stage. :( It's like each new stage had you starting fresh. I've been playing Spore a lot since I got it, but the lasting appeal is quickly wearing out.
BigDragon
Crutchley29
Posted 4:32 AM 13/9/08
@Brian Crecente:
I did my friend, within around 4 hours..i played it slowly as well and actually found Space Stage more appealing than the others...which seems to be against what a lot of people are saying, I'm a sucker for the old Orion games and anything in space, and anything with "spice" interests me.
I was a HUGE follower of Spore prior to release, the 05 previews promised so so much, but it seems that Wrights original premise was skewed by the pressure to make a very open and welcoming financial success as opposed to a very deep and complex game, he said it himself that he would rather have the sales of the Sims 2 and the Metacritic rating...than the sales of HL2 and their own superior 97% rating.
That upset me..but i guess it's business at the end of the day and everyone knows they will make a killing of Spore and its future expansions.
Whether this is EA's influence..or Wrights..i don't actually know.
If future released expansions flesh the vanilla game out i will surely buy again.
Crutchley29
DaveKap
Posted 4:32 AM 13/9/08
Just wondering: Are you guys going to review Mercenaries 2? I'd really love to see it go through the Kotaku review process.
DaveKap
canchegundam
Posted 4:30 AM 13/9/08
The game is not perfect but it is something that if you have an interest in give it a try. For all the shortcomings there are a lot of things to love. Very rarely do we get games like Spore, give it a try I think you'll be happy to see your little creature evolve.
canchegundam
Smurfy
Posted 4:27 AM 13/9/08
Space Stage is really boring. After a while you can eventually get cool stuff like Interstellar Drive 5 and the Wormhole Key and lasers that blow up planets and the ability to visit Earth but the immensely repetitive and boring-the-first-time tasks required to do them just aren't worth it.
Smurfy
Ra is on Seinfeld
Posted 4:27 AM 13/9/08
They need to make a "hardcore" patch. One that changes to game to cater to those who play much for games.
Ra is on Seinfeld
Brian Crecente
Posted 4:26 AM 13/9/08
@Crutchley29: Im curious, did you get to space?
Brian Crecente
Crutchley29
Posted 4:22 AM 13/9/08
Played it, took it back, i found the level of depth and complexity insulting, especially since one of the main factors in getting a refund was my 9 year old cousin sitting and playing it for hours.
I like my games a little more strategic and less predetermined, it felt like i was being taken for a walk the whole way through the game and the creators and tool sets were stuck on with blue tac after development, they are nice to use but ultimately add very little to the overall scheme of things.
It's a game for casuals i guess..and at 35+ hours a week spent gaming i expect a little more from my hard earned cash than a few disjointed mini games.
I'll wait for Fallout 3 and Left 4 Dead.
Crutchley29
Brian Crecente
Posted 4:19 AM 13/9/08
@Islandkiwi: Sorry, our publishing system is acting up this week. Our edits sometimes dont take when we publish. :/
Brian Crecente
Sir_Realist
Posted 4:19 AM 13/9/08
@Brian Crecente:
I totally agree. Right after I tried it in civ, I was kicking myself for not using them in tribal. After I rolled a new creature and hit tribal...I was more than confused at the decision. Also...it's nowhere to be found in the manual or the help pages in game (that I can find anyway).
Very odd. BTW..wasn't ripping on you man, the review was great. I'm just a bid jaded by all the Spore bashing on teh interwebs lately!
Sir_Realist
milkmonkey
Posted 4:18 AM 13/9/08
I hated the space stage. Throughout the entire game you're working from 3rd person action/adventure to larger and larger RTS. And then all of a sudden you're snapped out of it and only get to control one ship? It sucks.
milkmonkey
Brian Crecente
Posted 4:16 AM 13/9/08
@Sir_Realist: Just confirmed: No hotkeys in tribal, but hotkeys in civ, which is even stranger.
Brian Crecente
Sir_Realist
Posted 4:09 AM 13/9/08
Cool. Also, sorry I misread your comment about selecting buildings for each planet. I get your point now. :p
Sir_Realist
svenhoek
Posted 4:08 AM 13/9/08
Like 99% of all PC games that come out, Im waiting until the first 1-2 patches get released to buy the game. The 1% for me was Portal. Portal ran so, so smooth as soon as I installed it and turned it on.
So like every review for every pc game, this basically reads as, "Spore is going to be a great game and well worth your time and money when they patch it."
svenhoek
Argyle
Posted 4:08 AM 13/9/08
@BigDragon: they are mutually exclusive... One is fact the other is fiction.
Argyle
Newtonian-Fig
Posted 5:03 AM 13/9/08
@ iLove3
I didn't say God of the gaps was helpful, it's just...not prudent to rule out something that is not provable/disprovable beyond a shadow of doubt with our current understanding, regardless of how plausible/implausible it may seem.
