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Resident Evil 5 Co-Op Changes The Game
Posted by Luke Plunkett at 2:00 PM on October 11, 2008
Taking advantage of our early entry onto the TGS showroom floor this morning, Mike and myself popped over to Sony's booth to play a little Resident Evil 5 co-op. Mike got Chris and a shotgun, I got Sheva and a handgun/sniper rifle, we both got dropped into some African marketplace and had to kill a whole load of zombies. Oh, sorry Capcom PR guy: infected. So, how'd we go?
We died. A lot. The level, which has been played a few times at press events, starts with the two characters trapped in a house while a horde of zombies - and a big dude with an even bigger axe - come at you like spider monkeys. Being the first time we'd played co-op, instead of trying to finish the level, we figured we'd test out some of the co-op specific parts of the game.
These mostly involve one player bailing out the other. Say, for example, Chris gets grabbed by a zombie and is about to get his face bit off. Sheva can run up and with a prompted button press give the offending zombie a kick in the head. Another case is taking a cue from some other recent co-op games by letting one player save the other from death. If Chris, for example, is near death, Sheva will get critical warning messages (which you'll need to heed, since if one player dies, it's mission over). Run over to him, follow the button prompt, and you can revive him.
The other way the game uses co-op is to surmount some obstacles. Long jumps, that sort of thing. Think Ico, with Chris giving Sheva a leg up, etc. Though these are strategically placed, and entirely artificial, making them more a gimmick than any mind-blowing addition to the way the co-op mechanic works.
And how does it affect your Resident Evil experience? Playing with a friend changes things entirely. While both Chris and Sheva will be in the single player game, there's something about relying on AI for help that just doesn't feel right. Indeed, you'll probably end up having to save the AI more often than it saves you. But with someone else there with you, shit is different.
That feeling of having zombies creep in and surround you is gone, as even if they should flank you, a quick shout can get your friend kicking three of them in the face at the same time and saving your butt. I didn't think that single aspect could alter the feel of the game so much, but when you remove a lot of the tension, you realise how big a part tension played in the feel of the last games. Or, at least, Resident Evil 4, since that in turn didn't feel like the previous installments.
I, for one, think it's a great addition, because it drops a lot of the pretense that this is still a survival horror game. Which it's not. This is an action game, just like Res 4 was before it, and adding a co-op mode where players aren't just playing together, but have to rely on each other, is only going to kick this series up a notch.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Re1gn
Posted 3:22 PM 11/10/08
@Duphman2: And a friend!
Re1gn
Vidikron
Posted 3:21 PM 11/10/08
@Wii-Tard:
If by "Survival Horror" you mean shitty controls and military operatives that for some reason don't carry any supplies... then I sure hope so.
Vidikron
vx2
Posted 3:18 PM 11/10/08
@Duphman2: With Co-Op and an alternative "action-oriented" control scheme.
Personally, I don't mind. RE4 kicked ass. Amirite? Those looking for survival horror have Silent Hill, Siren and Dead Space.
vx2
DariusEnigma
Posted 3:17 PM 11/10/08
But is it Cross-Platform?
DariusEnigma
DukeOfPwn
Posted 3:15 PM 11/10/08
RIP Survival Horror. Your frustrating control schemes, idiotic AI, insanely flawed save systems and ability to convince people that the shitty mechanics actually make the experience better will be reflected upon. But only briefly, before we go on to play better games.
DukeOfPwn
IndustrialJones
Posted 3:14 PM 11/10/08
The co-op sounds like great fun. Too bad most of my friends are into PC gaming :P
IndustrialJones
Pandar
Posted 3:14 PM 11/10/08
@Mit: I read in EGM that there will be an alternative control scheme to the standard RE4 controls. The alternate controls control more like GoW and have strafing but still no running and shooting.
Pandar
NKato
Posted 3:13 PM 11/10/08
That sounds very impressive for Resident Evil 5. Too bad I won't be able to get it. Money sucks.
NKato
DustySword
Posted 3:09 PM 11/10/08
@Wii-Tard:
Hmm... IGN reviewed Dead Space today with plenty of positive remarks on the whole survival horror genre thing.
DustySword
Duphman2
Posted 3:09 PM 11/10/08
Resident Evil 4: Africa with pretty graphics
Duphman2
Wii-Tard
Posted 3:07 PM 11/10/08
and the survival horror genre gets another handful of dirt on its coffin.
