game design
The Astrobiologist and the Game Designer
Posted by Maggie Greene at 4:00 AM on September 8, 2008
Reader Denis F. sent us a heads up about an interesting chat between Will Wright and Jill Tarter, noted astrobiologist and director of SETI whose research helped inspire Spore. As you can probably guess, the discussion is pretty abstract at times and goes from gaming to the value of science to where we'll be in 10,000 years. It's pretty interesting, and there's a transcript of the interview:
JT: I keep thinking about the generation that's getting exposed to all this wonderful, rich opportunity of game-playing as education, and that they expect to be able to manipulate the real world the way they do the game world. How do we bridge that? How do we turn them into socially functioning members of humanity on one planet?
WW: It's funny, because I think they are able, more and more, to manipulate the real world like the game world. If you look at the tools that they have available on their cell phones, Google Maps, and such, the amount of formalized information that we can extract from the world around us is skyrocketing. And it's very much based upon things like game interfaces.
JT: But the fact that they can use that interface and pull up this information hasn't changed one iota of the information content. They're just accessing it.
WW: Oh, they're consumers of it, correct. Although more and more, they do have the ability to produce it ....
Worth watching — or just reading — even if it is a little 'out there.' Then again, what would you expect from Will Wright and an astrobiologist?
Jill Tarter + Will Wright [Seed Magazine]

Comments (AU Comments · US Comments)
chugs
Posted September 9, 2008 12:33 PM
what's with the wanky dinner table setting and why the hell don't they transcribe these things.
deathbunny
Posted 4:26 AM 8/9/08
The assumption that we can lose the metaphor for training in the real world through digital interaction, or that we become frustrated by the 'work' involved in reality is half academic jackassery and half depressingly preexisting knowledge.
That a game could teach you to do the wrong thing, whereas building a house would teach you to build a house, but building a house in a game would only teach you to watch an animation, is condescending. The brain is diversified enough to determine the appropriate action to produce a result, if you want some thing, then you do what it takes to create it. that you might get a better idea of the broad strokes of creation from a game is a boon.
On the other hand, the nonexistence of computers in the past didn't prevent people from prayer, and superstitious behavior which produces no measurable effect. Low energy, low risk behaviors are always more attractive than getting something done, until food or lust moves you to make a bigger effort--and in the absence of the energy you need to survive, they're a wonderful surrogate for hope. For instance, govt has a camera installed in all our asses now, or will soon, and they're cataloguing our excretions for future use against us. I don't mean they're out to get us, just that the information is there, and someday, someone will be out to get somebody else--they always are, and they always do. But gaming puts a friendly face on the omnipotent overarching godlike view of the world, where the inner lives of simulated creatures are playings and they have no secrets from you.
So the problem here isn't that people will somehow fall down like marionettes with broken strings--unable to translate gameplay into the real world, the problem is that people will try to make life more like an MMO--and when that day comes, the daily grind... will become a daily heroic. And you'll turn badges in for mortgage payments and the occasional pair of shoes for a wife who you refer to, affectionately, as your epic mount.
I could keep going, but I think this is a good place to stop.
deathbunny
VoteSmart
Posted 4:25 AM 8/9/08
Great interview--astronomy, life on other planets, evolution, etc. has always been fascinating to me.
I appreciate games like Spore because, while not entirely accurate in every respect (and they shouldn't be, or it wouldn't be as fun to play!) they provide a good background and spark interest to the subject. Civilization is another good example as an intro to history/politics.
Picking up Spore later today. Can't wait to start!
VoteSmart
MrMister
Posted 4:17 AM 8/9/08
Very interesting. I hope more people see the opportunity of education through games. (Not educational games, just games with somewhat of a moral or purpose at the end.)
MrMister
Acebuckeye13
Posted 4:13 AM 8/9/08
I have yet to play Spore, but it definatly looks pretty intresting.
Acebuckeye13
Somatoform
Posted 4:10 AM 8/9/08
On the topic of the interview - As a biologist, the game is incredibly accurate and features a wealth of information that not everyone is privy too. They did a bang up job making the tedium of biology interesting.
