survival horror
No More Typewriter Saves For Resident Evil
Posted by Luke Plunkett at 7:30 PM on October 3, 2008
Using a conveniently-located typewriter to save your progress has been one of the few constants in the Resident Evil series over the years. Or, least it was. Capcom have finally waved goodbye to the old stalwart, with Resident Evil 5 to be the first game in the franchise to, well, get with the times and introduce a new save-game setup. Producer Jun Takeuchi:
Actually, I really like typewriters; they're really typical of the Resident Evil series. But this time, the save system will be a combination of checkpoints and chapters.
You old RE fans can take your nostalgia and cram it. This is good, good news.
Resident Evil 5 Dumps the Typewriter Saving System [1UP]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Filthy_O_Bedlam
Posted 7:59 PM 3/10/08
As much as I love the old RE's and their ridiculous save system, it's time to move on. Good move Capcom
Filthy_O_Bedlam
Amsterdaam
Posted 7:57 PM 3/10/08
If I want to (or have to) stop playing a game, I should be able to at any time, losing as little progress as possible. This has become an industry standard and Capcom would be crazy not to follow suit.
Amsterdaam
DukeOfPwn
Posted 7:52 PM 3/10/08
Typewriters were a shit strategy by Capcom to make the game harder. I am very glad that we are done with them.
DukeOfPwn
peejmgs
Posted 7:51 PM 3/10/08
they could used the same system but with different items, something you might find in that sort of environment. Like a notebook and you find pencil leads lying about (I'm not saying that's really a good idea, just AN idea; there are people who get payed to think up that kind of thing)
peejmgs
Orionsaint
Posted 7:50 PM 3/10/08
Be cool if it was a cell phone
Orionsaint
Amsterdaam
Posted 7:49 PM 3/10/08
@GOLD5: Right? I'm typing this on a typewriter right now!
Amsterdaam
Alex_Mexico
Posted 7:48 PM 3/10/08
You guys forget the typewriter in RE4 did NOT needed ink ribbons. With that system the typewriter was totally 100% okoay in my book with RE4. The real problem was the stupidity of the ink ribons.
So checkpoints, huh? Sounds more and more like a fast paced shooter than ever before :S
Still buying the crap out of this game, though. RE4 is in my Top 5 best games EVAR!!11!!1!
Alex_Mexico
GOLD5
Posted 7:46 PM 3/10/08
So now what happens when we walk by a typewriter in RE5? You know, because the world is full of typewriters, they couldn't just not depict them. People would be like, "hey, where's the typewriters?"
GOLD5
Gremory
Posted 7:45 PM 3/10/08
Typewriters are scarier. The absence of familiar tech equip adds to the horror scenario.
But as RE is drifting away from this one for years, I guess its ok.
RE should have never laft mansions!
Gremory
icepick314
Posted 7:41 PM 3/10/08
@Remi:
[kotaku.com]
"After the Microsoft Media Briefing, Takeuchi confirmed that RE5's new controls will be on the TGS showroom floor. While he didn't go into any great detail about the changes, he did refer to them as "Gears-like" controls."
so this will be like Gears...except with zombies instead of Locusts.....
icepick314
peejmgs
Posted 7:40 PM 3/10/08
In my opinion, the typewriters added a lot of suspense to the game. Much more so than an automatic checkpoint and chapter save system does. You could run out of ribbon and not be able to save anymore or you might have forgotten to save last time, it was an added strategic element to the game. Plus, you'll never get a better feeling in any other game than the relief when you walked into a typewriter room in a RE game.
peejmgs
Llost
Posted 7:40 PM 3/10/08
@Wispas: First they lose the survival horror aspect, then they action hero there main characters, then get rid of zombies for spanish parasite holders and now we're losing the type writer. Since the puzzles and perspective have gone this has been a pretty radical change in just 2 games. I like the game but it's not really the same so I'm dissapointed. I liked it when it was shooting zombies.
Llost
nekoRamen
Posted 7:39 PM 3/10/08
judging from the screen shots and trailers, wouldn't really makes sense to put typewriters on re5.
nekoRamen
el_rezzo
Posted 7:38 PM 3/10/08
I'm happy with this change, always seemed like a cheap way to make the game harder.
el_rezzo
NecronomiconUK
Posted 7:38 PM 3/10/08
@Remi: Fingers crossed
NecronomiconUK
Remi
Posted 7:36 PM 3/10/08
At this rate Resident Evil 6 will probably be a crossover with Gears of War 3.
Remi
Wispas
Posted 7:35 PM 3/10/08
typewritters were a tradition to teh re series. I cannot believe they are taken out this time around.
Wispas
NecronomiconUK
Posted 7:34 PM 3/10/08
Thank christ
NecronomiconUK
phantomlink
Posted 7:34 PM 3/10/08
Well, at least now you cant get screwed over by forgetting to make multiple save files
phantomlink
thaswizz
Posted 8:13 PM 3/10/08
@Y2Jason: I don't think by any means tha series is going to starting being shit, I can't wait for RE5. It has lost nearly all of the survival feel in my opinion though, RE4 had like 1 creepy moment and thats it.
thaswizz
Amsterdaam
Posted 8:12 PM 3/10/08
@CheekyLee: It has nothing to do with how good you are at a game. When you've been searching for ribbons for the last 3 hours so that you can save your game and turn it off, it turns you off. This is true of all fixed save points. Sure it adds strategy, but at the cost of being able to save your game and turn off the system so you can go do something else.
