survival horror
Resident Evil 5 Will Have Realistic Guns, 'Breathing' Clothes
Posted by Brian Ashcraft at 4:00 PM on October 1, 2008
Details are important. Really important. When gamers play a title and something looks off, they notice it right away. No wonder Capcom spent so much time recreating realistic guns and clothes. Capcom had to make the guns realistic guns because, as Takeuchi puts it, many Americans probably have held real guns. About the clothes, he adds:
...the footwear and gloves the main character wears are all based on real items. We contacted the makers of those items to find out all the little details that go into making them, that way players don't have a sense of the game being completely divorced from reality. And that's how we were able to realistically recreate the proper specs for the items used in the game. When you look at the trailer, you see the main character's clothing and all the fibers that comprise it.
We really paid attention to the details. We made it so that the fabric of his shirt actually gives the illusion of breathing like its real-life counterpart; it is also decidedly different from the heavier material that hangs down below it.
Finally! Gaming gets BREATHING SHIRTS. It's about time.
Jun Takeuchi Interview [Capcom IR]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
LtDyson52
Posted 4:40 PM 1/10/08
CAn he explain the steroids induced arms?
LtDyson52
Kayeliminal Antithesis
Posted 4:38 PM 1/10/08
Actually, the guns in RE4 were pretty realistic in the tone of sound (except for that laser thing...unless...), so I can see the small detail taking up time to do.
More than likely, the main game is done, but they're taking extra steps to create an experience and a game, instead of a multiplayer shitstorm like most games are these days .
Kayeliminal Antithesis
LittleBigPlaneteer
Posted 4:37 PM 1/10/08
@okenny :) ...building bridges (to hide under):
I just think there's a certain boundary you have to set when it comes to details and reading that, I feel they've crossed it just a bit. I'm not saying abandon all details, but things like having realistic gloves and sneakers? To spend any time on that is a mistake to me.
I actually think developers get too bogged down in the minute details that development time and even the cost of the game itself gets out of hand. If it's a situation of take it all or nothing, then sure give me all of it, but it isn't like that. They can choose what is important and what isn't to the gamer. I highly doubt most gamers will care either way if their sneakers or gloves were life-like.
I also never said anything about rushing the game either. I can even see how focusing on these little details may put them in a position to rush themselves because they spent more time working on somehting and are past their deadlines and again possibly over budget.
Time = Money. You may have all the time in the world but publishers, platforms, and most consumers do not. There's probably not one movie or game that the developer didn't feel like he/she could have given it a bit more polish. Spend a bit more time with the texture in that one scene that no one would notice but himself and 3% of the viewers. But again, you have to set some limits and boundaries or you'll never finish. Of course you know this as well as I do.
LittleBigPlaneteer
Beta @ Random
Posted 4:36 PM 1/10/08
Resident Evil 5 delayed till late 2010. "We wanted the zombies to wear outfits from American Eagle but choose Banana Republic's summer line instead!" "Also we made a Banana Republic store in the game where you can use XBLMP points or PSN money to buy new cloths!" Delayed till mid 2011...
Beta @ Random
face0324
Posted 4:36 PM 1/10/08
@crazyace:
it really does make a huge difference, even if its something as small as apparell, wind, etc
face0324
Silenced
Posted 4:34 PM 1/10/08
i, for one, never played re4 (kinda missed most of last gen games past ico... long story) and i keep hearing good stuff about it, so im looking forward to re5
Silenced
Intellectualdiot
Posted 4:34 PM 1/10/08
I hope they get the stitching on Chris' Lacoste pullover correct.
Intellectualdiot
Monkeez
Posted 4:33 PM 1/10/08
How much micro-management will be involved in keeping the breathing shirts alive?
I hate micro-management.
Monkeez
Paustinj
Posted 4:30 PM 1/10/08
@JetPogi:
Games have a long way to go before they reach that level of realism.
Paustinj
Insomnia Bob
Posted 4:30 PM 1/10/08
The touch, the feel, of hyperbole.
The fabric of our games.
