wii
Dead Rising Wii Is A Terrible, Terrible Idea
Posted by Luke Plunkett at 7:00 PM on October 10, 2008
I just spent some time playing Dead Rising on the Wii. Waiting in line, I was treated to one of the game's new additions: a new movie (you know, like the one that played if you left the title screen inactive on the 360 version). It was a zombie hardcore band, rocking out in front of a zombie hardcore crowd, like a music video. It was funny, I enjoyed it. Then I went inside and started playing. Things went downhill from there.
I spoke with Dead Rising Wii producer Mino Nakai yesterday. Having read Amanda's less-than-glowing impressions of the game from last week, I asked whether the stuff told Capcom her - mainly that a new, improved build would be playable at TGS - checked out. Know what he said? He said no, aside from a few minor bug fixes, this was the same build, because the game was nearly done.
Oh boy.
This game is a complete waste of time.
The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don't involve evading/killing 2 zombies, they involve evading/killing thousands of them.
You know how many zombies I saw on-screen at one time? Six. Six zombies. And that's not in a room, or a store, that's across the massive concourse at the start of the game. Yet they still shamble. There's no urgency, there's no danger. There's no fun. To compensate, Capcom have added a few new enemies: killer poodles and killer parrots. They're vaguely ridiculous, and do very little to make up for the lack of more shambling corpses.
What's worse, the controls are woeful. To pick up a dropped item, you don't press a button. You press the Z button and the A button. They're on opposite sides of opposite controllers. It's stupid. The Wii Remote aiming controls are woefully twitchy. and to switch weapons you need to us the d-pad while aiming. Meaning you can't use the Wii Remote at that time, requiring you to aim with the nunchuk while reaching with your other hand. It's messy. It doesnt work.
Look, the game's not out yet. There's time to fix some of the more minor things (control setups, for example). And the graphics, in the game's defence, look pretty good, especially the cutscenes. But none of that matters when the Wii version is missing the only thing that made the 360 one worth playing.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
CitizenInsane27
Posted 5:23 PM 10/10/08
@Swift_: Agreed. Full heartedly.
CitizenInsane27
NeoAkira
Posted 5:21 PM 10/10/08
@Xiedo:
Or maybe it means capcom didn't give a shit about porting it properly and just wanted to make this a cheap cash-in. I dunno, that's what I get out of it, but then again I don't sound like such an anti-wii fanboy like you do.
NeoAkira
Luke Plunkett
Posted 5:21 PM 10/10/08
@Marlor: There may not be a six zombie limit. There might be 8. Or 10. But the most I saw, today, was six.
Luke Plunkett
Dark_Mirage
Posted 5:20 PM 10/10/08
Doesn't matter. As horrible as it is, Wii owners will devour it hoping it's better than what they've read. Others will see it in store and purchase it on account of it's one of the few mature titles for the system, it has zombies, and "Oh my gawd, has that that awesome 360 game I heard about suddenly been made for the WII!!?!? $40? Ring that baby up!"
For a port this cheap and dirty (which probably didn't cost Capcom a bucket of cash to produce) you can bet there will definitely be a decent return on investment. Personally? I don't really care. If it funds the next pure awesome Capcom game we see on the 360, then more power to the Wii consumers who don't read sites like Kotaku or have become sick of "The Price is Right".
Dark_Mirage
CitizenInsane27
Posted 5:20 PM 10/10/08
Wow.
Just wow. Seriously Capcom, you could've put this on PS3, yeah, would've taken you a little longer, yeah, would've cost you a little more money. But instead you give Wii owners a shovelware version of a good 360 game, that basically requires higher end hardware to make it's point? Who's getting fired for this? Really. I wanna know. Someone better get fired.
CitizenInsane27
karl_hungus
Posted 5:18 PM 10/10/08
@drweazel: yeah, ive never understood that. especially from a company that can make good games.
why would you sit down, play something like that, and say to yourself, "this is great, lets get this out as soon as possible." if it sucks, it sucks...fix it. its like really bad movies...i guess the driving forces behind these games/movies either dont care, or they just dont get it.
karl_hungus
Grocerspride
Posted 5:17 PM 10/10/08
It's nice to see that capcom put the resources and efforts into making a wii version that is looking to be crappy when they could have ported it to the PS3 instead, or at least in addition to, this one.
Grocerspride
Xiedo
Posted 5:17 PM 10/10/08
@gamedismantler: Damn it, I have to say it... nobody listen to these ^^^^ people.
1. There is a save point in every major branch of the mall. You are never more than a minute or two from a save point.
2. There is a free-for-all mode already. It's called "do not pay attention to story mode". You get six hours of free time before the game automatically ends. Who plays a game for longer than six hours? You can also beat the game and play Infinite Mode which lasts as long as the name implies.
Xiedo
Swift_
Posted 5:17 PM 10/10/08
I heartily agree. If Capcom was going to re-make this game with improvements to the save system and aiming, they should have done so on PS3 (or again on 360). I would have gladly bought that.
Swift_
Marlor
Posted 5:16 PM 10/10/08
I really can't understand the six zombie limit. The Wii's GPU is basically a heavily overclocked Gamecube GPU. It doesn't have all the fancy features of modern GPUs, but it should be able to push loads of polygons. That means you can have Gamecube-quality graphics, but with lots more going on on-screen.
Yet, this game has a limit of six zombies. It makes no sense.
Perhaps they just tried to use highly detailed 360-style character models, without realizing that they would be wasted without HD. Or maybe the AI code is really inefficient.
Whatever the reason, it's a real disappointment. They could have actually done a decent job if the played to the console's strengths, but it looks like they got lazy.
Marlor
Nexus6
Posted 5:14 PM 10/10/08
They could have used all that time and resource to make a sequel or that online co-op expansion I heard rumors about for the original . Wheres the sequel FFS ?!?!
Nexus6
mythus
Posted 5:14 PM 10/10/08
@dantemustdie:
I sooooooo agree. Screw this crap, make mega man legends 3 for ps3/360 already.
mythus
ArtemusWolfwood
Posted 5:13 PM 10/10/08
That's the core problem with the Wii as a system, I've found - either it's underpowered and a lot of next-gen ideas are poorly executed as a result, or people just simply don't know how to develop for the system. This is why you only see most quality, truly worthwhile releases from first-party developers.
It's a shame, really. When I first heard of the system, I thought there was so much potential for so many new, different concepts. Evidently not too many developers are creative enough for that.
ArtemusWolfwood
mr_grimster
Posted 5:12 PM 10/10/08
I expected it to suck when they announced it. now that i know for sure that it does, i won't bother with a rental.
mr_grimster
drweazel
Posted 5:11 PM 10/10/08
Uhh owned?
I don't get it. Do companies REALLy not realize a game is crappy?
drweazel
demonknightinuyasha
Posted 5:11 PM 10/10/08
so im sure us ps3 owners will get a version of dead rising.....while 360 gets dead rising 2 -_-
it'll be called something like "dead rising: 'don't you wish you were gettin the sequel suckas' edition"
or something like "dead rising 2: we swear we're multiplat now" along with a big "only on xbox 360" sign at the top of teh box -_-
demonknightinuyasha
adversity
Posted 5:09 PM 10/10/08
Let me be the first to note that Capcom of Japan NEVER changes anything that they get critiqued on. COA? Yes. Just look at Street Fighter II:HD.
adversity
Xiedo
Posted 5:09 PM 10/10/08
Six zombies?