Wii-Tard
Mit
Posted 3:04 PM 11/10/08
What was the control scheme?
Mit
Wii-Tard
Posted 3:43 PM 11/10/08
@DustySword: A lot is ridding on Dead Space. If it does well, we'll see a few more games that prioritize fear over action, if it fails, more and more will most likely go the Resident Evil 4 route, and abandon fear for action.
@Vidikron: You described Resident Evil to a tee. There are more games that are going to try and make themselves more action oriented to try to grab some of the RE4 ADHD crowd's money.
Wii-Tard
Rika Aiuchi is SeXXXy
Posted 3:40 PM 11/10/08
@Re1gn: And a friend that's useful!
Rika Aiuchi is SeXXXy
Rika Aiuchi is SeXXXy
Posted 3:40 PM 11/10/08
@Bergerac: True... You can have survival horror with somebody attempting to escape a school with idiot teachers.
Rika Aiuchi is SeXXXy
Bergerac
Posted 3:39 PM 11/10/08
@LaylaMisun: Are you kidding? This is RE. The game where in order to attack, you have to stay perfectly still, and despite the fact that triggers on controllers couldn't be any more obviously TRIGGERS, x or square is 'fire'!
We'll have no common sense here! :P
Bergerac
MalariaMan21077
Posted 3:35 PM 11/10/08
How about swapping weapons? Taking that little nod from say Army of Two. "Throw me your gun!" "F*** NO! It's got infinite ammo!"
MalariaMan21077
Bergerac
Posted 3:33 PM 11/10/08
@Vidikron: Ha ha. I like it.
Survival Horror =/= darkness, mansions, dead enemies, next to no ammuntion, fixed camera angles or being unable to move when attacking.
Bergerac
pandafresh
Posted 3:30 PM 11/10/08
well its kinda just an action game now isnt it?
pandafresh
Mit
Posted 3:29 PM 11/10/08
@Vidikron: I rather enjoyed the controls to RE4. It's really what made the game stand out.
All RE5 has going for it is the fact that it's Resident Evil. Otherwise, it would look a heck of a lot more generic/boring if it were just a bunch of new made up tough characters with a different storyline.
Mit
LaylaMisun
Posted 3:29 PM 11/10/08
Anyone know if they finally made it to 21st century with strafing or are they still stuck back in the 90s?
LaylaMisun
Godsman
Posted 3:26 PM 11/10/08
i only see xbox 360 gameplay all the time. i want to know if PS3 will be different
Godsman
Mit
Posted 3:26 PM 11/10/08
@Pandar: I'm aware, I'm wondering what the controls were in this specific build of the game though. At E3 it was still the old tank controls.
Mit
Vidikron
Posted 3:23 PM 11/10/08
@DukeOfPwn:
Finally! Someone that agrees with me. What's funny is when Biohazard/RE first launched one of the major complaints was the controls. The same thing happened after RE2. Then a funny thing happened... the genre kept the shitty controls around so long that it became accepted. Now that the games are finally using decent controls people are complaining.
Vidikron
TheHeeyyy
Posted 3:56 PM 11/10/08
@IndustrialJones:
There's a pretty good chance this game will be released on PC a few months after the console versions (just like they did with DMC4).
TheHeeyyy
Wii-Tard
Posted 3:56 PM 11/10/08
@Vidikron: Most people have been complaining for a long time. RE has never been worth the time in the end, but Silant Hill, Fatal Frame, and the new Siren all have story that was worth it, as well as improve controls in was that don't take away from the story and atmosphere of the game.
Wii-Tard
Ockeroid
Posted 3:55 PM 11/10/08
@DukeOfPwn: Haha, great XD
A fair point that survive horror games used what technology was available well. I mean, you can't really fault a zombie for having bad AI, cuz that's what zombies are.
Ockeroid
DariusEnigma
Posted 3:51 PM 11/10/08
@Saint Anima:
I think it's a missed opportunity for not making the co-op cross platform. It would have been fun.
DariusEnigma
Wii-Tard
Posted 3:50 PM 11/10/08
@vx2:
RE4 was not all that good.
@Duphman2:
now, RE4 that I can play with my girlfriend is a big step forward.