Insomnia Bob
crazyace
Posted 4:29 PM 1/10/08
I'm going to assume then that nobody here has played RE4? I mean the attention to details was phenomenal. It wasn't just being realistic, it was a world that was fun and marvelous to be in. Really, little things in a game can really add up in the grand scheme of things.
crazyace
Gantz: Your Trusted Friend in Science.
Posted 4:27 PM 1/10/08
@Mister_Jack: Eh, its a bit harder to mimic what you aren't, no?
Gantz: Your Trusted Friend in Science.
Mister_Jack
Posted 4:24 PM 1/10/08
Of course, the problem so far apparently has been doing realistic black people.
Mister_Jack
Gantz: Your Trusted Friend in Science.
Posted 4:24 PM 1/10/08
Also they're expecting to sell 2 million minimum, but they wanna aim for 3 mil.
Interesting no?
Gantz: Your Trusted Friend in Science.
JetPogi
Posted 4:24 PM 1/10/08
if they meant realistic would me shooting a zombies shirt have a hole in it?
JetPogi
okenny :) ...building bridges (to hide under)
Posted 4:23 PM 1/10/08
@LittleBigPlaneteer: You have to look as those things as part of the entire package. In fact there's many things that are of that level of importance that go into the overall presentation value of a game. We can all attest to the difference between games that have it and games that don't That's generally the difference between budget and Triple-A. It's the difference between a 30 and 60 frames a second. It's the difference between B-list and Top-tier voice talent. It's the difference between 720p and 640p. It's the difference between Mo-cap animation and hand-made. I can go on forever but the point is that for any of the things I've listed, you can do with the lesser option that will give you 90% of your desired results but more effort is put into getting that last 10% because the people making the game give a damn. I want to see that last 10% or even 1% if they feel that would add to the experience. If I have to wait weeks, months, or even years then so be it; there's other things to play until then. The last thing I'd tell someone making a product like a game is to rush it because I feel hyped up to play it... we just cheat ourselves. Patiences is a virtue for a reason my friend ;)
okenny :) ...building bridges (to hide under)
Strife56
Posted 4:22 PM 1/10/08
@tajash:
You sir, win.
Strife56
SynKade
Posted 4:20 PM 1/10/08
Sure, Chris may have an awesome 'breathing' shirt but I doubt he could pull off a half-tuck as awesome as Nathan Drakes.
SynKade
LittleBigPlaneteer
Posted 4:15 PM 1/10/08
@dowingba:
Word. Make it 8-bit for now, and DLC the other bits later!
LittleBigPlaneteer
LittleBigPlaneteer
Posted 4:13 PM 1/10/08
@dowingba:
Tim Schafer is still trying to figure out the Pandora's box that is Nathan's half-tucked in, half-out shirt.
LittleBigPlaneteer
dowingba
Posted 4:13 PM 1/10/08
@LittleBigPlaneteer: They should just ship the game without textures or detail and patch it in later. The important thing is that we play it immediately.
dowingba
LittleBigPlaneteer
Posted 4:11 PM 1/10/08
@okenny :) ...building bridges (to hide under):
So spending weeks on the stitching of a glove and getting the exact fabric of your in-game shoelaces is probably of the utmost importance to you?
LittleBigPlaneteer
okenny :) ...building bridges (to hide under)
Posted 4:10 PM 1/10/08
@LittleBigPlaneteer: The fuck we don't! I give a shit! I appreciate it when a designer takes the time to make the game they're satisfied with and I marvel at the level of detail put into games where the designer cared enough to invest the time. I'll play the game whenever it's done. The last thing I want is a game that was rushed to market because some consumers thought they could get it faster by dropping things they thought was "unnecessary". That wouldn't be cool at all.
okenny :) ...building bridges (to hide under)
dowingba
Posted 4:09 PM 1/10/08
@AlbenoEpiX: You don't remember Uncharted?! Drake's shirt physics were the most impressive thing computers had achieved for at least 6 months afterwards.
dowingba
54r93
Posted 4:09 PM 1/10/08
@Mikey G: its Dem Plagas now...they're black not Spanish in 5...
54r93
DariusEnigma
Posted 4:07 PM 1/10/08
It's nice to know a Zombie shooter has so much attention to realism.
