gadgets

The Wiz - Gamepark’s Successor To The GP2x

Gamepark Holdings has announced its new games handheld - the followup to its (fairly) successful GP2X

Like the GP2X, it runs a Linux-based OS, has a GBA-ish form factor and is wide open for homebrew developers to code original games and — always the killer GP2x app — emulation, emulation, emulation.

Unlike its ancestor, it has a 533MHZ Arm 9 processor with 3D acceleration, 64MB of Ram and a touchscreen. There is only the one screen, so DS emulation is fairly unlikely, but there are already some touchscreen games and apps in the pipeline as you can see in this ridiculously large picture. Long JPG is loooong.

Also new is support for Flash 7.0 which should open up the possibility of playing web-based games that you manage to get on an SD card by whatever means necessary. There is no wifi, which is a shame, but you can't have everything.

The Wiz is available for pre-order now at around $US 179.99 , due out in October.

6:20 AM on Thu Aug 28 2008
by Kotaku US Edition

71 comments


gadgets

Get Your Capcom-Branded...iPods?

Odd. But different! Capcom have teamed up with Etchstar, a - would you believe it - etching company, to offer an etching service for your shiny, metallic objects. Ever wanted a Sagat iPod? You got it. A set of Cammy dog tags? You got it. A Leon Kennedy boiler plate? You can...probably get it. No word on pricing for this stuff, but since it's custom-made, you may as well brace yourself for "expensive".

You Got Cammy on my iPod [Capcom]

10:20 PM on Fri Aug 15 2008
by Luke Plunkett

36 comments


gadgets

Air Hockey Playing Robot Breaks My Heart


Happy Fourth of July you American readers you... and anyone else looking for an excuse to get drunk and blow stuff up. Make sure to drink your mojitos responsibly today and at some point sit down and watch this robot arm suck all of the fun out of Air Hockey. Man, I'd pay good money to see this thing score on itself... I'd pay even more for someone to give it a face just to see the expression when it happens.

2:00 AM on Sat Jul 5 2008
by Brian Crecente

61 comments


gadgets

Aussie Dev Firemint Releases Sims DJ, First iPod Game

simsdj_left.jpgiPhone gaming is growing at its own, methodic pace. EA's interested, Sega wants in, Nnooo has a few ideas and even Bioware has its thinking hand stroking its chin. Great stuff, sure, but it makes you wonder what happened to the whole iPod gaming movement.

Never fear, Australian developer Firemint is holding down the fort with Sims DJ. Yes, a few months back CEO Rob Murray stated the studio was excited about the iPhone. Yeah, the iPod isn't the iPhone, but Sims DJ is a step in the right direction.

I haven't played Sims DJ (I don't even own an iPod, let alone anything from Apple), but apparently review site Pocketgamer gave it 8/10. Not too shabby.

The product page on Firemint's website says the game was released on June 9. No worries guys, just let us know a little sooner next time!

Kotaku Australia Post

2:30 PM on Wed Jul 2 2008
by Logan Booker

2 comments



gadgets

Get Portal’s GLaDOS On Your GPS


If you're gettin' around town via GPS but find you just don't have enough maniacal supercomputer guidance? Should you be technologically slightly ahead of the curve and in ownership of a Garmin Nuvi (or possibly StreetPilot) GPS device, you can now receive your driving directions courtesy of the GLaGPS -- Genetic Lifeform and Global Positioning System -- a 'bot that does a near pitch perfect impression of Portal's GLaDOS.

Hit up the official site for download and installation instructions, but obviously not before you check out the compatible hardware guide. And the demonstration video, natch.

Genetic Lifeform and Global Positioning System [via Waxy]

6:40 AM on Tue Jul 1 2008
by Michael McWhertor

62 comments


gadgets

Roomba Modded Into Pac-Man Awesome


"Ron" Tajima from Japan has created Pacmba, a Roomba covered with 448 yellow LEDs. "Ron" Tajima is a LED soldering, Roomba modding genius. Waka waka.

Thanks, Barts!

10:00 PM on Wed Jun 11 2008
by Brian Ashcraft

33 comments


gadgets mobile

Forbes: Can the iPhone Kill the DS?

On Monday there's a good chance that Nintendo's console war is going to get a new front. That's when many believe Apple's Steve Jobs is going to unleash the iPhone's App Store and with it the ability to download directly to your iPhone, applications and, yes, games.

