The Wiz - Gamepark’s Successor To The GP2x
Gamepark Holdings has announced its new games handheld - the followup to its (fairly) successful GP2X
Like the GP2X, it runs a Linux-based OS, has a GBA-ish form factor and is wide open for homebrew developers to code original games and — always the killer GP2x app — emulation, emulation, emulation.
Unlike its ancestor, it has a 533MHZ Arm 9 processor with 3D acceleration, 64MB of Ram and a touchscreen. There is only the one screen, so DS emulation is fairly unlikely, but there are already some touchscreen games and apps in the pipeline as you can see in this ridiculously large picture. Long JPG is loooong.
Also new is support for Flash 7.0 which should open up the possibility of playing web-based games that you manage to get on an SD card by whatever means necessary. There is no wifi, which is a shame, but you can't have everything.
The Wiz is available for pre-order now at around $US 179.99 , due out in October.



Odd. But different! Capcom have teamed up with Etchstar, a - would you believe it - etching company, to offer an etching service for your shiny, metallic objects. Ever wanted a Sagat iPod? You got it. A set of 

On Monday there's a good chance that Nintendo's console war is going to get a new front. That's when many believe Apple's Steve Jobs is going to unleash the iPhone's App Store and with it the ability to download directly to your iPhone, applications and, yes, games.
I had my PSP playing Angband for a few months, until my brother updated the firmware and I lost heart in the whole homebrew venture. If only there was a boutique manufacturer willing to build a handheld console dedicated to playing roguelike games such as Dwarf Fortress, ADOM and Nethack? Sadly, no such vendor exists, but that hasn't stopped BoingBoing from coming up with Photoshop prototypes.
This is John Nilsson's J-Dome, a projector-based screen that's the result of some nifty ideas concerning field of vision. Wrapped around you like a lowered umbrella, the J-Dome promises to give the player a whopping 180-degree field of vision, as opposed to the standard 15-20 degrees you enjoy from a flatscreen monitor/TV, meaning you'll be able to see stuff in the corner of your eye without having to actually point you character in that direction. While the screen itself is a little dorky, the experience looks mighty promising, and is expected to cost around $US 150-$US 200 (excluding projector, obviously). Vid's after the jump if you'd like to see exactly how it works. Those not interested will still enjoy Nilsson's salesmanship.
What, Ben Heck, coming up with excellent, crafty, gaming-related things? You don't say. This is his latest contraption, a heavy-duty pedal designed to work with Guitar Hero to give it that extra dash of authenticity. After Heck did some one-handed GH controllers for the
A patent's been uncovered by VentureBeat, which Apple first filed in November 2006. It's for a pointer/remote device, that communicates via IR, and has a sensor bar you place in front of the tellie to detect 3D movement. You know, just like a Wii Remote. The patent states the following:
The Etch-A-Sketchist is a talented kid. We've
It's not "legit" in that its licensed by Nintendo or anything, but since most of Nintendo's patents relating to the NES lapsed between 2003-2005, it is guaranteed to be lawsuit-free. This is the FC Mobile, a handheld gaming system selling for $US40 which plays real NES carts. Like, the ones you have in that dusty box under your old bed at your parent's house. No modding, no dodgy imports (console excepted), no hassle. Oh, except it runs on AA batteries. Guess that's a slight hassle.
The premise is simple: take one NES cart, one NES, empty the working-bits from the NES, empty the NES cart, put the working-bits from the NES and squeeze them into the NES cart. Insert actual NES cart into NES cart NES, plug into TV, play Mario. Easy. It's the slimline NES we would have had if old Nintendo ever pulled a new Nintendo and released a slimmer, smaller NES, then released it in limited-edition, themed variants.
You sit in His cubicle every day. You do His work. On His computer. While drinking His coffee. We'd say that your life sucks, but your life isn't even your life. It's His life. The Man's life. And yeah, it sucks.
At GDC, we had the opportunity to demo a Zune running an XNA game. And
Comparisons between the DS and PSP were played out years ago. Especially when you consider the DS doesn't give a hoot about what's under its hood. But you know what, fuck it, let's dredge the subject up again, because RoughlyDrafted have compared the tech specs of both handhelds and put em up against the iPhone. Their point? Showcasing the potential Apple's phone has in the gaming arena. Click through for the full, grisly details.
Yeah, we're a little sick of the rumour merry-go-round on this one too, but it's OK. This one's not a rumour. It's a patent application, and those are much more exciting! This application's for a gaming phone, which Sony filed back in 2006. While it looks like a double-sided phone, it's actually packing an iPhone-like full-screen touchscreen, allowing the device to emulate the interface of both a Sony Ericsson phone and a PSP. Course, this has never actually turned up, and in the iPhone's wake probably never will, but sometimes it's nice to just close your eyes and imagine what could have been, you know?
In all of the major announcement that hit during Apple's software development kit (SDK) meeting today, it's easy to overlook what may have been the most important aspect—the SDK itself. Formerly Apple's internal development tools, the software package is being released to the entire public for no charge starting today. It doesn't need an expensive or hard to acquire development kit. You don't need to pitch Sony on why you're worthy for a dev kit during times of shortages.
As Apple's software development kit (SDK) presentation continues, SEGA reveals what they've had up their sleeve—Super Monkey Ball. Boasting an excellent framerate, the developers claim:
Today, Apple shows off their software development kit (SDK) for the iPhone. This is a series of tools that Apple is releasing so third parties can make (authorised) programs for the system. And game makers showed up. In droves.
Today during Carl Freer's Georgia Tech speech, he revealed that while his company plans to release the Gizmondo with unchanged hardware (save for a new graphics chip) to the market in the near future, the company is already collaborating with NVIDIA on a completely new circuit board for a future Gizmondo.
This is the Fly Mobile MC100. It's a pretty standard phone from a phone company I've never heard of. Which should make it utterly unremarkable. It's got one thing going for it, though - comprehensive and most probably completely unlicensed support for the NES, SNES, Game Boy and Game Boy Colour. I say probably unlicensed because all Fly will say is that, to play the games on the handset, you can just download them "freely" from the internet and bung them on your phone. Which I'm sure Nintendo's lawyers are totally cool with.
Late Thursday night I rolled in to Jillian's at the Metreon Center spent and exhausted. A week of running around GDC was beginning to take it's toll, but I was told I had to come check out a special surprise dealing with Texas Instrument's DLP technology. Being a DLP owner myself I decided I'd check out what all the hub-bub was. Turns out it was really quite interesting. 
Can't say we didn't see it coming, but Microsoft officially announced today that XNA Game Studio games would soon be supported by the Zune. The portable media player is expected to get simpler fare like the vertical space shooter Zauri and puzzle staple Hexic, the former of which was shown to feature MP3 support.