DariusEnigma
Mikey G
Posted 4:07 PM 1/10/08
All I want is to bust some Las Plagas ass, whilst wearing my Adidas shirt and Nikes.
Mikey G
AlbenoEpiX
Posted 4:05 PM 1/10/08
Realistic clothing? That's the first time I've heard that touted as a major developmental achievement.
AlbenoEpiX
FP_slomo788
Posted 4:05 PM 1/10/08
All good, Capcom. Just make sure Dead Rising doesn't end up being scarier than RE5 because you took the third-person shooter deal too seriously. Gears does what it's supposed to do very well, don't try to be Gears! ...too much.
FP_slomo788
CaptBlues
Posted 4:05 PM 1/10/08
halfway through the game they go all zombie/virus on you. Also does this mean Chris is going to be running around in converses
CaptBlues
tajash
Posted 4:04 PM 1/10/08
If there are breathing shirts, there better be some sucking pants.
tajash
MasterNinja
Posted 4:03 PM 1/10/08
Does that mean the shirts are alive? OH GOD!
MasterNinja
LittleBigPlaneteer
Posted 4:02 PM 1/10/08
On some level it's depressing to think that the game may have been delayed (even by a day) just because the developers wanted to focus on amking lifelike sneakers. A word to the wise Capcom, we don't give a shit about that. Just bring us the game in all its zombie killing glory. Real guns, fake guns, just make it happen
LittleBigPlaneteer
chainlink13
Posted 4:02 PM 1/10/08
Does anyone know what breathing shirts look like? It sounds kinda scary.
chainlink13
dowingba
Posted 4:02 PM 1/10/08
And the clothes have to be real because most Americans wear clothes!
dowingba
joeloliol
Posted 4:58 PM 1/10/08
oh, wait.. so the LIVING have breathing shirts, and the zombies don't breath! its a core mechanic to the game, because if you watch, you can tell who is a zombie and who isn't!
thats my guess anyways.. although, i guess its probably easy to tell whose a zombie just by if they've got skin melting off their faces and a deadpan expression.
joeloliol
LittleBigPlaneteer
Posted 4:57 PM 1/10/08
@interim:
I'm all for having things as high def as possible. I just don't feel they need to go through the trouble of getting in contact with the actual manufacturer of real gloves and sneakers to accomplish that goal. Do you honestly believe they need to do that? I think another That is all I am saying here.
Again the bottom line is about setting limits and boundaries. There are limitless amounts of details that can be poured into this game, do you not agree? Would anyone be dissapointed if the gloves weren't authentic? Would anyone know unless they specified this? It looks like a high def 1080P glove to me, even sounds like a glove. It doesn't need to be confirmed by the actual glove maker.
Another example. Look at the wood that the shacks are made out of. Should they take a flight and go to an African village, talk to the villagers, find out what type of wood is being used for the shanty. Make notes of how the wood reacts to weather conditions. Make note of how different woods react to one another. Make note of the textures of the wood after it's been used for 30 years. Should they do all of this? That would make the game bigger and better wouldn't it? I'm sure I'm going to be paying more attention to the textures of those houses than my freaking shoes, so tell me what's the difference. Where should one stop. I merely commented on what I felt is going a little overboard.
LittleBigPlaneteer
JetPogi
Posted 4:55 PM 1/10/08
@Paustinj:yeah I guess so, but still, "you see the main character's clothing and all the fibers that comprise it," is a big thing why waste your time on that when you can instead put holes on shirts besides some games have holes on walls when shot why not clothing?
JetPogi
collider
Posted 4:55 PM 1/10/08
@Gantz: Your Trusted Friend in Science.: Not really?
collider
AnEternalEnigma
Posted 4:54 PM 1/10/08
Better make sure the clothes aren't black. Don't want to piss off N'Gai Croal again.
AnEternalEnigma
00000000
Posted 4:53 PM 1/10/08
Sorry to double post but there's a bit more to add. I can see where hes coming from because, well, Guns are outlawed to the public in Japan, that's why airsoft and stuff is so big there. Knowing that it's different in the US makes a good excuse to pay more detail to real weaponry. Mind you, in many cases, it's more enjoyable to take part in something that you can relate to. This notion, also, is very Japanese. You see it in Manga and Anime all the time. The main characters bleed generalizations of their (intended) readers/watchers.