At least this reconfirms Dead Rising as the first next-gen game to feel (IMO) next-gen. If the Wii and it's "1.5-times-the-power-of-a-Gamecube" status can't handle more than a handful of zombies, that's proof enough for me DR couldn't have existed before. Or it could've, and sucked this badly.
Xiedo
dantemustdie
Posted 5:07 PM 10/10/08
Yeah, I feel the same way as Luke.
This port is a waste of time and resources better spent on Capcom making Mega Man Legends 3 :)
dantemustdie
DMC-Man
Posted 5:06 PM 10/10/08
@PhoenixAzure: Agreed, we should just shrug this off and pray for a Dead Rising 2 on 360.
DMC-Man
gamedismantler
Posted 5:06 PM 10/10/08
You know... I bought the 360 for Dead Rising. And I've recently had my Wii stolen... it might have been good news after all. j/k
But i'm not really looking forward to the Wii iteration... How about just a damn nice awesome sequel... one with decent save points and better controls (and a plain and simple free for all mode).
gamedismantler
dowingba
Posted 5:05 PM 10/10/08
Didn't they promise 100 on-screen zombies? Are they admitting they won't make good on that promise then?
dowingba
PhoenixAzure
Posted 5:04 PM 10/10/08
Damn, that sounds just horrible. I wouldn't be surprised if Wii owners claim it to be the best version anyway. Regardless, I just want a sequel to be announced already!
PhoenixAzure
CoatedTrout
Posted 5:41 PM 10/10/08
The sad thing is, far too many people will still buy it.
CoatedTrout
belo
Posted 5:40 PM 10/10/08
...and i thought the original was blah to play. :P
belo
Surfaced
Posted 5:40 PM 10/10/08
@dowingba: Who said they're admitting?
Surfaced
Blue_Six
Posted 5:37 PM 10/10/08
@dantemustdie:
It's been many MANY MONTHS since I last agreed so strongly with a comment on Kotaku D:
Have Megaman Legends 1 and 2 right here on my desk =(
Blue_Six
RyuriTatsujin
Posted 5:37 PM 10/10/08
So what if it sucks? It's on the Wii, it'll sell.
RyuriTatsujin
Mister_Jack
Posted 5:35 PM 10/10/08
@M*A*S*H: 18 in the entire plaza is still really weak.
Mister_Jack
Killer7
Posted 5:33 PM 10/10/08
The sad thing is that the development team is probably aware that the game sucks balls but their being forced to make it.
Capcom. You've been showing signs of becoming like Ubisoft when it comes to porting crap to the Wii. Stop. Stop it right now.
Killer7
M*A*S*H
Posted 5:33 PM 10/10/08
@Luke Plunkett: The initial screenshots had three times the number. Either they fudged them or they need to start whipping the code monkies harder.
M*A*S*H
Xiedo
Posted 5:33 PM 10/10/08
@NeoAkira: Interesting. So do you sound like an anti-Capcom fanboy when you listen to yourself?
Xiedo
AlienRopeBurn
Posted 5:33 PM 10/10/08
I'd feel better if they'd just have the sense to sink the project. As it is, Dead Rising Wii will fail to sell, fail to impress, and then Capcom will wave their hands and proclaim there's no interest for a sequel.
The sad fact is that I get the impression that Capcom got soured that they didn't make a ton of money on the first, so they're just trying to squeak out what blood they can get from the stone. Weak.
AlienRopeBurn
Mister_Jack
Posted 5:33 PM 10/10/08
@Dark_Mirage: Really, a lot of wii owners are little kids and older folks, neither of which will be likely to play a game where you kill zombies in a shopping mall. There might not be as many ps3s in people's houses, but I bet you could hit that 18-34 demographic games like this are made for much better on that console. I'm curious. How many 18-34 gamers here have the wii as their ONLY console?
Mister_Jack
CitizenInsane27
Posted 5:31 PM 10/10/08
@Mister_Jack: Yeah, but at some point, Capcom has to realize it's not truly living. This. IS. living.
Thank you, I'll take my oscar now. haha
CitizenInsane27
Yoshi3gg
Posted 5:31 PM 10/10/08
@Xiedo: Actually, I don't think it's a problem of Wii hardware so much as a problem of difficulties porting it (well, at least to an extent; obviously the Wii isn't as powerful as a 360). The Pikmin games (for Gamecube!) could support 100 of the little guys running around at a time, in addition to gorgeous environments and massive enemies, all without the slightest hint of slowdown. So if the Wii is 1.5xGamecube, we should at least be getting 150 zombies. ;)
Yoshi3gg
The OktopuS
Posted 5:30 PM 10/10/08
what a sad state of affairs, i thought capcom would go balls out and make this game just as fun as the RE4 : Wii Edition port. i guess we we're all sadly mistaken.
The OktopuS
CitizenInsane27
Posted 5:29 PM 10/10/08
@Dark_Mirage: So true, but it sort of makes me frustrated at the industry leaning that way just because of a fast buck. It will fuel their next game, but so will all the other games Capcom is releasing, and has been releasing. Porting RE4 to Wii? Good idea. Hardware can handle it, controls would work. This? This idea just wasn't justifiable. They could've made a side chapter that has nothing to do with the 360 game, slapped Dead Rising: Kansas City Zompocolypse on it and I'd be fine. But to ruin such a good title just the cheap buck? These guys aren't that cheap. Or so I thought.
CitizenInsane27
Mister_Jack
Posted 5:28 PM 10/10/08
It's like Capcom is pissed off at the PS3 because the PS3 had a few too many one night, so they go to the wii. Sure, the wii is kinda homely, and Capcom feels unfulfilled as it climbs into bed with wii every night, but there's that security of knowing that at least the wii won't say those bad, hurtful things at the Christmas party.
Mister_Jack
Baron_VonBootymeat
Posted 5:27 PM 10/10/08
SIX Characters? LOL! Dead Rising turned into Zombies of War.
Baron_VonBootymeat
Keldorek
Posted 5:24 PM 10/10/08
@Xiedo:
Let's be fair. Just because Capcom can't pull it off has absolutely nothing to do with whether or not the Wii is capable of doing it. A shoddy port does not give us evidence that some stupid analogy is true. Let's just, you know, wait and see if they can get us up to 7 zombies, shall we?
Keldorek
휘성
Posted 6:02 PM 10/10/08
I'd buy that statue in a heartbeat. Repaint it to look like Ash. Gotta go to S-Mart.