Amsterdaam
lunarcore
Posted 8:11 PM 3/10/08
@CheekyLee: Everybody has better things to do. It is the instant gratification generation. Nobody has time to die anymore.
lunarcore
thaswizz
Posted 8:11 PM 3/10/08
@DespisedMC: Hmmm, I didn't really have any problems with em. Just the text really, but that got fixed when I got my samsung. Capcom went ahead and made the amazing new megaman old school, so hopefully they will do something similar to RE series down the line.
thaswizz
Y2Jason
Posted 8:09 PM 3/10/08
Thank GOD! The typewriters used to stress me out SO much. You would run low on saves and didn't know when or where you should, and then it would piss you off because you would die when you SO KNEW you should have saved back in that last room.
It's always sad to see changes to your favourite games (I guess you don't have to put up with this so much if you're a Nintendo fan!) but in this case I think MOST agree the changes to this series have so far been for the better, even if it has lost a little of that 'survival' feel, at the cost of more of a thrill ride.
Y2Jason
Llost
Posted 8:09 PM 3/10/08
@icepick314: We don't get zombies anymore, we have parasite infested spanish and african people.
Llost
DespisedMC
Posted 8:08 PM 3/10/08
@CheekyLee:
Dead rising saves were the worst...I had so many problems with that game..eventhough it was a good game
DespisedMC
Llost
Posted 8:08 PM 3/10/08
@Amsterdaam: Adaption isn't always necessary, your applying a general rule. I've already stated that I like the game but I do want it to move in similar directions rather than just turn into an action flick.
Well if they actually no longer did any mario games and just did mario kart then people would be angry so now you get what I mean?
Llost
DespisedMC
Posted 8:07 PM 3/10/08
Checkpoints are cool but I just I like the typewriter idea because it a tradition...o well bye typewriter I will at least miss you
DespisedMC
thaswizz
Posted 8:06 PM 3/10/08
@verrius: I feel ya, with how well RE4 did I don't see them going back to the old formula. I loved RE4, but I loved the old ones as well;Including the tank like controls. It's not really survival horror any more which is what drew me to the series. I never really got into any of the Fatal Frames or Silent Hills so maybe now is a good time to do that!?
thaswizz
EvilMetsFan
Posted 8:06 PM 3/10/08
You know what Plunkett? I hope one of your favorite game series gets every ounce of nostalgia drained out of it (if it already hasn't)! Then you can cram it too!
EvilMetsFan
CheekyLee
Posted 8:05 PM 3/10/08
I don't know why so many people had a problem with the typewriters. Then again, I also never had the same problem everyone else had with Dead Rising, either. Seriously, has everyone forgotten how to play games enough so that you just, you know, get better at them?
CheekyLee
lunarcore
Posted 8:04 PM 3/10/08
WTH Capcom!? I figured we would get at least 3 more RE games highly similar to 4 before they tried another reboot.
lunarcore
Amsterdaam
Posted 8:04 PM 3/10/08
@Llost: If a franchise wishes to survive, they have to adapt to the current gaming scene.
"First, they lose the question mark blocks, then I'm pulling turnips, then they add the princess, and toadstool. Then, all of a sudden I'm in a go-kart throwing blue shells (where the heck? Koopa shells are GREEN!) at Bowser?!? My SWORN enemy? Then I'm 3d. Then I'm 2d AND 3d."
See what I mean?
Amsterdaam
ixalth
Posted 8:03 PM 3/10/08
@Alex_Mexico:
I agree. It was the ink ribbons that sucked.
I thought it was kind of nice in RE4 to walk into a save room and know you could relax for a second.
ixalth
verrius
Posted 8:02 PM 3/10/08
It's sad to see that the last nod to Resident Evil dissapearing. Now, the only thing this new game has in common with the old games is...the main character, and the antagonist. Considering how many spin-offs the series has, its surprising they haven't simply given these action oriented takes a new name...because they're not the same game. If they've even gotten rid of the typewriters (hell, in 4 there weren't even ribbons!)...there's nothing left. Not to say that its a bad game; RE4 was definitely fun. It just seems silly that they're still calling it Resident Evil. It feels like taking a Kratos, and making God of War 3 a puzzle game. It could be the next Tetris...but why the hell are you still using the same name?
verrius
Kaizuden
Posted 8:02 PM 3/10/08
Nooo... but now how will I live when I don't see a randomly placed typewriter in a modern research facility, or placed in a random shack?
Kaizuden
VanFinale
Posted 8:01 PM 3/10/08
@VanFinale: Well at least Silent Hill 5 is great and you know survival horror.
VanFinale
VanFinale
Posted 8:00 PM 3/10/08
Frig it doesn't even matter anymore why don't they just call the game gears of evil and get it over with.