00000000
00000000
Posted 4:49 PM 1/10/08
I am thankful for any game in which the developers try to take things to the next level/next gen. Progression, in any form, is good to me.
00000000
nyaz
Posted 4:48 PM 1/10/08
@LtDyson52: That's cause we're all Football players in america duh. Does this guy really understand the people of this country, I doubt it. I bet you out of everyone 10+ only 30-40% ever held a real gun.
Also who cares about real guns, some of the best guns in games are imaginary. Like the BFG or the Electric gun in Doom.
nyaz
francoamerica
Posted 4:47 PM 1/10/08
This sounds like it might be some spin on ingame ads.
francoamerica
interim
Posted 4:45 PM 1/10/08
@Morithain: I don't think that's exactly what they meant. Try not to make fun of them for considering us.
interim
Morithain
Posted 4:43 PM 1/10/08
Oh yeah, us Americans, if there's one thing we bitch about in shooters more than anything, it's how unrealistic the guns are. I mean, don't tell me I'm the only one who noticed the *obvious* decal imperfections on Chris' Beretta in the early RE5 trailers. C'mon Capcom...
Gears of War is the worst game ever for that reason. "Waitasecond...no gun I own has a CHAINSAW on it..."
Morithain
interim
Posted 4:42 PM 1/10/08
@LittleBigPlaneteer: You seem to be overlooking the 'bigger and better' clause here.
You may not care about the fibers that comprise the shirt, but myself and almost all of my friends are whores for super high-definition textures and realistically-modeled characters. The more realistic the graphics, the more refined the controls, the more atmospheric the environments and the sounds, the better the overall package. Bigger is better. That's the rule of all movies and games, unless you're just the right little guy to make the right little game that everyone loves. Which of course is not a bad thing.
interim
LittleBigPlaneteer
Posted 4:42 PM 1/10/08
@LittleBigPlaneteer:
I should also add that I'm totally fine with them spending any amount of time on this stuff, as long as they have their plans and budget completely planned out and have the time to spend on this rather than the body of the game. My intial comment was referring to a situation in which a developer was sacrifiing time working on something more important to focus on getting some realistic fabric for a glove. I think that would depress most gamers to be honest.
If they have time and aren't cutting it to close to their deadline, then by all means add Fruit of the Loom tags to my shirts, and whatever else they want to do.
LittleBigPlaneteer
Blates-
Posted 5:22 PM 1/10/08
@tajash:
COMMENT OF THE WEEK <3
Blates-
PATSCRU
Posted 5:17 PM 1/10/08
LOL at the "because most Americans have probably held guns" line. Sometimes i don't know what's funnier: American stereotypes of the Japanese or Japanese stereotypes of Americans.
PATSCRU
Defoliantonthemoneytree
Posted 5:13 PM 1/10/08
Moving, shooting, and controlling the camera simultaneously is the only feature this game needs now.
Defoliantonthemoneytree
MegamanPhantom
Posted 5:51 PM 1/10/08
This will make the quest for Sheva panty-shots all the more fervent.
Yes, I am aware she wears pants but we're talking breathing pants people.
MegamanPhantom
PsycheE
Posted 5:46 PM 1/10/08
Only problem?, the bullet does not leave any mark. The zombies only react to the pixel shot but there is no bullet holes or even those "fancy" clothes leaving any burn/tear/hole marks.
PsycheE
TheNexusRebound
Posted 5:43 PM 1/10/08
Interesting how he mentions that they aimed to be real with guns since most american's have held one. It makes me think of something my film prof said about a misconception Japanese have because of the tv and movies like. Kinda cool to get a conformation on such aside from my prof.
TheNexusRebound
FraGNeM
Posted 5:43 PM 1/10/08
@LittleBigPlaneteer: Well, with over 400 people working on the project, they have to find SOMETHING to do.
Perhaps they're doing a bit of overkill here, but I'll take anything that ensures a supremely polished game in the end.