휘성
housewarmer
Posted 6:01 PM 10/10/08
@Xiedo: Yeah, agreed. Also, if you happen to have one or more memory cards you get an extra save slot per card. I had no problems playing the game till complete boredom that way (which was a long time!).
housewarmer
whitey9
Posted 6:01 PM 10/10/08
It's not that the Wii can't handle lots of guys. Someone posted a video of a Hitman game for the ps2 that just had oodles of guys and it ran fine. This is just sloppy bullshit, plain and simple.
whitey9
sirpilf
Posted 6:01 PM 10/10/08
i would have bought this game for the second time if it had been released on PS3. i had it for 360 but sold my 360 last year, and it was my FAVORITE game, had a lot more fun and more hours in it then gears of war, ghost recon, or anything else. but no, capcom just wants to release crap on wii because they know its gonna sell even if it sucks.
i dont have a wii, but i own a few wii games (roommate has one) and plan on buying a wii when he moves out, but i will NEVER buy this game. same with monster hunter 3.
oh and dead rising 2 better be on ps3... i dont wanna have buy drop few hundred on another 360 for this one game (if DR2 is EVER made).
sirpilf
dowingba
Posted 5:59 PM 10/10/08
@Surfaced: They said it was "almost done". And there appears to be...6 zombies.
dowingba
TheWon
Posted 5:59 PM 10/10/08
It's funny how you guy don't know your history. Capcom did this before with RE4. The game was made for the Gamecube. They port it to the PS2 later because of the user base. The Gamecube version was superior tech wise yo the PS2 version. The gap is not as big compared to 360 to Wii. Still they same thing. Anyway to make extra cash.
TheWon
Chibirazi
Posted 5:54 PM 10/10/08
@Keldorek:
DW3 on the PS2 could have up to 30 chars on screen at once if I remember right.
I dont think the zombies in this version look that good that it warrants such a low number.
Chibirazi
ShaggE
Posted 5:47 PM 10/10/08
@Luke Plunkett: But even then, I think it's safe to say that the Wii *should* be able to handle far, far more than 6, 10, 50, or maybe even 100. Not nearly as many as the 360 of course, and not nearly as "next-gen" looking, but enough to still get the sense of urgency and overwhelming odds that the original excelled at.
Remember when they tried to port expansive (at the time) console games to the original Game Boy? It felt like a cheap knock-off of the real thing, instead of an alternative experience. That's this game to a tee. A cheap knock-off, like something you'd buy in a dark alley during a trip to Korea.
ShaggE
Marlor
Posted 5:45 PM 10/10/08
@Luke Plunkett:
Either way, the Wii should be capable of much more.
Of course, it's not going to be able to deliver as much on-screen as the 360, but there's no technical reason why they couldn't have managed a couple of dozen zombies on screen. With a few gameplay tweaks, they could have had a decent spin-off that played to the Wii's strengths.
As it is, it looks like a lazy mess.
Marlor
CitizenInsane27
Posted 5:44 PM 10/10/08
@Crippl3: Wow, and I thought that Wii was supposed to bring people together?
CitizenInsane27
Mister_Jack
Posted 5:44 PM 10/10/08
@Crippl3: Those ARE 18-34 demographic games.
Mister_Jack
Crippl3
Posted 5:42 PM 10/10/08
@Mister_Jack: I had my Wii for a good...5 or 6 months before I bought a 360. Not because it didn't have the "18-34 demographic games," but because I wanted games that my friends and I could play together (Halo 3, CoD 4, Rock Band 2, etc.)
Crippl3
Renkenji
Posted 6:14 PM 10/10/08
@Marlor: Actually I don't understand why they can't make it at least seem like there's more than 6 zombies. Kingdom Hearts 2 had oodles of baddies in the 1000 Heartless battle, despite that they're all there really for show.
Renkenji
JayDiggler
Posted 6:13 PM 10/10/08
@Metal_Slug_Solid: Dead Rising for the 360 is a LOT of fun, this article is about the stupid Wii version. I would definitely recommend Dead Rising.
JayDiggler
dowingba
Posted 6:12 PM 10/10/08
@Xiedo: "Who plays a game for longer than 6 hours?" I can't think of a game I've played for less than 6 hours. Maybe ... Star Fox 64. Damn that game was pretty short.
dowingba
Soyerzz
Posted 6:11 PM 10/10/08
So I now ask, Why the hell couldn't you make a Ps3 version instead of this?
Soyerzz
Metal_Slug_Solid
Posted 6:08 PM 10/10/08
:(( Damn. I thought Dead Rising for the 360 sounded fun, but if this sucks then I'll have to pass. Unless Splinter Cell Conviction is good enough to presuade me (and remains exclusive)
Metal_Slug_Solid
PoorPensive
Posted 6:08 PM 10/10/08
@TheWon:
Except RE4 was still a great game on PS2, while this is breaking dead rising.
PoorPensive
Does Not Equal (ダズノット)
Posted 6:03 PM 10/10/08
@demonknightinuyasha: Fat lot of good that "Only on Xbox 360" logo did for the first Dead Rising.
Does Not Equal (ダズノット)
Nightshift Nurse: Mile High Colonic
Posted 6:37 PM 10/10/08
@TheWon: And to add to what PoorPensive said, the PlayStation 2 version was rebuilt from the ground up for the system, it wasn't just a quick and dirty port...it wouldn't have turned out nearly as well if it had been.
And yes, Resident Evil 4 was excellent on the PlayStation 2...losing nothing but some visual polish and the odd polygon compared to the Gamecube version (it was still among the best looking games on the PlayStation 2 though). Furthermore, it made up for this shortcoming by offering extra characters, modes, sequences, costumes, and weapons.
By comparison the Wii version of Dead Rising is terrible and brings absolutely nothing to the table to make up for the lack of next-gen oomph.
Nightshift Nurse: Mile High Colonic
HikariOblivion
Posted 6:36 PM 10/10/08
@Nightshift Nurse: Mile High Colonic: Muramasa: The Demon Blade, you mean? :)
HikariOblivion
HikariOblivion
Posted 6:35 PM 10/10/08
Hopefully they make a PS3 one soon.. or just cut the crap and make a PS360 sequel that solve some of the game's problems.
HikariOblivion
ShaggE
Posted 6:33 PM 10/10/08
@Moterola: Exactly my point.
ShaggE
cppoet
Posted 6:32 PM 10/10/08
Just my two cents.... When Capcom announced the title this is what I imagined. Obviously, the wii could not output the same amount of zombies... So, as its the RE-4 engine, keep the same AI code, and models as RE4 with only slight edits to the structure and palette of the zombie for a more Dead Rising feel. RE 4 at least could output 20 zombies, the wii should be able to put out 30. Now, give the zombies the ability to run (this would seriously change the feel of the game, but would make up for the lack of zombies on screen)creating a real survival horror feel. The added precision of RE 4 wii controls would be great for taking out faster zombies (compare to the original DR's kind of wonky controls). There you have it: Dead Rising: Usain Bolt zombie edition,not perfect but alot better than this steaming pile of manure!
cppoet
Maykie
Posted 6:31 PM 10/10/08
Meh...I'm glad I'm buying a 360 soon.
Maykie
Nightshift Nurse: Mile High Colonic
Posted 6:29 PM 10/10/08
An underpowered system that sports a non-traditional input isn't ideally suited for a next-gen action game? Who'd have guessed?
Oh well...No More Heroes 2, Sin & Punishment 2, Madworld, Punch Out!, and that Vanillaware game whose title escapes me at the moment should be more than enough to make up for one of this gen's bigger "Well, duh!" moments.
Nightshift Nurse: Mile High Colonic
niz
Posted 6:29 PM 10/10/08
@Xiedo:
"Just because Capcom can't pull it off has absolutely nothing to do with whether or not the Wii is capable of doing it. "
So what do you think about those not-always-so-good PS3 ports of Xbox 360 games? Are they shoddy ports, or are they "bad" just because PS3 isn't up to it?