Wii-Tard
vx2
Posted 3:47 PM 11/10/08
The only doubtful part for me for this game is the control and aiming would NEVER equal the Wii version of Re4. That was the best control scheme, adjusting back to analog sticks for aiming, for RE5, won't feel as good as the wiimote.
vx2
bkchurch
Posted 3:43 PM 11/10/08
@Vidikron:
It's funny because people who say stuff like that clearly never got what survival horror was about. It was that feeling of being completely overwhelmed and helpless, the concept that you weren't a super soldier who could just tear through the legions of undead blocking your path. You were generally an average person or a trained operative of some sort who's skill set nonetheless could not prepare them for what they were facing. You couldn't carry around two handguns, a shotgun, a belt full of grenades and healing items, and a rocket launcher. You couldn't see what was going to creep up on you or what was right around the corner but you could hear it shuffling, moaning, screaming. It was utterly terrifying.
Now instead of simply fixing some control issues, making cameras a little more cooperative, and actually evolving the genre, these games have just given way to legions of horror themed action games that in no way present that feeling of helplessness. Games that are more about blasting your way through hordes of zombie like creatures with a fully stocked arsenal than they are simply trying to escape whatever is going on.
The old Resident Evil's were great because they truly frightened you and presented that sense of helplessness and conveyed that need to simply survive. The old Silent Hill's were about ambiance and presenting a truly terrifying mood based entirely on what you could hear but not see. Don't get me wrong I LOVED RE4, I beat it 4 times something I almost never do, but it wasn't survival horror it was an action game with some creepy monsters and a few cheap scares now and again.
bkchurch
Saint Anima
Posted 3:43 PM 11/10/08
@DariusEnigma: The co:op would never be cross platform.
The game itself? Since it was announced. Ya should know that. ;)
Saint Anima
Gigaheart
Posted 4:22 PM 11/10/08
Is this OFFLINE CO-OP?
Somebody tell me something.
*~*
Gigaheart
Captain_Canada
Posted 4:18 PM 11/10/08
The thing that will make or break this game is how your partners AI is when your playing by yourself.
Don't screw this up Capcom.
Captain_Canada
Kenninator
Posted 4:16 PM 11/10/08
@DariusEnigma:
Also impossible.
Kenninator
IndustrialJones
Posted 4:14 PM 11/10/08
@TheJinManCan: I'm hoping for both.
IndustrialJones
smuai
Posted 4:14 PM 11/10/08
@DariusEnigma: the amount of fun that could produce is just mind bottling
smuai
TheJinManCan
Posted 4:05 PM 11/10/08
Did they ever say there'd be split screen co-op? Or is it all link/online play co-op?
TheJinManCan
smuai
Posted 4:04 PM 11/10/08
@bkchurch: well said!
i remember the good ol' days, playing horror games with shit-for-controls. it didn't matter that it took your character two days to make a left turn - that slow creeping sense of dread when the music would crescendo, the thought that at any moment you could be ambushed by a "thing" (not even a monster, a goddamn "thing"), the desperation you felt when the monster just WOULD NOT FUCKING DIE...
let's have all that again please. (the fear-inducing apsects, not the ass controls)
smuai
DanTheMagnum
Posted 4:41 PM 11/10/08
Thank God! If it makes the game more fun to play than it makes it better. Fun > Tension.
DanTheMagnum
90sKid
Posted 4:39 PM 11/10/08
@vx2: Well, for me the Wiimote has NEVER felt good. At all.
So in my world, the Wii is just some really big enterprise that has no purpose or use, but somehow makes a shitload of money.
90sKid
FreakyFavabean
Posted 4:33 PM 11/10/08
"While a horde of zombies - and a big dude with an even bigger axe - come at you like spider monkeys."
Personally, I've never been the victim or witness of a spider monkey rampage, but I think I get the idea.
FreakyFavabean
pyropetey
Posted 4:27 PM 11/10/08
I think this totally ruins the games =(
the tension was such an integral part of the game too ... oh well come ooon left 4 dead
pyropetey
Fstrike
Posted 4:25 PM 11/10/08
@Captain_Canada: From what I heard from some articles from the demo played is that the AI is pretty good. The only weird thing was you'll be fighting with it over picking up items since it quickly runs and grabs all the items it sees, but that can change since they're still working on it
Fstrike
Hand_O_Death
Posted 4:59 PM 11/10/08
Yay for Co-op that works,
I have had fun screwing around in Mercs 2 in Co-op, but I think I need some story line and substance now.