VanFinale
Tamachan87
Posted 8:38 PM 3/10/08
Oh fer Christ's sake. I bet they'll stop using herbs as well, instead you just have to just stand around for your health to "recharge".
Tamachan87
Ellegunis
Posted 8:36 PM 3/10/08
People had trouble with the ink ribbons?
Wow... I never did.. I loved that aspect, because the more you played the more desperate you were to find that damn typewriter it added to the atmosphere of the old games.
..But I suppose times have to move on and the whole atmosphere and survival elements don't have to be added to a survival horror game to make it good.
...wait a second!
Ellegunis
relik
Posted 8:31 PM 3/10/08
As long as we still get the 'safe room' and the safe room music.
relik
Shiryu
Posted 8:25 PM 3/10/08
Buh, ill miss them. Besides, every save room always had that amazingly atmospheric piano theme running in the background. Mind you, I surely will not miss having to find Ink Ribbons...
Shiryu
thaswizz
Posted 8:22 PM 3/10/08
@Amsterdaam: I liked that aspect, it added more a feeling of fragility to your character in the series. You had that sense you may die and get screwed because you had no ribbon and had to be very careful. Though I always seemed to have plenty of ribbons. I don't like to save often though.
thaswizz
SeriousStu
Posted 8:52 PM 3/10/08
Did RE4 even use Ink Ribbons? I don't recall ever feeling under any pressure of whether I should have saved in that game or not.
In fact, I don't think I ever had that much pressure with saving in any RE games. There was always plenty of ink ribbons about.
Anyways, I'll miss the ol' type writer being cut from this instalment of the series. They're just save points! Sheesh.
SeriousStu
origamikid
Posted 8:51 PM 3/10/08
@thaswizz: going to start being an action series. Its now lost all of its appeal. Co-op, checkpoint, gears of war style controls...where is the survival aspect of this game? I bet they put health regen into it next
origamikid
thaswizz
Posted 8:50 PM 3/10/08
@saintdestroy: agreed=D
thaswizz
origamikid
Posted 8:49 PM 3/10/08
WTF-seriosuly this shows they have just lost thier grip on what the series is about.
Not only are they taking out a save game feature that hilights one of the last survival horror features of the game but they are ALSO putting in gears of war style controlls?
No
NO NO NO! nothing wrong with the old style controls they made the game what it is...this is bs
origamikid
Yazuka
Posted 8:48 PM 3/10/08
Its about time they did something about them.
Yes, they are gonna be missed, but it feels good that they do something new with the saving option.
Yazuka
squall3031
Posted 8:46 PM 3/10/08
Typewriter sucks. I want at least ASUS EeePC with Linux on the screen for Saving system :D
squall3031
saintdestroy
Posted 8:45 PM 3/10/08
It's not about nostalgia and it's not about "the times". What is and isn't a good save system is really a matter of what is or isn't appropriate for a given game type. That one may have found frustration (or better, stress) through inconveniences of the system in previous Resident Evil games should maybe consider that inconvenience was sort of the point.
Resource management is one of the most relevant aspects of actual survival horror games, and ink ribbons were no exception to this.
There's also just the fact that it was rarely all that limited provided you didn't play like a complete maniac, so it's hardly worth complaining about anyway. But it certainly made enough of a difference that opting to nix them completely is noteworthy, and really probably the last signal that Resident Evil is over and done with and Gears of Evil is here to stay. Mind you, I enjoyed RE4, so don't assume that I'm just a purist. That doesn't mean it's still not disappointing to see some of what made the older games as relevant as they are completely disappear.
Point is, you can't really call it "good, good news" and give too much of a shit about the game at the same time. If you just want Gears, be excited for Gears. Don't be excited for Resident Evil removing everything that allows it to earn the title besides returning characters.
saintdestroy
--Core--
Posted 9:19 PM 3/10/08
@Wispas: I agree. I never had anything againt's the type-writers.
--Core--
ilovenoobtears
Posted 9:15 PM 3/10/08
"You old RE fans can take your nostalgia and cram it. This is good, good news."
Man, F YOU Luke!!! Go cram Gears of War up Uranus!!!
ilovenoobtears
jocaju
Posted 9:14 PM 3/10/08
I can't believe that Takeushi is butchering the RE series and many people are praising him, at that pace in RE6 will have Marcus Fenix as the main character.
jocaju
fadecy
Posted 9:36 PM 3/10/08
@thaswizz:
I think they've done that about 3 times with Resi One.
fadecy
interim
Posted 9:27 PM 3/10/08
I'll have to play the game to determine if this is hit or miss.
interim
RuneX21
Posted 9:24 PM 3/10/08
Im an old RE fan, but ive always hated the typewriters. I think there are plenty of ways to keep the game a survival horror game without them.
However, I didnt like RE4 all that much due to its faster pace and lack of suspense moments. Since Veronica, this series has been shifting and if this one is basically an updated RE4 without typewriters, im not sure its going to be all that good. We dont have too many scary games left out there, condemned was probably the best ive played in the past few years.
RuneX21
Bunn
Posted 9:21 PM 3/10/08
@Wispas: I always felt that the typewriters added to the tension, as you never knew where you'd find one
Bunn
kill02
Posted 10:04 PM 3/10/08
In new Bond movie there will be no: "My name is Bond, James Bond". and now this?! No way...
