Rearming the Music - and Memories - of Bionic Commando
Of all the features in Bionic Commando: Rearmed, other than its fundamental game play, nothing bridges 1988 to 2008 like the game's soundtrack. Its driving, blood-pumping, head-nodding rhythm is instantly recognisable as the music from the NES classic of 20 years ago, and it has won praise from many who have reviewed the game. Simon Viklund, of Stockholm-based developer Grin, did more than personally oversee the soundtrack as the game's creative director. He composed it himself.
It's an unusual combination to find in the development of a game. Both skill sets would be served by Viklund's own personal attachment to Bionic Commando, a love shared by others on the Grin/Capcom team behind the game. Conversations with Ben Judd -- Capcom's producer for both BCR and next year's 3D version of Bionic Commando -- and others close to the project revealed an attention to detail that bordered on obsession.
"At the time I think we just loved what we were doing," Judd said. "We were all fans of Bionic Commando. Some of us have incredibly fond memories when we played it as kids. We didn't want to be lazy. We didn't want to be cheap. We wanted to give this title our best."
Last week, Viklund and I had an in-depth discussion of the music. The talk was less about the mechanics of assembling it -- he's a classically trained musician and adept at several instruments, I'm not -- but more the inspiration and memories behind it. The soundtrack is available for download both at iTunes and sumthingdigital.com (where listeners can also buy the original 8-bit soundtrack, and compare the two). More than just great music, it's the guts of a legitimate remake, of something that honours a classic more than imitates it. And a look inside the minds of those who knew they were toying with nostalgia -- including their own -- for a beloved title, and felt a strong commitment to doing this the right way.
read more »


The Behemoth's last game - Alien Hominid - wasn't fun. Looked good, but wasn't fun. It was the gaming equivalent of taking your balls, resting them on a table, picking up a hammer then smashing them over and over and over until you sobbed yourself unconscious. The Behemoth's latest game - Castle Crashers - shares many of Alien Hominid's traits. It's lovingly drawn in 2D, it scrolls sideways, you have to kill everything in sight.
I was delighted in 2006 when I heard that Line Rider was picked up by a developer and headed to the DS. And almost immediately that short rush of excitement, I was perplexed.
Mount & Blade is like that quirky girl who sits behind you in art class - you don't talk to her because you're afraid the much-hotter girl who sits next to her won't talk to you if she sees you talking to the quirky girl. The much-hotter girl in this case is The Elder Scrolls IV: Oblivion, with its uber-amazing graphics and wide-open story land of medieval fantasy fun. Mount & Blade, like that quirky girl, has very little to do with Oblivion beyond the fact that they're the same gender. It too, is a wide-open adventure for PC, but the similarities stop there as Oblivion persists in creating epic fantasy while Mount & Blade focuses on recreating realistic 14th century life.
So last week, I was taking a crap. Bear with me! And often as I do while taking said crap, I was reading, in this instance a comic. It was the latest trade paperback of DMZ, a series by Brian Wood and Riccardo Burchielli, which tells the story of a near-future US Civil War, where the red states rise up against the blue ones, and the war's frontline sees New York City split in two.
Not all Pokémon are created equally. Some are very powerful. Some look badass. Some are adorable. And some simple suck. Game site 1up has put together a list of the five worst Pocket Monsters. Here's a quick rundown:
Let's get this out of the way right now: Bionic Commando Rearmed isn't a "reimagining" of Capcom's 1988 classic. It's not "based on" the characters or premise, it's not a sequel, it's not a prequel. This is the original Bionic Commando, albeit with a freshly-applied coat of paint, and it brings to the 360, PS3 and PC all the pros and cons that go along with that.
I'm posting this because it's been something that's been bugging me for a while, particularly when I'm talking about my job to people who aren't that big on games. People who just presume that because I play a lot of games, I love all games, and cock an eyebrow when I respond "eh, 3D fighters, I hate that shit". Writing on Edge, Steve Poole asks:
Since playing through Metal Gear Solid IV, I've gone through a dozen eggs a week. I never used to eat this many eggs, but there I am, nearly every morning, cracking open fresh ones into a hot frying pan, pausing to watch the egg white turn from translucent to opaque, humming a little song to myself. Hell, I never really ate eggs sunny side up before the damn game came out. I was a scramblin' man. Quick, easy, no fuss. What has this stupid game done to me?
Let's just say we shant be getting any job offers to be Michael Pachter's trusted aide, as our incorrect guesses about what we thought we'd see at E3 this year grossly outnumbered our correct ones. In our defence,
Every year I vote on a number of different game of the year, best of E3, best of whatever awards and every year I run into the same problem: The categories never really work for me. Often it ends up feeling like you're trying to squeeze a round peg into a square hole and hope for the best.
We're a blog. But you knew that already. You've been coming here for weeks/months/years. But if you've been paying attention to gaming news (and in particular, the source of some gaming news) over the past 12 months or so, you'll have noticed some other blogs becoming a little more prominent. And they're not news ones, like ours. Not "oh here's a picture of my cat, George, with pants on" ones, either. I'm talking company blogs.
We were flooded by emails today from readers tipping us off about
E3 was a disappointment. But you knew that already. Yet do you know why it was a disappointment? Sure, there are the easy answers. Few new game announcements. Anything Nintendo said or did. But they're just that. Easy answers. There were a lot more things wrong with the show than just those limelight-grabbers. Things that we never want to see at E3 again. Ever.
Australian Gamer has 
They're the people in the shadows. You don't know their names, but you know their words. They localizers, the folks that take games from not only another language, but also another culture and open them up for another audience. "Good translation is tough to quantify", says Tokyo-based localizer Matt Alt. "If it's well done, it sort of disappears. Ideally the person playing the game doesn't even realise they're reading something that wasn't originally written in their native tongue". He runs
Ah, the onward march of technology. Though the fiddly arguments over what "next gen" really means are unceasing, the general trend is that games get bigger, slicker, richer and more lifelike with every passing year.
That burning sensation you're feeling? It's E3 Fever! With just days to go before the event kicks off formally, speculation is running rampant. Publishers are revealing their line-ups, console manufacturer figureheads are getting their last-minute chemical peels and Ubisoft is scrambling to fit all of its Petz offerings in a 100 square foot allocation at the Los Angeles Convention Center.
You're looking at the summer street carnival in my home stomping grounds of Spanish Harlem, New York, as seen from the top of a great big ferris wheel. I've
I should preface this by saying the idea behind a hybrid class is fantastic. I'm the sort of player that can't stand being pigeon-holed. I like flexibility. To be stuck in the same role for months, even years, in a massively multiplayer online game sounds like torture - the sort you'd endure if someone were to swap your butt with your gonads and force you to sit the same way you always have.
Rock Band 2. Recently
Several feet to my left in the MTV Newsroom the camera crew is setting up for a shoot. One guy is trying to describe Spore to another guy. "You start as a little thing and then become a bigger thing...." He's struggling. The other guy wants to know if you can be a planet. Clearly they need to read my blog more.
Your guest editor would like to share with Kotaku some of his favourite things in gaming.
I got a call from an Electronic Arts representative yesterday asking me about my coverage plans for Battlefield: Bad Company. I'm busy, and, right now I don't have any.
Once a month or so, N'Gai Croal and I debate a video game. Usually we do it well after a game's been released. We call our exchanges Vs. Mode, co-publish them on both of our blogs, and hope that people have enough bathroom time to read them. 