FraGNeM
Chibirazi
Posted 5:38 PM 1/10/08
@crazyace:
Like what?The villagers that all looked the same?
Im pretty sure I killed the guy from the first cut scene at least 20 times.
Or were it the lush environment?Yeah this skull signs were fun,shame that they used the same one like 2 or 3 times.
Seriously wtf are you talking about?
Chibirazi
TacoGrande
Posted 5:35 PM 1/10/08
details are indeed, important. and this game continues to be a major reason why i own a ps3. i just wish they scrapped the online part and used that space as more game. i smell some dirty dlc coming for re5...
TacoGrande
Zuiyo
Posted 5:30 PM 1/10/08
American stereotypes of Japanese do not include lethal firearms, so I would put my money on those being funnier.
Zuiyo
Xiedo
Posted 6:12 PM 1/10/08
If they had spent some research time in the USA/UK as well as Africa they could have chucked their "firearms specialist" to the curb and just made sure everything looks accurate to COD4.
Xiedo
fadecy
Posted 6:02 PM 1/10/08
@Milzo:
[www.instantrimshot.com]
fadecy
fadecy
Posted 6:01 PM 1/10/08
Surely they can't be that real to life...
I'm pretty sure most people don't have arms that big.
fadecy
u0127907
Posted 6:00 PM 1/10/08
They're just telling us this so we don't all go ape shit when we see all the product placement Capcom is being paid to promote. I'm playing Mega Man 9 and my favorite enemy so far has got to be Nike Swoop Man!
u0127907
Milzo
Posted 5:56 PM 1/10/08
I hope they've added breathing underwear, because a lot of gamers will be soiling themselves throughout this one.
Milzo
M.u.s.o.u.k.a
Posted 6:44 PM 1/10/08
They say they want it to be realistic and so they give us breathing shirts and life-like gloves? (approved by a gloves/shirts brand???)
CAPCOM, have you looked at Chris's muscles lately? They're frigin' HUGE!! Don't give me a steroid user, super-human zombie killer soldier (who used to look like a common cool guy in his last game appearances) and tell me you're trying to achieve realism because I'm not buying it.
I know I'm in the minority with these, but I liked my Resident Evil more RE1/2/3 like and less Gears-of-war-ish. I mean, that's what Gears of War is for, right?
I'm glad the dev team is so passionated about the game, but people, focus on what matters!! like making it scary and challenging, 'key? fine, thanks.
M.u.s.o.u.k.a
Phazon
Posted 6:33 PM 1/10/08
@dowingba: I lol'd
Phazon
Dragnipur
Posted 6:32 PM 1/10/08
I am glad that they went into all that detail for the objects in the game.. shame they didnt think to incoporate run-n-gun abilities... :D
Dragnipur
Poison
Posted 6:31 PM 1/10/08
@JetPogi: Actually, damaged, blood-stained and dirty clothes were planned for RE4, but got scrapped. Who knows, maybe it's in this time.
Poison
Shad0X
Posted 7:05 PM 1/10/08
great... now one more thing... did they fix the clipping issues? >.>?
Shad0X
Xideo
Posted 7:19 PM 1/10/08
How about fear, Capcom? It's nice to have realistic guns and clothes and all, but how about some horror?I always thought that was part of the RE charm.
Xideo
questworld
Posted 7:14 PM 1/10/08
@Chibirazi:
Well it was a very small village. They're probably all relatives. :P
questworld
lv1shinobi
Posted 7:14 PM 1/10/08
Some of you just don't understand that sometimes it's the little things that you remember the most. I personally think this attention to detail is great and will make the place feel real just like it did in RE4.
Some of us are so used to hearing about advanced AI, havoc physics, pixel shaders, and unreal engines to appreciate sheer artistry.
lv1shinobi
WittyUserName
Posted 7:41 PM 1/10/08
@chainlink13: They might be referring to the movement of clothing when you move. Back and forth and all that in a realistic fashion as opposed to static clothing on a character model.
WittyUserName
Hunter217
Posted 8:45 PM 1/10/08
@Beta @ Random: lol, i hate games that get delayed a lot , i have a grudge against hideo kojima >,>.