It's time to sail of from MiddleEarth then...
Sad news. :|
kill02
dowingba
Posted 10:03 PM 3/10/08
Gears of War didn't invent the genre of third person shooter. In fact, Gears of War was largely influenced by Resident Evil 4. Resident Evil games were already getting more action oriented and less "scary" before Gears of War even existed. People were complaining about the inability to move and shoot at the same time, and the inability to strafe, in Resident Evil before Gears of War existed.
Yeah, personally I loved the RE4 controls more than most other games ever. But that doesn't mean every game in the world has to be the same.
dowingba
ChibiKyKiske
Posted 9:58 PM 3/10/08
@peejmgs: i don't know, man. there was that one typewriter room in RE4 with that weird moving thing in the bag that kept moving until you shot it.
then later on in the room there was a regenerator that came out of a jail cell...
i totally didn't feel safe in that typewriter room...
ChibiKyKiske
sanzen
Posted 9:48 PM 3/10/08
I'd rather have the typewriters I think ... you can't re-use checkpoints, after all. I am quite a big wuss when it comes to RE games, but my usual strategy is to clear out an area, then back-track to the nearest typewriter when everything's dead, then push on again.
sanzen
mikeck
Posted 10:17 PM 3/10/08
@peejmgs:
"Plus, you'll never get a better feeling in any other game than the relief when you walked into a typewriter room in a RE game."
Very true, was an overwhelming feeling of relief to stumble across them...'ah, a few seconds of safety' :D
mikeck
Jorw
Posted 10:13 PM 3/10/08
@somesthetic: Since when did RE5 have black people in it?
Jorw
somesthetic
Posted 10:09 PM 3/10/08
black people just don't use typewriters.
look it up, people!
somesthetic
thedoorsdk
Posted 10:35 PM 3/10/08
I never even used the typewriters in RE4, I just played through whole chapters. So...meh.
thedoorsdk
ZaxCG2
Posted 10:33 PM 3/10/08
@verrius: What you need to realize is what game companies do: keep the name that gets thems the monies...
Final Fantasy, Super Mario, Mega Man. They all are top franchises, and WHY? Because they're smart enough to keep the name that has you going "Oh! They made another one! I LOVED the original one, so I must love this one!"
You get it.
ZaxCG2
thaswizz
Posted 10:28 PM 3/10/08
@kill02: Perhaps it has to do with the current bond being intrigued by the possibility of a gay scene?
thaswizz
thaswizz
Posted 10:26 PM 3/10/08
@fadecy: 4 times if ya count the inevitable wii version, but I meant make a new game in an old school manner like megaman 9.
thaswizz
Lemming
Posted 10:57 PM 3/10/08
From now on, the save points will be ZX Spectrum 48ks! Welcome to the future!!
Lemming
emag
Posted 10:55 PM 3/10/08
@phantomlink: Now you get screwed over worse by not having the option to create multiple save files!
emag
fquick
Posted 10:52 PM 3/10/08
I had nightmares about ink ribbons back in the day.
fquick
CockroachMan
Posted 10:51 PM 3/10/08
Dunno.. that's like taking the stars from Mario..
CockroachMan
Robling
Posted 10:49 PM 3/10/08
And with fear of death's consequences gone, survival horror was no more.
Robling
Cerabret100
Posted 11:18 PM 3/10/08
@Amsterdaam:I too never ran out of ribbons, hell i usually had at least 7-10 after the first few save points. It just means you've actually got to accomplish something each time you play. When i save, i know that i've made good progress because i'm willing to use the ribbon.
I liked the system, though i also liked the RE4 ribbon-less method, and i'm still picking this up day one, but it's just another little detail i liked, which is now sadly gone.
Cerabret100
James in Dupont
Posted 11:41 PM 3/10/08
"…this time, the save system will be a combination of checkpoints and chapters."
That really doesn't sound much different. After they took ribbons out weren't the typewriters just checkpoints? How about just, god forbid, not treating gamers like a bunch of kids with nothing better to do than keep playing to the next save?
James in Dupont
Poison
Posted 11:34 PM 3/10/08
I don't mind having a different savepoint system, but I will miss the good ol' typewriter sound when saving, backed up by the soothing save room music.
Poison
Mister Angry
Posted 11:29 PM 3/10/08
Yep, no more typewriters. Now we have new Alienware computers to save on.
Yes... In Africa.
Mister Angry
DarkWolf7
Posted 11:56 PM 3/10/08
@Amsterdaam: Yeah, I totally agree. When I was a kid, the old "I have to get to a save point" was a great excuse... now it's just annoying--makes it hard to do things like get some gaming in before going somewhere, etc. I think they should have just gone with a journal you carry with you, and then you just open it up, make a note, and you're saved.