Forbes points out that with a fairly powerful engine and the ability to do both motion and touchscreen, the iPhone could be a threat to Nintendo's lucrative handheld business. Of course the DS' staggering numbers will be the biggest opposition to Apple crushing Nintendo directly in some handheld-to-handheld combat, but even that could change over time. And keep in mind a slew of companies have announced games for the iPhone already, also Apple is giving away their SDK.

read more »

12:00 AM on Fri Jun 6 2008
by Brian Crecente

127 comments


gadgets

Handheld For Roguelikes Is A Great Idea

zday.jpgI had my PSP playing Angband for a few months, until my brother updated the firmware and I lost heart in the whole homebrew venture. If only there was a boutique manufacturer willing to build a handheld console dedicated to playing roguelike games such as Dwarf Fortress, ADOM and Nethack? Sadly, no such vendor exists, but that hasn't stopped BoingBoing from coming up with Photoshop prototypes.

From the post:

Some sort of UMPC or handheld console solution dedicated to one single purpose: Playing ASCII rogue-likes on the go. Everything has to be designed so you can play Dwarf Fortress or Nethack with the minimum amount of bullshit.
I know I'd buy one, but I know only one other person who would as well. Cool, yes. Profitable, no. Which is sad.

Who'd like a portable text game console? [BoingBoing, via Backstrip]

Kotaku Australia Post

12:00 PM on Wed May 28 2008
by Logan Booker

3 comments


gadgets

180-Degree Gaming With The J-Dome

This is John Nilsson's J-Dome, a projector-based screen that's the result of some nifty ideas concerning field of vision. Wrapped around you like a lowered umbrella, the J-Dome promises to give the player a whopping 180-degree field of vision, as opposed to the standard 15-20 degrees you enjoy from a flatscreen monitor/TV, meaning you'll be able to see stuff in the corner of your eye without having to actually point you character in that direction. While the screen itself is a little dorky, the experience looks mighty promising, and is expected to cost around $US 150-$US 200 (excluding projector, obviously). Vid's after the jump if you'd like to see exactly how it works. Those not interested will still enjoy Nilsson's salesmanship.

read more »

7:30 PM on Mon May 12 2008
by Luke Plunkett

68 comments


gadgets

Ben Heck’s Guitar Hero Pedal

What, Ben Heck, coming up with excellent, crafty, gaming-related things? You don't say. This is his latest contraption, a heavy-duty pedal designed to work with Guitar Hero to give it that extra dash of authenticity. After Heck did some one-handed GH controllers for the Games for Health conference, Activision decided to send him some guitars for further experimentation, and these are what he came up with. Although primarily designed to allow someone with the use of only one hand to play Guitar Hero (as the pedal allows them to strum with their feet), they can also be used to activate the whammy bar, giving them a much more general application. While they look nice and rugged, the highlight's got to be the fact he wired them using the controller cables from an old Jaguar controller.

Guitar Hero pedal controllers
[Ben Heck]

6:30 PM on Fri May 9 2008
by Luke Plunkett

19 comments


gadgets

Apple Patent Looks More Than A Little Like The Wii Remote

A patent's been uncovered by VentureBeat, which Apple first filed in November 2006. It's for a pointer/remote device, that communicates via IR, and has a sensor bar you place in front of the tellie to detect 3D movement. You know, just like a Wii Remote. The patent states the following:

...the absolute x- and y-positions of [the] remote control can be used, for example, in video games to position a user's character or to otherwise track the movement of the remote control in a user's environment.

read more »

4:00 PM on Fri May 9 2008
by Luke Plunkett

34 comments


gadgets

Microsoft Confirms XNA Zune CTP For May

Though Microsoft has not yet set a release date for XNA Zune games, the company confirmed that the first community technology preview is targeted for this month.

Earlier this year at GDC, we got to check out a little preview of what Zune XNA gaming might look like — check here for a refresher, and check here for what we've learned on how multiplayer might go down.

8:40 AM on Tue May 6 2008
by Kotaku US Edition

26 comments


gadgets

R2D2 Game Projector

My son has one of those cool remote control R2D2 robots, the one with a little cup holder that is absolutely perfect for holding an ice cold can of beer... and it sits under a thick layer of dust in the corner of his room, housing his one very cool hat. McWhertor would be proud. Me? I'm just bitter.

And now even more so when I see what could have been. Someone took one of those babbies and turned it into a projector that supports a whole slew of inputs including game consoles. That's right, you can play the Force Unleashed on a 260-inch picture coming from R2's head. Gets no cooler than that.