Hand_O_Death
bkchurch
Posted 4:56 PM 11/10/08
@Gigaheart:
There will be offline and online co-op.
bkchurch
HELLSRIDER
Posted 5:15 PM 11/10/08
@Wii-Tard: RE4 wasnt all that good? seriously what the hell it was an amazing game!
HELLSRIDER
DariusEnigma
Posted 5:05 PM 11/10/08
@Kenninator:
It's not impossible. It'd just require a separate infrastructure so the two platforms can speak to each other.
The engine they are running on is already multi-platform (just modified slightly so it can be compatible for the system it's running on). All they'd need it a separate online system and you can get PS3 and 360 to play together.
It's not like it hasn't happened before. MMORPGs have done it.
DariusEnigma
Garro
Posted 5:59 PM 11/10/08
Do you mean it's not a scary game or it isn't following the strict defintion of survival horror? I guess RE4 wasn't terrorizing, but it certainly was a thriller. I don't think it should be lumped in with action games because in most action games, the goal is to be a sword/gun toting badass where you decimate everything. RE4,and from the sounds of 5, was still about managing your supplies and crowd control rather than making sure you popped everything that moved with extra points for style.
You know, it's still trying to scare you, and you're still leaning way more to the "survival" side of things rather than action. Unless you're Whesker. Then it's a matter of open-hand blasting as much as you can as fast as you can.
Garro
Parsifal
Posted 5:50 PM 11/10/08
"Think Ico" - but with the second character actually being worth a damn.
Parsifal
dowingba
Posted 6:42 PM 11/10/08
@Garro: The people who complain are just so awesomely tough that RE4's feeble attempts at horror don't phase them. Like those regenerator things realy didn't make them shit their pants. Right.
dowingba
dowingba
Posted 6:35 PM 11/10/08
The best controls are the ones you don't notice. Yeah I didn't have any issues with RE4 controls (especially the Wii edition) but the fact is, we all noticed the control scheme of that game, and that means it can be improved. Because the best possible control scheme is one that nobody notices.
dowingba
Vidikron
Posted 6:30 PM 11/10/08
@bkchurch:
Man, I imported the first Biohazard from Japan before it was ever released here. I'm very familiar with the genre. Of course, I also recall how virtually everyone complained about the controls back then. But now that the shitty controls have been around for so long a lot of people seem the think they are what define the genre. That's just plain stupid, IMO.
I don't mind if I'm limited in what I can carry or that I can't take a bunch of abuse, that makes sense. But if I can't even move around like a normal human (which is absurd since I'm military operative) or if I can't see down a freaking hallway because the camera won't look the right direction even though my actual character clearly would be able to see down the hallway... well, that's just plain stupid.
We should be beyond the point where we have to rely on such cheap and lame tactics to increase difficulty. Make the game really about survival by giving me intelligent enemies; limiting my weapons and making choose what I carry wisely; and/or overwhelming me to the point where I do run out of supplies. Being a spec-ops character that can't move and shoot at the same time (or even jump for that matter) and that went to crisis with a single clip of bullets just flat out doesn't make sense.
Vidikron
serotoninzero
Posted 6:54 PM 11/10/08
@vx2: I had a really fun time playing RE4 with the wiimote.
serotoninzero
Strife56
Posted 7:51 PM 11/10/08
@Vidikron:
Personally I thought the controls of the old school Resident Evil games were the icing on the cake.
It made you feel helpless, like you WEREN'T in control, it may sound ridiculous, in fact, I'm quite positive it does, but if it wasn't for those controls, I wouldn't have been on the edge of my seat, biting my lip in anticipation every time I walked down a dark corridor, expecting a Licker, or Nemesis to be standing just behind that next corner.
I know Resident Evil 4 was an improvement, I know the old controls were awful, and chunky, and these new controls were a necessity, but none the less, there's still a part inside me that misses those controls, no, not so much the controls, but the feeling they gave you, and I know I'll never experiance those sensations again while playing a Resident Evil game, that feeling of fear, and excitement that defined the franchise.
Strife56
SpadeAce
Posted 8:22 PM 11/10/08
@Wii-Tard:
RE stopped being survival horror in 2005. It's been done and buried.