Hunter217
quen
Posted 9:35 PM 1/10/08
@Mister_Jack: Judging by the voice acting and stories in all previous RE games, they have a problem doing 'people' full stop... :)
quen
휘성
Posted 10:04 PM 1/10/08
@tajash: Yes...hahaha.
휘성
ibelli
Posted 9:52 PM 1/10/08
Also, included amongst realistic things: Unintentional, yet racially insensitive undertones. Americans are also used to those. ZING!
ibelli
Dual45s
Posted 9:52 PM 1/10/08
As far as realistic firearms go...bullets tend to break things. Sure they fall down once if you take out a knee, but they really shouldn't be able to get back up on that leg. Even if it is "just" from Chris' 9mm. Even more glaring is when someone gets popped in the dome. I'm pretty sure, infected or not, that's not going to make you act like you just got hit in the eye with a tennis ball.
Dual45s
Joghobs
Posted 10:21 PM 1/10/08
"it is also decidedly different from the heavier material that hangs down below it."
giggity
Joghobs
Harwood30
Posted 10:19 PM 1/10/08
The real question is when do we get our British Knights?
Harwood30
r0bVious
Posted 10:48 PM 1/10/08
"Capcom had to make the guns realistic guns because, as Takeuchi puts it, many Americans probably have held real guns."
I think I speak for all Americans when I say, "YEEEEEEEEEEEEEEEEEEEEEHAWWWWWWWWWWWWWWWWW!"
r0bVious
Kuririn
Posted 10:35 PM 1/10/08
i welcome these new cloth overlords
Kuririn
ilovenoobtears
Posted 11:38 PM 1/10/08
For superficial people this matters. I don't give a crap really as long as it's fun and scary(probably).
ilovenoobtears
face0324
Posted 11:26 PM 1/10/08
@Chibirazi:
Im not talking about 4 specifically Im talking about games in general its cool that re5 is taking the time to add small things in their title, take a game like mgs4 and compare it to kane and lynch mgs had alot of small things in it (that probably wouldnt really need to be in it) that made the game shine.
face0324
quatmeat
Posted 11:59 PM 1/10/08
i think its cool, i like realism in a game sometimes. realistic guns sound awesome.. and extra detail just makes the game look better over all, im happy their doing that
quatmeat
McClain
Posted 11:55 PM 1/10/08
so if the shirts are breathing then they are alive. If they are alive then they can exposed to the t-virus...watch out for the zombie shirt apocalypse
McClain
fELIXADER
Posted 11:51 PM 1/10/08
@LittleBigPlaneteer:
There are endless tons of designers who you often read saying "I wished i could have been working a little linger on it."
fELIXADER
PissedPS3Fan
Posted 12:21 AM 2/10/08
Did anyone actually read the "interview"? It's pretty crap. The interviewer was the "PR Staff" at Capcom. The were leading the guy with really inane questions like:
"One difficulty might be the fact that in Japan no one really has firearms, but many Americans do."
and then
"Were you aware of how guns are handled overseas and how they work, and how gun enthusiasts would react?"
and then you have my favorite exchange of the entire thing, starting with a response from Takeuchi:
"Takeuchi"
We really paid attention to the details...[snip]
"PR Staff"
You have paid attention to the details.
"Takeuchi"
That's because we can actually show those things. We can show whether the footwear the character is wearing is made from leather or mesh.
"PR Staff"
The items that the main character carries look like a lot of attention was put into them as well.
Yeah we fucking get it. There are details, and these guys tried not to overlook them.
PissedPS3Fan
Keyouse
Posted 12:18 AM 2/10/08
Finalfuckingly
Keyouse
bainelaker
Posted 2:00 AM 2/10/08
They have breathing SHIRTS now? And I here I am, using my lungs like a sucker!
bainelaker
Koztah
Posted 2:10 AM 2/10/08
@JetPogi:
Because "seeing the fibers" just means higher detail diffuse/normal/ambient occlusion maps - I.E ZBrush/Mudbox/Photoshop time.
Dynamic damage on rigged models is a different beast entirely and requires work not only from the art staff, but from the codemonkeys and probably a ton of support from middleware providers.