Newtonian-Fig
Klemmins
Posted 5:02 AM 13/9/08
I actually have to disagree with you partially on this... I found the entire game highly amusing, but I loved the creature stage the most. The whole experience of creating a creature is so much better when you actually have to worry about how the creature is going to perform, unlike with the creature creator. The space stage is definitely second, in my opinion, and I also thought the Civ phase was lacking.
Klemmins
BigDragon
Posted 4:59 AM 13/9/08
@Krooeenya: "Sorry but I think you're understanding of evolution is a little lacking. Evolution doesn't work by design, rather it, er...evolves."
I perfectly understand that. I think the disconnect between how you see things and how I see things is due to me realizing that Spore does not have the technical capability to simulate evolution therefore leaving the impetus for change to be left at the player's choice to adapt or redesign, which is almost always prompted by the environment and other creatures. This only holds well at the earlier parts of the game where resources are scarce and you add stuff based on how badly you need it. The technical complexity for true spontaneous evolution would be well beyond the scope of a simple video game at this time, so the next best option to prompt the player is used.
@Argyle: "they are mutually exclusive... One is fact the other is fiction."
By saying that, you probably mean evolution is fact and intelligent design is fiction. You don't realize that evolution has never been completely proven nor disproven according to the scientific paradigms that determine what is true and what is false. No one has ever been able to observe spontaneous evolution nor recreate it. There is no known patter, algorithm, or force that we comprehend at this time. It's an observed set of fossil snapshots that has led to a plausible theory. Intelligent design is also a theory which hasn't been proven or disproven either. There simply isn't enough data to make a final ruling on either unless you jump to conclusions and ignore how science works when it sets out to prove something.
BigDragon
Crutchley29
Posted 4:57 AM 13/9/08
@Reikson: Your ideas on what SHOULD have been included are correct, your creature evolving based on certain aspects like distance traveled (increasing leg muscle and speed), other creatures eaten (size of fangs, claws)...i like the idea of using Black & Whites method of development..your creation becoming a mirror image of its life.
In my opinion..although suffering of Molyneux syndrome..the Black & White series did a better job of giving a creature a personality and making it mirror your own.
Would have loved to see that kind of seamless evolution!.
Crutchley29
Pezdispenser
Posted 4:54 AM 13/9/08
The game is fantastic, but I have one big beef with it right now (and it's not the DRM). My problem is with the account verification and EA's craptacular customer support. Basically, I can't use any of Spore's online features because EA decided to screw me, and there is absolutely nothing I can do about because EA is totally inept in anything involving work.
Pezdispenser
iLov3
Posted 4:53 AM 13/9/08
@Newtonian-Fig: That would be the old God of the gaps argument. Wherever you don't know what did it, god could have done it. We don't know in exact detail what cause our evolutionary process to end up with man, therefore you cannot deny that god could have done it. It works as an argument because it's technically true, although not very helpful. A rogue tea pot could have caused the same effect (tea pots are a favourite amongst these counter-religious explanations for some reason). You don't think so? Disprove it! Without evidence you must accept that the likelihood of each is equal. Hum ho, back to video games we go.
iLov3
GodBen
Posted 4:49 AM 13/9/08
@Fwiffo: "It's a sandbox full of buried scorpions at the moment."
I think that's the best analogy of this game I've read. I do love playing the space stage of all the stages, but when I'm at the center of the galaxy trying to fight the Grox there is no way in Hell that I should be expected to take five minutes to go back to my empire to shoot a couple of animals. Especially not with a four minute countdown! The events in the space stage should happen once an hour, not once every 5 minutes.
Still, I'm a glutton for punishment and can't stop playing.
GodBen
Reikson
Posted 4:45 AM 13/9/08
@Cagny:
You have made some great points; I just hope they do create some add-ons...
@milkmonkey:
@CockroachMan:
That is really the one major gripe I have with this game. You should at least be able to build one ship per colony...
@Brian Crecente: I have to agree with your review 100%. It is spot on, at least with my experience of the game.
Overall I have enjoyed this game, and I haven't really even got into the Space Stage yet.
It definitely doesn't feel like a AAA title though. The programming and technical achievements they made with this game are amazing; but each of the stages could be better fleshed out.
Another cool thing would be if the way you combined parts in the creature stage created unique aspects. For example: a spitter and a horn put close to each other evolves into a spike shooter or something like that.
Reikson
chubbyw
Posted 4:44 AM 13/9/08
i think they could have done abit more in the creature stage. you pick to be ally or attack someone? oh come on maxis, you can do better than that.
chubbyw
UrbanKnight
Posted 4:43 AM 13/9/08
@strix
I would not pay a dime for anything they create. why bother.. the world's are free... wouldnt buy anything short of a full expansion IE: new editors, options, tactics etc. Spore : advanced or something...
UrbanKnight
iLov3
Posted 4:42 AM 13/9/08
I have to say, this game is nothing like what I expected. I wasn't taken into the hype of the game really, so my two impressions of it were the original unveiling of the concept and the final reviews. I thought the areas of the game shown were like a snapshot of what you'd be doing as your creatures evolved and acted and changed the landscape, and you could take a god-like role and guide them the way you wanted them to go. Instead, the 3 seperate minigames in the original demo were literally all they had, they just fleshed it out into a game.