DarkWolf7
jp182
Posted 11:52 PM 3/10/08
@Remi: pretty much!
jp182
jp182
Posted 11:51 PM 3/10/08
@Bunn: agreed. this game loses much of the "survival" in it with everything i hear about it. plus the typewriter really helped to make you feel like you were still in a Resident Evil game.
i'm sure this game will be fun but it sounds more and more like the Japanese version of Gears of War.
jp182
jp182
Posted 11:49 PM 3/10/08
@emag: agreed. i'm not too big of the save at the end of a chapter style that Gears of War had (i'm sure other games had it but i can't think of them right now.
jp182
Falcon PAUNCH!!!
Posted 11:47 PM 3/10/08
I don't recall any problems with typewriters, but seeing as how I've only owned Resident Evil 0 and 4, I've probably missed something. Nonetheless, this doesn't make me any more or less excited for this game than I already am.
On a slightly on topic post, the reason I clicked into this article is from the title. I truly thought Suda was making a "No More Typewriter" game like "The Typing of the Dead." That would be awesome(?)!
Falcon PAUNCH!!!
Nexus6
Posted 11:46 PM 3/10/08
@VanFinale: Quit whining about Gears and give RE5 a chance. It might turn out to be the best one in the series.
Nexus6
skullpanda
Posted 12:24 AM 4/10/08
You know, I liked RE4, but with RE turning into an action game, and Silent Hill just being straight up shit lately, I wonder where I'll get my survival horror fix. I mean, as soon as I discovered Leon's fucking Chuck Norris death quake, the fear was taken right out of me.
skullpanda
darktee
Posted 12:14 AM 4/10/08
Typewriters were a symbol and key for resident evil games. Its a real shame their getting rid of it. This game is moving away from survival horror and becoming a pure action game now.
darktee
Arttemis
Posted 12:13 AM 4/10/08
@Amsterdaam: Furthermore, I highly suggest you read Leigh Alexander's piece about survival horror games from a few days ago here.
Arttemis
Arttemis
Posted 12:12 AM 4/10/08
@jp182: To add to that, I always felt that the typewriters represented your personal trail throughout the game, just like the dozens of documents you come across from other completely plot-removed people documenting their experiences with a zombie infestation (which, I have to add, were virtually removed from RE4).
@Amsterdaam: Evolving a gaming genre does not demand that the entire series' principles have to be removed.
Your analogy of Super Mario Bros. to Mario Kart is completely irrelevant because Mario Kart was never designed to replace the original game or fit into the same genre; it was merely a spin-off.
Furthermore, the additions you mentioned
Arttemis
jBusiness
Posted 12:08 AM 4/10/08
Wow, people are far more mad than I thought about this. I thought Verrius was joking when he/she mentioned "Now, the only thing this new game has in common with the old games is...the main character, and the antagonist", but then he/she went on to complain. I think that having the main character and the same (mostly) enemies is pretty damn qualifying for being categorized with the others. No one complains about the crap cameras from the first few being taken out but the fists are raised from the keyboard when they lose the typewriters? Sorry, but those didn't make the game for me.
jBusiness
Solidus
Posted 12:05 AM 4/10/08
@Llost: I couldn't agree more. I like the game... But they removed so many stuff that I LOVED in the franchise...
The typewriters where great to give tension. It wasn't hard to have ribons, was never a problem to me but I never felt so safe in a room like that, there where times I begged for those rooms so I could "rest" a bit :P. And because of that they tricked me with a "jumping out of the window monster" in one of those rooms (think was in RE2).
I'm sad now :(
Solidus
Arttemis
Posted 12:39 AM 4/10/08
@Amsterdaam: What are you talking about?
Many typewriter rooms had storage boxes where you could just pick out ink ribbons... and almost all of the rooms they were in had an ink ribbon near the typewriter itself.........
Arttemis
Arttemis
Posted 12:36 AM 4/10/08
@Nexus6: You're right. It's shaping up to be an amazing action-shooter... but not a survival horror game filled with tension around every corner with a deep and convoluted plot.
Key point: It's now a completely different genre, and that's not what I want to play.
Arttemis
kasviel
Posted 12:29 AM 4/10/08
Well, they've practically taken out everything that was old RE already, so why not ditch the typewriters? *shrug* They seemed out of place in an action series, which is what RE is now, anyway.
kasviel
GhostWhoWalks
Posted 1:14 AM 4/10/08
"You old RE fans can take your nostalgia and cram it. This is good, good news."
Um, I dunno, I rather like being able to save as many times as I like at a specific spot. :/
GhostWhoWalks
Myst3r1o
Posted 1:12 AM 4/10/08
"You old RE fans can take your nostalgia and cram it. This is good, good news."
I honestly don't understand how that is good news. That save system was great. Does it really matter though? It wasn't like in Resident Evil 4 where there wasn't enough save points between each section of each chapter.
This isn't bad news necessarily, but it's definitely not good news. That old save system rocked and don't you forget it!
Myst3r1o
acez2087
Posted 12:53 AM 4/10/08
You know the whole typewriters to save set up I didn't mind when it was portrayed in a manner such as seen in Resident Evil 4. It was those fucking ink ribbons that limited my saves unless I had like 30 of them bastards that got my blood boiling. Overall, I would've liked it if they were to keep the typewriters as a nostalgic gesture, and eliminate the ink ribbons altogether as seen in RE4. But hey, as long as they don't limit my saves, that's fine by me.
acez2087
nomadder
Posted 12:51 AM 4/10/08
"You old RE fans can take your nostalgia and cram it. This is good, good news."