SpadeAce
aang001
Posted 8:44 PM 11/10/08
Go to gamersyde.com they have 15 mins worth of PS3 footage
aang001
Banjo-Fella
Posted 10:02 PM 11/10/08
I see what you mean, and agree that the original Resi games generated this wonderful atmosphere of helplessness out of their clunky controls. A cerberus would suddenly crash through a window you had just walked past, and your heart would be racing so much that your grasp over the already-difficult controls would be that little bit shaken. It was terrifying! But the games probably didn't need to rely on an awkwardly-designed control system to make you feel that scared. A lot of the time it almost felt like you were the one doing the shambling as you wrestled yourself around to face the next zombomination dead set on eating your face off. They were great games, but it just seemed like things could have been done a bit differently.
The brilliant thing about Resi 4 was that the control system was so intuitive and fluid. You could make Leon do exactly what you wanted him to do, aiming was simple and precise, and unlike the original games, you felt entirely in control of your character. This did take the terror out of small encounters; a single zombie couldn't faze you at all. But the game threw scenario upon scenario at you where despite always feeling in control of Leon, you were still terrified of being overrun. You were backed into a corner with your resources constantly diminishing, and were forced to pay attention to the each and every enemy as they advanced towards you. Hearing the sound of a chainsaw-wielding Ganado but not knowing exactly where they were was horrifically scary. And while facing the blade-mouthed caterpillar boss U3 on the hardest difficulty setting with only a handful of shotgun rounds and a handgun left to my name, I felt my heart race the same way it did when that zombie dog came crashing through a window the first time I played Resident Evil. Only now the controls were fun, too.
I miss the unsettling camera angles and obtuse puzzles, too. Of course I do. But RE4 was a definite step forward. Ah well, at least we've still got the cheesy dialogue. Just like old times!
*off to prepare a Jill sandwich*
Banjo-Fella
Major0celot
Posted 9:45 PM 11/10/08
There may be hope for survival horror yet. For me Dead Rising epitomized how the new generation of consoles can add something more to the genre(in this case mostly numbers). I genuinely felt overwhelmed at times, struggling to survive with what I could find. And the controversial save system just added to the tension. It too had it's control issues but a sequel that improved both this and the survivor AI would be great. There's certainly a place for both types of games in the market. Eternal Darkness sequel anyone?
Major0celot
jocaju
Posted 9:43 PM 11/10/08
@Vidikron: On your last paragraph you described an action game which RE it's now. I miss the old games. I wish I was a developer so I could make something similar to the old RE games.
jocaju
EVIL_V2
Posted 10:12 PM 11/10/08
@bkchurch: i agree with everything you said. its not a survival horror its an action game with horror. the 1st resident evil is in my top 3 of greatest games ever played. you had the feeling of being overwhelmed and you had to figure some challenging puzzles, but not overly challenging. I cant wait for dead space myself, but i dont think that will be considered a survival horror from what i have seen, but i do have my pre-order on it.
EVIL_V2
adaorardor
Posted 10:47 PM 11/10/08
@smuai: mind 'bottling'? i'm unfamiliar with this awkward misuse of the phrase 'mind-boggling'.
wouldn't cross platform multiplayer basically require the company that makes the game to run their own servers? i guess i'm not really sure how microsoft, sony, and the other game publishers set up their online servers, but i was under the impression that at least microsoft hosts most of the online components for games on their console, so if their was multi-plat coop in this case, wouldn't microsoft end up footing the bill for ps3 owners online play? or is it more of a system compatibility issue?
adaorardor
thaswizz
Posted 11:20 PM 11/10/08
@DukeOfPwn: I never really thought to much into the controls at all nor did I have a problem with them. But seeing everyone complain about them is like whoa some people just have low adaptability or something.
thaswizz
ChibiKyKiske
Posted 12:24 AM 12/10/08
@Duphman2: sometimes i confuse shots of FarCry 2 with RE5...
ChibiKyKiske
Naturestee
Posted 12:57 AM 12/10/08
@vx2: Agreed. RE4 Wii is probably my most played game ever. I loved the controls.
Naturestee
Ryodestined
Posted 12:48 AM 12/10/08
What about swapping ammo or weapons? Can that be done? I don't remember if that has been mentioned.