I suppose building a true evolution simulation, where actions had indirect consequences on your creations, was too difficult to implement. The way evolution works, if you remove your creatures food from the environment, they must evolve a different feeding pattern to survive. In this game, you look at what your creatures need and design it yourself. It does seem like a fairly weak implementation of the concept. I'd like to try it out, but I wouldn't spend £40 on it even if it were DRM free.
(PS. kudo's to the kotaku community for not going DRM nuts. Unless these comments are being censored? Someone put my mind at rest please.)
iLov3
Crutchley29
Posted 4:42 AM 13/9/08
@strix: Totally agree with you man 100%
Crutchley29
strix
Posted 4:40 AM 13/9/08
I think the game was a great concept but that is all that it did great.
Every single stage was very shallow and very short. The RTS stages were a complete joke. I had the most fun in the cellular and creature stages. Space, like other people have stated, almost forces you to be an interstellar deliver boy (which would be awesome if this was futurama, but it's not) while constantly trying to defend colonies that won't defend themselves from attacks.
I doubt the expansion packs will add a lot to the depth/complexity of the game but will instead mostly churn out more maxis created creatures/creature items/vehicles/buildings while maybe tossing in a few extra planets or terraforming options.
I hadn't viewed the 2005 trailer of the game until after I played and beat Spore and all I can say is it made the absolute disappointment of this game much much worse after seeing a demo full of ambition and amazing ideas to a vastly toned down creature creator with 5 very generic and repetitive levels.
Kudos to the next developer that will take the ideas spore originally presented and run with it to make a much better game when EA and Maxis would rather dumb down for easy money.
strix
UrbanKnight
Posted 4:40 AM 13/9/08
Just needs some fleshing out really... its more Spore-Lite at the moment.. another $100 in expansion packs that I will most likely grudgingly buy... maybe we can get horse armour as well...
UrbanKnight
Crutchley29
Posted 4:39 AM 13/9/08
@Brian Crecente:
Yes i agree, its hard not to be charmed..especially when your a 4X freak like me who loves space themed games, but even then it was strategically shallow..i hope this will be addressed in the future.
Crutchley29
Crutchley29
Posted 4:38 AM 13/9/08
@Newtonian-Fig: Then God Bless the LHC, soon we shall hopefully understand a bit more about how we came to be, it's purpose..remember is to explore our beginnings.
Crutchley29
Brian Crecente
Posted 4:36 AM 13/9/08
@Crutchley29: I ask because initially the game felt very light, and it is, but space won me over.
Brian Crecente
Newtonian-Fig
Posted 4:35 AM 13/9/08
@Argyle
*Grabs flame-thrower, throws on flame-retardant suit*
I don't think they're mutually exclusive. One is born of science and the other...interpretation.
Technically, Intelligent Design is a label shared by a whole range of theories and doesn't necessarily refer to "ninja Creationism," but that's a whole 'nother bag of bagels. I'm assuming you are indeed referring to this version of ID.
While our existence and the evolutionary process looks unguided, that does not definitively exclude the possibility of a intelligent designer or designers.
The existence or non-existence of God/gods is ultimately unprovable (to a degree), therefore I don't think intelligent design (on the supernatural level at least) can be called "fiction" and mutually exclusive until humanity has obtained greater knowledge about the workings of the universe and discovered the ability to transform into balls of light, a la the technological victory at the end of GC II.
Newtonian-Fig
Krooeenya
Posted 5:23 AM 13/9/08
@BigDragon: Sorry, but evolution has been observed and recorded.
I refer you to [en.wikipedia.org]
As for your points about the limitations of the game, I agree with you but think we still need to make it clear that due to the game's limitations it is not in any way accurately replicating true evolution.
Though I'm sure you agree that it would be wonderful to see a game where the environments affected the outcome of your creature in a procedural fashion?
Krooeenya
iLov3
Posted 5:23 AM 13/9/08
@Newtonian-Fig: I actually agree with you there, but thats basically the point isn't it? The theory that god did whatever it is isn't science unless it's testable. So you can't rule it out, but theres no point giving it serious consideration most of the time either, because there simply isn't a theory there to consider. Anything could be true about anything, until we know it isn't. Heh. I'd like to think that if someone did manage to prove God (by argument or otherwise) i'd be all into it, but we'll see.
iLov3
chantastic
Posted 5:20 AM 13/9/08
@iLov3: About what you thought the game would be: Will Wright already made that game. A long time ago. It was called "SimEarth". Presumably if he found potential in that design he would've gone back to it with this one. So yea, I dunno. He did that already. Spore is something else.
chantastic
Krooeenya
Posted 5:20 AM 13/9/08
@Newtonian-Fig: You can take off the flame retardant suit, I doubt anyone wants to flame you for putting forward your ideas in a civil fashion.
I will however disagree with you and try to point out why I think your argument is fallacious.
In order to support the idea of design (intelligent design is a redundant term) you would have to show design in the first place.