On the topic of Spore - I've been trying to get into it but it's slow going. I'm only in the tribal stage so I have not experienced the full game, however the interface, techs, creature creation, etc, just seem so tedious. I absolutely hate sitting back from the big screen monitor and trying to piece together my own creature. I might try starting over with a prefabricated model and skip the cell and creature stages.
Somatoform
shatteredhalo
Posted 5:06 AM 8/9/08
Huh. I'm still reading this, although I'm curious: does anyone else think Jill Taylor is being rather condescending towards people who play games?
shatteredhalo
Namssorg
Posted 5:00 AM 8/9/08
Let's shift the focus to Astrozoology.
Namssorg
DukeOfPwn
Posted 5:36 AM 8/9/08
Good interview. Downloading Spore right now through Direct2Drive, and can't wait to play.
DukeOfPwn
Treesus
Posted 5:51 AM 8/9/08
A very enjoyable interview - I love these kind of debates.
However, I feel a bit put out by Maggie Greene's description of it being "a little 'out there'". It's a bit condescending. Perhaps your are assuming the common denominator here is lower than it is. This site is called Kotaku - and any good otaku will easily grapple with the concepts in the interview.
Sorry, but I get a bit tired of anti-intellectualism, and the internet and geek culture in particular are usually blissfully free of it.
Treesus
sixonedoesitall
Posted 7:01 AM 8/9/08
@Treesus:
I agree... it'd be nice if Maggie would stop insinuating that her audience is beneath her.
sixonedoesitall
Evil Tortie's Mom
Posted 7:20 AM 8/9/08
This sounds exactly like a show I caught part of last night on Discovery Channel. "The Future Is Wild and the Making of Spore". They took parts of their old series about how the species on Earth would evolve without us, and added in interviews with people involved in Spore. I think this woman was on it too, not sure, I was falling asleep.
Anyway, I think if you can put this sort of stuff on basic cable, us Kotaku-ites can understand it.
Evil Tortie's Mom
antisniper
Posted 8:06 AM 8/9/08
For once, the Discovery Channel held the audience of gamers, and EA got some more publicity. Spore is a great game, and biologically speaking, it is quite accurate, since it is normally the carnivore that has the easy time here.
antisniper
Allosteric
Posted 8:48 AM 8/9/08
@Treesus: Guh? I think she just meant that it's not the sort of topic people ordinarily gravitate to, but that it's worth reading even if it means having to grasp some unfamiliar concepts. No need to gang up on her.
Allosteric
Treesus
Posted 9:30 AM 8/9/08
@Allosteric: I guess. Sorry Maggie.
But I would have thought gamers would gravitate to this sort of topic more than the general public. Anyone with even a passing interest in popular science will find no unfamiliar concepts there.
Treesus
.em.
Posted 2:54 PM 8/9/08
@Allosteric:
I'm with you.
I didn't feel insulted by the phrase.
I'm favoriting the link for later. Seems like it'll be interesting though.
.em.
SansSanity
Posted 8:58 PM 8/9/08
Interesting debate.
Spore has certainly sparked by interest in the larger scheme of things. How tiny unicellular organisms eventually lead to a race that is the ruler of a planet (human history till now), and perhaps the rulers of a galaxy going forward
I know many people found spore to simplistic to play, but you can make it very interesting for yourselves if you want to. For example play on hard difficulty and stay a herbivore. I tried playing the first two stages with that config, and it is quite challenging.
SansSanity
Maggie Greene
Posted 6:54 PM 9/9/08
@Treesus: 'Anti-intellectualism'? I AM an intellectual in the strictest sense of the word - worse than that, I'm *gasp* in a useless field called history. These are not the sort of topics that the 'average' person, gamer or not, spends lots of time thinking about, nor do they gravitate towards them (want proof? I'll cheerfully forward my monthly page view totals which rather clearly show academic or 'intellectual' and 'deep thinking' articles are the LEAST read here). Actually, considering the asinine commentary many articles with an academic bent and the hint of 'intellectualism' is likely to engender, I'd say you're very, very wrong with your assessment that the average gamer population - at least many people who put the effort into writing comments on this site - gravitates towards these sort of topics.
And if I thought the audience here was so beneath me, I certainly wouldn't waste my non-existent free time writing for Kotaku.
Maggie Greene