Well, that would depend on the frequency of the checkpoints, now wouldn't it?
nomadder
Kenninator
Posted 1:39 AM 4/10/08
So basically nothing is changed, just instead of a physical typewriter we have checkpoints. I don't see any difference, it works the same way, seeing as typewriters worked almost like sort of a checkpoint.
I don't see the problem, nor do I see what people are so happy about with this change.
Kenninator
Valiant Goat
Posted 1:35 AM 4/10/08
@nekoRamen: Did they every really make sense? lol
RIP Typewriter saves, you'll be missed(but not those damn ribbons)
Valiant Goat
thaswizz
Posted 1:29 AM 4/10/08
@origamikid: I completely understand it losing its appeal to alot of people, but I am still going to buy it because it still looks great. The setting seems like it could be really unique too for a survival horror rather then an action game, but they are definitely straying away from that. If they keep pumping em out like this though I probably won't continue to purchase them unless the plot is really thick in this one and leaves clues that the next one will be as well.
thaswizz
noamjamski
Posted 1:24 AM 4/10/08
PAGING THE RESIDENTS OF SILENT HILL: Stop leaving save runes around town and learn from your Zombie killing friends in Africa!
noamjamski
NeoStarr
Posted 1:21 AM 4/10/08
It's about time they traded that thing up for a pentium and a copy of MS Office.
NeoStarr
Prism Ra
Posted 1:20 AM 4/10/08
They should have "updated" the typewriter mechanic to a Windows Vista PC running Word 2007. Scary!
Prism Ra
NiuuS
Posted 2:03 AM 4/10/08
Someday, when we get to mod & replace textures in the 360 and PS3 games for homebrew fun, typewriters will be back. Mark my words Capcom!!
NiuuS
dead_red_eyes
Posted 1:51 AM 4/10/08
@dead_red_eyes:
Ladies and gentlemen, welcome to the instant gratification generation. *sigh*
dead_red_eyes
Sheen_Latrine
Posted 1:51 AM 4/10/08
Yeah, in RE4 the fact there were typewriters meant nothing really, as they were all over the place and you could save all the time. I would have been just fine if they kept them in 5, just in the same fashion as 4.
Sheen_Latrine
dead_red_eyes
Posted 1:50 AM 4/10/08
Goddamnit. So no more save rooms then huh? The save room music score was one of my favorite things about all the Resident Evil games. The save room music for Resident Evil Zero is my all time favorite:
+ Watch video
Mainly, it was the ink ribbon thing that was a serious pain in the ass. While 4 didn't have the ink ribbon, it still had a typewriter. Which was quite nice really.
So now that the typewriter is gone, we pretty much have a completely new Resident Evil series, in that it has shed it's Survival Horror roots and has turned into a 3rd person shooter with a dash of horror. I remember when there used to be moments in RE that scared me. Like the dogs jumping thru the windows in the hallway in the first RE, or the zombies doing the same in RE:2. I never got any of that while playing RE:4. Believe me, I think that RE:4 is a fantastic game .... but it definitely lost the horror/shock edge and went with suspense instead. Are we ever going to get a really scary RE again? Something that will scare us, like how RE:2 scared this guy:
+ Watch video
dead_red_eyes
HepCat
Posted 1:44 AM 4/10/08
It's understandable that they were taken out. In the original game it was part of the fear factor because you only had so much typewriter ink, so you could only save so many time. They did away with that in 4, as you could save as many times as you wanted at one.
HepCat
Kenninator
Posted 1:40 AM 4/10/08
@Amsterdaam:
RE4 didn't have ribbons. That's a non issue.
Kenninator
AuthenticM
Posted 2:20 AM 4/10/08
Oh fuck no.
AuthenticM
zerojad
Posted 2:53 AM 4/10/08
No typewriters? okay... How about bottles with messages inside? ahah xD
zerojad
Tcata
Posted 2:45 AM 4/10/08
I preferred the RE4 style of checkpoints AND save spots.
Sounds like laziness to remove one of them.
Tcata
RichMeisterMan
Posted 2:42 AM 4/10/08
I am a huge fan of the series, and I think the type writers fine as far as being able to come back and save how frequent or infrequent you like.
What was stupid was that you had to take up valuable inventory space with the stupid ink, and yeah in most cases your item box was right there, but not every time.
I don't care that it is gone though. If you're looking for some nostalgia then go play the old games.
RichMeisterMan
SnakesSolids
Posted 2:38 AM 4/10/08
I don't get what the fuss about typewriters is. Why would there be typewriters all over an African village? It just doesn't make sense in the game world.
SnakesSolids
infestedDemon
Posted 2:38 AM 4/10/08
I bet you it'll be a conviently placed iPhone or something...
infestedDemon
SnakesSolids
Posted 2:35 AM 4/10/08
@dead_red_eyes:
That second video was fucking hilarious.