There is no evidence for anything that exists anywhere in the universe being the product of design apart from that which man has designed
that is to say that every living organism observed follow the pattern of being here by a process of evolution, and that demonstrably so.
What we usually get is the argument that since we can see complex structures, there must be a designer since complexity can only come about by design, This is the fallacy at the heart of the design argument.
Where I come from in Northern Ireland there is a wonderful place called Giant's Causeway, a natural wonder made up of a series of rocks, all hexagonal in form and all fitting perfectly together.
It takes its name from the legend that it was created by a Giant who wanted to built a highway from Ireland to Scotland, and that was a rather sensible idea for the people who named it so, since they had no knowledge of vulcanism or the process and molecular structures which would be formed when lava cooled at superhigh speeds.
Of course we now know that it wasn't formed by a giant but by natural processes. Most people today would laugh at you if you still clung to the notion it was created by a non existent Giant who had a penchant for roadworks.
So it is with "Intelligent Design", not to mention the simple fact that if you suggest the complexity we can see must have had a designer, then you must explain where the even more complex designer came from in the first place.
Krooeenya
BobDelli
Posted 5:19 AM 13/9/08
"It was the sixth year."
Crecente = Win
BobDelli
Ignatius
Posted 5:04 AM 13/9/08
@BigDragon:
I think that the real difference between Intelligent Design and Evolution is the fact that one has changed in spite of new evidence and the other has remained stagnant since its inception.
Ignatius
xibis
Posted 5:04 AM 13/9/08
If you are thinking of buying this game, beware of the DRM being used. secuROM. Basically it writes itself to your system without permission and cannot be removed without reinstalling your OS. On top of that, secuROM uses CPU resources. If you go to Amazon.com type in "SPORE", take a look at the reviews. out of 2000+ reviews, 1500+ are 1 star. Beware of this game!!!
xibis
James, just James
Posted 5:50 AM 13/9/08
@Brian Crecente: "In fact this love/hate relationship I have with Spore seems almost purposeful, as if Wright wanted to create a game of such balance that even its attributes have to be a sort of yin-yang of praise and problems."
That's retarded, it sounds like you're calling bad design a good design choice because of the balance. Bad design choices are and always have been a BAD thing to have in a game.
James, just James
GodKiller0
Posted 5:48 AM 13/9/08
It was well worth the download, I can now recommend it to everyone I think likes theses types of games. I don't like it all that much personally and I'm glad i didn't pay for it...i'm at stage 5, it's fun and all...but I have other things to do.
Dunno about the online features, I never play online with cracked games, even if free servers exist...i think gets more to a point of just "trying out" a game at this point
GodKiller0
Vojtas
Posted 5:39 AM 13/9/08
It's worth one star, because of damn DRM. Say no to malware, SecuROM, and telling me, what I can install on my own computer. I will not RENT game form EA. No way.
Vojtas
Jezner
Posted 5:37 AM 13/9/08
Anyone know when the 360 version of the game is coming out? I'd buy it for my computer, but if I'm gonna spend 50+ bucks, then I'm not gonna deal with EA's install limit.
Jezner
deadjesterx
Posted 5:37 AM 13/9/08
Hmmm, never had the game crash on me yet.
I agree with some of the things, but I do have one major diagreement with this review: I dislike the Space phase.
There are some aspects of it that are fun. I like exploring, I like terraforming. What I can't stand, however, is having to fly all over the place every single time I want to start a diplomatic talk with another race or whenever I want to go collect the spice from all my planets. It got very tedious for me very quickly.
Now I like Civilization builders. Hell I was crazy enough to spend hours conquering the entire map in Medival: Total War 2. But having me fly to a galaxy, decending into it, flying to the planet, decending into that, all to collect some spice or upgrade a colony...and having to do it with EVERY planet and EVERY colony is just unecessary. Especially when it could all be managed with a single window. Also I still can't get over the fact that you only get one ship for your entire galactic empire.
On a positive note, I think the Create phase is the best out of the five. It's great watching your create evolve as you play and changing his features while necessary. Also since the game kind of plays as MMO-lite, you feel a real attachment to your critter.
I think the game is great as a total package, but I'm not really sold on the Space phase at all. Maybe I need to give it a little more time, but I am kind of disappointed with the end-game.
deadjesterx
iLov3
Posted 5:28 AM 13/9/08
@chantastic: Wow, thanks for the link, that actually sounds like a really neat game! PC prior to '95 is my gaming dark area, so i'd never actually heard of this (although 16-bit titles are usually a strong area, so phail to me). I'm going to play it and see what I think.
iLov3
Werrick
Posted 6:15 AM 13/9/08
I wasn't impressed... but I also think that while I didn't exactly miss the point of the game, at the same time it wasn't for me.
I didn't like the Sims either. Or SimCity/Town/Zoo/Water-Closet/Whatever. Maybe I should just clue into the fact that Wright's games aren't for me.
Werrick
MikoSquiz
Posted 6:13 AM 13/9/08
It's a great game if you're eight or under.