R2D2 DVD/games projector [Wonderland]

7:00 AM on Tue May 6 2008
by Brian Crecente

39 comments


gadgets

The Etch-A-Sketchist On GTA IV

The Etch-A-Sketchist is a talented kid. We've featured his stuff many times before, but you know what? It's GTA IV week, so let's feature him again. This is his take on the game's box art, which I'd write more about, but it's hard to type when you can't stop applauding.
Grand Theft Auto IV [The Etch-A-Sketchist]


8:30 PM on Thu May 1 2008
by Luke Plunkett

40 comments


gadgets

This Portable NES Is Legit, Works

It's not "legit" in that its licensed by Nintendo or anything, but since most of Nintendo's patents relating to the NES lapsed between 2003-2005, it is guaranteed to be lawsuit-free. This is the FC Mobile, a handheld gaming system selling for $US40 which plays real NES carts. Like, the ones you have in that dusty box under your old bed at your parent's house. No modding, no dodgy imports (console excepted), no hassle. Oh, except it runs on AA batteries. Guess that's a slight hassle.
FC Mobile Portable NES, Because One Screen Was Once Enough [Gizmodo]


6:00 PM on Tue Apr 29 2008
by Luke Plunkett

43 comments


gadgets

The NES Case That’s A NES That’s Great

The premise is simple: take one NES cart, one NES, empty the working-bits from the NES, empty the NES cart, put the working-bits from the NES and squeeze them into the NES cart. Insert actual NES cart into NES cart NES, plug into TV, play Mario. Easy. It's the slimline NES we would have had if old Nintendo ever pulled a new Nintendo and released a slimmer, smaller NES, then released it in limited-edition, themed variants.
Fami-card [Kotmoi, via technabob]


5:30 PM on Tue Apr 22 2008
by Luke Plunkett

69 comments


gadgets

Space Invaders Tumbler Can Be Your Cup

You sit in His cubicle every day. You do His work. On His computer. While drinking His coffee. We'd say that your life sucks, but your life isn't even your life. It's His life. The Man's life. And yeah, it sucks.


read more »

4:40 AM on Tue Apr 22 2008
by Mark Wilson

19 comments


gadgets

Zune Demonstrating Tasty Multiplayer That’s Getting Cold

At GDC, we had the opportunity to demo a Zune running an XNA game. And it looked pretty good. So what has been Microsoft's Zune team been thinking about in the several months since then? XNA commander and chief Chris Satchell fills us in:

One of the things we talked about was the network play, and we've had people doing prototypes internally of multiplayer shoot-'em-ups both in versus and co-op.
He continues:

read more »

5:30 AM on Tue Apr 15 2008
by Mark Wilson

55 comments


gadgets

Handheld Wars: DS vs PSP vs iPhone

Comparisons between the DS and PSP were played out years ago. Especially when you consider the DS doesn't give a hoot about what's under its hood. But you know what, fuck it, let's dredge the subject up again, because RoughlyDrafted have compared the tech specs of both handhelds and put em up against the iPhone. Their point? Showcasing the potential Apple's phone has in the gaming arena. Click through for the full, grisly details.

read more »

9:30 PM on Thu Mar 27 2008
by Luke Plunkett

91 comments


gadgets

Freeverse Talks iPhone Games

Yesterday's news of a free SDK for the iPhone unleashed a slew of gaming news for Apple's popular phone. Both Electronic Arts and Sega are hard at work making games for the new platform. Now Freeverse, the folks behind (among other games) Marathon: Durandal for XBLA, have announced they've got some games in the works for the phone.

read more »

3:00 AM on Sat Mar 8 2008
by Brian Crecente

36 comments


gadgets

Sony’s 2006 PlayStation Phone Patent

Yeah, we're a little sick of the rumour merry-go-round on this one too, but it's OK. This one's not a rumour. It's a patent application, and those are much more exciting! This application's for a gaming phone, which Sony filed back in 2006. While it looks like a double-sided phone, it's actually packing an iPhone-like full-screen touchscreen, allowing the device to emulate the interface of both a Sony Ericsson phone and a PSP. Course, this has never actually turned up, and in the iPhone's wake probably never will, but sometimes it's nice to just close your eyes and imagine what could have been, you know?
ORIENTATION BASED MULTIPLE MODE MECHANICALLY VIBRATED TOUCH SCREEN DISPLAY [USPTO, via Unwired View, via Pocketgamer]


3:20 PM on Fri Mar 7 2008
by Luke Plunkett

37 comments


gadgets

Apple Has Democratised Platform-Specific Game Design

In all of the major announcement that hit during Apple's software development kit (SDK) meeting today, it's easy to overlook what may have been the most important aspect—the SDK itself. Formerly Apple's internal development tools, the software package is being released to the entire public for no charge starting today. It doesn't need an expensive or hard to acquire development kit. You don't need to pitch Sony on why you're worthy for a dev kit during times of shortages.

Hell, you don't even need an iPhone (though it's recommended). All you need is an OSX based Mac and, you know, a bit of genius and a lot of work ethic. (Apparently you can actually develop right on the iPhone as well...but who knows how well that'll work.)