Ryodestined
belo
Posted 2:11 AM 12/10/08
Cannot wait. Most co-op games are instant buys for me. :P
belo
last_emp
Posted 2:39 AM 12/10/08
I want my survival horror back. With good gameplay. screw co-op!
last_emp
siempre
Posted 3:06 AM 12/10/08
Geez, Chris' sidekick form is terrible. The girl's putting him to shame.
siempre
jinkywilliams
Posted 3:56 AM 12/10/08
I've loved the RE games through the years. It's definitely gone from survival/horror to horror/action, though. Kinda like the movies.
But I liked RE4, and I'm going to like RE5.
jinkywilliams
_Ted_
Posted 3:49 AM 12/10/08
zombie: "Chris I'm gona come at you like a spider monkey!"
Still want to play this but I hope their are still going to be RE and not like ever other shooter out there.
Also I cant wait to see what Yatzee will have to say about this with all of it's QT events.
_Ted_
vx2
Posted 4:13 AM 12/10/08
@90sKid: Have you even "tried" playing with the wiimote + RE4??
vx2
90sKid
Posted 6:20 AM 12/10/08
@vx2: I have and I've got to say I prefer normal controllers. Maybe it's just me, but I'm not feeling like pointing to the screen every time I play a game (nevermind kill dudes in an action game)
90sKid
yargh
Posted 6:10 AM 12/10/08
@Duphman2: @Wii-Tard:
One of the best reviewed games of all time? Pretty good I'd say, I loved it.
The controls are pretty clunky though. I think that you should be able to move & shoot at the same time, but suffer a HUGE drop in accuracy so that it's preferable to just stand still.
yargh
bkchurch
Posted 7:35 AM 12/10/08
@Vidikron:
If you would have read my post more carefully you would have seen I suggested that the devs needed to fix the control issues and make the camera more cooperative but what they did instead was turn the series into an action game. I wholeheartedly agree the controls and the camera were a bitch, in fact the way they're implemented now is perfect since they limit your movement and your vision just enough so you can't tell what's around the next corner and escaping the legions of undead is challenging but not frustrating while all remaining suitably realistic.
My problem with the series is they've thrown what made the series great and scary out the window by allowing you to carry 6 different guns, 10 healing items, and a bunch of grenades all while encouraging combat. That's not what survival horror is about, it's about getting away from what's trying to kill you and using your limited resources to fight only as a last resort. The puzzles have also gone out the window since they pretty much don't exist anymore, other than the pain in the ass obligatory slider puzzle.
Like I said I still loved RE4 and I'm going to buy RE5 and probably love it but they're just not survival horror anymore.
bkchurch
GhostWhoWalks
Posted 8:09 AM 12/10/08
@bkchurch: I forget who, but I remember someone who described RE4's survival-horror status rather well: that you were a well-trained and well-armed military operative and the monsters could STILL kick your ass.
Playing as an ordinary guy who has to try and survive attacks by shambling horrors just makes me wish I was playing as someone more athletic. Playing as someone actually athletic who still has to struggle to survive against these vicious beasts is just so much more terrifying.
GhostWhoWalks
deathly
Posted 8:40 AM 12/10/08
RE4 was survival horror, with great action too. Now, this is just straight action. As a fan of the old games and a huge fan of how Shinji was able to recreate the franchise while still honoring it's roots with RE4, this game looks like utter crap to me.
deathly
bkchurch
Posted 10:09 AM 12/10/08
@GhostWhoWalks:
But it's not survival horror. Part of survival horror is not having enough supplies to simply blow up everything that stands between you and your objective. It's about surviving with the odds stacked against you. It's about "Alright how can I get around/through/away from this without having to put my neck on the line?" and then when you do have to put your neck on the line it's truly frightening because you're so overwhelmed.
It's not like that anymore. It's more like: Here's some dudes, kill them with your ridiculously well stocked arsenal to proceed, in fact we'll reward you for going out of your way to fight since when you kill dudes they drop ammo and health supplies that can be used to kill even more dudes. It's the formula for an action game and that's because it IS an action game.