For many people the reason is the latter (because hating PS3 and Sony is just so cooool), even though games such as Ratchet & Clank, Uncharted, GT5P and Wipeout HD easily match or even surpass the best stuff seen on Xbox 360 so far.
When it comes to Wii, we haven't seen anything yet that couldn't have been done on a Gamecube.
niz
XbhaskarX
Posted 6:28 PM 10/10/08
In reality the Wii controls will suck, but that won't stop Wii-only owners from claiming this is the definitive version *because* of the controls...
XbhaskarX
Tasunke
Posted 6:26 PM 10/10/08
@Mister_Jack: If you're only counting this generation of consoles (I have all the consoles from the previous generation).... me, for one. (I feel I'm almost certainly in the minority on that, though.)
I got my Wii about a year ago, right before Metroid Prime 3 came out. I got it for two reasons:
1) I *really* wanted to play MP3 and other 1st party titles. (Same reasoning why I got a Gamecube last generation, mostly for the original Metroid Prime and other GC first party titles.)
2) At the time, it was the least expensive of the three consoles, and being a poor college student, I really can't afford to purchase additional consoles at this time. (Especially since I didn't, and still don't, want to purchase what I feel is a crippled [Arcade] 360 or a crippled [missing ports, etc.] PS3.)
Basically the biggest two reasons why I don't have a 360 or PS3 yet are lack of money (currently), and the fact that the consoles are still too expensive (IMHO), at least for the SKUs I'm interested in buying. That being said, I likely will have either one or both of those consoles by this time next year... hopefully.
Tasunke
DespisedMC
Posted 6:24 PM 10/10/08
@CitizenInsane27:
I agree the Wii port is really stupid...but if it sells then wow! I guess crappy games get money too...not saying dead rising is bad...man I love dead rising for the xbox 360...hard as hell but still a beautiful and fun game...I wish I didn't trade it in for stupid gta 4...o well I'll guess I just re buy it on xbox
DespisedMC
Kotaku's Silent Assassin
Posted 6:24 PM 10/10/08
couldnt make it very hard for those casual gamers now could they? im sure they will think 6 zombies will seem like too many
Kotaku's Silent Assassin
Moterola
Posted 6:20 PM 10/10/08
@ShaggE:
Pikmin and Pikmin 2 could handle 100 Pikmin on screen, plus Olmar and monsters. That was like, eight years ago.
Capcom needs to learn to develop.
Moterola
StrikerGold
Posted 6:19 PM 10/10/08
Why Capcom, why???? They've succumbed to the quick cash-in. Hell, at least with the myriad of Mega Man games of the past, they were considerably different. The fact that they can make a superb game like RE4:Wii, makes this all the more heinous.
This has the feel of transferring a PC RTS game like Warhammer to the 360. It doesn't work. It fundamentally won't work. 2 buttons to pick up a weapon? Really?? Sigh... weak.
StrikerGold
Tinsel
Posted 6:16 PM 10/10/08
94 Zombies = 1 Poodle of Fury
Tinsel
V1L3
Posted 7:02 PM 10/10/08
@Moterola: If you don't understand why a zombie would require more polygons and textures than a Pikmin, or why a behind-the-shoulder view requires more polygons and textures than an isometric view, then I'm not quite sure where to start pointing out how hilarious this comparison is.
V1L3
HepCat
Posted 6:59 PM 10/10/08
They should have just ported this to the PS3 with the addition of raining zombies. A steady supply just falling from the sky, never ending...
HepCat
mzs
Posted 6:54 PM 10/10/08
I know a game with 6 zombies might not be fun, but if in reality it was me vs. two zombies, that would scare the crap out of me. Here is the thing, I am smart and quick, but I need to sleep, and that is when they get me. It's sinister, I wish there was a way for a game to capture that dreadful feeling.
mzs
Brlito
Posted 6:52 PM 10/10/08
Hey who's sick of the Wii bullshit already? This guy. Right here.
Brlito
Ginnsberg
Posted 6:52 PM 10/10/08
Oh man, that's heart-breaking. And yet fulfillingly vindicative.
Ginnsberg
Polite Society
Posted 6:49 PM 10/10/08
@karl_hungus: no, it's called project deadlines, return on investment, budget constraints.
They try to do the best they can with what they have... sometimes if it's not working out they pour more cash into it, other times they just push it out and hope to recoup their losses.
Polite Society
Mister_Jack
Posted 6:43 PM 10/10/08
@Tasunke: Do you plan on getting a 360 now that it's 199 dollars?
Mister_Jack
AddictedAndy
Posted 7:22 PM 10/10/08
I love this site but you really need to work on your English.
'I asked whether the stuff told Capcom her - mainly that a new, improved build would be playable at TGS - checked out.'
WTF is this supposed to mean?
AddictedAndy
LastFace
Posted 7:15 PM 10/10/08
Yeah, uh, who didn't see this coming?
LastFace
_MARVKO_
Posted 7:13 PM 10/10/08
Make the zombies RUNNERS! (Like in the Dawn of the Dead remake or 28 Days Later)
Problem solved.
_MARVKO_
BPMΣ
Posted 7:10 PM 10/10/08
Ya know, I really got into Dead Rising on 360 when I finally got it a few weeks ago. I was considering getting the Wii version too, even though it was the same game with some differences.
But if it's reall this horrible, and they don't plan on changing it... then I'll pass.
BPMΣ
V1L3
Posted 7:07 PM 10/10/08
@The OktopuS: If you thought anything other than sex could be as fun as Resident Evil 4 on the Wii, you were just setting yourself up for disappointment.
V1L3
GreyFoxV1
Posted 7:06 PM 10/10/08
@Nexus6: Rumour is a Canadian studio is making it but I wish that co-op rumour panned out :(
GreyFoxV1
zkotaku
Posted 7:04 PM 10/10/08
I thought graphics were not important, what did you expect? I thought good gameplay and story is all that matters. why the long wait for ghost recon when it could have been announced at e3. wait and you shall receive.
zkotaku
DRaGZ
Posted 7:39 PM 10/10/08
Bah, I was hoping it would be halfway decent.
Ah well, at least there's No More Heroes 2 to keep me entertained.
DRaGZ
Llost
Posted 7:37 PM 10/10/08
@niz: Using those games as an example I'd have to say match, definitely not beat. FFXIII can be done on the 360 along with resident evil 5, GTAIV, Lost odyssey and Gears of war. I think these titles seem pretty even (I know some are multi plat but that doesn't matter as it's about capability and not exclusitivity).
Llost
DimensionWarped
Posted 7:32 PM 10/10/08
They should have made Paper Dead Rising instead. We all know Paper Mario: Thousand Year door had no trouble displaying hundreds of enemies on screen at a time. And that was on Gamecube! Two Gamecubes nailgunned together should have no trouble putting several hundred paper zombies on screen.
DimensionWarped
Marlor
Posted 7:32 PM 10/10/08
@Moterola:
It was also with a much slower GPU.
I don't think there's any way to escape the fact that Capcom are being lazy... like so many other Wii developers.
It's like they all hit their heads and forgot everything they learned about the Gamecube architecture.
Marlor
Shockeh
Posted 7:30 PM 10/10/08
@_MARVKO_: Please, please don't.