SnakesSolids
SuperMaxZero
Posted 2:35 AM 4/10/08
Oh well. I might be sad if this was RE2 news, but after 12 years it kind of has lost its effectiveness.
SuperMaxZero
infestedDemon
Posted 3:43 AM 4/10/08
@izzy_k: And Resident Evil's trade-marks are Zombies and Umbrella... When somebody says, Oh wow, Resident Evil 5 is out soon I don't go, Is there type-writers? I'm not having a go at you, just making a point...
infestedDemon
itchy18
Posted 3:34 AM 4/10/08
They should also change the title of the game. It's not Resident evil anymore. TSK!
itchy18
bialia
Posted 3:34 AM 4/10/08
@izzy_k: don't get all defensive. they were clearly being at least a little bit facetious.
bialia
izzy_k
Posted 3:25 AM 4/10/08
"You old RE fans can take your nostalgia and cram it. This is good, good news."
...was that really necessary ?
i mean.. every game has their unique trademarks, and this was one of them. whether or not you like it is your own opinion of course. I don't know if it was meant to be funny, but that statement comes off as kinda rude to me...
izzy_k
Darkest Daze
Posted 3:25 AM 4/10/08
@CheekyLee: The reason I didn't like the RE save points is because saves shouldn't be a privilege. When I game, I usually do it with what free time I have, many times that's not very long and nothing is worse then having to run back 10 minutes to get to a save point so you can do whatever needs to be done in real life, sometimes stuff that comes up out of no where.
That isn't the real problem though, I make due with running into an overmap while playing an RPG to save, or going to the last save point. It's really the whole ribbon thing that pisses me off. They actually punish me if I need to save an absurd number of times due to real life events that I have to get done. Sometimes I'll play for 10-15 minutes and then save, but if I do this multiple times, I end up fucked when I really need to save.
Darkest Daze
Akanubon
Posted 4:16 AM 4/10/08
They're changing too much IMO. And this seems like an unnecessary change. It's just turning into some action game with zombies. Not survival horror.
Oh well... I'll still buy it on day one and play the ever loving crap out of it.
Akanubon
verrius
Posted 4:57 AM 4/10/08
@Nexus6: It may turn out to be a great game (and I expect it will), but what many people are complaining about is that its no longer survival horror...despite choosing a name that's defined the genre, and positioning itself as the next in that genre defining series. It's like Final Fantasy 13 being an FPS...it could be the best FPS ever, but people are still going to be confused/disappointed its not an RPG.
verrius
Marduk
Posted 4:48 AM 4/10/08
@Alex_Mexico: Still buying the crap out of this game, though. RE4 is in my Top 5 best games EVAR!!11!!1!
Not in mine. I find RE and RE2 to be much more superior.
Those where true survival horrors.
As said bebfore, ink ribbons added an element of strategy to the game.
Marduk
verrius
Posted 4:47 AM 4/10/08
@ZaxCG2: Final Fantasy, Mega Man, and Super Mario are all known for spinning of side stories that have completely new mechanics, that don't act like sequels in any way. Final Fantasy has Crystal Chronicles. Mega Man has Battle Network, Legends, and a host of others. Mario has many sports variants. Hell, even the RE series has spin offs (Gun Survivor and Outbreak come to mind), so its sad that they didn't choose to use a spin off name for a complete change in genre.
verrius
dead_red_eyes
Posted 4:39 AM 4/10/08
@SnakesSolids:
Yeah, it's one of the funniest things I've ever seen.
dead_red_eyes
trachten
Posted 5:22 AM 4/10/08
Now they just need to think up a new name for the series.
trachten
Hunter217
Posted 5:20 AM 4/10/08
and capcom keeps stabbing it's fans in the back , way to go , first you turn Chris into a steroid monster THEN you get rid of typewriters? what's next? Jill death? i swear i would burn down their company if they ever did that , I WANT TO PLAY AS A GIRL THAT LOOKS LIKE A HUMAN BEING!! sheva is the only thing that gets me excited about RE5 but other than that the game isn't RE at all , im crossing my fingers for a REAL RE with zombies and improved tank controls in the next few years.
Hunter217
VanFinale
Posted 5:42 AM 4/10/08
@Nexus6: Oh I'm not saying it will be a bad game or even that gears is a bad game I'm just saying that the games are very similar now, and that Resident cannot really be called a survival horror I'll still end up playing/buying this game when it comes out I'm sure it will be fun.
VanFinale
Sensai
Posted 5:56 AM 4/10/08
My thoughts here are the same from my earlier post concerning RE5 and their 'upgrading' the RE4 controls to more Gears of War like controls...they're killing the 'survival horror' aspect to appeal to those who like action movies.
Which I would be completely cool with if it was a different series. But this is Resident Evil. It's SUPPOSED to have cheesy dialogue, bad camera angles and the inability to run while shooting. If I can just go all Johnny Action Hero on the zombies...where's it going to get scary?
Sensai
Ryodestined
Posted 6:25 AM 4/10/08
I'm cool with not having to use typewriters to save, but word to the developers: don't take them out of the game completely.
Maybe make them like those skulls in Halo 3 with special effects attached to them if you find them. Or even keep them in rooms that are supposed to be safe spots or rest areas.