MikoSquiz
otis123
Posted 5:58 AM 13/9/08
i have it on mac and have never had a crash, or anything other than a sublime experience with this game, i wonder which version was the port?
otis123
Dr_Claw4891
Posted 6:22 AM 13/9/08
The game is rad. It sure could use some improvements, but the game isn't a disaster. If it's not for you then it ain't for you, if so and you think you're above and beyond a Sim because you demand ACTION and non-stop shooting, knifing, the flogging of hookers, and the occasional free camera move up a female characters high-poly skirt. Then go blow a turd. Pardon my French.
Dr_Claw4891
Brian Crecente
Posted 6:50 AM 13/9/08
@James, just James: Ah, thanks for the thoughtful analysis.
Brian Crecente
Newtonian-Fig
Posted 6:44 AM 13/9/08
@Krooeenya: Hmm...I find your argument interesting, but at the risk of being an ignoramus, I disagree slightly.
It is rather dubious to point to anything in nature and claim a complexity that is only conceivable with the input and or influence of a designer, as the process of evolution clearly demonstrates no need for one.
And certainly the question of how God/gods came into existence (if they do indeed exist) is a challenging and intriguing question. However, I think that the question of how the universe's building blocks came into existence is equally intriguing and perplexing. And as Clutchley29 pointed out, that's what LHC was designed to find out.
I just want to clarify that I'm not stating resolutely that a designer(s) exists, but that the possibility of one is still to this point unanswered, regardless of how implausible or ridiculous it may seem now.
@iLov3: I realize that my argument rests on the flimsy idea of "you can't disprove a designer because it's not necessarily testable" is a little silly. And the point that if God/gods were verifiable through science we might have discovered them by now is a good one.
And of course, the idea that science is ultimately incapable of validating the existence of God/gods is probably bunk. If you can't prove something is true through rational inquiry then you can't really prove it.
...you can't disprove it either though.
Hey, this is circular!
Newtonian-Fig
dsmx
Posted 7:31 AM 13/9/08
Those complaints about the game crashing seem strange to me, my pirated copy hasn't cracked one could it be securom that's causing the crashes?
dsmx
jhgoforth
Posted 7:24 AM 13/9/08
@Ometochtli: there is an unlockable later on with some badge (i forget now which one...) that allows you to purchase a patrol unit for your planet (only get 1 per planet)and it runs around with full shields on patrolling, usually good enough for pirate attacks but probably not vs. a full scale enemy invasion force (not tested that yet).
Part of people's problems with the space stage are more than likely related to playing a style that doesn't fit well with your 'species' personalities. Trade-centric species (ie: Omnivores through most of the game if not all) get bonus to travel speed, spice production among others, so fedex while selling spices you've picked up is highly profitable for them. Predator based species would do best to earn enough for weaponry and wipe the smug grin off that talking grape cluster's face (no joke, someone must've made a grape cluster monster because last night I saw an epic one in tribal phase beating up another epic monster as i came over a hill...talk about a moment..).
So playing to your planet species' strengths is very important or otherwise you really aren't using them to their full potential. Now...to ever unlock that achievement for 'finding Earth'...get on it crecente!
jhgoforth
goddessakasha
Posted 7:23 AM 13/9/08
@Dr_Claw4891: lol. I love it.
goddessakasha
Xemnas
Posted 7:22 AM 13/9/08
Darth_Xehanort Posted Sep 11, 2008 11:34 pm GMT
Hmmm.... My computer has incredible RAM, processing, and more. But, it has one weak point, and that is the nVidia GeForce 6150SE nForce 430. I am running Windows Vista, and it is probably 32-bit. Do you think I will be able to run this well. Once again, all of the other parts of my PC are awesome. The only problem is the old graphics card.
Xemnas
aka Bitter
Posted 7:21 AM 13/9/08
I appreciate the game for the concept, but the implementation is a bit lacking in parts. That said, I really enjoyed the creator as well as the cell, creature and space phases and don 't regret my purchase of the game.
Some random thoughts:
- Is there some way to invert the camera Y axis?(config text file perhaps, it's not in the settings)
- Tribe and Civ modes need group options, or at least the ability to lasso the icons on the right side
- I wish there was more variety in the "bits" for your creature/item, i.e. picking the rightmost item is usually the way to go
- I want to be able to play each phase for an extended period to create some extremely complex/mammoth creatures
- In the civ stage, boats seemed over powered and city defense turrets pretty weak
- Why do the aggressive races in the space stage have fleets of 5+ ships(compared to my 1 or 2) when their empire is smaller than mine?
aka Bitter
Kruel
Posted 7:17 AM 13/9/08
I both love it and hate it. It's more of a toy than it is a game, until you get to the space stage.
As for the space stage, it tries too hard to be "the game". I wish everyone would just LEAVE ME THE HELL ALONE! I want to play around with the planet molding and terraforming, not fly halfway across the galaxy to fix someone's eco disaster or defend a colony (despite the fact I put an Uberturret on it).