So you're thinking, "But I want to sell my product on their Apple Store. That'll cost me a tonne and be impossible". Nope, it won't be either of those things.

read more »

7:40 AM on Fri Mar 7 2008
by Mark Wilson

83 comments


gadgets

SEGA’s First iPhone SDK Title - Super Monkey Ball

As Apple's software development kit (SDK) presentation continues, SEGA reveals what they've had up their sleeve—Super Monkey Ball. Boasting an excellent framerate, the developers claim:

This is not a cellphone game. This is a full console game. And we underestimated the power of the device. We had to fly in a developer to upscale the art for the iPhone.
Bonus shot after the jump.


read more »

6:14 AM on Fri Mar 7 2008
by Mark Wilson

68 comments


gadgets

EA’s First iPhone SDK Title - Spore

Today, Apple shows off their software development kit (SDK) for the iPhone. This is a series of tools that Apple is releasing so third parties can make (authorised) programs for the system. And game makers showed up. In droves.

First up, Spore for the iPhone.

read more »

5:55 AM on Fri Mar 7 2008
by Mark Wilson

40 comments


gadgets

New Gizmondo Development Has Already Started

Today during Carl Freer's Georgia Tech speech, he revealed that while his company plans to release the Gizmondo with unchanged hardware (save for a new graphics chip) to the market in the near future, the company is already collaborating with NVIDIA on a completely new circuit board for a future Gizmondo.

He explained that since the platform "could never compete with Sony or Nintendo in content", they planned to take a completely open source approach instead, promoting software development from within universities. He also added, "If we do well, our roadmap entails expanding the hardware and supporting full telephony". For the full story, make sure to catch our liveblog of the event.

4:40 AM on Fri Mar 7 2008
by Mark Wilson

48 comments


gadgets

Firefly: Microsoft’s First Game For Surface


Hopefully most of you still remember Microsoft's Surface, that tabletop computer system that uses intuitive multitouch control. And while we doubt the platform will be replacing Street Fighter IV cabinets any time soon, Microsoft's first game for the device, Firefly (by Hexic's Carbonated Games), is interesting from the technical demonstration standpoint. Now I'm ready to see them really push the boundaries and aggressively integrate all ten fingers into a game design.

Firefly: The first game for Microsoft Surface [SarcasticGamer]

7:40 AM on Fri Feb 29 2008
by Mark Wilson

96 comments


gadgets

The Fly Mobile MC100 Is Your New (Unofficial) Nintendo Phone

This is the Fly Mobile MC100. It's a pretty standard phone from a phone company I've never heard of. Which should make it utterly unremarkable. It's got one thing going for it, though - comprehensive and most probably completely unlicensed support for the NES, SNES, Game Boy and Game Boy Colour. I say probably unlicensed because all Fly will say is that, to play the games on the handset, you can just download them "freely" from the internet and bung them on your phone. Which I'm sure Nintendo's lawyers are totally cool with.
Nintendo games available on a mobile phone [Pocketgamer]

7:30 PM on Mon Feb 25 2008
by Luke Plunkett

14 comments


gadgets

Texas Instruments’ Dual View: Look Ma, No Split Screen

Late Thursday night I rolled in to Jillian's at the Metreon Center spent and exhausted. A week of running around GDC was beginning to take it's toll, but I was told I had to come check out a special surprise dealing with Texas Instrument's DLP technology. Being a DLP owner myself I decided I'd check out what all the hub-bub was. Turns out it was really quite interesting.

read more »

6:00 AM on Sun Feb 24 2008
by Flynn De Marco

91 comments


gadgets

Zune XNA Gaming Is Surprisingly Fluid

We had a few minutes yesterday to play a bit of shoot-em-up Zurai, that fast little game shown during the Microsoft keynote. The game plays surprisingly well. The ship constantly fires and you move it around with the Zune's touch pad. To fire off bombs you click the pad. Unfortunately, the game was developed specifically for the keynote, so it's not clear if it will ever actually see the light of day.

11:14 AM on Sat Feb 23 2008
by Mark Wilson

45 comments


gadgets

XNA Game Studio Games Come To Zune

Can't say we didn't see it coming, but Microsoft officially announced today that XNA Game Studio games would soon be supported by the Zune. The portable media player is expected to get simpler fare like the vertical space shooter Zauri and puzzle staple Hexic, the former of which was shown to feature MP3 support.

The Zune's touchpad will hopefully make for a decent controller, but we haven't gone hands on with it yet. Graphically, Zauri, the only game demoed via video, was simple in nature, but the addition of music library support could make for interesting shooter gameplay.

6:20 AM on Thu Feb 21 2008
by Michael McWhertor

50 comments