Koztah
FightingChance
Posted 2:54 AM 2/10/08
@Insomnia Bob: Nice, I sang along.
FightingChance
Mact
Posted 2:52 AM 2/10/08
Yay! for developers wasting time on something gamers don't really care about.
And to all you saying you do: bullshit.
Yes, you may get googly-eyed at magic screen shots or gasp in awe at the first few bits of cinematic, but you will eventually stop noticing it.
Video games have long been extremely immersive without the aid of uber-hi-def graphics for a reason. At some point, you brain fills in the blanks and it certainly doesn't notice the extra fibers in a person's shirt. Even in real life, do you pay that much attention to the hem-line of people's pants as you run about your day to day business? Probably not.
There does come a point where ultra-detailing is truly excessive.
Mact
Mact
Posted 2:46 AM 2/10/08
@lv1shinobi:
But in the case of video games, you notice them the least.
Mact
Mact
Posted 2:42 AM 2/10/08
@okenny :) ...building bridges (to hide under):
And then you stop noticing five seconds later.
Mact
Mmfok
Posted 2:39 AM 2/10/08
@WittyUserName: Nope, its a new exercise game peripheral where the shirt actually drains oxygen from your body, making you work twice as hard to stay alive!
Mmfok
bialia
Posted 3:04 AM 2/10/08
@LittleBigPlaneteer: wow. you don't think they worked this into the schedule? you don't think they plan these things out? do you really think the developers put everything else on hold and knocked themselves off schedule by working on shoes and shirts, jeopardizing their release date in the process?
stop nit picking, please. these people are doing their jobs- let them do it. what makes you think they haven't set limits and boundaries? why are you ragging on them because of some hypothetical situation you've created in your head?
what you feel the developers need to spend time on is completely irrelevant.
bialia
LittleBigPlaneteer
Posted 4:34 AM 2/10/08
@bialia:
Which schedule? The one where they planned to release the game in 2008. You realize the game has already been delayed? You realize another delay is possible? Please don't act like they've had everything under control from the beginning when really they kept expanding the project to pour more and more into it. Perhaps they need a lesson is prioritizing.
LittleBigPlaneteer
bialia
Posted 4:56 AM 2/10/08
@LittleBigPlaneteer: i highly doubt the game has been pushed back because of breathing shirts. remember resident evil 4? remember how long that took? remember how mind blowing it played and looked at the time?
my advice- don't pay too much attention to release dates. it's bad for one's blood pressure.
re5 will come when it comes. you make it sound like ueda et al go into the office with their thumbs up their butts going "doot de doot de doo!" with no plan, no organization, no nothing. this is the japanese we're talking about here! possibly the most efficient people in the world. ;)
considering all the half-assed and half-finished product that gets pushed out, the frigging uproar over a possibly incomplete fable ii, and the disaster that was kane and lynch, you'd think you'd let the developers work until they were satisfied.
capcom owes you nothing, friend.
bialia
1Grand_Marquis
Posted 4:48 AM 2/10/08
Because if there's one thing Resident Evil games have always been about, it's shirt realism.
1Grand_Marquis
RedRaptor
Posted 5:15 AM 2/10/08
Realistic guns, huh?
So I'm assuming the Desert Eagle is going to kick like a damned mule and you won't be able to hit anything after the first shot if you pull the trigger as fast as possible?
Shit, sign me UP.
RedRaptor
SadSadSamus
Posted 5:35 AM 2/10/08
@Insomnia Bob:
Clever
SadSadSamus
SadSadSamus
Posted 5:33 AM 2/10/08
Cloths are great...
Now guns, on the other hand.
I LOVE when games do realistic guns.
Does this mean there will be no upgrading?
In real guns, you can only modify as far as it was designed to be. My Norinco 1911, for example, can be modified the FUCK out of. Basically, all I need to keep is the frame.
I doubt they are going this far.
So I return, does this mean no upgrading?
*fingers crossed for +P ammo* If they do upgrades like that. That would be awesome!
SadSadSamus
휘성
Posted 6:18 AM 2/10/08
...So all Americans have held guns... hmm , what a generalization to make.