I swear, I'm about to go DEATHSTAR on everyone's ass within 90 parsecs of my home system. Even then, there's the bloody pirates and the grox. =/
Can we get a patch to turn that shit off or what? It's taking the fun out of the game for me.
Kruel
Vezroth
Posted 7:49 AM 13/9/08
Am I the only one that has had just a huge series of issues with this game?
First I bought the game not knowing about the DRM because I didn't have the internet and had not been able to keep up with information about it because of this lack of 'Net. That comes later.
I tried installing the game. 14 times I tried installing the game. Wouldn't install, every time I tried to install it I got issues with it UNinstalling the creature creator. I had to go over to a friends house on one of my days off and dig through Spore's website, then I had to tear apart my systems Registry to get rid of all the crap that the Creator's own uninstall information had complete missed.
I finally got it installed and activated, started it up and played.
Cell stage was basic, but amusing.
Creature... straight forward carnivore, I marched across the planet making my best effort to depopulate the entire eco-system.
Tribal... Warlike. Very unimpressed. The traps I had were useless. The fire Bombs were equally useless. The weapons, equally useless. I just relegated my minions to using the natural weapons I gifted them with during the creature phase and had them tear apart the other tribes one by one. Also, how do animals know EVERY time I'm not at my village and will raid my food stores empty if I'm off marauding, but if I've got only a single fucking Flutist there they won't do anything?
Civ Stage... Well that was unimpressive. Make a tank with more health and guns than speed, swarm in, destroy 3 cities, convert them to military production, slap together a plane with the same basic theory of more guns and health than speed, (literally a flying brick) and march across the planet until I developed Nukes, use the nukes and end the Civ Stage.
Space Stage... I'm here. I've tried it as a Warrior, I've tried it as a Shaman, I'm going towards it right now as a Trader. But... ummm.... guys? WHAT THE FUCK IS WRONG HERE!? I've got one ship, I'm zipping across the small arm of the galaxy I've got available and I am finding people perfectly willing to murder me and turn me into their own personal love slave. Fine, they must be more advanced than me... obviously. Okay! I'm warlike... I march in and try to raze one of their planets. Suddenly 50 ships appear out of nowhere each with less than a quarter of my own ships health and then proceed to tear me apart like a pack of piranha. What the the hell?!
Okay, maybe it was a fluke. Try it again. Same result. Scrounge together enough funds to up spice production on my main planet, go out and try to find someone that DOESN'T want me dead... HAH! I find three races, one wants to trade, the other two want me dead, so I've got constant raids on my home world to which I need to return every 3 minutes to save them from... SOMETHING.
Trouble is.... when they attack it's a swarm of 6 ships. When I attack.... I need to assault their planets with 1 ship? How? Oh, and they defend with 6 ships, all of which are so much better than my ships it's physical agony.
The only worth-while weapon is the directed laser which can't be used in planet assault against their defending flyers because they tear you apart if you just stand there and take it so that you can actually hit something, and if you use your missles.... it's like using Spit in Creature mode... you miss more than you hit. There should be a sticky targeting and simple button presses like in creature mode of they're going to make aerial combat this useless.
Oh there is! ONLY ON THE FUCKING MISSLES! Which, as said, are useless.
I had such high hopes, I've been disappointed greatly, very, very disappointed.
Vezroth
Bildo
Posted 7:45 AM 13/9/08
As much as I hate to admit, I had infinite amounts of fun with stages 1 - 4, and while I love the concept of Space, it plays the worst out of the 5 stages.
With patching, and the inevitable expansions, it could become a behemoth of a game, if it isn't already.
Bildo
L_K_M
Posted 7:32 AM 13/9/08
@otis123: There is no port. The Mac and Windows versions run the same binary; the Mac version runs it using cider (a version of wine specifically made for allowing Windows games to run on Macs).
I was kind of hoping that the Mac version did not come with DRM, but no such luck. It is infected with SecuROM, too. Since it's sandboxed inside cider, it's not quite as bad as it is on Windows, but it's still not something I'm willing to put up with, so I won't buy the game.
L_K_M
ChaosInTheSnow
Posted 8:17 AM 13/9/08
I dunno, I got frustrated with the sloppy controls and lack of depth during the second phase. I quit and had no urge to load it up again. The cell phase was tedious, but short so I won't give out too much. But the creature phase was an absolute pain. I played it for a while until I realised that it wasn't going to change from what I experienced in the first two minutes (and let me tell you, those first two minutes didn't exactly blow my mind).
I like the whole idea a lot, but the gameplay has been dumbed down to the level of a bad flash game. I'm sure the space phase is good, but I'll never be able to play that far.
ChaosInTheSnow
Hdfisise
Posted 8:16 AM 13/9/08
@Vezroth: USe the bombs are enemies cities and ignore the fighters, makes it a lot quicker.
Hdfisise
Vezroth
Posted 7:58 AM 13/9/08
@goddessakasha:
I need to get that far. -.-;; I can't. I get to tired of dealing with Eco Disasters and Pirate Raids, and Angry nation raids, and ARGH!