The reason Zombies have always been terrifying is their slow, inexorable advance. Fine, modern 'runner zombie' cinema has played on their predator aspect, where humans are scared of being eaten by anything (hooray for being an apex predator) but the real best horror is the knowing that they will never stop.
They do not tire, they do not rest. They are legion, and they are always coming.
I don't know why this is so difficult for a lot of game developers to grasp whenever they add Zombies. You need lots, and lots of them, and you need them to slowly but surely erode any defences you have.
In fact, I dearly hope that there's a mod for Left4Dead before long that sort of quadruples the numbers, but makes them nice shuffling slow zombies before too long.
Shockeh
Boba.Fett
Posted 7:26 PM 10/10/08
I wasn't expecting much, but damn...
Boba.Fett
thespyderboy
Posted 7:23 PM 10/10/08
@Blue_Six: Solid, solid games. More 3D adventure, action, platformer Mega Man!!
thespyderboy
Llost
Posted 8:01 PM 10/10/08
@AlienRopeBurn: It sold 1.7 million copies according to VGchartz and I was always under the impression it'd done well too. I don't think that they were soured at it's unsuccessfulness, they were just greedy for more. Just like when Gears of war had sold over 3 million they decided to do a PC port to get more money. It's now over 5 million so great sales for them but the point is they were just greedy. Just like how resident evil 4 was a success (1.6 million on gamecube alone and then an additional 2.7 million on PS2) they just want the money.
Llost
DioBrando
Posted 7:57 PM 10/10/08
While I can't counter control issues(other than hope for customization/hotkey), demo != full game. Unless the playtime on that demo magically covered over half of the game's total playthrough time. In which case, Capcom fails HARD.
DioBrando
Poison
Posted 7:45 PM 10/10/08
Chop till you Drop is a bit exaggerated.
How about we change the game title to "A Few Dead Rising"?
Maybe "More Than A Handful Dead Rising"?
Oh, I got it! "Half A Dozen Dead Rising"!
Poison
DioBrando
Posted 7:45 PM 10/10/08
@Luke Plunkett: Doesn't the count rise as the game progresses? I'm guessing Capcom's "hundreds" count as the absolute most you'll get by game's end. I can't imagine Capcom failing so hard that Dead Rising gets six onscreen through -the entire game-.
DioBrando
upier
Posted 8:17 PM 10/10/08
Does Franky-boy have a pole stuck up his ass in that picture?
Wait, what were you saying about the game ....
upier
Mike's Stalker
Posted 8:06 PM 10/10/08
Personally, I think that time and money should of been spent on a sequel or at least a PS3 port. As much as I want to get excited, just readings 6 zombies plus killer poodles and killer parrots makes it pitiful. Resident Evil 4 has more than 6 zombies at one time... but that's comparing to infected village people than actual brain dead zombies.
Mike's Stalker
M
Posted 8:40 PM 10/10/08
Does the team developing it hate it?
M
Caowyth
Posted 8:35 PM 10/10/08
I remember when the selling point of the Wii was that you could buy one and a 360 for the price of a PS3.
Since that point (and really for the last 8 months now) my Wii has been gathering dust, and I've already played Dead Rising on the 360.
What market is Capcom targetting with this?
Caowyth
Shiryu
Posted 8:32 PM 10/10/08
I beggining to think im the only person on Earth that really wants this games to be good...
...wait, so im one vs millions? Sweet! Gimme a shotgun!
Shiryu
RyuriTatsujin
Posted 8:27 PM 10/10/08
Welcome to the Wii economy, where everything that can be port/rehashed will be released onto the Wii. Because, no matter how pathetic it is... IT WILL SELL.
RyuriTatsujin
HonusWScruggs
Posted 8:26 PM 10/10/08
@gamedismantler: Did anyone else notice that trying to break away from zombies (wiggling the left thumbstick back and forth) was a really good way to destroy your controller? I did. On two paddles. I love the game, but I just can't afford to play it anymore.
So anyway, a different breakaway mechanic would be nice.
Also would be nice: some kind of backup system for Infinity Mode. I understand why you can't do a proper save, but Xboxes 360 do sometimes shut off on their own, often after nine hours, when you're just about to get the laser sword.
HonusWScruggs
shufflemoomin
Posted 8:50 PM 10/10/08
@Xiedo: It's the way the Wii works and it'd be better if you got used to it. Things on the Wii seem to sell regardless of quality. You could get a dog shit cleaning simulator, or even virtual yard work on the Wii and it'd sell enough to cover development costs.
shufflemoomin
Antiterra
Posted 8:50 PM 10/10/08
So... Day-one purchase for Luke, heh?
Antiterra
BritBloke916
Posted 8:45 PM 10/10/08
@PhoenixAzure: Indeed. It sounds more like Turd Floating than Dead Rising.
My sympathies to the Wii owners. As a PS3 owner, I'm no stranger to crappy ports.
BritBloke916
Karlott
Posted 9:18 PM 10/10/08
@Llost: It's not like Gears of War for PC is a terrible port (at least according to popular opinion.) I don't like Gears and didn't get it, but if "greed" brings me more choices in games, then I wish more companies were that greedy. If ports are bad, word gets out, like it is right now, and you or I or others with a brain don't have to buy it.
Karlott
Karlott
Posted 9:15 PM 10/10/08
@Mister_Jack: Nominated.
Karlott
icegoat
Posted 9:41 PM 10/10/08
@dowingba: its pretty clear he meant six hours at a time
icegoat
LuXe
Posted 9:32 PM 10/10/08
@PhoenixAzure: Wow, you are stigmatizing pretty much every Wii-owner out there Azure. Thats pretty lame.
LuXe
marmidukestank
Posted 9:29 PM 10/10/08
Rename imminent.
Dead Rising Why?
marmidukestank
Eltigro
Posted 9:45 PM 10/10/08
At first, I was thinking that the closeup was a screenshot from the game. I thought, "Oh my God that looks awesome."
Then I realized after making the jump that it was just a picture of a statue...
Eltigro
Kamizzle
Posted 9:43 PM 10/10/08
fuck that! I'd be scared shitless with six zombies in front of me!! Capcom must have thought the same thing..
Kamizzle
Paincake
Posted 10:22 PM 10/10/08
Seriously why the fuck bother? The Wii isn't a worthy gaming system to develop for. They could've ported it to the PS3 for all I care. At least the game wouldn't have ben drasticly changed.
Paincake
Parsifal
Posted 10:20 PM 10/10/08
@GreyFoxV1: The guy in charge kept teasing the co-op and mentioned that if it was going to happen he'd put it in the Platinum Hits edition.
I held off buying it and waited and waited... finally broke down and got it a just recently. I'm playing it while talking via Live to a friend who is also playing "Dead Rising", and we both just sigh at what could have been.
Parsifal
Parsifal
Posted 10:17 PM 10/10/08
@Does Not Equal (ダズノット): Only on Xbox for a good freaking while, at least.
Parsifal
Parsifal
Posted 10:17 PM 10/10/08
@Blue_Six: Make with the Mega Man Volnutt!...and More Tron Bonn, dammit!
Oh, and Please!!!!
Parsifal
Parsifal
Posted 10:15 PM 10/10/08
@dowingba: The thing about "Dead Rising" is that it's built to be replayed (for things you missed, achievements, milestones, item unlocks).