휘성
Mact
Posted 7:22 AM 2/10/08
@휘성:
The PR team for this game really isn't doing to hot on its demographics, huh?
Mact
tzaketh
Posted 7:54 AM 2/10/08
@휘성:
Oh, just found some new stats that put ownership at 85,000 per 100,000 people.
Which means we're now at 85% of people in the US owning firearms.
That's definitely "most". And assuming that those people have held the gun they purchased, that's most Americans.
tzaketh
tzaketh
Posted 7:51 AM 2/10/08
@휘성:
But for real, as I said earlier, statistically most Americans have held guns.
In 1994, 49% of households contained firearms. Firearms ownership has been on a very steep rise since the mid 90's, as well. It's a very safe bet to say most Americans have held guns when you take into account that people who own them have let people who don't own guns hold them.
Hell, I have 4 or 5 friends who don't own guns, and every one of them has shot my S&W M&P15 and my Glock 19.
tzaketh
tzaketh
Posted 7:46 AM 2/10/08
@TheNexusRebound:
Once again, not a misconception, it's a fairly safe, statistical statement to make, as I said before 49% of households contained firearms in 1994, and ownership percentage has been on the rise since the mid 90's.
tzaketh
tzaketh
Posted 7:45 AM 2/10/08
@PATSCRU:
49% of households in the US contain firearms.
If you make the assumption that even 10% of the people with guns have had someone without guns shoot them, or hell, even hold them, then yes, the majority of Americans have held guns.
This isn't taking into account anyone who's ever been in the military but never owned their own weapons, nor does it take into account people who don't own them but have rented them at gun shops.
It's a fairly safe statement to make that most Americans have held a gun.
tzaketh
tzaketh
Posted 7:42 AM 2/10/08
@Morithain:
Well, the problem with the Beretta is that no one with a choice would use that nasty hunk of shit. The only reason the military uses is it was to keep our Mediterranean Bases open in Italy, plus to conform with NATO standards (9mm-- just enough lead to piss the guy off!)
tzaketh
휘성
Posted 7:42 AM 2/10/08
@tzaketh: Yeah , Ok.
휘성
tzaketh
Posted 7:39 AM 2/10/08
@휘성:
All REAL American have held guns.
Oh snap.
tzaketh
휘성
Posted 7:38 AM 2/10/08
@Mact: Not really , which is obvious by such a narrow minded statement.
휘성
tooji
Posted 8:09 AM 2/10/08
@dowingba:
notice the most, i am not part of that most
tooji
휘성
Posted 8:07 AM 2/10/08
@Mister_Jack: I'm waiting for a Black Character that isn't remotely stereotypical. At least they've done away with the bright pink lips and cross eyes. *Balrog*
휘성
휘성
Posted 8:06 AM 2/10/08
@tzaketh: Wow. I've never held a gun in my life. That's quite bad. Unless we were on the current verge of being invaded. I'm not sure why so many people need guns.
Still it seems he had a negative outlook on it when he made the comment.
휘성
--Core--
Posted 10:58 AM 2/10/08
Yeah. I can understand the gun, and giving that some realistic property or feel for the game world it's in.
But a breathing shirt/cloths? I have to say.. isn't that going a bit far?
Not complaining, I just hate to see someone/developer/company/government doing things that really are a waste of time and have no productive value.. or even fun value.
I know the details they are paying attention to in the game, with the cloths won't make it any more enjoyable for myself.
--Core--
interim
Posted 1:31 PM 2/10/08
@bialia: That, and I would prefer my game look as beautiful as possible. I wouldn't mind if they contacted a contracting supplies store and took pictures of wood until they were blue in the face, so long as it resulted in non-blurry textures. I don't know about you, but blurry textures and lack of realistic detail are a personal turn-off for me.
interim
SilentAssassn87
Posted 3:40 PM 2/10/08
@LittleBigPlaneteer: @tajash: *Claps* This guy better end up on comments of the week!
SilentAssassn87
Ignited_Impulse
Posted 2:56 PM 2/10/08
Capcom needs to team up with Naughty Dog. BREATHING half tucks? Can even the PS3 handle that?
Ignited_Impulse