Vezroth
goddessakasha
Posted 7:57 AM 13/9/08
@Vezroth: You need to get shields and a fleet.. then you become a terror across the galaxy.
goddessakasha
NeVeRMoRe666
Posted 8:42 AM 13/9/08
@iLov3: @Krooeenya: @BigDragon: @Newtonian-Fig:
Jesus was an extraterrestrial.
NeVeRMoRe666
Hdfisise
Posted 8:22 AM 13/9/08
@Hdfisise: Urgh, use the bombs on enemy cities. Must type normally.
Hdfisise
DoggySpew
Posted 8:21 AM 13/9/08
If you liked the Sims series and Simcity, you'll like Spore (I do, I'm still playing it).
If not, you wont like Spore. But since there are more Sims players in the world then in any other genre, Spore will be a great succes. It's a light game, and it can be challenging in it's own righ if you choose to. Set you own goals, be creative (the whole freaking point of the game).
Also, I see that most players who rush through the game, use an agressive means from the get go. Mix it up a little.
DoggySpew
Werrick
Posted 9:10 AM 13/9/08
@Kruel:
Ditto on the Space thing... that's what I found most irritating and that's when I turned it off... I have shit that I want to do and I want to explore, I even have trouble finding my way around the damn galaxy, but I can't even learn properly because within about 20 minutes of getting to space I've got three races begging me for help, two threatening me if I don't give them credits.
Fuck off, already! Lemme play!
I just turned the game off and restarted a game of The Witcher and put my copy of Spore on the shelf. I should have known better than to even buy it...
Werrick
Krooeenya
Posted 9:22 AM 13/9/08
Jesus was an extraterrestrial.
That's no more irrational than all the other bullshit claims.
Krooeenya
topraman517
Posted 10:48 AM 13/9/08
Oops. Excuse my grammar mistakes. Typing with one hand.
topraman517
topraman517
Posted 10:43 AM 13/9/08
I wish all game reviews would ditch the rating system like you have. Ratings are for people too lazy/stupid to read. Also, one thing that may be a detractor for the reviewer, but may not bother the reader, and vice versa.
topraman517
Xerxes 8933A
Posted 12:19 PM 13/9/08
@alaren: Yes they can. At least as an aggressive society. After I got my 12 member limit cap I went epic hunting. Only lost like 1-2 a time. They give lots of food. Went with 5 axe, 4 spear and 2 healers I think it was.
Xerxes 8933A
Shockadin
Posted 12:42 PM 13/9/08
ask EVERYONE if they'd play this. you'd be surprised who already has this game. Great marketing EA :) I still likely won't for I'm on a video game fast excluding quick casual like phones games or when I'm with friends..
Shockadin
tigeryak
Posted 12:33 PM 13/9/08
Spore is so addicting especially the creature and space stage. You have to like doing repetitive things a lot though, same as in well pretty much every other "sim" type game. If you're not a fan of the sims, this game might not hold your interest for that long.
tigeryak
BADASSgeek
Posted 1:08 PM 13/9/08
any ideas how this will run on my laptop? im usually just a console gamer, heres my specs:
intel core 2 duo @2ghz
2 gb ram
nvidia geforce 8400M GT
will be most appreciated, thanx
BADASSgeek
Papa Midnight
Posted 2:03 PM 13/9/08
@baberg: SecuROM = Instant Turn Off for me. Sorry man. But if I can't use my Daemon Tools so I don't have to cart around all my CDs and instead cart around an external 2.5" HDD with iso's on it, then screw that.
Papa Midnight
Vezroth
Posted 2:10 PM 13/9/08
As of this moment Spore is goin on the shelves until they fix the crap. I just spent the last 6 hours in space stage, got 4 planets... then spent the last 2 hours doing almost nothing because I had to keep going back to two of them because they were perpetually under attack. One was my home planet with cities maxed out on turrets. Constantly under attack... turrets weren't doing shit. I'd show up. And I would die. On my home planet. WHAT THE HELL IS THIS!? I would die on my home planet? Where are my air craft? Where are my boats and tanks that I made? What in the hell are they doing? Sitting around drinking coffee while the air-raid sirens are going off?!
My other planet constantly under attack was a T3 Colony. 3 Cities. Maxed out on turrets. All of which were equally worthless. I would show up at that planet... and die. Again for the same reasons. My planes are doing nothing, tanks aren't doing crap, and I'm just getting swarmed.
The computer attacks ME and they come at me with groups of 5 ships. 4 Interceptoresque fighter-things. And 1 bomber that ignores me and just bombs the hell out of my cities. I come in to try and rescue my hapless citizens from their own stupidity and they watch as I get torn apart by ships with less than 1/10th of my health. What. The. Hell.
Seriously. I had 3k health on my ship. They had 125 a piece. Something is wrong here. Their BOMBERS only had 500!
How am I dying?! Bad design, over reaching, bad, bad, bad, bad, bad, fucking BAD.
I am irritated. Not because I don't like it, but because I DO like it, and that makes me all the more pissed off because I can't play a potentially AWESOME game because... well... it's fucked.