Make them destructible so all the players who have ever run out of ink ribbons can blast the fuck out of them in sweet revenge (Office Space flashback).
Ryodestined
TearsandScreams
Posted 7:02 AM 4/10/08
@dead_red_eyes: I completely agree with you on this, and am a little worried at the lack of survival horror we now have. Fatal Frame III is apparently excellent, and hopefully Silent Hill hasn't abandoned it's routes, but this has become something so far removed from Resident Evil it's silly.
TearsandScreams
Petezah
Posted 6:40 AM 4/10/08
I love the new RE games (4 and most likely 5), but Code Veronica really was the last real RE game.
Petezah
avgbear
Posted 7:14 AM 4/10/08
I always thought the typewriters were a novel idea for saving a game. Especially when you had to ration your ribbons and think strategically about when and where to save.
But everything is moving towards action-style run and gun, turn and burn gaming.
avgbear
Druffmaul
Posted 8:29 AM 4/10/08
The only thing more annoying than Capcom screwing their own series in the ass is the Johnny Come Lately poseur RE fans who think the first good game in the series was RE4 and that the previous ones all sucked because of their controls, save system, etc. Wimps, all of them.
Druffmaul
EvilSuperSean
Posted 8:47 AM 4/10/08
@Druffmaul: I agree, classic RE FTW!
EvilSuperSean
BlueGeek
Posted 9:30 AM 4/10/08
This is how survival is sort of abandoning horror.
The survival aspect always, to me, suggested saving and scrounging for the parts (ammo, health, saves) you needed to progress and always came along with the potential to find yourself in a position from which you could not advance. That's what I came to expect from survival horror games, that's why I continued to play them.
I'm not suggesting that these newer resi's aren't fun to play, but they've certainly been stripping themselves down to that bland generic neutral gray.
Also: Typewriters were just glorified checkpoints in Resi 4, anyway (no ink ribbons). I was okay with that given the gameplay, it was sort of just a "this is why you don't ACTUALLY die forever" type thing... sort of...
BlueGeek
FireFox516
Posted 9:29 AM 4/10/08
@Druffmaul: I love you. So much right now.
FireFox516
Bricked
Posted 10:35 AM 4/10/08
No typewriters? Aww BOO!
At least replace it with, like a laptop running a wordprocessor or something.
Bricked
HELLSRIDER
Posted 1:25 PM 4/10/08
Noo!!!!!
Its not resident evil if it doesnt have typewriters to save the game!!!!!
HELLSRIDER
MafiaAce
Posted 1:42 PM 4/10/08
RE4 and RE5 should really just be considered a different segment of the RE franchise. They really aren't anything like the old games. Don't get me wrong, RE4 was an absolutely astounding game, with a great focus on action and excellent controls. But the thing is, compared to classic RE titles, there just isn't that same emphasis on puzzle solving and the anticipation of fear. The gamecube remake as well as RE2 and RE0 are downright terrifying. I don't think I was scared once in RE4. Its a different kind of game, better in a lot of ways but to me it just isn't survival horror anymore.. Same with RE5, it seems.
MafiaAce
SigmundTheSeaMonster
Posted 11:44 AM 5/10/08
So then you need to find a bathroom or kitchen to save!
I did like the multiple saves...then I could go back and show a buddy what I did, or if there was a section I liked...replay. Oh well...I'm looking forward to this game release!
SigmundTheSeaMonster
OdetteGauzer
Posted 5:13 AM 7/10/08
"The gamecube remake as well as RE2 and RE0 are downright terrifying" ^^^ Agree that the REmake and RE2 were scary. But not when it comes to RE Zero. That game, despite having ALL the classic RE elements in full usage (except for the magic boxes), it lacked that important fear factor. I mean seriously, what part of RE Zero was even scary? The creatures were basically lab animals (monkeys, giant insects, leeches, etc.) and instead of making you feel scared you were either amuse by them or they just made you laugh. The main bad guy (James Marcus) was a fugitive from a Final Fantasy game (and you know how fruity they look) that started singing showtunes in order to launch an attack with his leeches. And whats worse, the Proto-Tyrant was a freakin' joke. He was slow as hell and you could kill him with the hand gun with about 32 bullets. How the heck is anything of that scary? Sorry die-hard RE fans, but RE Zero is living proof that a RE game can FAIL even when it has ink ribbons, zombies, hunters, tyrants, Wesker, Birkin, static camera angles, wonky controls and yes, even typewritters. Because that game was NOT scary. Not even once. If anybody is going to make the argument that RE4 didn't deserved being called a RE game because it wasn't scary, the same should apply to RE Zero. And let's all hope that RE5 is scary. But with those gears of wars controls I doubt it. In fact, with such controls we'll be eager to get into a fight with anything they throw at us. Be it a Tyrant or an African Ganado.
OdetteGauzer
LuXe
Posted 7:33 PM 3/10/08
Hah, I won't cram MY nostalgia Kotaku!
I actually will miss the typewriter-system. It was original and I think it was actually better than a save/load checkpoint system. It presented challenge, nad gave us a sence of urgency and desperation when fighting bosses.
LuXe