He means that the game ends in six real time hours (the main game gives you three days until your rescue helicopter arrives) and then the main story runs it's course. When the game ends, at any save or when you die you can elect to save your /character/ and start a new game with all your stats/skills/unlocks. You spend a good chunk of time in this game, it's just that it's segmented a certain way.
And yeah, infinite just lets you run around and beat on things. I got this recenty and just beat this game yesterday, fun as hell and I'm ready to go back in with my Special Forces outfit (and Mega Man Boots!:P) and try for one of the side agendas like taking extra pictures, taking out psychos and mabye...if I feel like it....actually try to save some people. Pfft.
Parsifal
Mr. Tambourine Man
Posted 10:12 PM 10/10/08
*and NOT become the rule (obviously) à la "olde EA" :)
Mr. Tambourine Man
Mr. Tambourine Man
Posted 10:09 PM 10/10/08
I don't blame CAPCOM. They've released many quality titles recently, they have the right to fork out a cheap crappy port that will sell regardless if that's what it takes to keep them in the business of releasing more of the gems we have seen recently. But it has to remain the exception, and become the rule.
Mr. Tambourine Man
Mr. Tambourine Man
Posted 10:06 PM 10/10/08
@Brlito:
You mean "That one"...
Mr. Tambourine Man
Crimsondramon
Posted 10:06 PM 10/10/08
@dowingba: There's still "plenty" of time to stuff in the 94 others =P
Crimsondramon
db2
Posted 10:03 PM 10/10/08
Cripes. Even Koei's multitude of Dynasty Warriors/Samurai Warriors games can outdo that on the PS2. Their technique seems to be to handle all the enemies within the game engine, but only render the nearest, say, 30 characters on screen. I haven't played Dead Rising, but it seems like such a technique would work fine there too.
db2
BryanH
Posted 10:31 PM 10/10/08
Where's the people who were screaming Kotaku Wii bias in the last Dead Rising Wii article when AJ trashed it? I was hoping to see some more of that. I need a laugh.
BryanH
Parsifal
Posted 10:30 PM 10/10/08
@Luke Plunkett: For the Love of Jeebus Luke, you have to go back...you have to go back to that demo and see if you can make your way into the maintenance tunnels/underground garage...you have to...Only then will we know for sure. That was the most zombie-dense area in the game. If there's any chance that "Dead Rising: CtYD" can /redeem/ itself even the slightest, that's where we'll know.
*note: X360 owner and happily played/"finished" "Dead Rising". I'm asking for the Wii brethren and out of morbid curiousity*
Parsifal
SAKY
Posted 10:28 PM 10/10/08
@Does Not Equal (ダズノット): From the sounds of this article Dead Rising is STILL "Only on XBOX360".
SAKY
paydirt76
Posted 10:25 PM 10/10/08
@LuXe: Nah, just think we's commenting on fanboi-ism in general.
paydirt76
tmsoftworks
Posted 10:55 PM 10/10/08
@LuXe: you get 10 points for using the word stigmatizing in a sentance. It has been so long since I have seen it used.
tmsoftworks
tmsoftworks
Posted 10:53 PM 10/10/08
@dowingba: Japan only gave visas to 6 of the Zombies for TGS. They don´t want 100 zombies to take jobs of other yokkai.
tmsoftworks
enewtabie(Future LittleBigPlanet Master Creationist)
Posted 10:53 PM 10/10/08
@Paincake: What? Have you not seen the amount of Wii's sold?? Yes,Chop til you drop is pretty bad,but saying the Wii isn't worth developing for is like saying "I hate money".
enewtabie(Future LittleBigPlanet Master Creationist)
Sugreev2001
Posted 10:47 PM 10/10/08
Why would Capcom even think that a port from a year old 360 game can even work on a weak hardware like the wii.
Sugreev2001
Xtreme_Hindu_Cow
Posted 11:16 PM 10/10/08
this is what happens when you take a mediocre game and put it on a sub par gaming system.
Xtreme_Hindu_Cow
entres
Posted 11:16 PM 10/10/08
And THAT'S why I don't want a Resident Evil 5: Wii Edition.
entres
pjcard
Posted 11:13 PM 10/10/08
Six?! Really? Come on, even a PS2 can handle 24 bots easily, and zombies hardly do anything - especially expensive things like firing guns. Their engine must be absolutely shocking.
pjcard
Liraco
Posted 11:09 PM 10/10/08
I'm glad this is turning up awful.
Maybe this will halt (or at least slow down) Capcom's porting fever.
Liraco
Mister Adequate
Posted 11:03 PM 10/10/08
Wait wait. SIX zombies?
AHAhahahahahaghahahahahahahahahahaha
oh god i think i ruptured something
Mister Adequate
mjn328
Posted 11:41 PM 10/10/08
@paydirt76: I may be a big fan of Wii, but that doesn't mean I'm going to defend crap.
mjn328
EmeraldDragon
Posted 11:34 PM 10/10/08
I want a review of this game from someone who hasn't played the 360 version. It will never get a fair shake otherwise.
EmeraldDragon
kwicherbichin
Posted 11:30 PM 10/10/08
@Marlor: Everyone here is focusing on graphics, which is only part of the story. There is so much more to complicate things, like how poorly written the AI for zombies is. If it takes a shit-ton of processing power for a single zombie, the main computational processor for the wii just can't handle that many simultaneous calculations at a given time.
kwicherbichin
deathly
Posted 12:01 AM 11/10/08
Wow, a lot of you Xbots are really having a field day with this one. Capcom makes a crappy game for Wii therefor Wii sucks and your entire life of rampant fanboyism is "vindicated", how pathetic.
deathly
Axass
Posted 12:00 AM 11/10/08
@PhoenixAzure: How gentle of you. We are not morons.
Axass
MR. FAP☆FAP!
Posted 11:58 PM 10/10/08
@Xiedo:
No, I'm pretty sure the Wii could have handled a proper Dead Rising port if Capcom had...y'know...tried.
After all, if the PS2 can do this:
[www.gametrailers.com]
...than SURELY the Wii could, too.
MR. FAP☆FAP!
CockroachMan
Posted 11:48 PM 10/10/08
Porting a game to a less powerful system is never a good idea.. I thought people have learned it with NES arcade ports and the Game Boy version of Killer Instinct.. people will always compare it to the original and it will never be the same..
Now, Capcom really screwed up those controls, RE4 was pretty good.. why couldn't they just use the same scheme?
CockroachMan
dead_red_eyes
Posted 11:47 PM 10/10/08
Six?! Bloody hell, that is just awful.
dead_red_eyes
Benjo
Posted 11:47 PM 10/10/08
@PhoenixAzure: Yeah, I guess the Wii is starting to show it's limitations. Should have held off on this game until Wii HD.
Benjo
CockroachMan
Posted 11:45 PM 10/10/08
@Mr. Tambourine Man: I blame CAPCOM, why not make some sort of spin-off to the Wii? Or maybe, I dunno.. a new IP!? :P
CockroachMan
Phazonmasher
Posted 12:17 AM 11/10/08
Capcom should have asked Koei for their Dynasty Warriors engine. That can get a pretty decent amount of enemies on screen at once. I mean, I'm with the sentiments about the RE4 engine. The biggest number of Ganados it got on screen at once was maybe 8 or 10.