Vezroth
MikoKeZ
Posted 8:46 PM 13/9/08
I think Brian Crecente played a different Spore to the one I did...
Good read though.
MikoKeZ
em
Posted 5:01 AM 14/9/08
Nice review!
I'm interested in it, though I don't quite have the money to spend on it right now.
em
MPSai
Posted 6:00 AM 14/9/08
@Vezroth:
Get yourself some allies, man. And an Uber Turret.
MPSai
MPSai
Posted 5:59 AM 14/9/08
I have a pretty crappy computer and the game crashed in the first space battle I got into. After that its been fine.
I also hated the tribal phase. HATED. It's starting to grow on me a little bit, but maybe its because you don't create anything at all.
Hopefully with future expansions Maxis will find a better way to do clothing. I know it must be hard to design clothing when you have a game where people can make a creature look like anything, but there must be a way to get it to sense and wrap around the body, those blocky clothes kinda bug me.
MPSai
Floreum
Posted 6:56 AM 14/9/08
This game works really well, my favorite part is where I get a black screen then 10 seconds later it says "Windows has encountered an error" best part of the game IMO.
Floreum
Diddy_Mao
Posted 12:01 PM 14/9/08
There have been some aspects of it that have been kinda frustrating to me, namely the fact that come hell or high water I can't seem to unlock the Omnivore parts.
Yes everything leading up to the Space stage is a bit shallow but it's nothing I'd call game breakingly bad.
My only real issue with the space stage is that I had played through the entire game as a predatory conquering barbarian and once I got to the space stage I was rather surprised to find out that I couldn't keep on my violent path any longer without coming under constant attack. Sure once I managed to mine enough spice and complete enough missions to afford better weapons and better ship upgrades my reign of terror could continue unmolested, but it was still jarring.
Diddy_Mao
kratos1010
Posted 4:06 PM 14/9/08
i think that tribal stage could have been better had it used the original idea of having the creatures discover how things work. Anyone else annoyed that every time you zoom into a planet, you have to wait for it to render before you get control again?
kratos1010
artofwar420
Posted 10:53 AM 15/9/08
I bought it, it is fun, I'll keep playing. :)
artofwar420
ヨシダさん 25
Posted 3:23 PM 15/9/08
I still don't understand why everyone is bitching about this SecureROM. I have had NO problems with it. My AVX still works, my Daemon Tools still works, my Nero still works - I have TWO computers, but why the hell would I need to install it on both?! Everything on my computer works fine - 2gb of ram, x1900 ATI Raedon, 2.8ghz CPU, and XP SP3 - again - NO ISSUES. The people who bitch and bitch about DRM obviously have not played Spore. I had the game crash on my ONCE - and that was when I was done with Tide Pool to Creature, which I did not save before, so I just "skipped" the completion of that stage. If you people are going to complain, at least sound smart instead of "Durrr..DRM", because the only complaint is about install limit, which of course, EA will reset for you. I even tested it out LAST night and had them reset my ONE install that I did - took 5 minutes. The people who bitch about DRM were going to pirate the game ANYWAYS, regardless of what they say.
ヨシダさん 25
simcore
Posted 3:59 PM 15/9/08
I'm trying to not love this game, it's addictive now that I've made it to space, but getting the flow of colonising, terraforming and expanding your empire is difficult with the ever repetative attacks and CRASHES that I'm getting.
Seriously, the screen flashes and then crashes on me constantly in space stage, so frustrating without an auto-save feature.
simcore
FifthDream
Posted 6:18 AM 16/9/08
The game to me is just an unfocused pile. It feels like the designers built a nice character-creation mode, then decided the characters needed somewhere to be, so they just threw some game modes together so there'd be something to release. First phase was a fun flash game, for a couple of minutes. Tracking down parts to build my character to be a little more the way i wanted it to was okay, once i was actually building my character. After that, i had no desire to double-click the icon again. It was worth about one night of play, and then it fizzled. I was hoping it'd be fun.
FifthDream
BigWyrm
Posted 11:28 PM 16/9/08
@Essobie:
They don't proofread here.
BigWyrm
BigWyrm
Posted 11:43 PM 16/9/08
@BigWyrm:
oh the irony, as I had a typo above.
I meant to write "...unnecessarily eating up resources."
BigWyrm
BigWyrm
Posted 11:40 PM 16/9/08
@ヨシダさん 25:
No, the people who bitch about DRM are the ones that don't like having unnecessary programs installed on their computers without permission. DRM scans your computer and then 'remembers' your hardware setup. It also runs in the background, eating up unnecessary resources.
But what most people are bitching about is the fact that we bought a game, but can only install it three times. If you reinstall windows or change any major piece of hardware (vid card, processor), then you have to reinstall Spore, thereby removing one 'activation' (installation). Anyone who is even remotely into computers will use up three activations in less than six months. This makes Spore an extremely expensive rental.
It also doesn't help that there is a 'typo' in the Spore manual that says you can have mult