The proper method for turning the series into a next-gen survival horror game would have been to keep RE4's camera and controls which worked perfectly by allowing you easy control over your character and the ability to see what's ahead of you while still making it challenging to escape whatever you're trying to get away from/go through and still not be able to see what's right around the next corner making that awful frightening noise. BUT they should have kept the limited inventory (which made more sense from a realism standpoint anyway) so you're supplies remained limited. Also the game shouldn't have gone out of it's way to present you with so many situations where you HAD to fight to proceed. In the old games, if you were good enough, you could successfully evade everything trying to kill you except bosses. In the new titles every place you go you're forced to fight your way through and then rewarded for taking the time to fight with all the goodies your enemies mysteriously drop. Honestly why are so many unarmed Spanish villagers carrying around ammunition for various military grade weapons as well as first aid sprays and health restoring herbs?
bkchurch
joeloliol
Posted 10:52 AM 12/10/08
co-op FTW.
joeloliol
Placentasaurus
Posted 12:23 PM 12/10/08
Resi 4 definitely was a survival horror game, since you actually had to survive the enemy rather than run away from them. It involved surviving, and it was scary most of the time. Remember the invisible bugs in the sewers? And Garrador? And the regenerators? And that thing that you had to freeze to kill? If those didn't get your heart pounding, then you aren't human.
This though, looks like just a survival action game. Having some shitty AI dicking around and standing in the way while you try to shoot something tends to kill the immersion that a horror game needs, as does someone yelling obscenities at you over a mic. hopefully sheva isn't with you all the time, cause I don't see how any of it could be scary with her running around like a chicken with it's head cut off, getting herself killed left and right. Unless they improve the AI until release, then This game won't even be intense, let alone scary.
Placentasaurus
Specter
Posted 8:07 PM 12/10/08
@bkchurch:
Not true, there are parts in RE4 where you can run away if needed while avoiding enemies, in fact, there were a few times when I had to survive using only the knife--which was pretty intense. If you have a problem with the over abundance of items though, you should just put it on professional difficulty--that should boost your sense of helplessness. And as far as I know, basic ganados don't drop first aid sprays, either. As for the other ammo drops, I assume you're questioning the realism factor of the game, which you shouldn't do considering it's a game and there are other more unbelievable things in it that don't involve ganados carrying ammo (hurr hurr, controlling people with sound waves that the plagas respond to). You know, the ammo drops are rarely enough to even replenish what was used to exterminate them.
I won't deny that RE4 is trying to appeal to two different audiences, but that's what I like about it, I just LOVE the intensity and the visceral satisfaction derived from decapitating a zombie/ganado/whatever. RE4, to me, successfully found a middle ground that tied together two different genres (action, horror) while still maintaining most of what comprises each individual one (though I would have loved for more scares and surprises). I'm a long time fan of the series and I can't say the other games ever made me feel "helpless" unless there were multiple enemies in the room and I had to use some kind of strategy that didn't involve standing in place and shooting.
Vidikron made a good point about making the game even MORE overwhelming without having to eliminate half of the usable weapons and most of the ammunition throughout the game. Weapons add variety to the game, but unique puzzles that are specific to a particular area of the game (like one that would allow you to overcome a certain situation) would be even better.
Specter
SaramaJibronie
Posted 5:45 PM 12/10/08
In the Picture, where is Chris's right arm?? It's not there or blended well!
SaramaJibronie
JTFirefly
Posted 7:50 PM 11/10/08
@bkchurch: Offline co-op via split screen?
JTFirefly
JTFirefly
Posted 7:49 PM 11/10/08
@90sKid: Sounds to me like you never played RE4 on the Wii, but rather hate the system and the Wiimote in general. Good for you, but why should we care?
JTFirefly
JTFirefly
Posted 7:42 PM 11/10/08
@TheHeeyyy: But not a very good chance that you'll be able to play co-op with PC gamers if you're playing on a console ...
And if RE4 is any indication, I personally wouldn't wait for the PC version.
JTFirefly
jusane
Posted 4:25 PM 11/10/08
@Gigaheart: @IndustrialJones:
it's both!
jusane
jusane
Posted 4:24 PM 11/10/08
@Gigaheart:
INDEED! woooooooooo!
jusane
antmusic
Posted 3:38 PM 11/10/08
@IndustrialJones: Well a lot can be said for who you are, with the friends you hang with. If it's mostly PC gamers, your doing pretty well my friend.
antmusic
JDogg76
Posted 3:14 PM 11/10/08
So, is this game going to playable/enjoyable if I don't have a buddy who wants to purge the infected with me?
JDogg76
FreakyFavabean
Posted 11:41 AM 13/10/08
@SaramaJibronie: It's attached to his right shoulder, which I'm pretty sure is where it is most of the time.
FreakyFavabean