Dead Rising on the 360 got over 100 at once. I never counted, it could have been even more than that. If Capcom really wanted to, they could have built a custom engine that could fit at least half of what the 360 version had.
Phazonmasher
acez2087
Posted 12:17 AM 11/10/08
I couldn't agree with you more. The screens I saw of it with a MAX of 8 zombies on screen looked more like a walk in the park and a complete gimmick of the 360 version altogether.
acez2087
MR. FAP☆FAP!
Posted 12:03 AM 11/10/08
@drweazel:
This is being ported by a 10 person team. Lord only knows how small the budget is. Probably less than $1.5 million.
This is just Capcom's attempt at having a Wii game on the shelves in time for Christmas in the US. It's shameful, though, especially coming from Capcom.
Unfortunately, part of the problem comes from using the RE4 engine, which probably isn't intended to run a game like Dead Rising. You COULD have hundreds of zombies on screen at once in a Wii version...but chances are, the engine won't have none of it, hence the struggle to get even 50, it seems.
MR. FAP☆FAP!
AprilNarbie
Posted 12:33 AM 11/10/08
Good luck to the Wii owners trying to get the Zombie Genocider achievement ;p
AprilNarbie
subnet6
Posted 12:31 AM 11/10/08
"The whole point of the first Dead Rising was that there was hundreds of zombies. "
I completely disagree. I was actually bothered by the number of zombies and thought the game would be better with fewer.
But it sounds like there are lots of other problems and that's too bad. I was hoping the Wii version could improve on the 360, but it doesn't sound like it does.
subnet6
okenny :) ...building bridges (to hide under)
Posted 1:02 AM 11/10/08
@Marlor: It has a quarter of the memory. I'm not sure it can do geometric instancing. The GPU has a fixed pipeline so your only going to get so much vertex animation. Let's not even talk about video memory versus system memory. It's not like they have two extra processors to devote to animation and physics. 360 dead rising was doing all that on first gen code, the Wii should have had more time to have it's powers tapped since it's been out for 2 years now and the platform is much more straight forward.
I'm not demising your assertion that this may not be taping the Wii's "potential" but I will say there's probably not that much more potential to tap. The Wii has succeeded because it plays on it's strengths which is essentially it's unique controls and Nintendo's brand power. People can never expect the things that made dead rising fun on the 360 to be transferable to the Wii. That was a mistake.
okenny :) ...building bridges (to hide under)
Mact
Posted 12:53 AM 11/10/08
@RyuriTatsujin:
Bullshit.
Zack and Wiki.
Find a cliff. Dive off of it.
Mact
NeoAkira
Posted 12:51 AM 11/10/08
@niz:
"When it comes to Wii, we haven't seen anything yet that couldn't have been done on a Gamecube."
Sure we have, SSBB probably couldn't have been done on the Gamecube. When you look at the graphics there is a huge difference in the smoothness and overall quality of the character design. And I think you'd also be hard-pressed to argue SMG could have been done on the Gamecube. Just compare it to SMS and you'll see how much better SMG looks.
@Xiedo: No, I just don't sound like an idiot like you do.
NeoAkira
Rebochan
Posted 12:44 AM 11/10/08
@PhoenixAzure: I'm a Wii owner and I won't touch this with a ten foot pole.
Rebochan
Mact
Posted 12:44 AM 11/10/08
@paydirt76:
Really didn't sound much better than a fanboy, really.
Mact
Wolfers
Posted 1:41 AM 11/10/08
I've yet to see a multi-platform game that's superior on the Wii.
Wolfers
Vysion
Posted 1:24 AM 11/10/08
My two cents Capcom: I would have bought Dead Rising on the X360 if I had one. I own a Wii but will not be buying this poorly produced port.
Vysion
Revenge_of_Nekojin
Posted 1:22 AM 11/10/08
@PhoenixAzure: You must have Wii owners mixed up with PS3 owners. I'm not going near this pile. MH3 is the only game on Wii I'm looking forward to as of now.
Revenge_of_Nekojin
mariospants
Posted 1:47 AM 11/10/08
"The Last Guy" would have been a better zombie port. I'm avoiding this like the zombie plague.
mariospants
FoxHoundADAM
Posted 2:06 AM 11/10/08
Shouldn't have wated their time on this crap and gone right to work on DR2. For a company that loves sequals it is baffeling as to why DR2 is not being worked on.
FoxHoundADAM
svenhoek
Posted 2:40 AM 11/10/08
@Xiedo: I agree with 95% of what you said. However, in a game like Dead Rising you NEED an AUTOSAVE feature. The amount of times I have had to restart a saved game because it is impossible to make it through the north wing without getting bit is ridiculous. Sure the game wasnt broken completely by that, but its retarded to say it wouldnt benefit from a better save system. If you personally dont like it, then run in a bathroom every time you want to save and play the game YOU want to. Thats whats fantastic about videogames.
Oh and better weapon mechanics, not controls. Having to plant my feet and swing like a retard with the lightsaber is ridiculous. Let us move when we use our weapons pls.
And kill Otis.
svenhoek
cb_32
Posted 2:30 AM 11/10/08
To be honest they should just focus on making a sequel. That would be great, or even porting the first game onto the PS3.
cb_32
gekko3558
Posted 2:59 AM 11/10/08
does anyone remember that at the beginning of the game there really are barely any zombies??? There were countless times that I would only see ab 6 zombies at a time in the first minutes of gameplay... I say play this game till the end of the last day and see how many it holds then
gekko3558
dantemustdie
Posted 2:51 AM 11/10/08
@Sugreev2001: Because not everyone is as biased about the hardware as you.
dantemustdie
Demonbird
Posted 2:43 AM 11/10/08
Hey folks, there is a difference between fanboys and normal people. Pick up the hints and move on.
Demonbird
DreamTwister
Posted 3:21 AM 11/10/08
Sometimes I want to slap Capcom developers. Just a big, 180, open hand bitchslap right in the face! Do you REALLY THINK this game will appeal to the Wii audience? Really?! A PORT?! It can't even be ported right! Rather than work on something original for the Wii or heavens forbid, A FUCKING Dead Rising sequel (that is NOT EPISODIC <-Stupidest Idea EVER) they say lets get the 360 version, nerf it to oblivion, shoehorn Wii controls ,take away the photo elements (you know, not important to the main character who happens to be a PHOTO JOURNALIST) and ship it! Nobody will notice the zombie game that LACKS ZOMBIES. And if anybody complains we'll just throw some parrots and poodles in the mix.
SLAP!!
"Here she is! Williamette Colorado. Population... eh... 72 on this version"
--Helicopter pilot
Dead Rising Wii intro
DreamTwister
Boodooo
Posted 3:10 AM 11/10/08
Good thing my brother trade in his wii nothing but crappy games
Boodooo
Murph1908
Posted 3:41 AM 11/10/08
@svenhoek:
You don't need anything.
The save system was perfect. It gave the game a sense of urgency, and (gasp) difficulty.
Was it hard the first time through with limited health? Yea, man. I saved next to no survivors.
On my second play through, I saved almost all.
And then whaddaya know, I was able to do 100% on game 3.
One save spot made you make a choice. Save, or go back and try to save more people. No going back 2 or 3 saves and making a different decision. Hmm, kinda like real life.
People use save spots as a crutch. Dead Rising kicked this crutch away, and told you to try to survive. Well done, I say.
Murph1908
Eternal
Posted 3:41 AM 11/10/08
Xtreme Hindu Cow... wow seriously could your fanboyism BE any more trolling? God... statements like that make me question evolution.
My friend who is a HUGE xbox fan (gone through 5xboxs from red rings of death, and 2 elite xboxs from RoDs and still a fan) I actually quite stuned at the graphics for Monster Hunter, and really wants to play The Conduit.
Graphically those 2 games aren't 'sup par' but I'm sure your intelligence quota is.
Eternal
McClain
Posted 3:36 AM 11/10/08
@Does Not Equal (ダズノット): kind of like bioshock.
McClain
Altima NEO
Posted 4:16 AM 11/10/08
@Altima NEO: "woudlnt"
Altima NEO
Altima NEO
Posted 4:16 AM 11/10/08
Kind of anticipated this would be as awesome without the craploads of zombies.
I didnt anticipate the shoddy controls though...
Altima NEO
Soldier_CLE
Posted 4:08 AM 11/10/08
I'm going to affectionately dub this title "Dead Rising - Cammie Dunaway's Ideal Edition", for it's controller technique, and difficulty level, with a whopping 6 (Yes count 'em, SIX!) zombies in the mall at all times!
Cammie: YAY! SUPURB!!! This is just like walking into a REAL mall at 8AM in the morning, complete with "mall-walkers"! They have my poodle in the game too! ISN'T THAT FABULOUS?
I'm still holding out for the sequel... "Dead Rising: Rent a Cop Evil" for the Wii, with Reggie Fil Aimes as the motion actor, and Wii Music as the weapon. (Maybe we can pretend music play them to death?)
Soldier_CLE
AoE
Posted 4:42 AM 11/10/08
@Xiedo: I feel like I wouldn't be doing my job if I didn't point this out... you guys who are naysaying based on this being a "shoddy port"... um, you know it's not a port, right? More of a rebuild, using the same engine that RE4 uses. That could be a possible reason that there aren't that many characters on-screen.
Also don't forget (and I say this as a Wii/360 owner) that at the end of the day, the Wii is pretty underpowered compared to the 360 and PS3. And yes, more powerful hardware can be used to render things prettier and with more complex models... it's not just important for visual fluff. It can also be used in ways that improves gameplay... like being able to crunch the numbers required to render hundreds of zombies.
AoE
Nightshift Nurse: Mile High Colonic
Posted 4:31 AM 11/10/08
@HikariOblivion: Yes, thank you.
Nightshift Nurse: Mile High Colonic
AoE
Posted 4:30 AM 11/10/08
@svenhoek: Nah dude the save system was perfect for a zombie video game. Like Murph1908 said, it gives the game a sense of urgency it wouldn't otherwise have.
Normally I'm all for autosaves... but in the case of dead rising, and in light of the fact that it's a Zombie game, I like the fact that saving takes a bit of effort, personally.
AoE
AoE
Posted 4:27 AM 11/10/08
@HonusWScruggs: you need a lighter touch my friend.
AoE
BONERJAM
Posted 4:51 AM 11/10/08
I'm not to suprised about this, the controls in the 360 version are terrible as well.
BONERJAM
infestedDemon
Posted 5:09 AM 11/10/08
Just think Dead Rising is like the basis to Resident Evil 5's game play (Have you seen the Resi 5's trailers?!) So Resi 5 is going to rock on the wii....
infestedDemon
postulio71
Posted 5:41 AM 11/10/08
@Crimsondramon:
They are gonna use a cardboard cutout backdrop of 94 fiendish gruesome zombies waiting to fangoriously devour you. :)
BRING ON THE BLOOM!
postulio71
Rebochan
Posted 5:25 AM 11/10/08
@Demonbird: If he'd said "Wii fanboys", then yes, he'd have a point. He said "Wii owners". Hence the shitstorm.
Rebochan
dowingba
Posted 5:23 AM 11/10/08
@icegoat: Obviously not.
dowingba
postulio71
Posted 5:56 AM 11/10/08
We all know that Capcom was having problems keeping afloat financially a year or two ago. Then they realized the same thing that Ubisoft said a few months back. You can make crappy games on the Wii for little money and still make money. Children aren't all that discerning so long as it looks cool. Slap a picture of space marine on a white rocky surface blasting large and small brown crumbly aliens and kids will want it. Even though the game takes place in a cat litter box.
Kids would buy Osama Bin Laden if he looked cool enough.
The game is not marketed to discerning hardcore gamers. Is it zombie killin' game on the Wii. It will make money with no effort involved.
postulio71
ssoltero
Posted 6:40 AM 11/10/08
@AprilNarbie: Haha. That's funny. As if Wii owners get the luxury of achievements.
ssoltero
ssoltero
Posted 6:38 AM 11/10/08
@Swift_: "Improvements on the save system..."?
I just have to chime in on this one.
The save system was implemented that way on purpose. It's this thing called "By design" that developers do when they are balancing a game while molding the experience of the game so that the player gets what the developer intended out of the gameplay. The game was not meant to be played through and perfected on the first run through. It was designed for you to fail a few times, get some different endings, then start over with all your acquired upgrades. It's a 6 hour game from front to back (excluding cinematics which are skippable and load times) so if you messed up somewhere in your progression, the idea is that you messed up and you have to deal with your current situation. Not load back 3 saves prior and fix what went wrong. That's what you are supposed to do on your next play through.
ssoltero
LeLoi
Posted 6:58 AM 11/10/08
The reason why there is so few zombies on screen is because the Wii's graphics engine would not be able to sustain anymore zombies. But seriously though......another example of a horrible port *sigh*
LeLoi
ssoltero
Posted 6:45 AM 11/10/08
Ok, so if they really did take out the photography elements of this game, then it's COMPLETELY hopeless. That was 1/3 of the game play. It was 1/3 Photos, 1/3 Zombie Killing, and 1/3 rescuing survivors. So what are we left with now that there is negligible zombie killing and no photography? 1/3 of a game where you run around and rescue people from a minimal threat. yay.
ssoltero
DaiMacculate
Posted 7:38 AM 11/10/08
Oh well, I never could get into the 360 version, now it sounds like there will be little point in checking out this version as well.
Why did I never get into the 360 version? Well, its fairly simple really: not all of us have the time to get into a game that seems to demand a minimum of several hours per play. I can devote a ton of time to a game over the months I'm playing it, but I rarely have more than 2 hours max at a time to play. DR seemed to demand more that that every time I booted it up, at least if I wanted to make any real progress.
Not hating on DR, I liked it enough that I was at least curious about the Wii version even after not getting into it on the 360, but yeah. Will wait for full reviews as well, its possible that someone who really liked it on 360 may be having a difficult time evaluating the game independent of that experience.
DaiMacculate
BryanH
Posted 8:19 AM 11/10/08
@deathly: No one here is bashing the Wii (unless you consider people saying its less powerful to the 360 bashing, and if so, well...). Its a decent console, but it was a colossally dumb move to port this game (though it'll probably sell to a bunch of stupid people, so what do I know). Its not the kind of game that's going to shine on the Wii.
Oh, and using the term 'Xbot' and then calling others pathetic? Should've went for the gold and thrown in a 'M$' too for the trifecta.
BryanH
AzureD
Posted 8:01 AM 1